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7 Commits

Author SHA1 Message Date
2813e5a694 some re-org 2023-03-20 21:01:00 +01:00
09974cd323 Fix inventory 2023-03-19 23:13:46 +01:00
6b8710b94c Fix inventory 2023-03-19 23:13:24 +01:00
6b7d943649 New slots 2023-03-10 18:32:42 +01:00
c2a7fbb4b5 New slots 2023-03-10 18:32:13 +01:00
36c9945886 Update 2023-03-09 17:35:09 +01:00
bfad3d1e5f Update 2023-03-09 13:53:19 +01:00
15 changed files with 530 additions and 158 deletions

1
.gitignore vendored Normal file
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@@ -0,0 +1 @@
.history/

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@@ -2,7 +2,8 @@
"ACTOR": {
"TypeCharacter": "Character",
"TypeNpc": "NPC",
"TypeMonster": "Monster"
"TypeMonster": "Monster",
"TypeParty": "Party"
},
"ITEM": {
"TypeWeapon": "Weapon",
@@ -53,11 +54,23 @@
"WH.conf.beltpouch1": "Beltpouch 1",
"WH.conf.beltpouch2": "Beltpouch 2",
"WH.conf.beltpouch3": "Beltpouch 3",
"WH.conf.scrollcase": "Scroll case",
"WH.conf.wandcase": "Wand case",
"WH.conf.potioncase": "Potion case",
"WH.conf.bagholding": "Bag of holding",
"WH.conf.quiverholding": "Quiver of holding",
"WH.conf.backpackholding": "Backpack of holding",
"WH.conf.smallchest": "Small chest",
"WH.conf.mediumchest": "Medium chest",
"WH.conf.largechest": "Large chest",
"WH.conf.hugechest": "Huge chest",
"WH.conf.partystorage": "Party chest/storage",
"WH.conf.unknown": "Unknown",
"WH.conf.yes": "Yes",
"WH.conf.no": "No",
"WH.conf.notapplicable": "Not applicable",
"WH.conf.undefined": "Not applicable",
"WH.ui.level": "Level",
"WH.ui.notes": "Notes",
@@ -191,6 +204,9 @@
"WH.ui.raceSkills": "Race skills",
"WH.ui.identified": "Identified",
"WH.ui.bodyslots": "Body",
"WH.ui.containerslot": "Containers",
"WH.chat.save": "Save",
"WH.chat.mweaponmalus": "Multiple weapons malus ",
"WH.chat.diceresult": "Dice result",

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@@ -51,14 +51,16 @@ export class WarheroActorSheet extends ActorSheet {
conditions: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getConditions()) ),
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
equippedWeapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getEquippedWeapons())),
equippedArmors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getEquippedArmors())),
equippedShields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getEquippedShields())),
powers: this.actor.sortPowers(),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
slotEquipments: this.actor.buildEquipmentsSlot(),
subActors: duplicate(this.actor.getSubActors()),
competency: this.actor.getCompetency(),
race: duplicate(race),
class: duplicate(this.actor.getClass()),
classes: duplicate(this.actor.getClasses()),
totalMoney: this.actor.computeTotalMoney(),
equipments: duplicate(this.actor.getEquipmentsOnly()),
//moneys: duplicate(this.actor.getMoneys()),
description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
notes: await TextEditor.enrichHTML(this.object.system.biodata.notes, {async: true}),
@@ -66,6 +68,12 @@ export class WarheroActorSheet extends ActorSheet {
owner: this.document.isOwner,
editScore: this.options.editScore,
isGM: game.user.isGM
}
if (this.actor.type == "party") {
formData.partySlots = this.actor.buildPartySlots()
} else {
formData.equipmentContainers = this.actor.buildEquipmentsSlot()
formData.bodyContainers = this.actor.buildBodySlot()
}
// Dynamic patch
formData.system.secondary.counterspell.hasmax = false

