24 Commits

Author SHA1 Message Date
8261207bf0 Update module.json 2021-04-12 14:56:18 +00:00
11c9bc0f87 Merge branch 'fix-portées' into 'master'
Fix des portées et durées des pouvoirs

See merge request sasmira/swade-fr!14
2021-04-12 14:55:02 +00:00
73c7309a35 Correction des traductions des portées et durée
Smarts était traduite "Âme mètres" au lieu de "Intellect" (qui est en cases et non en mètres).
Corrigé les casses et accords pour correspondre au livre officiel.
2021-04-10 17:26:50 +02:00
8a1947eb02 Merge branch 'allies-bestiaire' into 'master'
Traduction des Summon Ally dans le bestiaire

See merge request sasmira/swade-fr!13
2021-03-30 12:19:38 +00:00
df86c3b3c7 Traduction des Summon Ally dans le bestiaire 2021-03-30 13:59:33 +02:00
7dc7ca6482 Update module.json 2021-03-29 12:07:37 +00:00
8d2a7c9599 aspect pwr 2021-03-29 14:06:44 +02:00
766aa9ee1e Merge branch 'aspects' into 'master'
Traduction des Aspects des pouvoirs

See merge request sasmira/swade-fr!12
2021-03-29 12:04:08 +00:00
72d7183db3 Traduction des Aspects 2021-03-29 14:01:09 +02:00
b5f5e8ea62 Merge remote-tracking branch 'sasmira/master' 2021-03-29 01:34:43 +02:00
de7301218a Merge branch 'master' into 'master'
Master

See merge request sasmira/swade-fr!10
2021-03-28 16:59:44 +00:00
bb37a30321 Traduction repertoires equipments 2021-03-28 18:58:41 +02:00
c892bcce78 Merge remote-tracking branch 'sasmira/master' 2021-03-28 18:40:50 +02:00
3b5de2cac3 Merge branch 'master' into 'master'
Ajout aspects pour pouvoirs

See merge request sasmira/swade-fr!9
2021-03-28 16:35:57 +00:00
b579e3f9c3 Traduction complémentaires pouvoirs 2021-03-28 18:33:31 +02:00
e6db781a6a Ajout aspects pour pouvoirs 2021-03-28 18:12:42 +02:00
cd07a89726 Merge branch 'master' into 'master'
Update avec traduction repertoire 'atouts'

See merge request sasmira/swade-fr!8
2021-03-26 11:09:09 +00:00
93a019b7fb Update avec traduction repertoire 'atouts' 2021-03-26 12:04:57 +01:00
ae21d50751 Update module.json 2021-03-25 00:13:06 +00:00
c02c1bccd3 minors update 2021-03-25 01:11:41 +01:00
354e6d460d Merge branch 'cyril-traduction-pouvoirs-2' into 'master'
Fin de traduction des pouvoirs

See merge request sasmira/swade-fr!7
2021-03-25 00:04:16 +00:00
a1e9cbc70c Traduction d'Object Reading à Shape Change
Plus correction d'une typo sur les Modificateurs Cibles supplémentaires.
2021-03-25 00:04:15 +00:00
b888cf2988 rules update 2021-03-24 01:30:35 +01:00
c1357113c5 minor update 2021-03-20 21:29:41 +01:00
9 changed files with 535 additions and 377 deletions

