Files
fvtt-adventures-with-emmy/module/applications/sheets/creature-sheet.mjs
T

182 lines
5.8 KiB
JavaScript

import AwEActorSheet from "./base-actor-sheet.mjs"
import { SYSTEM } from "../../config/system.mjs"
export default class AwECreatureSheet extends AwEActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["creature"],
position: {
width: 700,
height: 700
},
window: {
contentClasses: ["creature-content"]
},
actions: {
createAbility: AwECreatureSheet.#onCreateAbility,
createSkill: AwECreatureSheet.#onCreateSkill,
createEffect: AwECreatureSheet.#onCreateEffect,
createWeapon: AwECreatureSheet.#onCreateWeapon,
createKit: AwECreatureSheet.#onCreateKit,
createEquipment: AwECreatureSheet.#onCreateEquipment,
rollWeapon: AwECreatureSheet.#onRollWeapon,
rollDamage: AwECreatureSheet.#onRollDamage
}
}
/** @override */
static PARTS = {
header: {
template: "systems/fvtt-adventures-with-emmy/templates/creature-header.hbs"
},
tabs: {
template: "templates/generic/tab-navigation.hbs"
},
main: {
template: "systems/fvtt-adventures-with-emmy/templates/creature-main.hbs"
},
inventory: {
template: "systems/fvtt-adventures-with-emmy/templates/creature-inventory.hbs"
},
description: {
template: "systems/fvtt-adventures-with-emmy/templates/creature-description.hbs"
},
eureka: {
template: "systems/fvtt-adventures-with-emmy/templates/creature-eureka.hbs"
}
}
/** @override */
tabGroups = {
sheet: "main"
}
#getTabs() {
const tabs = {
main: { id: "main", group: "sheet", icon: "fa-solid fa-dragon", label: "AWEMMY.Sheet.Tab.Main" },
inventory: { id: "inventory", group: "sheet", icon: "fa-solid fa-backpack", label: "AWEMMY.Sheet.Tab.Inventory" },
description: { id: "description", group: "sheet", icon: "fa-solid fa-scroll", label: "AWEMMY.Sheet.Tab.Description" },
eureka: { id: "eureka", group: "sheet", icon: "fa-solid fa-lightbulb", label: "AWEMMY.Sheet.Tab.Eureka" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.document.system.description ?? "", { async: true }
)
return context
}
/** @override */
async _preparePartContext(partId, context) {
switch (partId) {
case "main":
context.tab = context.tabs.main
context.abilities = this.document.itemTypes.ability.map(item => ({
id: item.id,
uuid: item.uuid,
name: item.name,
img: item.img,
system: item.system,
costLabel: game.i18n.localize(SYSTEM.ABILITY_COST[item.system.cost]?.label ?? item.system.cost)
}))
context.skills = this.document.itemTypes.skill.map(item => ({
id: item.id,
uuid: item.uuid,
name: item.name,
img: item.img,
system: item.system
}))
context.effects = this.document.itemTypes.effect.map(item => ({
id: item.id,
uuid: item.uuid,
name: item.name,
img: item.img,
system: item.system
}))
break
case "inventory":
context.tab = context.tabs.inventory
context.kits = this.document.itemTypes.kit
context.weapons = this.document.itemTypes.weapon
context.equipments = this.document.itemTypes.equipment
break
case "description":
context.tab = context.tabs.description
break
case "eureka":
context.tab = context.tabs.eureka
break
}
return context
}
/** @override */
async _onDrop(event) {
if (!this.isEditable) return
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
if (data.type === "Item") {
const item = await fromUuid(data.uuid)
return this._onDropItem(item)
}
}
/** @override */
async _onDropItem(item) {
if (!item) return
return super._onDropItem(item)
}
static #onCreateAbility(event, target) {
const type = "ability"
this.document.createEmbeddedDocuments("Item", [{ name: CONFIG.Item.documentClass.defaultName({ type }), type }])
}
static #onCreateSkill(event, target) {
const type = "skill"
this.document.createEmbeddedDocuments("Item", [{ name: CONFIG.Item.documentClass.defaultName({ type }), type }])
}
static #onCreateEffect(event, target) {
const type = "effect"
this.document.createEmbeddedDocuments("Item", [{ name: CONFIG.Item.documentClass.defaultName({ type }), type }])
}
static #onCreateWeapon(event, target) {
const type = "weapon"
this.document.createEmbeddedDocuments("Item", [{ name: CONFIG.Item.documentClass.defaultName({ type }), type }])
}
static #onCreateKit(event, target) {
const type = "kit"
this.document.createEmbeddedDocuments("Item", [{ name: CONFIG.Item.documentClass.defaultName({ type }), type }])
}
static #onCreateEquipment(event, target) {
const type = "equipment"
this.document.createEmbeddedDocuments("Item", [{ name: CONFIG.Item.documentClass.defaultName({ type }), type }])
}
static async #onRollWeapon(event, target) {
const itemId = target.closest("[data-item-id]")?.dataset.itemId
const item = this.document.items.get(itemId)
if (!item) return
await this.document.rollWeapon(item)
}
static async #onRollDamage(event, target) {
const itemId = target.closest("[data-item-id]")?.dataset.itemId
const item = this.document.items.get(itemId)
if (!item) return
await this.document.rollDamage(item)
}
}