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@@ -123,6 +123,11 @@ export class WarheroActor extends Actor {
return comp;
}
/* -------------------------------------------- */
getEquippedArmors() {
let comp = duplicate(this.items.filter(item => item.type == 'armor' && item.system.slotlocation == 'armor') || []);
WarheroUtility.sortArrayObjectsByName(comp)
return comp;
}
getArmors() {
let comp = duplicate(this.items.filter(item => item.type == 'armor') || []);
WarheroUtility.sortArrayObjectsByName(comp)
@@ -147,6 +152,11 @@ export class WarheroActor extends Actor {
return schools
}
/* -------------------------------------------- */
getEquippedShields() {
let comp = duplicate(this.items.filter(item => item.type == 'shield' && item.system.slotlocation == "shield") || []);
WarheroUtility.sortArrayObjectsByName(comp)
return comp;
}
getShields() {
let comp = duplicate(this.items.filter(item => item.type == 'shield') || []);
WarheroUtility.sortArrayObjectsByName(comp)
@@ -162,6 +172,11 @@ export class WarheroActor extends Actor {
let classWH = this.items.filter(item => item.type == 'class')
return classWH[0] ?? [];
}
getClasses() {
let comp = duplicate(this.items.filter(item => item.type == "class") || []);
WarheroUtility.sortArrayObjectsByName(comp)
return comp;
}
/* -------------------------------------------- */
checkAndPrepareEquipment(item) {
}
@@ -176,29 +191,82 @@ export class WarheroActor extends Actor {
/* -------------------------------------------- */
computeTotalMoney() {
let nbMoney = 0
this.items.forEach(it => {if (it.type == 'money') { nbMoney += it.system.quantity} } )
this.items.forEach(it => { if (it.type == 'money') { nbMoney += it.system.quantity } })
return nbMoney
}
}
/* -------------------------------------------- */
buildPartySlots() {
let containers = {}
for (let slotName in game.system.warhero.config.partySlotNames) {
let slotDef = game.system.warhero.config.partySlotNames[slotName]
containers[slotName] = duplicate(slotDef)
containers[slotName].content = this.items.filter(it => (it.type == 'money' || it.type == 'weapon' || it.type == 'armor' || it.type == 'shield' || it.type == 'equipment') )
let slotUsed = 0
for (let item of containers[slotName].content) {
let q = (item.system.quantity) ? item.system.quantity : 1
containers[slotName].nbslots += (item.system.providedslot ?? 0) * q
if (item.type == "money") {
slotUsed += Math.ceil(item.system.quantity / 1000)
} else {
slotUsed += item.system.slotused * q
}
}
slotUsed = Math.ceil(slotUsed)
containers[slotName].slotUsed = slotUsed
}
return containers
}
/* -------------------------------------------- */
buildBodySlot() {
let containers = {}
for (let slotName in game.system.warhero.config.slotNames) {
let slotDef = game.system.warhero.config.slotNames[slotName]
if (!slotDef.container) {
containers[slotName] = duplicate(slotDef)
containers[slotName].content = this.items.filter(it => (it.type == 'money' || it.type == 'weapon' || it.type == 'armor' || it.type == 'shield' || it.type == 'equipment')
&& it.system.slotlocation == slotName)
let slotUsed = 0
for (let item of containers[slotName].content) {
let q = (item.system.quantity) ? item.system.quantity : 1
containers[slotName].nbslots += (item.system.providedslot ?? 0) * q
if (item.type == "money") {
slotUsed += Math.ceil(item.system.quantity / 1000)
} else {
slotUsed += item.system.slotused * q
}
}
slotUsed = Math.ceil(slotUsed)
containers[slotName].slotUsed = slotUsed
}
}
return containers
}
/* -------------------------------------------- */
buildEquipmentsSlot() {
let containers = {}
for (let slotName in game.system.warhero.config.slotNames) {
let slotDef = game.system.warhero.config.slotNames[slotName]
containers[slotName] = duplicate(slotDef)
containers[slotName].content = this.items.filter(it => (it.type == 'money' || it.type == 'weapon' || it.type == 'armor' || it.type == 'shield' || it.type == 'equipment')
&& it.system.slotlocation == slotName)
let slotUsed = 0
for (let item of containers[slotName].content) {
let q = (item.system.quantity) ? item.system.quantity : 1
containers[slotName].nbslots += (item.system.providedslot?? 0) * q
if ( item.type == "money") {
slotUsed += Math.ceil(item.system.quantity / 1000)
} else {
slotUsed += item.system.slotused * q
if (slotDef.container) {
containers[slotName] = duplicate(slotDef)
containers[slotName].content = this.items.filter(it => (it.type == 'money' || it.type == 'weapon' || it.type == 'armor' || it.type == 'shield' || it.type == 'equipment')
&& it.system.slotlocation == slotName)
let slotUsed = 0
for (let item of containers[slotName].content) {
let q = (item.system.quantity) ? item.system.quantity : 1
containers[slotName].nbslots += (item.system.providedslot ?? 0) * q
if (item.type == "money") {
slotUsed += Math.ceil(item.system.quantity / 1000)
} else {
slotUsed += item.system.slotused * q
}
}
slotUsed = Math.ceil(slotUsed)
containers[slotName].slotUsed = slotUsed
}
slotUsed = Math.ceil(slotUsed)
containers[slotName].slotUsed = slotUsed
}
return containers
}
@@ -224,6 +292,14 @@ export class WarheroActor extends Actor {
weapon.damageFormula = formula
}
/* -------------------------------------------- */
getEquippedWeapons() {
let comp = duplicate(this.items.filter(item => item.type == 'weapon' && (item.system.slotlocation == "weapon1" || item.system.slotlocation == "weapon2") ) || []);
for (let weapon of comp) {
this.prepareWeapon(weapon)
}
WarheroUtility.sortArrayObjectsByName(comp)
return comp;
}
getWeapons() {
let comp = duplicate(this.items.filter(item => item.type == 'weapon') || []);
for (let weapon of comp) {
@@ -254,7 +330,7 @@ export class WarheroActor extends Actor {
}
/* -------------------------------------------- */
getNormalSkills() {
let comp = this.items.filter(it => it.type == "skill" && !it.system.classskill)
let comp = this.items.filter(it => it.type == "skill" && !it.system.classskill && !it.system.raceskill)
WarheroUtility.sortArrayObjectsByName(comp)
return comp
}
@@ -317,7 +393,7 @@ export class WarheroActor extends Actor {
/* ------------------------------------------- */
getEquipments() {
return this.items.filter(item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment" || item.type == "potion" || item.type == "poison"|| item.type == "trap" || item.type == "classitem");
return this.items.filter(item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment" || item.type == "potion" || item.type == "poison" || item.type == "trap" || item.type == "classitem");
}
getCompetencyItems() {
return duplicate(this.items.filter(item => item.type == "competency") || [])
@@ -480,7 +556,7 @@ export class WarheroActor extends Actor {
}
/* -------------------------------------------- */
async getInitiativeScore(combatId, combatantId) {
let roll = new Roll("1d20+"+this.system.attributes.ini.value).roll({async: false})
let roll = new Roll("1d20+" + this.system.attributes.ini.value).roll({ async: false })
await WarheroUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"))
return roll.total
}
@@ -573,7 +649,7 @@ export class WarheroActor extends Actor {
return
}
newUse = Math.max(newUse, 0)
this.updateEmbeddedDocuments('Item', [{ _id: skill.id, 'system.currentuse': newUse }])
this.updateEmbeddedDocuments('Item', [{ _id: skill.id, 'system.currentuse': newUse }])
}
}
/* -------------------------------------------- */
@@ -663,12 +739,12 @@ export class WarheroActor extends Actor {
this.update({ 'system.attributes.mana': mana })
return true
}
/* -------------------------------------------- */
incrementUse(rollData) {
let stat = duplicate(this.system[rollData.mode][rollData.statKey])
stat.nbuse++
this.update( { [`system.${rollData.mode}.${rollData.statKey}`]: stat })
this.update({ [`system.${rollData.mode}.${rollData.statKey}`]: stat })
}
/* -------------------------------------------- */
@@ -690,11 +766,10 @@ export class WarheroActor extends Actor {
rollData.mode = rollType
rollData.statKey = rollKey
rollData.stat = stat
if (stat && stat.stat)
{
if (stat && stat.stat) {
rollData.statBonus = duplicate(this.system.statistics[stat.stat])
}
if ( stat.hasuse && stat.nbuse >= stat.maxuse) {
if (stat.hasuse && stat.nbuse >= stat.maxuse) {
ui.notifications.warn(game.i18n.localize("WH.notif.toomanyuses"))
return
}

