feat: ajoute l'onglet Équipement dans la fiche PJ
- Nouvel onglet 'Équipement' avec 3 sections : Armes, Armures, Équipements - Template character-equipement.hbs avec affichage type/dégâts (armes), protection/malus (armures), et liste simple (équipements) - Actions createWeapon et createArmure dans la fiche personnage - Suppression de la section équipements de l'onglet Biographie - Clés i18n : Tab.equipement, Item.noWeapons/noArmures/noEquipments - CSS : styles .tab.equipement avec .equip-section et .item-tag badges Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -206,6 +206,7 @@ function _preloadTemplates() {
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`${base}/character-competences.hbs`,
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`${base}/character-blessures.hbs`,
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`${base}/character-factions.hbs`,
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`${base}/character-equipement.hbs`,
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`${base}/character-biography.hbs`,
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`${base}/npc-main.hbs`,
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`${base}/npc-competences.hbs`,
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@@ -102,6 +102,7 @@
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"competences": "Domaines",
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"blessures": "Blessures",
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"factions": "Factions",
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"equipement": "Équipement",
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"biography": "Biographie",
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"description": "Description",
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"technique": "Technique"
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@@ -194,7 +195,10 @@
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"weapons": "Armes",
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"armures": "Armures",
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"newWeapon": "Nouvelle arme",
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"newArmure": "Nouvelle armure"
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"newArmure": "Nouvelle armure",
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"noWeapons": "Aucune arme",
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"noArmures": "Aucune armure",
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"noEquipments": "Aucun équipement"
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},
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"Equipment": {
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"autre": "Autre",
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@@ -11,6 +11,8 @@ export default class CelestopolCharacterSheet extends CelestopolActorSheet {
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createAnomaly: CelestopolCharacterSheet.#onCreateAnomaly,
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createAspect: CelestopolCharacterSheet.#onCreateAspect,
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createEquipment: CelestopolCharacterSheet.#onCreateEquipment,
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createWeapon: CelestopolCharacterSheet.#onCreateWeapon,
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createArmure: CelestopolCharacterSheet.#onCreateArmure,
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useAnomaly: CelestopolCharacterSheet.#onUseAnomaly,
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resetAnomalyUses: CelestopolCharacterSheet.#onResetAnomalyUses,
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},
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@@ -23,6 +25,7 @@ export default class CelestopolCharacterSheet extends CelestopolActorSheet {
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competences:{ template: "systems/fvtt-celestopol/templates/character-competences.hbs" },
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blessures: { template: "systems/fvtt-celestopol/templates/character-blessures.hbs" },
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factions: { template: "systems/fvtt-celestopol/templates/character-factions.hbs" },
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equipement: { template: "systems/fvtt-celestopol/templates/character-equipement.hbs" },
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biography: { template: "systems/fvtt-celestopol/templates/character-biography.hbs" },
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}
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@@ -33,6 +36,7 @@ export default class CelestopolCharacterSheet extends CelestopolActorSheet {
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competences:{ id: "competences", group: "sheet", icon: "fa-solid fa-dice-d6", label: "CELESTOPOL.Tab.competences" },
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blessures: { id: "blessures", group: "sheet", icon: "fa-solid fa-heart-crack", label: "CELESTOPOL.Tab.blessures" },
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factions: { id: "factions", group: "sheet", icon: "fa-solid fa-flag", label: "CELESTOPOL.Tab.factions" },
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equipement: { id: "equipement", group: "sheet", icon: "fa-solid fa-shield-halved",label: "CELESTOPOL.Tab.equipement" },
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biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "CELESTOPOL.Tab.biography" },
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}
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for (const v of Object.values(tabs)) {
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@@ -91,13 +95,18 @@ export default class CelestopolCharacterSheet extends CelestopolActorSheet {
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case "biography":
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context.tab = context.tabs.biography
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context.equipments = doc.itemTypes.equipment
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context.equipments.sort((a, b) => a.name.localeCompare(b.name))
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context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
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doc.system.description, { async: true })
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context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
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doc.system.notes, { async: true })
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break
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case "equipement":
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context.tab = context.tabs.equipement
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context.weapons = doc.itemTypes.weapon.sort((a, b) => a.name.localeCompare(b.name))
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context.armures = doc.itemTypes.armure.sort((a, b) => a.name.localeCompare(b.name))
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context.equipments= doc.itemTypes.equipment.sort((a, b) => a.name.localeCompare(b.name))
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break
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}
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return context
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}
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@@ -120,7 +129,19 @@ export default class CelestopolCharacterSheet extends CelestopolActorSheet {
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static #onCreateEquipment() {
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this.document.createEmbeddedDocuments("Item", [{
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name: game.i18n.localize("CELESTOPOL.Item.newEquipment"), type: "equipment",
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name: game.i18n.localize("TYPES.Item.equipment"), type: "equipment",
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}])
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}
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static #onCreateWeapon() {
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this.document.createEmbeddedDocuments("Item", [{
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name: game.i18n.localize("TYPES.Item.weapon"), type: "weapon",
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}])
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}
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static #onCreateArmure() {
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this.document.createEmbeddedDocuments("Item", [{
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name: game.i18n.localize("TYPES.Item.armure"), type: "armure",
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}])
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}
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@@ -290,6 +290,44 @@
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.item-qty { font-size: 0.8em; color: var(--cel-border); }
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}
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// Onglet Équipement
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.tab.equipement {
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.equip-section {
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margin-bottom: 14px;
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.section-header {
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.cel-section-header();
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display: flex;
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align-items: center;
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gap: 8px;
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i { opacity: 0.75; }
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span { flex: 1; }
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a { color: var(--cel-orange); cursor: pointer; }
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}
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.item-row {
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.cel-item-row();
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.item-tag {
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font-size: 0.75em;
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padding: 1px 6px;
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border-radius: 10px;
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border: 1px solid rgba(196,154,26,0.4);
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color: var(--cel-orange);
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white-space: nowrap;
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&.malus { color: #c04444; border-color: rgba(192,68,68,0.4); }
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}
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}
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.equip-empty {
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font-size: 0.85em;
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font-style: italic;