View File

@ -8,7 +8,7 @@
"items": [
{
"_id": "yu8mQgz9LsE64YCd",
"name": "Armor +2",
"name": "Armure +2",
"type": "armor",
"data": {
"description": "<div class=\"swade-core\">\n<p>Thick skin.</p>\n</div>",
@ -81,7 +81,7 @@
},
{
"_id": "LtIsTTVxdFc34ZYG",
"name": "Fighting",
"name": "Combat",
"type": "skill",
"data": {
"description": "<div class=\"swade-core\">\n<p>Fighting covers all hand-to-hand (melee) attacks, whether it&rsquo;s with fists, axes, laser swords, or martial arts. See @Compendium[swade-core-rules.swade-rules.Combat]{Chapter Three} for the combat rules and the various maneuvers a warrior might attempt.</p>\n</div>",
@ -9790,8 +9790,8 @@
},
{
"id": "Summon Ally: Attendant",
"name": "Summon Ally: Attendant",
"description": "<div class=\"swade-core\">\n<p><strong>Capacités spéciales :</strong></p>\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Construct}:</strong> +2 to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{secoué}; ignore 1 point of Wound penalties; doesn't breathe, immune @Compendium[swade-core-rules.swade-rules.Disease]{Maladie} or @Compendium[swade-core-rules.swade-rules.Poison]{poison}.</li>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Fearless}:</strong> Immune to @Compendium[swade-core-rules.swade-rules.Fear]{Peur} and @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.</li>\n</ul>\n</div>",
"name": "Convocation d'allié: Serviteur",
"description": "<div class=\"swade-core\">\n<p><strong>Capacités spéciales :</strong></p>\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Créature artificielle}:</strong> +2 pour annuler @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}, ignore 1 point de malus de Blessure, ne respire pas, immunisé aux @Compendium[swade-core-rules.swade-rules.Disease]{maladies} et @Compendium[swade-core-rules.swade-rules.Poison]{poisons}.</li>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Sans peur}:</strong> Immunisé à la @Compendium[swade-core-rules.swade-rules.Fear]{Terreur} et à l'@Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.</li>\n</ul>\n</div>",
"items": [
{
"_id": "9OnwZJgcVuBhf3SU",
@ -9927,7 +9927,7 @@
},
{
"_id": "0LsJ55pZ2oOk1DUD",
"name": "Claw",
"name": "Griffes",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p>&nbsp;</p>\n</div>",
@ -9963,8 +9963,8 @@
},
{
"id": "Summon Ally: Bodyguard",
"name": "Summon Ally: Bodyguard",
"description": "<div class=\"swade-core\">\n<p><strong>Capacités spéciales :</strong></p>\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Construct}:</strong> +2 to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{secoué}; ignore 1 point of Wound penalties; doesn't breathe, immune @Compendium[swade-core-rules.swade-rules.Disease]{Maladie} or @Compendium[swade-core-rules.swade-rules.Poison]{poison}.</li>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Fearless}:</strong> Immune to @Compendium[swade-core-rules.swade-rules.Fear]{Peur} and @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.</li>\n</ul>\n</div>",
"name": "Summon Ally: Garde du corps",
"description": "<div class=\"swade-core\">\n<p><strong>Capacités spéciales :</strong></p>\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Créature artificielle}:</strong> +2 pour annuler @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}, ignore 1 point de malus de Blessure, ne respire pas, immunisé aux @Compendium[swade-core-rules.swade-rules.Disease]{maladies} et @Compendium[swade-core-rules.swade-rules.Poison]{poisons}.</li>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Sans peur}:</strong> Immunisé à la @Compendium[swade-core-rules.swade-rules.Fear]{Terreur} et à l'@Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.</li>\n</ul>\n</div>",
"items": [
{
"_id": "pgBggVRmxmscLMro",
@ -10122,10 +10122,10 @@
},
{
"_id": "VxPVCaxej4aDZxwh",
"name": "Armor +2",
"name": "Armure +2",
"type": "armor",
"data": {
"description": "<div class=\"swade-core\">\n<p>Hardened skin.</p>\n</div>",
"description": "<div class=\"swade-core\">\n<p>Peau renforcée.</p>\n</div>",
"notes": "",
"additionalStats": {},
"quantity": 1,
@ -10150,7 +10150,7 @@
},
{
"_id": "FvfPoVVQAkcYJTvr",
"name": "Melee attack",
"name": "Arme de mêlée",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p>&nbsp;</p>\n</div>",
@ -10210,8 +10210,8 @@
},
{
"id": "Summon Ally: Sentinel",
"name": "Summon Ally: Sentinel",
"description": "<div class=\"swade-core\">\n<p><strong>Capacités spéciales :</strong></p>\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Construct}:</strong> +2 to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{secoué}; ignore 1 point of Wound penalties; doesn't breathe, immune @Compendium[swade-core-rules.swade-rules.Disease]{Maladie} or @Compendium[swade-core-rules.swade-rules.Poison]{poison}.</li>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Fearless}:</strong> Immune to @Compendium[swade-core-rules.swade-rules.Fear]{Peur} and @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.</li>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Size)]{Taille} 2:</strong> Sentinels are 8' tall and very dense.</li>\n</ul>\n</div>",
