Compare commits
29 Commits
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c24f4fe502 | |||
caedcf5e21 |
@@ -27,7 +27,7 @@ jobs:
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env:
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version: ${{steps.get_version.outputs.version-without-v}}
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url: https://www.uberwald.me/gitea/${{gitea.repository}}
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manifest: https://www.uberwald.me/gitea/public/${{gitea.repository}}/releases/download/latest/system.json
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manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/latest/system.json
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download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-te-deum-${{github.event.release.tag_name}}.zip
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# Create a zip file with all files required by the module to add to the release
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|
@@ -1,4 +1,4 @@
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# Système Foundry pour Te Deum pour un massacre (French RPG, Open Sesam Games, Official)
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# Système Foundry pour Te Deum pour un Massacre (French RPG, Open Sesame Games, Official)
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This is a base game system with functionnal character sheets for the game Te Deum pour un massacre.
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29
changelog.md
29
changelog.md
@@ -0,0 +1,29 @@
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# 13.0.0
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- Support de Foundry v13
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# 12.0.23
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- Correction sur les jets réussie en tir
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- Correction sur le dés négatif pour les échecs critiques
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- Correction sur l'XP et édition de l'XP en mode MJ
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# 12.0.22
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- Correction pour les armes d'hast
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- Correction sur la zone libre d'équipement
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- Bouton + pour créer un équipement à nouveau opérationnel
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- Modification de la gestion des jets en combat, avec gestion opposition ou degats immédiats
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- Gestion du genre dans la création de personnage
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# 12.0.21
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- Creation de PNJ OK
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# 12.0.20
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- Corrections sur la création de perso
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# 12.0.19
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- Initial release !
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BIN
images/icons/appliquer-degats.webp
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BIN
images/icons/appliquer-degats.webp
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After Width: | Height: | Size: 31 KiB |
BIN
images/icons/xpplus1.webp
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images/icons/xpplus1.webp
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After Width: | Height: | Size: 8.1 KiB |
@@ -6,7 +6,7 @@
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import { TeDeumUtility } from "../common/tedeum-utility.js";
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/* -------------------------------------------- */
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export class TeDeumActorPJSheet extends ActorSheet {
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export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
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/** @override */
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static get defaultOptions() {
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@@ -15,7 +15,7 @@ export class TeDeumActorPJSheet extends ActorSheet {
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classes: ["fvtt-te-deum", "sheet", "actor"],
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template: "systems/fvtt-te-deum/templates/actors/actor-sheet.hbs",
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width: 860,
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height:680,
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height: 680,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editScore: true
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@@ -42,6 +42,7 @@ export class TeDeumActorPJSheet extends ActorSheet {
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providence: this.actor.prepareProvidence(),
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arbreCompetences: this.actor.prepareArbreCompetences(),
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equipements: this.actor.getEquipements(),
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simples: this.actor.getSimples(),
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armures: this.actor.getArmures(),
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graces: this.actor.getGraces(),
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blessures: this.actor.getBlessures(),
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@@ -55,9 +56,10 @@ export class TeDeumActorPJSheet extends ActorSheet {
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nbArmuresLourdes: this.actor.getNbArmuresLourdesActuel(),
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santeModifier: this.actor.getSanteModifier(),
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educations: this.actor.getEducations(),
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description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
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notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
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histoire: await TextEditor.enrichHTML(this.object.system.histoire, { async: true }),
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description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, { async: true }),
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equipmentfree: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.equipmentfree, { async: true }),
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notes: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.notes, { async: true }),
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histoire: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.histoire, { async: true }),
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options: this.options,
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owner: this.document.isOwner,
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editScore: this.options.editScore,
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@@ -65,7 +67,6 @@ export class TeDeumActorPJSheet extends ActorSheet {
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}
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this.formData = formData;
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console.log("PC : ", formData, this.object);
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return formData;
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}
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@@ -77,16 +78,16 @@ export class TeDeumActorPJSheet extends ActorSheet {
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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html.bind("keydown", function(e) { // Ignore Enter in actores sheet
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html.bind("keydown", function (e) { // Ignore Enter in actores sheet
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if (e.keyCode === 13) return false;
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});
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});
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item-id")
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let itemId = li.data("item-id")
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const item = this.actor.items.get( itemId );
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const item = this.actor.items.get(itemId);
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item.sheet.render(true);
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});
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// Delete Inventory Item
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@@ -96,16 +97,25 @@ export class TeDeumActorPJSheet extends ActorSheet {
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})
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html.find('.item-add').click(ev => {
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let dataType = $(ev.currentTarget).data("type")
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this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
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this.actor.createEmbeddedDocuments('Item', [{ name: "Nouveau " + dataType, type: dataType }], { renderSheet: true })
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})
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html.find('.blessure-add').click(ev => {
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let dataType = $(ev.currentTarget).data("type")
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this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: { typeBlessure: "estafilade", localisation: "corps", value: 0, appliquee: true, description: "" } }], { renderSheet: true })
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})
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html.find('.competence-add').click(ev => {
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let dataType = $(ev.currentTarget).data("type")
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let caracKey = $(ev.currentTarget).data("carac-key")
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this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: { caracteristique: caracKey } }], { renderSheet: true })
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})
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html.find('.subactor-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let actorId = li.data("actor-id");
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let actor = game.actors.get( actorId );
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let actor = game.actors.get(actorId);
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actor.sheet.render(true);
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});
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html.find('.subactor-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let actorId = li.data("actor-id");
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@@ -113,17 +123,17 @@ export class TeDeumActorPJSheet extends ActorSheet {
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});
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html.find('.quantity-minus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.incDecQuantity( li.data("item-id"), -1 );
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} );
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this.actor.incDecQuantity(li.data("item-id"), -1);
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});
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html.find('.quantity-plus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.incDecQuantity( li.data("item-id"), +1 );
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} );
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this.actor.incDecQuantity(li.data("item-id"), +1);
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});
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html.find('.roll-competence').click((event) => {
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let compId = $(event.currentTarget).data("comp-id")
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this.actor.rollCompetence(compId)
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});
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});
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html.find('.roll-arme').click((event) => {
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const armeId = $(event.currentTarget).data("arme-id")
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this.actor.rollArme(armeId)
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@@ -132,24 +142,24 @@ export class TeDeumActorPJSheet extends ActorSheet {
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const armeId = $(event.currentTarget).data("arme-id")
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this.actor.rollDegatsArme(armeId)
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});
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html.find('.lock-unlock-sheet').click((event) => {
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this.options.editScore = !this.options.editScore;
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this.render(true);
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});
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});
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html.find('.item-equip').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.equipItem( li.data("item-id") );
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this.render(true);
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this.actor.equipItem(li.data("item-id"));
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this.render(true);
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});
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html.find('.update-field').change(ev => {
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const fieldName = $(ev.currentTarget).data("field-name");
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let value = Number(ev.currentTarget.value);
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this.actor.update( { [`${fieldName}`]: value } );
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});
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this.actor.update({ [`${fieldName}`]: value });
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});
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}
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||||
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/* -------------------------------------------- */
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/** @override */
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setPosition(options = {}) {
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|
@@ -14,8 +14,8 @@ export class TeDeumActor extends Actor {
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/**
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* Override the create() function to provide additional SoS functionality.
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*
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* This overrided create() function adds initial items
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* Namely: Basic skills, money,
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* This overrided create() function adds initial items
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* Namely: Basic skills, money,
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*
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* @param {Object} data Barebones actor data which this function adds onto.
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* @param {Object} options (Unused) Additional options which customize the creation workflow.
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@@ -34,7 +34,7 @@ export class TeDeumActor extends Actor {
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return actor;
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}
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if (data.type == 'pj') {
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if (data.type == 'pj' || data.type == 'pnj') {
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const skills = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences")
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data.items = data.items || []
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for (let skill of skills) {
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@@ -65,6 +65,43 @@ export class TeDeumActor extends Actor {
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super._preUpdate(changed, options, user);
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}
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/* -------------------------------------------- */
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getCompetenceScore(compName) {
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let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
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if (competence) {
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if (competence.system.isBase) {
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return this.system.caracteristiques[competence.system.caracteristique].value
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}
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return competence.system.score
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}
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return 0
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}
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/* -------------------------------------------- */
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getMeilleureCompetenceMainGauche(comp) {
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let compScore = this.getCompetenceScore(comp.name)
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let mainGaucheScore = this.getCompetenceScore("main gauche")
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if (mainGaucheScore < compScore) {
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ui.notifications.info(`${this.name} : Utilisation de la compétence Main Gauche au lieu de ${comp.name}`)
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let mainGaucheComp = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "main gauche")
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if (!mainGaucheComp) {
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// Create a fake competence object
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mainGaucheComp = foundry.utils.duplicate(comp)
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mainGaucheComp.name = "Main Gauche"
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mainGaucheComp.system.isBase = false
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mainGaucheComp.system.score = 0
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mainGaucheComp.system.caracteristique = "adresse"
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mainGaucheComp.system.description = "Compétence Main Gauche (automatique)"
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mainGaucheComp.system.isMainGauche = true
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return mainGaucheComp
|
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} else {
|
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return mainGaucheComp
|
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}
|
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} else {
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return comp
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}
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}
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/* -------------------------------------------- */
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_onUpdate(changed, options, userId) {
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let updates = []
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@@ -104,12 +141,6 @@ export class TeDeumActor extends Actor {
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updates.push({ _id: initiative.id, "system.score": Number(newScore) })
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}
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let actionsTour = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "actions/tour")
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newScore = this.getCommonBaseValue(this.system.caracteristiques.adresse.value)
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if (actionsTour && actionsTour?.system.score != newScore) {
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updates.push({ _id: actionsTour.id, "system.score": Number(newScore) })
|
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}
|
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|
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let effort = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "effort")
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newScore = this.getCommonBaseValue(this.system.caracteristiques.puissance.value)
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if (effort && effort?.system.score != newScore) {
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@@ -119,8 +150,10 @@ export class TeDeumActor extends Actor {
|
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if (updates.length > 0) {
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this.updateEmbeddedDocuments('Item', updates)
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}
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super._onUpdate(changed, options, userId);
|
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}
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|
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/* -------------------------------------------- */
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async _preCreate(data, options, user) {
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await super._preCreate(data, options, user);
|
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@@ -137,7 +170,7 @@ export class TeDeumActor extends Actor {
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getCommonBaseValue(value) {
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return game.system.tedeum.config.COMMON_VALUE[value]?.value || 0
|
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}
|
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getInitiative() {
|
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getInitiativeValue() {
|
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return game.system.tedeum.config.COMMON_VALUE[this.system.caracteristiques.adresse.value]?.value || 0
|
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}
|
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/* -------------------------------------------- */
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@@ -145,6 +178,24 @@ export class TeDeumActor extends Actor {
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return game.system.tedeum.config.BONUS_DEGATS[this.system.caracteristiques.puissance.value]
|
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}
|
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/* -------------------------------------------- */
|
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getAttaqueBonusDegats(rollData = undefined) {
|
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let base = game.system.tedeum.config.BONUS_DEGATS[this.system.caracteristiques.puissance.value].value
|
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let additionalBonus = 0
|
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if (rollData) {
|
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// Spécificité armes naturelle avec gantelet
|
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if (rollData?.arme?.system.specificites?.poing?.hasSpec && this.items.find(item => item.type == "armure" && item.name.toLowerCase() == "gantelet" && item.system.equipe)) {
|
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additionalBonus += 1
|
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rollData.gantelet = true
|
||||
}
|
||||
if (rollData.isChargeAPied) {
|
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additionalBonus += this.getCompetenceScore("course")
|
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} else if (rollData.isChargeACheval) {
|
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additionalBonus += this.getCompetenceScore("equitation")
|
||||
}
|
||||
}
|
||||
return base + additionalBonus
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getNbArmures() {
|
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return game.system.tedeum.config.MAX_ARMURES_LOURDES[this.system.caracteristiques.puissance.value]
|
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}
|
||||
@@ -190,6 +241,11 @@ export class TeDeumActor extends Actor {
|
||||
TeDeumUtility.sortArrayObjectsByName(comp)
|
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return comp;
|
||||
}
|
||||
getSimples() {
|
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let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'simple') || [])
|
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TeDeumUtility.sortArrayObjectsByName(comp)
|
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return comp;
|
||||
}
|
||||
getArmures() {
|
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let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'armure') || [])
|
||||
TeDeumUtility.sortArrayObjectsByName(comp)
|
||||
@@ -251,41 +307,105 @@ export class TeDeumActor extends Actor {
|
||||
modTotal += blessDef.modifier
|
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}
|
||||
// Si le nombre de blessures est supérieur au score d'endurance, alors malus supplémentaire
|
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let endurance = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "endurance")
|
||||
if (blessures.length > endurance.system.score) {
|
||||
let enduranceScore = this.getCompetenceScore("endurance")
|
||||
if (blessures.length > enduranceScore) {
|
||||
modTotal += -1
|
||||
}
|
||||
return modTotal
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async appliquerBlessure(blessureId, locId, comment = "") {
|
||||
let blessure = game.system.tedeum.config.blessures[blessureId]
|
||||
if (!blessure) {
|
||||
ui.notifications.warn("Type de blessure inconnu : " + blessureId)
|
||||
console.error("Type de blessure inconnu : " + blessureId)
|
||||
return
|
||||
}
|
||||
// Create a new blessure object
|
||||
let blessureObj = {
|
||||
name: blessure.label,
|
||||
type: "blessure",
|
||||
system: {
|
||||
typeBlessure: blessureId,
|
||||
localisation: locId || "maindroite",
|
||||
value: blessure.value,
|
||||
appliquee: true,
|
||||
description: comment,
|
||||
}
|
||||
}
|
||||
this.createEmbeddedDocuments('Item', [blessureObj]);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getArmorDegatsModifier(rollData, combat) {
|
||||
let loc = combat[rollData.loc.id]
|
||||
// Sans armure
|
||||
if (loc.armures.length == 0) {
|
||||
return rollData.arme.system.degatsArmure.sansarmure
|
||||
}
|
||||
// Avec armure de cuir
|
||||
if (loc.armures.find(a => a.system.typeArmure == "cuir")) {
|
||||
return rollData.arme.system.degatsArmure.cuir
|
||||
}
|
||||
// Avec armure de maille
|
||||
if (loc.armures.find(a => a.system.typeArmure == "maille")) {
|
||||
return rollData.arme.system.degatsArmure.mailles
|
||||
}
|
||||
// Avec armure de plate
|
||||
if (loc.armures.find(a => a.system.typeArmure == "plate")) {
|
||||
return rollData.arme.system.degatsArmure.plates
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async appliquerDegats(rollData) {
|
||||
let combat = this.prepareCombat()
|
||||
rollData.defenderName = this.name
|
||||
let touche = combat[rollData.loc.id].touche
|
||||
let armorDegatModifier = this.getArmorDegatsModifier(rollData, combat)
|
||||
rollData.degats += armorDegatModifier
|
||||
rollData.armorDegatModifier = armorDegatModifier
|
||||
|
||||
let blessureId = "indemne"
|
||||
if (rollData.degats > 0 && rollData.degats > touche) {
|
||||
let diff = rollData.degats - touche
|
||||
for (let bId in game.system.tedeum.config.blessures) {
|
||||
let blessure = game.system.tedeum.config.blessures[bId]
|
||||
if (diff >= blessure.degatsMin && diff <= blessure.degatsMax) {
|
||||
// Create a new blessure object
|
||||
let blessureObj = {
|
||||
name: blessure.label,
|
||||
type: "blessure",
|
||||
system: {
|
||||
typeBlessure: bId,
|
||||
localisation: rollData.loc.id,
|
||||
appliquee: true,
|
||||
description: "Blessure infligée par un coup de " + rollData.arme.name + " de " + rollData.alias,
|
||||
}
|
||||
if (rollData.isReussiteCritique) {
|
||||
bId = game.system.tedeum.config.blessuresOrder[blessure.value + 1]
|
||||
}
|
||||
rollData.blessure = blessureObj
|
||||
this.createEmbeddedDocuments('Item', [blessureObj]);
|
||||
blessureId = bId
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
if (rollData.isReussiteCritique && blessureId == "indemne") { // Critical success without degats => lightest blessure
|
||||
blessureId = "estafilade"
|
||||
}
|
||||
console.log("Appliquer dégats", rollData, combat, blessureId)
|
||||
if (blessureId != "indemne") {
|
||||
let blessure = game.system.tedeum.config.blessures[blessureId]
|
||||
// Create a new blessure object
|
||||
let blessureObj = {
|
||||
name: blessure.label,
|
||||
type: "blessure",
|
||||
system: {
|
||||
typeBlessure: blessureId,
|
||||
localisation: rollData.loc.id,
|
||||
value: blessure.value,
|
||||
appliquee: true,
|
||||
description: "Blessure infligée par un coup de " + rollData.arme.name + " de " + rollData.alias,
|
||||
}
|
||||
}
|
||||
rollData.blessure = blessureObj
|
||||
rollData.touche = touche
|
||||
this.createEmbeddedDocuments('Item', [blessureObj]);
|
||||
}
|
||||
// Display the relevant chat message
|
||||
let msg = await TeDeumUtility.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-blessure-result.hbs`, rollData)
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-blessure-result.hbs`, rollData)
|
||||
})
|
||||
await msg.setFlag("world", "te-deum-rolldata", rollData)
|
||||
}
|
||||
@@ -295,7 +415,11 @@ export class TeDeumActor extends Actor {
|
||||
c.key = key
|
||||
c.name = game.system.tedeum.config.caracteristiques[key].label
|
||||
c.generalqualite = game.system.tedeum.config.descriptionValeur[c.value].qualite
|
||||
c.qualite = game.system.tedeum.config.descriptionValeur[c.value][key]
|
||||
if (this.system.genre.toLowerCase() == "homme") {
|
||||
c.qualite = game.system.tedeum.config.descriptionValeur[c.value][key]
|
||||
} else {
|
||||
c.qualite = game.system.tedeum.config.descriptionValeurFemme[c.value][key]
|
||||
}
|
||||
c.dice = game.system.tedeum.config.descriptionValeur[c.value].dice
|
||||
c.negativeDice = game.system.tedeum.config.descriptionValeur[c.value].negativeDice
|
||||
}
|
||||
@@ -314,7 +438,11 @@ export class TeDeumActor extends Actor {
|
||||
prepareProvidence() {
|
||||
let providence = foundry.utils.deepClone(this.system.providence)
|
||||
providence.name = "Providence"
|
||||
providence.qualite = game.system.tedeum.config.providence[providence.value].labelM
|
||||
if (this.system.genre.toLowerCase() == "homme") {
|
||||
providence.qualite = game.system.tedeum.config.providence[providence.value].labelM
|
||||
} else {
|
||||
providence.qualite = game.system.tedeum.config.providence[providence.value].labelF
|
||||
}
|
||||
providence.dice = game.system.tedeum.config.providence[providence.value].diceValue
|
||||
providence.description = "La Providence représente la Volonté Divine à l'œuvre pour guider ou sauver un être humain. Les PJ montent dans l’échelle de la Providence en menant à bien leurs missions et en se montrant vertueux. Les points de Providence peuvent servir à augmenter temporairement une caractéris- tique, à modifier la gravité d'une blessure, et à résister au vieillissement. Chaque person- nage commence avec un score initial de 1 en Providence (au niveau Pauvre pécheur)."
