Compare commits

...

7 Commits

Author SHA1 Message Date
36c9945886 Update 2023-03-09 17:35:09 +01:00
bfad3d1e5f Update 2023-03-09 13:53:19 +01:00
7827e07e1c Minot fixes 2023-03-04 17:34:18 +01:00
3a8ad674bd Add new items 2023-02-27 22:04:03 +01:00
c8f7c7c1e5 Money 2023-02-21 17:53:00 +01:00
d922d77736 Minor changes 2023-02-20 18:38:00 +01:00
7137de0983 Minor changes 2023-02-20 10:16:17 +01:00
26 changed files with 763 additions and 92 deletions

View File

@@ -1,4 +1,28 @@
{
"ACTOR": {
"TypeCharacter": "Character",
"TypeNpc": "NPC",
"TypeMonster": "Monster"
},
"ITEM": {
"TypeWeapon": "Weapon",
"TypeEquipment": "Equipment",
"TypeRace": "Race",
"TypeArmor": "Armor",
"TypeShield": "Shield",
"TypeSkill": "Skill",
"TypePower": "Power",
"TypeLanguage": "Language",
"TypeCondition": "Condition",
"TypeClass": "Class",
"TypeMoney": "Money",
"TypePotion": "Potion",
"TypePoison": "Poison",
"TypeTrap": "Trap",
"TypeClassitem": "Class item",
"TypeCompetency": "Competency"
},
"WH.conf.short": "Short",
"WH.conf.long": "Long",
"WH.conf.twohanded": "Two-Handed",
@@ -30,6 +54,12 @@
"WH.conf.beltpouch2": "Beltpouch 2",
"WH.conf.beltpouch3": "Beltpouch 3",
"WH.conf.unknown": "Unknown",
"WH.conf.yes": "Yes",
"WH.conf.no": "No",
"WH.conf.notapplicable": "Not applicable",
"WH.conf.undefined": "Not applicable",
"WH.ui.level": "Level",
"WH.ui.notes": "Notes",
@@ -79,6 +109,7 @@
"WH.ui.classSkills": "Class Skills",
"WH.ui.skills": "Skills based on level",
"WH.ui.isclassskill": "Class skill ?",
"WH.ui.israceskill": "Race skill ?",
"WH.ui.unlimited": "Unlimited use ?",
"WH.ui.currentuse": "Current use",
"WH.ui.maxuse": "Max use",
@@ -118,7 +149,49 @@
"WH.ui.details": "Details",
"WH.ui.magicschool": "Magic School",
"WH.ui.providedslot": "Provided slot",
"WH.ui.skilllevelacquired": "Acquired at level",
"WH.ui.totalmoney": "Total money owned",
"WH.ui.preparetime": "Time to prepare",
"WH.ui.durationrounds": "Duration in rounds",
"WH.ui.application": "Application",
"WH.ui.savesdc": "Saves DC",
"WH.ui.savetype": "Save type",
"WH.ui.Touch": "Touch",
"WH.ui.Ingestion": "Ingestion",
"WH.ui.Weapon": "Weapon",
"WH.ui.halfdamage": "Half-damage",
"WH.ui.ignore": "Ignore effect",
"WH.ui.dcfind": "DC to find",
"WH.ui.dcdisable": "DC to disable",
"WH.ui.throwtohit": "Throw to hit",
"WH.ui.mandatoryfor": "Mandatory for",
"WH.ui.generic": "Generic",
"WH.ui.bless": "Bless",
"WH.ui.spell": "Spell",
"WH.ui.poison": "Poison",
"WH.ui.disease": "Disease",
"WH.ui.curse": "Curse",
"WH.ui.permanent": "Permanent",
"WH.ui.temporary": "Temporary",
"WH.ui.begin": "Begin",
"WH.ui.specialduration": "Special duration",
"WH.ui.infinite": "Infinite",
"WH.uiwithineor": "Within end of round",
"WH.ui.beginr": "Beginning of round",
"WH.ui.nextr": "Next round",
"WH.ui.nextcombat": "Next combat",
"WH.ui.untilendcombat": "Until end of combat",
"WH.ui.beginturn": "Beginning of turn",
"WH.ui.endturn": "End of turn",
"WH.ui.durationvalue": "Duration value",
"WH.ui.durationunit": "Duration unit",
"WH.ui.dcsave": "DC save",
"WH.ui.incubationtime": "Incubation time",
"WH.ui.diseaseduration": "Disease duration",
"WH.ui.ignoreeffect": "Ignore effect",
"WH.ui.raceSkills": "Race skills",
"WH.ui.identified": "Identified",
"WH.chat.save": "Save",
"WH.chat.mweaponmalus": "Multiple weapons malus ",
"WH.chat.diceresult": "Dice result",
@@ -128,5 +201,8 @@
"WH.chat.rollformula": "Roll Formula",
"WH.chat.useshield":"Use shield ?",
"WH.chat.power": "Power",
"WH.chat.powerlevel": "Power Level"
"WH.chat.powerlevel": "Power Level",
"WH.notif.skillmaxuse": "Maximum skill usage reach - Use is not allowed",
"WH.notif.toomanyuses": "Maximum use reach - Roll is not allowed"
}

