- Remplace <form class='roll-dialog celestopol'> par <div class='roll-dialog-content'>
pour éviter les formulaires HTML imbriqués invalides (DialogV2 a son propre <form>)
- Corrige le sélecteur CSS de .roll-dialog.celestopol vers .application.roll-dialog .roll-dialog-content
- Remplace .form-group.form-moon par .moon-section (classe custom) pour éviter
les conflits avec le CSS grid de FoundryVTT standard-form (label 130px de hauteur)
- Met à jour le script JS inline pour utiliser document.querySelector('.roll-dialog-content')
- Ajoute white-space: nowrap sur le label Destin pour éviter le wrapping sur 3 lignes
- Supprime .application.roll-dialog .window-content padding override (remplacé par dialog-content)
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
274 lines
8.4 KiB
JavaScript
274 lines
8.4 KiB
JavaScript
const { HandlebarsApplicationMixin } = foundry.applications.api
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export default class CelestopolActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
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static SHEET_MODES = { EDIT: 0, PLAY: 1 }
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constructor(options = {}) {
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super(options)
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this.#dragDrop = this.#createDragDropHandlers()
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}
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#dragDrop
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["fvtt-celestopol", "actor"],
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position: { width: 900, height: "auto" },
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form: { submitOnChange: true },
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window: { resizable: true },
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dragDrop: [{ dragSelector: '[data-drag="true"], .rollable', dropSelector: null }],
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actions: {
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editImage: CelestopolActorSheet.#onEditImage,
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toggleSheet: CelestopolActorSheet.#onToggleSheet,
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edit: CelestopolActorSheet.#onItemEdit,
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delete: CelestopolActorSheet.#onItemDelete,
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},
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}
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_sheetMode = this.constructor.SHEET_MODES.PLAY
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get isPlayMode() { return this._sheetMode === this.constructor.SHEET_MODES.PLAY }
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get isEditMode() { return this._sheetMode === this.constructor.SHEET_MODES.EDIT }
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/** @override */
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async _prepareContext() {
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return {
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fields: this.document.schema.fields,
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systemFields: this.document.system.schema.fields,
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actor: this.document,
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system: this.document.system,
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source: this.document.toObject(),
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isEditMode: this.isEditMode,
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isPlayMode: this.isPlayMode,
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isEditable: this.isEditable,
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}
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}
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/** @override */
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_onRender(context, options) {
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this.#dragDrop.forEach(d => d.bind(this.element))
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this.element.querySelectorAll(".rollable").forEach(el => {
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el.addEventListener("click", this._onRoll.bind(this))
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})
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// Setup sequential checkbox logic for wound tracks
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this._setupSequentialCheckboxes()
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// Setup sequential checkbox logic for factions
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this._setupFactionCheckboxes()
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}
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/** @override */
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_onClick(event) {
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// Skip checkbox clicks in edit mode
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if (this.isEditMode && event.target.classList.contains('skill-level-checkbox')) {
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return
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}
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super._onClick(event)
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}
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async _onRoll(event) {
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// Don't roll if clicking on a checkbox
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if (event.target.classList.contains('skill-level-checkbox')) {
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return
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}
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if (!this.isPlayMode) return
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const el = event.currentTarget
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const statId = el.dataset.statId
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const skillId = el.dataset.skillId
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if (!statId || !skillId) return
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await this.document.system.roll(statId, skillId)
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}
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#createDragDropHandlers() {
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return this.options.dragDrop.map(d => {
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d.permissions = {
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dragstart: this._canDragStart.bind(this),
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drop: this._canDragDrop.bind(this),
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}
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d.callbacks = {
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dragover: this._onDragOver.bind(this),
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drop: this._onDrop.bind(this),
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}
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return new foundry.applications.ux.DragDrop.implementation(d)
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})
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}
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_canDragStart() { return this.isEditable }
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_canDragDrop() { return true }
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_onDragOver() {}
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async _onDrop(event) {
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if (!this.isEditable) return
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const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
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if (data.type === "Item") {
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const item = await fromUuid(data.uuid)
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if (item) return this._onDropItem(item)
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}
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}
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async _onDropItem(item) {
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await this.document.createEmbeddedDocuments("Item", [item.toObject()], { renderSheet: false })
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}
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static async #onEditImage(event, _target) {
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const current = this.document.img
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const fp = new FilePicker({
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current,
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type: "image",
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callback: (path) => this.document.update({ img: path }),
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top: this.position.top + 40,
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left: this.position.left + 10,
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})
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return fp.browse()
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}
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static #onToggleSheet() {
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const modes = this.constructor.SHEET_MODES
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this._sheetMode = this.isEditMode ? modes.PLAY : modes.EDIT
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this.render()
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}
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static async #onItemEdit(event, target) {
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const uuid = target.getAttribute("data-item-uuid")
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const id = target.getAttribute("data-item-id")
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const item = uuid ? await fromUuid(uuid) : this.document.items.get(id)
