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93a019b7fb |
@ -8,7 +8,7 @@
|
||||
"items": [
|
||||
{
|
||||
"_id": "yu8mQgz9LsE64YCd",
|
||||
"name": "Armor +2",
|
||||
"name": "Armure +2",
|
||||
"type": "armor",
|
||||
"data": {
|
||||
"description": "<div class=\"swade-core\">\n<p>Thick skin.</p>\n</div>",
|
||||
@ -81,7 +81,7 @@
|
||||
},
|
||||
{
|
||||
"_id": "LtIsTTVxdFc34ZYG",
|
||||
"name": "Fighting",
|
||||
"name": "Combat",
|
||||
"type": "skill",
|
||||
"data": {
|
||||
"description": "<div class=\"swade-core\">\n<p>Fighting covers all hand-to-hand (melee) attacks, whether it’s with fists, axes, laser swords, or martial arts. See @Compendium[swade-core-rules.swade-rules.Combat]{Chapter Three} for the combat rules and the various maneuvers a warrior might attempt.</p>\n</div>",
|
||||
@ -9790,8 +9790,8 @@
|
||||
},
|
||||
{
|
||||
"id": "Summon Ally: Attendant",
|
||||
"name": "Summon Ally: Attendant",
|
||||
"description": "<div class=\"swade-core\">\n<p><strong>Capacités spéciales :</strong></p>\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Construct}:</strong> +2 to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{secoué}; ignore 1 point of Wound penalties; doesn't breathe, immune @Compendium[swade-core-rules.swade-rules.Disease]{Maladie} or @Compendium[swade-core-rules.swade-rules.Poison]{poison}.</li>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Fearless}:</strong> Immune to @Compendium[swade-core-rules.swade-rules.Fear]{Peur} and @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.</li>\n</ul>\n</div>",
|
||||
"name": "Convocation d'allié: Serviteur",
|
||||
"description": "<div class=\"swade-core\">\n<p><strong>Capacités spéciales :</strong></p>\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Créature artificielle}:</strong> +2 pour annuler @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}, ignore 1 point de malus de Blessure, ne respire pas, immunisé aux @Compendium[swade-core-rules.swade-rules.Disease]{maladies} et @Compendium[swade-core-rules.swade-rules.Poison]{poisons}.</li>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Sans peur}:</strong> Immunisé à la @Compendium[swade-core-rules.swade-rules.Fear]{Terreur} et à l'@Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.</li>\n</ul>\n</div>",
|
||||
"items": [
|
||||
{
|
||||
"_id": "9OnwZJgcVuBhf3SU",
|
||||
@ -9927,7 +9927,7 @@
|
||||
},
|
||||
{
|
||||
"_id": "0LsJ55pZ2oOk1DUD",
|
||||
"name": "Claw",
|
||||
"name": "Griffes",
|
||||
"type": "weapon",
|
||||
"data": {
|
||||
"description": "<div class=\"swade-core\">\n<p> </p>\n</div>",
|
||||
@ -9963,8 +9963,8 @@
|
||||
},
|
||||
{
|
||||
"id": "Summon Ally: Bodyguard",
|
||||
"name": "Summon Ally: Bodyguard",
|
||||
"description": "<div class=\"swade-core\">\n<p><strong>Capacités spéciales :</strong></p>\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Construct}:</strong> +2 to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{secoué}; ignore 1 point of Wound penalties; doesn't breathe, immune @Compendium[swade-core-rules.swade-rules.Disease]{Maladie} or @Compendium[swade-core-rules.swade-rules.Poison]{poison}.</li>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Fearless}:</strong> Immune to @Compendium[swade-core-rules.swade-rules.Fear]{Peur} and @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.</li>\n</ul>\n</div>",
|
||||
"name": "Summon Ally: Garde du corps",
|
||||
"description": "<div class=\"swade-core\">\n<p><strong>Capacités spéciales :</strong></p>\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Créature artificielle}:</strong> +2 pour annuler @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}, ignore 1 point de malus de Blessure, ne respire pas, immunisé aux @Compendium[swade-core-rules.swade-rules.Disease]{maladies} et @Compendium[swade-core-rules.swade-rules.Poison]{poisons}.</li>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Sans peur}:</strong> Immunisé à la @Compendium[swade-core-rules.swade-rules.Fear]{Terreur} et à l'@Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.</li>\n</ul>\n</div>",
|
||||
"items": [
|
||||
{
|
||||
"_id": "pgBggVRmxmscLMro",
|
||||
@ -10122,10 +10122,10 @@
|
||||
},
|
||||
{
|
||||
"_id": "VxPVCaxej4aDZxwh",
|
||||
"name": "Armor +2",
|
||||
"name": "Armure +2",
|
||||
"type": "armor",
|
||||
"data": {
|
||||
"description": "<div class=\"swade-core\">\n<p>Hardened skin.</p>\n</div>",
|
||||
"description": "<div class=\"swade-core\">\n<p>Peau renforcée.</p>\n</div>",
|
||||
"notes": "",
|
||||
"additionalStats": {},
|
||||
"quantity": 1,
|
||||
@ -10150,7 +10150,7 @@
|
||||
},
|
||||
{
|
||||
"_id": "FvfPoVVQAkcYJTvr",
|
||||
"name": "Melee attack",
|
||||
"name": "Arme de mêlée",
|
||||
"type": "weapon",
|
||||
"data": {
|
||||
"description": "<div class=\"swade-core\">\n<p> </p>\n</div>",
|
||||
@ -10210,8 +10210,8 @@
|
||||
},
|
||||
{
|
||||
"id": "Summon Ally: Sentinel",
|
||||
"name": "Summon Ally: Sentinel",
|
||||
"description": "<div class=\"swade-core\">\n<p><strong>Capacités spéciales :</strong></p>\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Construct}:</strong> +2 to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{secoué}; ignore 1 point of Wound penalties; doesn't breathe, immune @Compendium[swade-core-rules.swade-rules.Disease]{Maladie} or @Compendium[swade-core-rules.swade-rules.Poison]{poison}.</li>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Fearless}:</strong> Immune to @Compendium[swade-core-rules.swade-rules.Fear]{Peur} and @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.</li>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Size)]{Taille} 2:</strong> Sentinels are 8' tall and very dense.</li>\n</ul>\n</div>",
|
||||
"name": "Summon Ally: Sentinelle",
|
||||
"description": "<div class=\"swade-core\">\n<p><strong>Capacités spéciales :</strong></p>\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Créature artificielle}:</strong> +2 pour annuler @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}, ignore 1 point de malus de Blessure, ne respire pas, immunisé aux @Compendium[swade-core-rules.swade-rules.Disease]{maladies} et @Compendium[swade-core-rules.swade-rules.Poison]{poisons}.</li>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Sans peur}:</strong> Immunisé à la @Compendium[swade-core-rules.swade-rules.Fear]{Terreur} et à l'@Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.</li>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Size)]{Taille} 2:</strong> haute de 2m40 et trapue.</li>\n</ul>\n</div>",
|
||||
"items": [
|
||||
{
|
||||
"_id": "V1ntFnQcdg4Qquci",
|
||||
@ -10325,10 +10325,10 @@
|
||||
},
|
||||
{
|
||||
"_id": "DfMjiZ7qDgJ691tM",
|
||||
"name": "Armor +4",
|
||||
"name": "Armure +4",
|
||||
"type": "armor",
|
||||
"data": {
|
||||
"description": "<div class=\"swade-core\">\n<p>Stone skin.</p>\n</div>",
|
||||
"description": "<div class=\"swade-core\">\n<p>Peau pierreuse.</p>\n</div>",
|
||||
"notes": "",
|