|
||||
return providence
|
||||
@@ -352,11 +480,14 @@ export class TeDeumActor extends Actor {
|
||||
providence.value = Math.min(Math.max(providence.value + value, 0), 6)
|
||||
this.update({ "system.providence": providence })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
modifyXP(key, value) {
|
||||
async modifyXP(key, value) {
|
||||
let xp = this.system.caracteristiques[key].experience
|
||||
xp = Math.max(xp + value, 0)
|
||||
this.update({ [`system.caracteristiques.${key}.experience`]: xp })
|
||||
await this.update({ [`system.caracteristiques.${key}.experience`]: xp })
|
||||
this.sheet?.render(true)
|
||||
ui.notifications.info(`+${value} XP en ${game.system.tedeum.config.caracteristiques[key].label}`)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -429,7 +560,7 @@ export class TeDeumActor extends Actor {
|
||||
flag = armure.system.superposableCuir
|
||||
}
|
||||
if (item.system.typeArmure == "maille") {
|
||||
flag = armure.system.superposableMaille
|
||||
flag = armure.system.superposableMaille
|
||||
}
|
||||
if (item.system.typeArmure == "plate") {
|
||||
flag = armure.system.superposablePlate
|
||||
@@ -504,12 +635,16 @@ export class TeDeumActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getInitiativeScore() {
|
||||
let initiative = this.items.find(it => it.type == "competence" && it.name.toLowerCase() == "initiative")
|
||||
if (initiative) {
|
||||
return initiative.system.score
|
||||
let initiative = this.getInitiativeValue()
|
||||
// Vérifie les armes avec bonus d'initiative
|
||||
let armes = this.getArmes()
|
||||
for (let arme of armes) {
|
||||
if (arme.system.equipe && Number(arme.system.initiativeBonus) && Number(arme.system.initiativeBonus) != 0) {
|
||||
ui.notifications.info("L'arme " + arme.name + " vous confère un bonus d'initiative de " + arme.system.initiativeBonus)
|
||||
initiative += arme.system.initiativeBonus
|
||||
}
|
||||
}
|
||||
ui.notifications.warn("Impossible de trouver la compétence Initiative pour l'acteur " + this.name)
|
||||
return -1;
|
||||
return initiative
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -570,6 +705,7 @@ export class TeDeumActor extends Actor {
|
||||
let rollData = this.getCommonCompetence(compId)
|
||||
rollData.mode = "competence"
|
||||
rollData.title = rollData.competence.name
|
||||
rollData.compScore = rollData.competence.system.isBase ? this.system.caracteristiques[rollData.competence.system.caracteristique].value : rollData.competence.system.score
|
||||
this.startRoll(rollData).catch("Error on startRoll")
|
||||
}
|
||||
|
||||
@@ -578,12 +714,12 @@ export class TeDeumActor extends Actor {
|
||||
let weapon = this.items.get(armeId)
|
||||
if (weapon) {
|
||||
let bDegats = 0
|
||||
if ( weapon.system.typeArme == "melee" ) {
|
||||
if (weapon.system.typeArme == "melee") {
|
||||
bDegats = this.getBonusDegats()
|
||||
}
|
||||
let formula = weapon.system.degats + "+" + bDegats.value
|
||||
let degatsRoll = await new Roll(formula).roll()
|
||||
await TeDeumUtility.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode") )
|
||||
await TeDeumUtility.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
|
||||
let rollData = this.getCommonRollData()
|
||||
rollData.mode = "degats"
|
||||
rollData.formula = formula
|
||||
@@ -622,14 +758,20 @@ export class TeDeumActor extends Actor {
|
||||
|
||||
// Setup competence + carac
|
||||
if (!compName) {
|
||||
compName = weapon.system.competence
|
||||
let compIdx = weapon.system.competence
|
||||
compName = game.system.tedeum.config.armeCompetences[compIdx]?.label
|
||||
}
|
||||
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
|
||||
if (competence) {
|
||||
rollData.competence = competence
|
||||
rollData.compScore = rollData.competence.system.isBase ? this.system.caracteristiques[rollData.competence.system.caracteristique].value : rollData.competence.system.score
|
||||
let c = foundry.utils.duplicate(this.system.caracteristiques[competence.system.caracteristique])
|
||||
this.updateCarac(c, competence.system.caracteristique)
|
||||
rollData.carac = c
|
||||
rollData.allongeLabel = game.system.tedeum.config.armeAllonges[weapon.system.allonge].label
|
||||
rollData.allongeId = "courte"
|
||||
rollData.allonges = foundry.utils.duplicate(game.system.tedeum.config.allonges[weapon.system.allonge])
|
||||
|
||||
} else {
|
||||
ui.notifications.warn("Impossible de trouver la compétence " + compName)
|
||||
return
|
||||
|
@@ -6,13 +6,14 @@ export class TeDeumCharacterCreator {
|
||||
async init() {
|
||||
this.stages = {}
|
||||
this.currentStage = "origineSociale"
|
||||
this.sex = undefined
|
||||
this.sexe = undefined
|
||||
this.origineSociale = undefined
|
||||
this.religion = undefined
|
||||
this.caracBonus = {}
|
||||
this.competenceBonus = {}
|
||||
this.suiviReponses = []
|
||||
this.competences = TeDeumUtility.getCompetencesForDropDown()
|
||||
this.choiceSummary = {}
|
||||
|
||||
for (let k in game.system.tedeum.config.caracteristiques) {
|
||||
this.caracBonus[k] = { value: 0 }
|
||||
@@ -39,6 +40,7 @@ export class TeDeumCharacterCreator {
|
||||
} else {
|
||||
this.competenceBonus[compName].value += 1
|
||||
}
|
||||
this.choiceSummary[this.currentStage].competences[compName] = 1
|
||||
}
|
||||
|
||||
/*--------------------------------------------*/
|
||||
@@ -69,7 +71,7 @@ export class TeDeumCharacterCreator {
|
||||
|
||||
/*--------------------------------------------*/
|
||||
async askStageName(context) {
|
||||
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-stage-name.hbs", context)
|
||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-stage-name.hbs", context)
|
||||
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: context.title },
|
||||
classes: ["fvtt-te-deum"],
|
||||
@@ -116,6 +118,7 @@ export class TeDeumCharacterCreator {
|
||||
/*--------------------------------------------*/
|
||||
async askQuestionnaire(stage, context) {
|
||||
context.subtitle = "Questionnaire"
|
||||
this.choiceSummary[this.currentStage].questionnaire = {}
|
||||
|
||||
for (let key in stage.system.questionnaire) {
|
||||
let question = stage.system.questionnaire[key]
|
||||
@@ -127,7 +130,7 @@ export class TeDeumCharacterCreator {
|
||||
context.competences = {}
|
||||
context.responseKey = "reponse1" // By default
|
||||
|
||||
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-questions.hbs", context)
|
||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-questions.hbs", context)
|
||||
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: context.title },
|
||||
classes: ["fvtt-te-deum"],
|
||||
@@ -156,7 +159,7 @@ export class TeDeumCharacterCreator {
|
||||
// Get the responseKey data
|
||||
let responseKey = $(event.target).data("response-key")
|
||||
let compName = event.target.value
|
||||
console.log("Questionnaire Change", responseKey, compName)
|
||||
console.log("Questionnaire Change", responseKey, compName)
|
||||
context.competences[responseKey] = compName.toLowerCase()
|
||||
})
|
||||
}
|
||||
@@ -170,13 +173,14 @@ export class TeDeumCharacterCreator {
|
||||
let compName = context.competences[context.responseKey] || selectedResponse.compName
|
||||
this.increaseCompetence(compName)
|
||||
|
||||
this.suiviReponses.push({ etape: stage.name, question: question.question, reponse: selectedResponse.reponse, compName: compName })
|
||||
this.suiviReponses.push({ key: this.currentStage, etape: stage.name, question: question.question, reponse: selectedResponse.reponse, compName: compName })
|
||||
}
|
||||
}
|
||||
|
||||
/*------------- -------------------------------*/
|
||||
async askCompetences(stage, context) {
|
||||
context.subtitle = "Choix des Compétences"
|
||||
this.choiceSummary[this.currentStage].competences = {}
|
||||
|
||||
context.fixedCompetences = {}
|
||||
context.selectCompetences = {}
|
||||
@@ -192,7 +196,7 @@ export class TeDeumCharacterCreator {
|
||||
}
|
||||
}
|
||||
|
||||
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
|
||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
|
||||
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: context.title },
|
||||
classes: ["fvtt-te-deum"],
|
||||
@@ -236,7 +240,7 @@ export class TeDeumCharacterCreator {
|
||||
}
|
||||
}
|
||||
|
||||
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
|
||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
|
||||
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: context.title },
|
||||
classes: ["fvtt-te-deum"],
|
||||
@@ -273,6 +277,10 @@ export class TeDeumCharacterCreator {
|
||||
/*------------- -------------------------------*/
|
||||
async askCarac(stage, context) {
|
||||
context.subtitle = "Choix des Caractéristiques"
|
||||
this.choiceSummary[this.currentStage] = {
|
||||
caracBonus : {},
|
||||
competences : {}
|
||||
}
|
||||
|
||||
let selected = []
|
||||
for (let i = 0; i < stage.system.nbChoixCarac; i++) {
|
||||
@@ -283,7 +291,7 @@ export class TeDeumCharacterCreator {
|
||||
context.caracList.push(game.system.tedeum.config.caracteristiques[carac.caracId])
|
||||
}
|
||||
|
||||
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-carac.hbs", context)
|
||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-carac.hbs", context)
|
||||
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: context.title },
|
||||
classes: ["fvtt-te-deum"],
|
||||
@@ -312,6 +320,7 @@ export class TeDeumCharacterCreator {
|
||||
}
|
||||
this.caracBonus[choiceResult.carac].value += 1
|
||||
selected.push(choiceResult.carac)
|
||||
this.choiceSummary[this.currentStage].caracBonus[choiceResult.carac] = 1
|
||||
}
|
||||
}
|
||||
|
||||
@@ -325,7 +334,7 @@ export class TeDeumCharacterCreator {
|
||||
origineChoice: game.system.tedeum.config.origineSociale
|
||||
}
|
||||
|
||||
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-origine.hbs", context)
|
||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-origine.hbs", context)
|
||||
const label = "Valider le choix de l'Origine Sociale"
|
||||
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: context.title },
|
||||
@@ -360,6 +369,12 @@ export class TeDeumCharacterCreator {
|
||||
for (let key in this.origineSociale.caracteristiques) {
|
||||
this.caracBonus[key].value += this.origineSociale.caracteristiques[key]
|
||||
}
|
||||
this.choiceSummary['origineSociale'] = {
|
||||
sexe: this.sexe,
|
||||
religion: this.religion,
|
||||
origineSociale: this.origineSociale.label,
|
||||
caracBonus: this.caracBonus,
|
||||
}
|
||||
this.currentStage = "pouponniere"
|
||||
|
||||
}
|
||||
@@ -374,6 +389,7 @@ export class TeDeumCharacterCreator {
|
||||
title: "Création de personnage - La Pouponnière",
|
||||
subtitle: "Choix de la Pouponnière",
|
||||
label: "Valider le choix de la Pouponnière",
|
||||
hasGenre: false,
|
||||
choices: pouponniereItems,
|
||||
caracBonus: this.caracBonus,
|
||||
competenceBonus: this.competenceBonus
|
||||
@@ -387,6 +403,7 @@ export class TeDeumCharacterCreator {
|
||||
this.pouponniere = foundry.utils.duplicate(stage.items.find(item => item.id === choiceResult.selectedItem))
|
||||
context.title = `La Pouponnière - ${this.pouponniere.name}`
|
||||
TeDeumUtility.prepareEducationContent(this.pouponniere);
|
||||
this.choiceSummary['pouponniere'] = {}
|
||||
|
||||
context.label = "Valider l'augmentation de caracteristique"
|
||||
await this.askCarac(this.pouponniere, context)
|
||||
@@ -403,11 +420,12 @@ export class TeDeumCharacterCreator {
|
||||
/*--------------------------------------------*/
|
||||
async renderPetitsGrimauds(stage) {
|
||||
// Filter available pouponniere from origineSociale
|
||||
let grimaudsItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible)
|
||||
let grimaudsItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible && (item.system.genre === this.sexe || item.system.genre === "Mixte"))
|
||||
|
||||
let context = {
|
||||
title: "Les Petits Grimauds",
|
||||
label: "Valider le choix des Petits Grimauds",
|
||||
hasGenre: true,
|
||||
choices: grimaudsItems,
|
||||
caracBonus: this.caracBonus,
|
||||
competenceBonus: this.competenceBonus
|
||||
@@ -437,12 +455,13 @@ export class TeDeumCharacterCreator {
|
||||
/*--------------------------------------------*/
|
||||
async renderRosesDeLaVie(stage) {
|
||||
// Filter available pouponniere from origineSociale
|
||||
let rosesItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible)
|
||||
let rosesItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible && (item.system.genre === this.sexe || item.system.genre === "Mixte"))
|
||||
|
||||
let context = {
|
||||
title: "Création de personnage - Les Roses de la Vie",
|
||||
label: "Valider le choix des Roses de la Vie",
|
||||
choices: rosesItems,
|
||||
hasGenre: true,
|
||||
caracBonus: this.caracBonus,
|
||||
competenceBonus: this.competenceBonus
|
||||
|
||||
@@ -488,6 +507,7 @@ export class TeDeumCharacterCreator {
|
||||
title: "Création de personnage - L'Age Viril",
|
||||
label: "Valider le choix de l'Age Viril",
|
||||
choices: ageVirilItems,
|
||||
hasGenre: false,
|
||||
caracBonus: this.caracBonus,
|
||||
