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fvtt-adventures-with-emmy/lang/en.json
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{
"TYPES.Item.specialization": "Specialization",
"TYPES.Item.ability": "Ability",
"TYPES.Item.field": "Field",
"TYPES.Item.archetype": "Archetype",
"TYPES.Item.background": "Background",
"TYPES.Item.kit": "Kit",
"TYPES.Item.weapon": "Weapon",
"TYPES.Item.equipment": "Equipment",
"TYPES.Actor.character": "Hero",
"TYPES.Actor.creature": "Creature",
"AWEMMY.Actor.Character": "Hero",
"AWEMMY.Actor.Creature": "Creature",
"AWEMMY.Attribute.Agility": "Agility",
"AWEMMY.Attribute.Fitness": "Fitness",
"AWEMMY.Attribute.Awareness": "Awareness",
"AWEMMY.Attribute.Influence": "Influence",
"AWEMMY.Attribute.AGI": "AGI",
"AWEMMY.Attribute.FIT": "FIT",
"AWEMMY.Attribute.AWA": "AWA",
"AWEMMY.Attribute.INF": "INF",
"AWEMMY.Condition.Edge": "Edge",
"AWEMMY.Condition.Hampered": "Hampered",
"AWEMMY.Condition.Inhibited": "Inhibited",
"AWEMMY.Condition.Jumbled": "Jumbled",
"AWEMMY.Condition.Mishap": "Mishap",
"AWEMMY.Condition.Prone": "Prone",
"AWEMMY.Condition.Quickened": "Quickened",
"AWEMMY.Condition.Slowed": "Slowed",
"AWEMMY.Condition.Vulnerable": "Vulnerable",
"AWEMMY.Condition.Panel": "Conditions",
"AWEMMY.Roll.ConditionBonus": "Condition",
"AWEMMY.Kit.Use": "Use Kit",
"AWEMMY.Kit.Used": "{name} used (charges: {value}/{max})",
"AWEMMY.Kit.Depleted": "{name} has no charges remaining!",
"AWEMMY.Ability.Cost.Free": "Free",
"AWEMMY.Ability.TypeLabel": "Type",
"AWEMMY.Ability.Type.Field": "Field",
"AWEMMY.Ability.Type.Archetype": "Archetype",
"AWEMMY.Ability.Type.General": "General",
"AWEMMY.Ability.Type.Beginner": "Beginner",
"AWEMMY.Archetype.PrerequisiteLevel": "Prerequisite Level",
"AWEMMY.Item.Ability": "Ability",
"AWEMMY.Item.Field": "Field",
"AWEMMY.Item.Specialization": "Specialization",
"AWEMMY.Item.Archetype": "Archetype",
"AWEMMY.Item.Background": "Background",
"AWEMMY.Item.Kit": "Kit",
"AWEMMY.Item.Weapon": "Weapon",
"AWEMMY.Item.Equipment": "Equipment",
"AWEMMY.Roll.CriticalSuccess": "Critical Success",
"AWEMMY.Roll.Success": "Success",
"AWEMMY.Roll.Failure": "Failure",
"AWEMMY.Roll.CriticalFailure": "Critical Failure",
"AWEMMY.Roll.Check": "Check",
"AWEMMY.Roll.Roll": "Roll",
"AWEMMY.Roll.DialogTitle": "Roll: {name}",
"AWEMMY.Roll.SituationalBonus": "Situational Bonus",
"AWEMMY.Roll.AttributeBonus": "Attribute Bonus",
"AWEMMY.Roll.KnowledgeBonus": "Knowledge Bonus",
"AWEMMY.Roll.Formula": "Formula",
"AWEMMY.Roll.DC": "DC",
"AWEMMY.Roll.Visibility": "Visibility",
"AWEMMY.Roll.Private": "Private Roll",
"AWEMMY.Sheet.Tab.Main": "Main",
"AWEMMY.Sheet.Tab.Biography": "Biography",
"AWEMMY.Sheet.Tab.Equipment": "Equipment",
"AWEMMY.Sheet.Tab.Description": "Description",
"AWEMMY.Sheet.Tab.Eureka": "Eureka",
"AWEMMY.Sheet.EditMode": "Edit",
"AWEMMY.Sheet.PlayMode": "Play",
"AWEMMY.Character.Level": "Level",
"AWEMMY.Character.Stride": "Stride",
"AWEMMY.Character.HP": "HP",
"AWEMMY.Character.HPTemp": "Temp HP",
"AWEMMY.Character.FlowPoints": "Flow Points",
"AWEMMY.Character.FlowPointsTemp": "Temp FP",
"AWEMMY.Character.BoostLevel": "Boost Level",
"AWEMMY.Character.Mod": "MOD",
"AWEMMY.Character.DC": "DC",
"AWEMMY.Character.Bonus": "+/",
"AWEMMY.Character.Field": "Field",
"AWEMMY.Character.Attribute": "Attribute",
"AWEMMY.Character.Attributes": "Attributes",
"AWEMMY.Character.Identity": "Identity",
"AWEMMY.Character.Description": "Description",
