- DataModel CelestopolAttribute supprimé (items.mjs) - CelestopolAttributeSheet supprimée (item-sheets.mjs) - Imports/registrations retirés (fvtt-celestopol.mjs) - Section 'Attributs' supprimée de character-competences.hbs - Action createAttribute + contexte attributes retirés (character-sheet.mjs) - Template attribute.hbs supprimé - Clés i18n attribute/attributes/newAttribute supprimées (fr.json) - Type 'attribute' retiré des htmlFields (system.json) - htmlFields anomaly corrigés : technique/narratif/exemples Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
146 lines
5.3 KiB
JavaScript
146 lines
5.3 KiB
JavaScript
import CelestopolActorSheet from "./base-actor-sheet.mjs"
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import { SYSTEM } from "../../config/system.mjs"
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export default class CelestopolCharacterSheet extends CelestopolActorSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["character"],
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position: { width: 920, height: 660 },
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window: { contentClasses: ["character-content"] },
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actions: {
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createAnomaly: CelestopolCharacterSheet.#onCreateAnomaly,
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createAspect: CelestopolCharacterSheet.#onCreateAspect,
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createEquipment: CelestopolCharacterSheet.#onCreateEquipment,
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useAnomaly: CelestopolCharacterSheet.#onUseAnomaly,
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resetAnomalyUses: CelestopolCharacterSheet.#onResetAnomalyUses,
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},
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}
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/** @override */
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static PARTS = {
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main: { template: "systems/fvtt-celestopol/templates/character-main.hbs" },
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tabs: { template: "templates/generic/tab-navigation.hbs" },
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competences:{ template: "systems/fvtt-celestopol/templates/character-competences.hbs" },
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blessures: { template: "systems/fvtt-celestopol/templates/character-blessures.hbs" },
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factions: { template: "systems/fvtt-celestopol/templates/character-factions.hbs" },
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biography: { template: "systems/fvtt-celestopol/templates/character-biography.hbs" },
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}
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tabGroups = { sheet: "competences" }
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#getTabs() {
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const tabs = {
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competences:{ id: "competences", group: "sheet", icon: "fa-solid fa-dice-d6", label: "CELESTOPOL.Tab.competences" },
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blessures: { id: "blessures", group: "sheet", icon: "fa-solid fa-heart-crack", label: "CELESTOPOL.Tab.blessures" },
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factions: { id: "factions", group: "sheet", icon: "fa-solid fa-flag", label: "CELESTOPOL.Tab.factions" },
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biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "CELESTOPOL.Tab.biography" },
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}
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] === v.id
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v.cssClass = v.active ? "active" : ""
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}
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return tabs
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}
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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context.tabs = this.#getTabs()
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context.stats = SYSTEM.STATS
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context.skills = SYSTEM.SKILLS
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context.anomalyTypes = SYSTEM.ANOMALY_TYPES
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context.factions = SYSTEM.FACTIONS
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context.woundLevels = SYSTEM.WOUND_LEVELS
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return context
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}
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/** @override */
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async _preparePartContext(partId, context) {
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context.systemFields = this.document.system.schema.fields
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const doc = this.document
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switch (partId) {
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case "main":
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break
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case "competences":
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context.tab = context.tabs.competences
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context.anomaly = doc.itemTypes.anomaly[0] ?? null
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context.aspects = doc.itemTypes.aspect
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if (context.anomaly) {
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const def = SYSTEM.ANOMALY_DEFINITIONS[context.anomaly.system.subtype] ?? SYSTEM.ANOMALY_DEFINITIONS.none
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context.anomalySkillLabels = def.technicalSkills.map(key => {
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if (key === "lune") return game.i18n.localize("CELESTOPOL.Anomaly.moonDie")
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for (const skills of Object.values(SYSTEM.SKILLS)) {
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if (skills[key]) return game.i18n.localize(skills[key].label)
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}
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return key
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})
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} else {
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context.anomalySkillLabels = []
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}
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break
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case "blessures":
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context.tab = context.tabs.blessures
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break
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case "factions":
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context.tab = context.tabs.factions
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break
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case "biography":
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context.tab = context.tabs.biography
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context.equipments = doc.itemTypes.equipment
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context.equipments.sort((a, b) => a.name.localeCompare(b.name))
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context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
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doc.system.description, { async: true })
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context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
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doc.system.notes, { async: true })
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break
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}
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return context
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}
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static #onCreateAnomaly() {
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if (this.document.itemTypes.anomaly.length > 0) {
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ui.notifications.warn(game.i18n.localize("CELESTOPOL.Anomaly.maxAnomaly"))
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return
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}
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this.document.createEmbeddedDocuments("Item", [{
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name: game.i18n.localize("CELESTOPOL.Item.newAnomaly"), type: "anomaly",
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}])
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}
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static #onCreateAspect() {
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this.document.createEmbeddedDocuments("Item", [{
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name: game.i18n.localize("CELESTOPOL.Item.newAspect"), type: "aspect",
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}])
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}
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static #onCreateEquipment() {
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this.document.createEmbeddedDocuments("Item", [{
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name: game.i18n.localize("CELESTOPOL.Item.newEquipment"), type: "equipment",
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}])
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}
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static async #onUseAnomaly(event, target) {
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const itemId = target.dataset.itemId
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const anomaly = this.document.items.get(itemId)
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if (!anomaly) return
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const current = anomaly.system.usesRemaining
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if (current <= 0) {
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ui.notifications.warn(game.i18n.localize("CELESTOPOL.Anomaly.noUsesLeft"))
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return
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}
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await anomaly.update({ "system.usesRemaining": current - 1 })
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}
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static async #onResetAnomalyUses(event, target) {
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const itemId = target.dataset.itemId
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const anomaly = this.document.items.get(itemId)
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if (!anomaly) return
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await anomaly.update({ "system.usesRemaining": anomaly.system.level })
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}
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}
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