ENhance actor sheet with roll messages

This commit is contained in:
2026-03-07 16:09:00 +01:00
parent 8dec307ced
commit 63da2ef664
32 changed files with 888 additions and 22 deletions
+39
View File
@@ -4,6 +4,8 @@ globalThis.SYSTEM = SYSTEM
import * as models from "./module/models/_module.mjs" import * as models from "./module/models/_module.mjs"
import * as documents from "./module/documents/_module.mjs" import * as documents from "./module/documents/_module.mjs"
import * as applications from "./module/applications/_module.mjs" import * as applications from "./module/applications/_module.mjs"
import { SystemManager } from "./module/applications/hud/system-manager.js"
import { MODULE, REQUIRED_CORE_MODULE_VERSION } from "./module/applications/hud/constants.js"
Hooks.once("init", function () { Hooks.once("init", function () {
console.info("Adventures with Emmy | Initializing System") console.info("Adventures with Emmy | Initializing System")
@@ -72,6 +74,13 @@ Hooks.once("init", function () {
CONFIG.Dice.rolls.push(documents.AwERoll) CONFIG.Dice.rolls.push(documents.AwERoll)
CONFIG.Combatant.documentClass = documents.AwECombatant CONFIG.Combatant.documentClass = documents.AwECombatant
// Register conditions as status effects (token HUD overlays)
CONFIG.statusEffects = Object.values(SYSTEM.CONDITIONS).map(c => ({
id: c.id,
name: c.label,
img: `systems/fvtt-adventures-with-emmy/assets/conditions/${c.id}.svg`
}))
// Handlebars helpers // Handlebars helpers
Handlebars.registerHelper("abs", (value) => Math.abs(value ?? 0)) Handlebars.registerHelper("abs", (value) => Math.abs(value ?? 0))
}) })
@@ -79,3 +88,33 @@ Hooks.once("init", function () {
Hooks.once("ready", function () { Hooks.once("ready", function () {
console.info("Adventures with Emmy | System Ready") console.info("Adventures with Emmy | System Ready")
}) })
// Token Action HUD Core integration (only fires if the module is active)
Hooks.on('tokenActionHudCoreApiReady', async () => {
const module = {
api: {
requiredCoreModuleVersion: REQUIRED_CORE_MODULE_VERSION,
SystemManager
}
}
Hooks.call('tokenActionHudSystemReady', module)
})
// Chat message: "Roll Damage" button on weapon attack messages
Hooks.on('renderChatMessageHTML', (message, html) => {
const btn = html.querySelector('.roll-damage-btn')
if (!btn) return
btn.addEventListener('click', async () => {
const actorId = btn.dataset.actorId
const actor = game.actors.get(actorId)
if (!actor) return ui.notifications.warn('Actor not found')
await actor.rollDamage({
name: btn.dataset.itemName,
img: btn.dataset.itemImg,
system: {
damageFormula: btn.dataset.damageFormula,
damageType: btn.dataset.damageType
}
})
})
})
+4
View File
@@ -0,0 +1,4 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 64 64">
<circle cx="32" cy="32" r="30" fill="#2255aa"/>
<text x="32" y="42" text-anchor="middle" font-size="30" fill="white" font-family="sans-serif" font-weight="bold">E</text>
</svg>

After

Width:  |  Height:  |  Size: 242 B

+4
View File
@@ -0,0 +1,4 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 64 64">
<circle cx="32" cy="32" r="30" fill="#886644"/>
<text x="32" y="42" text-anchor="middle" font-size="30" fill="white" font-family="sans-serif" font-weight="bold">H</text>
</svg>

After

Width:  |  Height:  |  Size: 242 B

+4
View File
@@ -0,0 +1,4 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 64 64">
<circle cx="32" cy="32" r="30" fill="#ff8800"/>
<text x="32" y="42" text-anchor="middle" font-size="30" fill="white" font-family="sans-serif" font-weight="bold">I</text>
</svg>

After

Width:  |  Height:  |  Size: 242 B

+4
View File
@@ -0,0 +1,4 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 64 64">
<circle cx="32" cy="32" r="30" fill="#7744aa"/>
<text x="32" y="42" text-anchor="middle" font-size="30" fill="white" font-family="sans-serif" font-weight="bold">J</text>
</svg>

After

Width:  |  Height:  |  Size: 242 B

+4
View File
@@ -0,0 +1,4 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 64 64">
<circle cx="32" cy="32" r="30" fill="#aa0000"/>
<text x="32" y="42" text-anchor="middle" font-size="30" fill="white" font-family="sans-serif" font-weight="bold">!</text>
</svg>

After

Width:  |  Height:  |  Size: 242 B

+4
View File
@@ -0,0 +1,4 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 64 64">
<circle cx="32" cy="32" r="30" fill="#665533"/>
<text x="32" y="42" text-anchor="middle" font-size="30" fill="white" font-family="sans-serif" font-weight="bold">P</text>
</svg>

After

Width:  |  Height:  |  Size: 242 B

+4
View File
@@ -0,0 +1,4 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 64 64">
<circle cx="32" cy="32" r="30" fill="#22aa22"/>
<text x="32" y="42" text-anchor="middle" font-size="30" fill="white" font-family="sans-serif" font-weight="bold">Q</text>
</svg>

After

Width:  |  Height:  |  Size: 242 B

+4
View File
@@ -0,0 +1,4 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 64 64">
<circle cx="32" cy="32" r="30" fill="#5566bb"/>
<text x="32" y="42" text-anchor="middle" font-size="30" fill="white" font-family="sans-serif" font-weight="bold">S</text>
</svg>

After

Width:  |  Height:  |  Size: 242 B

+4
View File
@@ -0,0 +1,4 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 64 64">
<circle cx="32" cy="32" r="30" fill="#cc2222"/>
<text x="32" y="42" text-anchor="middle" font-size="30" fill="white" font-family="sans-serif" font-weight="bold">V</text>
</svg>