View File

@@ -42,7 +42,9 @@ export class WarheroActorSheet extends ActorSheet {
cssClass: this.isEditable ? "editable" : "locked",
system: objectData,
limited: this.object.limited,
compentencyItems:this.actor.getCompetencyItems( ),
skills: this.actor.getNormalSkills( ),
raceSkills: this.actor.getRaceSkills( ),
classSkills: this.actor.getClassSkills( ),
languages: this.actor.getLanguages( ),
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
@@ -55,7 +57,8 @@ export class WarheroActorSheet extends ActorSheet {
subActors: duplicate(this.actor.getSubActors()),
competency: this.actor.getCompetency(),
race: duplicate(race),
class: duplicate(this.actor.getClass()),
classes: duplicate(this.actor.getClasses()),
totalMoney: this.actor.computeTotalMoney(),
//moneys: duplicate(this.actor.getMoneys()),
description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
notes: await TextEditor.enrichHTML(this.object.system.biodata.notes, {async: true}),
@@ -64,6 +67,9 @@ export class WarheroActorSheet extends ActorSheet {
editScore: this.options.editScore,
isGM: game.user.isGM
}
// Dynamic patch
formData.system.secondary.counterspell.hasmax = false
// Race mngt
if ( race && race.name) {
formData.hpprogression = game.system.warhero.config.progressionList[race.system.hpprogresion]
}
@@ -134,6 +140,15 @@ export class WarheroActorSheet extends ActorSheet {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), +1 );
} );
html.find('.skill-use-minus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecSkillUse( li.data("item-id"), -1 );
} );
html.find('.skill-use-plus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecSkillUse( li.data("item-id"), +1 );
} );
html.find('.ammo-minus').click(event => {
const li = $(event.currentTarget).parents(".item")