"name": "Summon Ally: Sentinelle",
"description": "<div class=\"swade-core\">\n<p><strong>Capacités spéciales :</strong></p>\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Créature artificielle}:</strong> +2 pour annuler @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}, ignore 1 point de malus de Blessure, ne respire pas, immunisé aux @Compendium[swade-core-rules.swade-rules.Disease]{maladies} et @Compendium[swade-core-rules.swade-rules.Poison]{poisons}.</li>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Sans peur}:</strong> Immunisé à la @Compendium[swade-core-rules.swade-rules.Fear]{Terreur} et à l'@Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.</li>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Size)]{Taille} 2:</strong> haute de 2m40 et trapue.</li>\n</ul>\n</div>",
"items": [
{
"_id": "V1ntFnQcdg4Qquci",
@ -10325,10 +10325,10 @@
},
{
"_id": "DfMjiZ7qDgJ691tM",
"name": "Armor +4",
"name": "Armure +4",
"type": "armor",
"data": {
"description": "<div class=\"swade-core\">\n<p>Stone skin.</p>\n</div>",
"description": "<div class=\"swade-core\">\n<p>Peau pierreuse.</p>\n</div>",
"notes": "",
"additionalStats": {},
"quantity": 1,
@ -10353,7 +10353,7 @@
},
{
"_id": "b6vZnSeNRuz5KEdf",
"name": "Melee attack",
"name": "Arme de mêlée",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p>&nbsp;</p>\n</div>",
@ -11115,7 +11115,7 @@
"description": "<div class=\"swade-core\">\n<p>Voici les caractéristiques standards pour des vampires un peu moins forts que le légendaire Dracula, mais bien supérieurs aux buveurs de sang à peine sortis de la tombe. Le MJ peut ajouter dautres @Compendium[swade-core-rules.swade-rules.Edges]{Atouts} pour refléter le passé du vampire quil désire créer.</p>\n<p><strong>Capacités spéciales :</strong></p>\n<ul>\n<li><strong>Transformation:</strong> se transforme en loup ou chauve-souris sur Succès @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} -2. Reprend forme humaine sur Succès @Compendium[swade-core-rules.swade-rules.Traits]{Intellect}.</li>\n<li><strong>Charme:</strong> @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} d10, 10 cases, jusqu'à nouvelle cible. <em>@Compendium[swade-core-rules.swade-powers.Puppet]{Marionnette}</em> : sur Succès, contrôle total d'une cible ayant une attirance pour lui (selon le MJ). Ils peuvent lancer et maintenir le pouvoir indéfiniment, mais ne peuvent affecter qu'une seule cible à la fois.</li>\n<li><strong>Enfants de la nuit :</strong> peut invoquer et contrôler 1d6 loups ou 1d6 @Compendium[swade-core-rules.swade-bestiary.Swarm]{Essaim}) de rats sur Succès @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} 2. Ils arrivent de la nature environnante en 1d6 + 2 rounds.s.</li>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Invulnerability)]{Invulnerabilité}: </strong>peut être @Compendium[swade-core-rules.swade-rules.Damage Effects]{secoué} mais pas @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessé} sauf Point faible.</li>\n<li><strong>Brume:</strong> se transforme en brume ou reprend forme humaine en une action sur Succès d'@Compendium[swade-core-rules.swade-rules.Traits]{Intellect} -2.</li>\n<li><strong>Infection : </strong>Quiconque est tué par un vampire a 50 % de chances de devenir un vampire au bout de 1d4 jours.</li>\n<li><strong>Mort-vivant : </strong>+2 @Compendium[swade-core-rules.swade-rules.Characters]{Résistance}; +2 annuler @Compendium[swade-core-rules.swade-rules.Damage Effects]{secoué}; ignore 1 point de malus de @Compendium[swade-core-rules.swade-rules.Damage Effects]{blessure}, ne respire pas, immunisé aux @Compendium[swade-core-rules.swade-rules.Called Shots]{Attaques ciblées}, aux maladies et aux poisons.</li>\n<li><strong>Point faible (symbole religieux): </strong>Succès d'Âme contre Âme requis pour attaquer directement le porteur dun symbole religieux.</li>\n<li><strong>Point faible (eau bénite) : </strong>+1 Fatigue si aspergé, se consume si immergé (cf. lumière du soleil).</li>\n<li><strong>Point faible (invité): </strong>ne peut pénétrer une habitation privée sans y être invité. Peuvent pénétrer les lieux publics sans problème.</li>\n<li><strong>Point faible (pieu dans le coeur): </strong> dégâts normaux pour @Compendium[swade-core-rules.swade-rules.Called Shots]{Attaques ciblées} au coeur (-4) et tombe en poussière sur Échec de @Compendium[swade-core-rules.swade-rules.Traits]{Vigeur} contre les dégâts. </li>\n<li><strong>Point faible (lumière du soleil) : </strong>subit 2d4 de dégâts par round en se consumant aux rayons du soleil. L'@Compendium[swade-core-rules.swade-powers.Armor]{Armure} protège normalement.</li>\n</ul>\n</div>",
"items": [
{
"_id": "KdkbqjBMh3DyezrM",
"name": "★ Athletics",
"type": "skill",

