feat: ajoute l'onglet Équipement dans la fiche PJ

- Nouvel onglet 'Équipement' avec 3 sections : Armes, Armures, Équipements
- Template character-equipement.hbs avec affichage type/dégâts (armes),
  protection/malus (armures), et liste simple (équipements)
- Actions createWeapon et createArmure dans la fiche personnage
- Suppression de la section équipements de l'onglet Biographie
- Clés i18n : Tab.equipement, Item.noWeapons/noArmures/noEquipments
- CSS : styles .tab.equipement avec .equip-section et .item-tag badges

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
2026-03-29 17:50:28 +02:00
parent 2e5162969c
commit 43f2f34b2b
6 changed files with 160 additions and 28 deletions

View File

@@ -206,6 +206,7 @@ function _preloadTemplates() {
`${base}/character-competences.hbs`, `${base}/character-competences.hbs`,
`${base}/character-blessures.hbs`, `${base}/character-blessures.hbs`,
`${base}/character-factions.hbs`, `${base}/character-factions.hbs`,
`${base}/character-equipement.hbs`,
`${base}/character-biography.hbs`, `${base}/character-biography.hbs`,
`${base}/npc-main.hbs`, `${base}/npc-main.hbs`,
`${base}/npc-competences.hbs`, `${base}/npc-competences.hbs`,

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@@ -102,6 +102,7 @@
"competences": "Domaines", "competences": "Domaines",
"blessures": "Blessures", "blessures": "Blessures",
"factions": "Factions", "factions": "Factions",
"equipement": "Équipement",
"biography": "Biographie", "biography": "Biographie",
"description": "Description", "description": "Description",
"technique": "Technique" "technique": "Technique"
@@ -194,7 +195,10 @@
"weapons": "Armes", "weapons": "Armes",
"armures": "Armures", "armures": "Armures",
"newWeapon": "Nouvelle arme", "newWeapon": "Nouvelle arme",
"newArmure": "Nouvelle armure" "newArmure": "Nouvelle armure",
"noWeapons": "Aucune arme",
"noArmures": "Aucune armure",
"noEquipments": "Aucun équipement"
}, },
"Equipment": { "Equipment": {
"autre": "Autre", "autre": "Autre",

