Arme : ajout du champ Type (Mêlée / Distance)
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
@@ -233,7 +233,10 @@
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"portee": "Portée",
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"portee": "Portée",
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"rangeContact": "Contact",
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"rangeContact": "Contact",
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"rangeCourte": "Courte portée",
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"rangeCourte": "Courte portée",
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"rangeLongue": "Longue portée"
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"rangeLongue": "Longue portée",
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"type": "Type",
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"typeMelee": "Mêlée",
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"typeDistance": "Distance"
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},
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},
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"Armure": {
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"Armure": {
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"protection": "Protection",
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"protection": "Protection",
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@@ -82,6 +82,7 @@ export class CelestopolWeaponSheet extends CelestopolItemSheet {
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const ctx = await super._prepareContext()
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const ctx = await super._prepareContext()
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ctx.damageTypes = SYSTEM.WEAPON_DAMAGE_TYPES
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ctx.damageTypes = SYSTEM.WEAPON_DAMAGE_TYPES
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ctx.rangeTypes = SYSTEM.WEAPON_RANGE_TYPES
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ctx.rangeTypes = SYSTEM.WEAPON_RANGE_TYPES
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ctx.combatTypes = SYSTEM.WEAPON_COMBAT_TYPES
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ctx.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
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ctx.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
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this.document.system.description, { async: true })
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this.document.system.description, { async: true })
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return ctx
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return ctx
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@@ -140,6 +140,12 @@ export const EQUIPMENT_TYPES = {
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vehicule: { id: "vehicule", label: "CELESTOPOL.Equipment.vehicule" },
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vehicule: { id: "vehicule", label: "CELESTOPOL.Equipment.vehicule" },
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}
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}
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/** Types d'armes (mêlée / distance). */
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export const WEAPON_COMBAT_TYPES = {
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melee: { id: "melee", label: "CELESTOPOL.Weapon.typeMelee" },
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distance: { id: "distance", label: "CELESTOPOL.Weapon.typeDistance" },
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}
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/** Niveaux de dégâts des armes (règles p. ?). */
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/** Niveaux de dégâts des armes (règles p. ?). */
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export const WEAPON_DAMAGE_TYPES = {
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export const WEAPON_DAMAGE_TYPES = {
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"0": { id: "0", label: "CELESTOPOL.Weapon.degats0", hint: "CELESTOPOL.Weapon.degats0Hint" },
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"0": { id: "0", label: "CELESTOPOL.Weapon.degats0", hint: "CELESTOPOL.Weapon.degats0Hint" },
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@@ -171,4 +177,5 @@ export const SYSTEM = {
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EQUIPMENT_TYPES,
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EQUIPMENT_TYPES,
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WEAPON_DAMAGE_TYPES,
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WEAPON_DAMAGE_TYPES,
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WEAPON_RANGE_TYPES,
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WEAPON_RANGE_TYPES,
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WEAPON_COMBAT_TYPES,
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}
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}
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@@ -82,6 +82,8 @@ export class CelestopolWeapon extends foundry.abstract.TypeDataModel {
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const fields = foundry.data.fields
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const fields = foundry.data.fields
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const reqInt = { required: true, nullable: false, integer: true }
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const reqInt = { required: true, nullable: false, integer: true }
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return {
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return {
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type: new fields.StringField({ required: true, nullable: false, initial: "melee",
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choices: Object.keys(SYSTEM.WEAPON_COMBAT_TYPES) }),
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degats: new fields.StringField({ required: true, nullable: false, initial: "0",
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degats: new fields.StringField({ required: true, nullable: false, initial: "0",
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choices: Object.keys(SYSTEM.WEAPON_DAMAGE_TYPES) }),
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choices: Object.keys(SYSTEM.WEAPON_DAMAGE_TYPES) }),
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portee: new fields.StringField({ required: true, nullable: false, initial: "contact",
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portee: new fields.StringField({ required: true, nullable: false, initial: "contact",
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@@ -6,6 +6,16 @@
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<div class="item-header-fields">
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<div class="item-header-fields">
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<input type="text" name="name" value="{{item.name}}" {{#unless isEditable}}disabled{{/unless}}>
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<input type="text" name="name" value="{{item.name}}" {{#unless isEditable}}disabled{{/unless}}>
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<div class="item-meta weapon-meta">
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<div class="item-meta weapon-meta">
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<div class="form-group">
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<label>{{localize "CELESTOPOL.Weapon.type"}}</label>
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<select name="system.type" {{#unless isEditable}}disabled{{/unless}}>
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{{#each combatTypes as |ctype key|}}
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<option value="{{key}}" {{#if (eq key ../system.type)}}selected{{/if}}>
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{{localize ctype.label}}
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</option>
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{{/each}}
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</select>
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</div>
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<div class="form-group">
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<div class="form-group">
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<label>{{localize "CELESTOPOL.Weapon.degats"}}</label>
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<label>{{localize "CELESTOPOL.Weapon.degats"}}</label>
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<select name="system.degats" {{#unless isEditable}}disabled{{/unless}}>
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<select name="system.degats" {{#unless isEditable}}disabled{{/unless}}>
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