- Schéma xp dans CelestopolCharacter : actuel (éditable), log[] ({montant, raison, date}), depense (calculé dans prepareDerivedData)
- Bouton 'Dépenser XP' → DialogV2 (montant + raison) : décrémente actuel, logge l'entrée
- Suppression d'entrée de log avec remboursement des points (mode édition)
- Section XP en haut de l'onglet Biographie : compteurs, tableau du log, référentiel des coûts
- i18n : section CELESTOPOL.XP.* complète
- CSS : .xp-section avec compteurs, tableau de log et accordéon de référence
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
158 lines
6.2 KiB
Handlebars
158 lines
6.2 KiB
Handlebars
<div class="roll-dialog-content">
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{{!-- En-tête : acteur + domaine + formule de base --}}
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<div class="roll-info-block">
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<div class="roll-actor">{{actorName}}</div>
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{{!-- Arme (mode combat) --}}
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{{#if isCombat}}
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<div class="roll-weapon-line">
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<span class="weapon-icon">{{#if isRangedDefense}}🛡{{else}}⚔{{/if}}</span>
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<span class="weapon-name">{{weaponName}}</span>
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{{#if isRangedDefense}}
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<span class="weapon-tag ranged-defense">{{localize "CELESTOPOL.Combat.rangedDefenseTag"}}</span>
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{{else}}
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<span class="weapon-degats">+{{weaponDegats}}</span>
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{{/if}}
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</div>
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{{/if}}
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<div class="roll-skill-line">
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{{#if statLabel}}<span class="stat-label">{{localize statLabel}}</span><span class="sep"> › </span>{{/if}}
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<span class="skill-label">{{localize skillLabel}}</span>
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</div>
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<div class="roll-dice-summary">
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<div class="dice-breakdown">
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<span class="base-dice">2d8</span>
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<span class="plus-sign"> + </span>
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<span class="dval">{{skillValue}}</span>
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{{#if woundMalus}}
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<span class="dminus"> − {{abs woundMalus}}</span>
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{{/if}}
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</div>
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{{#if woundLabel}}
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<div class="wound-info">⚠ {{woundLabel}}</div>
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{{/if}}
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</div>
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</div>
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<div class="roll-form-rows">
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{{!-- Difficulté : sélect standard OU input Corps PNJ en combat --}}
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{{#if isCombat}}
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<div class="form-row-line form-corps-pnj">
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<label for="corpsPnj">{{localize "CELESTOPOL.Combat.corpsPnj"}}</label>
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<input type="number" id="corpsPnj" name="corpsPnj" value="7" min="1" max="30" class="corps-pnj-input">
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</div>
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{{else}}
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<div class="form-row-line">
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<label for="difficulty">{{localize "CELESTOPOL.Roll.difficulty"}}</label>
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<select id="difficulty" name="difficulty">
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{{#each difficultyChoices as |diff key|}}
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<option value="{{key}}" {{#if (eq key ../defaultDifficulty)}}selected{{/if}}>
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{{localize diff.label}}{{#if diff.value}} ({{diff.value}}){{/if}}
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</option>
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{{/each}}
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</select>
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</div>
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{{/if}}
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{{!-- Options non disponibles en test de résistance --}}
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{{#unless isResistance}}
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{{!-- Modificateur & Aspect côte à côte --}}
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<div class="form-two-col">
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<div class="form-row-line">
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<label for="modifier">{{localize "CELESTOPOL.Roll.modifier"}}</label>
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<select id="modifier" name="modifier">
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{{#each modifierChoices as |choice|}}
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<option value="{{choice.value}}" {{#if (eq choice.id "malaise")}}selected{{/if}}>{{choice.label}}</option>
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{{/each}}
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</select>
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</div>
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<div class="form-row-line">
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<label for="aspectModifier">{{localize "CELESTOPOL.Roll.aspect"}}</label>
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<select id="aspectModifier" name="aspectModifier">
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{{#each aspectChoices as |choice|}}