||||
"additionalStats": {},
|
||||
"quantity": 1,
|
||||
@ -10353,7 +10353,7 @@
|
||||
},
|
||||
{
|
||||
"_id": "b6vZnSeNRuz5KEdf",
|
||||
"name": "Melee attack",
|
||||
"name": "Arme de mêlée",
|
||||
"type": "weapon",
|
||||
"data": {
|
||||
"description": "<div class=\"swade-core\">\n<p> </p>\n</div>",
|
||||
@ -11115,7 +11115,7 @@
|
||||
"description": "<div class=\"swade-core\">\n<p>Voici les caractéristiques standards pour des vampires un peu moins forts que le légendaire Dracula, mais bien supérieurs aux buveurs de sang à peine sortis de la tombe. Le MJ peut ajouter d’autres @Compendium[swade-core-rules.swade-rules.Edges]{Atouts} pour refléter le passé du vampire qu’il désire créer.</p>\n<p><strong>Capacités spéciales :</strong></p>\n<ul>\n<li><strong>Transformation:</strong> se transforme en loup ou chauve-souris sur Succès @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} -2. Reprend forme humaine sur Succès @Compendium[swade-core-rules.swade-rules.Traits]{Intellect}.</li>\n<li><strong>Charme:</strong> @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} d10, 10 cases, jusqu'à nouvelle cible. <em>@Compendium[swade-core-rules.swade-powers.Puppet]{Marionnette}</em> : sur Succès, contrôle total d'une cible ayant une attirance pour lui (selon le MJ). Ils peuvent lancer et maintenir le pouvoir indéfiniment, mais ne peuvent affecter qu'une seule cible à la fois.</li>\n<li><strong>Enfants de la nuit :</strong> peut invoquer et contrôler 1d6 loups ou 1d6 @Compendium[swade-core-rules.swade-bestiary.Swarm]{Essaim}) de rats sur Succès @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} –2. Ils arrivent de la nature environnante en 1d6 + 2 rounds.s.</li>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Invulnerability)]{Invulnerabilité}: </strong>peut être @Compendium[swade-core-rules.swade-rules.Damage Effects]{secoué} mais pas @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessé} sauf Point faible.</li>\n<li><strong>Brume:</strong> se transforme en brume ou reprend forme humaine en une action sur Succès d'@Compendium[swade-core-rules.swade-rules.Traits]{Intellect} -2.</li>\n<li><strong>Infection : </strong>Quiconque est tué par un vampire a 50 % de chances de devenir un vampire au bout de 1d4 jours.</li>\n<li><strong>Mort-vivant : </strong>+2 @Compendium[swade-core-rules.swade-rules.Characters]{Résistance}; +2 annuler @Compendium[swade-core-rules.swade-rules.Damage Effects]{secoué}; ignore 1 point de malus de @Compendium[swade-core-rules.swade-rules.Damage Effects]{blessure}, ne respire pas, immunisé aux @Compendium[swade-core-rules.swade-rules.Called Shots]{Attaques ciblées}, aux maladies et aux poisons.</li>\n<li><strong>Point faible (symbole religieux): </strong>Succès d'Âme contre Âme requis pour attaquer directement le porteur d’un symbole religieux.</li>\n<li><strong>Point faible (eau bénite) : </strong>+1 Fatigue si aspergé, se consume si immergé (cf. lumière du soleil).</li>\n<li><strong>Point faible (invité): </strong>ne peut pénétrer une habitation privée sans y être invité. Peuvent pénétrer les lieux publics sans problème.</li>\n<li><strong>Point faible (pieu dans le coeur): </strong> dégâts normaux pour @Compendium[swade-core-rules.swade-rules.Called Shots]{Attaques ciblées} au coeur (-4) et tombe en poussière sur Échec de @Compendium[swade-core-rules.swade-rules.Traits]{Vigeur} contre les dégâts. </li>\n<li><strong>Point faible (lumière du soleil) : </strong>subit 2d4 de dégâts par round en se consumant aux rayons du soleil. L'@Compendium[swade-core-rules.swade-powers.Armor]{Armure} protège normalement.</li>\n</ul>\n</div>",
|
||||
"items": [
|
||||
{
|
||||
|
||||
|
||||
"_id": "KdkbqjBMh3DyezrM",
|
||||
"name": "★ Athletics",
|
||||
"type": "skill",
|
||||
|
@ -7,131 +7,131 @@
|
||||
{
|
||||
"id": "\"Bug\" (Micro Transmitter)",
|
||||
"name": "\"Bug\" (Micro Transmitter)",
|
||||
"description": "<div class=\"swade-core\">\n<p>12 hours of continuous use.</p>\n</div>"
|
||||
"description": "<div class=\"swade-core\">\n<p>12 heures d'utilisation continue.</p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "120mm Tank Gun (AP Rounds)",
|
||||
"name": "120mm Tank Gun (AP Rounds)",
|
||||
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} </p>\n</div>"
|
||||
},
|
||||
"name": "Canon de tank de 120mm (PA Rounds)",
|
||||
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
|
||||
},
|
||||
{
|
||||
"id": "120mm Tank Gun (HE Rounds)",
|
||||
"name": "120mm Tank Gun (HE Rounds)",
|
||||
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>"
|
||||
"name": "Canon de tank de 120mm (HE Rounds)",
|
||||
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
|
||||
},
|
||||
{
|
||||
"id": "125mm Tank Gun (AP Rounds)",
|
||||
"name": "125mm Tank Gun (AP Rounds)",
|
||||
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} </p>\n</div>"
|
||||
"name": "Canon de tank de 125mm (PA Rounds)",
|
||||
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
|
||||
},
|
||||
{
|
||||
"id": "125mm Tank Gun (HE Rounds)",
|
||||
"name": "125mm Tank Gun (HE Rounds)",
|
||||
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>"
|
||||
"name": "Canon de tank de 125mm (HE Rounds)",
|
||||
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
|
||||
},
|
||||
{
|
||||
"id": "2 pd AT Gun (AP Rounds)",
|
||||
"name": "2 pd AT Gun (AP Rounds)",
|
||||
"description": "<div class=\"swade-core\"><p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p></div>"
|
||||
"name": "Canon antichar 2 pd (PA Rounds)",
|
||||
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
|
||||
},
|
||||
{
|
||||
"id": "2 pd AT Gun (HE Rounds)",
|
||||
"name": "2 pd AT Gun (HE Rounds)",
|
||||
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>"
|
||||
"name": "Canon antichar 2 pd (HE Rounds)",
|
||||
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
|
||||
},
|
||||
{
|
||||
"id": "20mm Cannon",
|
||||
"name": "20mm Cannon",
|
||||
"description": "<div class=\"swade-core\"><p><strong>Minimum Rate of Fire:</strong> Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.</p></div>"
|
||||
"name": "Canon de 20mm",
|
||||
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "25mm Cannon",
|
||||
"name": "25mm Cannon",
|
||||
"description": "<div class=\"swade-core\"><p><strong>Minimum Rate of Fire:</strong> Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.</p></div>"
|
||||
"name": "Canon de 25mm",
|
||||
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "30mm Cannon",
|
||||
"name": "30mm Cannon",
|
||||
"description": "<div class=\"swade-core\"><p><strong>Minimum Rate of Fire:</strong> Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.</p></div>"
|
||||
"name": "Canon de 30mm",
|
||||
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "37mm AT Gun (AP Rounds)",
|
||||
"name": "37mm AT Gun (AP Rounds)",
|
||||
"description": "<div class=\"swade-core\"><p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p></div>"
|
||||