"AWEMMY.Character.Notes": "Notes",
"AWEMMY.Character.Pronouns": "Pronouns",
"AWEMMY.Character.Specialization": "Specialization",
"AWEMMY.Character.DropField": "Drag & drop a Field item here",
"AWEMMY.Character.DropSpecialization": "Drag & drop a Specialization item here",
"AWEMMY.Character.DropArchetype": "Drag & drop Archetype items here",
"AWEMMY.Character.DropBackground": "Drag & drop a Background item here",
"AWEMMY.Specialization.FieldName": "Parent Field",
"AWEMMY.Specialization.KeyAttributeOverride": "Key Attribute Override",
"AWEMMY.Specialization.Traits": "Traits",
"AWEMMY.Creature.EurekaRubric": "Eureka Rubric",
"AWEMMY.Creature.Claims": "Claims",
"AWEMMY.Creature.Evidence": "Evidence",
"AWEMMY.Creature.Hints": "Hints",
"AWEMMY.Creature.Threshold1": "Threshold 1",
"AWEMMY.Creature.Threshold2": "Threshold 2",
"AWEMMY.Creature.Threshold3": "Threshold 3",
"AWEMMY.Ability.CostLabel": "Cost",
"AWEMMY.Ability.Frequency": "Frequency",
"AWEMMY.Ability.Requirements": "Requirements",
"AWEMMY.Ability.Trigger": "Trigger",
"AWEMMY.Ability.Traits": "Traits",
"AWEMMY.Ability.AddTrait": "Add trait...",
"AWEMMY.Ability.FlowPointCost": "Flow Point Cost",
"AWEMMY.Ability.Use": "Use Ability",
"AWEMMY.Ability.AlreadyUsed": "{name} has already been used today!",
"AWEMMY.Ability.NotEnoughFP": "{name} requires {cost} Flow Point(s), but you only have {current}!",
"AWEMMY.Ability.DailyReset": "Daily Preparations",
"AWEMMY.Ability.DailyResetHint": "Reset all once-per-day abilities (daily preparations)",
"AWEMMY.Ability.DailyResetDone": "Daily preparations complete — abilities reset.",
"AWEMMY.Weapon.Range": "Range",
"AWEMMY.Weapon.Damage": "Damage",
"AWEMMY.Weapon.DamageType": "Damage Type",
"AWEMMY.Weapon.AttackAttribute": "Attack Attribute",
"AWEMMY.Weapon.AttackRoll": "Attack Roll",
"AWEMMY.Weapon.DamageRoll": "Damage Roll",
"AWEMMY.Weapon.NoDamageFormula": "This weapon has no damage formula.",
"AWEMMY.Weapon.Hit": "Hit",
"AWEMMY.Weapon.CriticalHit": "Critical Hit!",
"AWEMMY.Field.KeyAttribute": "Key Attribute",
"AWEMMY.Field.KeyAttribute2": "Secondary Key Attribute",
"AWEMMY.Field.Specializations": "Specializations",
"AWEMMY.Field.AddSpecialization": "Add specialization...",
"AWEMMY.Field.KnowledgeBonus": "Knowledge Bonus",
"AWEMMY.Background.Bonus": "Background Bonus",
"AWEMMY.Kit.Field": "Field",
"AWEMMY.Kit.Charges": "Charges",
"AWEMMY.Equipment.Quantity": "Quantity",
"AWEMMY.Equipment.Weight": "Weight",
"AWEMMY.Sheet.EditItem": "Edit",
"AWEMMY.Sheet.DeleteItem": "Delete",
"AWEMMY.Character.ItemReplaced": "Replaced existing item: {name}",
"AWEMMY.Rest.LongRest": "Rest & Daily Preparations",
"AWEMMY.Rest.LongRestConfirm": "{name} takes an 8-hour rest and performs daily preparations.",
"AWEMMY.Rest.Rest": "Rest",
"AWEMMY.Rest.Cancel": "Cancel",
"AWEMMY.Rest.LongRestTitle": "{name} rests for 8 hours",
"AWEMMY.Rest.HPRestored": "Recovered {amount} HP (now {max}/{max})",
"AWEMMY.Rest.AbilitiesReset": "{count} daily ability(ies) reset",
"AWEMMY.Rest.KitsReplenished": "{count} kit(s) replenished",
"AWEMMY.Rest.AlreadyRested": "Already at full health — no recovery needed.",
"AWEMMY.TAH.Stats": "Stats",
"AWEMMY.TAH.Combat": "Combat",
"AWEMMY.TAH.Items": "Items",
"AWEMMY.TAH.Utility": "Utility",
"AWEMMY.TAH.Weapons": "Weapons",
"AWEMMY.TAH.Abilities": "Abilities",
"AWEMMY.TAH.Kits": "Kits",
"AWEMMY.TAH.HP": "HP",
"AWEMMY.TAH.Flow": "Flow Points",
"AWEMMY.TAH.LongRest": "Long Rest",
"AWEMMY.TAH.EndTurn": "End Turn"
}