Correction sur jauge de destin
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@@ -231,7 +231,7 @@ export default class CelestopolCharacter extends foundry.abstract.TypeDataModel
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woundLevel: this.blessures.lvl,
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difficulty: this.prefs.difficulty,
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rollMoonDie: this.prefs.rollMoonDie ?? false,
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destGaugeFull: this.destin.lvl > 0,
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destGaugeFull: this.destin.lvl >= 8,
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fortuneValue: this.attributs.fortune.value,
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})
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}
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@@ -343,7 +343,7 @@ export default class CelestopolCharacter extends foundry.abstract.TypeDataModel
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armorMalus: this.getArmorMalusForRoll("corps", "echauffouree"),
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woundLevel: this.blessures.lvl,
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rollMoonDie: this.prefs.rollMoonDie ?? false,
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destGaugeFull: this.destin.lvl > 0,
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destGaugeFull: this.destin.lvl >= 8,
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fortuneValue: this.attributs.fortune.value,
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isCombat: true,
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isRangedDefense: false,
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@@ -376,7 +376,7 @@ export default class CelestopolCharacter extends foundry.abstract.TypeDataModel
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armorMalus: this.getArmorMalusForRoll("corps", "echauffouree"),
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woundLevel: this.blessures.lvl,
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rollMoonDie: this.prefs.rollMoonDie ?? false,
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destGaugeFull: this.destin.lvl > 0,
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destGaugeFull: this.destin.lvl >= 8,
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fortuneValue: this.attributs.fortune.value,
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isCombat: true,
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isRangedDefense: false,
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@@ -415,7 +415,7 @@ export default class CelestopolCharacter extends foundry.abstract.TypeDataModel
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armorMalus: this.getArmorMalusForRoll("corps", "mobilite"),
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woundLevel: this.blessures.lvl,
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rollMoonDie: this.prefs.rollMoonDie ?? false,
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destGaugeFull: this.destin.lvl > 0,
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destGaugeFull: this.destin.lvl >= 8,
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fortuneValue: this.attributs.fortune.value,
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isCombat: true,
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isRangedDefense: true,
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@@ -449,7 +449,7 @@ export default class CelestopolCharacter extends foundry.abstract.TypeDataModel
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armorMalus: this.getArmorMalusForRoll("corps", "mobilite"),
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woundLevel: this.blessures.lvl,
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rollMoonDie: this.prefs.rollMoonDie ?? false,
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destGaugeFull: this.destin.lvl > 0,
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destGaugeFull: this.destin.lvl >= 8,
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fortuneValue: this.attributs.fortune.value,
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isCombat: true,
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isRangedDefense: true,
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