219 lines
9.0 KiB
JavaScript
219 lines
9.0 KiB
JavaScript
/**
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* Wasteland system
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* Author: Uberwald
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* Software License: Prop
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*/
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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// Import Modules
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import { WastelandActor } from "./wasteland-actor.js";
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import { WastelandUtility } from "./wasteland-utility.js";
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import { WastelandCombat } from "./wasteland-combat.js";
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import { WastelandItem } from "./wasteland-item.js";
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import { WASTELAND_CONFIG } from "./wasteland-config.js";
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// Import DataModels
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import * as models from "./models/index.mjs";
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// Import AppV2 Sheets
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import * as sheets from "./applications/sheets/_module.mjs";
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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/************************************************************************************/
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Hooks.once("init", async function () {
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console.log(`Initializing Wasteland RPG`);
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/* -------------------------------------------- */
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// preload handlebars templates
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WastelandUtility.preloadHandlebarsTemplates();
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/* -------------------------------------------- */
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// Set an initiative formula for the system
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CONFIG.Combat.initiative = {
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formula: "1d6",
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decimals: 1
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};
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/* -------------------------------------------- */
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game.socket.on("system.fvtt-wasteland", data => {
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WastelandUtility.onSocketMesssage(data);
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});
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/* -------------------------------------------- */
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// Define custom Entity classes
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CONFIG.Combat.documentClass = WastelandCombat
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CONFIG.Actor.documentClass = WastelandActor
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CONFIG.Actor.dataModels = {
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personnage: models.PersonnageDataModel,
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creature: models.CreatureDataModel
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}
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CONFIG.Item.documentClass = WastelandItem
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CONFIG.Item.dataModels = {
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arme: models.ArmeDataModel,
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artifex: models.ArtifexDataModel,
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bouclier: models.BouclierDataModel,
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capacite: models.CapaciteDataModel,
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charme: models.CharmeDataModel,
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competence: models.CompetenceDataModel,
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don: models.DonDataModel,
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equipement: models.EquipementDataModel,
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heritage: models.HeritageDataModel,
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hubris: models.HubrisDataModel,
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metier: models.MetierDataModel,
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monnaie: models.MonnaieDataModel,
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mutation: models.MutationDataModel,
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origine: models.OrigineDataModel,
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peuple: models.PeupleDataModel,
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pouvoir: models.PouvoirDataModel,
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protection: models.ProtectionDataModel
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}
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game.system.wasteland = {
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config: WASTELAND_CONFIG,
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models,
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sheets
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}
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// Initialize dynamic config options that need to be available immediately
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// Create option lists inline to ensure they're available
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const listeNiveauSkill = {}
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for (let i = 0; i <= 10; i++) {
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listeNiveauSkill[`${i}`] = `${i}`
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}
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game.system.wasteland.config.listeNiveauSkill = listeNiveauSkill
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const listeNiveauAttribut = {}
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for (let i = 0; i <= 10; i++) {
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listeNiveauAttribut[`${i}`] = `${i}`
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}
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game.system.wasteland.config.listeNiveauAttribut = listeNiveauAttribut
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const listeNiveauCreature = {}
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for (let i = 0; i <= 35; i++) {
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listeNiveauCreature[`${i}`] = `${i}`
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}
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game.system.wasteland.config.listeNiveauCreature = listeNiveauCreature
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const modificateurOptions = []
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for (let i = -15; i <= 15; i++) {
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modificateurOptions.push({ key: i, label: `${i >= 0 ? '+' : ''}${i}` })
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}
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game.system.wasteland.config.modificateurOptions = modificateurOptions
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const pointsAmeOptions = {}
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for (let i = 0; i <= 20; i++) {
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pointsAmeOptions[`${i}`] = `${i}`
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}
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game.system.wasteland.config.pointsAmeOptions = pointsAmeOptions
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/* -------------------------------------------- */
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// Register sheet application classes
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// Register AppV2 Actor Sheets
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foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
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foundry.documents.collections.Actors.registerSheet("fvtt-wasteland", sheets.WastelandPersonnageSheet, { types: ["personnage"], makeDefault: true });