After

Width:  |  Height:  |  Size: 242 B

+40 -1
View File
@@ -28,6 +28,11 @@
"AWEMMY.Condition.Quickened": "Quickened", "AWEMMY.Condition.Quickened": "Quickened",
"AWEMMY.Condition.Slowed": "Slowed", "AWEMMY.Condition.Slowed": "Slowed",
"AWEMMY.Condition.Vulnerable": "Vulnerable", "AWEMMY.Condition.Vulnerable": "Vulnerable",
"AWEMMY.Condition.Panel": "Conditions",
"AWEMMY.Roll.ConditionBonus": "Condition",
"AWEMMY.Kit.Use": "Use Kit",
"AWEMMY.Kit.Used": "{name} used (charges: {value}/{max})",
"AWEMMY.Kit.Depleted": "{name} has no charges remaining!",
"AWEMMY.Ability.Cost.Free": "Free", "AWEMMY.Ability.Cost.Free": "Free",
"AWEMMY.Ability.TypeLabel": "Type", "AWEMMY.Ability.TypeLabel": "Type",
"AWEMMY.Ability.Type.Field": "Field", "AWEMMY.Ability.Type.Field": "Field",
@@ -95,17 +100,27 @@
"AWEMMY.Creature.Hints": "Hints", "AWEMMY.Creature.Hints": "Hints",
"AWEMMY.Creature.Threshold1": "Threshold 1", "AWEMMY.Creature.Threshold1": "Threshold 1",
"AWEMMY.Creature.Threshold2": "Threshold 2", "AWEMMY.Creature.Threshold2": "Threshold 2",
"AWEMMY.Creature.Threshold3": "Threshold 3",
"AWEMMY.Ability.CostLabel": "Cost", "AWEMMY.Ability.CostLabel": "Cost",
"AWEMMY.Ability.Frequency": "Frequency", "AWEMMY.Ability.Frequency": "Frequency",
"AWEMMY.Ability.Requirements": "Requirements", "AWEMMY.Ability.Requirements": "Requirements",
"AWEMMY.Ability.Trigger": "Trigger", "AWEMMY.Ability.Trigger": "Trigger",
"AWEMMY.Ability.Traits": "Traits", "AWEMMY.Ability.Traits": "Traits",
"AWEMMY.Ability.AddTrait": "Add trait...", "AWEMMY.Ability.AddTrait": "Add trait...",
"AWEMMY.Ability.FlowPointCost": "Flow Point Cost",
"AWEMMY.Ability.Use": "Use Ability",
"AWEMMY.Ability.AlreadyUsed": "{name} has already been used today!",
"AWEMMY.Ability.NotEnoughFP": "{name} requires {cost} Flow Point(s), but you only have {current}!",
"AWEMMY.Ability.DailyReset": "Daily Preparations",
"AWEMMY.Ability.DailyResetHint": "Reset all once-per-day abilities (daily preparations)",
"AWEMMY.Ability.DailyResetDone": "Daily preparations complete — abilities reset.",
"AWEMMY.Weapon.Range": "Range", "AWEMMY.Weapon.Range": "Range",
"AWEMMY.Weapon.Damage": "Damage", "AWEMMY.Weapon.Damage": "Damage",
"AWEMMY.Weapon.DamageType": "Damage Type", "AWEMMY.Weapon.DamageType": "Damage Type",
"AWEMMY.Weapon.AttackAttribute": "Attack Attribute", "AWEMMY.Weapon.AttackAttribute": "Attack Attribute",
"AWEMMY.Weapon.AttackRoll": "Attack Roll", "AWEMMY.Weapon.AttackRoll": "Attack Roll",
"AWEMMY.Weapon.DamageRoll": "Damage Roll",
"AWEMMY.Weapon.NoDamageFormula": "This weapon has no damage formula.",
"AWEMMY.Weapon.Hit": "Hit", "AWEMMY.Weapon.Hit": "Hit",
"AWEMMY.Weapon.CriticalHit": "Critical Hit!", "AWEMMY.Weapon.CriticalHit": "Critical Hit!",
"AWEMMY.Field.KeyAttribute": "Key Attribute", "AWEMMY.Field.KeyAttribute": "Key Attribute",
@@ -117,5 +132,29 @@
"AWEMMY.Kit.Field": "Field", "AWEMMY.Kit.Field": "Field",
"AWEMMY.Kit.Charges": "Charges", "AWEMMY.Kit.Charges": "Charges",
"AWEMMY.Equipment.Quantity": "Quantity", "AWEMMY.Equipment.Quantity": "Quantity",
"AWEMMY.Equipment.Weight": "Weight" "AWEMMY.Equipment.Weight": "Weight",
"AWEMMY.Sheet.EditItem": "Edit",
"AWEMMY.Sheet.DeleteItem": "Delete",
"AWEMMY.Character.ItemReplaced": "Replaced existing item: {name}",
"AWEMMY.Rest.LongRest": "Rest & Daily Preparations",
"AWEMMY.Rest.LongRestConfirm": "{name} takes an 8-hour rest and performs daily preparations.",
"AWEMMY.Rest.Rest": "Rest",
"AWEMMY.Rest.Cancel": "Cancel",
"AWEMMY.Rest.LongRestTitle": "{name} rests for 8 hours",
"AWEMMY.Rest.HPRestored": "Recovered {amount} HP (now {max}/{max})",
"AWEMMY.Rest.AbilitiesReset": "{count} daily ability(ies) reset",
"AWEMMY.Rest.KitsReplenished": "{count} kit(s) replenished",
"AWEMMY.Rest.AlreadyRested": "Already at full health — no recovery needed.",
"AWEMMY.TAH.Stats": "Stats",
"AWEMMY.TAH.Combat": "Combat",
"AWEMMY.TAH.Items": "Items",
"AWEMMY.TAH.Utility": "Utility",
"AWEMMY.TAH.Weapons": "Weapons",
"AWEMMY.TAH.Abilities": "Abilities",
"AWEMMY.TAH.Kits": "Kits",
"AWEMMY.TAH.HP": "HP",
"AWEMMY.TAH.Flow": "Flow Points",
"AWEMMY.TAH.LongRest": "Long Rest",
"AWEMMY.TAH.EndTurn": "End Turn"
} }
+199
View File
@@ -0,0 +1,199 @@
import { SYSTEM } from '../../config/system.mjs'
export let ActionHandler = null
Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
ActionHandler = class ActionHandler extends coreModule.api.ActionHandler {
/** @override */
async buildSystemActions(groupIds) {
this.actors = (!this.actor) ? this._getActors() : [this.actor]
this.actorType = this.actor?.type
if (this.actorType === 'character') {
await this.#buildCharacterActions()
} else if (this.actorType === 'creature') {
await this.#buildCreatureActions()
}
}
async #buildCharacterActions() {
await this.#buildAttributes()
await this.#buildHP()
await this.#buildFlow()
await this.#buildWeapons()
await this.#buildConditions()
await this.#buildAbilities()
await this.#buildKits()
await this.#buildUtility()
}
async #buildCreatureActions() {
await this.#buildAttributes()
await this.#buildHP()
}
async #buildAttributes() {
const actions = []
const attrKeys = ['agility', 'fitness', 'awareness', 'influence']
const labelKeys = {
agility: 'AWEMMY.Attribute.Agility',
fitness: 'AWEMMY.Attribute.Fitness',
awareness: 'AWEMMY.Attribute.Awareness',
influence: 'AWEMMY.Attribute.Influence'
}
for (const key of attrKeys) {
const attr = this.actor.system.attributes?.[key]
if (!attr) continue
const mod = attr.mod ?? 0
const modText = mod >= 0 ? `+${mod}` : `${mod}`
actions.push({
name: coreModule.api.Utils.i18n(labelKeys[key]),
id: key,
info1: { text: modText },
encodedValue: ['attribute', key].join(this.delimiter)
})
}
await this.addActions(actions, { id: 'attributes', type: 'system' })
}
async #buildHP() {
const hp = this.actor.system.hp
if (!hp) return
const tooltip = { content: `${hp.value} / ${hp.max}`, direction: 'LEFT' }
const actions = [
{
name: `${hp.value} / ${hp.max}`,
id: 'hp_display',
tooltip,
encodedValue: ['hp', 'display'].join(this.delimiter)
},
{
name: '+',
id: 'hp_add',
tooltip,
encodedValue: ['hp', 'add'].join(this.delimiter)
},
{
name: '',
id: 'hp_sub',
tooltip,
encodedValue: ['hp', 'sub'].join(this.delimiter)
}
]
await this.addActions(actions, { id: 'hp', type: 'system' })
}
async #buildFlow() {
const fp = this.actor.system.flowPoints
if (fp === undefined) return
const tooltip = { content: `FP: ${fp.value}`, direction: 'LEFT' }
const actions = [
{
name: `${fp.value} FP`,
id: 'flow_display',
tooltip,
encodedValue: ['flow', 'display'].join(this.delimiter)
},
{
name: '+',
id: 'flow_add',
tooltip,
encodedValue: ['flow', 'add'].join(this.delimiter)
},
{
name: '',
id: 'flow_sub',
tooltip,
encodedValue: ['flow', 'sub'].join(this.delimiter)