"name": "Canon antichar de 37mm (PA Rounds)",
|
||||
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
|
||||
},
|
||||
{
|
||||
"id": "37mm AT Gun (HE Rounds)",
|
||||
"name": "37mm AT Gun (HE Rounds)",
|
||||
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>"
|
||||
"name": "Canon antichar de 37mm (HE Rounds)",
|
||||
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
|
||||
},
|
||||
{
|
||||
"id": "40mm Cannon (AP Rounds)",
|
||||
"name": "40mm Cannon (AP Rounds)",
|
||||
"description": "<div class=\"swade-core\">\n<p><strong>Minimum Rate of Fire:</strong> Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.</p>\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n</div>"
|
||||
"name": "Canon de 40mm (PA Rounds)",
|
||||
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div><div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
|
||||
},
|
||||
{
|
||||
"id": "40mm Cannon (HE Rounds)",
|
||||
"name": "40mm Cannon (HE Rounds)",
|
||||
"description": "<div class=\"swade-core\">\n<p><strong>Minimum Rate of Fire:</strong> Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.</p>\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>"
|
||||
"name": "Canon de 40mm (HE Rounds)",
|
||||
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div><div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
|
||||
},
|
||||
{
|
||||
"id": "57mm AT Gun (AP Rounds)",
|
||||
"name": "57mm AT Gun (AP Rounds)",
|
||||
"description": "<div class=\"swade-core\"><p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p></div>"
|
||||
"name": "Canon antichar de 57mm (PA Rounds)",
|
||||
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
|
||||
},
|
||||
{
|
||||
"id": "57mm AT Gun (HE Rounds)",
|
||||
"name": "57mm AT Gun (HE Rounds)",
|
||||
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>"
|
||||
"name": "Canon antichar de 57mm (HE Rounds)",
|
||||
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
|
||||
},
|
||||
{
|
||||
"id": "75mm Tank Gun (AP Rounds)",
|
||||
"name": "75mm Tank Gun (AP Rounds)",
|
||||
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} </p>\n</div>"
|
||||
"name": "Canon de tank de 75mm (PA Rounds)",
|
||||
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
|
||||
},
|
||||
{
|
||||
"id": "75mm Tank Gun (HE Rounds)",
|
||||
"name": "75mm Tank Gun (HE Rounds)",
|
||||
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>"
|
||||
"name": "Canon de tank de 75mm (HE Rounds)",
|
||||
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
|
||||
},
|
||||
{
|
||||
"id": "76mm Tank Gun (AP Rounds)",
|
||||
"name": "76mm Tank Gun (AP Rounds)",
|
||||
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} </p>\n</div>"
|
||||
"name": "Canon de tank de 76mm (PA Rounds)",
|
||||
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
|
||||
},
|
||||
{
|
||||
"id": "76mm Tank Gun (HE Rounds)",
|
||||
"name": "76mm Tank Gun (HE Rounds)",
|
||||
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>"
|
||||
"name": "Canon de tank de 76mm (HE Rounds)",
|
||||
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
|
||||
},
|
||||
{
|
||||
"id": "88mm Tank Gun (AP Rounds)",
|
||||
"name": "88mm Tank Gun (AP Rounds)",
|
||||
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} </p>\n</div>"
|
||||
"name": "Canon de tank de 88mm (PA Rounds)",
|
||||
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
|
||||
},
|
||||
{
|
||||
"id": "88mm Tank Gun (HE Rounds)",
|
||||
"name": "88mm Tank Gun (HE Rounds)",
|
||||
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>"
|
||||
"name": "Canon de tank de 88mm (HE Rounds)",
|
||||
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
|
||||
},
|
||||
{
|
||||
"id": "AK47",
|
||||
"name": "AK47",
|
||||
"description": "<div class=\"swade-core\"><p>Additional magazines or clips cost 10% of the rifle and weigh 1 lb each.</p></div>"
|
||||
"description": "<div class=\"swade-core\"><p>Un chargeur peut s’acheter pour 10 % du prix de l’arme. Plein il pèse environ 500g</p></div>"
|
||||
},
|
||||
{
|
||||
"id": "Anti-Personnel Mine",
|
||||
"name": "Anti-Personnel Mine",
|
||||
"name": "Mine Anti-Personnel",
|
||||
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}, @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Small Blast Template}.</p>\n<hr />\n<p>Mines are explosives planted beneath shallow dirt that detonate in the listed blast template (see @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area Effect Attacks}) when a person (for anti-personnel mines) or vehicle (for anti-tank mines) passes over them.</p>\n<p><strong>Minefields:</strong> For dramatic purposes, a character who steps on a mine should get a @Compendium[swade-core-rules.swade-skills.Notice]{Notice} roll. Success means she realizes it before stepping off and detonating it. Saving the victim requires a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll at −4, but failure detonates the device immediately.</p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Anti-Tank Mine",
|
||||
"name": "Anti-Tank Mine",
|
||||
"name": "Mine Anti-Tank",
|
||||
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}, AP 5 vs. ½ the vehicle’s @Compendium[swade-core-rules.swade-rules.Armor]{Armor} value (round up), @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}.</p>\n<hr />\n<p>Mines are explosives planted beneath shallow dirt that detonate in the listed blast template (see @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area Effect Attacks}) when a person (for anti-personnel mines) or vehicle (for anti-tank mines) passes over them.</p>\n<p><strong>Minefields:</strong> For dramatic purposes, a character who steps on a mine should get a @Compendium[swade-core-rules.swade-skills.Notice]{Notice} roll. Success means she realizes it before stepping off and detonating it. Saving the victim requires a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll at −4, but failure detonates the device immediately.</p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Arrows/Bolts",
|
||||
"name": "Arrows/Bolts",
|
||||
"name": "Flèches/Carreaux",
|
||||
"description": "<div class=\"swade-core\">\n<p>Arrows for @Compendium[swade-core-rules.swade-equipment.Bow]{bows}, bolts for @Compendium[swade-core-rules.swade-equipment.Crossbow]{crossbow}</p>\n</div>"
|
||||
},
|
||||
{
|
||||
@ -141,27 +141,27 @@
|
||||
},
|
||||
{
|
||||
"id": "Axe, Battle",
|
||||
"name": "Axe, Battle",
|
||||
"name": "Hache, Bataille",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
{
|
||||
"id": "Axe, Great",
|
||||
"name": "Axe, Great",
|
||||
"name": "Hache, Grande",
|
||||
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Parry]{Parry} –1, @Compendium[swade-core-rules.swade-rules.Two Hands]{two hands}</p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Axe, Hand",
|
||||
"name": "Axe, Hand",
|
||||
"name": "Hache, Courte",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
{
|
||||
"id": "Axe, Throwing",
|
||||
"name": "Axe, Throwing",
|
||||