View File

@ -7,131 +7,131 @@
{
"id": "\"Bug\" (Micro Transmitter)",
"name": "\"Bug\" (Micro Transmitter)",
"description": "<div class=\"swade-core\">\n<p>12 hours of continuous use.</p>\n</div>"
"description": "<div class=\"swade-core\">\n<p>12 heures d'utilisation continue.</p>\n</div>"
},
{
"id": "120mm Tank Gun (AP Rounds)",
"name": "120mm Tank Gun (AP Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}&nbsp;</p>\n</div>"
},
"name": "Canon de tank de 120mm (PA Rounds)",
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
},
{
"id": "120mm Tank Gun (HE Rounds)",
"name": "120mm Tank Gun (HE Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>"
"name": "Canon de tank de 120mm (HE Rounds)",
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
},
{
"id": "125mm Tank Gun (AP Rounds)",
"name": "125mm Tank Gun (AP Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}&nbsp;</p>\n</div>"
"name": "Canon de tank de 125mm (PA Rounds)",
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
},
{
"id": "125mm Tank Gun (HE Rounds)",
"name": "125mm Tank Gun (HE Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>"
"name": "Canon de tank de 125mm (HE Rounds)",
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
},
{
"id": "2 pd AT Gun (AP Rounds)",
"name": "2 pd AT Gun (AP Rounds)",
"description": "<div class=\"swade-core\"><p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p></div>"
"name": "Canon antichar 2 pd (PA Rounds)",
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
},
{
"id": "2 pd AT Gun (HE Rounds)",
"name": "2 pd AT Gun (HE Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>"
"name": "Canon antichar 2 pd (HE Rounds)",
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
},
{
"id": "20mm Cannon",
"name": "20mm Cannon",
"description": "<div class=\"swade-core\"><p><strong>Minimum Rate of Fire:</strong>&nbsp;Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.</p></div>"
"name": "Canon de 20mm",
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>"
},
{
"id": "25mm Cannon",
"name": "25mm Cannon",
"description": "<div class=\"swade-core\"><p><strong>Minimum Rate of Fire:</strong>&nbsp;Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.</p></div>"
"name": "Canon de 25mm",
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>"
},
{
"id": "30mm Cannon",
"name": "30mm Cannon",
"description": "<div class=\"swade-core\"><p><strong>Minimum Rate of Fire:</strong>&nbsp;Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.</p></div>"
"name": "Canon de 30mm",
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>"
},
{
"id": "37mm AT Gun (AP Rounds)",
"name": "37mm AT Gun (AP Rounds)",
"description": "<div class=\"swade-core\"><p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p></div>"
"name": "Canon antichar de 37mm (PA Rounds)",
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
},
{
"id": "37mm AT Gun (HE Rounds)",
"name": "37mm AT Gun (HE Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>"
"name": "Canon antichar de 37mm (HE Rounds)",
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
},
{
"id": "40mm Cannon (AP Rounds)",
"name": "40mm Cannon (AP Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Minimum Rate of Fire:</strong>&nbsp;Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.</p>\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n</div>"
"name": "Canon de 40mm (PA Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div><div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
},
{
"id": "40mm Cannon (HE Rounds)",
"name": "40mm Cannon (HE Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Minimum Rate of Fire:</strong>&nbsp;Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.</p>\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>"
"name": "Canon de 40mm (HE Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div><div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
},
{
"id": "57mm AT Gun (AP Rounds)",
"name": "57mm AT Gun (AP Rounds)",
"description": "<div class=\"swade-core\"><p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p></div>"
"name": "Canon antichar de 57mm (PA Rounds)",
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
},
{
"id": "57mm AT Gun (HE Rounds)",
"name": "57mm AT Gun (HE Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>"
"name": "Canon antichar de 57mm (HE Rounds)",
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
},
{
"id": "75mm Tank Gun (AP Rounds)",
"name": "75mm Tank Gun (AP Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}&nbsp;</p>\n</div>"
"name": "Canon de tank de 75mm (PA Rounds)",
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
},
{
"id": "75mm Tank Gun (HE Rounds)",
"name": "75mm Tank Gun (HE Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>"
"name": "Canon de tank de 75mm (HE Rounds)",
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
},
{
"id": "76mm Tank Gun (AP Rounds)",
"name": "76mm Tank Gun (AP Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}&nbsp;</p>\n</div>"
"name": "Canon de tank de 76mm (PA Rounds)",
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
},
{
"id": "76mm Tank Gun (HE Rounds)",
"name": "76mm Tank Gun (HE Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>"
"name": "Canon de tank de 76mm (HE Rounds)",
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
},
{
"id": "88mm Tank Gun (AP Rounds)",
"name": "88mm Tank Gun (AP Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}&nbsp;</p>\n</div>"
"name": "Canon de tank de 88mm (PA Rounds)",
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
},
{
"id": "88mm Tank Gun (HE Rounds)",
"name": "88mm Tank Gun (HE Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>"
"name": "Canon de tank de 88mm (HE Rounds)",
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
},
{
"id": "AK47",
"name": "AK47",
"description": "<div class=\"swade-core\"><p>Additional magazines or clips cost 10% of the rifle and weigh 1 lb each.</p></div>"
