17 Commits

Author SHA1 Message Date
338fdb93b4 Update module.json 2021-11-15 22:18:17 +00:00
d5e3b35630 Merge branch 'master' into 'master'
Ajout capacités

See merge request sasmira/swade-fr!16
2021-11-15 22:15:12 +00:00
2d82e9b1a6 Capacités 2021-11-15 23:06:31 +01:00
ee8caae479 Ajout capactites 2021-11-13 18:21:04 +01:00
cf69d1b70b update 2021-05-24 19:04:17 +02:00
b96a3e5b70 Translation rules updated 2021-05-24 18:51:16 +02:00
f6202e1ffc translation rules updated 2021-05-15 12:04:03 +02:00
3f7717d333 module.json udpate for release. 2021-04-29 20:02:59 +02:00
458ae81f3f Merge branch 'master' into 'master'
Disable sub-folder names

See merge request sasmira/swade-fr!15
2021-04-29 09:35:50 +00:00
302cd4eea7 Disable sub-folder names 2021-04-29 08:57:04 +02:00
cff770a624 rules update 2021-04-26 22:22:32 +02:00
47fec369ae rules update 2021-04-25 20:02:17 +02:00
8261207bf0 Update module.json 2021-04-12 14:56:18 +00:00
11c9bc0f87 Merge branch 'fix-portées' into 'master'
Fix des portées et durées des pouvoirs

See merge request sasmira/swade-fr!14
2021-04-12 14:55:02 +00:00
73c7309a35 Correction des traductions des portées et durée
Smarts était traduite "Âme mètres" au lieu de "Intellect" (qui est en cases et non en mètres).
Corrigé les casses et accords pour correspondre au livre officiel.
2021-04-10 17:26:50 +02:00
8a1947eb02 Merge branch 'allies-bestiaire' into 'master'
Traduction des Summon Ally dans le bestiaire

See merge request sasmira/swade-fr!13
2021-03-30 12:19:38 +00:00
df86c3b3c7 Traduction des Summon Ally dans le bestiaire 2021-03-30 13:59:33 +02:00
5 changed files with 445 additions and 229 deletions

