feat: implémentation complète du système Célestopol 1922 pour FoundryVTT v13

- DataModels (character, npc, anomaly, aspect, attribute, equipment)
- ApplicationV2 sheets (character 5 tabs, npc 3 tabs, 4 item sheets)
- DialogV2 pour les jets de dés avec phase de lune
- Templates Handlebars complets (fiches PJ/PNJ, items, jet, chat)
- Styles LESS → CSS compilé (thème vert foncé / orange CopaseticNF)
- i18n fr.json complet (clés CELESTOPOL.*)
- Point d'entrée fvtt-celestopol.mjs avec hooks init/ready
- Assets : polices CopaseticNF, images UI, icônes items
- Mise à jour copilot-instructions.md avec l'architecture réelle

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
2026-03-28 09:28:34 +01:00
parent 446f9b7500
commit 64e23271df
54 changed files with 3433 additions and 4 deletions

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import CelestopolActorSheet from "./base-actor-sheet.mjs"
import { SYSTEM } from "../../config/system.mjs"
export default class CelestopolCharacterSheet extends CelestopolActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: { width: 920, height: 660 },
window: { contentClasses: ["character-content"] },
actions: {
createAnomaly: CelestopolCharacterSheet.#onCreateAnomaly,
createAspect: CelestopolCharacterSheet.#onCreateAspect,
createAttribute: CelestopolCharacterSheet.#onCreateAttribute,
createEquipment: CelestopolCharacterSheet.#onCreateEquipment,
},
}
/** @override */
static PARTS = {
main: { template: "systems/fvtt-celestopol/templates/character-main.hbs" },
tabs: { template: "templates/generic/tab-navigation.hbs" },
competences:{ template: "systems/fvtt-celestopol/templates/character-competences.hbs" },
blessures: { template: "systems/fvtt-celestopol/templates/character-blessures.hbs" },
factions: { template: "systems/fvtt-celestopol/templates/character-factions.hbs" },
biography: { template: "systems/fvtt-celestopol/templates/character-biography.hbs" },
}
tabGroups = { sheet: "competences" }
#getTabs() {
const tabs = {
competences:{ id: "competences", group: "sheet", icon: "fa-solid fa-dice-d6", label: "CELESTOPOL.Tab.competences" },
blessures: { id: "blessures", group: "sheet", icon: "fa-solid fa-heart-crack", label: "CELESTOPOL.Tab.blessures" },
factions: { id: "factions", group: "sheet", icon: "fa-solid fa-flag", label: "CELESTOPOL.Tab.factions" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "CELESTOPOL.Tab.biography" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.stats = SYSTEM.STATS
context.skills = SYSTEM.SKILLS
context.anomalyTypes = SYSTEM.ANOMALY_TYPES
context.factions = SYSTEM.FACTIONS
context.woundLevels = SYSTEM.WOUND_LEVELS
return context
}
/** @override */
async _preparePartContext(partId, context) {
context.systemFields = this.document.system.schema.fields
const doc = this.document
switch (partId) {
case "main":
break
case "competences":
context.tab = context.tabs.competences
context.anomalies = doc.itemTypes.anomaly
context.aspects = doc.itemTypes.aspect
context.attributes = doc.itemTypes.attribute
break
case "blessures":
context.tab = context.tabs.blessures
break
case "factions":
context.tab = context.tabs.factions
break
case "biography":
context.tab = context.tabs.biography
context.equipments = doc.itemTypes.equipment
context.equipments.sort((a, b) => a.name.localeCompare(b.name))
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
doc.system.description, { async: true })
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
doc.system.notes, { async: true })
break
}
return context
}
static #onCreateAnomaly() {
this.document.createEmbeddedDocuments("Item", [{
name: game.i18n.localize("CELESTOPOL.Item.newAnomaly"), type: "anomaly",
}])
}
static #onCreateAspect() {
this.document.createEmbeddedDocuments("Item", [{
name: game.i18n.localize("CELESTOPOL.Item.newAspect"), type: "aspect",
}])
}
static #onCreateAttribute() {
this.document.createEmbeddedDocuments("Item", [{
name: game.i18n.localize("CELESTOPOL.Item.newAttribute"), type: "attribute",
}])
}
static #onCreateEquipment() {
this.document.createEmbeddedDocuments("Item", [{
name: game.i18n.localize("CELESTOPOL.Item.newEquipment"), type: "equipment",
}])
}
}