"description": "<div class=\"swade-core\"><p>Un chargeur peut sacheter pour 10 % du prix de larme. Plein il pèse environ 500g</p></div>"
},
{
"id": "Anti-Personnel Mine",
"name": "Anti-Personnel Mine",
"name": "Mine Anti-Personnel",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}, @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Small Blast Template}.</p>\n<hr />\n<p>Mines are explosives planted beneath shallow dirt that detonate in the listed blast template (see @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area Effect Attacks}) when a person (for anti-personnel mines) or vehicle (for anti-tank mines) passes over them.</p>\n<p><strong>Minefields:</strong> For dramatic purposes, a character who steps on a mine should get a @Compendium[swade-core-rules.swade-skills.Notice]{Notice} roll. Success means she realizes it before stepping off and detonating it. Saving the victim requires a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll at &minus;4, but failure detonates the device immediately.</p>\n</div>"
},
{
"id": "Anti-Tank Mine",
"name": "Anti-Tank Mine",
"name": "Mine Anti-Tank",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}, AP 5 vs. &frac12; the vehicle&rsquo;s @Compendium[swade-core-rules.swade-rules.Armor]{Armor} value (round up), @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}.</p>\n<hr />\n<p>Mines are explosives planted beneath shallow dirt that detonate in the listed blast template (see @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area Effect Attacks}) when a person (for anti-personnel mines) or vehicle (for anti-tank mines) passes over them.</p>\n<p><strong>Minefields:</strong> For dramatic purposes, a character who steps on a mine should get a @Compendium[swade-core-rules.swade-skills.Notice]{Notice} roll. Success means she realizes it before stepping off and detonating it. Saving the victim requires a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll at &minus;4, but failure detonates the device immediately.</p>\n</div>"
},
{
"id": "Arrows/Bolts",
"name": "Arrows/Bolts",
"name": "Flèches/Carreaux",
"description": "<div class=\"swade-core\">\n<p>Arrows for @Compendium[swade-core-rules.swade-equipment.Bow]{bows}, bolts for @Compendium[swade-core-rules.swade-equipment.Crossbow]{crossbow}</p>\n</div>"
},
{
@ -141,27 +141,27 @@
},
{
"id": "Axe, Battle",
"name": "Axe, Battle",
"name": "Hache, Bataille",
"description": "<div class=\"swade-core\"></div>"
},
{
"id": "Axe, Great",
"name": "Axe, Great",
"name": "Hache, Grande",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Parry]{Parry} &ndash;1, @Compendium[swade-core-rules.swade-rules.Two Hands]{two hands}</p>\n</div>"
},
{
"id": "Axe, Hand",
"name": "Axe, Hand",
"name": "Hache, Courte",
"description": "<div class=\"swade-core\"></div>"
},
{
"id": "Axe, Throwing",
"name": "Axe, Throwing",
"name": "Hache, Lancer",
"description": "<div class=\"swade-core\"></div>"
},
{
"id": "Backpack",
"name": "Backpack",
"name": "Sac à dos",
"description": "<div class=\"swade-core\"></div>"
},
{
@ -181,7 +181,7 @@
},
{
"id": "Battle Helmet",
"name": "Battle Helmet",
"name": "Casque de bataille",
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Armor]{Armor} used by private or state armed forces.</p>\n<p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. &ldquo;Bullets&rdquo; includes physical shot fired from a firearm.</span></p></div>"
},
{
@ -191,7 +191,7 @@
},
{
"id": "Bayonet",
"name": "Bayonet",
"name": "Baïonette",
"description": "<div class=\"swade-core\">\n<p>Str+d6 and @Compendium[swade-core-rules.swade-rules.Parry]{Parry} +1 attached to rifle, @Compendium[swade-core-rules.swade-rules.Reach]{Reach} 1, @Compendium[swade-core-rules.swade-rules.Two Hands]{two hands}</p>\n</div>"
},
{
@ -201,12 +201,12 @@
},
{
"id": "Bedroll",
"name": "Bedroll",
"name": "Sac de couchage",
"description": "<div class=\"swade-core\">\n<p>Sleeping bag; winterized</p>\n</div>"
},
{
"id": "Bike helmet",
"name": "Bike helmet",
"name": "Casque de vélo",
"description": "<div class=\"swade-core\"></div>"
},
{
@ -226,12 +226,12 @@
},
{
"id": "Blunderbuss",
"name": "Blunderbuss",
"name": "Tromblon",
"description": "<div class=\"swade-core\"><p>Black powder weapons are @Compendium[swade-core-rules.swade-rules.Reload]{Reload} 3.</p>\n<p>Treat as @Compendium[swade-core-rules.swade-rules.Shotguns]{Shotgun}.</p></div>"
},
{
"id": "Body Armor",
"name": "Body Armor",
"name": "Armure",
"description": "<div class=\"swade-core\">\n<p>Light, armored clothing made from complex polymers or advanced ballistic weave.</p>\n<p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. &ldquo;Bullets&rdquo; includes physical shot fired from a firearm.</span></p>\n</div>"
},
{
@ -246,7 +246,7 @@
},
{
"id": "Bombs",
"name": "Bombs",
"name": "Bombes",
"description": "<div class=\"swade-core\"><blockquote>\n<p>Bomb Damage: All of it.</p>\n<p>A Bomb is just an @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} @Compendium[swade-core-rules.swade-rules.Test]{Test} against everyone <em>not</em> in the affected area.</p>\n<p><cite>- Clint Black</cite></p>\n</blockquote></div>"
},
{
@ -261,7 +261,7 @@
},
{
"id": "Bow",
"name": "Bow",
"name": "Arc",
"description": "<div class=\"swade-core\"></div>"
},
{
@ -296,17 +296,17 @@
},
{
"id": "Bullets, Large",
"name": "Bullets, Large",
"name": "Balles, Grandes",
"description": "<div class=\"swade-core\">\n<p>.50 caliber and larger rounds</p>\n</div>"
},
{
"id": "Bullets, Medium",
"name": "Bullets, Medium",
"name": "Balles, Mediums",
"description": "<div class=\"swade-core\"><p>9mm to .45 caliber</p></div>"
},
{
"id": "Bullets, Small",
"name": "Bullets, Small",
"name": "Balles, Petites",
"description": "<div class=\"swade-core\"><p>.22 to .32 caliber</p></div>"
},
{
@ -316,7 +316,7 @@
},
{
"id": "Camera (digital)",
"name": "Camera (digital)",
"name": "Caméra (digitale)",
"description": "<div class=\"swade-core\"></div>"
},
