normalizing jsons, removing randomization

This commit is contained in:
Marek Kembrowski
2024-06-04 14:25:26 +02:00
parent 8ee626837a
commit 56a8d4c52d
258 changed files with 43919 additions and 39656 deletions

View File

@@ -1,75 +1,6 @@
{
"name": "Raise Champion",
"permission": {
"default": 0,
"49AXXoPz63AAzPKB": 3
},
"type": "spell",
"data": {
"description": {
"type": "String",
"label": "Description",
"value": "<p>You funnel <em>Dhar </em>towards the the bones of a single dead creature who was once a figure of significant power when alive. As a guideline, this requires a humanoid character or creature who had reached its third Career level or more (or equivalent in Traits). The skeletal champion will start with the <a class=\"condition-chat\" data-cond=\"Prone\"> Prone</a> Condition and can follow your simple instructions to the letter. Depending on the bones used, the GM might use the creatures former Skills and Talents added to the base Skeleton profile, or may opt to use the following sample profile instead:</p>\n<table style=\"width: 98.9744%; height: 26px;\" border=\"1\">\n<tbody>\n<tr style=\"height: 10px;\">\n<td style=\"width: 6.47168%; height: 10px; text-align: center;\">\n<p>M</p>\n</td>\n<td style=\"width: 6.33061%; height: 10px; text-align: center;\">\n<p>WS</p>\n</td>\n<td style=\"width: 7.48449%; height: 10px; text-align: center;\">\n<p>BS</p>\n</td>\n<td style=\"width: 9.40418%; height: 10px; text-align: center;\">\n<p>S</p>\n</td>\n<td style=\"width: 8.00806%; height: 10px; text-align: center;\">\n<p>T</p>\n</td>\n<td style=\"width: 6.61182%; height: 10px; text-align: center;\">\n<p>I</p>\n</td>\n<td style=\"width: 9.75141%; height: 10px; text-align: center;\">\n<p>Agi</p>\n</td>\n<td style=\"width: 6.78468%; height: 10px; text-align: center;\">\n<p>Dex</p>\n</td>\n<td style=\"width: 7.65724%; height: 10px; text-align: center;\">\n<p>Int</p>\n</td>\n<td style=\"width: 9.57694%; height: 10px; text-align: center;\">\n<p>WP</p>\n</td>\n<td style=\"width: 8.8789%; height: 10px; text-align: center;\">\n<p>Fel</p>\n</td>\n<td style=\"width: 10.4495%; height: 10px; text-align: center;\">\n<p>W</p>\n</td>\n</tr>\n<tr style=\"height: 16px; text-align: center;\">\n<td style=\"width: 6.47168%; height: 16px;\">4</td>\n<td style=\"width: 6.33061%; height: 16px;\">70</td>\n<td style=\"width: 7.48449%; height: 16px;\">55</td>\n<td style=\"width: 9.40418%; height: 16px;\">50</td>\n<td style=\"width: 8.00806%; height: 16px;\">45</td>\n<td style=\"width: 6.61182%; height: 16px;\">40</td>\n<td style=\"width: 9.75141%; height: 16px;\">45</td>\n<td style=\"width: 6.78468%; height: 16px;\">45</td>\n<td style=\"width: 7.65724%; height: 16px;\">-</td>\n<td style=\"width: 9.57694%; height: 16px;\">-</td>\n<td style=\"width: 8.8789%; height: 16px;\">-</td>\n<td style=\"width: 10.4495%; height: 16px;\">22</td>\n</tr>\n</tbody>\n</table>\n<p><strong>Traits: </strong>Armour 6 (Full Plate &amp; Large Shield), Champion, Construct, Corruption (Minor), Dark Vision, Dem Bones, Fear 3, Hardy, Infected, Painless, Territorial, Undead, Unstable, Weapon+9 (Hand Weapon)<span class=\"Apple-converted-space\">&nbsp;</span></p>"
},
"gmdescription": {
"type": "String",
"label": "Description",
"value": ""
},
"lore": {
"type": "String",
"label": "Lore",
"value": "Necromancy",
"effect": ""
},
"range": {
"type": "String",
"label": "Range",
"value": "Touch"
},
"target": {
"type": "String",
"label": "Target",
"value": "1",
"aoe": false
},
"duration": {
"type": "String",
"label": "Duration",
"value": "Until sunrise",
"extendable": false
},
"damage": {
"type": "String",
"label": "Damage",
"value": ""
},
"cn": {
"type": "Number",
"label": "Casting Number",
"value": 8,
"SL": 0
},
"magicMissile": {
"type": "Boolean",
"label": "Magic Missile",
"value": false
},
"memorized": {
"type": "Boolean",
"label": "Memorized",
"value": false
},
"ingredients": [],
"currentIng": {
"type": "Number",
"label": "Ingredient",
"value": 0
},
"wind": {
"value": ""
}
},
"flags": {
"dynamiceffects": {
"equipActive": false,
@@ -77,7 +8,7 @@
"effects": []
},
"core": {
"sourceId": "Item.StzG4g6DA5eQzn0z"
"sourceId": "Compendium.packs._source.gWB54zpifbJ2Be6r"
},
"exportSource": {
"world": "the-old-world",
@@ -86,8 +17,81 @@
"systemVersion": "2.1.0"
}
},
"img": "modules/wfrp4e-unofficial-grimoire/icons/spell_raise_champion.jpg",
"img": "modules/wfrp4e-unofficial-grimoire/icons/spell_absorb.jpg",
"effects": [],
"_id": "gWB54zpifbJ2Be6r",
"system": {
"description": {
"value": "<p>You funnel <em>Dhar </em>towards the the bones of a single dead creature who was once a figure of significant power when alive. As a guideline, this requires a humanoid character or creature who had reached its third Career level or more (or equivalent in Traits). The skeletal champion will start with the <a></a><a class=\"condition-chat\" data-cond=\"Prone\"><i class=\"fas fa-user-injured\"></i> Prone</a> Condition and can follow your simple instructions to the letter. Depending on the bones used, the GM might use the creatures former Skills and Talents added to the base Skeleton profile, or may opt to use the following sample profile instead: <strong>Raise Chariot of Bone (Ritual) </strong>This spell is a ritual—see the section on Ritual Magic for more details.</p>"
},
"gmdescription": {
"value": ""
},
"lore": {
"value": "Necromancy",
"effectString": ""
},
"range": {
"value": "Touch",
"vortex": false
},
"target": {
"value": "1",
"aoe": false
},
"duration": {
"value": "Until sunrise",
"extendable": false
},
"damage": {
"dice": "",
"value": ""
},
"cn": {
"value": 8,
"SL": 0
},
"magicMissile": {
"value": false
},
"ritual": {
"value": false,
"type": "",
"xp": 0
},
"memorized": {
"value": false
},
"skill": {
"value": ""
},
"ingredients": [],
"currentIng": {
"value": "0"
},
"wind": {
"value": ""
},
"overcast": {
"enabled": false,
"label": "",
"valuePerOvercast": {
"type": "",
"value": 1,
"SL": false,
"characteristic": "",
"bonus": false
},
"initial": {
"type": "",
"value": 1,
"SL": false,
"characteristic": "",
"bonus": false
}
}
},
"folder": null,
"sort": 0,
"_key": "!items!gWB54zpifbJ2Be6r"
}
}