- Remplace <form class='roll-dialog celestopol'> par <div class='roll-dialog-content'>
pour éviter les formulaires HTML imbriqués invalides (DialogV2 a son propre <form>)
- Corrige le sélecteur CSS de .roll-dialog.celestopol vers .application.roll-dialog .roll-dialog-content
- Remplace .form-group.form-moon par .moon-section (classe custom) pour éviter
les conflits avec le CSS grid de FoundryVTT standard-form (label 130px de hauteur)
- Met à jour le script JS inline pour utiliser document.querySelector('.roll-dialog-content')
- Ajoute white-space: nowrap sur le label Destin pour éviter le wrapping sur 3 lignes
- Supprime .application.roll-dialog .window-content padding override (remplacé par dialog-content)
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
99 lines
4.5 KiB
JavaScript
99 lines
4.5 KiB
JavaScript
import { SYSTEM } from "../config/system.mjs"
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/** Schéma partagé pour les bonus/malus par domaine (utilisé dans anomaly/aspect/attribute). */
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function skillScoresSchema() {
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const fields = foundry.data.fields
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const reqInt = { required: true, nullable: false, integer: true }
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const scoreField = () => new fields.SchemaField({
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bonus: new fields.NumberField({ ...reqInt, initial: 0 }),
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malus: new fields.NumberField({ ...reqInt, initial: 0 }),
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})
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const statGroup = (statId) => {
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const skills = SYSTEM.SKILLS[statId]
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const schema = {}
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for (const key of Object.keys(skills)) {
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schema[key] = scoreField()
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}
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return new fields.SchemaField(schema)
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}
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return new fields.SchemaField({
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ame: statGroup("ame"),
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corps: statGroup("corps"),
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coeur: statGroup("coeur"),
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esprit: statGroup("esprit"),
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})
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}
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export class CelestopolAnomaly extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const reqInt = { required: true, nullable: false, integer: true }
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return {
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subtype: new fields.StringField({ required: true, nullable: false, initial: "none",
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choices: Object.keys(SYSTEM.ANOMALY_TYPES) }),
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value: new fields.NumberField({ ...reqInt, initial: 0, min: 0, max: 8 }),
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reference: new fields.StringField({ required: true, nullable: false, initial: "" }),
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scores: skillScoresSchema(),
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description: new fields.HTMLField({ required: true, textSearch: true }),
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technique: new fields.HTMLField({ required: true, textSearch: true }),
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narratif: new fields.HTMLField({ required: true, textSearch: true }),
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notes: new fields.HTMLField({ required: true, textSearch: true }),
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}
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}
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}
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export class CelestopolAspect extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const reqInt = { required: true, nullable: false, integer: true }
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return {
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value: new fields.NumberField({ ...reqInt, initial: 0, min: 0, max: 8 }),
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reference: new fields.StringField({ required: true, nullable: false, initial: "" }),
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scores: skillScoresSchema(),
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description: new fields.HTMLField({ required: true, textSearch: true }),
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technique: new fields.HTMLField({ required: true, textSearch: true }),
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narratif: new fields.HTMLField({ required: true, textSearch: true }),
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notes: new fields.HTMLField({ required: true, textSearch: true }),
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}
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}
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}
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export class CelestopolAttribute extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const reqInt = { required: true, nullable: false, integer: true }
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return {
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value: new fields.NumberField({ ...reqInt, initial: 0, min: 0, max: 8 }),
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reference: new fields.StringField({ required: true, nullable: false, initial: "" }),
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scores: skillScoresSchema(),
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description: new fields.HTMLField({ required: true, textSearch: true }),
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technique: new fields.HTMLField({ required: true, textSearch: true }),
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narratif: new fields.HTMLField({ required: true, textSearch: true }),
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notes: new fields.HTMLField({ required: true, textSearch: true }),
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}
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}
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}
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export class CelestopolEquipment extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const reqInt = { required: true, nullable: false, integer: true }
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return {
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subtype: new fields.StringField({ required: true, nullable: false, initial: "autre",
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choices: Object.keys(SYSTEM.EQUIPMENT_TYPES) }),
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reference: new fields.StringField({ required: true, nullable: false, initial: "" }),
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quantity: new fields.NumberField({ ...reqInt, initial: 1, min: 0 }),
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weight: new fields.NumberField({ required: true, nullable: false, initial: 0, min: 0 }),
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damage: new fields.StringField({ required: true, nullable: false, initial: "" }),
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range: new fields.StringField({ required: true, nullable: false, initial: "" }),
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speed: new fields.StringField({ required: true, nullable: false, initial: "" }),
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protection: new fields.StringField({ required: true, nullable: false, initial: "" }),
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crew: new fields.StringField({ required: true, nullable: false, initial: "" }),
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description:new fields.HTMLField({ required: true, textSearch: true }),
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notes: new fields.HTMLField({ required: true, textSearch: true }),
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}
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}
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}
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