{
@ -336,7 +336,7 @@
},
{
"id": "Candle",
"name": "Candle",
"name": "Bougie",
"description": "<div class=\"swade-core\">\n<p>One hour, 2&rdquo; radius</p>\n</div>"
},
{
@ -376,7 +376,7 @@
},
{
"id": "Catapult",
"name": "Catapult",
"name": "Catapulte",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}, @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}, @Compendium[swade-core-rules.swade-rules.Reload]{Reload} time is every 5 minutes with a crew of 4.</p>\n<hr />\n<p>Catapults are simple devices that hurl large stones at enemy defenses or ranks of troops. They normally require a crew of eight to load the projectile, crank down the lever that propels it, then sight and aim it. Firing can be done by a single person, but loading the projectile takes at least four.</p>\n</div>"
},
{
@ -391,7 +391,7 @@
},
{
"id": "Chainsaw",
"name": "Chainsaw",
"name": "Tronçonneuse",
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure} hits the user</p></div>"
},
{
@ -431,22 +431,22 @@
},
{
"id": "Compound Bow",
"name": "Compound Bow",
"name": "Arc composite",
"description": "<div class=\"swade-core\"></div>"
},
{
"id": "Computer, Desktop",
"name": "Computer, Desktop",
"name": "Ordinateur, Desktop",
"description": "<div class=\"swade-core\"></div>"
},
{
"id": "Computer, Hand held",
"name": "Computer, Hand held",
"name": "Ordinateur, terminal portatif",
"description": "<div class=\"swade-core\"></div>"
},
{
"id": "Computer, Laptop",
"name": "Computer, Laptop",
"name": "Ordinateur, Laptop",
"description": "<div class=\"swade-core\"></div>"
},
{
@ -456,32 +456,32 @@
},
{
"id": "Crossbow",
"name": "Crossbow",
"name": "Arbalète",
"description": "<div class=\"swade-core\"><p>Hand-drawn.</p></div>"
},
{
"id": "Crossbow (Modern)",
"name": "Crossbow (Modern)",
"name": "Arbalète (Moderne)",
"description": "<div class=\"swade-core\"></div>"
},
{
"id": "Crossbow, Heavy",
"name": "Crossbow, Heavy",
"name": "Arbalète, Lourde",
"description": "<div class=\"swade-core\"><p>Requires a windlass to load. @Compendium[swade-core-rules.swade-rules.Reload]{Reload} 2.</p></div>"
},
{
"id": "Crowbar",
"name": "Crowbar",
"name": "Pied de biche",
"description": "<div class=\"swade-core\"></div>"
},
{
"id": "Dagger/Knife (melee)",
"name": "Dagger/Knife (melee)",
"name": "Dague/Couteau (Mêlée)",
"description": "<div class=\"swade-core\"></div>"
},
{
"id": "Dagger/Knife (Throwing)",
"name": "Dagger/Knife (Throwing)",
"name": "Dague/Couteau (Lancer)",
"description": "<div class=\"swade-core\"></div>"
},
{
@ -496,7 +496,7 @@
},
{
"id": "Double-Barrel Shotgun",
"name": "Double-Barrel Shotgun",
"name": "Shotgun à double barillets",
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Shotguns]{Shotguns} fire a spread of pellets (called &ldquo;shot&rdquo; or &ldquo;buckshot&rdquo;) to increase the shooter&rsquo;s chance of hitting his target. Up close, the blast can be devastating.</p></div>"
},
{
@ -516,7 +516,7 @@
},
{
"id": "Flail",
"name": "Flail",
"name": "Fléau",
"description": "<div class=\"swade-core\">\n<p>Ignores @Compendium[swade-core-rules.swade-rules.Shields]{shield}&nbsp;bonus</p>\n</div>"
},
{
@ -526,7 +526,7 @@
},
{
"id": "Flamethrower",
"name": "Flamethrower",
"name": "Lance-flammes",
"description": "<div class=\"swade-core\">\n<p>Flamethrowers propel incendiary liquid or gas to incinerate their targets. They are @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapons}, use the @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Cone Template}, and may be @Compendium[swade-core-rules.swade-rules.Evasion]{Evaded}.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Armor]{Armor} protects normally, but flammable targets may @Compendium[swade-core-rules.swade-rules.Fire]{catch fire}.</p>\n<p>For vehicular flamethrowers, see @Compendium[swade-core-rules.swade-equipment.Heavy Flamethrower]{Heavy Flamethrower}.</p>\n</div>"
},
{
@ -606,12 +606,12 @@
},
{
"id": "Halberd",
"name": "Halberd",
"name": "Hallebarde",
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Reach]{Reach} 1, two hands</p></div>"
},
{
"id": "Hammer",
"name": "Hammer",
"name": "Marteau",
"description": "<div class=\"swade-core\"></div>"
},
{
@ -651,12 +651,12 @@
},
{
"id": "Horse",
"name": "Horse",
"name": "Cheval",
"description": "<div class=\"swade-core\">\n<p>See @Actor[RFfhBAdJgR2vIiCw]{Horse} for stats.</p>\n</div>"
},
{
"id": "Hunting Rifle",
"name": "Hunting Rifle",
"name": "Fusil de chasse",
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Snapfire]{Snapfire}</p>\n<hr />\n<p>Additional magazines or clips cost 10% of the rifle and weigh 1 lb each.</p></div>"
},
{
@ -691,7 +691,7 @@
},
{
"id": "Kevlar helmet",
"name": "Kevlar helmet",
"name": "Casque en Kevlar",
"description": "<div class=\"swade-core\"><p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. &ldquo;Bullets&rdquo; includes physical shot fired from a firearm.</span></p></div>"
},
{
@ -721,7 +721,7 @@
},
{
"id": "Lantern",
"name": "Lantern",
"name": "Lanterne",
"description": "<div class=\"swade-core\"><p>Four hours, 4&rdquo; radius</p></div>"
},
{
@ -791,7 +791,7 @@
},
{
"id": "Long Bow",
"name": "Long Bow",
"name": "Arc long",
"description": "<div class=\"swade-core\"></div>"
},
{
@ -901,7 +901,7 @@
},
{
"id": "Oil",
"name": "Oil",
"name": "Huile",
"description": "<div class=\"swade-core\"><p>For lantern; one pint</p></div>"
},
{
@ -971,7 +971,7 @@
},
{
"id": "Rapier",
"name": "Rapier",
"name": "Rapière",
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Parry]{Parry} +1</p></div>"
},
{
@ -1251,12 +1251,12 @@
},
{
"id": "War Horse",
"name": "War Horse",
"name": "Cheval de guerre",
"description": "<div class=\"swade-core\">\n<p>See @Actor[YhXM3GoaSTkJKto3]{Horse, War} for stats.</p>\n</div>"
},
{
"id": "Warhammer",
"name": "Warhammer",
"name": "Marteau de guerre",
"description": "<div class=\"swade-core\">\n<p>Spiked, @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{AP} 1</p>\n</div>"
},
{