"name": "Hache, Lancer",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
{
|
||||
"id": "Backpack",
|
||||
"name": "Backpack",
|
||||
"name": "Sac à dos",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
{
|
||||
@ -181,7 +181,7 @@
|
||||
},
|
||||
{
|
||||
"id": "Battle Helmet",
|
||||
"name": "Battle Helmet",
|
||||
"name": "Casque de bataille",
|
||||
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Armor]{Armor} used by private or state armed forces.</p>\n<p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.</span></p></div>"
|
||||
},
|
||||
{
|
||||
@ -191,7 +191,7 @@
|
||||
},
|
||||
{
|
||||
"id": "Bayonet",
|
||||
"name": "Bayonet",
|
||||
"name": "Baïonette",
|
||||
"description": "<div class=\"swade-core\">\n<p>Str+d6 and @Compendium[swade-core-rules.swade-rules.Parry]{Parry} +1 attached to rifle, @Compendium[swade-core-rules.swade-rules.Reach]{Reach} 1, @Compendium[swade-core-rules.swade-rules.Two Hands]{two hands}</p>\n</div>"
|
||||
},
|
||||
{
|
||||
@ -201,12 +201,12 @@
|
||||
},
|
||||
{
|
||||
"id": "Bedroll",
|
||||
"name": "Bedroll",
|
||||
"name": "Sac de couchage",
|
||||
"description": "<div class=\"swade-core\">\n<p>Sleeping bag; winterized</p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Bike helmet",
|
||||
"name": "Bike helmet",
|
||||
"name": "Casque de vélo",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
{
|
||||
@ -226,12 +226,12 @@
|
||||
},
|
||||
{
|
||||
"id": "Blunderbuss",
|
||||
"name": "Blunderbuss",
|
||||
"name": "Tromblon",
|
||||
"description": "<div class=\"swade-core\"><p>Black powder weapons are @Compendium[swade-core-rules.swade-rules.Reload]{Reload} 3.</p>\n<p>Treat as @Compendium[swade-core-rules.swade-rules.Shotguns]{Shotgun}.</p></div>"
|
||||
},
|
||||
{
|
||||
"id": "Body Armor",
|
||||
"name": "Body Armor",
|
||||
"name": "Armure",
|
||||
"description": "<div class=\"swade-core\">\n<p>Light, armored clothing made from complex polymers or advanced ballistic weave.</p>\n<p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.</span></p>\n</div>"
|
||||
},
|
||||
{
|
||||
@ -246,7 +246,7 @@
|
||||
},
|
||||
{
|
||||
"id": "Bombs",
|
||||
"name": "Bombs",
|
||||
"name": "Bombes",
|
||||
"description": "<div class=\"swade-core\"><blockquote>\n<p>Bomb Damage: All of it.</p>\n<p>A Bomb is just an @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} @Compendium[swade-core-rules.swade-rules.Test]{Test} against everyone <em>not</em> in the affected area.</p>\n<p><cite>- Clint Black</cite></p>\n</blockquote></div>"
|
||||
},
|
||||
{
|
||||
@ -261,7 +261,7 @@
|
||||
},
|
||||
{
|
||||
"id": "Bow",
|
||||
"name": "Bow",
|
||||
"name": "Arc",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
{
|
||||
@ -296,17 +296,17 @@
|
||||
},
|
||||
{
|
||||
"id": "Bullets, Large",
|
||||
"name": "Bullets, Large",
|
||||
"name": "Balles, Grandes",
|
||||
"description": "<div class=\"swade-core\">\n<p>.50 caliber and larger rounds</p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Bullets, Medium",
|
||||
"name": "Bullets, Medium",
|
||||
"name": "Balles, Mediums",
|
||||
"description": "<div class=\"swade-core\"><p>9mm to .45 caliber</p></div>"
|
||||
},
|
||||
{
|
||||
"id": "Bullets, Small",
|
||||
"name": "Bullets, Small",
|
||||
"name": "Balles, Petites",
|
||||
"description": "<div class=\"swade-core\"><p>.22 to .32 caliber</p></div>"
|
||||
},
|
||||
{
|
||||
@ -316,7 +316,7 @@
|
||||
},
|
||||
{
|
||||
"id": "Camera (digital)",
|
||||
"name": "Camera (digital)",
|
||||
"name": "Caméra (digitale)",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
{
|
||||
@ -336,7 +336,7 @@
|
||||
},
|
||||
{
|
||||
"id": "Candle",
|
||||
"name": "Candle",
|
||||
"name": "Bougie",
|
||||
"description": "<div class=\"swade-core\">\n<p>One hour, 2” radius</p>\n</div>"
|
||||
},
|
||||
{
|
||||
@ -376,7 +376,7 @@
|
||||
},
|
||||
{
|
||||
"id": "Catapult",
|
||||
"name": "Catapult",
|
||||
"name": "Catapulte",
|
||||
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}, @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}, @Compendium[swade-core-rules.swade-rules.Reload]{Reload} time is every 5 minutes with a crew of 4.</p>\n<hr />\n<p>Catapults are simple devices that hurl large stones at enemy defenses or ranks of troops. They normally require a crew of eight to load the projectile, crank down the lever that propels it, then sight and aim it. Firing can be done by a single person, but loading the projectile takes at least four.</p>\n</div>"
|
||||
},
|
||||
{
|
||||
@ -391,7 +391,7 @@
|
||||
},
|
||||
{
|
||||
"id": "Chainsaw",
|
||||
"name": "Chainsaw",
|
||||
"name": "Tronçonneuse",
|
||||
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure} hits the user</p></div>"
|
||||
},
|
||||
{
|
||||
@ -431,22 +431,22 @@
|
||||
},
|
||||
{
|
||||
"id": "Compound Bow",
|
||||
"name": "Compound Bow",
|
||||
"name": "Arc composite",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
{
|
||||
"id": "Computer, Desktop",
|
||||
"name": "Computer, Desktop",
|
||||
"name": "Ordinateur, Desktop",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
{
|
||||
"id": "Computer, Hand held",
|
||||
"name": "Computer, Hand held",
|
||||
"name": "Ordinateur, terminal portatif",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
{
|
||||
"id": "Computer, Laptop",
|
||||
"name": "Computer, Laptop",
|
||||
"name": "Ordinateur, Laptop",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
{
|
||||
@ -456,32 +456,32 @@
|
||||
},
|
||||
{
|
||||
"id": "Crossbow",
|
||||
"name": "Crossbow",
|
||||
"name": "Arbalète",
|
||||
"description": "<div class=\"swade-core\"><p>Hand-drawn.</p></div>"
|
||||
},
|
||||
{
|
||||
"id": "Crossbow (Modern)",
|
||||
"name": "Crossbow (Modern)",
|
||||
"name": "Arbalète (Moderne)",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
{
|
||||
"id": "Crossbow, Heavy",
|
||||
"name": "Crossbow, Heavy",
|
||||
"name": "Arbalète, Lourde",
|
||||
"description": "<div class=\"swade-core\"><p>Requires a windlass to load. @Compendium[swade-core-rules.swade-rules.Reload]{Reload} 2.</p></div>"
|
||||
},
|
||||
{
|
||||
"id": "Crowbar",
|
||||
"name": "Crowbar",
|
||||
"name": "Pied de biche",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
{
|
||||
"id": "Dagger/Knife (melee)",
|
||||
"name": "Dagger/Knife (melee)",
|
||||
"name": "Dague/Couteau (Mêlée)",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
{
|
||||
"id": "Dagger/Knife (Throwing)",
|
||||
"name": "Dagger/Knife (Throwing)",
|
||||
"name": "Dague/Couteau (Lancer)",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
{
|
||||
@ -496,7 +496,7 @@
|
||||
},
|
||||
{
|
||||
"id": "Double-Barrel Shotgun",
|
||||
"name": "Double-Barrel Shotgun",
|
||||
"name": "Shotgun à double barillets",
|
||||
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Shotguns]{Shotguns} fire a spread of pellets (called “shot” or “buckshot”) to increase the shooter’s chance of hitting his target. Up close, the blast can be devastating.</p></div>"