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<option value="{{choice.value}}" {{#if (eq choice.value 0)}}selected{{/if}}>{{choice.label}}</option>
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{{/each}}
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</select>
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</div>
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</div>
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{{!-- Dé de la Lune --}}
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<div class="form-moon-row">
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<label class="moon-toggle" for="rollMoonDie">
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<input type="checkbox" id="rollMoonDie" name="rollMoonDie" {{#if defaultRollMoonDie}}checked{{/if}}>
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<span class="moon-icon">🌑</span>
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<span class="moon-text">{{localize "CELESTOPOL.Roll.rollMoonDie"}}</span>
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</label>
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</div>
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{{!-- Destin (3d8) — seulement si jauge pleine --}}
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<div class="form-destin-row {{#unless destGaugeFull}}destin-disabled{{/unless}}">
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<label class="destin-toggle" for="useDestin">
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<input type="checkbox" id="useDestin" name="useDestin" {{#unless destGaugeFull}}disabled{{/unless}}>
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<span class="destin-icon">✦</span>
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<span class="destin-text">
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<span class="destin-main">{{localize "CELESTOPOL.Roll.destin"}}</span>
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<span class="destin-bonus">{{localize "CELESTOPOL.Roll.destinBonus"}}</span>
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</span>
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{{#if destGaugeFull}}
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<span class="destin-badge full">{{localize "CELESTOPOL.Roll.destGaugeFull"}}</span>
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{{else}}
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<span class="destin-badge empty">{{localize "CELESTOPOL.Roll.destGaugeEmpty"}}</span>
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{{/if}}
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</label>
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</div>
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{{!-- Puiser dans ses ressources — affiché dynamiquement via JS si malus --}}
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<div class="form-puiser-row" id="puiser-row" style="display:none">
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<label class="puiser-toggle" for="puiserRessources">
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<input type="checkbox" id="puiserRessources" name="puiserRessources">
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<span class="puiser-icon">💪</span>
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<span class="puiser-text">
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<span class="puiser-main">{{localize "CELESTOPOL.Roll.puiser"}}</span>
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<span class="puiser-sub">{{localize "CELESTOPOL.Roll.puiserDesc"}}</span>
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</span>
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<span class="puiser-cost">+1 <i class="fas fa-face-sad-tear"></i></span>
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</label>
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</div>
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{{!-- Fortune (1d8+8) — seulement si Fortune > 0 --}}
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{{#if fortuneValue}}
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<div class="form-fortune-row">
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<label class="fortune-toggle" for="useFortune">
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<input type="checkbox" id="useFortune" name="useFortune">
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<span class="fortune-icon">⚜</span>
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<span class="fortune-text">
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<span class="fortune-main">{{localize "CELESTOPOL.Roll.fortune"}}</span>
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<span class="fortune-bonus">{{localize "CELESTOPOL.Roll.fortuneBonus"}}</span>
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</span>
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<span class="fortune-badge">{{fortuneValue}}</span>
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</label>
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</div>
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{{/if}}
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{{/unless}}{{!-- /isResistance --}}
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{{!-- Visibilité --}}
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<div class="form-row-line form-visibility">
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<label for="visibility">{{localize "CELESTOPOL.Roll.visibility"}}</label>
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<select id="visibility" name="visibility">
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<option value="publicroll">{{localize "CELESTOPOL.Roll.visibilityPublic"}}</option>
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<option value="gmroll">{{localize "CELESTOPOL.Roll.visibilityGM"}}</option>
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<option value="selfroll">{{localize "CELESTOPOL.Roll.visibilitySelf"}}</option>
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</select>
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</div>
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</div>
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{{!-- Prévisualisation formule --}}
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<div class="dice-preview">
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<span class="preview-label">{{localize "CELESTOPOL.Roll.formula"}}</span>
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<span class="preview-formula" id="preview-formula">2d8</span>
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</div>
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</div>
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