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

View File

@ -192,9 +192,9 @@
},
{
"id": "Unskilled Attempt",
"name": "Tentative sans qualification",
"description":"page inconnue",
"description_full":"<div class=\"swade-core\">\n<p>Si un personnage n'a pas de compétence pour une action qu'il tente, il lance un d4 pour son dé de compétence (et unsauvage si c'est un @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Wild Card}) et soustrait 2 du total.</p>\n<p>Le MJ peut décider que certaines tâches ne peuvent être tentées sans qualification, comme la réalisation d'une chirurgie complexe ou le pilotage d'un jet commercial.</p>\n</div>"
"name": "Compétence par défaut",
"description":"Voir SWADE p. 89",
"description_full":"<div class=\"swade-core\">\n<p>Si un personnage ne dispose pas de la Compétence pour son action, il lance un d4 en guise de dé de Trait (et leJoker sil est un @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker}) et soustrait 2 du total.</p>\n<p>Le MJ décide quelles tâches ne peuvent pas être accomplies sans connaissances réelles, comme procéder à une intervention chirurgicale à cerveau ouvert ou piloter un avion.</p>\n</div>"
},
{
"id": "Weird Science",

View File

@ -3324,8 +3324,8 @@
"name": "Canon de tank de 76mm (Tourelle)",
"type": "weapon",
"data": {
"description": "<div class='swade-core'><p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}</p></div>",
"notes": "Heavy Weapon.",
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>",
"notes": "Arme lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
@ -3433,8 +3433,8 @@
"name": "Canon de tank de 125mm",
"type": "weapon",
"data": {
"description": "<div class='swade-core'><p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}</p></div>",
"notes": "Heavy Weapon.",
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>",
"notes": "Arme lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
@ -3610,8 +3610,8 @@
"name": "Canon de tank de 125mm (Stabilisateur amélioré)",
"type": "weapon",
"data": {
"description": "<div class='swade-core'><p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}</p></div>",
"notes": "Heavy Weapon.",
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>",
"notes": "Arme lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,

View File

@ -156,9 +156,9 @@
"name": "Subterfuge"
},
{
"description": "page inconnue",
"id": "Unskilled Attempt",
"name": "Tentative sans compétence"
"description": "Voir SWADE p.89",
"id": "Untrained",
"name": "Compétence par défaut"
},
{
"description": "Voir SWADE p.35",

View File

@ -1,8 +1,8 @@
{
"name": "swade-fr",
"title": "SWADE en Français - version *PREMIUM* -",
"title": "SWADE en Français - version *PREMIUM*",
"description": "Traduction française du système SWADE <p>*** Join the official Discord server: <a href='https://discord.gg/foundryvtt'> Official Discord</a></p><p>*** Rejoignez la communauté Francophone: <a href='https://discord.gg/pPSDNJk'>Francophone Discord</a></p>",
"version": "0.17.2.0",
"version": "0.17.2.3",
"minimumCoreVersion" : "0.7.9",
"compatibleCoreVersion" : "1.0.0",
"author": "BoboursToutCool, Gronyon, Kyane, LeRatierBretonnien, Sasmira, U~man,X.O. de Vorcen",
@ -70,5 +70,5 @@
"url": "https://gitlab.com/sasmira/swade-fr",
"manifest": "https://gitlab.com/sasmira/swade-fr/-/raw/master/module/module.json",
"download": "https://gitlab.com/sasmira/swade-fr/-/jobs/artifacts/v0.17.2.0/raw/swade-fr.zip?job=build"
"download": "https://gitlab.com/sasmira/swade-fr/-/jobs/artifacts/v0.17.2.3/raw/swade-fr.zip?job=build"
}