|
||||
},
|
||||
{
|
||||
@ -516,7 +516,7 @@
|
||||
},
|
||||
{
|
||||
"id": "Flail",
|
||||
"name": "Flail",
|
||||
"name": "Fléau",
|
||||
"description": "<div class=\"swade-core\">\n<p>Ignores @Compendium[swade-core-rules.swade-rules.Shields]{shield} bonus</p>\n</div>"
|
||||
},
|
||||
{
|
||||
@ -526,7 +526,7 @@
|
||||
},
|
||||
{
|
||||
"id": "Flamethrower",
|
||||
"name": "Flamethrower",
|
||||
"name": "Lance-flammes",
|
||||
"description": "<div class=\"swade-core\">\n<p>Flamethrowers propel incendiary liquid or gas to incinerate their targets. They are @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapons}, use the @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Cone Template}, and may be @Compendium[swade-core-rules.swade-rules.Evasion]{Evaded}.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Armor]{Armor} protects normally, but flammable targets may @Compendium[swade-core-rules.swade-rules.Fire]{catch fire}.</p>\n<p>For vehicular flamethrowers, see @Compendium[swade-core-rules.swade-equipment.Heavy Flamethrower]{Heavy Flamethrower}.</p>\n</div>"
|
||||
},
|
||||
{
|
||||
@ -606,12 +606,12 @@
|
||||
},
|
||||
{
|
||||
"id": "Halberd",
|
||||
"name": "Halberd",
|
||||
"name": "Hallebarde",
|
||||
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Reach]{Reach} 1, two hands</p></div>"
|
||||
},
|
||||
{
|
||||
"id": "Hammer",
|
||||
"name": "Hammer",
|
||||
"name": "Marteau",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
{
|
||||
@ -651,12 +651,12 @@
|
||||
},
|
||||
{
|
||||
"id": "Horse",
|
||||
"name": "Horse",
|
||||
"name": "Cheval",
|
||||
"description": "<div class=\"swade-core\">\n<p>See @Actor[RFfhBAdJgR2vIiCw]{Horse} for stats.</p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Hunting Rifle",
|
||||
"name": "Hunting Rifle",
|
||||
"name": "Fusil de chasse",
|
||||
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Snapfire]{Snapfire}</p>\n<hr />\n<p>Additional magazines or clips cost 10% of the rifle and weigh 1 lb each.</p></div>"
|
||||
},
|
||||
{
|
||||
@ -691,7 +691,7 @@
|
||||
},
|
||||
{
|
||||
"id": "Kevlar helmet",
|
||||
"name": "Kevlar helmet",
|
||||
"name": "Casque en Kevlar",
|
||||
"description": "<div class=\"swade-core\"><p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.</span></p></div>"
|
||||
},
|
||||
{
|
||||
@ -721,7 +721,7 @@
|
||||
},
|
||||
{
|
||||
"id": "Lantern",
|
||||
"name": "Lantern",
|
||||
"name": "Lanterne",
|
||||
"description": "<div class=\"swade-core\"><p>Four hours, 4” radius</p></div>"
|
||||
},
|
||||
{
|
||||
@ -791,7 +791,7 @@
|
||||
},
|
||||
{
|
||||
"id": "Long Bow",
|
||||
"name": "Long Bow",
|
||||
"name": "Arc long",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
{
|
||||
@ -901,7 +901,7 @@
|
||||
},
|
||||
{
|
||||
"id": "Oil",
|
||||
"name": "Oil",
|
||||
"name": "Huile",
|
||||
"description": "<div class=\"swade-core\"><p>For lantern; one pint</p></div>"
|
||||
},
|
||||
{
|
||||
@ -971,7 +971,7 @@
|
||||
},
|
||||
{
|
||||
"id": "Rapier",
|
||||
"name": "Rapier",
|
||||
"name": "Rapière",
|
||||
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Parry]{Parry} +1</p></div>"
|
||||
},
|
||||
{
|
||||
@ -1251,12 +1251,12 @@
|
||||
},
|
||||
{
|
||||
"id": "War Horse",
|
||||
"name": "War Horse",
|
||||
"name": "Cheval de guerre",
|
||||
"description": "<div class=\"swade-core\">\n<p>See @Actor[YhXM3GoaSTkJKto3]{Horse, War} for stats.</p>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Warhammer",
|
||||
"name": "Warhammer",
|
||||
"name": "Marteau de guerre",
|
||||
"description": "<div class=\"swade-core\">\n<p>Spiked, @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{AP} 1</p>\n</div>"
|
||||
},
|
||||
{
|
||||
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
199
module/compendiums/swade-core-rules.swade-specialabilities.json
Normal file
199
module/compendiums/swade-core-rules.swade-specialabilities.json
Normal file
@ -0,0 +1,199 @@
|
||||
{
|
||||
"label": "SWADE Special Abilities",
|
||||
"mapping": {
|
||||
"description_full": "data.description"
|
||||
},
|
||||
"entries": [
|
||||
{
|
||||
"id": "#[CF_tempEntity]",
|
||||
"name": "#[CF_tempEntity]",
|
||||
"description": "",
|
||||
"description_full": ""
|
||||
},
|
||||
{
|
||||
"id": "Aquatic",
|
||||
"name": "Aquatique",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Aquatic)]{Aquatique}:</strong> @Compendium[swade-core-rules.swade-rules.Movement]{Mouvement} 5.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Burrow",
|
||||
"name": "Burrow",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Burrow)]{Burrow} (20″):</strong> Giant worms tunnel through the ground, blocked only by solid bedrock.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Change Form",
|
||||
"name": "Change Form",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Change Form:</strong> As an action, a vampire can change into a wolf or bat with a @Compendium[swade-core-rules.swade-rules.Traits]{Smarts} roll at −2. Changing back into humanoid form requires a @Compendium[swade-core-rules.swade-rules.Traits]{Smarts} roll.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Charm",
|
||||
"name": "Charm",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Charm:</strong> Vampires can use the <em>@Compendium[swade-core-rules.swade-powers.Puppet]{puppet}</em> power on those attracted to them (GM’s call) using their @Compendium[swade-core-rules.swade-rules.Traits]{Smarts} as their @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill}. They can cast and maintain the power indefinitely, but may only affect one target at a time.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Children of the Night",
|
||||
"name": "Children of the Night",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Children of the Night:</strong> Ancient vampires have the ability to summon and control wolves or rats. This requires an action and a @Compendium[swade-core-rules.swade-rules.Traits]{Smarts} roll at −2. If successful, [[1d6]] # Wolves summoned wolves or [[1d6]] # Swarms of rats summoned swarms of rats (see @Compendium[swade-core-rules.swade-bestiary.Swarm]{Swarm}) come from the surrounding wilds in [[1d6+2]] # Rounds until summoned rounds.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Constrict",
|
||||
"name": "Constrict",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Constrict: </strong>+2 to @Compendium[swade-core-rules.swade-rules.Traits]{Athletics} and @Compendium[swade-core-rules.swade-rules.Traits]{Strength} rolls made to @Compendium[swade-core-rules.swade-rules.Grappling]{grapple}.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Construct",
|
||||
"name": "Créature artificielle",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Créature artificielle}:</strong> +2 pour récupérer d'un état secoué @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}; ignore la pénalité d'1 Blessure; n'a pas besoin de respirer, résiste aux @Compendium[swade-core-rules.swade-rules.Disease]{maladie} et au @Compendium[swade-core-rules.swade-rules.Poison]{poison}.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Elemental",