View File

@@ -162,6 +162,11 @@ export class WarheroActor extends Actor {
let classWH = this.items.filter(item => item.type == 'class')
return classWH[0] ?? [];
}
getClasses() {
let comp = duplicate(this.items.filter(item => item.type == "class") || []);
WarheroUtility.sortArrayObjectsByName(comp)
return comp;
}
/* -------------------------------------------- */
checkAndPrepareEquipment(item) {
}
@@ -174,18 +179,28 @@ export class WarheroActor extends Actor {
return listItem
}
/* -------------------------------------------- */
computeTotalMoney() {
let nbMoney = 0
this.items.forEach(it => {if (it.type == 'money') { nbMoney += it.system.quantity} } )
return nbMoney
}
/* -------------------------------------------- */
buildEquipmentsSlot() {
let containers = {}
for (let slotName in game.system.warhero.config.slotNames) {
let slotDef = game.system.warhero.config.slotNames[slotName]
containers[slotName] = duplicate(slotDef)
containers[slotName].content = this.items.filter(it => (it.type == 'weapon' || it.type == 'armor' || it.type == 'shield' || it.type == 'equipment')
containers[slotName].content = this.items.filter(it => (it.type == 'money' || it.type == 'weapon' || it.type == 'armor' || it.type == 'shield' || it.type == 'equipment')
&& it.system.slotlocation == slotName)
let slotUsed = 0
for (let item of containers[slotName].content) {
for (let item of containers[slotName].content) {
let q = (item.system.quantity) ? item.system.quantity : 1
containers[slotName].nbslots += (item.system.providedslot?? 0) * q
slotUsed += item.system.slotused * q
if ( item.type == "money") {
slotUsed += Math.ceil(item.system.quantity / 1000)
} else {
slotUsed += item.system.slotused * q
}
}
slotUsed = Math.ceil(slotUsed)
containers[slotName].slotUsed = slotUsed
@@ -244,7 +259,12 @@ export class WarheroActor extends Actor {
}
/* -------------------------------------------- */
getNormalSkills() {
let comp = this.items.filter(it => it.type == "skill" && !it.system.classskill)
let comp = this.items.filter(it => it.type == "skill" && !it.system.classskill && !it.system.raceskill)
WarheroUtility.sortArrayObjectsByName(comp)
return comp
}
getRaceSkills() {
let comp = this.items.filter(it => it.type == "skill" && it.system.raceskill)
WarheroUtility.sortArrayObjectsByName(comp)
return comp
}
@@ -302,7 +322,10 @@ export class WarheroActor extends Actor {
/* ------------------------------------------- */
getEquipments() {
return this.items.filter(item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment");
return this.items.filter(item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment" || item.type == "potion" || item.type == "poison"|| item.type == "trap" || item.type == "classitem");
}
getCompetencyItems() {
return duplicate(this.items.filter(item => item.type == "competency") || [])
}
/* ------------------------------------------- */
getEquipmentsOnly() {
@@ -461,12 +484,10 @@ export class WarheroActor extends Actor {
}
}
/* -------------------------------------------- */
getInitiativeScore(combatId, combatantId) {
if (this.type == 'character') {
this.rollMR(true, combatId, combatantId)
}
console.log("Init required !!!!")
return -1;
async getInitiativeScore(combatId, combatantId) {
let roll = new Roll("1d20+"+this.system.attributes.ini.value).roll({async: false})
await WarheroUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"))
return roll.total
}
/* -------------------------------------------- */
@@ -547,7 +568,19 @@ export class WarheroActor extends Actor {
}
}
}
/* -------------------------------------------- */
async incDecSkillUse(skillId, value) {
let skill = this.items.get(skillId)
if (skill) {
let newUse = skill.system.currentuse + value
if (newUse > skill.system.maxuse) {
ui.notifications.warn(game.i18n.localize("WH.notif.skillmaxuse"))
return
}
newUse = Math.max(newUse, 0)
this.updateEmbeddedDocuments('Item', [{ _id: skill.id, 'system.currentuse': newUse }])
}
}
/* -------------------------------------------- */
async incDecQuantity(objetId, incDec = 0) {
let objetQ = this.items.get(objetId)
@@ -625,14 +658,24 @@ export class WarheroActor extends Actor {
this.system.secondary.nblanguage.value = Math.floor(this.system.statistics.min.value / 2)
}
/* -------------------------------------------- */
spentMana(mana) {
if (Number(mana) > this.system.attributes.mana.value) {
spentMana(spentValue) {
let mana = duplicate(this.system.attributes.mana)
if (Number(spentValue) > mana.value) {
ui.notifications.warn("Not enough Mana points !")
return false
}
this.update({ 'system.attributes.mana.value': this.system.attributes.mana.value - mana })
mana.value -= Number(spentValue)
this.update({ 'system.attributes.mana': mana })
return true
}
/* -------------------------------------------- */
incrementUse(rollData) {
let stat = duplicate(this.system[rollData.mode][rollData.statKey])
stat.nbuse++
this.update( { [`system.${rollData.mode}.${rollData.statKey}`]: stat })
}
/* -------------------------------------------- */
getCommonRollData() {
let rollData = WarheroUtility.getBasicRollData()
@@ -650,7 +693,16 @@ export class WarheroActor extends Actor {
let stat = duplicate(this.system[rollType][rollKey])
let rollData = this.getCommonRollData()
rollData.mode = rollType
rollData.statKey = rollKey
rollData.stat = stat
if (stat && stat.stat)
{
rollData.statBonus = duplicate(this.system.statistics[stat.stat])
}
if ( stat.hasuse && stat.nbuse >= stat.maxuse) {
ui.notifications.warn(game.i18n.localize("WH.notif.toomanyuses"))
return
}
if (rollKey == "parrybonustotal") {
WarheroUtility.rollParry(rollData)
return
@@ -678,8 +730,8 @@ export class WarheroActor extends Actor {
} else {
rollData.stat = duplicate(this.system.attributes.txcm)
}
rollData.usemWeaponMalus =
rollData.mWeaponMalus = this.system.secondary.malusmultiweapon.value
rollData.usemWeaponMalus = false
rollData.mWeaponMalus = this.system.secondary.malusmultiweapon.value
rollData.weapon = weapon
rollData.img = weapon.img
this.startRoll(rollData)
@@ -707,7 +759,7 @@ export class WarheroActor extends Actor {
let rollData = this.getCommonRollData()
rollData.mode = "power"
rollData.power = power
rollData.powerLevel = power.system.level
rollData.powerLevel = Number(power.system.level)
rollData.img = power.img
rollData.hasBM = false
this.startRoll(rollData)

View File

@@ -9,7 +9,7 @@ export class WarheroCombat extends Combat {
for (let cId = 0; cId < ids.length; cId++) {
const c = this.combatants.get(ids[cId]);
let id = c._id || c.id;
let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, id ) : -1;
let initBonus = c.actor ? await c.actor.getInitiativeScore( this.id, id ) : -1;
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initBonus } ]);
}

