migration to 7.1.6 system schema, migration to leveldb, sample waaagh effect

This commit is contained in:
Marek Kembrowski
2024-06-04 22:09:04 +02:00
parent 8722771047
commit 07e85391cb
285 changed files with 54347 additions and 280 deletions

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2023/07/28-19:27:55.935485 7fcd3b7fe6c0 Recovering log #10
2023/07/28-19:27:55.962670 7fcd3b7fe6c0 Delete type=3 #8
2023/07/28-19:27:55.962764 7fcd3b7fe6c0 Delete type=0 #10
2024/06/04-15:41:52.709 7048 Recovering log #15
2024/06/04-15:41:52.728 7048 Delete type=0 #15
2024/06/04-15:41:52.728 7048 Delete type=3 #14

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{
"name": "Apprentice",
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},
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},
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},
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"Melee (Basic)",
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],
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3
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{
"_id": "4Q0rDMBIs2YtZbfX",
"name": "Chittercast (Rating)",
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"flags": {
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},
"img": "systems/wfrp4e/icons/blank.png",
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"description": {
"value": "<p>Before you roll any Channelling or Language (Magick) Test, you may call upon the fickle will of the Horned Rat to aid you in your spellcasting. If the Test succeeds, add your Chittercast Rating in SL to your Test. When you call upon this power, roll an extra 1d10. This die does not provide a bonus but it counts towards Miscast possibilities. A roll of triples increases the Miscast severity by one table.&nbsp;</p>"
},
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}

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{
"name": "Druidic Elder",
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"core": {
"sourceId": "Compendium.packs._source.6Q1uNHF3pzkYG3dD"
}
},
"img": "modules/wfrp4e-unofficial-grimoire/icons/career_druid.jpg",
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"value": "Druidic Priest"
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"Endurance",
"Language (Magick)",
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"Melee (Basic or Polearm)",
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"Entertain (Storytelling)",
"Intuition",
"Lore (Woodland)",
"Stealth (Rural)",
"Charm",
"Cool or Swim"
],
"talents": [
"Aethyric Attunement",
"Coolheaded",
"Magical Sense or Read/Write",
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],
"trappings": [
"Care of Locale",
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],
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}

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{
"name": "Druidic Initiate",
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"core": {
"sourceId": "Compendium.packs._source.CMtVmYHMued2u5tx"
}
},
"img": "modules/wfrp4e-unofficial-grimoire/icons/career_druid.jpg",
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},
"careergroup": {
"value": "Druidic Priest"
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},
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},
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],
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"Animal Care",
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],
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"Animal Affinity",
"Orientation",
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"Spirit Familiar"
],
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"Boots",
"Dagger",
"Homespun Robe",
"Pouch containing 2 days worth of nuts and berries",
"Symbol of the Mother"
],
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0
]
},
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}

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{
"name": "Druidic Master",
"type": "career",
"flags": {
"core": {
"sourceId": "Compendium.packs._source.ePOFgU5LPgEVc0fU"
}
},
"img": "modules/wfrp4e-unofficial-grimoire/icons/career_druid.jpg",
"effects": [],
"_id": "ePOFgU5LPgEVc0fU",
"system": {
"description": {
"value": ""
},
"gmdescription": {
"value": ""
},
"careergroup": {
"value": "Druidic Priest"
},
"class": {
"value": "Peasant"
},
"current": {
"value": false
},
"complete": {
"value": false
},
"level": {
"value": 3
},
"status": {
"tier": "b",
"standing": 3
},
"characteristics": [
"i",
"dex",
"wp",
"int",
"fel"
],
"skills": [
"Animal Care",
"Channelling",
"Charm Animal",
"Heal",
"Lore (The Old Faith)",
"Navigation",
"Outdoor Survival",
"Set Trap",
"Animal Training",
"Endurance",
"Language (Magick)",
"Lore (Herbs)",
"Melee (Basic or Polearm)",
"Trade (Herbalist)",
"Entertain (Storytelling)",
"Intuition",
"Lore (Woodland)",
"Stealth (Rural)"
],
"talents": [
"Arcane Magic (Druidism)",
"Hardy or Trapper",
"Insctinctive Diction",
"Sharp or Savvy"
],
"trappings": [
"Backpack",
"Isolated Hut"
],
"incomeSkill": [
0
]
},
"folder": null,
"sort": 0,
"_key": "!items!ePOFgU5LPgEVc0fU"
}

