Files
foundryvtt-mgt2/src/module/applications/sheets/base-actor-sheet.mjs
LeRatierBretonnier 86b2cd5777 Migrate to FoundryVTT v13 AppV2 +
│ DataModels
│
│ - Reorganize DataModels into src/module/models/ (one .mjs per type)
│ - Create AppV2 actor/item sheets (HandlebarsApplicationMixin)…
2026-04-19 10:54:43 +02:00

108 lines
3.5 KiB
JavaScript

const { HandlebarsApplicationMixin } = foundry.applications.api;
export default class MGT2ActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
static SHEET_MODES = { EDIT: 0, PLAY: 1 }
constructor(options = {}) {
super(options);
this._sheetMode = this.constructor.SHEET_MODES.PLAY;
}
/** @override */
static DEFAULT_OPTIONS = {
classes: ["mgt2", "sheet", "actor"],
position: {
width: 780,
},
form: {
submitOnChange: true,
closeOnSubmit: false,
},
window: {
resizable: true,
},
dragDrop: [{ dragSelector: ".drag-item-list", dropSelector: ".drop-item-list" }],
actions: {
toggleSheet: MGT2ActorSheet.#onToggleSheet,
},
}
get isPlayMode() {
if (this._sheetMode === undefined) this._sheetMode = this.constructor.SHEET_MODES.PLAY;
return this._sheetMode === this.constructor.SHEET_MODES.PLAY;
}
get isEditMode() {
if (this._sheetMode === undefined) this._sheetMode = this.constructor.SHEET_MODES.PLAY;
return this._sheetMode === this.constructor.SHEET_MODES.EDIT;
}
tabGroups = { sidebar: "health" }
/** @override */
async _prepareContext() {
const base = await super._prepareContext();
const actor = this.document;
return {
...base,
actor: actor,
// Flat shorthands for template backward-compat (AppV1 style)
name: actor.name,
img: actor.img,
cssClass: this.isEditable ? "editable" : "locked",
system: actor.system,
source: actor.toObject(),
fields: actor.schema.fields,
systemFields: actor.system.schema.fields,
isEditable: this.isEditable,
isEditMode: this.isEditMode,
isPlayMode: this.isPlayMode,
isGM: game.user.isGM,
config: CONFIG.MGT2,
};
}
/** @override */
_onRender(context, options) {
super._onRender(context, options);
// Inject theme class dynamically (can't use game.settings in static DEFAULT_OPTIONS)
const theme = game.settings.get("mgt2", "theme");
if (theme) this.element.classList.add(theme);
this._activateTabGroups();
}
_activateTabGroups() {
for (const [group, activeTab] of Object.entries(this.tabGroups)) {
const nav = this.element.querySelector(`nav[data-group="${group}"]`);
if (!nav) continue;
nav.querySelectorAll('[data-tab]').forEach(link => {
link.classList.toggle('active', link.dataset.tab === activeTab);
link.addEventListener('click', event => {
event.preventDefault();
this.tabGroups[group] = link.dataset.tab;
this.render();
});
});
this.element.querySelectorAll(`[data-group="${group}"][data-tab]`).forEach(content => {
content.classList.toggle('active', content.dataset.tab === activeTab);
});
}
}
/** @override */
_canDragDrop(selector) {
return this.isEditable;
}
static async #onToggleSheet(event) {
event.preventDefault();
this._sheetMode = this.isPlayMode
? this.constructor.SHEET_MODES.EDIT
: this.constructor.SHEET_MODES.PLAY;
this.render();
}
}