|
||||
"name": "Elémentaire",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Elemental)]{Elémentaire}: </strong>Ignore les dommages additionnels des attaques ciblées @Compendium[swade-core-rules.swade-rules.Called Shots]{Attaque Ciblée}, ignore la pénalité de 1 Blessure, n'a pas besoin de respirer, immuniser aux @Compendium[swade-core-rules.swade-rules.Disease]{maladies} et aux @Compendium[swade-core-rules.swade-rules.Poison]{poisons}.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Ethereal",
|
||||
"name": "Immateriel",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Ethereal)]{Immateriel}:</strong> Les Fantômes peuvent devenir invisibles et immatériels à volonté et peuvent seulement être blessés par des armes magiques.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Fast Regeneration",
|
||||
"name": "Régéneration rapide",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Regeneration)]{Régénération rapide}:</strong> Certaines créatures guérissent rapidement et peuvent faire un jet de @Compendium[swade-core-rules.swade-rules.Healing]{guérison naturelle} chaque round, même @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacitée,} à moins que leurs @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessures} ne soient dues au feu.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Fear",
|
||||
"name": "Peur",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fear)]{Peur}:</strong> Quiconque voit cette créature doit réussir de un test de Terreur.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Fear (-2)",
|
||||
"name": "Peur (-2)",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fear)]{Peur} (−2):</strong> Quiconque voit cette créature doit réussir de un test de Terreur à -2.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Fearless",
|
||||
"name": "Sans peur",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Sans peur}:</strong> Immunisé à la @Compendium[swade-core-rules.swade-rules.Fear]{Peur} et à l'@Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}, mais peut réagir intelligement à des situations causant la peur.<li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Flight",
|
||||
"name": "Vol",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Flight)]{Vol}:</strong> Vitesse de déplacement de 24 mètres.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Gaseous Form",
|
||||
"name": "Forme gazeuse",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Form gazeuse:</strong> Peut traverser toute surface non-solide, passer au travers des fentes dans les portes ou les fenêtres, traverse l'eau sous forme de bulles, etc.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Hardy",
|
||||
"name": "Robuste",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Hardy)]{Robuste}:</strong> La créature ne subit pas de blessure sur un second état @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Immunity",
|
||||
"name": "Immunité",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Immunity)]{Immunité}:</strong> Imunisé à un certain type d'attaques.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Infection",
|
||||
"name": "Infection",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Infection:</strong> Quiconque blessé par un loup-garou a 50% de chances de dévenir garou également. Le personnage se transforme involontairement à chaque pleine lune. Il gagne le contrôle de sa lycanthropie seulement après [[/sr 1d6 # années]].</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Infravision",
|
||||
"name": "Infravision",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Infravision)]{Infravision}</strong> Divise par deux les malus dus à l'obscurité.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Invulnerability",
|
||||
"name": "Invulnérabilité",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Invulnerability)]{Invulnérabilité}:</strong> Immunisé aux attaques non magiques par exemple.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Low Light Vision",
|
||||
"name": "Vision en faible luminosité",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Low Light Vision)]{Vision nocturne}:</strong> Ignore les malus de Pénombre et d'Obscurité @Compendium[swade-core-rules.swade-rules.Illumination]{Illumination}.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Mist",
|
||||
"name": "Brume",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Brume:</strong> Les anciens Vampines ont la capacité de se transformer en brume. Cela nécessite une action, comme de revenir à leur forme humaine, et requiert un jet d'@Compendium[swade-core-rules.swade-rules.Traits]{Intelligence} à -2.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Night Vision",
|
||||
"name": "Vision nocturne",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Vision nocturne:</strong> @Compendium[swade-core-rules.swade-rules.Illumination]{Illumination}.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Ornery",
|
||||
"name": "Têtu",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Têtu:</strong> Les mules sont des créatures obstinées. Les personnages doivent subissent un malus de -1 sur leur jets d'@Compendium[swade-core-rules.swade-skills.Riding]{Equitation} avec ces animaux.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Poison",
|
||||
"name": "Poison",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Poison)]{Poison}: </strong> Le MJ choisit quel type @Compendium[swade-core-rules.swade-rules.Poison]{poison} la vipère injecte.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Poison (-4)",
|
||||
"name": "Poison (-4)",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Poison)]{Poison} (−4):</strong> Usually @Compendium[swade-core-rules.swade-rules.Poison]{Medium} or @Compendium[swade-core-rules.swade-rules.Poison]{Lethal}.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Resilient",
|
||||
"name": "Resilient",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Resilient or Very Resilient)]{Resilient}:</strong> Certaines créatures peuvent subir 1 blessure avant d'être Incapacité.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Seep",
|
||||
"name": "Infiltration",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Seep:</strong> Peut traverser toute matière poreuse comme étant un @Compendium[swade-core-rules.swade-rules.Movement]{Terrain Difficile}.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Sire",
|
||||
"name": "Sire",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Sire: </strong>Anyone slain by a vampire has a 50% chance of rising as a vampire in [[/r 1d4]] days.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Speed",
|
||||
"name": "Vitesse",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Vitesse:</strong> d10 @Compendium[swade-core-rules.swade-rules.Movement]{mouvement}.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Split",