}
]
await this.addActions(actions, { id: 'flow', type: 'system' })
}
async #buildWeapons() {
const weapons = this.actor.itemTypes?.weapon ?? []
for (const weapon of weapons) {
const attrId = weapon.system.attackAttribute
const attr = this.actor.system.attributes?.[attrId]
const mod = attr?.mod ?? 0
const modText = mod >= 0 ? `+${mod}` : `${mod}`
const groupData = { id: `weapon_${weapon.id}`, name: weapon.name, type: 'system' }
this.addGroup(groupData, { id: 'weapons', type: 'system' }, true)
const actions = [{
name: weapon.name,
id: `weapon_${weapon.id}`,
info1: { text: modText },
encodedValue: ['weapon', weapon.id].join(this.delimiter)
}]
await this.addActions(actions, { id: `weapon_${weapon.id}`, type: 'system' })
}
}
async #buildConditions() {
const actions = []
for (const [key, cond] of Object.entries(SYSTEM.CONDITIONS)) {
const isActive = this.actor.statuses?.has(key) ?? false
actions.push({
name: coreModule.api.Utils.i18n(cond.label),
id: key,
info1: { text: isActive ? '✓' : '' },
encodedValue: ['condition', key].join(this.delimiter)
})
}
await this.addActions(actions, { id: 'conditions', type: 'system' })
}
async #buildAbilities() {
const abilities = this.actor.itemTypes?.ability ?? []
const actions = []
for (const ability of abilities) {
const sys = ability.system
const costLabel = game.i18n.localize(SYSTEM.ABILITY_COST[sys.cost]?.label ?? sys.cost)
const isUsed = sys.usedToday
actions.push({
name: ability.name,
id: ability.id,
info1: { text: isUsed ? `${costLabel}` : costLabel },
encodedValue: ['ability', ability.id].join(this.delimiter)
})
}
await this.addActions(actions, { id: 'abilities', type: 'system' })
}
async #buildKits() {
const kits = this.actor.itemTypes?.kit ?? []
const actions = []
for (const kit of kits) {
const charges = kit.system.charges
const chargesText = `${charges.value}/${charges.max}`
actions.push({
name: kit.name,
id: kit.id,
info1: { text: chargesText },
encodedValue: ['kit', kit.id].join(this.delimiter)
})
}
await this.addActions(actions, { id: 'kits', type: 'system' })
}
async #buildUtility() {
const actions = []
actions.push({
name: coreModule.api.Utils.i18n('AWEMMY.TAH.LongRest'),
id: 'longRest',
encodedValue: ['utility', 'longRest'].join(this.delimiter)
})
if (game.combat?.current?.tokenId === this.token?.id) {
actions.push({
name: coreModule.api.Utils.i18n('AWEMMY.TAH.EndTurn'),
id: 'endTurn',
encodedValue: ['utility', 'endTurn'].join(this.delimiter)
})
}
await this.addActions(actions, { id: 'utility', type: 'system' })
}
}
})
+14
View File
@@ -0,0 +1,14 @@
export const MODULE = { ID: 'token-action-hud-adventures-with-emmy' }
export const CORE_MODULE = { ID: 'token-action-hud-core' }
export const REQUIRED_CORE_MODULE_VERSION = '2.0'
export const GROUP = {
attributes: { id: 'attributes', name: 'AWEMMY.Character.Attributes', type: 'system' },
hp: { id: 'hp', name: 'AWEMMY.TAH.HP', type: 'system' },
flow: { id: 'flow', name: 'AWEMMY.TAH.Flow', type: 'system' },
weapons: { id: 'weapons', name: 'AWEMMY.TAH.Weapons', type: 'system' },
conditions: { id: 'conditions', name: 'AWEMMY.Condition.Panel', type: 'system' },
abilities: { id: 'abilities', name: 'AWEMMY.TAH.Abilities', type: 'system' },
kits: { id: 'kits', name: 'AWEMMY.TAH.Kits', type: 'system' },
utility: { id: 'utility', name: 'AWEMMY.TAH.Utility', type: 'system' }
}
+54
View File
@@ -0,0 +1,54 @@
import { GROUP } from './constants.js'
export let DEFAULTS = null
Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
const groups = foundry.utils.deepClone(GROUP)
Object.values(groups).forEach(group => {
group.name = coreModule.api.Utils.i18n(group.name)
group.listName = `Group: ${coreModule.api.Utils.i18n(group.listName ?? group.name)}`
})
const groupsArray = Object.values(groups)
DEFAULTS = {
layout: [
{
nestId: 'stats',
id: 'stats',
name: game.i18n.localize('AWEMMY.TAH.Stats'),
groups: [
{ ...groups.attributes, nestId: 'stats_attributes' },
{ ...groups.hp, nestId: 'stats_hp' },
{ ...groups.flow, nestId: 'stats_flow' }
]
},
{
nestId: 'combat',
id: 'combat',
name: game.i18n.localize('AWEMMY.TAH.Combat'),
groups: [
{ ...groups.weapons, nestId: 'combat_weapons' },
{ ...groups.conditions, nestId: 'combat_conditions' }
]
},
{
nestId: 'items',
id: 'items',
name: game.i18n.localize('AWEMMY.TAH.Items'),
groups: [
{ ...groups.abilities, nestId: 'items_abilities' },
{ ...groups.kits, nestId: 'items_kits' }
]
},
{
nestId: 'utility',
id: 'utility',
name: game.i18n.localize('AWEMMY.TAH.Utility'),
groups: [
{ ...groups.utility, nestId: 'utility_utility' }
]
}
],
groups: groupsArray
}
})
+92
View File
@@ -0,0 +1,92 @@
export let RollHandler = null
Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
RollHandler = class RollHandler extends coreModule.api.RollHandler {
/** @override */
async handleActionClick(event, encodedValue) {
const [actionTypeId, actionId] = encodedValue.split(this.delimiter ?? '|')
if (this.actor) {
await this.#handleAction(event, this.actor, this.token, actionTypeId, actionId)
return
}
const knownTypes = ['character', 'creature']
for (const token of canvas.tokens.controlled.filter(t => knownTypes.includes(t.actor?.type))) {
await this.#handleAction(event, token.actor, token, actionTypeId, actionId)
}
}
/** @override */
async handleActionHover(event, encodedValue) {}
/** @override */
async handleGroupClick(event, group) {}
async #handleAction(event, actor, token, actionTypeId, actionId) {
switch (actionTypeId) {
case 'attribute':
await actor.rollAttribute(actionId)
break
case 'hp':
await this.#handleHP(actor, actionId)
break
case 'flow':
await this.#handleFlow(actor, actionId)
break
case 'weapon':
await this.#handleWeapon(actor, actionId)
break
case 'condition':
await actor.toggleStatusEffect(actionId)
break
case 'ability':
await actor.useAbility(actionId)
break
case 'kit':
await actor.useKit(actionId)
break
case 'utility':
await this.#handleUtility(actor, token, actionId)
break
}
}
async #handleHP(actor, actionId) {
if (actionId === 'display') return
const hp = actor.system.hp
if (!hp) return
const newValue = actionId === 'add' ? hp.value + 1 : hp.value - 1
if (newValue < 0 || newValue > hp.max) return
await actor.update({ 'system.hp.value': newValue })
}
async #handleFlow(actor, actionId) {
if (actionId === 'display') return
const fp = actor.system.flowPoints
if (fp === undefined) return
const newValue = actionId === 'add' ? fp.value + 1 : Math.max(0, fp.value - 1)
await actor.update({ 'system.flowPoints.value': newValue })
}
async #handleWeapon(actor, actionId) {
const weapon = actor.items.get(actionId)
if (!weapon) return
await actor.rollWeapon(weapon)
}
async #handleUtility(actor, token, actionId) {
switch (actionId) {