competenceBonus: this.competenceBonus
|
||||
}
|
||||
@@ -541,7 +561,7 @@ export class TeDeumCharacterCreator {
|
||||
let actor = await TeDeumActor.create({name: "Nouveau personnage", type: "pj"})
|
||||
let updates = {}
|
||||
for (let key in this.caracBonus) {
|
||||
updates[`system.caracteristiques.${key}.value`] = Number(this.caracBonus[key].value)+1
|
||||
updates[`system.caracteristiques.${key}.value`] = Number(this.caracBonus[key].value)+1
|
||||
}
|
||||
updates['system.genre'] = this.sexe
|
||||
updates['system.religion'] = TeDeumUtility.upperFirst(this.religion)
|
||||
@@ -549,7 +569,7 @@ export class TeDeumCharacterCreator {
|
||||
updates['system.equipmentfree'] = this.ageViril.system.trousseau
|
||||
actor.update( updates);
|
||||
|
||||
// Process competences : increase know skills
|
||||
// Process competences : increase know skills
|
||||
let updateComp = []
|
||||
let toAdd = []
|
||||
for (let compName in this.competenceBonus) {
|
||||
@@ -558,13 +578,13 @@ export class TeDeumCharacterCreator {
|
||||
updateComp.push({ _id: comp._id, "system.score": this.competenceBonus[compName].value })
|
||||
} else {
|
||||
toAdd.push( compName)
|
||||
}
|
||||
}
|
||||
}
|
||||
actor.updateEmbeddedDocuments("Item", updateComp)
|
||||
|
||||
// Process adding skills
|
||||
|
||||
// Process adding skills
|
||||
let compendiumSkill = TeDeumUtility.getCompetences()
|
||||
let compToAdd = [ this.pouponniere, this.grimauds, this.roses, this.ageViril ]
|
||||
let compToAdd = [ this.pouponniere, this.grimauds, this.roses, this.ageViril ]
|
||||
for (let compName of toAdd) {
|
||||
let comp = compendiumSkill.find( i => i.name.toLowerCase() === compName.toLowerCase())
|
||||
comp.system.score = this.competenceBonus[compName].value
|
||||
@@ -577,14 +597,50 @@ export class TeDeumCharacterCreator {
|
||||
await actor.update({ [`system.fortune.${this.origineSociale.cagnotteUnit}`]: newArgent})
|
||||
|
||||
let histoire = ""
|
||||
for (let reponse of this.suiviReponses) {
|
||||
histoire += `<p>${reponse.question}<br>${reponse.reponse} (${reponse.compName})</p>`
|
||||
for ( let key in this.choiceSummary) {
|
||||
let stageSummary = this.choiceSummary[key]
|
||||
if (stageSummary.sexe) {
|
||||
histoire += `<h3>Origine Sociale</h3>`
|
||||
histoire += `<p>${stageSummary.sexe} - ${stageSummary.religion} - ${stageSummary.origineSociale}</p>`
|
||||
} else {
|
||||
histoire += `<h3>${game.system.tedeum.config.etapesEducation[key].label}</h3>`
|
||||
}
|
||||
if (stageSummary.caracBonus) {
|
||||
histoire += `<p><strong>Caractéristiques : </strong><ul>`
|
||||
for (let caracKey in stageSummary.caracBonus) {
|
||||
histoire += `<li>${TeDeumUtility.upperFirst(caracKey)} +1</li>`
|
||||
}
|
||||
histoire += `</ul></p>`
|
||||
}
|
||||
if (stageSummary.competences) {
|
||||
histoire += `<p><strong>Compétences : </strong><ul>`
|
||||
for (let compName in stageSummary.competences) {
|
||||
histoire += `<li>${TeDeumUtility.upperFirst(compName)} +1</li>`
|
||||
}
|
||||
histoire += `</ul></p>`
|
||||
}
|
||||
let questions = this.suiviReponses.filter( r => r.key === key)
|
||||
if (questions.length > 0) {
|
||||
histoire += `<p><strong>Réponses au questionnaire : </strong><ul>`
|
||||
for (let question of questions) {
|
||||
histoire += `<li>${question.question} : <i>${question.reponse}</i> (${TeDeumUtility.upperFirst(question.compName)}+1)</li>`
|
||||
}
|
||||
histoire += `</ul></p>`
|
||||
}
|
||||
}
|
||||
await actor.update({ "system.histoire": histoire})
|
||||
|
||||
actor.render(true)
|
||||
|
||||
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-finished.hbs", context)
|
||||
context.pointsCompetence = {
|
||||
"savoir": { score: actor.getCompetenceScore("Mémoriser"), label: "Savoir" },
|
||||
"sensibilite": { score: actor.getCompetenceScore("Perception"), label: "Sensibilité" },
|
||||
"entregent": { score: actor.getCompetenceScore("Charme"), label: "Entregent" },
|
||||
"puissance": { score: actor.getCompetenceScore("Effort"), label: "Puissance" },
|
||||
"complexion": { score: actor.getCompetenceScore("Endurance"), label: "Complexion" },
|
||||
"adresse": { score: actor.getCompetenceScore("Initiative"), label: "Adresse" },
|
||||
}
|
||||
|
||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-finished.hbs", context)
|
||||
const label = "Terminer"
|
||||
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: context.title },
|
||||
|
@@ -2,20 +2,39 @@ import { TeDeumUtility } from "../common/tedeum-utility.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class TeDeumCombat extends Combat {
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
|
||||
console.log("Roll INIT !")
|
||||
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
|
||||
//console.log("Roll INIT !")
|
||||
ids = typeof ids === "string" ? [ids] : ids;
|
||||
for (let cId of ids) {
|
||||
const c = this.combatants.get(cId);
|
||||
let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, cId ) : -1;
|
||||
await this.updateEmbeddedDocuments("Combatant", [ { _id: cId, initiative: initBonus } ]);
|
||||
let initBonus = c.actor ? c.actor.getInitiativeScore(this.id, cId) : -1;
|
||||
await this.updateEmbeddedDocuments("Combatant", [{ _id: cId, initiative: initBonus }]);
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async modifyAction(combatantId, delta, isMainGauche = false) {
|
||||
let combatant = this.combatants.get(combatantId)
|
||||
if (!combatant) return;
|
||||
let ca = combatant.getFlag("world", "available-actions")
|
||||
if (!ca) {
|
||||
ca = { nbActions: 1, nbActionsMainGauche: 0 }
|
||||
}
|
||||
if (isMainGauche) {
|
||||
ca.nbActionsMainGauche += delta
|
||||
} else {
|
||||
ca.nbActions += delta
|
||||
}
|
||||
if (ca.nbActionsMainGauche < 0) ca.nbActionsMainGauche = 0
|
||||
if (ca.nbActions < 0) ca.nbActions = 0
|
||||
await combatant.setFlag("world", "available-actions", ca)
|
||||
await combatant.update({ name: `${combatant.token.name} (${ca.nbActions} / ${ca.nbActionsMainGauche})` })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async checkTurnPosition() {
|
||||
while (game.combat.turn > 0) {
|
||||
|
@@ -4,30 +4,46 @@ export const SYSTEM_ID = "fvtt-te-deum";
|
||||
export const TEDEUM_CONFIG = {
|
||||
|
||||
BONUS_DEGATS: [{}, { label: "1d4", value: -2 }, { label: "1d6", value: -1 }, { label: "1d8", value: 0 },
|
||||
{ label: "1d10", value: 1 }, { label: "1d12", value: 2 }, { label: "1d20", value: 3 }],
|
||||
{ label: "1d10", value: 1 }, { label: "1d12", value: 2 }, { label: "1d20", value: 3 }],
|
||||
MAX_ARMURES_LOURDES: [{}, { value: 1 }, { value: 3 }, { value: 5 },
|
||||
{ value: 7 }, { value: 9 }, { value: 11 }],
|
||||
{ value: 7 }, { value: 9 }, { value: 11 }],
|
||||
ACTIONS_PAR_TOUR: [{}, { value: 1 }, { value: 2 }, { value: 2 },
|
||||
{ value: 3 }, { value: 3 }, { value: 4 }],
|
||||
{ value: 3 }, { value: 3 }, { value: 4 }],
|
||||
COMMON_VALUE: [{}, { value: 1 }, { value: 2 }, { value: 3 },
|
||||
{ value: 4 }, { value: 5 }, { value: 6 }],
|
||||
{ value: 4 }, { value: 5 }, { value: 6 }],
|
||||
COUT_XP: [{}, { value: 10 }, { value: 10 }, { value: 10 },
|
||||
{ value: 10 }, { value: 30 }, { value: 50 }],
|
||||
{ value: 10 }, { value: 30 }, { value: 50 }],
|
||||
|
||||
LOCALISATION: {
|
||||
"pieddroit": { label: "Pied Droit", value: 1, locMod: 0, id: "pieddroit", nbArmure: 1, score: { min: 1, max: 1 }, coord: { top: 500, left: 0 } },
|
||||
"jambedroite": { label: "Jambe Droite", value: 1, locMod: -1, id: "jambedroite", nbArmure: 1, score: { min: 3, max: 4 }, coord: { top: 400, left: 100 } },
|
||||
"jambegauche": { label: "Jambe Gauche", value: 1, locMod: -1, id: "jambegauche", nbArmure: 1, score: { min: 5, max: 6 }, coord: { top: 400, left: 300 } },
|
||||
"piedgauche": { label: "Pied Gauche", value: 1, locMod: 0, id: "piedgauche", nbArmure: 1, score: { min: 2, max: 2 }, coord: { top: 500, left: 400 } },
|
||||
"maindroite": { label: "Main Droite", value: 1, locMod: 0, id: "maindroite", nbArmure: 1, score: { min: 7, max: 7 }, coord: { top: 0, left: 0 } },
|
||||
"maingauche": { label: "Main Gauche", value: 1, locMod: 0, id: "maingauche", nbArmure: 1, score: { min: 8, max: 8 }, coord: { top: 0, left: 400 } },
|
||||
"brasdroit": { label: "Bras Droit", value: 1, locMod: -1, id: "brasdroit", nbArmure: 2, score: { min: 9, max: 10 }, coord: { top: 200, left: 0 } },
|
||||
"brasgauche": { label: "Bras Gauche", value: 1, locMod: -1, id: "brasgauche", nbArmure: 2, score: { min: 11, max: 12 }, coord: { top: 200, left: 400 } },
|
||||
"corps": { label: "Corps", value: 1, id: "corps", locMod: -2, nbArmure: 2, score: { min: 13, max: 17 }, coord: { top: 200, left: 200 } },
|
||||
"tete": { label: "Tête", value: 1, id: "tete", locMod: -2, nbArmure: 2, score: { min: 18, max: 20 }, coord: { top: 0, left: 200 } },
|
||||
"pieddroit": { label: "Pied Droit", value: 1, locMod: 0, id: "pieddroit", categorie: "pied", nbArmure: 1, score: { min: 1, max: 1 }, coord: { top: 500, left: 0 } },
|
||||
"jambedroite": { label: "Jambe Droite", value: 1, locMod: -1, id: "jambedroite", categorie: "jambe", nbArmure: 1, score: { min: 3, max: 4 }, coord: { top: 400, left: 100 } },
|
||||
"jambegauche": { label: "Jambe Gauche", value: 1, locMod: -1, id: "jambegauche", categorie: "jambe", nbArmure: 1, score: { min: 5, max: 6 }, coord: { top: 400, left: 300 } },
|
||||
"piedgauche": { label: "Pied Gauche", value: 1, locMod: 0, id: "piedgauche", categorie: "pied", nbArmure: 1, score: { min: 2, max: 2 }, coord: { top: 500, left: 400 } },
|
||||
"maindroite": { label: "Main Droite", value: 1, locMod: 0, id: "maindroite", categorie: "main", nbArmure: 1, score: { min: 7, max: 7 }, coord: { top: 0, left: 0 } },
|
||||
"maingauche": { label: "Main Gauche", value: 1, locMod: 0, id: "maingauche", categorie: "main", nbArmure: 1, score: { min: 8, max: 8 }, coord: { top: 0, left: 400 } },
|
||||
"brasdroit": { label: "Bras Droit", value: 1, locMod: -1, id: "brasdroit", categorie: "bras", nbArmure: 2, score: { min: 9, max: 10 }, coord: { top: 200, left: 0 } },
|
||||
"brasgauche": { label: "Bras Gauche", value: 1, locMod: -1, id: "brasgauche", categorie: "bras", nbArmure: 2, score: { min: 11, max: 12 }, coord: { top: 200, left: 400 } },
|
||||
"corps": { label: "Corps", value: 1, id: "corps", categorie: "corps", locMod: -2, nbArmure: 2, score: { min: 13, max: 17 }, coord: { top: 200, left: 200 } },
|
||||
"tete": { label: "Tête", value: 1, id: "tete", categorie: "tete", locMod: -2, nbArmure: 2, score: { min: 18, max: 20 }, coord: { top: 0, left: 200 } },
|
||||
},
|
||||
|
||||
ATTAQUE_CIBLEES: {
|
||||
"aucune": { label: "Aucune", id: "aucune", locMod: 0, description: "Attaque non ciblée" },
|
||||
"pieddroit": { label: "Pied Droit", id: "pieddroit", locMod: 0, description: "Attaque ciblée sur le pied droit" },
|
||||
"jambedroite": { label: "Jambe Droite", id: "jambedroite", locMod: -1, description: "Attaque ciblée sur la jambe droite" },
|
||||
"jambegauche": { label: "Jambe Gauche", id: "jambegauche", locMod: -1, description: "Attaque ciblée sur la jambe gauche" },
|
||||
"piedgauche": { label: "Pied Gauche", id: "piedgauche", locMod: 0, description: "Attaque ciblée sur le pied gauche" },
|
||||
"maindroite": { label: "Main Droite", id: "maindroite", locMod: 0, description: "Attaque ciblée sur la main droite" },
|
||||
"maingauche": { label: "Main Gauche", id: "maingauche", locMod: 0, description: "Attaque ciblée sur la main gauche" },
|
||||
"brasdroit": { label: "Bras Droit", id: "brasdroit", locMod: -1, description: "Attaque ciblée sur le bras droit" },
|
||||
"brasgauche": { label: "Bras Gauche", id: "brasgauche", locMod: -1, description: "Attaque ciblée sur le bras gauche" },
|
||||
"corps": { label: "Corps", id: "corps", locMod: -2, description: "Attaque ciblée sur le corps" },
|
||||
"tete": { label: "Tête", id: "tete", locMod: -2, description: "Attaque ciblée sur la tête" },
|
||||
},
|
||||
|
||||
ARME_SPECIFICITE: {
|
||||
"poing": { label: "Poings", id: "poing", melee: true, tir: false },
|
||||
"pied": { label: "Pieds", id: "pied", melee: true, tir: false },
|
||||
"encombrante": { label: "Encombrante", id: "encombrante", melee: true, tir: true },
|
||||
"maintiendistance": { label: "Maintien à distance", id: "maintiendistance", melee: true, tir: false },
|
||||
"coupassomant": { label: "Coup assomant", id: "coupassomant", melee: true, tir: false },
|
||||
@@ -43,11 +59,11 @@ export const TEDEUM_CONFIG = {
|
||||
},
|
||||
|
||||
ARME_PORTEES: {
|
||||
"brulepourpoint": { label: "Brûle-pourpoint", difficulty: "facile", id: "brulepourpoint" },
|
||||
"courte": { label: "Courte", difficulty: "pardefaut", id: "courte" },
|
||||
"moyenne": { label: "Moyenne", difficulty: "difficile", id: "moyenne" },
|
||||
"longue": { label: "Longue", difficulty: "perilleux", id: "longue" },
|
||||
"extreme": { label: "Extrême", difficulty: "desespere", id: "extreme" },
|
||||
"brulepourpoint": { label: "Brûle-pourpoint (5)", difficulty: "facile", id: "brulepourpoint" },
|
||||
"courte": { label: "Courte (7)", difficulty: "pardefaut", id: "courte" },
|
||||
