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fvtt-celestopol/lang/fr.json

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{
"TYPES": {
"Actor": {
"character": "Personnage",
"npc": "PNJ"
},
"Item": {
"anomaly": "Anomalie",
"aspect": "Aspect",
"equipment": "Équipement"
}
},
"CELESTOPOL": {
"Actor": {
"name": "Nom",
"concept": "Concept / Profession",
"initiative": "Initiative",
"anomaly": "Anomalie",
"description": "Biographie",
"notes": "Notes"
},
"Stat": {
"res": "Résistance",
"ame": "Âme",
"corps": "Corps",
"coeur": "Cœur",
"esprit": "Esprit"
},
"Skill": {
"artifice": "Artifice",
"attraction": "Attraction",
"coercition": "Coercition",
"faveur": "Faveur",
"echauffouree": "Échauffourée",
"effacement": "Effacement",
"mobilite": "Mobilité",
"prouesse": "Prouesse",
"appreciation": "Appréciation",
"arts": "Arts",
"inspiration": "Inspiration",
"traque": "Traque",
"instruction": "Instruction",
"mtechnologique": "Merveilleux technologique",
"raisonnement": "Raisonnement",
"traitement": "Traitement"
},
"Anomaly": {
"type": "Type d'anomalie",
"level": "Niveau",
"usesRemaining": "Utilisations restantes",
"use": "Utiliser l'anomalie",
"resetUses": "Réinitialiser les utilisations (nouveau scénario)",
"noAnomaly": "Aucune anomalie",
"noUsesLeft": "Plus d'utilisations disponibles pour ce scénario",
"maxAnomaly": "Un personnage ne peut avoir qu'une seule anomalie",
"applicableSkills": "Domaines applicables",
"moonDie": "Dé de lune",
"none": "Aucune",
"entropie": "Entropie",
"communicationaveclesmorts": "Communication avec les morts",
"illusion": "Illusion",
"suggestion": "Suggestion",
"tarotdivinatoire": "Tarot divinatoire",
"telekinesie": "Télékinésie",
"telepathie": "Télépathie",
"voyageastral": "Voyage astral"
},
"Attribut": {
"entregent": "Entregent",
"fortune": "Fortune",
"reve": "Rêve",
"vision": "Vision"
},
"Faction": {
"label": "Faction",
"score": "Score",
"custom": "Faction personnalisée…",
"pinkerton": "Pinkerton",
"police": "Police",
"okhrana": "Okhrana",
"lunanovatek": "LunaNovaTek",
"oto": "OTO",
"syndicats": "Syndicats",
"vorovskoymir": "Vorovskoymir",
"cour": "Cour"
},
"Track": {
"blessures": "Blessures",
"destin": "Destin",
"spleen": "Spleen",
"level": "Niveau",
"currentMalus": "Malus actuel"
},
"Tab": {
"main": "Principal",
"competences": "Domaines",
"blessures": "Blessures",
"factions": "Factions",
"biography": "Biographie",
"description": "Description",
"technique": "Technique"
},
"Roll": {
"clickToRoll": "Cliquer pour lancer",
"difficulty": "Difficulté",
"modifier": "Modificateur",
"nbDice": "Nombre de dés",
"total": "Total",
"success": "SUCCÈS",
"failure": "ÉCHEC",
"criticalSuccess": "Succès critique !",
"criticalFailure": "Échec critique !",
"title": "Jet de dés",
"roll": "Lancer !",
"rollTitle": "Lancer les dés",
"aspect": "Aspect",
"woundMalus": "Malus de blessures",
"diceSum": "Somme des dés",
"margin": "Marge",
"above": "au-dessus du seuil",
"below": "en dessous du seuil",
"destin": "Utiliser le Destin",
"destinBonus": "3d8 au lieu de 2d8",
"destGaugeFull": "Jauge pleine — vider pour 3d8",
"destGaugeEmpty": "Jauge vide",
"usedAspect": "Aspect utilisé",
"usedDestin": "Destin utilisé (jauge vidée)",
"criticalSuccessDesc": "Marge ≥ 5 — résultat exceptionnel !",
"criticalFailureDesc": "Marge ≤ 5 — résultat désastreux !",
"woundLevel": "Niveau de blessures",
"threshold": "Seuil",