View File

@ -1,14 +1,105 @@
/************************************************************************************/
Hooks.once('init', () => {
if(typeof Babele !== 'undefined') {
console.log("BABELE LOADED !!!");
Babele.get().register({
module: 'swade-fr',
lang: 'fr',
dir: 'compendiums'
});
Babele.get().registerConverters({
"powers_duration": (duration) => {
if ( duration == 'One hour') return '1 heure';
if ( duration == 'Instant (slot); 5 (speed)') return 'Instantanée (apathie), 5 (vitesse)';
if ( duration == '(boost); Instant (lower)') return '5 (augmentation), Instantanée (diminution)';
if ( duration == 'Instant') return 'Instantannée';
if ( duration == 'Until the end of the victim\'s next turn') return 'Jusquà la fin du prochain tour de la victime';
if ( duration == 'A brief conversation of about five minutes') return 'Une brève conversation d\'environ 5 minutes';
if ( duration == '5 (detect), one hour (conceal)') return '5 (détection), 1 heure (dissimulation)';
if ( duration == 'Instant (Sound); 5 (Silence)') return 'Instantanée (son), 5 (silence)';
return duration;
},
"powers_range": (range) => {
if ( range == 'Smarts x5 (Sound); Smarts (Silence)')
return 'Intellect ×5 (son), Intellect (silence)';
if ( range == "Cone Template")
return "Gabarit de cône"
if ( range == "Touch")
return "Toucher"
if ( range == "Sm")
return "Intellect"
if ( range == "Sm x 2" || range == "Sm x2")
return "Intellect x2"
if ( range == "Self")
return "Personnel"
return range;
},
"powers_rank": (rank) => {
if ( rank == 'Novice') return 'Novice';
if ( rank == 'Seasoned') return 'Aguerri';
if ( rank == 'Veteran') return 'Vétéran';
if ( rank == 'Heroic') return 'Héroïque';
return rank;
}
} );
}
});
/************************************************************************************/
const transFolder = { "Actor": "Acteur", "Edges": "Atouts"}
const subFolder = { 'Social Edges': 'Atouts sociaux', 'Background Edges': 'Atouts de Background', 'Combat Edges': 'Atouts de combat',
'Leadership Edges': 'Atouts de commandement', 'Legendary Edges': 'Atouts légendaires', 'Power Edges': 'Atouts de pouvoir',
'Professional Edges': 'Atouts professionnels', 'Weird Edges': 'Atouts étranges', 'Edges': 'Atouts', 'Hindrances': 'Handicaps', 'Skills': 'Compétences',
'Equipment': 'Equipement', 'Ammo': 'Munitions', 'Armor': 'Armure', 'Common Gear': 'Matériel commun', 'Modern Firearms': 'Armes à feu modernes',
'Personal Weapons': 'Armes', 'Special Weapons': 'Armes spéciales', 'Bullet': 'Balles', 'Cannon': 'Canon', 'Laser Battery': 'Batterie Laser',
'Adventuring Gear': 'Matériel d\'aventure', 'Animals and Tack': 'Animaux', 'Clothing': 'Vêtements', 'Computers & Electronics':'Ordinateurs et Electroniques',
'Firearms Accessories': 'Accessoires armes à feu', 'Food': 'Nourriture', 'Personal Defense': 'Auto-défense', 'Futuristic': 'Futuriste',
'Medieval & Ancient': 'Médiévale et Antiquité', 'Modern': 'Moderne', 'Shields': 'Boucliers', 'Laser (Futuristic)': 'Laser (Fururiste)',
'Machine Guns': 'Mitraillettes', 'Pistols': 'Pistolets', 'Rifles': 'Fusils', 'Submachine Guns': 'Semi-automatiques', 'Cannons': 'Canons',
'Catapults': 'Catapultes', 'Flamethrowers': 'Lance-flammes', 'Rocket Launchers & Torpedoes': 'Lance roquettes et torpilles',
'Vehicular Weapons': 'Armes de véhicules' }
/************************************************************************************/
const __translate_sub_folders = async (packName) => {
let pack = game.packs.get(packName)
pack.locked = false;
let folderEntityIds = pack.index.filter(x => x.name === "#[CF_tempEntity]");
for ( let index of folderEntityIds) {
let folderEntity = await pack.getEntity(index._id);
//console.log("Fold1", folderEntity);
let newName = subFolder[folderEntity.data.flags.cf.name];
if ( newName) {
await pack.updateEntity({ _id: index._id, 'flags.cf.name': newName } );
}
}
}
/************************************************************************************/
const __fix_folder_names = async ( ) => {
if ( game.customFolders.compendium.folders ) {
for ( let [key, trans] in transFolder) {
for ( let folder of game.customFolders.compendium.folders.entries) {
folder.name = trans;
folder.save(false);
}
}
}
__translate_sub_folders("swade-core-rules.swade-edges");
__translate_sub_folders("swade-core-rules.swade-hindrances");
__translate_sub_folders("swade-core-rules.swade-equipment");
}
/************************************************************************************/
Hooks.once('ready', () => {
if (game.user.isGM) {
setTimeout( __fix_folder_names, 4000, true, false);
}
});