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@@ -21,6 +21,10 @@ export const WARHERO_CONFIG = {
medium: {parry: "3", label: "WH.conf.mediumshield"},
tower: {parry: "5", label: "WH.conf.towershield"},
},
partySlotNames : {
storage: {nbslots: 2000, itemtype:"equipment", label: "WH.conf.partystorage"}
},
slotNames : {
head: {nbslots: 1, itemtype:"armor", label: "WH.conf.head"},
@@ -31,14 +35,24 @@ export const WARHERO_CONFIG = {
ring: {nbslots: 10, itemtype:"equipment",label: "WH.conf.ring"},
dress: {nbslots: 1, itemtype:"equipment",label: "WH.conf.dress"},
boots: {nbslots: 1, itemtype:"equipment",label: "WH.conf.boots"},
belt: {nbslots: 6, itemtype:"equipment",label: "WH.conf.belt"},
quiver: {nbslots: 20, itemtype:"equipment",label: "WH.conf.quiver"},
armor: {nbslots: 1, itemtype:"armor",label: "WH.conf.armor"},
shield: {nbslots: 1, itemtype:"shield",label: "WH.conf.shield"},
backpack: {nbslots: 12, itemtype:"equipment",label: "WH.conf.backpack"},
beltpouch1: {nbslots: 4, itemtype:"equipment",label: "WH.conf.beltpouch1"},
beltpouch2: {nbslots: 4, itemtype:"equipment", label: "WH.conf.beltpouch2"},
beltpouch3: {nbslots: 4, itemtype:"equipment", label: "WH.conf.beltpouch3"},
belt: {nbslots: 6, itemtype:"equipment", container: true, available: true, parent: undefined, label: "WH.conf.belt"},
quiver: {nbslots: 20, itemtype:"equipment",container: true, available: true, parent: undefined, label: "WH.conf.quiver"},
backpack: {nbslots: 12, itemtype:"equipment",container: true, available: true, parent: undefined, label: "WH.conf.backpack"},
beltpouch1: {nbslots: 4, itemtype:"equipment",container: true, available: true, parent: undefined, label: "WH.conf.beltpouch1"},
beltpouch2: {nbslots: 4, itemtype:"equipment", container: true, available: true, parent: undefined, label: "WH.conf.beltpouch2"},
beltpouch3: {nbslots: 4, itemtype:"equipment", container: true, available: true, parent: undefined, label: "WH.conf.beltpouch3"},
scrollcase: {nbslots: 17, itemtype:"equipment", container: true, available: false, parent: undefined, label: "WH.conf.scrollcase"},
wandcase: {nbslots: 10, itemtype:"equipment", container: true, available: false, parent: undefined, label: "WH.conf.wandcase"},
potioncase: {nbslots: 8, itemtype:"equipment", container: true, available: false, parent: undefined, label: "WH.conf.potioncase"},
bagholding: {nbslots: 30, itemtype:"equipment", container: true, available: false, parent: undefined, label: "WH.conf.bagholding"},
quiverholding: {nbslots: 9999, itemtype:"equipment", container: true, available: false, parent: undefined, label: "WH.conf.quiverholding"},
backpackholding: {nbslots: 90, itemtype:"equipment", container: true, available: false, parent: undefined, label: "WH.conf.backpackholding"},
smallchest: {nbslots: 6, itemtype:"equipment", container: true, available: false, parent: undefined, label: "WH.conf.smallchest"},
mediumchest: {nbslots: 12, itemtype:"equipment", container: true, available: false, parent: undefined, label: "WH.conf.mediumchest"},
largechest: {nbslots: 24, itemtype:"equipment", container: true, available: false, parent: undefined, label: "WH.conf.largechest"},
hugechest: {nbslots: 24, itemtype:"equipment", container: true, available: false, parent: undefined, label: "WH.conf.hugechest"},
},
progressionList: {

