Migration datamodels !
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308
templates/chat-generic-result-v2.hbs
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308
templates/chat-generic-result-v2.hbs
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<div class="wasteland-chat-result">
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{{!-- Header avec acteur --}}
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<div class="chat-result-header">
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{{#if actorImg}}
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<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
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{{/if}}
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<div class="header-info">
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<h4 class="actor-name">{{alias}}</h4>
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{{#if specialAction}}
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<div class="action-title">
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<i class="fas fa-hand-fist"></i>
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{{specialAction}}
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{{#if competence}}• {{competence.name}}{{/if}}
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</div>
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{{else if competence}}
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<div class="action-title">
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<i class="fas fa-dice-d20"></i>
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{{competence.name}}
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{{#if arme}}• {{arme.name}}{{/if}}
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</div>
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{{else if rune}}
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<div class="action-title">
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<i class="fas fa-wand-sparkles"></i>
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{{rune.name}}
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</div>
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{{else if attr}}
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<div class="action-title">
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<i class="fas fa-dice-d20"></i>
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{{attr.label}}
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</div>
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{{/if}}
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</div>
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</div>
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{{!-- Section Prédilection (si utilisée) --}}
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{{#if isPredilectionReroll}}
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<div class="predilection-reroll-section">
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<div class="predilection-header">
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<i class="fas fa-redo"></i>
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<span class="predilection-title">Prédilection : {{predilectionUsed.name}}</span>
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</div>
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<div class="predilection-results">
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<div class="predilection-roll {{#if (eq keptRoll 'first')}}kept{{/if}}">
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<span class="roll-label">Jet 1 :</span>
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<span class="roll-value">{{firstRoll.finalResult}}</span>
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</div>
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<div class="predilection-roll {{#if (eq keptRoll 'second')}}kept{{/if}}">
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<span class="roll-label">Jet 2 :</span>
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<span class="roll-value">{{secondRoll.finalResult}}</span>
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</div>
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</div>
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<div class="predilection-kept">
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<i class="fas fa-arrow-right"></i>
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<span class="kept-label">Résultat conservé :</span>
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<strong>{{finalResult}}</strong>
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</div>
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</div>
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{{/if}}
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{{!-- Résultat principal --}}
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<div class="result-main">
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<div class="result-display">
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<div class="dice-result">
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<i class="fas fa-dice"></i>
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<span class="dice-value">{{diceResult}}</span>
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</div>
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<div class="total-result">
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<span class="total-label">Total</span>
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<span class="total-value">{{finalResult}}</span>
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</div>
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{{#if difficulte}}
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<div class="difficulty">
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<span class="difficulty-label">Difficulté</span>
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<span class="difficulty-value">{{difficulte}}</span>
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</div>
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{{/if}}
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</div>
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{{!-- Badge de résultat --}}
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{{#if difficulte}}
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<div class="result-badge-container">
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{{#if isHeroique}}
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<div class="result-badge heroique">
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<i class="fas fa-star"></i> HÉROÏQUE !
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</div>
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{{else if isDramatique}}
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<div class="result-badge dramatique">
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<i class="fas fa-skull"></i> DRAMATIQUE !
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</div>
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{{else if isSuccess}}
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<div class="result-badge success">
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<i class="fas fa-check"></i> Succès
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</div>
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{{else}}
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<div class="result-badge failure">
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<i class="fas fa-times"></i> Échec
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</div>
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{{/if}}
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</div>
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{{/if}}
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</div>
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{{!-- Détails du jet --}}
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<div class="result-details">
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<div class="details-section">
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<div class="detail-row">
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<span class="detail-label">Formule:</span>
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<span class="detail-value">{{diceFormula}}</span>
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</div>
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<div class="detail-row">
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<span class="detail-label">{{attr.label}}:</span>
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<span class="detail-value">{{attr.value}}</span>
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</div>
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{{#if competence}}
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<div class="detail-row">
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<span class="detail-label">{{competence.name}}:</span>
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<span class="detail-value">{{competence.system.niveau}}</span>
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</div>
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{{/if}}
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{{#if arme}}
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<div class="detail-row">
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<span class="detail-label">Arme:</span>
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<span class="detail-value">{{arme.name}} (+{{arme.system.bonusmaniementoff}})</span>
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</div>
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{{/if}}
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{{#if typeAttaque}}
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<div class="detail-row">
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<span class="detail-label">Type d'attaque:</span>
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<span class="detail-value">{{typeAttaqueLabel}}</span>
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</div>
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{{/if}}
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{{#if isMonte}}
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<div class="detail-row bonus">
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<span class="detail-label">Attaque montée:</span>
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<span class="detail-value">+5</span>
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</div>
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{{/if}}
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{{#if visee}}
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<div class="detail-row bonus">
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<span class="detail-label">Visée:</span>
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<span class="detail-value">+5</span>
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</div>
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{{/if}}
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{{#if cibleconsciente}}
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<div class="detail-row malus">