View File

@@ -11,6 +11,8 @@ export default class CelestopolCharacterSheet extends CelestopolActorSheet {
createAnomaly: CelestopolCharacterSheet.#onCreateAnomaly, createAnomaly: CelestopolCharacterSheet.#onCreateAnomaly,
createAspect: CelestopolCharacterSheet.#onCreateAspect, createAspect: CelestopolCharacterSheet.#onCreateAspect,
createEquipment: CelestopolCharacterSheet.#onCreateEquipment, createEquipment: CelestopolCharacterSheet.#onCreateEquipment,
createWeapon: CelestopolCharacterSheet.#onCreateWeapon,
createArmure: CelestopolCharacterSheet.#onCreateArmure,
useAnomaly: CelestopolCharacterSheet.#onUseAnomaly, useAnomaly: CelestopolCharacterSheet.#onUseAnomaly,
resetAnomalyUses: CelestopolCharacterSheet.#onResetAnomalyUses, resetAnomalyUses: CelestopolCharacterSheet.#onResetAnomalyUses,
}, },
@@ -23,6 +25,7 @@ export default class CelestopolCharacterSheet extends CelestopolActorSheet {
competences:{ template: "systems/fvtt-celestopol/templates/character-competences.hbs" }, competences:{ template: "systems/fvtt-celestopol/templates/character-competences.hbs" },
blessures: { template: "systems/fvtt-celestopol/templates/character-blessures.hbs" }, blessures: { template: "systems/fvtt-celestopol/templates/character-blessures.hbs" },
factions: { template: "systems/fvtt-celestopol/templates/character-factions.hbs" }, factions: { template: "systems/fvtt-celestopol/templates/character-factions.hbs" },
equipement: { template: "systems/fvtt-celestopol/templates/character-equipement.hbs" },
biography: { template: "systems/fvtt-celestopol/templates/character-biography.hbs" }, biography: { template: "systems/fvtt-celestopol/templates/character-biography.hbs" },
} }
@@ -30,10 +33,11 @@ export default class CelestopolCharacterSheet extends CelestopolActorSheet {
#getTabs() { #getTabs() {
const tabs = { const tabs = {
competences:{ id: "competences", group: "sheet", icon: "fa-solid fa-dice-d6", label: "CELESTOPOL.Tab.competences" }, competences:{ id: "competences", group: "sheet", icon: "fa-solid fa-dice-d6", label: "CELESTOPOL.Tab.competences" },
blessures: { id: "blessures", group: "sheet", icon: "fa-solid fa-heart-crack", label: "CELESTOPOL.Tab.blessures" }, blessures: { id: "blessures", group: "sheet", icon: "fa-solid fa-heart-crack", label: "CELESTOPOL.Tab.blessures" },
factions: { id: "factions", group: "sheet", icon: "fa-solid fa-flag", label: "CELESTOPOL.Tab.factions" }, factions: { id: "factions", group: "sheet", icon: "fa-solid fa-flag", label: "CELESTOPOL.Tab.factions" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "CELESTOPOL.Tab.biography" }, equipement: { id: "equipement", group: "sheet", icon: "fa-solid fa-shield-halved",label: "CELESTOPOL.Tab.equipement" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "CELESTOPOL.Tab.biography" },
} }
for (const v of Object.values(tabs)) { for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id v.active = this.tabGroups[v.group] === v.id
@@ -91,13 +95,18 @@ export default class CelestopolCharacterSheet extends CelestopolActorSheet {
case "biography": case "biography":
context.tab = context.tabs.biography context.tab = context.tabs.biography
context.equipments = doc.itemTypes.equipment
context.equipments.sort((a, b) => a.name.localeCompare(b.name))
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML( context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
doc.system.description, { async: true }) doc.system.description, { async: true })
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML( context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
doc.system.notes, { async: true }) doc.system.notes, { async: true })
break break
case "equipement":
context.tab = context.tabs.equipement
context.weapons = doc.itemTypes.weapon.sort((a, b) => a.name.localeCompare(b.name))
context.armures = doc.itemTypes.armure.sort((a, b) => a.name.localeCompare(b.name))
context.equipments= doc.itemTypes.equipment.sort((a, b) => a.name.localeCompare(b.name))
break
} }
return context return context
} }
@@ -120,7 +129,19 @@ export default class CelestopolCharacterSheet extends CelestopolActorSheet {
static #onCreateEquipment() { static #onCreateEquipment() {
this.document.createEmbeddedDocuments("Item", [{ this.document.createEmbeddedDocuments("Item", [{
name: game.i18n.localize("CELESTOPOL.Item.newEquipment"), type: "equipment", name: game.i18n.localize("TYPES.Item.equipment"), type: "equipment",
}])
}
static #onCreateWeapon() {
this.document.createEmbeddedDocuments("Item", [{
name: game.i18n.localize("TYPES.Item.weapon"), type: "weapon",
}])
}
static #onCreateArmure() {
this.document.createEmbeddedDocuments("Item", [{
name: game.i18n.localize("TYPES.Item.armure"), type: "armure",
}]) }])
} }

View File

@@ -290,6 +290,44 @@
.item-qty { font-size: 0.8em; color: var(--cel-border); } .item-qty { font-size: 0.8em; color: var(--cel-border); }
} }
// Onglet Équipement
.tab.equipement {
.equip-section {
margin-bottom: 14px;
.section-header {
.cel-section-header();
display: flex;
align-items: center;
gap: 8px;
i { opacity: 0.75; }
span { flex: 1; }
a { color: var(--cel-orange); cursor: pointer; }
}
.item-row {
.cel-item-row();
.item-tag {
font-size: 0.75em;
padding: 1px 6px;
border-radius: 10px;
border: 1px solid rgba(196,154,26,0.4);
color: var(--cel-orange);
white-space: nowrap;
&.malus { color: #c04444; border-color: rgba(192,68,68,0.4); }
}
}
.equip-empty {
font-size: 0.85em;
font-style: italic;
color: var(--cel-border);
padding: 4px 8px;
}
}
}
.biography-section, .notes-section { .biography-section, .notes-section {
margin-bottom: 12px; margin-bottom: 12px;
.section-header { .cel-section-header(); } .section-header { .cel-section-header(); }