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color: var(--cel-border);
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padding: 4px 8px;
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}
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}
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}
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.biography-section, .notes-section {
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margin-bottom: 12px;
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.section-header { .cel-section-header(); }
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@@ -1,24 +1,4 @@
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<div class="tab biography {{tab.cssClass}}" data-group="sheet" data-tab="biography">
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{{!-- Équipements --}}
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<div class="equipments-section">
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<div class="section-header">
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<span>{{localize "CELESTOPOL.Item.equipments"}}</span>
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{{#if isEditMode}}
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<a data-action="createEquipment" title="{{localize 'CELESTOPOL.Item.newEquipment'}}"><i class="fas fa-plus"></i></a>
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{{/if}}
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</div>
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{{#each equipments as |item|}}
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<div class="item-row equipment" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
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<img src="{{item.img}}" class="item-icon">
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<span class="item-name">{{item.name}}</span>
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<span class="item-qty">×{{item.system.quantity}}</span>
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<div class="item-controls">
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<a data-action="edit" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
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{{#if ../isEditMode}}<a data-action="delete" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>{{/if}}
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</div>
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</div>
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{{/each}}
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</div>
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{{!-- Description / Biographie --}}
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<div class="biography-section">
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@@ -32,3 +12,15 @@
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{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
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</div>
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</div>
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<div class="biography-section">
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<div class="section-header">{{localize "CELESTOPOL.Actor.description"}}</div>
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{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description" toggled=true}}
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</div>
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{{!-- Notes --}}
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<div class="notes-section">
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<div class="section-header">{{localize "CELESTOPOL.Actor.notes"}}</div>
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{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
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</div>
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</div>
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76
templates/character-equipement.hbs
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76
templates/character-equipement.hbs
Normal file
@@ -0,0 +1,76 @@
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<div class="tab equipement {{tab.cssClass}}" data-group="sheet" data-tab="equipement">
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{{!-- ── Armes ─────────────────────────────────────────────────────────── --}}
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<div class="equip-section">
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<div class="section-header">
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<i class="fas fa-khanda"></i>
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<span>{{localize "CELESTOPOL.Item.weapons"}}</span>
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{{#if isEditMode}}
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<a data-action="createWeapon" title="{{localize 'CELESTOPOL.Item.newWeapon'}}"><i class="fas fa-plus"></i></a>
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{{/if}}
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</div>
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{{#each weapons as |item|}}
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<div class="item-row weapon" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
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<img src="{{item.img}}" class="item-icon">
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<span class="item-name">{{item.name}}</span>
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<span class="item-tag type">{{#if (eq item.system.type "melee")}}{{localize "CELESTOPOL.Weapon.typeMelee"}}{{else}}{{localize "CELESTOPOL.Weapon.typeDistance"}}{{/if}}</span>
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<span class="item-tag dmg">{{localize "CELESTOPOL.Weapon.degats"}} {{item.system.degats}}</span>
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<div class="item-controls">
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<a data-action="edit" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
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{{#if ../isEditMode}}<a data-action="delete" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>{{/if}}
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</div>
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</div>
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{{else}}
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<p class="equip-empty">{{localize "CELESTOPOL.Item.noWeapons"}}</p>
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{{/each}}
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</div>
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{{!-- ── Armures ───────────────────────────────────────────────────────── --}}
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<div class="equip-section">
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<div class="section-header">
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<i class="fas fa-shield-halved"></i>
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<span>{{localize "CELESTOPOL.Item.armures"}}</span>
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{{#if isEditMode}}
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<a data-action="createArmure" title="{{localize 'CELESTOPOL.Item.newArmure'}}"><i class="fas fa-plus"></i></a>
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{{/if}}
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</div>
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{{#each armures as |item|}}
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<div class="item-row armure" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
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<img src="{{item.img}}" class="item-icon">
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<span class="item-name">{{item.name}}</span>
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<span class="item-tag prot"><i class="fas fa-shield"></i> {{item.system.protection}}</span>
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{{#if item.system.malus}}<span class="item-tag malus">−{{item.system.malus}} {{localize "CELESTOPOL.Armure.malus"}}</span>{{/if}}
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<div class="item-controls">
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<a data-action="edit" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
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{{#if ../isEditMode}}<a data-action="delete" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>{{/if}}
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</div>
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</div>
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{{else}}
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<p class="equip-empty">{{localize "CELESTOPOL.Item.noArmures"}}</p>
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{{/each}}
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</div>
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{{!-- ── Équipements ──────────────────────────────────────────────────── --}}
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<div class="equip-section">
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<div class="section-header">
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<i class="fas fa-briefcase"></i>
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<span>{{localize "CELESTOPOL.Item.equipments"}}</span>
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{{#if isEditMode}}
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<a data-action="createEquipment" title="{{localize 'CELESTOPOL.Item.newEquipment'}}"><i class="fas fa-plus"></i></a>
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{{/if}}
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</div>
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{{#each equipments as |item|}}
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<div class="item-row equipment" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
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<img src="{{item.img}}" class="item-icon">
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<span class="item-name">{{item.name}}</span>
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<div class="item-controls">
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<a data-action="edit" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
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{{#if ../isEditMode}}<a data-action="delete" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>{{/if}}
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</div>
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</div>
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{{else}}
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<p class="equip-empty">{{localize "CELESTOPOL.Item.noEquipments"}}</p>
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{{/each}}
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</div>
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</div>
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