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item?.sheet.render(true)
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}
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static async #onItemDelete(event, target) {
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const uuid = target.getAttribute("data-item-uuid")
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const item = await fromUuid(uuid)
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await item?.deleteDialog()
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}
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/**
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* Setup sequential checkbox logic for wound/destin/spleen tracks
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* Only allows checking the next checkbox in sequence
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*/
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_setupSequentialCheckboxes() {
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this.element.querySelectorAll('.wound-checkbox').forEach(checkbox => {
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checkbox.addEventListener('change', (event) => {
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this._handleSequentialCheckboxChange(event)
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})
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})
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}
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/**
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* Handle sequential checkbox change logic
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* @param {Event} event - The change event
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*/
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_handleSequentialCheckboxChange(event) {
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const checkbox = event.target
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if (!checkbox.classList.contains('wound-checkbox') || checkbox.disabled) return
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const track = checkbox.dataset.track
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const currentIndex = parseInt(checkbox.dataset.index)
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const isChecked = checkbox.checked
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// Get all checkboxes in this track
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const trackCheckboxes = Array.from(this.element.querySelectorAll(`.wound-checkbox[data-track="${track}"]`))
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if (isChecked) {
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// Checking a box: uncheck all boxes after this one
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for (let i = currentIndex + 1; i < trackCheckboxes.length; i++) {
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trackCheckboxes[i].checked = false
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}
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// Check all boxes before this one
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for (let i = 0; i < currentIndex; i++) {
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trackCheckboxes[i].checked = true
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}
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} else {
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// Unchecking a box: uncheck all boxes after this one
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for (let i = currentIndex; i < trackCheckboxes.length; i++) {
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trackCheckboxes[i].checked = false
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}
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}
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// Update the visual state
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this._updateTrackVisualState()
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}
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/**
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* Update visual state of track boxes based on checkbox states
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*/
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_updateTrackVisualState() {
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this.element.querySelectorAll('.track-box').forEach(box => {
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const checkbox = box.querySelector('.wound-checkbox')
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if (checkbox) {
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if (checkbox.checked) {
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box.classList.add('checked')
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} else {
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box.classList.remove('checked')
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}
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}
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})
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}
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/**
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* Setup sequential checkbox logic for faction tracks
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*/
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_setupFactionCheckboxes() {
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this.element.querySelectorAll('.faction-checkbox').forEach(checkbox => {
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checkbox.addEventListener('change', (event) => {
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this._handleFactionCheckboxChange(event)
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})
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})
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}
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/**
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* Handle faction checkbox change logic
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* @param {Event} event - The change event
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*/
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_handleFactionCheckboxChange(event) {
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const checkbox = event.target
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if (!checkbox.classList.contains('faction-checkbox') || checkbox.disabled) return
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const factionId = checkbox.dataset.faction
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const currentLevel = parseInt(checkbox.dataset.level)
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const isChecked = checkbox.checked
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// Get all checkboxes for this faction
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const factionCheckboxes = Array.from(this.element.querySelectorAll(`.faction-checkbox[data-faction="${factionId}"]`))
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if (isChecked) {
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// Checking a box: check all boxes before this one, uncheck all boxes after this one
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for (let i = 0; i < currentLevel; i++) {
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factionCheckboxes[i].checked = true
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}
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for (let i = currentLevel; i < factionCheckboxes.length; i++) {
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factionCheckboxes[i].checked = false
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}
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} else {
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// Unchecking a box: uncheck all boxes after this one
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for (let i = currentLevel - 1; i < factionCheckboxes.length; i++) {
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factionCheckboxes[i].checked = false
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}
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}
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// Update the count display
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this._updateFactionCount(factionId)
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}
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/**
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* Update the faction count display based on checked checkboxes
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* @param {string} factionId - The faction ID
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*/
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_updateFactionCount(factionId) {
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const checkboxes = Array.from(this.element.querySelectorAll(`.faction-checkbox[data-faction="${factionId}"]:checked`))
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const count = checkboxes.length
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// Update the hidden input field
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const input = this.element.querySelector(`input[name="system.factions.${factionId}.value"]`)
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if (input) {
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input.value = count
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}
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// Update the visual count display
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const countDisplay = this.element.querySelector(`.faction-row[data-faction="${factionId}"] .faction-count`)
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if (countDisplay) {
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countDisplay.textContent = count
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}
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}
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}
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