156 lines
6.1 KiB
JavaScript
156 lines
6.1 KiB
JavaScript
/**
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* Célestopol 1922 — Système FoundryVTT
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*
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* Célestopol 1922 est un jeu de rôle édité par Antre-Monde Éditions.
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* Ce système FoundryVTT est une implémentation indépendante et n'est pas
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* affilié à Antre-Monde Éditions,
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* mais a été réalisé avec l'autorisation d'Antre-Monde Éditions.
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*
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* @author LeRatierBretonnien
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* @copyright 2025–2026 LeRatierBretonnien
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* @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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import CelestopolActorSheet from "./base-actor-sheet.mjs"
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import { SYSTEM } from "../../config/system.mjs"
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export default class CelestopolNPCSheet extends CelestopolActorSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["npc"],
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position: { width: 780, height: 640 },
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window: { contentClasses: ["npc-content"] },
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actions: {
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createAspect: CelestopolNPCSheet.#onCreateAspect,
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createEquipment: CelestopolNPCSheet.#onCreateEquipment,
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createWeapon: CelestopolNPCSheet.#onCreateWeapon,
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createArmure: CelestopolNPCSheet.#onCreateArmure,
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rollMoonDie: CelestopolNPCSheet.#onRollMoonDie,
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},
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}
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/** @override */
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static PARTS = {
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main: { template: "systems/fvtt-celestopol/templates/npc-main.hbs" },
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tabs: { template: "templates/generic/tab-navigation.hbs" },
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competences: { template: "systems/fvtt-celestopol/templates/npc-competences.hbs" },
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blessures: { template: "systems/fvtt-celestopol/templates/npc-blessures.hbs" },
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equipement: { template: "systems/fvtt-celestopol/templates/npc-equipement.hbs" },
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biographie: { template: "systems/fvtt-celestopol/templates/npc-biographie.hbs" },
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}
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tabGroups = { sheet: "competences" }
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#getTabs() {
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const tabs = {
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competences: { id: "competences", group: "sheet", icon: "fa-solid fa-dice-d6", label: "CELESTOPOL.Tab.competences" },
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blessures: { id: "blessures", group: "sheet", icon: "fa-solid fa-heart-crack", label: "CELESTOPOL.Tab.blessures" },
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equipement: { id: "equipement", group: "sheet", icon: "fa-solid fa-shield-halved",label: "CELESTOPOL.Tab.equipement" },
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biographie: { id: "biographie", group: "sheet", icon: "fa-solid fa-book-open", label: "CELESTOPOL.Tab.biographie" },
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}
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] === v.id
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v.cssClass = v.active ? "active" : ""
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}
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return tabs
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}
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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context.tabs = this.#getTabs()
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context.stats = SYSTEM.STATS
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context.anomalyTypes = SYSTEM.ANOMALY_TYPES
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context.woundLevels = SYSTEM.WOUND_LEVELS
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context.npcTypes = SYSTEM.NPC_TYPES
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context.factions = SYSTEM.FACTIONS
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context.antagonisteStats = SYSTEM.ANTAGONISTE_STATS
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const sys = this.document.system
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context.aspects = this.document.itemTypes.aspect ?? []
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context.weapons = this.document.itemTypes.weapon.sort((a, b) => a.name.localeCompare(b.name))
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context.armures = this.document.itemTypes.armure.sort((a, b) => a.name.localeCompare(b.name))
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context.equipments = this.document.itemTypes.equipment.sort((a, b) => a.name.localeCompare(b.name))
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context.armorMalus = sys.armorMalus ?? 0
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// Label effectif de chaque domaine selon le type de PNJ
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const isAntagoniste = sys.npcType === "antagoniste"
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context.domainLabels = {
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ame: isAntagoniste ? "CELESTOPOL.NPC.emprise" : "CELESTOPOL.Stat.ame",
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corps: isAntagoniste ? "CELESTOPOL.NPC.peril" : "CELESTOPOL.Stat.corps",
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coeur: isAntagoniste ? "CELESTOPOL.NPC.menace" : "CELESTOPOL.Stat.coeur",
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esprit: isAntagoniste ? "CELESTOPOL.NPC.danger" : "CELESTOPOL.Stat.esprit",
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}
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return context
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}
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/** @override */
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async _preparePartContext(partId, context) {
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context.systemFields = this.document.system.schema.fields
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switch (partId) {
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case "competences":
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context.tab = context.tabs.competences
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// Enrichissement des aspects
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context.enrichedAspects = await Promise.all(
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(context.aspects ?? []).map(async a => ({
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item: a,
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enrichedDesc: await foundry.applications.ux.TextEditor.implementation.enrichHTML(
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a.system.description, { relativeTo: this.document }
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),
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}))
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)
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break
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case "blessures":
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context.tab = context.tabs.blessures
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context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
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context.system.notes, { relativeTo: this.document }
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)
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break
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case "equipement":
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context.tab = context.tabs.equipement
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break
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case "biographie":
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context.tab = context.tabs.biographie
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context.enrichedHistoire = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
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context.system.histoire, { relativeTo: this.document }
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)
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context.enrichedDescriptionPhysique = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
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context.system.descriptionPhysique, { relativeTo: this.document }
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)
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break
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}
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return context
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}
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static async #onCreateAspect() {
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await this.document.createEmbeddedDocuments("Item", [{
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name: game.i18n.localize("CELESTOPOL.Item.newAspect"), type: "aspect",
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}])
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}
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static async #onCreateWeapon() {
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await this.document.createEmbeddedDocuments("Item", [{
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name: game.i18n.localize("TYPES.Item.weapon"), type: "weapon",
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}])
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}
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static async #onCreateEquipment() {
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await this.document.createEmbeddedDocuments("Item", [{
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name: game.i18n.localize("TYPES.Item.equipment"), type: "equipment",
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}])
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}
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static async #onCreateArmure() {
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await this.document.createEmbeddedDocuments("Item", [{
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name: game.i18n.localize("TYPES.Item.armure"), type: "armure",
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system: { protection: 1, malus: 1 },
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}])
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}
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/** Lance le Dé de la Lune de façon autonome depuis le header de la fiche PNJ. */
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static async #onRollMoonDie() {
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const { CelestopolRoll } = await import("../../documents/roll.mjs")
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await CelestopolRoll.rollMoonStandalone(this.document)
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}
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}
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