"moyenne": { label: "Moyenne (11)", difficulty: "difficile", id: "moyenne" },
|
||||
"longue": { label: "Longue (13)", difficulty: "perilleux", id: "longue" },
|
||||
"extreme": { label: "Extrême (15)", difficulty: "desespere", id: "extreme" },
|
||||
},
|
||||
|
||||
genre: {
|
||||
@@ -57,7 +73,7 @@ export const TEDEUM_CONFIG = {
|
||||
|
||||
descriptionValeurOdd: {
|
||||
1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sot", sensibilite: "Obtus", entregent: "Rustaud", puissance: "Menu", complexion: "Anémique", adresse: "Empesé" },
|
||||
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Frustre", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" },
|
||||
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Fruste", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" },
|
||||
3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlé", sensibilite: "Ouvert", entregent: "Badin", puissance: "Membru", complexion: "Dispos", adresse: "Ingambe" },
|
||||
4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" },
|
||||
5: { valeur: 5, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" },
|
||||
@@ -71,12 +87,20 @@ export const TEDEUM_CONFIG = {
|
||||
},
|
||||
descriptionValeur: {
|
||||
1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sot", sensibilite: "Obtus", entregent: "Rustaud", puissance: "Menu", complexion: "Anémique", adresse: "Empesé" },
|
||||
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Frustre", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" },
|
||||
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Fruste", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" },
|
||||
3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlé", sensibilite: "Ouvert", entregent: "Badin", puissance: "Membru", complexion: "Dispos", adresse: "Ingambe" },
|
||||
4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" },
|
||||
5: { valeur: 5, qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtil", entregent: "Galant", puissance: "Musculeux", complexion: "Sanguin", adresse: "Preste" },
|
||||
6: { valeur: 6, qualite: "Admirable", dice: "d20", negativeDice: "d4", savoir: "Humaniste", sensibilite: "Spirituel", entregent: "Sémillant", puissance: "Hercule", complexion: "Aguerri", adresse: "Alerte" },
|
||||
},
|
||||
descriptionValeurFemme: {
|
||||
1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sotte", sensibilite: "Obtuse", entregent: "Rustaude", puissance: "Menue", complexion: "Anémique", adresse: "Empesée" },
|
||||
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limitée", sensibilite: "Etriquée", entregent: "Fruste", puissance: "Délicate", complexion: "Languide", adresse: "Gauche" },
|
||||
3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlée", sensibilite: "Ouverte", entregent: "Badine", puissance: "Membrue", complexion: "Dispose", adresse: "Ingambe" },
|
||||
4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettrée", sensibilite: "Fine", entregent: "Diserte", puissance: "Vigoureuse", complexion: "Gaillarde", adresse: "Leste" },
|
||||
5: { valeur: 5, qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtile", entregent: "Galante", puissance: "Musculeuse", complexion: "Sanguine", adresse: "Preste" },
|
||||
6: { valeur: 6, qualite: "Admirable", dice: "d20", negativeDice: "d4", savoir: "Humaniste", sensibilite: "Spirituelle", entregent: "Sémillante", puissance: "Hercule", complexion: "Aguerrie", adresse: "Alerte" },
|
||||
},
|
||||
diceValeur: ["d4", "d6", "d8", "d10", "d12", "d20"],
|
||||
degatsArmure: {
|
||||
sansarmure: { label: "Sans armure" },
|
||||
@@ -86,7 +110,7 @@ export const TEDEUM_CONFIG = {
|
||||
},
|
||||
|
||||
caracteristiques: {
|
||||
savoir: { id: "savoir", value: "savoir", label: "Savoir", description:"Cette caractéristique correspond à la capacité d'abstraction intellectuelle ainsi qu'à la culture générale du personnage. Elle permet d'évaluer la compétence de base Mémoriser." },
|
||||
savoir: { id: "savoir", value: "savoir", label: "Savoir", description: "Cette caractéristique correspond à la capacité d'abstraction intellectuelle ainsi qu'à la culture générale du personnage. Elle permet d'évaluer la compétence de base Mémoriser." },
|
||||
sensibilite: { id: "sensibilite", value: "sensibilite", label: "Sensibilité", description: "Cette caractéristique correspond à l'ouverture du personnage sur le monde. Elle englobe l'altruisme, la spiritualité et la créativité du personnage. Elle permet d'évaluer la compétence de base Perception." },
|
||||
entregent: { id: "entregent", value: "entregent", label: "Entregent", description: "Cette caractéristique correspond à l'ensemble des prédispositions sociales du personnage. Elle englobe le charisme et le respect des usages. Elle permet d'évaluer la compétence de base Charme." },
|
||||
complexion: { id: "complexion", value: "complexion", label: "Complexion", description: "Cette caractéristique permet d'évaluer la santé et la résistance physique du per- sonnage. Elle permet de calculer la com- pétence de base Endurance, capitale dans la résolution des blessures, la résistance à la douleur, au poison et aux maladies." },
|
||||
@@ -94,10 +118,10 @@ export const TEDEUM_CONFIG = {
|
||||
adresse: { id: "adresse", value: "adresse", label: "Adresse", description: "Cette caractéristique correspond à la rapidité et la dextérité du personnage. Elle livre le nombre d'actions qu'un personnage peut accomplir en un tour de combat et permet d'évaluer les compétences de base Initiative & Course." },
|
||||
},
|
||||
allonges: {
|
||||
courte: { courte: { malus: 0 }, moyenne: { malus: -1 }, longue: { malus: -2 }, treslongue: { malus: 0, esquive: 2 } },
|
||||
moyenne: { courte: { malus: 0 }, moyenne: { malus: 0 }, longue: { malus: -1 }, treslongue: { malus: 0, esquive: 2 } },
|
||||
longue: { courte: { malus: -2 }, moyenne: { malus: -1 }, longue: { malus: 0 }, treslongue: { malus: -1, esquive: 1 } },
|
||||
treslongue: { courte: { malus: 0, esquive: 2 }, moyenne: { malus: 0, esquive: 2 }, longue: { malus: 0, esquive: 1 }, treslongue: { malus: 0 } },
|
||||
courte: { courte: { label: "Courte (0)", malus: 0 }, moyenne: { label: "Moyenne (-1)", malus: -1 }, longue: { label: "Longue (-2)", malus: -2 }, treslongue: { label: "Très longue (0, 2 Esquives)", malus: 0, esquive: 2 } },
|
||||
moyenne: { courte: { label: "Courte (0)", malus: 0 }, moyenne: { label: "Moyenne (0)", malus: 0 }, longue: { label: "Longue (-1)", malus: -1 }, treslongue: { label: "Très longue (0, 2 Esquives)", malus: 0, esquive: 2 } },
|
||||
longue: { courte: { label: "Courte (-2)", malus: -2 }, moyenne: { label: "Moyenne (-1)", malus: -1 }, longue: { label: "Longue (0)", malus: 0 }, treslongue: { label: "Très longue (-1, 2 Esquives)", malus: -1, esquive: 1 } },
|
||||
treslongue: { courte: { label: "Courte (0, 2 Esquives)", malus: 0, esquive: 2 }, moyenne: { label: "Moyenne (0, 2 Esquives)", malus: 0, esquive: 2 }, longue: { label: "Longue (0, 1 Esquive)", malus: 0, esquive: 1 }, treslongue: { label: "Très longue (0)", malus: 0 } },
|
||||
},
|
||||
providence: [
|
||||
{ labelM: "Brebis égarée", labelF: "Brebis égarée", value: 0, diceValue: "0" },
|
||||
@@ -117,6 +141,11 @@ export const TEDEUM_CONFIG = {
|
||||
melee: { label: "Mêlée", value: "melee" },
|
||||
tir: { label: "Tir", value: "tir" }
|
||||
},
|
||||
genreEducation: {
|
||||
"homme": { label: "Homme", value: "Homme" },
|
||||
"femme": { label: "Femme", value: "Femme" },
|
||||
"mixte": { label: "Mixte", value: "Mixte" }
|
||||
},
|
||||
armeAllonges: {
|
||||
courte: { label: "Courte", value: "courte" },
|
||||
moyenne: { label: "Moyenne", value: "moyenne" },
|
||||
@@ -139,24 +168,29 @@ export const TEDEUM_CONFIG = {
|
||||
},
|
||||
difficulte: {
|
||||
aucune: { label: "Aucune", key: "aucune", value: 0 },
|
||||
routine: { label: "Routine", key: "routine", value: 3 },
|
||||
facile: { label: "Facile", key: "facile", value: 5 },
|
||||
pardefaut: { label: "Par Défaut", key: "pardefaut", value: 7 },
|
||||
malaise: { label: "Malaisé", key: "malaise", value: 9 },
|
||||
difficile: { label: "Difficile", key: "difficile", value: 11 },
|
||||
perilleux: { label: "Perilleux", key: "perilleux", value: 13 },
|
||||
desespere: { label: "Désespéré", key: "desespere", value: 15 }
|
||||
routine: { label: "Routine (3)", key: "routine", value: 3 },
|
||||
facile: { label: "Facile (5)", key: "facile", value: 5 },
|
||||
pardefaut: { label: "Par Défaut (7)", key: "pardefaut", value: 7 },
|
||||
malaise: { label: "Malaisé (9)", key: "malaise", value: 9 },
|
||||
difficile: { label: "Difficile (11)", key: "difficile", value: 11 },
|
||||
perilleux: { label: "Perilleux (13)", key: "perilleux", value: 13 },
|
||||
desespere: { label: "Désespéré (15)", key: "desespere", value: 15 }
|
||||
},
|
||||
monnaie: {
|
||||
denier: { label: "Deniers", id: "denier", value: 1 },
|
||||
sol: { label: "Sols", id: "sol", value: 10 },
|
||||
livre: { label: "Livres", id: "livre", value: 100 }
|
||||
},
|
||||
monnaieUnit: {
|
||||
"1": { label: "Deniers", id: "denier", value: 1 },
|
||||
"10": { label: "Sols", id: "sol", value: 10 },
|
||||
"100": { label: "Livres", id: "livre", value: 100 }
|
||||
},
|
||||
etapesEducation: {
|
||||
pouponniere: { label: "La Pouponnière", value: "pouponniere", agemin: 0, agemax: 6, nbCompetences: 2, nbCaracteristiques: 3, hasQuestionnaire: true, hasDebouches: false, hasMultiplier: false, canCompetencesOpt: false },
|
||||
petitsgrimauds: { label: "La classe des Petits Grimauds", value: "petitsgrimauds", agemin: 7, agemax: 12, nbCompetences: 10, nbCaracteristiques: 3, hasDebouches: false, hasQuestionnaire: true, hasMultiplier: false, canCompetencesOpt: false },
|
||||
rosevie: { label: "Les Roses de la Vie", value: "rosevie", agemin: 13, agemax: 16, nbCompetences: 2, nbCaracteristiques: 3, hasQuestionnaire: true, hasDebouches: true, hasMultiplier: false, canCompetencesOpt: false },
|
||||
ageviril: { label: "L'Age Viril", value: "ageviril", agemin: 17, agemax: 17, nbCompetences: 9, nbCaracteristiques: 2, hasQuestionnaire: false, hasDebouches: false, hasMultiplier: true, canCompetencesOpt: true },
|
||||
pouponniere: { label: "La Pouponnière", value: "pouponniere", agemin: 0, agemax: 6, nbCompetences: 2, nbCaracteristiques: 3, hasGenre: false, hasQuestionnaire: true, hasDebouches: false, hasMultiplier: false, canCompetencesOpt: false },
|
||||
petitsgrimauds: { label: "La classe des Petits Grimauds", value: "petitsgrimauds", agemin: 7, agemax: 12, nbCompetences: 10, hasGenre: true, nbCaracteristiques: 3, hasDebouches: false, hasQuestionnaire: true, hasMultiplier: false, canCompetencesOpt: false },
|
||||
rosevie: { label: "Les Roses de la Vie", value: "rosevie", agemin: 13, agemax: 16, nbCompetences: 2, nbCaracteristiques: 3, hasGenre: true, hasQuestionnaire: true, hasDebouches: true, hasMultiplier: false, canCompetencesOpt: false },
|
||||
ageviril: { label: "L'Age Viril", value: "ageviril", agemin: 17, agemax: 17, nbCompetences: 9, nbCaracteristiques: 2, hasGenre: false, hasQuestionnaire: false, hasDebouches: false, hasMultiplier: true, canCompetencesOpt: true },
|
||||
},
|
||||
origineSociale: {
|
||||
noblesseepee: { label: "Noblesse d'épée", id: "noblesseepee", caracteristiques: { entregent: 1, puissance: 1 }, cagnotte: 10, cagnotteUnit: "livres", value: 1 },
|
||||
@@ -177,13 +211,14 @@ export const TEDEUM_CONFIG = {
|
||||
{ value: "1", label: "+1 niveau" },
|
||||
{ value: "2", label: "+2 niveaux" }
|
||||
],
|
||||
blessuresOrder: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet", "tuenet", "tuenet", "tuenet", "tuenet"],
|
||||
blessures: {
|
||||
indemne: { value: 0, label: "Indemne", key: "indemne", degatsMax: -1, count: 0, modifier: 0 },
|
||||
estafilade: { value: 1, label: "Estafilade", key: "estafilade", degatsMin: 0, degatsMax: 2, count: 1, modifier: 0 },
|
||||
plaie: { value: 2, label: "Plaie", key: "plaie", degatsMin: 3, degatsMax: 4, count: 1, modifier: -1 },
|
||||
plaiebeante: { value: 3, label: "Plaie béante", key: "plaiebeante", degatsMin: 5, degatsMax: 6, count: 1, modifier: -2 },
|
||||
plaieatroce: { value: 4, label: "Plaie atroce", key: "plaieatroce", degatsMin: 7, degatsMax: 8, count: 1, horsCombat: true, modifier: -12 },
|
||||
tunenet: { value: 5, label: "Tué net", key: "tuenet", degatsMin: 9, degatsMax: 100, count: 1, horsCombat: true, mort: true, modifier: -12 }
|
||||
tuenet: { value: 5, label: "Tué net", key: "tuenet", degatsMin: 9, degatsMax: 100, count: 1, horsCombat: true, mort: true, modifier: -100 }
|
||||
},
|
||||
virulence: {
|
||||
aucune: { label: "Aucune", value: "aucune", modifier: 0 },
|
||||
|
@@ -12,22 +12,63 @@ export class TeDeumUtility {
|
||||
CONFIG.JournalEntry.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp"
|
||||
CONFIG.Macro.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp"
|
||||
CONFIG.Adventure.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp"
|
||||
}
|
||||
|
||||
static installHooks() {
|
||||
Hooks.on('renderChatLog', (log, html, data) => TeDeumUtility.chatListeners(html));
|
||||
|
||||
Hooks.on("renderActorDirectory", (app, html, data) => {
