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fvtt-celestopol/templates/roll-dialog.hbs
LeRatierBretonnier cff700bd3d Fix roll dialog CSS + JS: template <div> wrapper, moon-section, selectors
- Remplace <form class='roll-dialog celestopol'> par <div class='roll-dialog-content'>
  pour éviter les formulaires HTML imbriqués invalides (DialogV2 a son propre <form>)
- Corrige le sélecteur CSS de .roll-dialog.celestopol vers .application.roll-dialog .roll-dialog-content
- Remplace .form-group.form-moon par .moon-section (classe custom) pour éviter
  les conflits avec le CSS grid de FoundryVTT standard-form (label 130px de hauteur)
- Met à jour le script JS inline pour utiliser document.querySelector('.roll-dialog-content')
- Ajoute white-space: nowrap sur le label Destin pour éviter le wrapping sur 3 lignes
- Supprime .application.roll-dialog .window-content padding override (remplacé par dialog-content)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-28 17:21:18 +01:00

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<div class="roll-dialog-content">
{{!-- Info bloc : acteur + domaine --}}
<div class="roll-info-block">
<div class="roll-actor">{{actorName}}</div>
<div class="roll-skill-line">
{{#if statLabel}}<span class="stat-label">{{localize statLabel}}</span><span class="sep"> </span>{{/if}}
<span class="skill-label">{{localize skillLabel}}</span>
</div>
<div class="roll-dice-summary">
<div class="dice-breakdown">
<span class="dval">{{skillValue}}</span>
<span class="dlabel">{{localize "CELESTOPOL.Roll.nbDiceBase"}}</span>
{{#if woundMalus}}
<span class="dminus"> {{abs woundMalus}}</span>
<span class="dlabel">{{localize "CELESTOPOL.Roll.woundMalus"}}</span>
{{/if}}
<span class="deq"> = </span>
<span class="nb-dice" id="preview-ndice">{{nbDiceBase}}</span>
<span class="ddice">d6</span>
</div>
{{#if woundLabel}}
<div class="wound-info">⚠ {{woundLabel}}</div>
{{/if}}
</div>
</div>
{{!-- Sélecteur Phase de Lune --}}
<div class="moon-section">
<div class="moon-section-label">{{localize "CELESTOPOL.Roll.moonPhase"}}</div>
<div class="moon-phases" id="moon-phases">
{{#each moonPhaseChoices as |phase key|}}
<label class="moon-option {{#if (eq key ../defaultMoonPhase)}}active{{/if}}" data-moon="{{key}}" title="{{localize phase.label}}{{#if phase.bonus}} (+{{phase.bonus}}){{else}} (+0){{/if}}">
<input type="radio" name="moonPhase" value="{{key}}" {{#if (eq key ../defaultMoonPhase)}}checked{{/if}} hidden>
<span class="moon-symbol">{{phase.symbol}}</span>
<span class="moon-name">{{localize phase.label}}</span>
<span class="moon-bonus">{{#if phase.bonus}}+{{phase.bonus}}{{else}}+0{{/if}}</span>
</label>
{{/each}}
</div>
</div>
{{!-- Seuil de difficulté --}}
<div class="form-group form-row">
<label for="difficulty">{{localize "CELESTOPOL.Roll.difficulty"}}</label>
<select id="difficulty" name="difficulty">
{{#each difficultyChoices as |diff key|}}
<option value="{{key}}" {{#if (eq key ../defaultDifficulty)}}selected{{/if}}>
{{localize diff.label}}{{#if diff.value}} ({{diff.value}}){{/if}}
</option>
{{/each}}
</select>
</div>
{{!-- Modificateur & Aspect en ligne --}}
<div class="form-two-col">
<div class="form-group">
<label for="modifier">{{localize "CELESTOPOL.Roll.modifier"}}</label>
<input type="number" id="modifier" name="modifier" value="0" min="-10" max="10">
</div>
<div class="form-group">
<label for="aspectModifier">{{localize "CELESTOPOL.Roll.aspect"}}</label>
<input type="number" id="aspectModifier" name="aspectModifier" value="0" min="-4" max="4">
</div>
</div>
{{!-- Destin --}}
<div class="form-group form-destin">
<label class="destin-label" for="useDestin">
<input type="checkbox" id="useDestin" name="useDestin">
<span class="destin-icon">⭐</span>
{{localize "CELESTOPOL.Roll.destin"}}
</label>
</div>
{{!-- Prévisualisation dynamique --}}
<div class="dice-preview" id="dice-preview">
<span class="preview-formula" id="preview-formula">{{nbDiceBase}}d6</span>
</div>
</div>
<script>
(function() {
const wrap = document.querySelector('.roll-dialog-content');
if (!wrap) return;
const skillVal = {{skillValue}};
const woundMalus = {{woundMalus}};
const base = Math.max(1, skillVal + woundMalus);
function update() {
const moonBonus = parseInt(wrap.querySelector('input[name="moonPhase"]:checked')?.closest('[data-moon]')
?.dataset.moonBonus ?? 0);
const modifier = parseInt(wrap.querySelector('#modifier')?.value ?? 0) || 0;
const aspectMod = parseInt(wrap.querySelector('#aspectModifier')?.value ?? 0) || 0;
const useDestin = wrap.querySelector('#useDestin')?.checked ? 2 : 0;
const ndice = Math.max(1, base + useDestin);
const totalMod = moonBonus + modifier + aspectMod;
const formula = totalMod !== 0 ? `${ndice}d6 + ${totalMod}` : `${ndice}d6`;
const previewEl = wrap.querySelector('#preview-formula');
const ndiceEl = wrap.querySelector('#preview-ndice');
if (previewEl) previewEl.textContent = formula;
if (ndiceEl) ndiceEl.textContent = ndice;
}
// Mettre à jour les classes actives des lunes + moon-bonus
wrap.querySelectorAll('.moon-option').forEach(opt => {
const input = opt.querySelector('input[type="radio"]');
const key = opt.dataset.moon;
const bonusMap = { {{#each moonPhaseChoices}}"{{@key}}": {{#if bonus}}{{bonus}}{{else}}0{{/if}}, {{/each}} };
opt.dataset.moonBonus = bonusMap[key] ?? 0;
input.addEventListener('change', () => {
wrap.querySelectorAll('.moon-option').forEach(o => o.classList.remove('active'));
opt.classList.add('active');
update();
});
});
wrap.querySelectorAll('#modifier, #aspectModifier, #useDestin').forEach(el => {
el.addEventListener('change', update);
el.addEventListener('input', update);
});
update();
})();
</script>