case 'longRest':
await actor.longRest()
break
case 'endTurn':
if (game.combat?.current?.tokenId === token?.id) {
await game.combat.nextTurn()
}
break
}
}
}
})
+8
View File
@@ -0,0 +1,8 @@
/**
* Register module settings.
* Called by Token Action HUD Core to register Token Action HUD system module settings.
* @param {function} coreUpdate Token Action HUD Core update function
*/
export function register(coreUpdate) {
// No system-specific settings for now
}
+46
View File
@@ -0,0 +1,46 @@
import { ActionHandler } from './action-handler.js'
import { RollHandler as Core } from './roll-handler.js'
import { MODULE } from './constants.js'
import { DEFAULTS } from './defaults.js'
import * as systemSettings from './settings.js'
export let SystemManager = null
Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
SystemManager = class SystemManager extends coreModule.api.SystemManager {
/** @override */
getActionHandler() {
return new ActionHandler()
}
/** @override */
getAvailableRollHandlers() {
return { core: 'Adventures with Emmy' }
}
/** @override */
getRollHandler(rollHandlerId) {
switch (rollHandlerId) {
case 'core':
default:
return new Core()
}
}
/** @override */
async registerDefaults() {
return DEFAULTS
}
/** @override */
registerSettings(coreUpdate) {
systemSettings.register(coreUpdate)
}
/** @override */
registerStyles() {
return {}
}
}
})
@@ -86,6 +86,8 @@ export default class AwEActorSheet extends HandlebarsApplicationMixin(foundry.ap
*/ */
async _onRoll(event) { async _onRoll(event) {
if (this.isEditMode) return if (this.isEditMode) return
// Skip if the element has a registered data-action (handled by the action system)
if (event.currentTarget.dataset.action) return
const attributeId = event.currentTarget.dataset.attributeId const attributeId = event.currentTarget.dataset.attributeId
if (!attributeId) return if (!attributeId) return
await this.document.rollAttribute(attributeId) await this.document.rollAttribute(attributeId)
@@ -233,6 +235,7 @@ export default class AwEActorSheet extends HandlebarsApplicationMixin(foundry.ap
static async #onItemDelete(event, target) { static async #onItemDelete(event, target) {
const itemUuid = target.getAttribute("data-item-uuid") const itemUuid = target.getAttribute("data-item-uuid")
const item = await fromUuid(itemUuid) const item = await fromUuid(itemUuid)
if (!item) return
await item.deleteDialog() await item.deleteDialog()
} }
+63 -3
View File
@@ -20,7 +20,13 @@ export default class AwECharacterSheet extends AwEActorSheet {
flowPointsPlus: AwECharacterSheet.#onFlowPointsPlus, flowPointsPlus: AwECharacterSheet.#onFlowPointsPlus,
flowPointsMinus: AwECharacterSheet.#onFlowPointsMinus, flowPointsMinus: AwECharacterSheet.#onFlowPointsMinus,
rollField: AwECharacterSheet.#onRollField, rollField: AwECharacterSheet.#onRollField,
rollWeapon: AwECharacterSheet.#onRollWeapon rollWeapon: AwECharacterSheet.#onRollWeapon,
rollDamage: AwECharacterSheet.#onRollDamage,
toggleCondition: AwECharacterSheet.#onToggleCondition,
useKit: AwECharacterSheet.#onUseKit,
useAbility: AwECharacterSheet.#onUseAbility,
dailyReset: AwECharacterSheet.#onDailyReset,
longRest: AwECharacterSheet.#onLongRest
} }
} }
@@ -84,7 +90,15 @@ export default class AwECharacterSheet extends AwEActorSheet {
name: item.name, name: item.name,
img: item.img, img: item.img,
system: item.system, system: item.system,
costLabel: game.i18n.localize(SYSTEM.ABILITY_COST[item.system.cost]?.label ?? item.system.cost) costLabel: game.i18n.localize(SYSTEM.ABILITY_COST[item.system.cost]?.label ?? item.system.cost),
usedToday: item.system.usedToday
}))
context.hasUsedAbilities = context.abilities.some(a => a.usedToday)
context.conditions = Object.values(SYSTEM.CONDITIONS).map(c => ({
...c,
label: game.i18n.localize(c.label),
img: `systems/fvtt-adventures-with-emmy/assets/conditions/${c.id}.svg`,
active: doc.statuses.has(c.id)
})) }))
break break
case "biography": case "biography":
@@ -147,7 +161,10 @@ export default class AwECharacterSheet extends AwEActorSheet {
// field/background/specialization: max 1 (replace existing); archetype: multiple allowed // field/background/specialization: max 1 (replace existing); archetype: multiple allowed
if (item.type === "field" || item.type === "background" || item.type === "specialization") { if (item.type === "field" || item.type === "background" || item.type === "specialization") {
const existing = this.document.itemTypes[item.type] const existing = this.document.itemTypes[item.type]
if (existing.length > 0) await existing[0].delete() if (existing.length > 0) {
ui.notifications.info(game.i18n.format("AWEMMY.Character.ItemReplaced", { name: existing[0].name }))
await existing[0].delete()
}
return this.document.createEmbeddedDocuments("Item", [item.toObject()]) return this.document.createEmbeddedDocuments("Item", [item.toObject()])
} }
if (item.type === "archetype") { if (item.type === "archetype") {
@@ -248,8 +265,51 @@ export default class AwECharacterSheet extends AwEActorSheet {
await this.document.rollWeapon(item) await this.document.rollWeapon(item)
} }
static async #onRollDamage(event, target) {
const itemId = target.closest("[data-item-id]")?.dataset.itemId
const item = this.document.items.get(itemId)
if (!item) return
await this.document.rollDamage(item)
}
/** Slugify a string for loose name matching (lowercase, trim, spaces→dash, strip non-alphanum). */ /** Slugify a string for loose name matching (lowercase, trim, spaces→dash, strip non-alphanum). */
static #slugify(str) { static #slugify(str) {
return (str ?? "").toLowerCase().trim().replace(/\s+/g, "-").replace(/[^a-z0-9-]/g, "") return (str ?? "").toLowerCase().trim().replace(/\s+/g, "-").replace(/[^a-z0-9-]/g, "")
} }
static async #onToggleCondition(event, target) {
const conditionId = target.dataset.conditionId
await this.document.toggleStatusEffect(conditionId)
}
static async #onUseKit(event, target) {
const itemId = target.closest("[data-item-id]")?.dataset.itemId
await this.document.useKit(itemId)
}
static async #onUseAbility(event, target) {
const itemId = target.closest("[data-item-id]")?.dataset.itemId
await this.document.useAbility(itemId)
}
static async #onDailyReset(event, target) {
const actor = this.document
const dailyAbilities = actor.itemTypes.ability.filter(i => i.system.usedToday)
if (!dailyAbilities.length) return
const updates = dailyAbilities.map(i => ({ _id: i.id, "system.usedToday": false }))
await actor.updateEmbeddedDocuments("Item", updates)
ui.notifications.info(game.i18n.localize("AWEMMY.Ability.DailyResetDone"))
}
static async #onLongRest(event, target) {
const actor = this.document
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: { title: game.i18n.localize("AWEMMY.Rest.LongRest") },