|
||||
if (game.user.can('ACTOR_CREATE')) {
|
||||
const button = document.createElement('button');
|
||||
button.style.width = '90%';
|
||||
button.style.width = '60%';
|
||||
button.classList.add('tedeum-create-character');
|
||||
button.innerHTML = 'Créer un Personnage'
|
||||
button.addEventListener('click', () => {
|
||||
let cr = new game.system.tedeum.TeDeumCharacterCreator();
|
||||
cr.init()
|
||||
})
|
||||
html.find('.header-actions').after(button)
|
||||
$(html).find('.header-actions').after(button)
|
||||
}
|
||||
})
|
||||
//Hooks.on("getChatLogEntryContext", (html, options) => TeDeumUtility.chatMenuManager(html, options));
|
||||
|
||||
Hooks.on("combatStart", async (combat, updateData, options) => {
|
||||
this.resetCombatActions(combat)
|
||||
});
|
||||
|
||||
Hooks.on("combatRound", (combat, updateData, updateOptions) => {
|
||||
// List all actors related to combatant
|
||||
if (game.user.isGM) {
|
||||
this.resetCombatActions(combat)
|
||||
}
|
||||
})
|
||||
|
||||
Hooks.on("getCombatTrackerContextOptions", (html, options) => {
|
||||
console.log("Get Combat Tracker Context", html, options)
|
||||
this.pushCombatOptions(html, options);
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static pushCombatOptions(html, options) {
|
||||
options.push({ name: "Actions +1", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { game.combat.modifyAction($(target).data('combatant-id'), 1); } })
|
||||
options.push({ name: "Actions -1", condition: true, icon: '<i class="fas fa-minus"></i>', callback: target => { game.combat.modifyAction($(target).data('combatant-id'), -1); } })
|
||||
options.push({ name: "Actions MG +1", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { game.combat.modifyAction($(target).data('combatant-id'), 1, true); } })
|
||||
options.push({ name: "Actions MG -1", condition: true, icon: '<i class="fas fa-minus"></i>', callback: target => { game.combat.modifyAction($(target).data('combatant-id'), -1, true); } })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async resetCombatActions(combat) {
|
||||
for (let c of combat.combatants) {
|
||||
let actor = game.actors.get(c.actorId)
|
||||
if (actor) {
|
||||
let nbActions = actor.getNbActions()?.value || 0
|
||||
let isMainGauche = (actor.getCompetenceScore("Main gauche") > 0)
|
||||
let nbActionsMainGauche = isMainGauche ? nbActions : 0
|
||||
await c.setFlag("world", "available-actions", { nbActions, nbActionsMainGauche })
|
||||
await c.update({ name: `${c.token.name} (${nbActions} / ${nbActionsMainGauche})` })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -92,6 +133,13 @@ export class TeDeumUtility {
|
||||
Handlebars.registerHelper('isGM', function () {
|
||||
return game.user.isGM
|
||||
})
|
||||
Handlebars.registerHelper('monnaie', function (value) {
|
||||
let monnaie = game.system.tedeum.config.monnaieUnit[String(value)]
|
||||
if (monnaie) {
|
||||
return monnaie.label
|
||||
}
|
||||
return value
|
||||
})
|
||||
|
||||
// Load compendium data
|
||||
const competences = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences")
|
||||
@@ -160,6 +208,7 @@ export class TeDeumUtility {
|
||||
formData.hasMultiplier = etape.hasMultiplier;
|
||||
formData.hasDebouches = etape.hasDebouches;
|
||||
formData.canCompetencesOpt = etape.canCompetencesOpt;
|
||||
formData.hasGenre = etape.hasGenre;
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
@@ -192,7 +241,7 @@ export class TeDeumUtility {
|
||||
return actor
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */ /* -------------------------------------------- */
|
||||
/* -------------------------------------------- */
|
||||
static async manageOpposition(rollData) {
|
||||
if (!this.currentOpposition) {
|
||||
// Store rollData as current GM opposition
|
||||
@@ -200,29 +249,73 @@ export class TeDeumUtility {
|
||||
ui.notifications.info("Opposition démarrée avec " + rollData.alias);
|
||||
} else {
|
||||
// Perform the opposition
|
||||
let rWinner = this.currentOpposition
|
||||
let rLooser = rollData
|
||||
if (rWinner.total < rLooser.total) {
|
||||
rWinner = rollData
|
||||
rLooser = this.currentOpposition
|
||||
let isAttackWinner = true
|
||||
let rWinner, rLooser
|
||||
if (this.currentOpposition.total <= rollData.total) {
|
||||
rWinner = foundry.utils.duplicate(rollData)
|
||||
rLooser = foundry.utils.duplicate(this.currentOpposition)
|
||||
isAttackWinner = false
|
||||
} else {
|
||||
rWinner = foundry.utils.duplicate(this.currentOpposition)
|
||||
rLooser = foundry.utils.duplicate(rollData)
|
||||
isAttackWinner = true
|
||||
}
|
||||
this.currentOpposition = undefined // Reset opposition
|
||||
let oppositionData = {
|
||||
winner: rWinner,
|
||||
looser: rLooser
|
||||
}
|
||||
// Update difficulty
|
||||
rWinner.difficulty = rLooser.total
|
||||
rLooser.difficulty = rWinner.total
|
||||
await this.computeResults(rWinner)
|
||||
await this.computeResults(rLooser)
|
||||
// Auto XP management when opposed
|
||||
if (rWinner.isReussiteCritique) {
|
||||
let actor = this.getActorFromRollData(rWinner)
|
||||
actor.modifyXP(rWinner.carac.key, 1)
|
||||
}
|
||||
if (rLooser.isEchecCritique) {
|
||||
let actor = this.getActorFromRollData(rLooser)
|
||||
actor.modifyXP(rLooser.carac.key, 1)
|
||||
}
|
||||
|
||||
let msg = await this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-opposition-result.hbs`, oppositionData)
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-opposition-result.hbs`, oppositionData)
|
||||
})
|
||||
await msg.setFlag("world", "te-deum-rolldata", rollData)
|
||||
console.log("Rolldata result", rollData)
|
||||
|
||||
// Si le gagnant est l'attaquant, appliquer les dégats sur la victime
|
||||
if (isAttackWinner && rWinner.isSuccess && rWinner.mode == "arme" && rWinner.arme?.system.typeArme == "melee" && rWinner.defenderTokenId) {
|
||||
await this.appliquerDegats(rWinner)
|
||||
}
|
||||
|
||||
console.log("Opposition result", rollData, isAttackWinner, oppositionData)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */ /* -------------------------------------------- */
|
||||
static async appliquerDegats(rollData) {
|
||||
await this.processAttaqueMelee(rollData)
|
||||
let defenderToken = canvas.tokens.placeables.find(t => t.id == rollData.defenderTokenId)
|
||||
if (defenderToken) {
|
||||
let actor = defenderToken.actor
|
||||
await actor.appliquerDegats(rollData)
|
||||
// Attaque naturelle avec dégats inférieur à -2
|
||||
if ((rollData?.arme?.system.specificites?.poing?.hasSpec || rollData?.arme?.system.specificites?.pied?.hasSpec) && rollData.degats < -2) {
|
||||
let attacker = this.getActorFromRollData(rollData)
|
||||
attacker.appliquerBlessure("estafilade", "maindroite", "Contusion suite à une attaque naturelle")
|
||||
ui.notifications.info(`${attacker.name} subit 1 contusion en infligeant ${rollData.degats} dégâts à mains nues`)
|
||||
}
|
||||
} else {
|
||||
ui.notifications.error("Impossible de trouver la cible de l'attaque, aucun degats appliqué")
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */ /* -------------------------------------------- */
|
||||
static async chatListeners(html) {
|
||||
|
||||
html.on("click", '.chat-command-button', event => {
|
||||
$(html).on("click", '.chat-command-opposition', event => {
|
||||
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
let rollData = message.getFlag("world", "te-deum-rolldata")
|
||||
@@ -230,6 +323,25 @@ export class TeDeumUtility {
|
||||
TeDeumUtility.manageOpposition(rollData, messageId)
|
||||
}
|
||||
})
|
||||
$(html).on("click", '.chat-command-appliquer-degats', event => {
|
||||
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
let rollData = message.getFlag("world", "te-deum-rolldata")
|
||||
if (rollData) {
|
||||
TeDeumUtility.appliquerDegats(rollData, messageId)
|
||||
}
|
||||
})
|
||||
$(html).on("click", '.chat-command-gain-xp', event => {
|
||||
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
let rollData = message.getFlag("world", "te-deum-rolldata")
|
||||
if (rollData) {
|
||||
let actor = TeDeumUtility.getActorFromRollData(rollData)
|
||||
actor.modifyXP(rollData.carac.key, 1)
|
||||
// Hide this button
|
||||
event.currentTarget.style.display = 'none';
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -241,7 +353,7 @@ export class TeDeumUtility {
|
||||
'systems/fvtt-te-deum/templates/items/partial-item-description.hbs',
|
||||
'systems/fvtt-te-deum/templates/dialogs/partial-creator-status.hbs'
|
||||
]
|
||||
return loadTemplates(templatePaths);
|
||||
return foundry.applications.handlebars.loadTemplates(templatePaths);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -318,7 +430,7 @@ export class TeDeumUtility {
|
||||
let rollData = msg.data.rollData
|
||||
if (game.user.isGM) {
|
||||
let chatMsg = await this.createChatMessage(rollData.alias, "blindroll", {
|
||||
content: await renderTemplate(msg.data.template, rollData),
|
||||
content: await foundry.applications.handlebars.renderTemplate(msg.data.template, rollData),
|
||||
whisper: game.user.id
|
||||
})
|
||||
chatMsg.setFlag("world", "tedeum-rolldata", rollData)
|
||||
@@ -408,10 +520,11 @@ export class TeDeumUtility {
|
||||
}
|
||||
}
|
||||
if (rollData.diceSum == 1) {
|
||||
let critiqueRoll = await new Roll(rollData.carac.negativeDice).roll()
|
||||
let critiqueRoll = await new Roll(rollData.carac.negativeDice)
|
||||
await critiqueRoll.evaluate()
|
||||
await this.showDiceSoNice(critiqueRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.critiqueRoll = foundry.utils.duplicate(critiqueRoll)
|
||||
if (critiqueRoll.total > rollData.competence.score) {
|
||||
if (critiqueRoll.total > rollData.competence.system.score) {
|
||||
rollData.isEchecCritique = true
|
||||
}
|
||||
}
|
||||
@@ -439,9 +552,18 @@ export class TeDeumUtility {
|
||||
if (rollData.isMouvement) {
|
||||
localModifier -= 1
|
||||
}
|
||||
if (rollData.arme && rollData.allongeId) {
|
||||
localModifier += rollData.allonges[rollData.allongeId].malus
|
||||
rollData.allongeMalus = rollData.allonges[rollData.allongeId].malus
|
||||
rollData.nbEsquives = rollData.allonges[rollData.allongeId]?.esquive || 0
|
||||
}
|
||||
if (rollData.attaqueCiblee && rollData.attaqueCiblee != "aucune") {
|
||||
localModifier -= 1
|
||||
rollData.loc = foundry.utils.duplicate(game.system.tedeum.config.LOCALISATION[rollData.attaqueCiblee])
|
||||
}
|
||||
let diceBase = this.modifyDice(rollData.carac.dice, localModifier + Number(rollData.bonusMalus) + rollData.santeModifier)
|
||||
if (!diceBase) return;
|
||||
diceFormula = diceBase + "x + " + rollData.competence.system.score
|
||||
diceFormula = diceBase + "x + " + rollData.compScore
|
||||
}
|
||||
if (rollData.enableProvidence) {
|
||||
diceFormula += " + " + rollData.providence.dice
|
||||
@@ -451,32 +573,33 @@ export class TeDeumUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getLocalisation(rollData) {
|
||||
let locRoll = await new Roll("1d20").roll()
|
||||
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.locRoll = foundry.utils.duplicate(locRoll)
|
||||
for (let key in game.system.tedeum.config.LOCALISATION) {
|
||||
let loc = game.system.tedeum.config.LOCALISATION[key]
|
||||
if (locRoll.total >= loc.score.min && locRoll.total <= loc.score.max) {
|
||||
rollData.loc = foundry.utils.duplicate(loc)
|
||||
break
|
||||
let locRoll
|
||||
if (rollData.loc) {
|
||||
locRoll = await new Roll(String(rollData.loc.score.min)).roll()
|
||||
} else {
|
||||
locRoll = await new Roll("1d20").roll()
|
||||
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
|
||||
for (let key in game.system.tedeum.config.LOCALISATION) {
|
||||
let loc = game.system.tedeum.config.LOCALISATION[key]
|
||||
if (locRoll.total >= loc.score.min && locRoll.total <= loc.score.max) {
|
||||
rollData.loc = foundry.utils.duplicate(loc)
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
rollData.locRoll = foundry.utils.duplicate(locRoll)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async processAttaqueMelee(rollData) {
|
||||
if (rollData.arme?.system.typeArme != "melee") {
|
||||
return
|
||||
}
|
||||
if (rollData.isSuccess) {
|
||||
await this.getLocalisation(rollData)
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
let bDegats = actor.getBonusDegats()
|
||||
let degatsRoll = await new Roll(rollData.arme.system.degats + "+" + bDegats.value).roll()
|
||||
await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
|
||||
rollData.degats = degatsRoll.total
|
||||
}
|
||||
await this.getLocalisation(rollData)
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
let bDegats = actor.getAttaqueBonusDegats(rollData)
|
||||
rollData.degatsFormula = rollData.arme.system.degats + "+" + bDegats
|
||||
let degatsRoll = await new Roll(rollData.degatsFormula).roll()
|
||||
await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
|
||||
rollData.degats = degatsRoll.total
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -489,12 +612,40 @@ export class TeDeumUtility {
|
||||
await this.getLocalisation(rollData)
|
||||
// Now the degats
|
||||
