22 Commits

Author SHA1 Message Date
631eb280ca Foundry v13 migration
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Release Creation / build (release) Successful in 55s
2025-05-09 10:26:29 +02:00
88ca98945f Fix #3 2025-04-20 09:25:48 +02:00
edfb2105d3 Various enhancements + fixes
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Release Creation / build (release) Successful in 56s
2025-04-12 00:18:45 +02:00
84cc59c57d Fix and enhancements
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Release Creation / build (release) Successful in 2m23s
2025-04-05 23:15:46 +02:00
e9c0fbd818 Fix URL scheme
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Release Creation / build (release) Successful in 1m30s
2025-03-19 13:55:30 +01:00
aaabb7ed75 Correction sur XP, echec critique et tir réussi
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Release Creation / build (release) Successful in 53s
2025-03-18 20:38:30 +01:00
fee7a3a9fb Gestion opposition en combat melee 2025-03-11 20:16:26 +01:00
31517030f6 Gestion opposition en combat melee
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Release Creation / build (release) Successful in 39s
2025-03-11 20:10:06 +01:00
c5cbf2a6d1 Gestion du genre dans la creation de perso 2025-03-11 13:45:04 +01:00
a30f813d94 Fix genre 2025-03-10 16:56:25 +01:00
090f6be601 Fix genre 2025-03-10 16:56:10 +01:00
60db1f65e4 Prit fix sur equipement et armes d'hast 2025-03-10 15:52:37 +01:00
d532765d2b Correction sur creation PNJ
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Release Creation / build (release) Successful in 2m0s
2025-03-01 22:01:01 +01:00
b6016742ae Enable PNJ 2025-03-01 19:42:15 +01:00
761f95d6d9 Ajout comp libres
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Release Creation / build (release) Successful in 44s
2025-02-25 22:29:05 +01:00
c24f4fe502 Ajout comp libres
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Release Creation / build (release) Successful in 1m13s
2025-02-25 21:29:52 +01:00
caedcf5e21 Update release 2025-02-24 19:53:03 +01:00
fe0814e498 Conserve l'historique des réponses
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Release Creation / build (release) Successful in 1m26s
2025-02-22 22:44:00 +01:00
544f9f467a Import and fix helper pictures 2025-02-21 17:49:49 +01:00
ce5771f930 Import and fix helper pictures 2025-02-21 17:47:49 +01:00
93b8325bb9 Import and fix helper pictures
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Release Creation / build (release) Successful in 50s
2025-02-21 17:41:36 +01:00
48be65e7fd Add release action 2025-02-21 10:43:37 +01:00
174 changed files with 613 additions and 310 deletions

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@ -27,7 +27,7 @@ jobs:
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/${{gitea.repository}}
manifest: https://www.uberwald.me/gitea/public/${{gitea.repository}}/releases/download/latest/system.json
manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/latest/system.json
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-te-deum-${{github.event.release.tag_name}}.zip
# Create a zip file with all files required by the module to add to the release

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@ -1,10 +1,18 @@
# Système Foundry pour Te Deum pour un massacre (French RPG, Open Sesam Games, Official)
# Système Foundry pour Te Deum pour un Massacre (French RPG, Open Sesame Games, Official)
This is a base game system with functionnal character sheets for the game Te Deum pour un massacre.
# Contributions
- Original code realised by Uberwald (https://www.uberwald.me/)
Snapshot of the system :
![Alt text](https://www.lahiette.com/leratierbretonnien/wp-content/uploads/2025/02/tedeum_snapshot.webp "a title")
# Copyright mentions
Copyright 2025 Open Sesame Games
All rights reserved
@ -13,5 +21,6 @@ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLI
Te Deum pour un massacre is a game written by Jean-Philippe Jaworski. The author retains his moral rights regarding this work in both print and digital formats.
# Requests or Problems
Please report any requests or problems you have at contact@open-sesame.games

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@ -0,0 +1,25 @@
# 12.0.23
- Correction sur les jets réussie en tir
- Correction sur le dés négatif pour les échecs critiques
- Correction sur l'XP et édition de l'XP en mode MJ
# 12.0.22
- Correction pour les armes d'hast
- Correction sur la zone libre d'équipement
- Bouton + pour créer un équipement à nouveau opérationnel
- Modification de la gestion des jets en combat, avec gestion opposition ou degats immédiats
- Gestion du genre dans la création de personnage
# 12.0.21
- Creation de PNJ OK
# 12.0.20
- Corrections sur la création de perso
# 12.0.19
- Initial release !

