1290 lines
35 KiB
JSON
1290 lines
35 KiB
JSON
{
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"_id": "H39sH9XaJ7kYxdF9",
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"name": "Stoat (Familiar)",
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},
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{
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"_id": "L7G1iiIyLlZEYAbZ",
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"name": "Perception",
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"value": "<p>Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. </p>"
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{
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"_id": "ndPP5MRLI7id9y4Z",
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"name": "Track",
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|
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"value": "<p>Your ability to follow subtle trails left by others. Track is used to follow difficult trails across the wilderness. This is not a skill for following a set of footprints in the snow — a simple Perception test covers that — Track involves deeper knowledge and awareness used to recognize the subtle signs of a quarry’s passage. You can also attempt to hide your trail, in which case use your Track skill to oppose your pursuer’s Track Test.</p>\n <p> </p>\n <p>Often an Extended Track Test is required to follow a trail, with the Difficulty modified by how fresh the tracks are, and how suitable the ground is: damp earth betrays passage better than stony ground. The GM may also use the Pursuit rules to determine if you manage to track down a fleeing quarry.</p>"
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{
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"name": "Ethereal",
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{
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|
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|
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|
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"keep": false,
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"duration": "sustained"
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},
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"originalType": "document",
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"testIndependent": false,
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"zone": {
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"scriptData": [
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{
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"label": "Ethereal",
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"trigger": "preTakeDamage",
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"options": {
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"targeter": false,
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},
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"type": "String",
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"value": "<p>The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks.</p>"
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"defaultDifficulty": "challenging",
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"SL": true,
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"type": "String",
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"flaws": {
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},
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"category": "standard",
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},
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"_id": "sMP0aRarbXInmReH",
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"_key": "!actors.items!H39sH9XaJ7kYxdF9.sMP0aRarbXInmReH"
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{
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"name": "Hardy",
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"type": "trait",
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"img": "modules/wfrp4e-core/icons/traits/trait.png",
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"effects": [
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{
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"disabled": false,
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"duration": {
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"startTime": 87257466261.17036,
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"seconds": null,
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"startRound": 1,
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"startTurn": 0
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},
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"tint": "#ffffff",
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"transfer": true,
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"origin": null,
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"name": "Hardy",
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"description": "",
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"statuses": [],
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"img": "modules/wfrp4e-core/icons/traits/trait.png",
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"type": "base",
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"system": {
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"opposed": false,
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"prevention": true,
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"reversed": false
|
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"zone": {
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}
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"scriptData": [
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{
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"label": "Hardy",
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"async": false
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}
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"zone": {
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"traits": {},
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"_key": "!actors.items.effects!H39sH9XaJ7kYxdF9.ABM0XSv6BmadG6MF.yrUvulIfrQfAJmkB"
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"type": "String",
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"label": "Description",
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"value": "<p>The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers).</p>"
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},
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"gmdescription": {
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"flaws": {
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"_id": "ABM0XSv6BmadG6MF",
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},
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{
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"name": "Weapon",
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"value": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
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},
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"gmdescription": {
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{
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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|
||
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||
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|
||
"_key": "!actors!H39sH9XaJ7kYxdF9"
|
||
} |