Files
fvtt-adventures-with-emmy/module/applications/sheets/character-sheet.mjs
T

191 lines
6.1 KiB
JavaScript

import AwEActorSheet from "./base-actor-sheet.mjs"
import { SYSTEM } from "../../config/system.mjs"
export default class AwECharacterSheet extends AwEActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: {
width: 960,
height: 780
},
window: {
contentClasses: ["character-content"]
},
actions: {
createAbility: AwECharacterSheet.#onCreateAbility,
createWeapon: AwECharacterSheet.#onCreateWeapon,
createKit: AwECharacterSheet.#onCreateKit,
createEquipment: AwECharacterSheet.#onCreateEquipment,
flowPointsPlus: AwECharacterSheet.#onFlowPointsPlus,
flowPointsMinus: AwECharacterSheet.#onFlowPointsMinus
}
}
/** @override */
static PARTS = {
header: {
template: "systems/fvtt-adventures-with-emmy/templates/character-header.hbs"
},
tabs: {
template: "templates/generic/tab-navigation.hbs"
},
main: {
template: "systems/fvtt-adventures-with-emmy/templates/character-main.hbs"
},
biography: {
template: "systems/fvtt-adventures-with-emmy/templates/character-biography.hbs"
},
equipment: {
template: "systems/fvtt-adventures-with-emmy/templates/character-equipment.hbs"
}
}
/** @override */
tabGroups = {
sheet: "main"
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>} The tab objects.
*/
#getTabs() {
const tabs = {
main: { id: "main", group: "sheet", icon: "fa-solid fa-user", label: "AWEMMY.Sheet.Tab.Main" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "AWEMMY.Sheet.Tab.Biography" },
equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-backpack", label: "AWEMMY.Sheet.Tab.Equipment" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
context.tab = context.tabs.main
context.abilities = doc.itemTypes.ability.map(item => ({
...item,
costLabel: game.i18n.localize(SYSTEM.ABILITY_COST[item.system.cost]?.label ?? item.system.cost)
}))
break
case "biography":
context.tab = context.tabs.biography
context.fields = doc.itemTypes.field
context.archetypes = doc.itemTypes.archetype
context.backgrounds = doc.itemTypes.background
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
doc.system.description, { async: true }
)
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
doc.system.notes, { async: true }
)
break
case "equipment":
context.tab = context.tabs.equipment
context.kits = doc.itemTypes.kit
context.weapons = doc.itemTypes.weapon
context.equipments = doc.itemTypes.equipment
break
}
return context
}
/** @override */
async _onDrop(event) {
if (!this.isEditable) return
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
if (data.type === "Item") {
const item = await fromUuid(data.uuid)
return this._onDropItem(item)
}
}
/** @override */
async _onDropItem(item) {
if (!item) return
// field/background: max 1 (replace existing); archetype: multiple allowed
if (item.type === "field" || item.type === "background") {
const existing = this.document.itemTypes[item.type]
if (existing.length > 0) await existing[0].delete()
return this.document.createEmbeddedDocuments("Item", [item.toObject()])
}
if (item.type === "archetype") {
return this.document.createEmbeddedDocuments("Item", [item.toObject()])
}
return super._onDropItem(item)
}
/**
* Create a new ability item.
* @param {Event} event - The triggering event.
* @param {HTMLElement} target - The target element.
*/
static #onCreateAbility(event, target) {
const type = "ability"
this.document.createEmbeddedDocuments("Item", [{ name: CONFIG.Item.documentClass.defaultName({ type }), type }])
}
/**
* Create a new weapon item.
* @param {Event} event - The triggering event.
* @param {HTMLElement} target - The target element.
*/
static #onCreateWeapon(event, target) {
const type = "weapon"
this.document.createEmbeddedDocuments("Item", [{ name: CONFIG.Item.documentClass.defaultName({ type }), type }])
}
/**
* Create a new kit item.
* @param {Event} event - The triggering event.
* @param {HTMLElement} target - The target element.
*/
static #onCreateKit(event, target) {
const type = "kit"
this.document.createEmbeddedDocuments("Item", [{ name: CONFIG.Item.documentClass.defaultName({ type }), type }])
}
/**
* Create a new equipment item.
* @param {Event} event - The triggering event.
* @param {HTMLElement} target - The target element.
*/
static #onCreateEquipment(event, target) {
const type = "equipment"
this.document.createEmbeddedDocuments("Item", [{ name: CONFIG.Item.documentClass.defaultName({ type }), type }])
}
/**
* Increase flow points by 1.
* @param {Event} event - The triggering event.
* @param {HTMLElement} target - The target element.
*/
static #onFlowPointsPlus(event, target) {
const current = this.actor.system.flowPoints.value
this.actor.update({ "system.flowPoints.value": current + 1 })
}
/**
* Decrease flow points by 1.
* @param {Event} event - The triggering event.
* @param {HTMLElement} target - The target element.
*/
static #onFlowPointsMinus(event, target) {
const current = this.actor.system.flowPoints.value
this.actor.update({ "system.flowPoints.value": Math.max(0, current - 1) })
}
}