View File

@@ -45,6 +45,49 @@ export const WARHERO_CONFIG = {
"high": "High (+6HP/Lvl)",
"medium": "Medium (+4HP/Lvl)",
"low": "Low (+2 HP/Lvl)"
},
poisonApplication: {
touch: "WH.ui.Touch",
ingestion: "WH.ui.Ingestion",
weapon: "WH.ui.Weapon"
},
saveType: {
halfdmg: "WH.ui.halfdamage",
ignore: "WH.ui.ignoreeffect"
},
conditionType : {
generic: "WH.ui.generic",
bless: "WH.ui.bless",
spell: "WH.ui.spell",
disease: "WH.ui.disease",
poison: "WH.ui.poison",
curse: "WH.u,i.curse"
},
conditionDuration: {
permanent: "WH.ui.permanent",
temporary: "WH.ui.temporary"
},
conditionSpecialDuration : {
infinite: "WH.ui.infinite",
withineor: "WH.uiwithineor",
beginr: "WH.ui.beginr",
nextr: "WH.ui.nextr",
nextcombat: "WH.ui.nextcombat",
untilendcombat: "WH.ui.untilendcombat",
beginturn: "WH.ui.beginturn",
endturn: "WH.ui.endturn"
},
identifiedState: {
unknown: "WH.conf.unknown",
yes:"WH.conf.yes",
no:"WH.conf.no",
notapplicable:"WH.conf.notapplicable"
}
}

View File

@@ -56,7 +56,6 @@ Hooks.once("init", async function () {
CONFIG.Combat.documentClass = WarheroCombat
CONFIG.Actor.documentClass = WarheroActor
CONFIG.Item.documentClass = WarheroItem
//CONFIG.Token.objectClass = WarheroToken
/* -------------------------------------------- */
// Register sheet application classes
@@ -71,16 +70,6 @@ Hooks.once("init", async function () {
WarheroUtility.init()
});
/* -------------------------------------------- */
function welcomeMessage() {
/*ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: `<div id="welcome-message-crucible"><span class="rdd-roll-part">
<strong>Welcome to the Warhero RPG.</strong>
` });*/
}
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
@@ -89,29 +78,15 @@ Hooks.once("ready", function () {
// User warning
if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info("Warning ! No character linked to your user !");
/*ChatMessage.create({
content: "<b>WARNING</b> The player " + game.user.name + " is not linked to a character !",
user: game.user._id
});*/
}
// CSS patch for v9
if (game.version) {
let sidebar = document.getElementById("sidebar");
sidebar.style.width = "min-content";
}
welcomeMessage();
WarheroUtility.ready()
WarheroCommands.init()
WarheroHotbar.initDropbar()
})
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.on("chatMessage", (html, content, msg) => {
/*Hooks.on("chatMessage", (html, content, msg) => {
if (content[0] == '/') {
let regExp = /(\S+)/g;
let commands = content.match(regExp);
@@ -120,5 +95,5 @@ Hooks.on("chatMessage", (html, content, msg) => {
}
}
return true;
});
});*/

View File

@@ -552,7 +552,7 @@ export class WarheroUtility {
let actor = game.actors.get(rollData.actorId)
if (rollData.mode == "power") {
let manaCost = Array.from(rollData.powerLevel)[0]
let manaCost = rollData.powerLevel
if (actor.spentMana(manaCost)) {
let powerKey = "level" + rollData.powerLevel
rollData.powerText = rollData.power.system[powerKey]
@@ -592,6 +592,9 @@ export class WarheroUtility {
if (rollData.stat) {
diceFormula += "+" + rollData.stat.value
}
if (rollData.statBonus) {
diceFormula += "+" + rollData.statBonus.value
}
}
if (rollData.usemWeaponMalus) {
diceFormula += "+" + rollData.mWeaponMalus
@@ -615,6 +618,10 @@ export class WarheroUtility {
rollData.isCriticalFailure = true
}
if ( rollData.stat.hasuse ) {
actor.incrementUse(rollData)
}
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-warhero/templates/chat-generic-result.html`, rollData)
})