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@@ -11,6 +11,7 @@
import { WarheroActor } from "./warhero-actor.js";
import { WarheroItemSheet } from "./warhero-item-sheet.js";
import { WarheroActorSheet } from "./warhero-actor-sheet.js";
import { WarheroPartySheet } from "./warhero-party-sheet.js";
import { WarheroNPCSheet } from "./warhero-npc-sheet.js";
import { WarheroMonsterSheet } from "./warhero-monster-sheet.js";
import { WarheroUtility } from "./warhero-utility.js";
@@ -63,6 +64,7 @@ Hooks.once("init", async function () {
Actors.registerSheet("fvtt-warhero", WarheroActorSheet, { types: ["character"], makeDefault: true });
Actors.registerSheet("fvtt-warhero", WarheroNPCSheet, { types: ["npc"], makeDefault: false });
Actors.registerSheet("fvtt-warhero", WarheroMonsterSheet, { types: ["monster"], makeDefault: false });
Actors.registerSheet("fvtt-warhero", WarheroPartySheet, { types: ["party"], makeDefault: false });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-warhero", WarheroItemSheet, { makeDefault: true });

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@@ -0,0 +1,57 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { WarheroActorSheet } from "./warhero-actor-sheet.js";
import { WarheroUtility } from "./warhero-utility.js";
/* -------------------------------------------- */
export class WarheroPartySheet extends WarheroActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["warhero-rpg", "sheet", "actor"],
template: "systems/fvtt-warhero/templates/party-sheet.html",
width: 640,
height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: true
});
}
/* -------------------------------------------- */
async getData() {
const objectData = duplicate(this.object.system)
let formData = {
title: this.title,
id: this.actor.id,
type: this.actor.type,
img: this.actor.img,
name: this.actor.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
system: objectData,
limited: this.object.limited,
totalMoney: this.actor.computeTotalMoney(),
equipments: duplicate(this.actor.getEquipmentsOnly()),
//moneys: duplicate(this.actor.getMoneys()),
description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
notes: await TextEditor.enrichHTML(this.object.system.biodata.notes, {async: true}),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
isGM: game.user.isGM
}
formData.partySlots = this.actor.buildPartySlots()
this.formData = formData
console.log("PARTY : ", formData, this.object);
return formData;
}
}