View File

@ -9790,8 +9790,8 @@
},
{
"id": "Summon Ally: Attendant",
"name": "Summon Ally: Attendant",
"description": "<div class=\"swade-core\">\n<p><strong>Capacités spéciales :</strong></p>\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Construct}:</strong> +2 to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{secoué}; ignore 1 point of Wound penalties; doesn't breathe, immune @Compendium[swade-core-rules.swade-rules.Disease]{Maladie} or @Compendium[swade-core-rules.swade-rules.Poison]{poison}.</li>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Fearless}:</strong> Immune to @Compendium[swade-core-rules.swade-rules.Fear]{Peur} and @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.</li>\n</ul>\n</div>",
"name": "Convocation d'allié: Serviteur",
"description": "<div class=\"swade-core\">\n<p><strong>Capacités spéciales :</strong></p>\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Créature artificielle}:</strong> +2 pour annuler @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}, ignore 1 point de malus de Blessure, ne respire pas, immunisé aux @Compendium[swade-core-rules.swade-rules.Disease]{maladies} et @Compendium[swade-core-rules.swade-rules.Poison]{poisons}.</li>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Sans peur}:</strong> Immunisé à la @Compendium[swade-core-rules.swade-rules.Fear]{Terreur} et à l'@Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.</li>\n</ul>\n</div>",
"items": [
{
"_id": "9OnwZJgcVuBhf3SU",
@ -9927,7 +9927,7 @@
},
{
"_id": "0LsJ55pZ2oOk1DUD",
"name": "Claw",
"name": "Griffes",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p>&nbsp;</p>\n</div>",
@ -9963,8 +9963,8 @@
},
{
"id": "Summon Ally: Bodyguard",
"name": "Summon Ally: Bodyguard",
"description": "<div class=\"swade-core\">\n<p><strong>Capacités spéciales :</strong></p>\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Construct}:</strong> +2 to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{secoué}; ignore 1 point of Wound penalties; doesn't breathe, immune @Compendium[swade-core-rules.swade-rules.Disease]{Maladie} or @Compendium[swade-core-rules.swade-rules.Poison]{poison}.</li>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Fearless}:</strong> Immune to @Compendium[swade-core-rules.swade-rules.Fear]{Peur} and @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.</li>\n</ul>\n</div>",
"name": "Summon Ally: Garde du corps",
"description": "<div class=\"swade-core\">\n<p><strong>Capacités spéciales :</strong></p>\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Créature artificielle}:</strong> +2 pour annuler @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}, ignore 1 point de malus de Blessure, ne respire pas, immunisé aux @Compendium[swade-core-rules.swade-rules.Disease]{maladies} et @Compendium[swade-core-rules.swade-rules.Poison]{poisons}.</li>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Sans peur}:</strong> Immunisé à la @Compendium[swade-core-rules.swade-rules.Fear]{Terreur} et à l'@Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.</li>\n</ul>\n</div>",
"items": [
{
"_id": "pgBggVRmxmscLMro",
@ -10122,10 +10122,10 @@
},
{
"_id": "VxPVCaxej4aDZxwh",
"name": "Armor +2",
"name": "Armure +2",
"type": "armor",
"data": {
"description": "<div class=\"swade-core\">\n<p>Hardened skin.</p>\n</div>",
"description": "<div class=\"swade-core\">\n<p>Peau renforcée.</p>\n</div>",
"notes": "",
"additionalStats": {},
"quantity": 1,
@ -10150,7 +10150,7 @@
},
{
"_id": "FvfPoVVQAkcYJTvr",
"name": "Melee attack",
"name": "Arme de mêlée",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p>&nbsp;</p>\n</div>",
@ -10210,8 +10210,8 @@
},
{
"id": "Summon Ally: Sentinel",
"name": "Summon Ally: Sentinel",
"description": "<div class=\"swade-core\">\n<p><strong>Capacités spéciales :</strong></p>\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Construct}:</strong> +2 to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{secoué}; ignore 1 point of Wound penalties; doesn't breathe, immune @Compendium[swade-core-rules.swade-rules.Disease]{Maladie} or @Compendium[swade-core-rules.swade-rules.Poison]{poison}.</li>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Fearless}:</strong> Immune to @Compendium[swade-core-rules.swade-rules.Fear]{Peur} and @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.</li>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Size)]{Taille} 2:</strong> Sentinels are 8' tall and very dense.</li>\n</ul>\n</div>",
"name": "Summon Ally: Sentinelle",
"description": "<div class=\"swade-core\">\n<p><strong>Capacités spéciales :</strong></p>\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Créature artificielle}:</strong> +2 pour annuler @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}, ignore 1 point de malus de Blessure, ne respire pas, immunisé aux @Compendium[swade-core-rules.swade-rules.Disease]{maladies} et @Compendium[swade-core-rules.swade-rules.Poison]{poisons}.</li>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Sans peur}:</strong> Immunisé à la @Compendium[swade-core-rules.swade-rules.Fear]{Terreur} et à l'@Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.</li>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Size)]{Taille} 2:</strong> haute de 2m40 et trapue.</li>\n</ul>\n</div>",
"items": [
{
"_id": "V1ntFnQcdg4Qquci",
@ -10325,10 +10325,10 @@
},
{
"_id": "DfMjiZ7qDgJ691tM",
"name": "Armor +4",
"name": "Armure +4",
"type": "armor",
"data": {
"description": "<div class=\"swade-core\">\n<p>Stone skin.</p>\n</div>",
"description": "<div class=\"swade-core\">\n<p>Peau pierreuse.</p>\n</div>",
"notes": "",
"additionalStats": {},
"quantity": 1,
@ -10353,7 +10353,7 @@
},
{
"_id": "b6vZnSeNRuz5KEdf",
"name": "Melee attack",
"name": "Arme de mêlée",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p>&nbsp;</p>\n</div>",