View File

@@ -876,16 +876,35 @@ li {
/* background: rgb(105,85,65) url("../images/ui/texture_feuille_perso_onglets.webp") no-repeat right bottom;*/
#sidebar.collapsed {
height: 470px !important;
}
#sidebar-tabs > .collapsed,
#chat-controls .chat-control-icon {
color: rgba(220, 220, 220, 0.75);
text-shadow: 1px 1px 0 rgba(0, 0, 0, 0.75);
}
#sidebar-tabs {
flex: 0 0 28px;
box-sizing: border-box;
margin: 0 0 3px;
border-bottom: 1px solid rgba(0,0,0,0);
box-shadow: inset 0 0 2rem rgba(0,0,0,0.5);
}
#sidebar-tabs > .item.active {
border: 1px solid rgba(114,98,72,1);
background: rgba(30, 25, 20, 0.75);
box-shadow: 0 0 6px inset rgba(114,98,72,1);
}
#sidebar #sidebar-tabs i{
width: 23px;
height: 23px;
/*display: inline-block;*/
background-position:center;
background-size:cover;
text-shadow: 1px 1px 0 rgba(0,0,0,0.75);
}
.sidebar-tab .directory-list .entity {
border-top: 1px dashed rgba(0, 0, 0, 0.25);
border-bottom: 0 none;
@@ -896,6 +915,7 @@ li {
background: rgba(0, 0, 0, 0.05);
cursor: pointer;
}
.chat-message-header {
background: rgba(220, 220, 210, 0.5);
font-size: 1.1rem;
@@ -910,6 +930,7 @@ li {
.chat-message .message-header .whisper-to {
font-size: 0.9rem;
}
.chat-actor-name {
padding: 4px;
}
@@ -1028,21 +1049,6 @@ li {
box-shadow: inset 0 0 2rem rgba(0, 0, 0, 0.5);
}
#sidebar-tabs > .item.active {
border: 1px solid rgba(114, 98, 72, 1);
background: rgba(30, 25, 20, 0.75);
box-shadow: 0 0 6px inset rgba(114, 98, 72, 1);
}
#sidebar #sidebar-tabs i {
width: 25px;
height: 25px;
display: inline-block;
background-position: center;
background-size: cover;
text-shadow: 1px 1px 0 rgba(0, 0, 0, 0.75);
}
/*--------------------------------------------------------------------------*/
/* Control, Tool, hotbar & navigation */
@@ -1486,11 +1492,22 @@ li {
max-width: 22rem;
min-width: 22rem;
}
.item-name-label-long3 {
flex-grow: 2;
max-width: 32rem;
min-width: 32rem;
}
.item-name-label-level2 {
flex-grow: 2;
max-width: 9rem;
min-width: 9rem;
}
.item-field-label-2rem {
flex-grow: 1;
margin-top: 4px;
max-width: 1.2rem;
min-width: 1.2rem;
}
.item-field-label-short {
flex-grow: 1;
margin-top: 4px;

View File

@@ -107,7 +107,7 @@
"styles": [
"styles/simple.css"
],
"version": "10.0.29",
"version": "10.0.38",
"compatibility": {
"minimum": "10",
"verified": "10",
@@ -115,7 +115,7 @@
},
"title": "Warhero RPG",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-warhero/raw/branch/master/system.json",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-warhero/archive/fvtt-warhero-10.0.29.zip",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-warhero/archive/fvtt-warhero-10.0.38.zip",
"url": "https://www.uberwald.me/gitea/public/fvtt-warhero",
"background": "images/ui/warhero_welcome_page.webp",
"id": "fvtt-warhero"

View File

@@ -111,6 +111,7 @@
"label": "WH.ui.Initiative",
"abbrev": "ini",
"style": "edit",
"roll": true,
"max": 1,
"value": 1
},
@@ -180,11 +181,16 @@
},
"counterspell": {
"label": "WH.ui.counterspell",
"stat": "min",
"abbrev": "counterspell",
"style": "edit",
"hasmax": true,
"hasmax": false,
"roll": true,
"max": 1,
"value": 0
"value": 0,
"hasuse": true,
"nbuse": 0,
"maxuse": 0
},
"createitem": {
"label": "WH.ui.createitem",
@@ -236,7 +242,13 @@
"power",
"language",
"condition",
"class"
"class",
"money",
"potion",
"poison",
"trap",
"classitem",
"competency"
],
"templates": {
"commonclassrace": {
@@ -260,8 +272,73 @@
}
}
},
"competency": {
"description": ""
},
"potion": {
"cost": 0,
"quantity": 1,
"slotused": 1,
"slotlocation": "backpack",
"isidentified": "unknown",
"alchemycost": "",
"preparetime": "",
"durationround": 0,
"description": ""
},
"poison": {
"cost": 0,
"quantity": 1,
"slotused": 1,
"slotlocation": "backpack",
"isidentified": "unknown",
"application": "",
"preparecost": "",
"preparetime": "",
"damageroll": "",
"durationround": 0,
"savesdc": 0,
"savetype": "",
"description": ""
},
"trap": {
"cost": 0,
"quantity": 1,
"slotused": 1,
"slotlocation": "backpack",
"isidentified": "unknown",
"dcfind": 0,
"dcdisable": 0,
"throwtohit": 0,
"damageroll": "",
"description": ""
},
"classitem": {
"cost": 0,
"quantity": 1,
"slotused": 1,
"slotlocation": "backpack",
"isidentified": "unknown",
"class": "",
"mandatoryfor": "",
"description": ""
},
"money": {
"quantity": 0,
"slotlocation": "backpack",
"description": ""
},
"condition": {
"conditiontype": "",
"duration": "",
"begin": "",
"specialduration": "",
"durationvalue": 0,
"durationunit": "",
"shortdescription": "",
"dcsave": 0,
"incubationtime": "",
"diseaseduration": "",
"description": ""
},
"class": {
@@ -286,8 +363,10 @@
"description": ""
},
"skill": {
"raceskill": false,
"classskill": false,
"unlimited": false,
"acquiredatlevel": 0,
"currentuse": 0,
"maxuse": 0,
"description": ""
@@ -303,6 +382,7 @@
"quantity": 1,
"slotused": 1,
"slotlocation": "weapon1",
"isidentified": "unknown",
"description": ""
},
"armor": {
@@ -313,6 +393,7 @@
"quantity": 1,
"slotused": 1,
"slotlocation": "armor",
"isidentified": "unknown",
"description": ""
},
"shield": {
@@ -323,6 +404,7 @@
"quantity": 1,
"slotused": 1,
"slotlocation": "shield",
"isidentified": "unknown",
"description": ""
},
"equipment": {
@@ -333,6 +415,7 @@
"slotused": 1,
"slotlocation": "backpack",
"providedslot": 0,
"isidentified": "unknown",
"description": ""
},
"power": {