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foundry.documents.collections.Actors.registerSheet("fvtt-wasteland", sheets.WastelandCreatureSheet, { types: ["creature"], makeDefault: true });
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// Register AppV2 Item Sheets
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foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
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foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandArmeSheet, { types: ["arme"], makeDefault: true });
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foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandArtifexSheet, { types: ["artifex"], makeDefault: true });
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foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandBouclierSheet, { types: ["bouclier"], makeDefault: true });
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foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandCapaciteSheet, { types: ["capacite"], makeDefault: true });
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foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandCharmeSheet, { types: ["charme"], makeDefault: true });
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foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandCompetenceSheet, { types: ["competence"], makeDefault: true });
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foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandDonSheet, { types: ["don"], makeDefault: true });
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foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandEquipementSheet, { types: ["equipement"], makeDefault: true });
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foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandHeritageSheet, { types: ["heritage"], makeDefault: true });
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foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandHubrisSheet, { types: ["hubris"], makeDefault: true });
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foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandMetierSheet, { types: ["metier"], makeDefault: true });
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foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandMonnaieSheet, { types: ["monnaie"], makeDefault: true });
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foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandMutationSheet, { types: ["mutation"], makeDefault: true });
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foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandOrigineSheet, { types: ["origine"], makeDefault: true });
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foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandPeupleSheet, { types: ["peuple"], makeDefault: true });
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foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandPouvoirSheet, { types: ["pouvoir"], makeDefault: true });
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foundry.documents.collections.Items.registerSheet("fvtt-wasteland", sheets.WastelandProtectionSheet, { types: ["protection"], makeDefault: true });
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WastelandUtility.init();
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});
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/* -------------------------------------------- */
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async function welcomeMessage() {
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const templateData = {};
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const html = await foundry.applications.handlebars.renderTemplate("systems/fvtt-wasteland/templates/chat-welcome-message.hbs", templateData);
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ChatMessage.create({
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user: game.user.id,
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whisper: [game.user.id],
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content: html
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});
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}
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/* -------------------------------------------- */
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async function importDefaultScene() {
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let exists = game.scenes.find(j => j.name == "Accueil");
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if (!exists) {
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const scenes = await WastelandUtility.loadCompendium("fvtt-wasteland.scenes")
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let newDocuments = scenes.filter(i => i.name == "Accueil");
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await game.scenes.documentClass.create(newDocuments);
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game.scenes.find(i => i.name == "Accueil").activate();
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}
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}
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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Hooks.once("ready", function () {
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WastelandUtility.ready();
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// User warning
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if (!game.user.isGM && game.user.character == undefined) {
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ui.notifications.info("Attention ! Aucun personnage n'est relié au joueur !");
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ChatMessage.create({
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content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est relié à aucun personnage !",
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user: game.user._id
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});
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}
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if (!game.user.isGM && game.user.character && !game.user.character.prototypeToken.actorLink) {
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ui.notifications.info("Le token de du joueur n'est pas connecté à l'acteur !");
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ChatMessage.create({
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content: "<b>ATTENTION</b> Le token du joueur " + game.user.name + " n'est pas connecté à l'acteur !",
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user: game.user._id
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});
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}
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import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
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console.log("ClassCounter loaded", moduleCounter)
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moduleCounter.ClassCounter.registerUsageCount()
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}).catch(err=>
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console.log("No stats available, giving up.")
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)
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welcomeMessage();
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importDefaultScene();
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});
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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Hooks.on("chatMessage", (html, content, msg) => {
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if (content[0] == '/') {
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let regExp = /(\S+)/g;
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let commands = content.match(regExp);
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if (game.system.wasteland.commands.processChatCommand(commands, content, msg)) {
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return false;
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}
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}
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return true;
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});
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