updated all creatures to use newest traits, first active effect created.
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@@ -11,36 +11,54 @@
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"effects": [],
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"system": {
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"description": {
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"type": "String",
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"label": "Description",
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"value": "<p>You jolt one living target with a harrowing energy, inflicting a magic missile with a Damage equal to twice your Dexterity Bonus. The energy carries one additional effect of your choice, replacing any Lore effects: </p>\n<ul>\n<li>Cold: Target gains a Stunned condition for every full 5 Wounds suffered (minimum 1). Compatible Lores: Death, Elementalism, Heavens, Life, Necromancy, Slaanesh. </li>\n<li>Corrosion: The touched item (armour or weapon) takes 1 Damage for every full 5 Wounds suffered (minimum 1). Compatible Lores: Daemonology, Metal, Necromancy, Nurgle, Warp, Witchcraft. Corruption: Target must pass a Combined Challenging (+0) Endurance/Cool Test or gain 1 Corruption point per failed Test. If this spell would trigger a Test for Mutation, the Test is Hard (-20). Compatible Lores: Daemonology, Necromancy, Nurgle, Slaanesh, Tzeentch, Warp. </li>\n<li>Enervated: Any Wounds caused ignore Toughness Bonus. Target suffers a Fatigued Condition for every full 5 Wounds suffered (minimum 1). Compatible Lores: Death, Necromancy, Witchcraft. Fire: Any Wounds caused ignore Armour Points. Targets gain an Ablaze condition. Compatible Lores: Elementalism, Fire, Heavens, Hedgecraft, Light, Metal. </li>\n<li>Electrical: Any Wounds caused ignore Armour Points. Targets suffer a Stunned condition. Compatible Lores: Daemonology, Elementalism, Heavens, Life, Metal, Witchcraft. </li>\n<li>Pestilence: Any Wounds caused ignore Armour Points. Target must pass a Challenging (+0) Endurance Test or suffer a Festering Wound. Compatible Lores: Beasts, Nurgle, Warp, Witchcraft. </li>\n<li>Poison: Any Wounds caused ignore Armour Points. Targets gain a Poisoned condition. Compatible Lores: Beasts, Death, Necromancy, Nurgle, Shadows, Warp, Witchcraft. </li>\n<li>Shadow: Any Wounds caused ignore Armour Points. Targets gain an Entangled condition. Compatible Lores: Daemonology, Necromancy, Shadows, Witchcraft. </li>\n</ul>"
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},
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"gmdescription": {
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"type": "String",
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"label": "Description",
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"value": ""
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},
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"lore": {
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"type": "String",
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"label": "Lore",
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"value": "",
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"effectString": ""
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},
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"range": {
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"type": "String",
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"label": "Range",
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"value": "Touch",
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"vortex": false
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},
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"target": {
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"type": "String",
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"label": "Target",
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"value": "Special",
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"aoe": false
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},
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"duration": {
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"type": "String",
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"label": "Duration",
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"value": "Instant",
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"extendable": false
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},
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"damage": {
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"type": "String",
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"label": "Damage",
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"dice": "",
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"value": ""
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},
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"cn": {
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"type": "Number",
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"label": "Casting Number",
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"value": 4,
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"SL": 0
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},
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"magicMissile": {
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"type": "Boolean",
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"label": "Magic Missile",
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"value": false
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},
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"ritual": {
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@@ -49,6 +67,8 @@
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"xp": 0
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},
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"memorized": {
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"type": "Boolean",
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"label": "Memorized",
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"value": false
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},
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"skill": {
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@@ -56,6 +76,8 @@
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},
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"ingredients": [],
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"currentIng": {
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"type": "Number",
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"label": "Ingredient",
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"value": "0"
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},
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"wind": {
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