- DataModels (character, npc, anomaly, aspect, attribute, equipment) - ApplicationV2 sheets (character 5 tabs, npc 3 tabs, 4 item sheets) - DialogV2 pour les jets de dés avec phase de lune - Templates Handlebars complets (fiches PJ/PNJ, items, jet, chat) - Styles LESS → CSS compilé (thème vert foncé / orange CopaseticNF) - i18n fr.json complet (clés CELESTOPOL.*) - Point d'entrée fvtt-celestopol.mjs avec hooks init/ready - Assets : polices CopaseticNF, images UI, icônes items - Mise à jour copilot-instructions.md avec l'architecture réelle Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
164 lines
4.5 KiB
JSON
164 lines
4.5 KiB
JSON
{
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"CELESTOPOL": {
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"Actor": {
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"name": "Nom",
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"concept": "Concept / Profession",
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"initiative": "Initiative",
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"anomaly": "Anomalie",
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"description": "Biographie",
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"notes": "Notes"
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},
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"Stat": {
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"res": "Résistance",
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"ame": "Âme",
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"corps": "Corps",
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"coeur": "Cœur",
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"esprit": "Esprit"
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},
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"Skill": {
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"artifice": "Artifice",
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"attraction": "Attraction",
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"coercition": "Coercition",
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"faveur": "Faveur",
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"echauffouree": "Échauffourée",
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"effacement": "Effacement",
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"mobilite": "Mobilité",
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"prouesse": "Prouesse",
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"appreciation": "Appréciation",
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"arts": "Arts",
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"inspiration": "Inspiration",
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"traque": "Traque",
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"instruction": "Instruction",
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"mtechnologique": "Merveilleux technologique",
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"raisonnement": "Raisonnement",
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"traitement": "Traitement"
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},
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"Anomaly": {
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"type": "Type d'anomalie",
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"none": "Aucune",
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"charnel": "Charnel",
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"mecanique": "Mécanique",
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"spectral": "Spectral",
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"onirique": "Onirique",
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"telepath": "Télépathique",
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"alchimique": "Alchimique",
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"cosmique": "Cosmique",
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"temporel": "Temporel"
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},
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"Attribut": {
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"entregent": "Entregent",
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"fortune": "Fortune",
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"reve": "Rêve",
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"vision": "Vision"
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},
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"Faction": {
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"label": "Faction",
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"score": "Score",
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"custom": "Faction personnalisée…",
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"pinkerton": "Pinkerton",
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"police": "Police",
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"okhrana": "Okhrana",
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"lunanovatek": "LunaNovaTek",
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"oto": "OTO",
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"syndicats": "Syndicats",
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"vorovskoymir": "Vorovskoymir",
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"cour": "Cour"
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},
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"Track": {
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"blessures": "Blessures",
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"destin": "Destin",
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"spleen": "Spleen",
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"level": "Niveau",
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"currentMalus": "Malus actuel"
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},
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"Tab": {
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"main": "Principal",
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"competences": "Compétences",
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"blessures": "Blessures",
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"factions": "Factions",
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"biography": "Biographie",
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"description": "Description",
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"technique": "Technique"
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},
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"Roll": {
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"clickToRoll": "Cliquer pour lancer",
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"moonPhase": "Phase de lune",
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"difficulty": "Difficulté",
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"modifier": "Modificateur",
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"nbDice": "Nombre de dés",
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"total": "Total",
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"success": "SUCCÈS",
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"failure": "ÉCHEC",
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"criticalSuccess": "Succès critique !",
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"criticalFailure": "Échec critique !",
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"moonBonus": "Bonus de lune",
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"rollTitle": "Lancer les dés"
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},
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"Moon": {
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"nouvelleLune": "Nouvelle Lune",
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"croissantDebutant": "Croissant débutant",
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"croissantMontant": "Croissant montant",
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"gibbeuseMontante": "Gibbeuse montante",
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"pleineLune": "Pleine Lune",
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"gibbeuseDecroissante": "Gibbeuse décroissante",
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"croissantDecroissant": "Croissant décroissant",
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"croissantFinissant": "Croissant finissant"
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},
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"Difficulty": {
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"facile": "Facile",
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"normal": "Normal",
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"difficile": "Difficile",
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"extreme": "Extrême",
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"impossible": "Impossible"
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},
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"Item": {
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"anomalies": "Anomalies",
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"aspects": "Aspects",
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"attributes": "Attributs",
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"equipments": "Équipements",
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"newAnomaly": "Nouvelle anomalie",
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"newAspect": "Nouvel aspect",
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"newAttribute": "Nouvel attribut",
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"newEquipment": "Nouvel équipement",
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"value": "Valeur",
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"scores": "Scores bonus / malus",
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"reference": "Référence (page)",
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"technique": "Description technique",
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"narratif": "Description narrative",
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"quantity": "Quantité",
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"damage": "Dégâts",
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"range": "Portée",
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"protection": "Protection",
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"speed": "Vitesse",
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"crew": "Équipage",
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"weight": "Poids"
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},
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"Equipment": {
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"type": {
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"general": "Général",
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"arme": "Arme",
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"armure": "Armure",
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"vehicule": "Véhicule",
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"gadget": "Gadget"
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}
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},
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"Sheet": {
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"editMode": "Mode édition",
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"playMode": "Mode jeu"
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},
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"Setting": {
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"autoWounds": {
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"name": "Blessures automatiques",
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"hint": "Appliquer automatiquement les malus de blessures lors des jets"
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},
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"defaultMoonPhase": {
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"name": "Phase de lune par défaut",
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"hint": "Phase de lune utilisée par défaut dans les jets de dés"
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}
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},
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"ChatCard": {
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"rollFor": "Jet de {skill} ({stat})"
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}
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}
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}
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