|
||||
"name": "Division",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Division: </strong>Some swarms split into two smaller swarms when @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wounded} (GM’s call). Reduce the @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Blast Template} one size after a @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound}; Small swarms are destroyed.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Swarm",
|
||||
"name": "Essaim",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Essaim: </strong>+2 pour récupérer d'un état @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}, @Compendium[swade-core-rules.swade-rules.Characters]{Parade} +2. Les essaims sont composés de plusieurs petites créatures, les armes tranchantes ne font donc pas de réels dommages. Les @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Zones d'effet} fonctionnent normalement, et les personnages peuvent également Piétiner en @Compendium[swade-core-rules.swade-rules.Traits]{Force} chaque round. Certains essaims (abeilles, oiseaux) peuvent être détruits suite à une immersion sous l'eau.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Swat",
|
||||
"name": "Swat",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Swat)]{Swat}:</strong> Dragons ignore up to 4 points of @Compendium[swade-core-rules.swade-rules.Size and Scale]{Scale} penalties when attacking with their claws.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Undead",
|
||||
"name": "Mort-vivant",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Undead)]{Mort vivant}:</strong> +2 Toughness; +2 pour récupérer de l'état @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}; aucun dommages supplémentaires du aux @Compendium[swade-core-rules.swade-rules.Called Shots]{Attaques ciblées}; ignore les pénalités d'1 point de Blessure; n'a pas besoin de respirer; immuniser aux @Compendium[swade-core-rules.swade-rules.Disease]{maladies} et @Compendium[swade-core-rules.swade-rules.Poison]{poisons}.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Wall Walker",
|
||||
"name": "Adhérence",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Wall Walker)]{Adhérence}:</strong>Les creatures se déplacent à leur vitesse de @Compendium[swade-core-rules.swade-rules.Movement]{Mouvement} sur les murs et plafonds ! Effrayant !</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Weakness",
|
||||
"name": "Faiblesse",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Faiblesse (Invitation seulement): </strong>Les Vampires ne peuvent pas entrer dans un espace privé sans y avoir été invité. Ils peuvent entrer dans les bâtiments publiques comme ils le veulent.</li>\n</ul>\n</div>"
|
||||
},
|
||||
{
|
||||
"id": "Zombie",
|
||||
"name": "Zombie",
|
||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Zombie:</strong> Les Liches sont des Nécromanciens avant tout. Lesmorts-vivants qu'elles lèvent via le sort <em>@Compendium[swade-core-rules.swade-powers.Zombie]{zombie}</em> sont permanents, et elles peuvent également appeler des @Compendium[swade-core-rules.swade-bestiary.Skeleton]{squelettes} à la place de @Compendium[swade-core-rules.swade-bestiary.Zombie]{zombies}. Certaines liches ont bâtie des armées entières de morts-vivants à leur disposition.</li>\n</ul>\n</div>"
|
||||
}
|
||||
]
|
||||
}
|
@ -3324,8 +3324,8 @@
|
||||
"name": "Canon de tank de 76mm (Tourelle)",
|
||||
"type": "weapon",
|
||||
"data": {
|
||||
"description": "<div class='swade-core'><p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}</p></div>",
|
||||
"notes": "Heavy Weapon.",
|
||||
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>",
|
||||
"notes": "Arme lourde",
|
||||
"additionalStats": {},
|
||||
"quantity": 1,
|
||||
"weight": 0,
|
||||
@ -3433,8 +3433,8 @@
|
||||
"name": "Canon de tank de 125mm",
|
||||
"type": "weapon",
|
||||
"data": {
|
||||
"description": "<div class='swade-core'><p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}</p></div>",
|
||||
"notes": "Heavy Weapon.",
|
||||
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>",
|
||||
"notes": "Arme lourde",
|
||||
"additionalStats": {},
|
||||
"quantity": 1,
|
||||
"weight": 0,
|
||||
@ -3610,8 +3610,8 @@
|
||||
"name": "Canon de tank de 125mm (Stabilisateur amélioré)",
|
||||
"type": "weapon",
|
||||
"data": {
|
||||
"description": "<div class='swade-core'><p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}</p></div>",
|
||||
"notes": "Heavy Weapon.",
|
||||
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>",
|
||||
"notes": "Arme lourde",
|
||||
"additionalStats": {},
|
||||
"quantity": 1,
|
||||
"weight": 0,
|
||||
|
@ -1,65 +1,57 @@
|
||||
{
|
||||
"name": "swade-fr",
|
||||
"title": "SWADE en Français - version *PREMIUM*",
|
||||
"title": "SWADE Core Rules en Français - *NON-OFFICIEL*",
|
||||
"description": "Traduction française du système SWADE <p>*** Join the official Discord server: <a href='https://discord.gg/foundryvtt'> Official Discord</a></p><p>*** Rejoignez la communauté Francophone: <a href='https://discord.gg/pPSDNJk'>Francophone Discord</a></p>",
|
||||
"version": "0.17.2.1",
|
||||
"minimumCoreVersion" : "0.7.9",
|
||||
"compatibleCoreVersion" : "1.0.0",
|
||||
"author": "BoboursToutCool, Gronyon, Kyane, LeRatierBretonnien, Sasmira, U~man,X.O. de Vorcen",
|
||||
"author": "Team Swade, La Fonderie",
|
||||
"authors": [
|
||||
{
|
||||
"name": "BoboursToutCool",
|
||||
"discord": "BoboursToutCool#9787"
|
||||
"name": "BoboursToutCool",
|
||||
"discord": "BoboursToutCool#9787"
|
||||
},
|
||||
{
|
||||
"name": "Cyril - Gronyon- Ronseaux",
|
||||
"discord": "Gronyon#0843"
|
||||
"name": "Cyril - Gronyon- Ronseaux",
|
||||
"discord": "Gronyon#0843"
|
||||
},
|
||||
{
|
||||
"name": "Kyane von Schnitzel",
|
||||
"discord": "Kyane von Schnitzel#8654"
|
||||
"name": "Kyane von Schnitzel",
|
||||
"discord": "Kyane von Schnitzel#8654"
|
||||
},
|
||||
{
|
||||
"name": "LeRatierBretonnien",
|
||||
"discord": "LeRatierBretonnien#2065"
|
||||
"name": "Lazarius",
|
||||
"discord": "Lazarius#0965"
|
||||
},
|
||||
{
|
||||
"name": "Sasmira",
|
||||
"discord": "Sasmira#4566"
|
||||
"name": "LeRatierBretonnien",
|
||||
"discord": "LeRatierBretonnien#2065"
|
||||
},
|
||||
{
|
||||
"name": "U~man",
|
||||
"discord": "U~man#2374"
|
||||
"name": "Sasmira",
|
||||
"discord": "Sasmira#4566"
|
||||
},
|
||||
{
|
||||
"name" : "X.O. de Vorcen"
|
||||
"name": "Sharilaa",
|
||||
"discord": "sharilaa#8389"
|
||||
},
|
||||
{
|
||||
"name": "U~man",
|
||||
"discord": "U~man#2374"
|
||||
},
|
||||
{
|
||||
"name": "X.O. de Vorcen"
|
||||
}
|
||||
],
|
||||
|
||||
"dependencies": [
|
||||
{
|
||||
"name": "babele",
|
||||
"type": "module",
|
||||
"manifest": "https://gitlab.com/riccisi/foundryvtt-babele/raw/master/module/module.json"
|
||||
},
|
||||
{
|
||||
"name": "swade",
|
||||
"type": "system"
|
||||
},
|
||||
{
|
||||
"name": "dice-so-nice",
|
||||
"type": "module",
|
||||