content: `<p>${game.i18n.format("AWEMMY.Rest.LongRestConfirm", { name: actor.name })}</p>`,
yes: { label: game.i18n.localize("AWEMMY.Rest.Rest"), icon: "fa-solid fa-moon" },
no: { label: game.i18n.localize("AWEMMY.Rest.Cancel") }
})
if (!confirmed) return
await actor.longRest()
}
} }
@@ -55,7 +55,7 @@ export default class AwECreatureSheet extends AwEActorSheet {
const context = await super._prepareContext() const context = await super._prepareContext()
context.tabs = this.#getTabs() context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML( context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.document.system.description, { async: true } this.document.system.description ?? "", { async: true }
) )
return context return context
} }
+158 -2
View File
@@ -1,4 +1,5 @@
import AwERoll from "./roll.mjs" import AwERoll from "./roll.mjs"
import { SYSTEM } from "../config/system.mjs"
export default class AwEActor extends Actor { export default class AwEActor extends Actor {
/** @override */ /** @override */
@@ -48,11 +49,15 @@ export default class AwEActor extends Actor {
bonus: f.system.knowledgeBonus ?? "" bonus: f.system.knowledgeBonus ?? ""
})).filter(f => f.bonus !== "") ?? [] })).filter(f => f.bonus !== "") ?? []
return AwERoll.prompt({ const { conditionBonus, conditionLabels } = this.#buildConditionOptions()
const roll = await AwERoll.prompt({
attributeKey: attrId, attributeKey: attrId,
modifier: attribute.mod ?? 0, modifier: attribute.mod ?? 0,
attributeBonus: attribute.bonus ?? 0, attributeBonus: attribute.bonus ?? 0,
knowledgeBonuses, knowledgeBonuses,
conditionBonus,
conditionLabels,
actorId: this.id, actorId: this.id,
actorName: this.name, actorName: this.name,
actorImage: this.img, actorImage: this.img,
@@ -62,6 +67,28 @@ export default class AwEActor extends Actor {
damageType: weaponItem.system.damageType, damageType: weaponItem.system.damageType,
...options ...options
}) })
// Remove consumed conditions
if (roll && this.statuses.has("edge")) await this.toggleStatusEffect("edge")
return roll
}
/**
* Roll weapon damage directly (no attack roll).
* @param {Item} weaponItem - The weapon item.
* @returns {Promise<Roll>}
*/
async rollDamage(weaponItem) {
const formula = weaponItem.system.damageFormula
if (!formula) return ui.notifications.warn(game.i18n.localize("AWEMMY.Weapon.NoDamageFormula"))
const roll = new Roll(formula)
await roll.evaluate()
const typeStr = weaponItem.system.damageType ? ` (${weaponItem.system.damageType})` : ""
await roll.toMessage({
speaker: ChatMessage.getSpeaker({ actor: this }),
flavor: `<strong>${weaponItem.name}</strong> — ${game.i18n.localize("AWEMMY.Weapon.DamageRoll")}${typeStr}`
})
return roll
} }
/** /**
@@ -80,15 +107,144 @@ export default class AwEActor extends Actor {
bonus: f.system.knowledgeBonus ?? "" bonus: f.system.knowledgeBonus ?? ""
})).filter(f => f.bonus !== "") ?? [] })).filter(f => f.bonus !== "") ?? []
return AwERoll.prompt({ const { conditionBonus, conditionLabels } = this.#buildConditionOptions()
const roll = await AwERoll.prompt({
attributeKey: attributeId, attributeKey: attributeId,
modifier: attribute.mod ?? 0, modifier: attribute.mod ?? 0,
attributeBonus: attribute.bonus ?? 0, attributeBonus: attribute.bonus ?? 0,
knowledgeBonuses, knowledgeBonuses,
conditionBonus,
conditionLabels,
actorId: this.id, actorId: this.id,
actorName: this.name, actorName: this.name,
actorImage: this.img, actorImage: this.img,
...options ...options
}) })
// Remove consumed conditions
if (roll && this.statuses.has("edge")) await this.toggleStatusEffect("edge")
return roll
}
#buildConditionOptions() {
let conditionBonus = 0
const conditionLabels = []
if (this.statuses.has("edge")) {
conditionBonus += 2
conditionLabels.push({ label: game.i18n.localize("AWEMMY.Condition.Edge"), bonus: 2 })
}
if (this.statuses.has("prone")) {
conditionBonus -= 2
conditionLabels.push({ label: game.i18n.localize("AWEMMY.Condition.Prone"), bonus: -2 })
}
if (this.statuses.has("jumbled")) {
conditionBonus -= 2
conditionLabels.push({ label: game.i18n.localize("AWEMMY.Condition.Jumbled"), bonus: -2 })
}
return { conditionBonus, conditionLabels }
}
/**
* Use a kit item: decrement charges and post a chat message.
* @param {string} kitId - The kit item ID.
*/
async useKit(kitId) {
const item = this.items.get(kitId)
if (!item) return
const charges = item.system.charges
if (charges.value <= 0) {
ui.notifications.warn(game.i18n.format("AWEMMY.Kit.Depleted", { name: item.name }))
return
}
await item.update({ "system.charges.value": charges.value - 1 })
await ChatMessage.create({
speaker: ChatMessage.getSpeaker({ actor: this }),
content: `<p>${game.i18n.format("AWEMMY.Kit.Used", { name: item.name, value: charges.value - 1, max: charges.max })}</p>`
})
}
/**
* Use an ability item: check daily/FP constraints, deduct FP, mark used, post chat card.
* @param {string} abilityId - The ability item ID.
*/
async useAbility(abilityId) {
const item = this.items.get(abilityId)
if (!item) return
const sys = item.system
if (sys.usedToday) {
ui.notifications.warn(game.i18n.format("AWEMMY.Ability.AlreadyUsed", { name: item.name }))
return
}
if (sys.flowPointCost > 0) {
const fp = this.system.flowPoints.value
if (fp < sys.flowPointCost) {
ui.notifications.warn(game.i18n.format("AWEMMY.Ability.NotEnoughFP", { name: item.name, cost: sys.flowPointCost, current: fp }))
return
}
await this.update({ "system.flowPoints.value": fp - sys.flowPointCost })
}
const isDaily = sys.frequency?.toLowerCase().includes("day")
if (isDaily) await item.update({ "system.usedToday": true })
const abilityTypeLabel = game.i18n.localize(SYSTEM.ABILITY_TYPE[sys.abilityType]?.label ?? sys.abilityType)
const costLabel = game.i18n.localize(SYSTEM.ABILITY_COST[sys.cost]?.label ?? sys.cost)
const enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(sys.description ?? "", { async: true, relativeTo: item })
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-adventures-with-emmy/templates/ability-use.hbs",
{
name: item.name,
img: item.img,
costLabel,
abilityTypeLabel,
traits: sys.traits ?? [],
frequency: sys.frequency,
trigger: sys.trigger,
requirements: sys.requirements,
flowPointCost: sys.flowPointCost || 0,
description: enrichedDescription
}
)
await ChatMessage.create({ speaker: ChatMessage.getSpeaker({ actor: this }), content })
}
/**
* Perform a long rest: restore HP, reset daily abilities, refill kits, post chat card.
* No confirmation dialog — caller is responsible for confirming if needed.
*/
async longRest() {
const sys = this.system
const updates = {}
const summary = []
const hpMissing = sys.hp.max - sys.hp.value
if (hpMissing > 0) {