let degatsRoll = await new Roll(rollData.arme.system.degats).roll()
|
||||
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
|
||||
await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
|
||||
rollData.degats = degatsRoll.total
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async manageCombatActions(actor, rollData) {
|
||||
let combat = game.combats.active
|
||||
if (!combat) return;
|
||||
let combatant = combat.getCombatantByActor(actor)
|
||||
if (!combatant) return;
|
||||
let ca = combatant.getFlag("world", "available-actions")
|
||||
if (!ca) return;
|
||||
if (rollData.mode == "arme" && rollData.isMainGauche) {
|
||||
if (ca.nbActionsMainGauche > 0) {
|
||||
ca.nbActionsMainGauche -= 1
|
||||
ca.nbActions = Math.max(ca.nbActions - 1, 0)
|
||||
} else {
|
||||
ui.notifications.error(`${actor.name} n'a plus d'actions disponibles à la main gauche pour ce round`)
|
||||
}
|
||||
}
|
||||
if (ca.nbActions > 0) {
|
||||
ca.nbActions -= 1
|
||||
} else {
|
||||
ui.notifications.error(`${actor.name} n'a plus d'actions disponibles pour ce round`)
|
||||
}
|
||||
await combatant.setFlag("world", "available-actions", ca)
|
||||
await combatant.update({ name: `${combatant.token.name} (${ca.nbActions} / ${ca.nbActionsMainGauche})` })
|
||||
rollData.hasActions = true
|
||||
rollData.remainingActions = ca.nbActions
|
||||
rollData.remainingActionsMainGauche = ca.nbActionsMainGauche
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rollTeDeum(rollData) {
|
||||
|
||||
@@ -504,6 +655,18 @@ export class TeDeumUtility {
|
||||
rollData.difficulty = "pardefaut"
|
||||
}
|
||||
rollData.difficulty = game.system.tedeum.config.difficulte[rollData.difficulty].value
|
||||
|
||||
// Compute the real competence score
|
||||
if (rollData.competence) {
|
||||
if (rollData.isMainGauche) {
|
||||
rollData.competence = actor.getMeilleureCompetenceMainGauche(rollData.competence)
|
||||
}
|
||||
if (rollData.competence.system.isBase) {
|
||||
rollData.compScore = actor.system.caracteristiques[rollData.competence.system.caracteristique].value
|
||||
} else {
|
||||
rollData.compScore = rollData.competence.system.score
|
||||
}
|
||||
}
|
||||
let diceFormula = this.computeRollFormula(rollData, actor)
|
||||
if (!diceFormula) return;
|
||||
console.log("RollData", rollData, diceFormula)
|
||||
@@ -519,10 +682,11 @@ export class TeDeumUtility {
|
||||
await this.computeResults(rollData)
|
||||
|
||||
await this.processAttaqueDistance(rollData)
|
||||
await this.processAttaqueMelee(rollData)
|
||||
|
||||
await this.manageCombatActions(actor, rollData)
|
||||
|
||||
let msg = await this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-generic-result.hbs`, rollData)
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-generic-result.hbs`, rollData)
|
||||
})
|
||||
await msg.setFlag("world", "te-deum-rolldata", rollData)
|
||||
console.log("Rolldata result", rollData)
|
||||
@@ -531,19 +695,6 @@ export class TeDeumUtility {
|
||||
if (rollData.enableProvidence) {
|
||||
actor.modifyProvidence(-1)
|
||||
}
|
||||
// Manage XP
|
||||
if (rollData.isReussiteCritique || rollData.isEchecCritique) {
|
||||
actor.modifyXP(rollData.carac.key, 1)
|
||||
}
|
||||
|
||||
// gestion degats automatique
|
||||
if (rollData.arme && rollData.defenderTokenId) {
|
||||
let defenderToken = canvas.tokens.placeables.find(t => t.id == rollData.defenderTokenId)
|
||||
if (defenderToken) {
|
||||
let actor = defenderToken.actor
|
||||
await actor.appliquerDegats(rollData)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@@ -1,17 +1,17 @@
|
||||
export class TeDeumArmeSchema extends foundry.abstract.TypeDataModel {
|
||||
export class TeDeumArmeSchema extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
const requiredInteger = { required: true, nullable: false, integer: true };
|
||||
const requiredDouble = { required: true, nullable: false, integer: false };
|
||||
const schema = {};
|
||||
|
||||
schema.typeArme = new fields.StringField({required: true, choices: ["melee", "tir"], initial: "melee"});
|
||||
schema.allonge = new fields.StringField({required: true, choices: ["courte", "moyenne", "longue", "treslongue"], initial: "courte"});
|
||||
schema.typeArme = new fields.StringField({ required: true, choices: ["melee", "tir"], initial: "melee" });
|
||||
schema.allonge = new fields.StringField({ required: true, choices: ["courte", "moyenne", "longue", "treslongue"], initial: "courte" });
|
||||
|
||||
schema.specificites = new fields.SchemaField(
|
||||
Object.values((game.system.tedeum.config.ARME_SPECIFICITE)).reduce((obj, spec) => {
|
||||
obj[spec.id] = new fields.SchemaField({
|
||||
hasSpec: new fields.BooleanField({initial: false}),
|
||||
hasSpec: new fields.BooleanField({ initial: false }),
|
||||
});
|
||||
return obj;
|
||||
}, {})
|
||||
@@ -26,35 +26,35 @@ export class TeDeumArmeSchema extends foundry.abstract.TypeDataModel {
|
||||
}, {})
|
||||
);
|
||||
|
||||
schema.degatsArmure = new fields.SchemaField( {
|
||||
sansarmure : new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
cuir : new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
plates : new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
mailles : new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
schema.degatsArmure = new fields.SchemaField({
|
||||
sansarmure: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
cuir: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
plates: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
mailles: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
});
|
||||
|
||||
|
||||
schema.tempsRecharge = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 });
|
||||
schema.competenceRecharge = new fields.StringField({ required: false, choices:["aucune", "archerie", "arquebusade"], initial: "aucune", blank: true });
|
||||
schema.competenceRecharge = new fields.StringField({ required: false, choices: ["aucune", "archerie", "arquebusade"], initial: "aucune", blank: true });
|
||||
schema.valeurEchecCritique = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 });
|
||||
|
||||
schema.initiativeBonus = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 });
|
||||
schema.initiativeBonus = new fields.NumberField({ ...requiredInteger, initial: 0 });
|
||||
|
||||
schema.degats = new fields.StringField({ required: false, blank: true, initial: "0" });
|
||||
schema.degatscrosse = new fields.StringField({ required: false, blank: true, initial: "0" });
|
||||
|
||||
|
||||
let comp = []
|
||||
for (let key of Object.keys(game.system.tedeum.config.armeCompetences)) {
|
||||
comp.push(key);
|
||||
}
|
||||
schema.competence = new fields.StringField({ required: true, choices:comp, initial: "bagarre" });
|
||||
schema.competence2 = new fields.StringField({ required: false, choices:comp, initial: "", blank: true });
|
||||
schema.competence = new fields.StringField({ required: true, choices: comp, initial: "bagarre" });
|
||||
schema.competence2 = new fields.StringField({ required: false, choices: comp, initial: "", blank: true });
|
||||
|
||||
schema.prix = new fields.NumberField({ ...requiredDouble, initial: 0, min: 0 });
|
||||
schema.monnaie = new fields.StringField({ required: true, blank: false, initial: "denier" });
|
||||
|
||||
schema.equipe = new fields.BooleanField({initial: false}),
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, blank: true });
|
||||
|
||||
schema.equipe = new fields.BooleanField({ initial: false }),
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, blank: true });
|
||||
|
||||
return schema;
|
||||
}
|
||||
|
@@ -4,8 +4,9 @@ export class TeDeumBlessureSchema extends foundry.abstract.TypeDataModel {
|
||||
const requiredInteger = { required: true, nullable: false, integer: true };
|
||||
const schema = {};
|
||||
|
||||
schema.typeBlessure = new fields.StringField({required: true, choices: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet"], initial: "estafilade"});
|
||||
schema.localisation = new fields.StringField({required: true, choices: ["piedgauche", "pieddroit", "jambegauche", "jambedroite", "maingauche", "maindroite", "brasgauche", "brasdroit", "tete", "corps"], initial: "corps"});
|
||||
schema.typeBlessure = new fields.StringField({ required: true, choices: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet"], initial: "estafilade" });
|
||||
schema.value = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
schema.localisation = new fields.StringField({ required: true, choices: ["piedgauche", "pieddroit", "jambegauche", "jambedroite", "maingauche", "maindroite", "brasgauche", "brasdroit", "tete", "corps"], initial: "corps" });
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, blank: true });
|
||||
|
||||
|
@@ -14,7 +14,9 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
|
||||
return obj;
|
||||
}, {})
|
||||
);
|
||||
|
||||
|
||||
schema.genre = new fields.StringField({required: true, initial: "Homme", choices: ["masculin", "mixte", "Homme", "Femme", "Mixte"]});
|
||||
|
||||
schema.nbChoixCarac = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 });
|
||||
schema.caracteristiques = new fields.SchemaField(Array.fromRange(3, 1).reduce((caracs, i) => {
|
||||
caracs[`carac${i}`] = new fields.SchemaField({
|
||||
@@ -30,7 +32,7 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
|
||||
});
|
||||
return comps;
|
||||
}, {}));
|
||||
|
||||
|
||||
schema.hasCompetencesOpt = new fields.BooleanField({initial: false})
|
||||
schema.competencesOptNumber = new fields.NumberField({ ...requiredInteger, initial: 1, min:0 })
|
||||
schema.competencesOpt = new fields.SchemaField(Array.fromRange(14, 1).reduce((comps, i) => {
|
||||
@@ -49,7 +51,7 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
|
||||
reponse: new fields.StringField({ required: true, blank: true, initial: "" }),
|
||||
compName: new fields.StringField({ required: true, blank: true, initial: "" }),
|
||||
toSelect: new fields.BooleanField({ initial: false }),
|
||||
compList: new fields.SchemaField(Array.fromRange(10, 1).reduce((comps, i) => {
|
||||
compList: new fields.SchemaField(Array.fromRange(16, 1).reduce((comps, i) => {
|
||||
comps[`comp${i}`] = new fields.SchemaField({
|
||||
compName: new fields.StringField({ required: true, blank: true, initial: "" }),
|
||||
});
|
||||
@@ -61,7 +63,7 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
|
||||
});
|
||||
return questions;
|
||||
}, {}));
|
||||
|
||||
|
||||
schema.debouches = new fields.SchemaField(Array.fromRange(24, 1).reduce((debouches, i) => {
|
||||
debouches[`debouche${i}`] = new fields.SchemaField({
|
||||
debouche: new fields.StringField({ required: true, blank: true, initial: "" })
|
||||
@@ -71,7 +73,7 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
|
||||
|
||||
schema.cagnotteMultiplier = new fields.NumberField({ ...requiredDouble, initial: 1.0, min: 0 });
|
||||
schema.cagnotteDivider = new fields.NumberField({ ...requiredDouble, initial: 1.0, min: 0 });
|
||||
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, blank: true });
|
||||
schema.trousseau = new fields.StringField({ required: true, blank: true, initial: "" });
|
||||
|
||||
|
@@ -13,4 +13,10 @@ export class TeDeumEquipementSchema extends foundry.abstract.TypeDataModel {
|
||||
|
||||
return schema;
|
||||
}
|
||||
|
||||
get monnaieLabel() {
|
||||
console.log("monnaieLabel", this.monnaie,game.system.tedeum.config.monnaieUnit)
|
||||
return game.system.tedeum.config.monnaieUnit[String(this.monnaie)]?.label;
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -9,7 +9,8 @@ export class TeDeumMaladieSchema extends foundry.abstract.TypeDataModel {
|
||||
schema.virulence = new fields.StringField({required: true, choices: ["fatigue", "epuisement", "souffrance", "agonie"], initial: "fatigue"});
|
||||
schema.fievre = new fields.StringField({required: true, choices: ["aucune", "legere", "forte", "grave"], initial: "aucune"});
|
||||
schema.symptomes = new fields.HTMLField({ required: true, blank: true });
|
||||
schema.appliquee = new fields.BooleanField({initial: false}),
|
||||
schema.complications = new fields.HTMLField({ required: true, blank: true });
|
||||
schema.appliquee = new fields.BooleanField({initial: false});
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, blank: true });
|
||||
|
||||
|
@@ -26,33 +26,35 @@ export class TeDeumPJSchema extends foundry.abstract.TypeDataModel {
|
||||
obj[loc.id] = new fields.SchemaField({
|
||||
armure: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 }),
|
||||
touche: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 }),
|
||||
blessures: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 })
|
||||
blessures: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 })
|
||||
});
|
||||
return obj;
|
||||
}, {})
|
||||
);
|
||||
|
||||
schema.fortune = new fields.SchemaField({
|
||||
"ecus": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
"ecus": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
"livres": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) ,
|
||||
"sous": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) ,