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@@ -231,6 +231,7 @@ export class WarheroUtility {
'systems/fvtt-warhero/templates/partial-item-description.html',
'systems/fvtt-warhero/templates/partial-item-common-equipment.html',
'systems/fvtt-warhero/templates/partial-actor-equipment.html',
'systems/fvtt-warhero/templates/partial-container.html',
]
return loadTemplates(templatePaths);
}

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@@ -899,11 +899,10 @@ li {
#sidebar #sidebar-tabs i{
width: 23px;
height: 23px;
display: inline-block;
/*display: inline-block;*/
background-position:center;
background-size:cover;
text-shadow: 1px 1px 0 rgba(0,0,0,0.75);
}
.sidebar-tab .directory-list .entity {
@@ -916,6 +915,7 @@ li {
background: rgba(0, 0, 0, 0.05);
cursor: pointer;
}
.chat-message-header {
background: rgba(220, 220, 210, 0.5);
font-size: 1.1rem;
@@ -930,6 +930,7 @@ li {
.chat-message .message-header .whisper-to {
font-size: 0.9rem;
}
.chat-actor-name {
padding: 4px;
}
@@ -1491,6 +1492,11 @@ li {
max-width: 22rem;
min-width: 22rem;
}
.item-name-label-long3 {
flex-grow: 2;
max-width: 32rem;
min-width: 32rem;
}
.item-name-label-level2 {
flex-grow: 2;
max-width: 9rem;

View File

@@ -107,7 +107,7 @@
"styles": [
"styles/simple.css"
],
"version": "10.0.36",
"version": "10.0.43",
"compatibility": {
"minimum": "10",
"verified": "10",
@@ -115,7 +115,7 @@
},
"title": "Warhero RPG",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-warhero/raw/branch/master/system.json",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-warhero/archive/fvtt-warhero-10.0.36.zip",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-warhero/archive/fvtt-warhero-10.0.43.zip",
"url": "https://www.uberwald.me/gitea/public/fvtt-warhero",
"background": "images/ui/warhero_welcome_page.webp",
"id": "fvtt-warhero"

View File

@@ -3,7 +3,8 @@
"types": [
"character",
"npc",
"monster"
"monster",
"party"
],
"templates": {
"biodata": {
@@ -61,8 +62,8 @@
"style": "edit",
"hasmax": true,
"isheader": true,
"max": 1,
"value": 1
"max": 30,
"value": 30
},
"knowledge": {
"label": "WH.ui.Knowledge",
@@ -70,15 +71,16 @@
"style": "edit",
"hasmax": false,
"roll": true,
"max": 1,
"value": 1
"max": 0,
"value": 0
},
"def": {
"label": "WH.ui.Defence",
"abbrev": "def",
"style": "edit",
"max": 1,
"value": 1
"iscombat": true,
"max": 12,
"value": 12
},
"txcm": {
"label": "WH.ui.Throw2HitM",
@@ -86,8 +88,9 @@
"istxc": true,
"style": "edit",
"roll": true,
"max": 1,
"value": 1
"iscombat": true,
"max": 0,
"value": 0
},
"txcr": {
"label": "WH.ui.Throw2HitR",
@@ -95,8 +98,9 @@
"istxc": true,
"style": "edit",
"roll": true,
"max": 1,
"value": 1
"iscombat": true,
"max": 0,
"value": 0
},
"mana": {
"label": "WH.ui.Mana",
@@ -104,37 +108,38 @@
"style": "edit",
"hasmax": true,
"isheader": true,
"max": 1,
"value": 1
"max": 3,
"value": 3
},
"ini": {
"label": "WH.ui.Initiative",
"abbrev": "ini",
"style": "edit",
"iscombat": true,
"roll": true,
"max": 1,
"value": 1
"max": 0,
"value": 0
},
"movearth": {
"label": "WH.ui.Movement",
"abbrev": "mov",
"style": "edit",
"max": 1,
"value": 1
"max": 6,
"value": 6
},
"movswim": {
"label": "WH.ui.MovementSwim",
"abbrev": "mov",
"style": "edit",
"max": 1,
"value": 1
"max": 0,
"value": 0
},
"movfly": {
"label": "WH.ui.MovementFly",
"abbrev": "mov",
"style": "edit",
"max": 1,
"value": 1
"max": 0,
"value": 0
}
},
"secondary": {
@@ -148,6 +153,7 @@
"malusmultiweapon": {
"label": "WH.ui.malusmultiweapon",
"abbrev": "malusmultiweapon",
"iscombat": true,
"style": "edit",
"value": 0
},
@@ -155,6 +161,7 @@
"label": "WH.ui.drbonus",
"abbrev": "drbonus",
"style": "edit",
"iscombat": true,
"value": 0
},
"drbonustotal": {
@@ -162,12 +169,14 @@
"abbrev": "drbonustotal",
"disabled": true,
"style": "edit",
"iscombat": true,
"value": 0
},
"parrybonus": {
"label": "WH.ui.parrybonus",
"abbrev": "parrybonus",
"isparrybonus": true,
"iscombat": true,
"style": "edit",
"value": 0
},
@@ -176,6 +185,7 @@
"abbrev": "parrybonustotal",
"disabled": true,
"style": "edit",
"iscombat": true,
"roll": true,
"value": 0
},
@@ -212,6 +222,11 @@
"description": ""
}
},
"party": {
"templates": [
"biodata"
]
},
"character": {
"templates": [
"biodata",