File diff suppressed because one or more lines are too long

View File

@ -0,0 +1,199 @@
{
"label": "SWADE Special Abilities",
"mapping": {
"description_full": "data.description"
},
"entries": [
{
"id": "#[CF_tempEntity]",
"name": "#[CF_tempEntity]",
"description": "",
"description_full": ""
},
{
"id": "Aquatic",
"name": "Aquatique",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Aquatic)]{Aquatique}:</strong> @Compendium[swade-core-rules.swade-rules.Movement]{Mouvement} 5.</li>\n</ul>\n</div>"
},
{
"id": "Burrow",
"name": "Burrow",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Burrow)]{Burrow} (20&Prime;):</strong> Giant worms tunnel through the ground, blocked only by solid bedrock.</li>\n</ul>\n</div>"
},
{
"id": "Change Form",
"name": "Change Form",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Change Form:</strong> As an action, a vampire can change into a wolf or bat with a @Compendium[swade-core-rules.swade-rules.Traits]{Smarts} roll at &minus;2. Changing back into humanoid form requires a @Compendium[swade-core-rules.swade-rules.Traits]{Smarts} roll.</li>\n</ul>\n</div>"
},
{
"id": "Charm",
"name": "Charm",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Charm:</strong> Vampires can use the <em>@Compendium[swade-core-rules.swade-powers.Puppet]{puppet}</em> power on those attracted to them (GM&rsquo;s call) using their @Compendium[swade-core-rules.swade-rules.Traits]{Smarts} as their @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill}. They can cast and maintain the power indefinitely, but may only affect one target at a time.</li>\n</ul>\n</div>"
},
{
"id": "Children of the Night",
"name": "Children of the Night",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Children of the Night:</strong> Ancient vampires have the ability to summon and control wolves or rats. This requires an action and a @Compendium[swade-core-rules.swade-rules.Traits]{Smarts} roll at &minus;2. If successful, [[1d6]] # Wolves summoned wolves or [[1d6]] # Swarms of rats summoned swarms of rats (see @Compendium[swade-core-rules.swade-bestiary.Swarm]{Swarm}) come from the surrounding wilds in [[1d6+2]] # Rounds until summoned rounds.</li>\n</ul>\n</div>"
},
{
"id": "Constrict",
"name": "Constrict",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Constrict: </strong>+2 to @Compendium[swade-core-rules.swade-rules.Traits]{Athletics} and @Compendium[swade-core-rules.swade-rules.Traits]{Strength} rolls made to @Compendium[swade-core-rules.swade-rules.Grappling]{grapple}.</li>\n</ul>\n</div>"
},
{
"id": "Construct",
"name": "Créature artificielle",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Créature artificielle}:</strong> +2 pour récupérer d'un état secoué @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}; ignore la pénalité d'1 Blessure; n'a pas besoin de respirer, résiste aux @Compendium[swade-core-rules.swade-rules.Disease]{maladie} et au @Compendium[swade-core-rules.swade-rules.Poison]{poison}.</li>\n</ul>\n</div>"
},
{
"id": "Elemental",
"name": "Elémentaire",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Elemental)]{Elémentaire}: </strong>Ignore les dommages additionnels des attaques ciblées @Compendium[swade-core-rules.swade-rules.Called Shots]{Attaque Ciblée}, ignore la pénalité de 1 Blessure, n'a pas besoin de respirer, immuniser aux @Compendium[swade-core-rules.swade-rules.Disease]{maladies} et aux @Compendium[swade-core-rules.swade-rules.Poison]{poisons}.</li>\n</ul>\n</div>"
},
{
"id": "Ethereal",
"name": "Immateriel",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Ethereal)]{Immateriel}:</strong> Les Fantômes peuvent devenir invisibles et immatériels à volonté et peuvent seulement être blessés par des armes magiques.</li>\n</ul>\n</div>"
},
{
"id": "Fast Regeneration",
"name": "Régéneration rapide",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Regeneration)]{Régénération rapide}:</strong> Certaines créatures guérissent rapidement et peuvent faire un jet de @Compendium[swade-core-rules.swade-rules.Healing]{guérison naturelle} chaque round, même @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacitée,} à moins que leurs @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessures} ne soient dues au feu.</li>\n</ul>\n</div>"
},
{
"id": "Fear",
"name": "Peur",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fear)]{Peur}:</strong> Quiconque voit cette créature doit réussir de un test de Terreur.</li>\n</ul>\n</div>"
},
{
"id": "Fear (-2)",
"name": "Peur (-2)",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fear)]{Peur} (&minus;2):</strong> Quiconque voit cette créature doit réussir de un test de Terreur à -2.</li>\n</ul>\n</div>"
},
{
"id": "Fearless",
"name": "Sans peur",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Sans peur}:</strong> Immunisé à la @Compendium[swade-core-rules.swade-rules.Fear]{Peur} et à l'@Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}, mais peut réagir intelligement à des situations causant la peur.<li>\n</ul>\n</div>"
},
{
"id": "Flight",
"name": "Vol",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Flight)]{Vol}:</strong> Vitesse de déplacement de 24 mètres.</li>\n</ul>\n</div>"
},
{
"id": "Gaseous Form",
"name": "Forme gazeuse",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Form gazeuse:</strong> Peut traverser toute surface non-solide, passer au travers des fentes dans les portes ou les fenêtres, traverse l'eau sous forme de bulles, etc.</li>\n</ul>\n</div>"
},
{
"id": "Hardy",
"name": "Robuste",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Hardy)]{Robuste}:</strong> La créature ne subit pas de blessure sur un second état @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}.</li>\n</ul>\n</div>"
},
{
"id": "Immunity",
"name": "Immunité",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Immunity)]{Immunité}:</strong> Imunisé à un certain type d'attaques.</li>\n</ul>\n</div>"
},
{
"id": "Infection",
"name": "Infection",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Infection:</strong> Quiconque blessé par un loup-garou a 50% de chances de dévenir garou également. Le personnage se transforme involontairement à chaque pleine lune. Il gagne le contrôle de sa lycanthropie seulement après [[/sr 1d6 # années]].</li>\n</ul>\n</div>"