"manifest": "https://gitlab.com/riccisi/foundryvtt-dice-so-nice/-/raw/master/module/module.json"
|
||||
}
|
||||
],
|
||||
|
||||
],
|
||||
"url": "https://gitlab.com/sasmira/swade-fr",
|
||||
"flags": {},
|
||||
"version": "0.18.4.2",
|
||||
"minimumCoreVersion": "0.8.9",
|
||||
"compatibleCoreVersion": "1.0.0",
|
||||
"scripts": [],
|
||||
"styles": ["swade-fr.css"],
|
||||
"packs": [],
|
||||
"esmodules": [
|
||||
"modules/swade-fr-init.js"
|
||||
],
|
||||
|
||||
"styles": [
|
||||
"swade-fr.css"
|
||||
],
|
||||
"languages": [
|
||||
{
|
||||
"lang": "fr",
|
||||
@ -67,8 +59,28 @@
|
||||
"path": "fr.json"
|
||||
}
|
||||
],
|
||||
|
||||
"url": "https://gitlab.com/sasmira/swade-fr",
|
||||
"packs": [],
|
||||
"system": [],
|
||||
"dependencies": [
|
||||
{
|
||||
"name": "babele",
|
||||
"type": "module",
|
||||
"manifest": "https://gitlab.com/riccisi/foundryvtt-babele/raw/master/module/module.json"
|
||||
},
|
||||
{
|
||||
"name": "swade",
|
||||
"type": "system"
|
||||
},
|
||||
{
|
||||
"name": "dice-so-nice",
|
||||
"type": "module",
|
||||
"manifest": "https://gitlab.com/riccisi/foundryvtt-dice-so-nice/-/raw/master/module/module.json"
|
||||
}
|
||||
],
|
||||
"socket": false,
|
||||
"manifest": "https://gitlab.com/sasmira/swade-fr/-/raw/master/module/module.json",
|
||||
"download": "https://gitlab.com/sasmira/swade-fr/-/jobs/artifacts/v0.17.2.1/raw/swade-fr.zip?job=build"
|
||||
"download": "https://gitlab.com/sasmira/swade-fr/-/jobs/artifacts/v0.18.4.2/raw/swade-fr.zip?job=build",
|
||||
"protected": false,
|
||||
"coreTranslation": false,
|
||||
"library": false
|
||||
}
|
||||
|
@ -1,14 +1,105 @@
|
||||
|
||||
/************************************************************************************/
|
||||
Hooks.once('init', () => {
|
||||
|
||||
if(typeof Babele !== 'undefined') {
|
||||
|
||||
|
||||
console.log("BABELE LOADED !!!");
|
||||
Babele.get().register({
|
||||
module: 'swade-fr',
|
||||
lang: 'fr',
|
||||
dir: 'compendiums'
|
||||
});
|
||||
|
||||
Babele.get().registerConverters({
|
||||
"powers_duration": (duration) => {
|
||||
if ( duration == 'One hour') return '1 heure';
|
||||
if ( duration == 'Instant (slot); 5 (speed)') return 'Instantanée (apathie), 5 (vitesse)';
|
||||
if ( duration == '(boost); Instant (lower)') return '5 (augmentation), Instantanée (diminution)';
|
||||
if ( duration == 'Instant') return 'Instantannée';
|
||||
if ( duration == 'Until the end of the victim\'s next turn') return 'Jusqu’à la fin du prochain tour de la victime';
|
||||
if ( duration == 'A brief conversation of about five minutes') return 'Une brève conversation d\'environ 5 minutes';
|
||||
if ( duration == '5 (detect), one hour (conceal)') return '5 (détection), 1 heure (dissimulation)';
|
||||
if ( duration == 'Instant (Sound); 5 (Silence)') return 'Instantanée (son), 5 (silence)';
|
||||
return duration;
|
||||
},
|
||||
"powers_range": (range) => {
|
||||
if ( range == 'Smarts x5 (Sound); Smarts (Silence)')
|
||||
return 'Intellect ×5 (son), Intellect (silence)';
|
||||
if ( range == "Cone Template")
|
||||
return "Gabarit de cône"
|
||||
if ( range == "Touch")
|
||||
return "Toucher"
|
||||
if ( range == "Sm")
|
||||
return "Intellect"
|
||||
if ( range == "Sm x 2" || range == "Sm x2")
|
||||
return "Intellect x2"
|
||||
if ( range == "Self")
|
||||
return "Personnel"
|
||||
return range;
|
||||
},
|
||||
"powers_rank": (rank) => {
|
||||
if ( rank == 'Novice') return 'Novice';
|
||||
if ( rank == 'Seasoned') return 'Aguerri';
|
||||
if ( rank == 'Veteran') return 'Vétéran';
|
||||
if ( rank == 'Heroic') return 'Héroïque';
|
||||
return rank;
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
|
||||
});
|
||||
|
||||
/************************************************************************************/
|
||||
const transFolder = { "Actor": "Acteur", "Edges": "Atouts"}
|
||||
const subFolder = { 'Social Edges': 'Atouts sociaux', 'Background Edges': 'Atouts de Background', 'Combat Edges': 'Atouts de combat',
|
||||
'Leadership Edges': 'Atouts de commandement', 'Legendary Edges': 'Atouts légendaires', 'Power Edges': 'Atouts de pouvoir',
|
||||
'Professional Edges': 'Atouts professionnels', 'Weird Edges': 'Atouts étranges', 'Edges': 'Atouts', 'Hindrances': 'Handicaps', 'Skills': 'Compétences',
|
||||
'Equipment': 'Equipement', 'Ammo': 'Munitions', 'Armor': 'Armure', 'Common Gear': 'Matériel commun', 'Modern Firearms': 'Armes à feu modernes',
|
||||
'Personal Weapons': 'Armes', 'Special Weapons': 'Armes spéciales', 'Bullet': 'Balles', 'Cannon': 'Canon', 'Laser Battery': 'Batterie Laser',
|
||||
'Adventuring Gear': 'Matériel d\'aventure', 'Animals and Tack': 'Animaux', 'Clothing': 'Vêtements', 'Computers & Electronics':'Ordinateurs et Electroniques',
|
||||
'Firearms Accessories': 'Accessoires armes à feu', 'Food': 'Nourriture', 'Personal Defense': 'Auto-défense', 'Futuristic': 'Futuriste',
|
||||
'Medieval & Ancient': 'Médiévale et Antiquité', 'Modern': 'Moderne', 'Shields': 'Boucliers', 'Laser (Futuristic)': 'Laser (Fururiste)',
|
||||
'Machine Guns': 'Mitraillettes', 'Pistols': 'Pistolets', 'Rifles': 'Fusils', 'Submachine Guns': 'Semi-automatiques', 'Cannons': 'Canons',
|
||||
'Catapults': 'Catapultes', 'Flamethrowers': 'Lance-flammes', 'Rocket Launchers & Torpedoes': 'Lance roquettes et torpilles',
|
||||
'Vehicular Weapons': 'Armes de véhicules' }
|
||||
|
||||
/************************************************************************************/
|
||||
const __translate_sub_folders = async (packName) => {
|
||||
let pack = game.packs.get(packName)
|
||||
pack.locked = false;
|
||||
let folderEntityIds = pack.index.filter(x => x.name === "#[CF_tempEntity]");
|
||||
for ( let index of folderEntityIds) {
|
||||
let folderEntity = await pack.getEntity(index._id);
|
||||
//console.log("Fold1", folderEntity);
|
||||
let newName = subFolder[folderEntity.data.flags.cf.name];
|
||||
if ( newName) {
|
||||
await pack.updateEntity({ _id: index._id, 'flags.cf.name': newName } );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/************************************************************************************/
|
||||
const __fix_folder_names = async ( ) => {
|
||||
if ( game.customFolders.compendium.folders ) {
|
||||
for ( let [key, trans] in transFolder) {
|
||||
for ( let folder of game.customFolders.compendium.folders.entries) {
|
||||
folder.name = trans;
|
||||
folder.save(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
__translate_sub_folders("swade-core-rules.swade-edges");
|
||||
__translate_sub_folders("swade-core-rules.swade-hindrances");
|
||||
__translate_sub_folders("swade-core-rules.swade-equipment");
|
||||
|
||||
}
|
||||
|
||||
/************************************************************************************/
|
||||
Hooks.once('ready', () => {
|
||||
//if (game.user.isGM) {
|
||||
//setTimeout( __fix_folder_names, 4000, true, false);
|
||||
//}
|
||||
|
||||
});
|
||||
|
Reference in New Issue
Block a user