Files
fvtt-celestopol/templates/npc-blessures.hbs
LeRatierBretonnier ea3064d7a2 fix: tests complets - onglets, message de tchat, scores bonus/malus
- Onglets item (Anomalie/Aspect/Attribut): correction tabGroups + data-group sur chaque <a> et <section>
- Onglets acteur (PJ/PNJ): tab.cssClass dans les templates pour l'état actif initial
- Message de tchat: alignement des noms de variables _getChatCardData <-> chat-message.hbs
  - actorName, actorImg, success/failure, diceResults, statLabel/skillLabel localisés
  - difficultyLabel et moonPhaseLabel localisés depuis SYSTEM
- Dialogue de jet (roll-dialog.hbs): correction noms variables + min/max modificateur
- lang/fr.json: ajout Roll.title, Roll.roll, clés Moon (minuscules), Difficulty (unknown/ardu)
- character.mjs: passage statLabel à CelestopolRoll.prompt()
- global.less: padding + overflow-y sur .tab pour contenu visible
- item-scores.hbs: passage system=system au partial + suppression garde isEditable
- Templates anomaly/aspect/attribute: passage system=system au partial item-scores
- chat-message.mjs: getHTML() → renderHTML() (dépréciation FVTT v13)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-28 11:09:17 +01:00

35 lines
1.4 KiB
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<div class="tab blessures {{tab.cssClass}}" data-group="sheet" data-tab="blessures">
<section class="track-section">
<div class="track-header">
<span class="track-title">{{localize "CELESTOPOL.Track.blessures"}}</span>
</div>
<div class="track-boxes">
{{#each (array "b1" "b2" "b3" "b4" "b5" "b6" "b7" "b8") as |key|}}
<div class="track-box {{#if (lookup ../system.blessures key 'checked')}}checked{{/if}}">
<input type="checkbox" name="system.blessures.{{key}}.checked"
{{#if (lookup ../system.blessures key 'checked')}}checked{{/if}}
{{#unless ../isEditable}}disabled{{/unless}}>
<label class="box-label">{{lookup ../system.blessures key 'malus'}}</label>
</div>
{{/each}}
</div>
<div class="track-level">
<label>{{localize "CELESTOPOL.Track.level"}}</label>
{{#if isEditMode}}
<input type="number" name="system.blessures.lvl" value="{{system.blessures.lvl}}" min="0" max="8">
{{else}}
<span>{{system.blessures.lvl}}</span>
{{/if}}
</div>
</section>
{{!-- Description --}}
<div class="description-section">
{{#if isEditMode}}
{{editor system.description target="system.description" button=true editable=isEditable}}
{{else}}
<div class="enriched-html">{{{enrichedDescription}}}</div>
{{/if}}
</div>
</div>