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{
"name": "Druidic Priest",
"type": "career",
"flags": {
"core": {
"sourceId": "Compendium.packs._source.34uIvOS3U3QVBAzE"
}
},
"img": "modules/wfrp4e-unofficial-grimoire/icons/career_druid.jpg",
"effects": [],
"_id": "34uIvOS3U3QVBAzE",
"system": {
"description": {
"value": ""
},
"gmdescription": {
"value": ""
},
"careergroup": {
"value": "Druidic Priest"
},
"class": {
"value": "Peasant"
},
"current": {
"value": false
},
"complete": {
"value": false
},
"level": {
"value": 2
},
"status": {
"tier": "b",
"standing": 2
},
"characteristics": [
"i",
"dex",
"wp",
"int"
],
"skills": [
"Animal Care",
"Channelling",
"Charm Animal",
"Heal",
"Lore (The Old Faith)",
"Navigation",
"Outdoor Survival",
"Set Trap",
"Animal Training",
"Endurance",
"Language (Magick)",
"Lore (Herbs)",
"Melee (Basic or Polearm)",
"Trade (Herbalist)"
],
"talents": [
"Petty Magic (Druid)",
"Resistance (Corruption)",
"Rover",
"Strider (Woodlands)"
],
"trappings": [
"Healing Poultices",
"Hand Weapon or Quaterstaff",
"Sling Bag",
"Trade Tools (Herbalist)"
],
"incomeSkill": [
0
]
},
"folder": null,
"sort": 0,
"_key": "!items!34uIvOS3U3QVBAzE"
}

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@ -0,0 +1,45 @@
{
"name": "Elemental Construct",
"type": "trait",
"flags": {
"core": {
"sourceId": "Compendium.packs._source.gBgl80IppExnOirz"
}
},
"img": "systems/wfrp4e/icons/blank.png",
"effects": [],
"_id": "gBgl80IppExnOirz",
"system": {
"description": {
"value": "<p>An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.</p>\n <p>&nbsp;</p>"
},
"gmdescription": {
"value": ""
},
"rollable": {
"value": false,
"damage": false,
"skill": "",
"rollCharacteristic": "",
"bonusCharacteristic": "",
"dice": "",
"defaultDifficulty": "challenging",
"SL": true,
"attackType": "melee"
},
"specification": {
"value": ""
},
"qualities": {
"value": []
},
"flaws": {
"value": []
},
"category": "standard",
"disabled": false
},
"folder": null,
"sort": 0,
"_key": "!items!gBgl80IppExnOirz"
}

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{
"name": "Elementalist",
"type": "career",
"flags": {
"core": {
"sourceId": "Compendium.packs._source.9uTHcVc5jXrsKcPL"
}
},
"img": "modules/wfrp4e-unofficial-grimoire/icons/caree_elementalist.jpg",
"effects": [],
"_id": "9uTHcVc5jXrsKcPL",
"system": {
"description": {
"value": ""
},
"gmdescription": {
"value": ""
},
"careergroup": {
"value": "Elementalist"
},
"class": {
"value": "Rangers"
},
"current": {
"value": false
},
"complete": {
"value": false
},
"level": {
"value": 2
},
"status": {
"tier": "b",
"standing": 4
},
"characteristics": [
"ws",
"int",
"wp",
"ag"
],
"skills": [
"Channelling",
"Gossip",
"Language (Magick)",
"Lore (Nature)",
"Melee (Basic)",
"Navigation",
"Outdoor Survival",
"Swim",
"Animal Care or Heal",
"Dodge",
"Endurance",
"Intuition",
"Lore (Herbs)",
"Stealth (Any)"
],
"talents": [
"Beneath Notice or Sixth Sense",
"Arcane Magic (Elementalism)",
"Resistance (Corruption)",
"Trade (Herbalist)"
],
"trappings": [
"Healing Poultice",
"Trade Tools (Herbalist)"
],
"incomeSkill": [
3
]
},
"folder": null,
"sort": 0,
"_key": "!items!9uTHcVc5jXrsKcPL"
}

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@ -0,0 +1,86 @@
{
"name": "Elementalist Lord",
"type": "career",
"flags": {
"core": {
"sourceId": "Compendium.packs._source.mx3uDdKGkTiCYzFZ"
}
},
"img": "modules/wfrp4e-unofficial-grimoire/icons/caree_elementalist.jpg",
"effects": [],
"_id": "mx3uDdKGkTiCYzFZ",
"system": {
"description": {
"value": ""
},
"gmdescription": {
"value": ""
},
"careergroup": {
"value": "Elementalist"
},
"class": {
"value": "Rangers"
},
"current": {
"value": false
},
"complete": {
"value": false
},
"level": {
"value": 4
},
"status": {
"tier": "s",
"standing": 4
},
"characteristics": [
"ws",
"int",
"wp",
"ag",
"i",
"fel"
],
"skills": [
"Channelling",
"Gossip",
"Language (Magick)",
"Lore (Nature)",
"Melee (Basic)",
"Navigation",
"Outdoor Survival",
"Swim",
"Animal Care or Heal",
"Dodge",
"Endurance",
"Intuition",
"Lore (Herbs)",
"Stealth (Any)",
"Charm",
"Climb",
"Perception",
"Ride or Row",
"Lore (Any)",
"Research"
],
"talents": [
"Detect Artefact",
"Gregarious",
"Magical Sense",
"Strong Swimmer"
],
"trappings": [
"Apprentice",
"Library (Magic)",
"Workshop (Magic)"
],
"incomeSkill": [
3
]
},
"folder": null,
"sort": 0,
"_key": "!items!mx3uDdKGkTiCYzFZ"
}