updates["system.hp.value"] = sys.hp.max
summary.push(game.i18n.format("AWEMMY.Rest.HPRestored", { amount: hpMissing, max: sys.hp.max }))
}
if (Object.keys(updates).length > 0) await this.update(updates)
const dailyAbilities = this.itemTypes.ability.filter(i => i.system.usedToday)
if (dailyAbilities.length) {
await this.updateEmbeddedDocuments("Item", dailyAbilities.map(i => ({ _id: i.id, "system.usedToday": false })))
summary.push(game.i18n.format("AWEMMY.Rest.AbilitiesReset", { count: dailyAbilities.length }))
}
const depleted = this.itemTypes.kit.filter(i => i.system.charges.value < i.system.charges.max)
if (depleted.length) {
await this.updateEmbeddedDocuments("Item", depleted.map(i => ({ _id: i.id, "system.charges.value": i.system.charges.max })))
summary.push(game.i18n.format("AWEMMY.Rest.KitsReplenished", { count: depleted.length }))
}
const bulletList = summary.map(s => `<li>${s}</li>`).join("")
const content = `
<div class="awemmy-rest-message">
<h3><i class="fa-solid fa-moon"></i> ${game.i18n.format("AWEMMY.Rest.LongRestTitle", { name: this.name })}</h3>
${summary.length ? `<ul>${bulletList}</ul>` : `<p>${game.i18n.localize("AWEMMY.Rest.AlreadyRested")}</p>`}
</div>`
await ChatMessage.create({ speaker: ChatMessage.getSpeaker({ actor: this }), content })
} }
} }
+14 -4
View File
@@ -23,6 +23,8 @@ export default class AwERoll extends Roll {
get damageType() { return this.options.damageType } get damageType() { return this.options.damageType }
get damageResult() { return this.options.damageResult } get damageResult() { return this.options.damageResult }
get damageCritical() { return this.options.damageCritical ?? false } get damageCritical() { return this.options.damageCritical ?? false }
get conditionBonus() { return this.options.conditionBonus ?? 0 }
get conditionLabels() { return this.options.conditionLabels ?? [] }
// --- Outcome calculation --- // --- Outcome calculation ---
@@ -110,7 +112,7 @@ export default class AwERoll extends Roll {
classes: ["awemmy"], classes: ["awemmy"],
content, content,
render: (event, dialog) => { render: (event, dialog) => {
const baseMod = mod + attrBonus const baseMod = mod + attrBonus + (options.conditionBonus ?? 0)
const el = dialog.element const el = dialog.element
const bonusSelect = el.querySelector('#awe-bonus') const bonusSelect = el.querySelector('#awe-bonus')
const knowledgeSel = el.querySelector('#awe-knowledge') const knowledgeSel = el.querySelector('#awe-knowledge')
@@ -145,8 +147,8 @@ export default class AwERoll extends Roll {
const dc = result.dc !== "" ? parseInt(result.dc) : undefined const dc = result.dc !== "" ? parseInt(result.dc) : undefined
const rollMode = result.visibility ?? game.settings.get("core", "rollMode") const rollMode = result.visibility ?? game.settings.get("core", "rollMode")
// Formula: 1d20 + (mod + attrBonus) [± bonus] [± knowledgeBonus] // Formula: 1d20 + (mod + attrBonus) [± bonus] [± knowledgeBonus] [± conditionBonus]
const totalMod = mod + attrBonus + bonus + knowledgeBonus const totalMod = mod + attrBonus + bonus + knowledgeBonus + (options.conditionBonus ?? 0)
let formula = `1d20` let formula = `1d20`
if (totalMod > 0) formula += ` + ${totalMod}` if (totalMod > 0) formula += ` + ${totalMod}`
else if (totalMod < 0) formula += ` - ${Math.abs(totalMod)}` else if (totalMod < 0) formula += ` - ${Math.abs(totalMod)}`
@@ -158,12 +160,16 @@ export default class AwERoll extends Roll {
attributeBonus: attrBonus, attributeBonus: attrBonus,
bonus, bonus,
knowledgeBonus, knowledgeBonus,
conditionBonus: options.conditionBonus ?? 0,
conditionLabels: options.conditionLabels ?? [],
dc, dc,
actorId: options.actorId, actorId: options.actorId,
actorName: options.actorName, actorName: options.actorName,
actorImage: options.actorImage, actorImage: options.actorImage,
sourceItemName: options.sourceItemName, sourceItemName: options.sourceItemName,
sourceItemImg: options.sourceItemImg sourceItemImg: options.sourceItemImg,
damageFormula: options.damageFormula,
damageType: options.damageType
}) })
await roll.evaluate() await roll.evaluate()
@@ -211,13 +217,17 @@ export default class AwERoll extends Roll {
modifier: this.modifier, modifier: this.modifier,
bonus: this.bonus, bonus: this.bonus,
knowledgeBonus: this.knowledgeBonus, knowledgeBonus: this.knowledgeBonus,
conditionBonus: isPrivate ? null : this.conditionBonus,
conditionLabels: this.conditionLabels,
dice: this.dice, dice: this.dice,
outcome: isPrivate ? null : this.outcome, outcome: isPrivate ? null : this.outcome,
dc: this.dc, dc: this.dc,
actorId: this.actorId,
actorName: this.actorName, actorName: this.actorName,
actorImage: this.actorImage, actorImage: this.actorImage,
sourceItemName: this.sourceItemName, sourceItemName: this.sourceItemName,
sourceItemImg: this.sourceItemImg, sourceItemImg: this.sourceItemImg,
damageFormula: this.damageFormula,
damageResult: isPrivate ? null : this.damageResult, damageResult: isPrivate ? null : this.damageResult,
damageCritical: this.damageCritical, damageCritical: this.damageCritical,
damageType: this.damageType, damageType: this.damageType,
+2
View File
@@ -22,6 +22,8 @@ export default class AwEAbility extends foundry.abstract.TypeDataModel {
schema.requirements = new fields.StringField({ initial: "", required: false, nullable: true }) schema.requirements = new fields.StringField({ initial: "", required: false, nullable: true })
schema.trigger = new fields.StringField({ initial: "", required: false, nullable: true }) schema.trigger = new fields.StringField({ initial: "", required: false, nullable: true })
schema.traits = new fields.ArrayField(new fields.StringField()) schema.traits = new fields.ArrayField(new fields.StringField())
schema.flowPointCost = new fields.NumberField({ required: true, nullable: false, initial: 0, min: 0, integer: true })
schema.usedToday = new fields.BooleanField({ required: true, initial: false })
return schema return schema
} }
+1
View File
@@ -39,6 +39,7 @@ export default class AwECreature extends foundry.abstract.TypeDataModel {
schema.eurekaEvidence = new fields.StringField({ initial: "", required: false, nullable: true }) schema.eurekaEvidence = new fields.StringField({ initial: "", required: false, nullable: true })
schema.eurekaThreshold1 = new fields.StringField({ initial: "", required: false, nullable: true }) schema.eurekaThreshold1 = new fields.StringField({ initial: "", required: false, nullable: true })
schema.eurekaThreshold2 = new fields.StringField({ initial: "", required: false, nullable: true }) schema.eurekaThreshold2 = new fields.StringField({ initial: "", required: false, nullable: true })
schema.eurekaThreshold3 = new fields.StringField({ initial: "", required: false, nullable: true })
