54 lines
1.9 KiB
JavaScript
54 lines
1.9 KiB
JavaScript
const SYSTEM_ID = "fvtt-celestopol"
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export default class CelestopolCombat extends Combat {
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/** @override — Initiative déterministe, message stylé maison */
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async rollInitiative(ids, { updateTurn = true } = {}) {
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ids = typeof ids === "string" ? [ids] : ids
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const combatants = ids.map(id => this.combatants.get(id)).filter(Boolean)
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if (!combatants.length) return this
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const updates = []
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for (const combatant of combatants) {
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const actor = combatant.actor
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if (!actor) continue
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const value = actor.system.initiative ?? 0
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updates.push({ _id: combatant.id, initiative: value })
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await CelestopolCombat._postInitiativeMessage(combatant, actor, value)
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}
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if (updates.length) await this.updateEmbeddedDocuments("Combatant", updates)
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if (updateTurn && this.turn !== null) await this.update({ turn: this.turn })
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return this
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}
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static async _postInitiativeMessage(combatant, actor, value) {
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const sys = actor.system
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let detail
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if (actor.type === "character") {
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const mob = sys.stats?.corps?.mobilite?.value ?? 0
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const insp = sys.stats?.coeur?.inspiration?.value ?? 0
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detail = `4 + ${mob} (${game.i18n.localize("CELESTOPOL.Skill.mobilite")}) + ${insp} (${game.i18n.localize("CELESTOPOL.Skill.inspiration")})`
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} else {
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const corps = sys.stats?.corps?.res ?? value
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detail = `${game.i18n.localize("CELESTOPOL.Stat.corps")} : ${corps}`
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}
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const content = await renderTemplate(
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`systems/${SYSTEM_ID}/templates/chat-initiative.hbs`,
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{
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actorName: combatant.name ?? actor.name,
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actorImg: actor.img,
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value,
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detail,
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}
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)
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await ChatMessage.create({
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speaker: ChatMessage.getSpeaker({ actor }),
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content,
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style: CONST.CHAT_MESSAGE_STYLES.OTHER,
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flags: { [SYSTEM_ID]: { type: "initiative" } },
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})
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}
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}
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