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+16
-16
@@ -31,28 +31,28 @@ export const STATS = {
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/** Domaines groupées par attribut. */
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export const SKILLS = {
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ame: {
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artifice: { id: "artifice", label: "CELESTOPOL.Skill.artifice", stat: "ame", resThreshold: 5 },
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attraction: { id: "attraction", label: "CELESTOPOL.Skill.attraction", stat: "ame", resThreshold: 2 },
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coercition: { id: "coercition", label: "CELESTOPOL.Skill.coercition", stat: "ame", resThreshold: 3 },
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faveur: { id: "faveur", label: "CELESTOPOL.Skill.faveur", stat: "ame", resThreshold: 6 },
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artifice: { id: "artifice", label: "CELESTOPOL.Skill.artifice", tooltip: "CELESTOPOL.Skill.tooltip.artifice", stat: "ame", resThreshold: 5 },
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attraction: { id: "attraction", label: "CELESTOPOL.Skill.attraction", tooltip: "CELESTOPOL.Skill.tooltip.attraction", stat: "ame", resThreshold: 2 },
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coercition: { id: "coercition", label: "CELESTOPOL.Skill.coercition", tooltip: "CELESTOPOL.Skill.tooltip.coercition", stat: "ame", resThreshold: 3 },
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faveur: { id: "faveur", label: "CELESTOPOL.Skill.faveur", tooltip: "CELESTOPOL.Skill.tooltip.faveur", stat: "ame", resThreshold: 6 },
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},
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corps: {
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echauffouree: { id: "echauffouree", label: "CELESTOPOL.Skill.echauffouree", stat: "corps", resThreshold: 6 },
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effacement: { id: "effacement", label: "CELESTOPOL.Skill.effacement", stat: "corps", resThreshold: 3 },
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mobilite: { id: "mobilite", label: "CELESTOPOL.Skill.mobilite", stat: "corps", resThreshold: 2 },
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prouesse: { id: "prouesse", label: "CELESTOPOL.Skill.prouesse", stat: "corps", resThreshold: 5 },
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echauffouree: { id: "echauffouree", label: "CELESTOPOL.Skill.echauffouree", tooltip: "CELESTOPOL.Skill.tooltip.echauffouree", stat: "corps", resThreshold: 6 },
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effacement: { id: "effacement", label: "CELESTOPOL.Skill.effacement", tooltip: "CELESTOPOL.Skill.tooltip.effacement", stat: "corps", resThreshold: 3 },
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mobilite: { id: "mobilite", label: "CELESTOPOL.Skill.mobilite", tooltip: "CELESTOPOL.Skill.tooltip.mobilite", stat: "corps", resThreshold: 2 },
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prouesse: { id: "prouesse", label: "CELESTOPOL.Skill.prouesse", tooltip: "CELESTOPOL.Skill.tooltip.prouesse", stat: "corps", resThreshold: 5 },
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},
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coeur: {
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appreciation: { id: "appreciation", label: "CELESTOPOL.Skill.appreciation", stat: "coeur", resThreshold: 6 },
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arts: { id: "arts", label: "CELESTOPOL.Skill.arts", stat: "coeur", resThreshold: 2 },
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inspiration: { id: "inspiration", label: "CELESTOPOL.Skill.inspiration", stat: "coeur", resThreshold: 3 },
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traque: { id: "traque", label: "CELESTOPOL.Skill.traque", stat: "coeur", resThreshold: 5 },
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appreciation: { id: "appreciation", label: "CELESTOPOL.Skill.appreciation", tooltip: "CELESTOPOL.Skill.tooltip.appreciation", stat: "coeur", resThreshold: 6 },
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arts: { id: "arts", label: "CELESTOPOL.Skill.arts", tooltip: "CELESTOPOL.Skill.tooltip.arts", stat: "coeur", resThreshold: 2 },
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inspiration: { id: "inspiration", label: "CELESTOPOL.Skill.inspiration", tooltip: "CELESTOPOL.Skill.tooltip.inspiration", stat: "coeur", resThreshold: 3 },
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traque: { id: "traque", label: "CELESTOPOL.Skill.traque", tooltip: "CELESTOPOL.Skill.tooltip.traque", stat: "coeur", resThreshold: 5 },
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},
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esprit: {
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instruction: { id: "instruction", label: "CELESTOPOL.Skill.instruction", stat: "esprit", resThreshold: 2 },
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mtechnologique: { id: "mtechnologique", label: "CELESTOPOL.Skill.mtechnologique", stat: "esprit", resThreshold: 6 },
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raisonnement: { id: "raisonnement", label: "CELESTOPOL.Skill.raisonnement", stat: "esprit", resThreshold: 5 },
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traitement: { id: "traitement", label: "CELESTOPOL.Skill.traitement", stat: "esprit", resThreshold: 3 },
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instruction: { id: "instruction", label: "CELESTOPOL.Skill.instruction", tooltip: "CELESTOPOL.Skill.tooltip.instruction", stat: "esprit", resThreshold: 2 },
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mtechnologique: { id: "mtechnologique", label: "CELESTOPOL.Skill.mtechnologique", tooltip: "CELESTOPOL.Skill.tooltip.mtechnologique", stat: "esprit", resThreshold: 6 },
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raisonnement: { id: "raisonnement", label: "CELESTOPOL.Skill.raisonnement", tooltip: "CELESTOPOL.Skill.tooltip.raisonnement", stat: "esprit", resThreshold: 5 },
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traitement: { id: "traitement", label: "CELESTOPOL.Skill.traitement", tooltip: "CELESTOPOL.Skill.tooltip.traitement", stat: "esprit", resThreshold: 3 },
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},
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}
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