},
{
"id": "Infravision",
"name": "Infravision",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Infravision)]{Infravision}</strong> Divise par deux les malus dus à l'obscurité.</li>\n</ul>\n</div>"
},
{
"id": "Invulnerability",
"name": "Invulnérabilité",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Invulnerability)]{Invulnérabilité}:</strong> Immunisé aux attaques non magiques par exemple.</li>\n</ul>\n</div>"
},
{
"id": "Low Light Vision",
"name": "Vision en faible luminosité",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Low Light Vision)]{Vision nocturne}:</strong> Ignore les malus de Pénombre et d'Obscurité @Compendium[swade-core-rules.swade-rules.Illumination]{Illumination}.</li>\n</ul>\n</div>"
},
{
"id": "Mist",
"name": "Brume",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Brume:</strong> Les anciens Vampines ont la capacité de se transformer en brume. Cela nécessite une action, comme de revenir à leur forme humaine, et requiert un jet d'@Compendium[swade-core-rules.swade-rules.Traits]{Intelligence} à -2.</li>\n</ul>\n</div>"
},
{
"id": "Night Vision",
"name": "Vision nocturne",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Vision nocturne:</strong> @Compendium[swade-core-rules.swade-rules.Illumination]{Illumination}.</li>\n</ul>\n</div>"
},
{
"id": "Ornery",
"name": "Têtu",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Têtu:</strong> Les mules sont des créatures obstinées. Les personnages doivent subissent un malus de -1 sur leur jets d'@Compendium[swade-core-rules.swade-skills.Riding]{Equitation} avec ces animaux.</li>\n</ul>\n</div>"
},
{
"id": "Poison",
"name": "Poison",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Poison)]{Poison}: </strong> Le MJ choisit quel type @Compendium[swade-core-rules.swade-rules.Poison]{poison} la vipère injecte.</li>\n</ul>\n</div>"
},
{
"id": "Poison (-4)",
"name": "Poison (-4)",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Poison)]{Poison} (&minus;4):</strong> Usually @Compendium[swade-core-rules.swade-rules.Poison]{Medium} or @Compendium[swade-core-rules.swade-rules.Poison]{Lethal}.</li>\n</ul>\n</div>"
},
{
"id": "Resilient",
"name": "Resilient",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Resilient or Very Resilient)]{Resilient}:</strong> Certaines créatures peuvent subir 1 blessure avant d'être Incapacité.</li>\n</ul>\n</div>"
},
{
"id": "Seep",
"name": "Infiltration",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Seep:</strong> Peut traverser toute matière poreuse comme étant un @Compendium[swade-core-rules.swade-rules.Movement]{Terrain Difficile}.</li>\n</ul>\n</div>"
},
{
"id": "Sire",
"name": "Sire",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Sire: </strong>Anyone slain by a vampire has a 50% chance of rising as a vampire in [[/r 1d4]] days.</li>\n</ul>\n</div>"
},
{
"id": "Speed",
"name": "Vitesse",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Vitesse:</strong> d10 @Compendium[swade-core-rules.swade-rules.Movement]{mouvement}.</li>\n</ul>\n</div>"
},
{
"id": "Split",
"name": "Division",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Division: </strong>Some swarms split into two smaller swarms when @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wounded} (GM&rsquo;s call). Reduce the @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Blast Template} one size after a @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound}; Small swarms are destroyed.</li>\n</ul>\n</div>"
},
{
"id": "Swarm",
"name": "Essaim",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Essaim: </strong>+2 pour récupérer d'un état @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}, @Compendium[swade-core-rules.swade-rules.Characters]{Parade} +2. Les essaims sont composés de plusieurs petites créatures, les armes tranchantes ne font donc pas de réels dommages. Les @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Zones d'effet} fonctionnent normalement, et les personnages peuvent également Piétiner en @Compendium[swade-core-rules.swade-rules.Traits]{Force} chaque round. Certains essaims (abeilles, oiseaux) peuvent être détruits suite à une immersion sous l'eau.</li>\n</ul>\n</div>"
},
{
"id": "Swat",
"name": "Swat",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Swat)]{Swat}:</strong> Dragons ignore up to 4 points of @Compendium[swade-core-rules.swade-rules.Size and Scale]{Scale} penalties when attacking with their claws.</li>\n</ul>\n</div>"
},
{
"id": "Undead",
"name": "Mort-vivant",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Undead)]{Mort vivant}:</strong> +2 Toughness; +2 pour récupérer de l'état @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}; aucun dommages supplémentaires du aux @Compendium[swade-core-rules.swade-rules.Called Shots]{Attaques ciblées}; ignore les pénalités d'1 point de Blessure; n'a pas besoin de respirer; immuniser aux @Compendium[swade-core-rules.swade-rules.Disease]{maladies} et @Compendium[swade-core-rules.swade-rules.Poison]{poisons}.</li>\n</ul>\n</div>"
},
{
"id": "Wall Walker",
"name": "Adhérence",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Wall Walker)]{Adhérence}:</strong>Les creatures se déplacent à leur vitesse de @Compendium[swade-core-rules.swade-rules.Movement]{Mouvement} sur les murs et plafonds ! Effrayant !</li>\n</ul>\n</div>"
},
{
"id": "Weakness",
"name": "Faiblesse",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Faiblesse (Invitation seulement): </strong>Les Vampires ne peuvent pas entrer dans un espace privé sans y avoir été invité. Ils peuvent entrer dans les bâtiments publiques comme ils le veulent.</li>\n</ul>\n</div>"
},
{
"id": "Zombie",
"name": "Zombie",
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Zombie:</strong> Les Liches sont des Nécromanciens avant tout. Lesmorts-vivants qu'elles lèvent via le sort <em>@Compendium[swade-core-rules.swade-powers.Zombie]{zombie}</em> sont permanents, et elles peuvent également appeler des @Compendium[swade-core-rules.swade-bestiary.Skeleton]{squelettes} à la place de @Compendium[swade-core-rules.swade-bestiary.Zombie]{zombies}. Certaines liches ont bâtie des armées entières de morts-vivants à leur disposition.</li>\n</ul>\n</div>"
}
]
}