schema.eurekaHints = new fields.StringField({ initial: "", required: false, nullable: true }) schema.eurekaHints = new fields.StringField({ initial: "", required: false, nullable: true })
return schema return schema
+47
View File
@@ -0,0 +1,47 @@
<div class="ability-use-message">
<div class="ability-use-header">
<img class="ability-use-img" src="{{img}}" alt="{{name}}" />
<div class="ability-use-title">
<span class="ability-use-name">{{name}}</span>
<span class="ability-use-cost">{{costLabel}}</span>
</div>
<span class="ability-use-type">{{abilityTypeLabel}}</span>
</div>
{{#if traits.length}}
<div class="ability-use-traits">
{{#each traits}}<span class="ability-trait-tag">{{this}}</span>{{/each}}
</div>
{{/if}}
<div class="ability-use-meta">
{{#if frequency}}
<div class="ability-meta-row">
<span class="ability-meta-label">{{localize "AWEMMY.Ability.Frequency"}}</span>
<span class="ability-meta-value">{{frequency}}</span>
</div>
{{/if}}
{{#if trigger}}
<div class="ability-meta-row">
<span class="ability-meta-label">{{localize "AWEMMY.Ability.Trigger"}}</span>
<span class="ability-meta-value">{{trigger}}</span>
</div>
{{/if}}
{{#if requirements}}
<div class="ability-meta-row">
<span class="ability-meta-label">{{localize "AWEMMY.Ability.Requirements"}}</span>
<span class="ability-meta-value">{{requirements}}</span>
</div>
{{/if}}
{{#if flowPointCost}}
<div class="ability-meta-row">
<span class="ability-meta-label">{{localize "AWEMMY.Ability.FlowPointCost"}}</span>
<span class="ability-meta-value ability-fp-cost">{{flowPointCost}} FP</span>
</div>
{{/if}}
</div>
{{#if description}}
<div class="ability-use-description">{{{description}}}</div>
{{/if}}
</div>
+4
View File
@@ -14,6 +14,10 @@
<label>{{localize "AWEMMY.Ability.CostLabel"}}</label> <label>{{localize "AWEMMY.Ability.CostLabel"}}</label>
{{formField systemFields.cost value=system.cost localize=true}} {{formField systemFields.cost value=system.cost localize=true}}
</div> </div>
<div class="form-group">
<label>{{localize "AWEMMY.Ability.FlowPointCost"}}</label>
{{formInput systemFields.flowPointCost value=system.flowPointCost}}
</div>
</div> </div>
<div class="form-group"> <div class="form-group">
+8 -8
View File
@@ -30,8 +30,8 @@
{{/if}} {{/if}}
</span> </span>
<div class="item-controls"> <div class="item-controls">
<a class="item-control" data-action="edit" data-item-id="{{id}}" data-item-uuid="{{uuid}}" data-tooltip="Edit"><i class="fas fa-edit"></i></a> <a class="item-control" data-action="edit" data-item-id="{{id}}" data-item-uuid="{{uuid}}" data-tooltip="{{localize 'AWEMMY.Sheet.EditItem'}}"><i class="fas fa-edit"></i></a>
<a class="item-control" data-action="delete" data-item-id="{{id}}" data-item-uuid="{{uuid}}" data-tooltip="Delete"><i class="fas fa-trash"></i></a> <a class="item-control" data-action="delete" data-item-id="{{id}}" data-item-uuid="{{uuid}}" data-tooltip="{{localize 'AWEMMY.Sheet.DeleteItem'}}"><i class="fas fa-trash"></i></a>
</div> </div>
</div> </div>
{{/each}} {{/each}}
@@ -57,8 +57,8 @@
</span> </span>
{{/if}} {{/if}}
<div class="item-controls"> <div class="item-controls">
<a class="item-control" data-action="edit" data-item-id="{{id}}" data-item-uuid="{{uuid}}" data-tooltip="Edit"><i class="fas fa-edit"></i></a> <a class="item-control" data-action="edit" data-item-id="{{id}}" data-item-uuid="{{uuid}}" data-tooltip="{{localize 'AWEMMY.Sheet.EditItem'}}"><i class="fas fa-edit"></i></a>
<a class="item-control" data-action="delete" data-item-id="{{id}}" data-item-uuid="{{uuid}}" data-tooltip="Delete"><i class="fas fa-trash"></i></a> <a class="item-control" data-action="delete" data-item-id="{{id}}" data-item-uuid="{{uuid}}" data-tooltip="{{localize 'AWEMMY.Sheet.DeleteItem'}}"><i class="fas fa-trash"></i></a>
</div> </div>
</div> </div>
{{/each}} {{/each}}
@@ -73,8 +73,8 @@
<img src="{{img}}" class="item-img" alt="{{name}}" /> <img src="{{img}}" class="item-img" alt="{{name}}" />
<span class="item-name">{{name}}</span> <span class="item-name">{{name}}</span>
<div class="item-controls"> <div class="item-controls">
<a class="item-control" data-action="edit" data-item-id="{{id}}" data-item-uuid="{{uuid}}" data-tooltip="Edit"><i class="fas fa-edit"></i></a> <a class="item-control" data-action="edit" data-item-id="{{id}}" data-item-uuid="{{uuid}}" data-tooltip="{{localize 'AWEMMY.Sheet.EditItem'}}"><i class="fas fa-edit"></i></a>
<a class="item-control" data-action="delete" data-item-id="{{id}}" data-item-uuid="{{uuid}}" data-tooltip="Delete"><i class="fas fa-trash"></i></a> <a class="item-control" data-action="delete" data-item-id="{{id}}" data-item-uuid="{{uuid}}" data-tooltip="{{localize 'AWEMMY.Sheet.DeleteItem'}}"><i class="fas fa-trash"></i></a>
</div> </div>
</div> </div>
{{/each}} {{/each}}
@@ -89,8 +89,8 @@
<img src="{{img}}" class="item-img" alt="{{name}}" /> <img src="{{img}}" class="item-img" alt="{{name}}" />
<span class="item-name">{{name}}</span> <span class="item-name">{{name}}</span>
<div class="item-controls"> <div class="item-controls">
<a class="item-control" data-action="edit" data-item-id="{{id}}" data-item-uuid="{{uuid}}" data-tooltip="Edit"><i class="fas fa-edit"></i></a> <a class="item-control" data-action="edit" data-item-id="{{id}}" data-item-uuid="{{uuid}}" data-tooltip="{{localize 'AWEMMY.Sheet.EditItem'}}"><i class="fas fa-edit"></i></a>
<a class="item-control" data-action="delete" data-item-id="{{id}}" data-item-uuid="{{uuid}}" data-tooltip="Delete"><i class="fas fa-trash"></i></a> <a class="item-control" data-action="delete" data-item-id="{{id}}" data-item-uuid="{{uuid}}" data-tooltip="{{localize 'AWEMMY.Sheet.DeleteItem'}}"><i class="fas fa-trash"></i></a>
</div> </div>
</div> </div>
{{/each}} {{/each}}
+2
View File
@@ -10,6 +10,7 @@
<div class="item-name">{{item.name}}</div> <div class="item-name">{{item.name}}</div>
<div class="item-charges">{{item.system.charges.value}}/{{item.system.charges.max}}</div> <div class="item-charges">{{item.system.charges.value}}/{{item.system.charges.max}}</div>
<div class="item-controls"> <div class="item-controls">
<a data-action="useKit" data-item-id="{{item.id}}" data-tooltip="{{localize "AWEMMY.Kit.Use"}}"><i class="fas fa-hand-sparkles"></i></a>
<a data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a> <a data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
{{#if ../isEditMode}} {{#if ../isEditMode}}
<a data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a> <a data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
@@ -37,6 +38,7 @@
<div class="item-range">{{localize "AWEMMY.Weapon.Range"}}: {{item.system.range}}</div> <div class="item-range">{{localize "AWEMMY.Weapon.Range"}}: {{item.system.range}}</div>
