Correction sur jauge de destin
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This commit is contained in:
2026-04-16 22:26:44 +02:00
parent 1b2a74969d
commit 8e5fb9aca1

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@@ -231,7 +231,7 @@ export default class CelestopolCharacter extends foundry.abstract.TypeDataModel
woundLevel: this.blessures.lvl,
difficulty: this.prefs.difficulty,
rollMoonDie: this.prefs.rollMoonDie ?? false,
destGaugeFull: this.destin.lvl > 0,
destGaugeFull: this.destin.lvl >= 8,
fortuneValue: this.attributs.fortune.value,
})
}
@@ -343,7 +343,7 @@ export default class CelestopolCharacter extends foundry.abstract.TypeDataModel
armorMalus: this.getArmorMalusForRoll("corps", "echauffouree"),
woundLevel: this.blessures.lvl,
rollMoonDie: this.prefs.rollMoonDie ?? false,
destGaugeFull: this.destin.lvl > 0,
destGaugeFull: this.destin.lvl >= 8,
fortuneValue: this.attributs.fortune.value,
isCombat: true,
isRangedDefense: false,
@@ -376,7 +376,7 @@ export default class CelestopolCharacter extends foundry.abstract.TypeDataModel
armorMalus: this.getArmorMalusForRoll("corps", "echauffouree"),
woundLevel: this.blessures.lvl,
rollMoonDie: this.prefs.rollMoonDie ?? false,
destGaugeFull: this.destin.lvl > 0,
destGaugeFull: this.destin.lvl >= 8,
fortuneValue: this.attributs.fortune.value,
isCombat: true,
isRangedDefense: false,
@@ -415,7 +415,7 @@ export default class CelestopolCharacter extends foundry.abstract.TypeDataModel
armorMalus: this.getArmorMalusForRoll("corps", "mobilite"),
woundLevel: this.blessures.lvl,
rollMoonDie: this.prefs.rollMoonDie ?? false,
destGaugeFull: this.destin.lvl > 0,
destGaugeFull: this.destin.lvl >= 8,
fortuneValue: this.attributs.fortune.value,
isCombat: true,
isRangedDefense: true,
@@ -449,7 +449,7 @@ export default class CelestopolCharacter extends foundry.abstract.TypeDataModel
armorMalus: this.getArmorMalusForRoll("corps", "mobilite"),
woundLevel: this.blessures.lvl,
rollMoonDie: this.prefs.rollMoonDie ?? false,
destGaugeFull: this.destin.lvl > 0,
destGaugeFull: this.destin.lvl >= 8,
fortuneValue: this.attributs.fortune.value,
isCombat: true,
isRangedDefense: true,