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{
"name": "Master Shaper",
"type": "career",
"flags": {
"core": {
"sourceId": "Compendium.packs._source.9WHYKc1Do6ylAofz"
}
},
"img": "modules/wfrp4e-unofficial-grimoire/icons/caree_elementalist.jpg",
"effects": [],
"_id": "9WHYKc1Do6ylAofz",
"system": {
"description": {
"value": ""
},
"gmdescription": {
"value": ""
},
"careergroup": {
"value": "Elementalist"
},
"class": {
"value": "Rangers"
},
"current": {
"value": false
},
"complete": {
"value": false
},
"level": {
"value": 3
},
"status": {
"tier": "s",
"standing": 2
},
"characteristics": [
"ws",
"int",
"wp",
"ag",
"i"
],
"skills": [
"Channelling",
"Gossip",
"Language (Magick)",
"Lore (Nature)",
"Melee (Basic)",
"Navigation",
"Outdoor Survival",
"Swim",
"Animal Care or Heal",
"Dodge",
"Endurance",
"Intuition",
"Lore (Herbs)",
"Stealth (Any)",
"Charm",
"Climb",
"Perception",
"Ride or Row"
],
"talents": [
"Acute Sense (Any)",
"Catfall",
"Fast Hands",
"Instinctive Diction"
],
"trappings": [
"Isolated Home",
"Riding Horse or Small Boat",
"Magic Item"
],
"incomeSkill": [
3
]
},
"folder": null,
"sort": 0,
"_key": "!items!9WHYKc1Do6ylAofz"
}

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{
"name": "Reducible",
"type": "trait",
"flags": {
"core": {
"sourceId": "Compendium.packs._source.6tyixZSSaGwqEggF"
}
},
"img": "systems/wfrp4e/icons/blank.png",
"effects": [],
"_id": "6tyixZSSaGwqEggF",
"system": {
"description": {
"value": "<p>Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elementals Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.</p>\n <p>&nbsp;</p>"
},
"gmdescription": {
"value": ""
},
"rollable": {
"value": false,
"damage": false,
"skill": "",
"rollCharacteristic": "",
"bonusCharacteristic": "",
"dice": "",
"defaultDifficulty": "challenging",
"SL": true,
"attackType": "melee"
},
"specification": {
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},
"qualities": {
"value": []
},
"flaws": {
"value": []
},
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},
"folder": null,
"sort": 0,
"_key": "!items!6tyixZSSaGwqEggF"
}

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{
"_id": "BsUGkg9fU3BdnYXm",
"name": "Spellcaster (Warp)",
"type": "trait",
"flags": {
"core": {
"sourceId": "Compendium.packs._source.BsUGkg9fU3BdnYXm"
}
},
"img": "systems/wfrp4e/icons/blank.png",
"effects": [],
"system": {
"description": {
"value": "<p>You gain the Chaos Magic (Warp) and Petty Magic Talents plus a number of spells determined by the GM, as appropriate to the character.</p>"
},
"gmdescription": {
"value": ""
},
"rollable": {
"value": false,
"damage": false,
"skill": "",
"rollCharacteristic": "",
"bonusCharacteristic": "",
"dice": "",
"defaultDifficulty": "challenging",
"SL": true,
"attackType": "melee"
},
"specification": {
"value": ""
},
"qualities": {
"value": []
},
"flaws": {
"value": []
},
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},
"folder": null,
"sort": 0,
"_key": "!items!BsUGkg9fU3BdnYXm"
}

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{
"name": "Spirit Familiar",
"type": "talent",
"flags": {
"core": {
"sourceId": "Compendium.packs._source.srSJftWCNcGxsBAA"
}
},
"img": "modules/wfrp4e-unofficial-grimoire/icons/talent_spirit_.jpg",
"effects": [],
"_id": "srSJftWCNcGxsBAA",
"system": {
"description": {
"value": "<p>The spirit animal from your vision becomes your familiar. The familiar follows you wherever you go and confers certain advantages to seal your pact and in return you are required to keep certain Strictures. You are assured of a neutral or friendly reaction from all encountered animals of the familiars species. Further, you gain the power to make another Druid an Apostate—see Apostate Druids.</p>\n <p>&nbsp;</p>"
},
"gmdescription": {
"value": ""
},
"max": {
"value": "1"
},
"advances": {
"value": 1,
"force": false
},
"career": {
"value": ""
},
"tests": {
"value": ""
}
},
"folder": null,
"sort": 0,
"_key": "!items!srSJftWCNcGxsBAA"
}