updated all creatures to use newest traits, first active effect created.
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@@ -2,7 +2,7 @@
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"name": "Blood Boil",
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"type": "spell",
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"flags": {
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"_sheetTab": "details",
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"_sheetTab": {},
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"core": {
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"sourceId": "Compendium.wfrp4e-unofficial-grimoire.ug-spells.LLNTIEyFnAs3DpEB"
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}
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@@ -12,36 +12,54 @@
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"effects": [],
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"system": {
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"description": {
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"type": "String",
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"label": "Description",
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"value": "<p>Your touch burns through armour and superheats your target’s blood. Te target suffers a magic missile with a Damage of +3, ignoring Armour Points, and takes a Stunned Condition. Every time the Hard (-20) Endurance Test to remove the Stunned Condition fails, the target suffers a magic missile as above using the failed SL. A target killed by this spell explodes in a fountain of superheated blood, causing 1d10+1 Damage (modifed by Toughness Bonus and Armour) to anyone within 2 yards. Since the target is not literally set on fre by this spell, the Lore bonus is not applied.</p>"
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},
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"gmdescription": {
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"type": "String",
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"label": "Description",
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"value": ""
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},
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"lore": {
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"type": "String",
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"label": "Lore",
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"value": "fire",
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"effectString": ""
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},
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"range": {
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"type": "String",
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"label": "Range",
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"value": "Touch",
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"vortex": false
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},
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"target": {
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"type": "String",
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"label": "Target",
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"value": "1",
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"aoe": false
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},
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"duration": {
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"type": "String",
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"label": "Duration",
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"value": "Special",
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"extendable": false
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},
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"damage": {
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"type": "String",
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"label": "Damage",
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"dice": "",
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"value": ""
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},
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"cn": {
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"type": "Number",
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"label": "Casting Number",
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"value": 7,
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"SL": 0
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},
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"magicMissile": {
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"type": "Boolean",
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"label": "Magic Missile",
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"value": false
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},
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"ritual": {
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@@ -50,6 +68,8 @@
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"xp": 0
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},
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"memorized": {
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"type": "Boolean",
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"label": "Memorized",
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"value": false
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},
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"skill": {
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@@ -57,6 +77,8 @@
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},
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"ingredients": [],
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"currentIng": {
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"type": "Number",
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"label": "Ingredient",
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"value": "0"
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},
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"wind": {
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