View File

@@ -27,6 +27,18 @@
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{#if (count classes)}}
{{#each classes as |class idx|}}
<li class="item flexrow list-item" data-item-id="{{class._id}}">
<label class="item-field-label-medium">{{localize "WH.ui.class"}}</label>
<a class="item-edit"><img class="sheet-competence-img" src="{{class.img}}"></a>
<input type="text" class="item-field-label-medium" disabled value="{{class.name}}" data-dtype="String" />
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
{{else}}
<li class="item flexrow list-item" data-item-id="{{class._id}}">
<label class="item-field-label-medium">{{localize "WH.ui.class"}}</label>
<a class="item-edit"><img class="sheet-competence-img" src="{{class.img}}"></a>
@@ -35,6 +47,7 @@
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/if}}
<li class="item flexrow list-item" >
<label class="item-field-label-medium">{{localize "WH.ui.religion"}}</label>
<input type="text" class="item-field-label-medium" name="system.biodata.religion" value="{{system.biodata.religion}}" data-dtype="String" />
@@ -83,56 +96,13 @@
<div class="ability-item">
<ul>
{{#each system.attributes as |attr key|}}
{{#if (not attr.iscombat)}}
{{#if (not attr.isheader)}}
{{> systems/fvtt-warhero/templates/partial-actor-stat-block.html stat=attr key=key path="attributes" fieldClass="item-field-label-vlong"}}
{{/if}}
{{/if}}
{{/each}}
</ul>
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">{{localize "WH.ui.competency"}}</label></h3>
</span>
</li>
{{#each competency.weapons as |cdata key|}}
{{#if cdata}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{language._id}}">
<span class="item-name-label-long">{{localize "WH.ui.weapons"}} {{localize cdata.label}}</span>
</li>
{{/if}}
{{/each}}
{{#each competency.shields as |cdata key|}}
{{#if cdata}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{language._id}}">
<span class="item-name-label-long">{{localize "WH.ui.shields"}} {{localize cdata.label}}</span>
</li>
{{/if}}
{{/each}}
{{#each competency.armors as |cdata key|}}
{{#if cdata}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{language._id}}">
<span class="item-name-label-long">{{localize "WH.ui.armors"}} {{localize cdata.label}}</span>
</li>
{{/if}}
{{/each}}
{{#each compentencyItems as |comp key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{comp._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{comp.img}}" /></a>
<span class="item-name-label-long">{{comp.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
@@ -149,7 +119,9 @@
{{#each system.secondary as |second key|}}
{{> systems/fvtt-warhero/templates/partial-actor-stat-block.html stat=second key=key path="secondary" fieldClass="item-field-label-vlong"}}
{{#if (not second.iscombat)}}
{{> systems/fvtt-warhero/templates/partial-actor-stat-block.html stat=second key=key path="secondary" fieldClass="item-field-label-vlong"}}
{{/if}}
{{/each}}
</ul>
@@ -184,8 +156,28 @@
{{!-- Combat Tab --}}
<div class="tab combat" data-group="primary" data-tab="combat">
<div class="flexcol">
<div class="grid grid2col">
<ul class="stat-list alternate-list">
{{#with system.attributes.def as |stat|}}
{{> systems/fvtt-warhero/templates/partial-actor-stat-block.html stat=stat key="def" path="attributes" fieldClass="item-field-label-vlong"}}
{{/with}}
{{#with system.attributes.ini as |stat|}}
{{> systems/fvtt-warhero/templates/partial-actor-stat-block.html stat=stat key="ini" path="attributes" fieldClass="item-field-label-vlong"}}
{{/with}}
</ul>
<ul class="stat-list alternate-list">
{{#with system.attributes.txcm as |stat|}}
{{> systems/fvtt-warhero/templates/partial-actor-stat-block.html stat=stat key="txcm" path="attributes" fieldClass="item-field-label-vlong"}}
{{/with}}
{{#with system.attributes.txcr as |stat|}}
{{> systems/fvtt-warhero/templates/partial-actor-stat-block.html stat=stat key="txch" path="attributes" fieldClass="item-field-label-vlong"}}
{{/with}}
</ul>
</div>
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
@@ -199,7 +191,7 @@
<label class="short-label">{{localize "WH.ui.Damage"}}</label>
</span>
</li>
{{#each weapons as |weapon key|}}
{{#each equippedWeapons as |weapon key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{weapon.img}}" /></a>
@@ -226,6 +218,19 @@
</ul>
</div>
<div class="grid grid2col">
<ul class="stat-list alternate-list">
{{#with system.secondary.parrybonus as |stat|}}
{{> systems/fvtt-warhero/templates/partial-actor-stat-block.html stat=stat key="parrybonus" path="secondary" fieldClass="item-field-label-vlong"}}
{{/with}}
</ul>
<ul class="stat-list alternate-list">
{{#with system.secondary.parrybonustotal as |stat|}}
