Files
fvtt-wasteland/templates/roll-dialog-v2.hbs

198 lines
6.2 KiB
Handlebars

{{!-- Header --}}
<div class="dialog-header">
<img class="actor-icon" src="{{img}}" alt="{{name}}" />
<div class="dialog-title">
<h3>{{name}}</h3>
{{#if competence}}
<div class="competence-name">
{{competence.name}}
{{#if (and attr (ne attrKey "tochoose"))}}
<span class="attribut-info"> ({{attr.label}}: {{attr.value}})</span>
{{/if}}
</div>
{{else if charme}}
<div class="competence-name">
{{charme.name}}
</div>
{{else}}
{{#if (and attr (ne attrKey "tochoose"))}}
<div class="competence-name">
<span class="attribut-info">{{attr.label}}: {{attr.value}}</span>
</div>
{{/if}}
{{/if}}
</div>
</div>
{{!-- Main Content --}}
<div class="dialog-content">
{{!-- Attributs Section --}}
{{#if (eq attrKey "tochoose")}}
<div class="form-group attributes-section">
<label>Attribut</label>
<select id="attrKey" name="attrKey">
{{selectOptions config.attributs selected=attrKey}}
</select>
</div>
{{/if}}
{{!-- Charme Section --}}
{{#if charme}}
<div class="form-group">
<label>Dé additionnel</label>
<select id="charmeDice" name="charmeDice">
{{selectOptions config.dices selected=charmeDice}}
</select>
</div>
{{/if}}
{{!-- Arme Section --}}
{{#if arme}}
<div class="weapon-section">
<div class="weapon-info">
<span class="weapon-label">{{arme.name}}</span>
<span class="weapon-bonus">+{{arme.system.bonusmaniementoff}}</span>
</div>
{{#if arme.system.isMelee}}
<div class="form-group">
<label>Type d'attaque</label>
<select id="typeAttaque" name="typeAttaque">
{{selectOptions config.attaques selected=typeAttaque}}
</select>
</div>
{{#if isMonte}}
<label class="checkbox-label">
<input type="checkbox" id="isMonte" name="isMonte" {{checked isMonte}} />
<span>Bonus d'attaque monté (+5)</span>
</label>
{{/if}}
{{/if}}
{{#if difficulte}}
<div class="defense-info">
<span class="defense-label">Défense de la cible</span>
<span class="defense-value">{{difficulte}}</span>
</div>
{{/if}}
{{!-- Combat à distance --}}
{{#if arme.system.isDistance}}
<div class="ranged-combat-section">
<h4>Modificateurs de Tir</h4>
<label class="checkbox-label">
<input type="checkbox" id="visee" name="visee" {{checked visee}} />
<span>Visée (+5)</span>
</label>
{{#if defender}}
<label class="checkbox-label">
<input type="checkbox" id="cibleconsciente" name="cibleconsciente" {{checked cibleconsciente}} />
<span>Cible voit le tir (-{{defender.system.attributs.adr.value}})</span>
</label>
{{else}}
<div class="info-message">
Pas de cible sélectionnée
</div>
{{/if}}
<label class="checkbox-label">
<input type="checkbox" id="ciblecourt" name="ciblecourt" {{checked ciblecourt}} />
<span>Cible en déplacement</span>
</label>
<div class="modifiers-grid">
<div class="form-group">
<label>Couvert</label>
<select id="typeCouvert" name="typeCouvert">
{{selectOptions config.couverts labelAttr="name" selected=typeCouvert}}
</select>
</div>
<div class="form-group">
<label>Portée</label>
<select id="difficulte" name="difficulte">
{{selectOptions config.listePortees selected=difficulte}}
</select>
</div>
</div>
</div>
{{/if}}
</div>
{{/if}}
{{!-- Désavantages positionnels --}}
{{#if hasDesavantageBonus}}
<div class="combat-modifiers">
<h4>Avantages Tactiques</h4>
<div class="modifiers-columns">
<label class="checkbox-label">
<input type="checkbox" id="cibleausol" name="cibleausol" {{checked cibleausol}} />
<span>Cible au sol (+5)</span>
</label>
<label class="checkbox-label">
<input type="checkbox" id="cibledesarmee" name="cibledesarmee" {{checked cibledesarmee}} />
<span>Cible désarmée (+5)</span>
</label>
<label class="checkbox-label">
<input type="checkbox" id="ciblerestreint" name="ciblerestreint" {{checked ciblerestreint}} />
<span>Espace restreint (+5)</span>
</label>
<label class="checkbox-label">
<input type="checkbox" id="cibleimmobilisée" name="cibleimmobilisée" {{checked cibleimmobilisée}} />
<span>Cible immobilisée (+5)</span>
</label>
<label class="checkbox-label">
<input type="checkbox" id="ciblesurplomb" name="ciblesurplomb" {{checked ciblesurplomb}} />
<span>En surplomb (+5)</span>
</label>
</div>
</div>
{{/if}}
{{!-- Modificateur manuel et difficulté --}}
<div class="modifiers-grid">
<div class="form-group">
<label>Modificateur</label>
<select id="modificateur" name="modificateur">
{{selectOptions config.modificateurOptions valueAttr="key" nameAttr="key" labelAttr="label" selected=modificateur}}
</select>
</div>
{{#if charme}}
{{!-- Pas de difficulté pour charme --}}
{{else if armeDefense}}
<div class="form-group">
<label>Défense adversaire</label>
<input type="number" value="{{difficulte}}" disabled />
</div>
{{else}}
<div class="form-group">
<label>Difficulté</label>
<select id="difficulte" name="difficulte">
{{selectOptions config.difficulteOptions selected=difficulte}}
</select>
</div>
{{/if}}
</div>
{{!-- Double D20 --}}
{{#if canEclatDoubleD20}}
<div class="special-option">
<label class="checkbox-label highlight">
<input type="checkbox" id="doubleD20" name="doubleD20" {{checked doubleD20}} />
<span>Double D20 (1 Point d'Éclat)</span>
</label>
</div>
{{/if}}
</div>