View File

@ -1,65 +1,57 @@
{
"name": "swade-fr",
"title": "SWADE en Français - version *PREMIUM*",
"title": "SWADE Core Rules en Français - *NON-OFFICIEL*",
"description": "Traduction française du système SWADE <p>*** Join the official Discord server: <a href='https://discord.gg/foundryvtt'> Official Discord</a></p><p>*** Rejoignez la communauté Francophone: <a href='https://discord.gg/pPSDNJk'>Francophone Discord</a></p>",
"version": "0.17.2.2",
"minimumCoreVersion" : "0.7.9",
"compatibleCoreVersion" : "1.0.0",
"author": "BoboursToutCool, Gronyon, Kyane, LeRatierBretonnien, Sasmira, U~man,X.O. de Vorcen",
"author": "Team Swade, La Fonderie",
"authors": [
{
"name": "BoboursToutCool",
"discord": "BoboursToutCool#9787"
"name": "BoboursToutCool",
"discord": "BoboursToutCool#9787"
},
{
"name": "Cyril - Gronyon- Ronseaux",
"discord": "Gronyon#0843"
"name": "Cyril - Gronyon- Ronseaux",
"discord": "Gronyon#0843"
},
{
"name": "Kyane von Schnitzel",
"discord": "Kyane von Schnitzel#8654"
"name": "Kyane von Schnitzel",
"discord": "Kyane von Schnitzel#8654"
},
{
"name": "LeRatierBretonnien",
"discord": "LeRatierBretonnien#2065"
"name": "Lazarius",
"discord": "Lazarius#0965"
},
{
"name": "Sasmira",
"discord": "Sasmira#4566"
"name": "LeRatierBretonnien",
"discord": "LeRatierBretonnien#2065"
},
{
"name": "U~man",
"discord": "U~man#2374"
"name": "Sasmira",
"discord": "Sasmira#4566"
},
{
"name" : "X.O. de Vorcen"
"name": "Sharilaa",
"discord": "sharilaa#8389"
},
{
"name": "U~man",
"discord": "U~man#2374"
},
{
"name": "X.O. de Vorcen"
}
],
"dependencies": [
{
"name": "babele",
"type": "module",
"manifest": "https://gitlab.com/riccisi/foundryvtt-babele/raw/master/module/module.json"
},
{
"name": "swade",
"type": "system"
},
{
"name": "dice-so-nice",
"type": "module",
"manifest": "https://gitlab.com/riccisi/foundryvtt-dice-so-nice/-/raw/master/module/module.json"
}
],
],
"url": "https://gitlab.com/sasmira/swade-fr",
"flags": {},
"version": "0.18.4.2",
"minimumCoreVersion": "0.8.9",
"compatibleCoreVersion": "1.0.0",
"scripts": [],
"styles": ["swade-fr.css"],
"packs": [],
"esmodules": [
"modules/swade-fr-init.js"
],
"styles": [
"swade-fr.css"
],
"languages": [
{
"lang": "fr",
@ -67,8 +59,28 @@
"path": "fr.json"
}
],
"url": "https://gitlab.com/sasmira/swade-fr",
"packs": [],
"system": [],
"dependencies": [
{
"name": "babele",
"type": "module",
"manifest": "https://gitlab.com/riccisi/foundryvtt-babele/raw/master/module/module.json"
},
{
"name": "swade",
"type": "system"
},
{
"name": "dice-so-nice",
"type": "module",
"manifest": "https://gitlab.com/riccisi/foundryvtt-dice-so-nice/-/raw/master/module/module.json"
}
],
"socket": false,
"manifest": "https://gitlab.com/sasmira/swade-fr/-/raw/master/module/module.json",
"download": "https://gitlab.com/sasmira/swade-fr/-/jobs/artifacts/v0.17.2.2/raw/swade-fr.zip?job=build"
"download": "https://gitlab.com/sasmira/swade-fr/-/jobs/artifacts/v0.18.4.2/raw/swade-fr.zip?job=build",
"protected": false,
"coreTranslation": false,
"library": false
}