<div class="item-controls"> <div class="item-controls">
<a data-action="rollWeapon" data-item-id="{{item.id}}" data-tooltip="{{localize "AWEMMY.Weapon.AttackRoll"}}"><i class="fas fa-dice-d20"></i></a> <a data-action="rollWeapon" data-item-id="{{item.id}}" data-tooltip="{{localize "AWEMMY.Weapon.AttackRoll"}}"><i class="fas fa-dice-d20"></i></a>
<a data-action="rollDamage" data-item-id="{{item.id}}" data-tooltip="{{localize "AWEMMY.Weapon.DamageRoll"}}"><i class="fas fa-burst"></i></a>
<a data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a> <a data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
{{#if ../isEditMode}} {{#if ../isEditMode}}
<a data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a> <a data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
+3
View File
@@ -49,6 +49,9 @@
</div> </div>
<div class="sheet-controls"> <div class="sheet-controls">
<button type="button" data-action="longRest" data-tooltip="{{localize 'AWEMMY.Rest.LongRest'}}">
<i class="fa-solid fa-moon"></i>
</button>
<button type="button" data-action="toggleSheet" data-tooltip="{{#if isPlayMode}}{{localize 'AWEMMY.Sheet.EditMode'}}{{else}}{{localize 'AWEMMY.Sheet.PlayMode'}}{{/if}}"> <button type="button" data-action="toggleSheet" data-tooltip="{{#if isPlayMode}}{{localize 'AWEMMY.Sheet.EditMode'}}{{else}}{{localize 'AWEMMY.Sheet.PlayMode'}}{{/if}}">
{{#if isPlayMode}}<i class="fa-solid fa-lock"></i>{{else}}<i class="fa-solid fa-unlock"></i>{{/if}} {{#if isPlayMode}}<i class="fa-solid fa-lock"></i>{{else}}<i class="fa-solid fa-unlock"></i>{{/if}}
</button> </button>
+29 -3
View File
@@ -51,14 +51,20 @@
<legend>{{localize "AWEMMY.Item.Ability"}}</legend> <legend>{{localize "AWEMMY.Item.Ability"}}</legend>
<div class="item-list"> <div class="item-list">
{{#each abilities as |item|}} {{#each abilities as |item|}}
<div class="item-row" data-drag="true" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"> <div class="item-row {{#if item.usedToday}}ability-used{{/if}}" data-drag="true" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" /> <img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="item-name">{{item.name}}</div> <div class="item-name">{{item.name}}</div>
<div class="item-cost">{{item.costLabel}}</div> <div class="item-cost">{{item.costLabel}}</div>
{{#if item.system.frequency}}<div class="item-frequency">{{item.system.frequency}}</div>{{/if}}
<div class="item-controls"> <div class="item-controls">
<a data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-tooltip="Edit"><i class="fas fa-edit"></i></a> <a data-action="useAbility" data-item-id="{{item.id}}"
class="{{#if item.usedToday}}ability-used-btn{{/if}}"
data-tooltip="{{#if item.usedToday}}{{localize "AWEMMY.Ability.AlreadyUsed"}}{{else}}{{localize "AWEMMY.Ability.Use"}}{{/if}}">
<i class="fas fa-bolt"></i>
</a>
<a data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-tooltip="{{localize 'AWEMMY.Sheet.EditItem'}}"><i class="fas fa-edit"></i></a>
{{#if ../isEditMode}} {{#if ../isEditMode}}
<a data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-tooltip="Delete"><i class="fas fa-trash"></i></a> <a data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-tooltip="{{localize 'AWEMMY.Sheet.DeleteItem'}}"><i class="fas fa-trash"></i></a>
{{/if}} {{/if}}
</div> </div>
</div> </div>
@@ -68,6 +74,26 @@
<button type="button" data-action="createAbility"><i class="fas fa-plus"></i> {{localize "AWEMMY.Item.Ability"}}</button> <button type="button" data-action="createAbility"><i class="fas fa-plus"></i> {{localize "AWEMMY.Item.Ability"}}</button>
</div> </div>
{{/if}} {{/if}}
{{#if hasUsedAbilities}}
<div class="daily-reset">
<button type="button" data-action="dailyReset" data-tooltip="{{localize 'AWEMMY.Ability.DailyResetHint'}}">
<i class="fas fa-sun"></i> {{localize "AWEMMY.Ability.DailyReset"}}
</button>
</div>
{{/if}}
</div>
</fieldset>
{{!-- Conditions --}}
<fieldset class="conditions-fieldset">
<legend>{{localize "AWEMMY.Condition.Panel"}}</legend>
<div class="conditions-panel">
{{#each conditions as |cond|}}
<a class="condition-badge {{#if cond.active}}active{{/if}}" data-action="toggleCondition" data-condition-id="{{cond.id}}" data-tooltip="{{cond.label}}">
<img src="{{cond.img}}" alt="{{cond.label}}" />
<span class="condition-label">{{cond.label}}</span>
</a>
{{/each}}
</div> </div>
</fieldset> </fieldset>
+21
View File
@@ -45,6 +45,11 @@
{{#if (gt knowledgeBonus 0)}}+ {{knowledgeBonus}}{{else if (lt knowledgeBonus 0)}} {{abs knowledgeBonus}}{{/if}} {{#if (gt knowledgeBonus 0)}}+ {{knowledgeBonus}}{{else if (lt knowledgeBonus 0)}} {{abs knowledgeBonus}}{{/if}}
</span> </span>
{{/if}} {{/if}}
{{#if conditionBonus}}
<span class="roll-mod condition">
{{#if (gt conditionBonus 0)}}+ {{conditionBonus}}{{else if (lt conditionBonus 0)}} {{abs conditionBonus}}{{/if}}
</span>
{{/if}}
<span class="roll-equals">=</span> <span class="roll-equals">=</span>
<span class="roll-total">{{total}}</span> <span class="roll-total">{{total}}</span>
{{#if dc}}<span class="roll-dc">/ DC {{dc}}</span>{{/if}} {{#if dc}}<span class="roll-dc">/ DC {{dc}}</span>{{/if}}
@@ -80,6 +85,22 @@
</div> </div>
{{/if}} {{/if}}
{{!-- Damage roll button (shown on weapon attacks where damage wasn't auto-rolled) --}}
{{#if damageFormula}}
{{#unless damageResult}}
<div class="chat-damage-action">
<button type="button" class="roll-damage-btn"
data-actor-id="{{actorId}}"
data-damage-formula="{{damageFormula}}"
data-damage-type="{{damageType}}"
data-item-name="{{sourceItemName}}"
data-item-img="{{sourceItemImg}}">
<i class="fas fa-burst"></i> {{localize "AWEMMY.Weapon.DamageRoll"}}
</button>
</div>
{{/unless}}
{{/if}}
{{else}} {{else}}
<div class="private-result"> <div class="private-result">
<i class="fa-solid fa-eye-slash"></i> {{localize "AWEMMY.Roll.Private"}} <i class="fa-solid fa-eye-slash"></i> {{localize "AWEMMY.Roll.Private"}}
+4
View File
@@ -21,6 +21,10 @@
<label>{{localize "AWEMMY.Creature.Threshold2"}}</label> <label>{{localize "AWEMMY.Creature.Threshold2"}}</label>
<textarea name="system.eurekaThreshold2" rows="3" placeholder="{{localize 'AWEMMY.Creature.Threshold2'}}…">{{system.eurekaThreshold2}}</textarea> <textarea name="system.eurekaThreshold2" rows="3" placeholder="{{localize 'AWEMMY.Creature.Threshold2'}}…">{{system.eurekaThreshold2}}</textarea>
</div> </div>
<div class="eureka-field">
<label>{{localize "AWEMMY.Creature.Threshold3"}}</label>
<textarea name="system.eurekaThreshold3" rows="3" placeholder="{{localize 'AWEMMY.Creature.Threshold3'}}…">{{system.eurekaThreshold3}}</textarea>
</div>
</div> </div>
<div class="eureka-field"> <div class="eureka-field">