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fvtt-te-deum/templates/dialogs/roll-dialog-generic.hbs
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<section class="skill-roll-dialog">
<header class="roll-dialog-header">
{{#if img}}
<img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" />
{{/if}}
<h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1>
</header>
<div class="flexcol">
<div class="flexrow">
<span class="roll-dialog-label">⚡ Caractéristique </span>
<span class="roll-dialog-label">{{carac.name}}
:
{{carac.qualite}}
({{carac.dice}})</span>
</div>
{{#if competence}}
<div class="flexrow">
<span class="roll-dialog-label">🎯 Compétence </span>
<span class="roll-dialog-label">{{competence.name}}
({{compScore}})</span>
</div>
{{/if}}
{{#if santeModifier}}
<div class="flexrow">
<span class="roll-dialog-label">💔 Malus Blessures </span>
<span class="roll-dialog-label">{{santeModifier}} niveaux</span>
</div>
{{/if}}
<div class="flexrow">
<span class="roll-dialog-label">➕➖ Bonus/Malus : </span>
<select
class=""
type="text"
id="roll-bonus-malus"
value="{{bonusMalus}}"
data-dtype="Number"
>
{{selectOptions
config.bonusMalus
selected=bonusMalus
labelAttr="label"
valueAttr="value"
nameAttr="value"
}}
</select>
</div>
{{#if providence.value}}
<div class="flexrow">
<span class="roll-dialog-label">✨ Utiliser la Providence ({{providence.dice}})</span>
<input
type="checkbox"
id="roll-enable-providence"
{{checked enableProvidence}}
/>
</div>
{{/if}}
{{#if arme}}
{{#if isTir}}
<div class="flexrow">
<span class="roll-dialog-label">🏹 Portée : </span>
<select
class=""
type="text"
id="roll-portee-tir"
value="{{porteeTir}}"
data-dtype="String"
>
{{#select porteeTir}}
{{#each config.ARME_PORTEES as |portee key|}}
<option value="{{key}}">{{portee.label}}</option>
{{/each}}
{{/select}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">👁️ Viser : </span>
<input type="checkbox" id="roll-tir-viser" {{checked isViser}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label">🏃 Cible petite/en mouvement : </span>
<input
type="checkbox"
id="roll-tir-mouvement"
{{checked isMouvement}}
/>
</div>
{{else}}
<div class="flexrow">
<span class="roll-dialog-label">⚔️ Allonge
{{allongeLabel}}
: Indiquez l'allonge de votre adversaire ci-dessous.</span>
</div>
<div class="flexrow">
<span
class="roll-dialog-label"
data-tooltip="Modification d'allonge selon votre arme et celle de votre adversaire"
>🗡️ Allonge arme adversaire :
</span>
<select
class=""
type="text"
id="roll-allonge"
value="{{allongeId}}"
data-dtype="String"
>
{{#select allongeId}}
{{#each allonges as |allonge key|}}
<option value="{{key}}">{{allonge.label}}</option>
{{/each}}
{{/select}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">🏃 Charge à pied ?</span>
<input
type="checkbox"
id="roll-charge-a-pied"
{{checked isChargeAPied}}
/>
</div>
<div class="flexrow">
<span class="roll-dialog-label">🐴 Charge à cheval ?</span>
<input
type="checkbox"
id="roll-charge-a-cheval"
{{checked isChargeACheval}}
/>
</div>
{{/if}}
<div class="flexrow">
<span class="roll-dialog-label">✋ Main gauche ?</span>
<input type="checkbox" id="roll-main-gauche" {{checked isMainGauche}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label">🎯 Attaque ciblée (-1 Niveau): </span>
<select
class=""
type="text"
id="roll-attaque-ciblee"
value="{{attaqueCiblee}}"
data-dtype="String"
>
{{#select attaqueCiblee}}
{{#each config.ATTAQUE_CIBLEES as |attaque key|}}
<option value="{{key}}">{{attaque.label}}</option>
{{/each}}
{{/select}}
</select>
</div>
{{else}}
<div class="flexrow">
<span class="roll-dialog-label">📊 Difficulté : </span>
<select
class=""
type="text"
id="roll-difficulty"
value="{{difficulty}}"
data-dtype="String"
>
{{selectOptions
config.difficulte
selected=difficulty
valueAttr="key"
labelAttr="label"
}}
</select>
</div>
{{/if}}
</div>
<footer class="sheet-footer flexrow">
<button type="button" data-action="roll"><i class="fas fa-check"></i> Lancer</button>
<button type="button" data-action="cancel"><i class="fas fa-times"></i> Annuler</button>
</footer>
</section>