View File

@@ -27,14 +27,16 @@
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
<li class="item flexrow list-item" data-item-id="{{class._id}}">
<label class="item-field-label-medium">{{localize "WH.ui.class"}}</label>
<a class="item-edit"><img class="sheet-competence-img" src="{{class.img}}"></a>
<input type="text" class="item-field-label-medium" disabled value="{{class.name}}" data-dtype="String" />
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{#each classes as |class idx|}}
<li class="item flexrow list-item" data-item-id="{{class._id}}">
<label class="item-field-label-medium">{{localize "WH.ui.class"}}</label>
<a class="item-edit"><img class="sheet-competence-img" src="{{class.img}}"></a>
<input type="text" class="item-field-label-medium" disabled value="{{class.name}}" data-dtype="String" />
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
<li class="item flexrow list-item" >
<label class="item-field-label-medium">{{localize "WH.ui.religion"}}</label>
<input type="text" class="item-field-label-medium" name="system.biodata.religion" value="{{system.biodata.religion}}" data-dtype="String" />
@@ -75,7 +77,7 @@
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Skills Tab --}}
{{!-- Main Tab --}}
<div class="tab main" data-group="primary" data-tab="main">
<div class="flexrow">
@@ -117,6 +119,20 @@
</li>
{{/if}}
{{/each}}
{{#each compentencyItems as |comp key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{comp._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{comp.img}}" /></a>
<span class="item-name-label-long">{{comp.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
@@ -191,7 +207,7 @@
src="{{weapon.img}}" /></a>
<span class="item-name-label-long"><a class="roll-weapon"><i class="fa-solid fa-dice-d20"></i>{{weapon.name}}</a></span>
<span class="item-field-label-medium">{{weapon.system.weapontype}}</span>
<span class="item-field-label-medium">{{localize (concat "WH.conf." weapon.system.weapontype)}}</span>
{{#if (eq system.weapontype "special")}}
<span class="item-field-label-medium"><a class="roll-damage"><i class="fa-solid fa-dice-d20"></i>{{weapon.system.damageformula}}</a></span>
@@ -283,6 +299,44 @@
<div class="tab skill" data-group="primary" data-tab="skill">
<div class="flexcol">
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">{{localize "WH.ui.raceSkills"}}</label></h3>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.currentuse"}}</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize "WH.ui.maxuse"}}</label>
</span>
</li>
{{#each raceSkills as |skill key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{skill._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{skill.img}}" /></a>
<span class="item-name-label-long">{{skill.name}}</a></span>
{{#if skill.system.unlimited}}
<span class="item-field-label-medium">N/A</span>
<span class="item-field-label-medium">N/A</span>
{{else}}
<span class="item-field-label-medium">{{skill.system.currentuse}}
(<a class="skill-use-minus plus-minus-button">&nbsp;-</a>/<a class="skill-use-plus plus-minus-button">+</a>)
</span>
<span class="item-field-label-medium">{{skill.system.maxuse}}</span>
{{/if}}
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
@@ -306,7 +360,9 @@
<span class="item-field-label-medium">N/A</span>
<span class="item-field-label-medium">N/A</span>
{{else}}
<span class="item-field-label-medium">{{skill.system.currentuse}}</span>
<span class="item-field-label-medium">{{skill.system.currentuse}}
(<a class="skill-use-minus plus-minus-button">&nbsp;-</a>/<a class="skill-use-plus plus-minus-button">+</a>)
</span>
<span class="item-field-label-medium">{{skill.system.maxuse}}</span>
{{/if}}
@@ -404,10 +460,10 @@
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{power._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{power.img}}" /></a>
<span class="item-name-label">
<span class="item-name-label-long3">
<a class="power-roll"><i class="fa-solid fa-dice-d20"></i>{{power.name}}</a>
</span>
<span class="item-name-label">
<span class="item-name-label-medium">
<a class="power-roll">{{power.system.level}}</a>
</span>
<div class="item-filler">&nbsp;</div>
@@ -426,6 +482,10 @@
{{!-- Equipement Tab --}}
<div class="tab equipment" data-group="primary" data-tab="equipment">
<div class="flexrow">
<label class="">{{localize "WH.ui.totalmoney"}} : {{totalMoney}}</label>
</div>
{{#each slotEquipments as |slot slotKey|}}
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg {{#if (gt slot.slotUsed slot.nbslots)}}items-title-bg-red{{/if}}">
@@ -465,6 +525,10 @@
</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize (concat "WH.conf." item.system.isidentified)}}</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>