View File

@ -13,29 +13,29 @@ Hooks.once('init', () => {
Babele.get().registerConverters({
"powers_duration": (duration) => {
if ( duration == 'One hour') return 'Une heure';
if ( duration == 'Instant (slot); 5 (speed)') return 'Instantané (apathie); 5 (vitesse)';
if ( duration == '(boost); Instant (lower)') return '5 (augmentation); Instantané (diminution)';
if ( duration == 'Instant') return 'Instantanné';
if ( duration == 'Until the end of the victim\'s next turn') return 'Jusqu`à la fin du prochain tour de la cible';
if ( duration == 'One hour') return '1 heure';
if ( duration == 'Instant (slot); 5 (speed)') return 'Instantanée (apathie), 5 (vitesse)';
if ( duration == '(boost); Instant (lower)') return '5 (augmentation), Instantanée (diminution)';
if ( duration == 'Instant') return 'Instantannée';
if ( duration == 'Until the end of the victim\'s next turn') return 'Jusquà la fin du prochain tour de la victime';
if ( duration == 'A brief conversation of about five minutes') return 'Une brève conversation d\'environ 5 minutes';
if ( duration == '5 (detect), one hour (conceal)') return '5 (détection); une heure (dissimulation)';
if ( duration == 'Instant (Sound); 5 (Silence)') return 'Instantané (Son); 5 (Silence)';
if ( duration == '5 (detect), one hour (conceal)') return '5 (détection), 1 heure (dissimulation)';
if ( duration == 'Instant (Sound); 5 (Silence)') return 'Instantanée (son), 5 (silence)';
return duration;
},
"powers_range": (range) => {
if ( range == 'Smarts x5 (Sound); Smarts (Silence)')
return 'Intellect x5 (Son); Intellect (Silence)';
return 'Intellect ×5 (son), Intellect (silence)';
if ( range == "Cone Template")
return "Cône"
return "Gabarit de cône"
if ( range == "Touch")
return "Toucher"
if ( range == "Sm")
return "Ame mètres"
return "Intellect"
if ( range == "Sm x 2" || range == "Sm x2")
return "Ame mètres x 2"
return "Intellect x2"
if ( range == "Self")
return "Soi-même"
return "Personnel"
return range;
},
"powers_rank": (rank) => {
@ -98,8 +98,8 @@ const __fix_folder_names = async ( ) => {
/************************************************************************************/
Hooks.once('ready', () => {
if (game.user.isGM) {
setTimeout( __fix_folder_names, 4000, true, false);
}
//if (game.user.isGM) {
//setTimeout( __fix_folder_names, 4000, true, false);
//}
});