"baseDice": "2d8 de base",
"formula": "Formule",
"rollMoonDie": "Lancer le Dé de la Lune",
"moonDieResult": "Dé de la Lune",
"visibility": "Visibilité",
"visibilityPublic": "Public",
"visibilityGM": "MJ uniquement",
"visibilitySelf": "Secret (moi)"
},
"Moon": {
"none": "Aucune phase",
"nouvellelune": "Nouvelle Lune",
"premiercroissant": "Premier Croissant",
"premierquartier": "Premier Quartier",
"lunegibbeuse": "Lune Gibbeuse",
"lunevoutee": "Lune Voûtée",
"derniercroissant": "Dernier Croissant",
"dernierquartier": "Dernier Quartier",
"pleinelune": "Pleine Lune",
"triomphe": "Triomphe",
"triompheFull": "Succès critique, regain d'1 utilisation d'Anomalie, ou perte d'1 Spleen",
"brio": "Brio",
"brioFull": "Info ou avantage significatif, gain de 2 Destin, ou +4 au prochain jet",
"contrecoup": "Contrecoup",
"contrecoupFull": "Complication négative significative, perte de 2 Destin, ou 4 au prochain jet",
"catastrophe": "Catastrophe",
"catastropheFull": "Échec catastrophique, perte d'1 utilisation d'Anomalie, ou gain d'1 Spleen"
},
"Difficulty": {
"unknown": "Aucun seuil",
"facile": "Facile",
"normal": "Normal",
"difficile": "Difficile",
"ardu": "Ardu",
"extreme": "Extrême"
},
"Item": {
"anomaly": "Anomalie",
"anomalies": "Anomalies",
"aspects": "Aspects",
"equipments": "Équipements",
"newAnomaly": "Nouvelle anomalie",
"newAspect": "Nouvel aspect",
"newEquipment": "Nouvel équipement",
"value": "Valeur",
"scores": "Scores bonus / malus",
"technique": "Description technique",
"narratif": "Description narrative",
"exemples": "Exemples d'utilisation",
"quantity": "Quantité",
"damage": "Dégâts",
"range": "Portée",
"protection": "Protection",
"speed": "Vitesse",
"crew": "Équipage",
"weight": "Poids",
"weapons": "Armes",
"armures": "Armures",
"newWeapon": "Nouvelle arme",
"newArmure": "Nouvelle armure"
},
"Equipment": {
"autre": "Autre",
"arme": "Arme",
"protection": "Protection / Armure",
"vehicule": "Véhicule",
"type": "Type d'équipement"
},
"Sheet": {
"editMode": "Mode édition",
"playMode": "Mode jeu",
"weapon": "Fiche Arme",
"armure": "Fiche Armure"
},
"Setting": {
"autoWounds": {
"name": "Blessures automatiques",
"hint": "Appliquer automatiquement les malus de blessures lors des jets"
},
"defaultMoonPhase": {
"name": "Phase de lune par défaut",
"hint": "Phase de lune utilisée par défaut dans les jets de dés"
},
"rollMoonDieByDefault": {
"name": "Lancer le dé de la lune par défaut",
"hint": "Cocher automatiquement 'Lancer le dé de la lune' dans les fenêtres de jet"
}
},
"ChatCard": {
"rollFor": "Jet de {skill} ({stat})"
},
"Weapon": {
"degats": "Dégâts",
"degats0": "Dégâts 0",
"degats0Hint": "Mains nues, arme improvisée, matraque, rasoir, arc, couteau",
"degats1": "Dégâts 1",
"degats1Hint": "Arbalète, épée, hachette, masse, rapière, fléau, hache, hallebarde",
"degats2": "Dégâts 2",
"degats2Hint": "Armes à feu",
"degatsX": "Dégâts X",
"degatsXHint": "Explosifs, sélénium, etc. (à l'appréciation du narrateur)",
"portee": "Portée",
"rangeContact": "Contact",
"rangeCourte": "Courte portée",
"rangeLongue": "Longue portée",
"type": "Type",
"typeMelee": "Mêlée",
"typeDistance": "Distance"
},
"Armure": {
"protection": "Protection",
"protectionHint": "Réduit les blessures subies de ce montant",
"malus": "Malus",
"malusHint": "Malus aux tests de Mobilité et Discrétion (ou Domaine Corps pour PNJ)"
}
}
}