View File

@@ -13,7 +13,7 @@
<div class="tab details" data-group="primary" data-tab="description">
<label class="generic-label">{{localize "WH.ui.description"}}</label>
<div class="medium-editor item-text-long-line">
<div class="editor item-text-long-line">
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>
</div>

View File

@@ -0,0 +1,32 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-warhero/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-warhero/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.class"}}</label>
<input type="text" class="item-field-label-medium " name="system.class" value="{{system.class}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.mandatoryfor"}}</label>
<input type="text" class="item-field-label-long2 " name="system.mandatoryfor" value="{{system.mandatoryfor}}" data-dtype="String"/>
</li>
{{> systems/fvtt-warhero/templates/partial-item-common-equipment.html}}
</ul>
</div>
</section>
</form>

View File

@@ -0,0 +1,24 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
</div>
</header>
{{> systems/fvtt-warhero/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-warhero/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul>
</ul>
</div>
</section>
</form>

View File

@@ -16,6 +16,63 @@
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.conditiontype"}}</label>
<select class="item-field-label-medium " type="text" name="system.conditiontype" value="{{system.conditiontype}}" data-dtype="String">
{{#select system.conditiontype}}
{{#each config.conditionType as |type key|}}
<option value="{{key}}">{{localize type}}</option>
{{/each}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.duration"}}</label>
<select class="item-field-label-medium " type="text" name="system.duration" value="{{system.duration}}" data-dtype="String">
{{#select system.duration}}
{{#each config.conditionDuration as |type key|}}
<option value="{{key}}">{{localize type}}</option>
{{/each}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.begin"}}</label>
<input type="text" class="item-field-label-long" name="system.begin" value="{{system.begin}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.specialduration"}}</label>
<select class="item-field-label-medium " type="text" name="system.specialduration" value="{{system.specialduration}}" data-dtype="String">
{{#select system.specialduration}}
{{#each config.conditionSpecialDuration as |type key|}}
<option value="{{key}}">{{localize type}}</option>
{{/each}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.durationvalue"}}</label>
<input type="text" class="item-field-label-short" name="system.durationvalue" value="{{system.durationvalue}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.durationunit"}}</label>
<input type="text" class="item-field-label-long" name="system.durationunit" value="{{system.durationunit}}" data-dtype="String"/>
</li>
{{#if (eq conditiontype "disease")}}
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.dcsave"}}</label>
<input type="text" class="item-field-label-short" name="system.dcsave" value="{{system.dcsave}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.incubationtime"}}</label>
<input type="text" class="item-field-label-long" name="system.incubationtime" value="{{system.incubationtime}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.diseaseduration"}}</label>
<input type="text" class="item-field-label-long" name="system.diseaseduration" value="{{system.diseaseduration}}" data-dtype="String"/>
</li>
{{/if}}
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.effect"}}</label>
<input type="text" class="item-field-label-long" name="system.shortdescription" value="{{system.shortdescription}}" data-dtype="String"/>
</li>

View File

@@ -0,0 +1,24 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
</div>
</header>
{{> systems/fvtt-warhero/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-warhero/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul>
</ul>
</div>
</section>
</form>

View File

@@ -0,0 +1,37 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-warhero/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-warhero/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.quantity"}}</label>
<input type="text" class="item-field-label-long" name="system.quantity" value="{{system.quantity}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="item-field-label-medium ">{{localize "WH.ui.slotlocation"}}</label>
<select class="item-field-label-long " type="text" name="system.slotlocation" value="{{system.slotlocation}}" data-dtype="String">
{{#select system.slotlocation}}
{{#each config.slotNames as |type key|}}
<option value="{{key}}">{{localize type.label}}</option>
{{/each}}
{{/select}}
</select>
</li>
</ul>
</div>
</section>
</form>

View File

@@ -0,0 +1,64 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-warhero/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-warhero/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.application"}}</label>
<select class="item-field-label-medium " type="text" name="system.application" value="{{system.application}}" data-dtype="String">
{{#select system.application}}
{{#each config.poisonApplication as |type key|}}
<option value="{{key}}">{{localize type}}</option>
{{/each}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.cost"}}</label>
<input type="text" class="item-field-label-medium " name="system.preparecost" value="{{system.preparecost}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.preparetime"}}</label>
<input type="text" class="item-field-label-medium " name="system.preparetime" value="{{system.preparetime}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.damage"}}</label>
<input type="text" class="item-field-label-medium " name="system.damageroll" value="{{system.damageroll}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.durationrounds"}}</label>
<input type="text" class="item-field-label-short " name="system.durationround" value="{{system.durationround}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.savesdc"}}</label>
<input type="text" class="item-field-label-short " name="system.savesdc" value="{{system.savesdc}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.savetype"}}</label>
<select class="item-field-label-long " type="text" name="system.savetype" value="{{system.savetype}}" data-dtype="String">
{{#select system.savetype}}
{{#each config.saveType as |type key|}}
<option value="{{key}}">{{localize type}}</option>
{{/each}}
{{/select}}
</select>
</li>
{{> systems/fvtt-warhero/templates/partial-item-common-equipment.html}}
</ul>
</div>
</section>
</form>