|
||||
"deniers": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
"deniers": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
});
|
||||
|
||||
schema.description = new fields.HTMLField({required: true, blank: true});
|
||||
schema.notes = new fields.HTMLField({required: true, blank: true});
|
||||
schema.connaissances = new fields.HTMLField({required: true, blank: true});
|
||||
schema.histoire = new fields.HTMLField({required: true, blank: true});
|
||||
schema.vetements = new fields.HTMLField({required: true, blank: true});
|
||||
schema.equipmentfree = new fields.HTMLField({required: true, blank: true});
|
||||
|
||||
schema.genre = new fields.StringField({required: true, choices: game.system.tedeum.config.genre, initial: "Femme"});
|
||||
schema.age = new fields.StringField({ required: false, blank: true, initial: undefined });
|
||||
schema.statutocial = new fields.StringField({ required: false, blank: true, initial: undefined });
|
||||
schema.chargestitre = new fields.StringField({ required: false, blank: true, initial: undefined });
|
||||
schema.charges = new fields.StringField({ required: false, blank: true, initial: undefined });
|
||||
schema.religion = new fields.StringField({ required: false, blank: true, initial: undefined });
|
||||
schema.lieunaissance = new fields.StringField({ required: false, blank: true, initial: undefined });
|
||||
|
||||
schema.age = new fields.StringField({ required: false, blank: true, initial: "" });
|
||||
schema.datenaissance = new fields.StringField({ required: false, blank: true, initial: "" });
|
||||
schema.statutocial = new fields.StringField({ required: false, blank: true, initial: "" });
|
||||
schema.chargestitre = new fields.StringField({ required: false, blank: true, initial: "" });
|
||||
schema.charges = new fields.StringField({ required: false, blank: true, initial: "" });
|
||||
schema.religion = new fields.StringField({ required: false, blank: true, initial: "" });
|
||||
schema.lieunaissance = new fields.StringField({ required: false, blank: true, initial: "" });
|
||||
|
||||
return schema;
|
||||
}
|
||||
}
|
||||
|
@@ -60,9 +60,18 @@ export class TeDeumRollDialog extends Dialog {
|
||||
html.find('#bonusMalusPerso').change((event) => {
|
||||
this.rollData.bonusMalusPerso = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#roll-allonge').change((event) => {
|
||||
this.rollData.allongeId = event.currentTarget.value
|
||||
})
|
||||
html.find('#roll-main-gauche').change((event) => {
|
||||
this.rollData.isMainGauche = event.currentTarget.checked
|
||||
})
|
||||
html.find('#roll-difficulty').change((event) => {
|
||||
this.rollData.difficulty = String(event.currentTarget.value) || "pardefaut"
|
||||
})
|
||||
html.find('#roll-attaque-ciblee').change((event) => {
|
||||
this.rollData.attaqueCiblee = event.currentTarget.value || "0"
|
||||
})
|
||||
html.find('#roll-bonus-malus').change((event) => {
|
||||
this.rollData.bonusMalus = event.currentTarget.value || "0"
|
||||
})
|
||||
@@ -80,8 +89,14 @@ export class TeDeumRollDialog extends Dialog {
|
||||
html.find('#roll-tir-mouvement').change((event) => {
|
||||
this.rollData.isMouvement = event.currentTarget.checked
|
||||
})
|
||||
|
||||
|
||||
|
||||
html.find('#roll-charge-a-pied').change((event) => {
|
||||
this.rollData.isChargeAPied = event.currentTarget.checked
|
||||
})
|
||||
html.find('#roll-charge-a-cheval').change((event) => {
|
||||
this.rollData.isChargeACheval = event.currentTarget.checked
|
||||
})
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
@@ -4,7 +4,7 @@ import { TeDeumUtility } from "../common/tedeum-utility.js";
|
||||
* Extend the basic ItemSheet with some very simple modifications
|
||||
* @extends {ItemSheet}
|
||||
*/
|
||||
export class TeDeumItemSheet extends ItemSheet {
|
||||
export class TeDeumItemSheet extends foundry.appv1.sheets.ItemSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
@@ -49,17 +49,16 @@ export class TeDeumItemSheet extends ItemSheet {
|
||||
limited: this.object.limited,
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
|
||||
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
|
||||
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, { async: true }),
|
||||
notes: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.notes, { async: true }),
|
||||
isGM: game.user.isGM
|
||||
}
|
||||
|
||||
|
||||
if (this.object.type == "education") {
|
||||
TeDeumUtility.prepareEducationContent(formData);
|
||||
}
|
||||
|
||||
this.options.editable = !(this.object.origin == "embeddedItem");
|
||||
console.log("ITEM DATA", formData, this);
|
||||
return formData;
|
||||
}
|
||||
|
||||
@@ -103,7 +102,7 @@ export class TeDeumItemSheet extends ItemSheet {
|
||||
let levelIndex = Number($(ev.currentTarget).parents(".item").data("level-index"))
|
||||
let choiceIndex = Number($(ev.currentTarget).parents(".item").data("choice-index"))
|
||||
let featureId = $(ev.currentTarget).parents(".item").data("feature-id")
|
||||
|
||||
|
||||
let itemData = this.object.system.levels[levelIndex].choices[choiceIndex].features[featureId]
|
||||
|
||||
if (itemData.name != 'None') {
|
||||
@@ -157,7 +156,7 @@ export class TeDeumItemSheet extends ItemSheet {
|
||||
let itemType = li.data("item-type");
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
get template() {
|
||||
|
@@ -51,7 +51,7 @@ Hooks.once("init", async function () {
|
||||
// preload handlebars templates
|
||||
TeDeumUtility.preloadHandlebarsTemplates();
|
||||
|
||||
// Set an initiative formula for the system
|
||||
// Set an initiative formula for the system
|
||||
CONFIG.Combat.initiative = {
|
||||
formula: "1d6",
|
||||
decimals: 1
|
||||
@@ -79,17 +79,19 @@ Hooks.once("init", async function () {
|
||||
blessure: TeDeumBlessureSchema,
|
||||
maladie: TeDeumMaladieSchema,
|
||||
};
|
||||
|
||||
|
||||
console.log("TeDeum RPG | Ready");
|
||||
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pj"], makeDefault: true });
|
||||
Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pnj"], makeDefault: true });
|
||||
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Items.registerSheet("fvtt-te-deum", TeDeumItemSheet, { makeDefault: true });
|
||||
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
|
||||
foundry.documents.collections.Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pj"], makeDefault: true });
|
||||
foundry.documents.collections.Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pnj"], makeDefault: true });
|
||||
|
||||
TeDeumUtility.init()
|
||||
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-te-deum", TeDeumItemSheet, { makeDefault: true });
|
||||
|
||||
TeDeumUtility.init()
|
||||
|
||||
TeDeumUtility.installHooks()
|
||||
});
|
||||
|
||||
|
||||
@@ -98,6 +100,7 @@ Hooks.once("init", async function () {
|
||||
/* -------------------------------------------- */
|
||||
Hooks.once("ready", function () {
|
||||
|
||||
|
||||
// User warning
|
||||
if (!game.user.isGM && game.user.character == undefined) {
|
||||
ui.notifications.info("Attention ! Aucun personnage relié au joueur !");
|
||||
@@ -106,11 +109,11 @@ Hooks.once("ready", function () {
|
||||
user: game.user._id
|
||||
});
|
||||
}
|
||||
|
||||
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
|
||||
|
||||
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => {
|
||||
console.log("ClassCounter loaded", moduleCounter)
|
||||
moduleCounter.ClassCounter.registerUsageCount()
|
||||
}).catch(err=>
|
||||
}).catch(err =>
|
||||
console.log("No stats available, giving up.")
|
||||
)
|
||||
TeDeumUtility.ready();
|
||||
@@ -134,4 +137,3 @@ Hooks.on("chatMessage", (html, content, msg) => {
|
||||
}
|
||||
return true;
|
||||
});
|
||||
|
||||
|
Binary file not shown.
BIN
packs/aides/000136.ldb
Normal file
BIN
packs/aides/000136.ldb
Normal file
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000023
|
||||
MANIFEST-000165
|
||||
|
@@ -1,8 +1,7 @@
|
||||
2025/02/22-22:33:49.671443 7f59317fa6c0 Recovering log #21
|
||||
2025/02/22-22:33:49.682157 7f59317fa6c0 Delete type=3 #19
|
||||
2025/02/22-22:33:49.682211 7f59317fa6c0 Delete type=0 #21
|
||||
2025/02/22-22:43:19.821691 7f5693fff6c0 Level-0 table #26: started
|
||||
2025/02/22-22:43:19.821739 7f5693fff6c0 Level-0 table #26: 0 bytes OK
|
||||
2025/02/22-22:43:19.827819 7f5693fff6c0 Delete type=0 #24
|
||||
2025/02/22-22:43:19.828050 7f5693fff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
|
||||
2025/02/22-22:43:19.841442 7f5693fff6c0 Manual compaction at level-1 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
|
||||
2025/09/24-16:42:14.734893 7f7cfb7fe6c0 Recovering log #163
|
||||
2025/09/24-16:42:14.744867 7f7cfb7fe6c0 Delete type=3 #161
|
||||
2025/09/24-16:42:14.744926 7f7cfb7fe6c0 Delete type=0 #163
|
||||
2025/09/24-16:43:46.397731 7f7cf9fff6c0 Level-0 table #168: started
|
||||
2025/09/24-16:43:46.397776 7f7cf9fff6c0 Level-0 table #168: 0 bytes OK
|
||||
2025/09/24-16:43:46.462453 7f7cf9fff6c0 Delete type=0 #166
|
||||
2025/09/24-16:43:46.462659 7f7cf9fff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
|
||||
|
@@ -1,8 +1,7 @@
|
||||
2025/02/21-17:44:00.297169 7f5931ffb6c0 Recovering log #16
|
||||
2025/02/21-17:44:00.350341 7f5931ffb6c0 Delete type=3 #14
|
||||
2025/02/21-17:44:00.350497 7f5931ffb6c0 Delete type=0 #16
|
||||
2025/02/21-17:47:55.710312 7f5693fff6c0 Level-0 table #22: started
|
||||
2025/02/21-17:47:55.710349 7f5693fff6c0 Level-0 table #22: 0 bytes OK
|
||||
2025/02/21-17:47:55.716766 7f5693fff6c0 Delete type=0 #20
|
||||
2025/02/21-17:47:55.743124 7f5693fff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
|
||||
2025/02/21-17:47:55.743202 7f5693fff6c0 Manual compaction at level-1 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
|
||||
2025/09/24-16:34:06.472911 7f7cfbfff6c0 Recovering log #159
|
||||
2025/09/24-16:34:06.482703 7f7cfbfff6c0 Delete type=3 #157
|
||||
2025/09/24-16:34:06.482774 7f7cfbfff6c0 Delete type=0 #159
|
||||
2025/09/24-16:41:30.176475 7f7cf9fff6c0 Level-0 table #164: started
|
||||
2025/09/24-16:41:30.176525 7f7cf9fff6c0 Level-0 table #164: 0 bytes OK
|
||||
2025/09/24-16:41:30.183000 7f7cf9fff6c0 Delete type=0 #162
|
||||
2025/09/24-16:41:30.195641 7f7cf9fff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
|
||||
|
Binary file not shown.
BIN
packs/aides/MANIFEST-000165
Normal file
BIN
packs/aides/MANIFEST-000165
Normal file
Binary file not shown.
BIN
packs/aides/lost/MANIFEST-000047
Normal file
BIN
packs/aides/lost/MANIFEST-000047
Normal file
Binary file not shown.
BIN
packs/aides/lost/MANIFEST-000054
Normal file
BIN
packs/aides/lost/MANIFEST-000054
Normal file
Binary file not shown.
BIN
packs/aides/lost/MANIFEST-000061
Normal file
BIN
packs/aides/lost/MANIFEST-000061
Normal file
Binary file not shown.
Binary file not shown.
BIN
packs/armes/000239.ldb
Normal file
BIN
packs/armes/000239.ldb
Normal file
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000125
|
||||
MANIFEST-000268
|
||||
|
@@ -1,7 +1,7 @@
|
||||
2025/02/22-22:33:49.571959 7f5930ff96c0 Recovering log #123
|
||||
2025/02/22-22:33:49.581451 7f5930ff96c0 Delete type=3 #121
|
||||
2025/02/22-22:33:49.581507 7f5930ff96c0 Delete type=0 #123
|
||||
2025/02/22-22:43:19.756476 7f5693fff6c0 Level-0 table #128: started
|
||||
2025/02/22-22:43:19.756512 7f5693fff6c0 Level-0 table #128: 0 bytes OK
|
||||
2025/02/22-22:43:19.763078 7f5693fff6c0 Delete type=0 #126
|
||||
2025/02/22-22:43:19.770534 7f5693fff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)
|
||||
2025/09/24-16:42:14.642386 7f7d00dfa6c0 Recovering log #266
|
||||
2025/09/24-16:42:14.651936 7f7d00dfa6c0 Delete type=3 #264
|
||||
2025/09/24-16:42:14.652001 7f7d00dfa6c0 Delete type=0 #266
|
||||
2025/09/24-16:43:45.840704 7f7cf9fff6c0 Level-0 table #271: started
|
||||
2025/09/24-16:43:45.840737 7f7cf9fff6c0 Level-0 table #271: 0 bytes OK
|
||||
2025/09/24-16:43:45.898655 7f7cf9fff6c0 Delete type=0 #269
|
||||
2025/09/24-16:43:45.963394 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)
|
||||
|
@@ -1,7 +1,7 @@
|
||||
2025/02/21-17:43:59.860699 7f59317fa6c0 Recovering log #119
|
||||
2025/02/21-17:43:59.916350 7f59317fa6c0 Delete type=3 #117
|
||||
2025/02/21-17:43:59.916493 7f59317fa6c0 Delete type=0 #119
|
||||
2025/02/21-17:47:55.663886 7f5693fff6c0 Level-0 table #124: started
|
||||
2025/02/21-17:47:55.663923 7f5693fff6c0 Level-0 table #124: 0 bytes OK
|
||||
2025/02/21-17:47:55.670649 7f5693fff6c0 Delete type=0 #122
|
||||
2025/02/21-17:47:55.677247 7f5693fff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)
|
||||
2025/09/24-16:34:06.383778 7f7cfb7fe6c0 Recovering log #262
|
||||
2025/09/24-16:34:06.393755 7f7cfb7fe6c0 Delete type=3 #260
|
||||
2025/09/24-16:34:06.393833 7f7cfb7fe6c0 Delete type=0 #262
|
||||
2025/09/24-16:41:30.118332 7f7cf9fff6c0 Level-0 table #267: started
|
||||
2025/09/24-16:41:30.118371 7f7cf9fff6c0 Level-0 table #267: 0 bytes OK
|
||||
2025/09/24-16:41:30.124477 7f7cf9fff6c0 Delete type=0 #265
|
||||
2025/09/24-16:41:30.124651 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)
|
||||
|
Binary file not shown.