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@ -6,7 +6,7 @@
import { TeDeumUtility } from "../common/tedeum-utility.js";
/* -------------------------------------------- */
export class TeDeumActorPJSheet extends ActorSheet {
export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
/** @override */
static get defaultOptions() {
@ -42,6 +42,7 @@ export class TeDeumActorPJSheet extends ActorSheet {
providence: this.actor.prepareProvidence(),
arbreCompetences: this.actor.prepareArbreCompetences(),
equipements: this.actor.getEquipements(),
simples: this.actor.getSimples(),
armures: this.actor.getArmures(),
graces: this.actor.getGraces(),
blessures: this.actor.getBlessures(),
@ -55,8 +56,10 @@ export class TeDeumActorPJSheet extends ActorSheet {
nbArmuresLourdes: this.actor.getNbArmuresLourdesActuel(),
santeModifier: this.actor.getSanteModifier(),
educations: this.actor.getEducations(),
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, { async: true }),
equipmentfree: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.equipmentfree, { async: true }),
notes: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.notes, { async: true }),
histoire: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.histoire, { async: true }),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
@ -76,10 +79,10 @@ export class TeDeumActorPJSheet extends ActorSheet {
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
html.bind("keydown", function(e) { // Ignore Enter in actores sheet
if (e.keyCode === 13) return false;
});
});
// Update Inventory Item
html.find('.item-edit').click(ev => {
@ -95,16 +98,21 @@ export class TeDeumActorPJSheet extends ActorSheet {
})
html.find('.item-add').click(ev => {
let dataType = $(ev.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
this.actor.createEmbeddedDocuments('Item', [{ name: "Nouveau " + dataType, type: dataType }], { renderSheet: true })
})
html.find('.competence-add').click(ev => {
let dataType = $(ev.currentTarget).data("type")
let caracKey = $(ev.currentTarget).data("carac-key")
this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: {caracteristique: caracKey} }], { renderSheet: true })
})
html.find('.subactor-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
let actor = game.actors.get( actorId );
actor.sheet.render(true);
});
html.find('.subactor-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
@ -122,7 +130,7 @@ export class TeDeumActorPJSheet extends ActorSheet {
html.find('.roll-competence').click((event) => {
let compId = $(event.currentTarget).data("comp-id")
this.actor.rollCompetence(compId)
});
});
html.find('.roll-arme').click((event) => {
const armeId = $(event.currentTarget).data("arme-id")
this.actor.rollArme(armeId)
@ -131,24 +139,24 @@ export class TeDeumActorPJSheet extends ActorSheet {
const armeId = $(event.currentTarget).data("arme-id")
this.actor.rollDegatsArme(armeId)
});
html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore;
this.render(true);
});
});
html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.equipItem( li.data("item-id") );
this.render(true);
this.render(true);
});
html.find('.update-field').change(ev => {
const fieldName = $(ev.currentTarget).data("field-name");
let value = Number(ev.currentTarget.value);
this.actor.update( { [`${fieldName}`]: value } );
});
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {

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@ -14,8 +14,8 @@ export class TeDeumActor extends Actor {
/**
* Override the create() function to provide additional SoS functionality.
*
* This overrided create() function adds initial items
* Namely: Basic skills, money,
* This overrided create() function adds initial items
* Namely: Basic skills, money,
*
* @param {Object} data Barebones actor data which this function adds onto.
* @param {Object} options (Unused) Additional options which customize the creation workflow.
@ -34,7 +34,7 @@ export class TeDeumActor extends Actor {
return actor;
}
if (data.type == 'pj') {
if (data.type == 'pj' || data.type == 'pnj') {
const skills = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences")
data.items = data.items || []
for (let skill of skills) {
@ -65,6 +65,14 @@ export class TeDeumActor extends Actor {
super._preUpdate(changed, options, user);
}
getCompetenceScore(compName) {
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
if (competence) {
return competence.system.score
}
return 0
}
/* -------------------------------------------- */
_onUpdate(changed, options, userId) {
let updates = []
@ -119,8 +127,10 @@ export class TeDeumActor extends Actor {
if (updates.length > 0) {
this.updateEmbeddedDocuments('Item', updates)
}
super._onUpdate(changed, options, userId);
}
/* -------------------------------------------- */
async _preCreate(data, options, user) {
await super._preCreate(data, options, user);
@ -190,6 +200,11 @@ export class TeDeumActor extends Actor {
TeDeumUtility.sortArrayObjectsByName(comp)
return comp;
}
getSimples() {
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'simple') || [])
TeDeumUtility.sortArrayObjectsByName(comp)
return comp;
}
getArmures() {
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'armure') || [])
TeDeumUtility.sortArrayObjectsByName(comp)
@ -267,7 +282,7 @@ export class TeDeumActor extends Actor {
for (let bId in game.system.tedeum.config.blessures) {
let blessure = game.system.tedeum.config.blessures[bId]
if (diff >= blessure.degatsMin && diff <= blessure.degatsMax) {
// Create a new blessure object
// Create a new blessure object
let blessureObj = {
name: blessure.label,
type: "blessure",
@ -295,7 +310,11 @@ export class TeDeumActor extends Actor {
c.key = key
c.name = game.system.tedeum.config.caracteristiques[key].label
c.generalqualite = game.system.tedeum.config.descriptionValeur[c.value].qualite
c.qualite = game.system.tedeum.config.descriptionValeur[c.value][key]
if (this.system.genre.toLowerCase() == "homme") {
c.qualite = game.system.tedeum.config.descriptionValeur[c.value][key]
} else {
c.qualite = game.system.tedeum.config.descriptionValeurFemme[c.value][key]
}
c.dice = game.system.tedeum.config.descriptionValeur[c.value].dice
c.negativeDice = game.system.tedeum.config.descriptionValeur[c.value].negativeDice
}
@ -314,7 +333,11 @@ export class TeDeumActor extends Actor {
prepareProvidence() {
let providence = foundry.utils.deepClone(this.system.providence)
providence.name = "Providence"
providence.qualite = game.system.tedeum.config.providence[providence.value].labelM
if (this.system.genre.toLowerCase() == "homme") {
providence.qualite = game.system.tedeum.config.providence[providence.value].labelH
} else {
providence.qualite = game.system.tedeum.config.providence[providence.value].labelF
}
providence.dice = game.system.tedeum.config.providence[providence.value].diceValue
providence.description = "La Providence représente la Volonté Divine à l'œuvre pour guider ou sauver un être humain. Les PJ montent dans léchelle de la Providence en menant à bien leurs missions et en se montrant vertueux. Les points de Providence peuvent servir à augmenter temporairement une caractéris- tique, à modifier la gravité d'une blessure, et à résister au vieillissement. Chaque person- nage commence avec un score initial de 1 en Providence (au niveau Pauvre pécheur)."
return providence
@ -352,11 +375,13 @@ export class TeDeumActor extends Actor {
providence.value = Math.min(Math.max(providence.value + value, 0), 6)
this.update({ "system.providence": providence })
}
/* -------------------------------------------- */
modifyXP(key, value) {
async modifyXP(key, value) {
let xp = this.system.caracteristiques[key].experience
xp = Math.max(xp + value, 0)
this.update({ [`system.caracteristiques.${key}.experience`]: xp })
await this.update({ [`system.caracteristiques.${key}.experience`]: xp })
this.sheet?.render(true)
}
/* -------------------------------------------- */
@ -622,7 +647,8 @@ export class TeDeumActor extends Actor {
// Setup competence + carac
if (!compName) {
compName = weapon.system.competence
let compIdx = weapon.system.competence
compName = game.system.tedeum.config.armeCompetences[compIdx]?.label
}
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
if (competence) {

