Files
fvtt-celestopol/module/models/items.mjs
LeRatierBretonnier 64e23271df feat: implémentation complète du système Célestopol 1922 pour FoundryVTT v13
- DataModels (character, npc, anomaly, aspect, attribute, equipment)
- ApplicationV2 sheets (character 5 tabs, npc 3 tabs, 4 item sheets)
- DialogV2 pour les jets de dés avec phase de lune
- Templates Handlebars complets (fiches PJ/PNJ, items, jet, chat)
- Styles LESS → CSS compilé (thème vert foncé / orange CopaseticNF)
- i18n fr.json complet (clés CELESTOPOL.*)
- Point d'entrée fvtt-celestopol.mjs avec hooks init/ready
- Assets : polices CopaseticNF, images UI, icônes items
- Mise à jour copilot-instructions.md avec l'architecture réelle

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-28 09:28:34 +01:00

99 lines
4.5 KiB
JavaScript

import { SYSTEM } from "../config/system.mjs"
/** Schéma partagé pour les bonus/malus par compétence (utilisé dans anomaly/aspect/attribute). */
function skillScoresSchema() {
const fields = foundry.data.fields
const reqInt = { required: true, nullable: false, integer: true }
const scoreField = () => new fields.SchemaField({
bonus: new fields.NumberField({ ...reqInt, initial: 0 }),
malus: new fields.NumberField({ ...reqInt, initial: 0 }),
})
const statGroup = (statId) => {
const skills = SYSTEM.SKILLS[statId]
const schema = {}
for (const key of Object.keys(skills)) {
schema[key] = scoreField()
}
return new fields.SchemaField(schema)
}
return new fields.SchemaField({
ame: statGroup("ame"),
corps: statGroup("corps"),
coeur: statGroup("coeur"),
esprit: statGroup("esprit"),
})
}
export class CelestopolAnomaly extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const reqInt = { required: true, nullable: false, integer: true }
return {
subtype: new fields.StringField({ required: true, nullable: false, initial: "none",
choices: Object.keys(SYSTEM.ANOMALY_TYPES) }),
value: new fields.NumberField({ ...reqInt, initial: 0, min: 0, max: 8 }),
reference: new fields.StringField({ required: true, nullable: false, initial: "" }),
scores: skillScoresSchema(),
description: new fields.HTMLField({ required: true, textSearch: true }),
technique: new fields.HTMLField({ required: true, textSearch: true }),
narratif: new fields.HTMLField({ required: true, textSearch: true }),
notes: new fields.HTMLField({ required: true, textSearch: true }),
}
}
}
export class CelestopolAspect extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const reqInt = { required: true, nullable: false, integer: true }
return {
value: new fields.NumberField({ ...reqInt, initial: 0, min: 0, max: 8 }),
reference: new fields.StringField({ required: true, nullable: false, initial: "" }),
scores: skillScoresSchema(),
description: new fields.HTMLField({ required: true, textSearch: true }),
technique: new fields.HTMLField({ required: true, textSearch: true }),
narratif: new fields.HTMLField({ required: true, textSearch: true }),
notes: new fields.HTMLField({ required: true, textSearch: true }),
}
}
}
export class CelestopolAttribute extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const reqInt = { required: true, nullable: false, integer: true }
return {
value: new fields.NumberField({ ...reqInt, initial: 0, min: 0, max: 8 }),
reference: new fields.StringField({ required: true, nullable: false, initial: "" }),
scores: skillScoresSchema(),
description: new fields.HTMLField({ required: true, textSearch: true }),
technique: new fields.HTMLField({ required: true, textSearch: true }),
narratif: new fields.HTMLField({ required: true, textSearch: true }),
notes: new fields.HTMLField({ required: true, textSearch: true }),
}
}
}
export class CelestopolEquipment extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const reqInt = { required: true, nullable: false, integer: true }
return {
subtype: new fields.StringField({ required: true, nullable: false, initial: "autre",
choices: Object.keys(SYSTEM.EQUIPMENT_TYPES) }),
reference: new fields.StringField({ required: true, nullable: false, initial: "" }),
quantity: new fields.NumberField({ ...reqInt, initial: 1, min: 0 }),
weight: new fields.NumberField({ required: true, nullable: false, initial: 0, min: 0 }),
damage: new fields.StringField({ required: true, nullable: false, initial: "" }),
range: new fields.StringField({ required: true, nullable: false, initial: "" }),
speed: new fields.StringField({ required: true, nullable: false, initial: "" }),
protection: new fields.StringField({ required: true, nullable: false, initial: "" }),
crew: new fields.StringField({ required: true, nullable: false, initial: "" }),
description:new fields.HTMLField({ required: true, textSearch: true }),
notes: new fields.HTMLField({ required: true, textSearch: true }),
}
}
}