{{> systems/fvtt-warhero/templates/partial-actor-stat-block.html stat=stat key="parrybonustotal" path="secondary" fieldClass="item-field-label-vlong"}}
{{/with}}
</ul>
</div>
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
@@ -239,7 +244,7 @@
<label class="short-label">{{localize "WH.ui.parrybonus"}}</label>
</span>
</li>
{{#each shields as |shield key|}}
{{#each equippedShields as |shield key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{shield._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{shield.img}}" /></a>
@@ -257,6 +262,19 @@
{{/each}}
</ul>
</div>
<div class="grid grid2col">
<ul class="stat-list alternate-list">
{{#with system.secondary.drbonus as |stat|}}
{{> systems/fvtt-warhero/templates/partial-actor-stat-block.html stat=stat key="drbonus" path="secondary" fieldClass="item-field-label-vlong"}}
{{/with}}
</ul>
<ul class="stat-list alternate-list">
{{#with system.secondary.drbonustotal as |stat|}}
{{> systems/fvtt-warhero/templates/partial-actor-stat-block.html stat=stat key="drbonustotal" path="secondary" fieldClass="item-field-label-vlong"}}
{{/with}}
</ul>
</div>
<div>
<ul class="stat-list alternate-list">
@@ -271,7 +289,7 @@
<label class="short-label">{{localize "WH.ui.damagereduction"}}</label>
</span>
</li>
{{#each armors as |armor key|}}
{{#each equippedArmors as |armor key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{armor._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{armor.img}}" /></a>
@@ -290,6 +308,51 @@
</ul>
</div>
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">{{localize "WH.ui.competency"}}</label></h3>
</span>
</li>
{{#each competency.weapons as |cdata key|}}
{{#if cdata}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{language._id}}">
<span class="item-name-label-long">{{localize "WH.ui.weapons"}} {{localize cdata.label}}</span>
</li>
{{/if}}
{{/each}}
{{#each competency.shields as |cdata key|}}
{{#if cdata}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{language._id}}">
<span class="item-name-label-long">{{localize "WH.ui.shields"}} {{localize cdata.label}}</span>
</li>
{{/if}}
{{/each}}
{{#each competency.armors as |cdata key|}}
{{#if cdata}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{language._id}}">
<span class="item-name-label-long">{{localize "WH.ui.armors"}} {{localize cdata.label}}</span>
</li>
{{/if}}
{{/each}}
{{#each compentencyItems as |comp key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{comp._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{comp.img}}" /></a>
<span class="item-name-label-long">{{comp.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
@@ -458,10 +521,10 @@
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{power._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{power.img}}" /></a>
<span class="item-name-label">
<span class="item-name-label-long3">
<a class="power-roll"><i class="fa-solid fa-dice-d20"></i>{{power.name}}</a>
</span>
<span class="item-name-label">
<span class="item-name-label-medium">
<a class="power-roll">{{power.system.level}}</a>
</span>
<div class="item-filler">&nbsp;</div>
@@ -484,54 +547,19 @@
<label class="">{{localize "WH.ui.totalmoney"}} : {{totalMoney}}</label>
</div>
{{#each slotEquipments as |slot slotKey|}}
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg {{#if (gt slot.slotUsed slot.nbslots)}}items-title-bg-red{{/if}}">
<span class="item-name-label-header">
<h3><label class="items-title-text">{{localize slot.label}}</label></h3>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.Type"}}</label>
</span>
<span class="item-field-label-long">
<label class="short-label">{{localize "WH.ui.Qty"}}</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.maxslots"}}: {{slot.nbslots}}</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.slotsused"}}: {{slot.slotUsed}}</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="{{itemtype}}" data-slot="{{slotKey}}" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each slot.content as |item itemKey|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{item._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{item.img}}" /></a>
<span class="item-name-label">{{item.name}}</span>
<hr>
<h3>{{localize "WH.ui.bodyslots"}} : </h3>
<span class="item-field-label-medium">
<label class="short-label">{{upperFirst item.type}}</label>
</span>
<span class="item-field-label-long"><label>
{{item.system.quantity}}
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{#each bodyContainers as |slot slotKey|}}
{{> systems/fvtt-warhero/templates/partial-container.html slot=slot slotKey=slotKey}}
{{/each}}
<hr>
<h3>{{localize "WH.ui.containerslot"}} : </h3>
{{#each equipmentContainers as |slot slotKey|}}
{{> systems/fvtt-warhero/templates/partial-container.html slot=slot slotKey=slotKey}}
{{/each}}
<hr>