View File

@@ -0,0 +1,36 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-warhero/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-warhero/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.cost"}}</label>
<input type="text" class="item-field-label-medium " name="system.alchemycost" value="{{system.alchemycost}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.preparetime"}}</label>
<input type="text" class="item-field-label-medium " name="system.preparetime" value="{{system.preparetime}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.durationrounds"}}</label>
<input type="text" class="item-field-label-medium " name="system.durationround" value="{{system.durationround}}" data-dtype="Number"/>
</li>
{{> systems/fvtt-warhero/templates/partial-item-common-equipment.html}}
</ul>
</div>
</section>
</form>

View File

@@ -13,7 +13,7 @@
<div class="tab details" data-group="primary" data-tab="description">
<label class="generic-label">Description</label>
<div class="medium-editor item-text-long-line">
<div class="editor item-text-long-line">
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>
</div>

View File

@@ -15,6 +15,10 @@
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.israceskill"}}</label>
<input type="checkbox" name="system.raceskill" {{checked system.raceskill}}/>
</li>
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.isclassskill"}}</label>
<input type="checkbox" name="system.classskill" {{checked system.classskill}}/>
</li>
@@ -23,6 +27,10 @@
<input type="checkbox" name="system.unlimited" {{checked system.unlimited}}/>
</li>
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.skilllevelacquired"}}</label>
<input type="text" class="item-field-label-medium " name="system.acquiredatlevel" value="{{system.acquiredatlevel}}" data-dtype="Number"/>
</li>
{{#if system.unlimited}}
{{else}}

View File

@@ -0,0 +1,40 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-warhero/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-warhero/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.dcfind"}}</label>
<input type="text" class="item-field-label-short " name="system.dcfind" value="{{system.dcfind}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.dcdisable"}}</label>
<input type="text" class="item-field-label-short " name="system.dcdisable" value="{{system.dcdisable}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.throwtohit"}}</label>
<input type="text" class="item-field-label-medium " name="system.throwtohit" value="{{system.throwtohit}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.damage"}}</label>
<input type="text" class="item-field-label-medium " name="system.damageroll" value="{{system.damageroll}}" data-dtype="String"/>
</li>
{{> systems/fvtt-warhero/templates/partial-item-common-equipment.html}}
</ul>
</div>
</section>
</form>

View File

@@ -31,6 +31,12 @@
{{#if hasmax}}
<input type="text" class="item-field-label-short " name="system.{{path}}.{{key}}.max" value="{{stat.max}}" data-dtype="Number"/>
{{/if}}
{{#if hasuse}}
<input type="text" class="item-field-label-short " name="system.{{path}}.{{key}}.nbuse" value="{{stat.nbuse}}" data-dtype="Number"/>
<label class="item-field-label-2rem">&nbsp;/&nbsp;</label>
<input type="text" class="item-field-label-short " name="system.{{path}}.{{key}}.maxuse" value="{{stat.maxuse}}" data-dtype="Number"/>
{{/if}}
{{/if}}
{{#if hassave}}

View File

@@ -10,7 +10,18 @@
{{/select}}
</select>
</li>
<li class="flexrow"><label class="item-field-label-medium ">{{localize "WH.ui.quantity"}}</label>
<li class="flexrow"><label class="item-field-label-medium ">{{localize "WH.ui.identified"}}</label>
<select class="item-field-label-long " type="text" name="system.isidentified" value="{{system.isidentified}}" data-dtype="String">
{{#select system.isidentified}}
{{#each config.identifiedState as |type key|}}
<option value="{{key}}">{{localize type}}</option>
{{/each}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="item-field-label-medium ">{{localize "WH.ui.quantity"}}</label>
<input type="text" class="item-field-label-medium " name="system.quantity" value="{{system.quantity}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="item-field-label-medium">{{localize "WH.ui.cost"}}</label>

View File

@@ -1,7 +1,7 @@
<div class="tab description" data-group="primary" data-tab="description">
<div>
<label class="generic-label">{{localize "WH.ui.description"}}</label>
<div class="medium-editor item-text-long-line">
<div class="editor item-text-long-line">
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>
</div>

View File

@@ -26,7 +26,7 @@
{{#if is2hands}}
<span class="item-field-label-vlong">{{weapon.damageFormula2Hands}}</span>
{{else}}
<span class="item-field-label-vlong">{{weapon.damage}}</span>
<span class="item-field-label-vlong">{{weapon.damageFormula}}</span>
{{/if}}
</div>
{{/if}}