- Onglets item (Anomalie/Aspect/Attribut): correction tabGroups + data-group sur chaque <a> et <section> - Onglets acteur (PJ/PNJ): tab.cssClass dans les templates pour l'état actif initial - Message de tchat: alignement des noms de variables _getChatCardData <-> chat-message.hbs - actorName, actorImg, success/failure, diceResults, statLabel/skillLabel localisés - difficultyLabel et moonPhaseLabel localisés depuis SYSTEM - Dialogue de jet (roll-dialog.hbs): correction noms variables + min/max modificateur - lang/fr.json: ajout Roll.title, Roll.roll, clés Moon (minuscules), Difficulty (unknown/ardu) - character.mjs: passage statLabel à CelestopolRoll.prompt() - global.less: padding + overflow-y sur .tab pour contenu visible - item-scores.hbs: passage system=system au partial + suppression garde isEditable - Templates anomaly/aspect/attribute: passage system=system au partial item-scores - chat-message.mjs: getHTML() → renderHTML() (dépréciation FVTT v13) Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
64 lines
2.3 KiB
Handlebars
64 lines
2.3 KiB
Handlebars
<div class="tab factions {{tab.cssClass}}" data-group="sheet" data-tab="factions">
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<table class="factions-table">
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<thead>
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<tr>
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<th>{{localize "CELESTOPOL.Faction.label"}}</th>
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<th>{{localize "CELESTOPOL.Faction.score"}}</th>
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</tr>
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</thead>
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<tbody>
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{{#each factions as |faction factionId|}}
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<tr class="faction-row">
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<td class="faction-name">{{localize faction.label}}</td>
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<td class="faction-value">
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{{#if ../isEditMode}}
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<input type="number" name="system.factions.{{factionId}}.value"
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value="{{lookup ../system.factions factionId 'value'}}" min="0">
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{{else}}
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<span>{{lookup ../system.factions factionId 'value'}}</span>
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{{/if}}
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</td>
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</tr>
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{{/each}}
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{{!-- Factions personnalisées --}}
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<tr class="faction-row custom">
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<td>
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{{#if isEditMode}}
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<input type="text" name="system.factions.perso1.label"
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value="{{system.factions.perso1.label}}"
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placeholder="{{localize 'CELESTOPOL.Faction.custom'}}">
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{{else}}
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<span>{{#if system.factions.perso1.label}}{{system.factions.perso1.label}}{{else}}—{{/if}}</span>
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{{/if}}
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</td>
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<td>
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{{#if isEditMode}}
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<input type="number" name="system.factions.perso1.value" value="{{system.factions.perso1.value}}" min="0">
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{{else}}
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<span>{{system.factions.perso1.value}}</span>
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{{/if}}
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</td>
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</tr>
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<tr class="faction-row custom">
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<td>
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{{#if isEditMode}}
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<input type="text" name="system.factions.perso2.label"
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value="{{system.factions.perso2.label}}"
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placeholder="{{localize 'CELESTOPOL.Faction.custom'}}">
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{{else}}
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<span>{{#if system.factions.perso2.label}}{{system.factions.perso2.label}}{{else}}—{{/if}}</span>
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{{/if}}
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</td>
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<td>
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{{#if isEditMode}}
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<input type="number" name="system.factions.perso2.value" value="{{system.factions.perso2.value}}" min="0">
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{{else}}
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<span>{{system.factions.perso2.value}}</span>
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{{/if}}
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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