View File

@@ -1,24 +1,4 @@
<div class="tab biography {{tab.cssClass}}" data-group="sheet" data-tab="biography"> <div class="tab biography {{tab.cssClass}}" data-group="sheet" data-tab="biography">
{{!-- Équipements --}}
<div class="equipments-section">
<div class="section-header">
<span>{{localize "CELESTOPOL.Item.equipments"}}</span>
{{#if isEditMode}}
<a data-action="createEquipment" title="{{localize 'CELESTOPOL.Item.newEquipment'}}"><i class="fas fa-plus"></i></a>
{{/if}}
</div>
{{#each equipments as |item|}}
<div class="item-row equipment" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<img src="{{item.img}}" class="item-icon">
<span class="item-name">{{item.name}}</span>
<span class="item-qty">×{{item.system.quantity}}</span>
<div class="item-controls">
<a data-action="edit" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
{{#if ../isEditMode}}<a data-action="delete" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>{{/if}}
</div>
</div>
{{/each}}
</div>
{{!-- Description / Biographie --}} {{!-- Description / Biographie --}}
<div class="biography-section"> <div class="biography-section">
@@ -32,3 +12,15 @@
{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}} {{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
</div> </div>
</div> </div>
<div class="biography-section">
<div class="section-header">{{localize "CELESTOPOL.Actor.description"}}</div>
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description" toggled=true}}
</div>
{{!-- Notes --}}
<div class="notes-section">
<div class="section-header">{{localize "CELESTOPOL.Actor.notes"}}</div>
{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
</div>
</div>

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@@ -0,0 +1,76 @@
<div class="tab equipement {{tab.cssClass}}" data-group="sheet" data-tab="equipement">
{{!-- ── Armes ─────────────────────────────────────────────────────────── --}}
<div class="equip-section">
<div class="section-header">
<i class="fas fa-khanda"></i>
<span>{{localize "CELESTOPOL.Item.weapons"}}</span>
{{#if isEditMode}}
<a data-action="createWeapon" title="{{localize 'CELESTOPOL.Item.newWeapon'}}"><i class="fas fa-plus"></i></a>
{{/if}}
</div>
{{#each weapons as |item|}}
<div class="item-row weapon" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<img src="{{item.img}}" class="item-icon">
<span class="item-name">{{item.name}}</span>
<span class="item-tag type">{{#if (eq item.system.type "melee")}}{{localize "CELESTOPOL.Weapon.typeMelee"}}{{else}}{{localize "CELESTOPOL.Weapon.typeDistance"}}{{/if}}</span>
<span class="item-tag dmg">{{localize "CELESTOPOL.Weapon.degats"}} {{item.system.degats}}</span>
<div class="item-controls">
<a data-action="edit" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
{{#if ../isEditMode}}<a data-action="delete" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>{{/if}}
</div>
</div>
{{else}}
<p class="equip-empty">{{localize "CELESTOPOL.Item.noWeapons"}}</p>
{{/each}}
</div>
{{!-- ── Armures ───────────────────────────────────────────────────────── --}}
<div class="equip-section">
<div class="section-header">
<i class="fas fa-shield-halved"></i>
<span>{{localize "CELESTOPOL.Item.armures"}}</span>
{{#if isEditMode}}
<a data-action="createArmure" title="{{localize 'CELESTOPOL.Item.newArmure'}}"><i class="fas fa-plus"></i></a>
{{/if}}
</div>
{{#each armures as |item|}}
<div class="item-row armure" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<img src="{{item.img}}" class="item-icon">
<span class="item-name">{{item.name}}</span>
<span class="item-tag prot"><i class="fas fa-shield"></i> {{item.system.protection}}</span>
{{#if item.system.malus}}<span class="item-tag malus">{{item.system.malus}} {{localize "CELESTOPOL.Armure.malus"}}</span>{{/if}}
<div class="item-controls">
<a data-action="edit" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
{{#if ../isEditMode}}<a data-action="delete" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>{{/if}}
</div>
</div>
{{else}}
<p class="equip-empty">{{localize "CELESTOPOL.Item.noArmures"}}</p>
{{/each}}
</div>
{{!-- ── Équipements ──────────────────────────────────────────────────── --}}
<div class="equip-section">
<div class="section-header">
<i class="fas fa-briefcase"></i>
<span>{{localize "CELESTOPOL.Item.equipments"}}</span>
{{#if isEditMode}}
<a data-action="createEquipment" title="{{localize 'CELESTOPOL.Item.newEquipment'}}"><i class="fas fa-plus"></i></a>
{{/if}}
</div>
{{#each equipments as |item|}}
<div class="item-row equipment" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<img src="{{item.img}}" class="item-icon">
<span class="item-name">{{item.name}}</span>
<div class="item-controls">
<a data-action="edit" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
{{#if ../isEditMode}}<a data-action="delete" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>{{/if}}
</div>
</div>
{{else}}
<p class="equip-empty">{{localize "CELESTOPOL.Item.noEquipments"}}</p>
{{/each}}
</div>
</div>