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<span class="detail-label">Cible voit le tir:</span>
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<span class="detail-value">-{{defender.system.attributs.adr.value}}</span>
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</div>
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{{/if}}
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{{#if ciblecourt}}
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<div class="detail-row malus">
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<span class="detail-label">Cible en mouvement:</span>
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<span class="detail-value">{{#if (lte difficulte 15)}}-5{{else}}-10{{/if}}</span>
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</div>
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{{/if}}
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{{#if (and typeCouvert (ne typeCouvert "aucun"))}}
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<div class="detail-row malus">
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<span class="detail-label">Couvert:</span>
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<span class="detail-value">{{typeCouvertValue}}</span>
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</div>
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{{/if}}
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{{#if desavantages}}
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{{#if desavantages.cibleausol}}
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<div class="detail-row bonus">
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<span class="detail-label">Cible au sol:</span>
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<span class="detail-value">+5</span>
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</div>
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{{/if}}
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{{#if desavantages.cibledesarmee}}
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<div class="detail-row bonus">
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<span class="detail-label">Cible désarmée:</span>
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<span class="detail-value">+5</span>
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</div>
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{{/if}}
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{{#if desavantages.ciblerestreint}}
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<div class="detail-row bonus">
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<span class="detail-label">Espace restreint:</span>
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<span class="detail-value">+5</span>
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</div>
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{{/if}}
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{{#if desavantages.cibleimmobilisée}}
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<div class="detail-row bonus">
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<span class="detail-label">Cible immobilisée:</span>
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<span class="detail-value">+5</span>
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</div>
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{{/if}}
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{{#if desavantages.ciblesurplomb}}
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<div class="detail-row bonus">
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<span class="detail-label">En surplomb:</span>
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<span class="detail-value">+5</span>
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</div>
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{{/if}}
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{{/if}}
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{{#if (and bonusRoll (gt bonusRoll.total 0))}}
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<div class="detail-row bonus">
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<span class="detail-label">{{textBonus}}:</span>
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<span class="detail-value">+{{bonusRoll.total}}</span>
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</div>
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{{/if}}
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{{#if rune}}
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<div class="detail-row rune">
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<span class="detail-label">Rune:</span>
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<span class="detail-value">{{rune.name}}</span>
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</div>
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<div class="detail-row">
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<span class="detail-label">Mode:</span>
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<span class="detail-value">{{runemode}}</span>
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</div>
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<div class="detail-row">
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<span class="detail-label">Points d'Ame:</span>
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<span class="detail-value">{{runeame}}</span>
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</div>
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<div class="detail-row">
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<span class="detail-label">Durée:</span>
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<span class="detail-value">{{runeduree}} actions complexes</span>
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</div>
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{{/if}}
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</div>
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</div>
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{{!-- Effets spéciaux --}}
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{{#if (or pouvoir charme)}}
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<div class="result-effects">
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{{#if (and pouvoir isDramatique)}}
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<div class="effect-warning">
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<i class="fas fa-exclamation-triangle"></i>
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Vous subissez une manifestation de l'Hubris !
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</div>
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{{/if}}
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{{#if (and pouvoir isSuccess)}}
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<div class="effect-success">
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<i class="fas fa-magic"></i>
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Vous pouvez appliquer l'effet simple du pouvoir.
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</div>
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{{/if}}
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{{#if (and pouvoir isHeroique)}}
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<div class="effect-heroic">
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<i class="fas fa-star"></i>
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Vous pouvez appliquer l'effet étendu du pouvoir.
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</div>
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{{/if}}
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{{#if charme}}
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{{#if charmeDuree}}
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<div class="effect-success">
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<i class="fas fa-check-circle"></i>
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<strong>Réussi !</strong> Durée: {{charmeDuree}}
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</div>
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{{else}}
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<div class="effect-failure">
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<i class="fas fa-times-circle"></i>
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Le Tour/Charme a échoué !
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</div>
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{{/if}}
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{{#if contrecoupResult}}
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<div class="effect-warning">
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<i class="fas fa-bolt"></i>
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<strong>Contrecoup: {{contrecoupResult}}</strong><br>
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{{contrecoup.name}}<br>
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{{contrecoup.description}}
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</div>
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{{/if}}
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{{#if charmeSante}}
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<div class="effect-damage">
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<i class="fas fa-heart-broken"></i>
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Santé perdue: {{charmeSante}}
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</div>
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{{/if}}
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{{/if}}
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</div>
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{{/if}}
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{{!-- Bouton de dégâts si arme et succès --}}
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{{#if (and arme isSuccess)}}
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<div class="damage-button-section">
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<button class="chat-card-button arme-roll-degats" data-arme-id="{{arme._id}}">
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<i class="fas fa-burst"></i> Lancer les dégâts !
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</button>
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</div>
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{{/if}}
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{{!-- Prédilections --}}
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{{#each predilections as |pred key|}}
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{{#if (not pred.used)}}
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<div class="predilection-section">
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<button class="chat-card-button predilection-reroll" data-predilection-index="{{key}}" data-tooltip="Relancer avec une prédilection">
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<i class="fas fa-redo"></i> {{pred.name}}
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</button>
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</div>
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{{/if}}
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{{/each}}
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</div>
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