BIN
packs/armes/MANIFEST-000268
Normal file
BIN
packs/armes/MANIFEST-000268
Normal file
Binary file not shown.
0
packs/armes/lost/000158.log
Normal file
0
packs/armes/lost/000158.log
Normal file
0
packs/armes/lost/000165.log
Normal file
0
packs/armes/lost/000165.log
Normal file
0
packs/armes/lost/000233.log
Normal file
0
packs/armes/lost/000233.log
Normal file
BIN
packs/armes/lost/MANIFEST-000149
Normal file
BIN
packs/armes/lost/MANIFEST-000149
Normal file
Binary file not shown.
BIN
packs/armes/lost/MANIFEST-000156
Normal file
BIN
packs/armes/lost/MANIFEST-000156
Normal file
Binary file not shown.
BIN
packs/armes/lost/MANIFEST-000163
Normal file
BIN
packs/armes/lost/MANIFEST-000163
Normal file
Binary file not shown.
Binary file not shown.
BIN
packs/armures/000238.ldb
Normal file
BIN
packs/armures/000238.ldb
Normal file
Binary file not shown.
0
packs/armures/000269.log
Normal file
0
packs/armures/000269.log
Normal file
@@ -1 +1 @@
|
||||
MANIFEST-000125
|
||||
MANIFEST-000267
|
||||
|
@@ -1,7 +1,7 @@
|
||||
2025/02/22-22:33:49.584858 7f59317fa6c0 Recovering log #123
|
||||
2025/02/22-22:33:49.595075 7f59317fa6c0 Delete type=3 #121
|
||||
2025/02/22-22:33:49.595272 7f59317fa6c0 Delete type=0 #123
|
||||
2025/02/22-22:43:19.749434 7f5693fff6c0 Level-0 table #128: started
|
||||
2025/02/22-22:43:19.749479 7f5693fff6c0 Level-0 table #128: 0 bytes OK
|
||||
2025/02/22-22:43:19.756348 7f5693fff6c0 Delete type=0 #126
|
||||
2025/02/22-22:43:19.770523 7f5693fff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)
|
||||
2025/09/24-16:42:14.655535 7f7cfbfff6c0 Recovering log #265
|
||||
2025/09/24-16:42:14.666517 7f7cfbfff6c0 Delete type=3 #263
|
||||
2025/09/24-16:42:14.666585 7f7cfbfff6c0 Delete type=0 #265
|
||||
2025/09/24-16:43:45.762646 7f7cf9fff6c0 Level-0 table #270: started
|
||||
2025/09/24-16:43:45.762671 7f7cf9fff6c0 Level-0 table #270: 0 bytes OK
|
||||
2025/09/24-16:43:45.840542 7f7cf9fff6c0 Delete type=0 #268
|
||||
2025/09/24-16:43:45.963381 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)
|
||||
|
@@ -1,7 +1,7 @@
|
||||
2025/02/21-17:43:59.921453 7f5931ffb6c0 Recovering log #119
|
||||
2025/02/21-17:43:59.978668 7f5931ffb6c0 Delete type=3 #117
|
||||
2025/02/21-17:43:59.978782 7f5931ffb6c0 Delete type=0 #119
|
||||
2025/02/21-17:47:55.657052 7f5693fff6c0 Level-0 table #124: started
|
||||
2025/02/21-17:47:55.657095 7f5693fff6c0 Level-0 table #124: 0 bytes OK
|
||||
2025/02/21-17:47:55.663742 7f5693fff6c0 Delete type=0 #122
|
||||
2025/02/21-17:47:55.677232 7f5693fff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)
|
||||
2025/09/24-16:34:06.395848 7f7d00dfa6c0 Recovering log #261
|
||||
2025/09/24-16:34:06.405550 7f7d00dfa6c0 Delete type=3 #259
|
||||
2025/09/24-16:34:06.405604 7f7d00dfa6c0 Delete type=0 #261
|
||||
2025/09/24-16:41:30.111558 7f7cf9fff6c0 Level-0 table #266: started
|
||||
2025/09/24-16:41:30.111589 7f7cf9fff6c0 Level-0 table #266: 0 bytes OK
|
||||
2025/09/24-16:41:30.118178 7f7cf9fff6c0 Delete type=0 #264
|
||||
2025/09/24-16:41:30.124642 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)
|
||||
|
Binary file not shown.
BIN
packs/armures/MANIFEST-000267
Normal file
BIN
packs/armures/MANIFEST-000267
Normal file
Binary file not shown.
0
packs/armures/lost/000147.log
Normal file
0
packs/armures/lost/000147.log
Normal file
0
packs/armures/lost/000151.log
Normal file
0
packs/armures/lost/000151.log
Normal file
0
packs/armures/lost/000158.log
Normal file
0
packs/armures/lost/000158.log
Normal file
0
packs/armures/lost/000165.log
Normal file
0
packs/armures/lost/000165.log
Normal file
0
packs/armures/lost/000232.log
Normal file
0
packs/armures/lost/000232.log
Normal file
BIN
packs/armures/lost/MANIFEST-000149
Normal file
BIN
packs/armures/lost/MANIFEST-000149
Normal file
Binary file not shown.
BIN
packs/armures/lost/MANIFEST-000156
Normal file
BIN
packs/armures/lost/MANIFEST-000156
Normal file
Binary file not shown.
BIN
packs/armures/lost/MANIFEST-000163
Normal file
BIN
packs/armures/lost/MANIFEST-000163
Normal file
Binary file not shown.
Binary file not shown.
BIN
packs/competences/000237.ldb
Normal file
BIN
packs/competences/000237.ldb
Normal file
Binary file not shown.
0
packs/competences/000268.log
Normal file
0
packs/competences/000268.log
Normal file
@@ -1 +1 @@
|
||||
MANIFEST-000122
|
||||
MANIFEST-000266
|
||||
|
@@ -1,7 +1,7 @@
|
||||
2025/02/22-22:33:49.555798 7f59327fc6c0 Recovering log #120
|
||||
2025/02/22-22:33:49.566915 7f59327fc6c0 Delete type=3 #118
|
||||
2025/02/22-22:33:49.567025 7f59327fc6c0 Delete type=0 #120
|
||||
2025/02/22-22:43:19.763211 7f5693fff6c0 Level-0 table #125: started
|
||||
2025/02/22-22:43:19.763237 7f5693fff6c0 Level-0 table #125: 0 bytes OK
|
||||
2025/02/22-22:43:19.770353 7f5693fff6c0 Delete type=0 #123
|
||||
2025/02/22-22:43:19.770546 7f5693fff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)
|
||||
2025/09/24-16:42:14.629192 7f7cfaffd6c0 Recovering log #264
|
||||
2025/09/24-16:42:14.638946 7f7cfaffd6c0 Delete type=3 #262
|
||||
2025/09/24-16:42:14.639014 7f7cfaffd6c0 Delete type=0 #264
|
||||
2025/09/24-16:43:45.706058 7f7cf9fff6c0 Level-0 table #269: started
|
||||
2025/09/24-16:43:45.706134 7f7cf9fff6c0 Level-0 table #269: 0 bytes OK
|
||||
2025/09/24-16:43:45.762523 7f7cf9fff6c0 Delete type=0 #267
|
||||
2025/09/24-16:43:45.963365 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)
|
||||
|
@@ -1,7 +1,7 @@
|
||||
2025/02/21-17:43:59.798767 7f5930ff96c0 Recovering log #116
|
||||
2025/02/21-17:43:59.855271 7f5930ff96c0 Delete type=3 #114
|
||||
2025/02/21-17:43:59.855472 7f5930ff96c0 Delete type=0 #116
|
||||
2025/02/21-17:47:55.650583 7f5693fff6c0 Level-0 table #121: started
|
||||
2025/02/21-17:47:55.650666 7f5693fff6c0 Level-0 table #121: 0 bytes OK
|
||||
2025/02/21-17:47:55.656867 7f5693fff6c0 Delete type=0 #119
|
||||
2025/02/21-17:47:55.677212 7f5693fff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)
|
||||
2025/09/24-16:34:06.370805 7f7cfaffd6c0 Recovering log #260
|
||||
2025/09/24-16:34:06.381415 7f7cfaffd6c0 Delete type=3 #258
|
||||
2025/09/24-16:34:06.381482 7f7cfaffd6c0 Delete type=0 #260
|
||||
2025/09/24-16:41:30.104756 7f7cf9fff6c0 Level-0 table #265: started
|
||||
2025/09/24-16:41:30.104801 7f7cf9fff6c0 Level-0 table #265: 0 bytes OK
|
||||
2025/09/24-16:41:30.111363 7f7cf9fff6c0 Delete type=0 #263
|
||||
2025/09/24-16:41:30.124633 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)
|
||||
|
Binary file not shown.
BIN
packs/competences/MANIFEST-000266
Normal file
BIN
packs/competences/MANIFEST-000266
Normal file
Binary file not shown.
0
packs/competences/lost/000144.log
Normal file
0
packs/competences/lost/000144.log
Normal file
0
packs/competences/lost/000148.log
Normal file
0
packs/competences/lost/000148.log
Normal file
0
packs/competences/lost/000155.log
Normal file
0
packs/competences/lost/000155.log
Normal file
0
packs/competences/lost/000162.log
Normal file
0
packs/competences/lost/000162.log
Normal file
0
packs/competences/lost/000229.log
Normal file
0
packs/competences/lost/000229.log
Normal file
BIN
packs/competences/lost/MANIFEST-000146
Normal file
BIN
packs/competences/lost/MANIFEST-000146
Normal file
Binary file not shown.
BIN
packs/competences/lost/MANIFEST-000153
Normal file
BIN
packs/competences/lost/MANIFEST-000153
Normal file
Binary file not shown.
BIN
packs/competences/lost/MANIFEST-000160
Normal file
BIN
packs/competences/lost/MANIFEST-000160
Normal file
Binary file not shown.
Binary file not shown.
0
packs/education/000279.log
Normal file
0
packs/education/000279.log
Normal file
@@ -1 +1 @@
|
||||
MANIFEST-000130
|
||||
MANIFEST-000277
|
||||
|
@@ -1,7 +1,7 @@
|
||||
2025/02/22-22:33:49.598250 7f5931ffb6c0 Recovering log #128
|
||||
2025/02/22-22:33:49.609114 7f5931ffb6c0 Delete type=3 #126
|
||||
2025/02/22-22:33:49.609187 7f5931ffb6c0 Delete type=0 #128
|
||||
2025/02/22-22:43:19.742523 7f5693fff6c0 Level-0 table #133: started
|
||||
2025/02/22-22:43:19.742609 7f5693fff6c0 Level-0 table #133: 0 bytes OK
|
||||
2025/02/22-22:43:19.749216 7f5693fff6c0 Delete type=0 #131
|
||||
2025/02/22-22:43:19.770500 7f5693fff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)
|
||||
2025/09/24-16:42:14.669125 7f7cfb7fe6c0 Recovering log #275
|
||||
2025/09/24-16:42:14.678629 7f7cfb7fe6c0 Delete type=3 #273
|
||||
2025/09/24-16:42:14.678694 7f7cfb7fe6c0 Delete type=0 #275
|
||||
2025/09/24-16:43:45.898794 7f7cf9fff6c0 Level-0 table #280: started
|
||||
2025/09/24-16:43:45.898823 7f7cf9fff6c0 Level-0 table #280: 0 bytes OK
|
||||
2025/09/24-16:43:45.963207 7f7cf9fff6c0 Delete type=0 #278
|
||||
2025/09/24-16:43:45.963407 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)
|
||||
|
@@ -1,7 +1,7 @@
|
||||
2025/02/21-17:43:59.982694 7f59327fc6c0 Recovering log #124
|
||||
2025/02/21-17:44:00.043945 7f59327fc6c0 Delete type=3 #122
|
||||
2025/02/21-17:44:00.044048 7f59327fc6c0 Delete type=0 #124
|
||||
2025/02/21-17:47:55.670798 7f5693fff6c0 Level-0 table #129: started
|
||||
2025/02/21-17:47:55.670851 7f5693fff6c0 Level-0 table #129: 0 bytes OK
|
||||
2025/02/21-17:47:55.677050 7f5693fff6c0 Delete type=0 #127
|
||||
2025/02/21-17:47:55.677262 7f5693fff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)
|
||||
2025/09/24-16:34:06.407386 7f7cfaffd6c0 Recovering log #271
|
||||
2025/09/24-16:34:06.418079 7f7cfaffd6c0 Delete type=3 #269
|
||||
2025/09/24-16:34:06.418139 7f7cfaffd6c0 Delete type=0 #271
|
||||
2025/09/24-16:41:30.124766 7f7cf9fff6c0 Level-0 table #276: started
|
||||
2025/09/24-16:41:30.124809 7f7cf9fff6c0 Level-0 table #276: 0 bytes OK
|
||||
2025/09/24-16:41:30.131329 7f7cf9fff6c0 Delete type=0 #274
|
||||
2025/09/24-16:41:30.151558 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)
|
||||
|
Binary file not shown.
BIN
packs/education/MANIFEST-000277
Normal file
BIN
packs/education/MANIFEST-000277
Normal file
Binary file not shown.
0
packs/education/lost/000154.log
Normal file
0
packs/education/lost/000154.log
Normal file
0
packs/education/lost/000158.log
Normal file
0
packs/education/lost/000158.log
Normal file
0
packs/education/lost/000165.log
Normal file
0
packs/education/lost/000165.log
Normal file
0
packs/education/lost/000172.log
Normal file
0
packs/education/lost/000172.log
Normal file
0
packs/education/lost/000242.log
Normal file
0
packs/education/lost/000242.log
Normal file
BIN
packs/education/lost/MANIFEST-000156
Normal file
BIN
packs/education/lost/MANIFEST-000156
Normal file
Binary file not shown.
BIN
packs/education/lost/MANIFEST-000163
Normal file
BIN
packs/education/lost/MANIFEST-000163
Normal file
Binary file not shown.
BIN
packs/education/lost/MANIFEST-000170
Normal file
BIN
packs/education/lost/MANIFEST-000170
Normal file
Binary file not shown.
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user