View File

@@ -0,0 +1,49 @@
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg {{#if (gt slot.slotUsed slot.nbslots)}}items-title-bg-red{{/if}}">
<span class="item-name-label-header">
<h3><label class="items-title-text">{{localize slot.label}}</label></h3>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.Type"}}</label>
</span>
<span class="item-field-label-long">
<label class="short-label">{{localize "WH.ui.Qty"}}</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.maxslots"}}: {{slot.nbslots}}</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.slotsused"}}: {{slot.slotUsed}}</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="{{itemtype}}" data-slot="{{slotKey}}" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each slot.content as |item itemKey|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{item._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{item.img}}" /></a>
<span class="item-name-label">{{item.name}}</span>
<span class="item-field-label-medium">
<label class="short-label">{{upperFirst item.type}}</label>
</span>
<span class="item-field-label-long"><label>
{{item.system.quantity}}
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize (concat "WH.conf." item.system.isidentified)}}</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>

View File

@@ -12,8 +12,8 @@
</li>
<li class="flexrow"><label class="item-field-label-medium ">{{localize "WH.ui.identified"}}</label>
<select class="item-field-label-long " type="text" name="system.identified" value="{{system.identified}}" data-dtype="String">
{{#select system.identified}}
<select class="item-field-label-long " type="text" name="system.isidentified" value="{{system.isidentified}}" data-dtype="String">
{{#select system.isidentified}}
{{#each config.identifiedState as |type key|}}
<option value="{{key}}">{{localize type}}</option>
{{/each}}

100
templates/party-sheet.html Normal file
View File

@@ -0,0 +1,100 @@
<form class="{{cssClass}}" autocomplete="off">
{{!-- Sheet Header --}}
<header class="sheet-header">
<div class="header-fields">
<h1 class="charname margin-right"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
<div class="flexrow">
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="flexcol">
</div>
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="equipment">{{localize "WH.ui.equipment"}}</a>
<a class="item" data-tab="biodata">{{localize "WH.ui.biography"}}</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Equipement Tab --}}
<div class="tab equipment" data-group="primary" data-tab="equipment">
{{#each partySlots as |slot slotKey|}}
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg {{#if (gt slot.slotUsed slot.nbslots)}}items-title-bg-red{{/if}}">
<span class="item-name-label-header">
<h3><label class="items-title-text">{{localize slot.label}}</label></h3>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.Type"}}</label>
</span>
<span class="item-field-label-long">
<label class="short-label">{{localize "WH.ui.Qty"}}</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.maxslots"}}: {{slot.nbslots}}</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.slotsused"}}: {{slot.slotUsed}}</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="{{itemtype}}" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each slot.content as |item itemKey|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{item._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{item.img}}" /></a>
<span class="item-name-label">{{item.name}}</span>
<span class="item-field-label-medium">
<label class="short-label">{{upperFirst item.type}}</label>
</span>
<span class="item-field-label-long"><label>
{{item.system.quantity}}
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/each}}
<hr>
</div>
{{!-- Biography Tab --}}
<div class="tab biodata" data-group="primary" data-tab="biodata">
<hr>
<h3>{{localize "WH.ui.background"}} : </h3>
<div class="form-group editor">
{{editor description target="system.biodata.description" button=true owner=owner
editable=editable}}
</div>
<hr>
<h3>{{localize "WH.ui.notes"}} : </h3>
<div class="form-group editor">
{{editor notes target="system.biodata.notes" button=true owner=owner editable=editable}}
</div>
<hr>
</article>
</div>
</section>
</form>