View File

@ -11,6 +11,7 @@ export class TeDeumCharacterCreator {
this.religion = undefined
this.caracBonus = {}
this.competenceBonus = {}
this.suiviReponses = []
this.competences = TeDeumUtility.getCompetencesForDropDown()
for (let k in game.system.tedeum.config.caracteristiques) {
@ -68,7 +69,7 @@ export class TeDeumCharacterCreator {
/*--------------------------------------------*/
async askStageName(context) {
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-stage-name.hbs", context)
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-stage-name.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
classes: ["fvtt-te-deum"],
@ -126,7 +127,7 @@ export class TeDeumCharacterCreator {
context.competences = {}
context.responseKey = "reponse1" // By default
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-questions.hbs", context)
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-questions.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
classes: ["fvtt-te-deum"],
@ -155,7 +156,7 @@ export class TeDeumCharacterCreator {
// Get the responseKey data
let responseKey = $(event.target).data("response-key")
let compName = event.target.value
console.log("Questionnaire Change", responseKey, compName)
console.log("Questionnaire Change", responseKey, compName)
context.competences[responseKey] = compName.toLowerCase()
})
}
@ -168,6 +169,8 @@ export class TeDeumCharacterCreator {
let selectedResponse = question.reponses[context.responseKey]
let compName = context.competences[context.responseKey] || selectedResponse.compName
this.increaseCompetence(compName)
this.suiviReponses.push({ etape: stage.name, question: question.question, reponse: selectedResponse.reponse, compName: compName })
}
}
@ -189,7 +192,7 @@ export class TeDeumCharacterCreator {
}
}
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
classes: ["fvtt-te-deum"],
@ -233,7 +236,7 @@ export class TeDeumCharacterCreator {
}
}
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
classes: ["fvtt-te-deum"],
@ -280,7 +283,7 @@ export class TeDeumCharacterCreator {
context.caracList.push(game.system.tedeum.config.caracteristiques[carac.caracId])
}
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-carac.hbs", context)
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-carac.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
classes: ["fvtt-te-deum"],
@ -322,7 +325,7 @@ export class TeDeumCharacterCreator {
origineChoice: game.system.tedeum.config.origineSociale
}
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-origine.hbs", context)
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-origine.hbs", context)
const label = "Valider le choix de l'Origine Sociale"
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
@ -371,6 +374,7 @@ export class TeDeumCharacterCreator {
title: "Création de personnage - La Pouponnière",
subtitle: "Choix de la Pouponnière",
label: "Valider le choix de la Pouponnière",
hasGenre: false,
choices: pouponniereItems,
caracBonus: this.caracBonus,
competenceBonus: this.competenceBonus
@ -400,11 +404,12 @@ export class TeDeumCharacterCreator {
/*--------------------------------------------*/
async renderPetitsGrimauds(stage) {
// Filter available pouponniere from origineSociale
let grimaudsItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible)
let grimaudsItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible && (item.system.genre === this.sexe || item.system.genre === "Mixte"))
let context = {
title: "Les Petits Grimauds",
label: "Valider le choix des Petits Grimauds",
hasGenre: true,
choices: grimaudsItems,
caracBonus: this.caracBonus,
competenceBonus: this.competenceBonus
@ -434,12 +439,13 @@ export class TeDeumCharacterCreator {
/*--------------------------------------------*/
async renderRosesDeLaVie(stage) {
// Filter available pouponniere from origineSociale
let rosesItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible)
let rosesItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible && (item.system.genre === this.sexe || item.system.genre === "Mixte"))
let context = {
title: "Création de personnage - Les Roses de la Vie",
label: "Valider le choix des Roses de la Vie",
choices: rosesItems,
hasGenre: true,
caracBonus: this.caracBonus,
competenceBonus: this.competenceBonus
@ -485,6 +491,7 @@ export class TeDeumCharacterCreator {
title: "Création de personnage - L'Age Viril",
label: "Valider le choix de l'Age Viril",
choices: ageVirilItems,
hasGenre: false,
caracBonus: this.caracBonus,
competenceBonus: this.competenceBonus
}
@ -538,7 +545,7 @@ export class TeDeumCharacterCreator {
let actor = await TeDeumActor.create({name: "Nouveau personnage", type: "pj"})
let updates = {}
for (let key in this.caracBonus) {
updates[`system.caracteristiques.${key}.value`] = Number(this.caracBonus[key].value)+1
updates[`system.caracteristiques.${key}.value`] = Number(this.caracBonus[key].value)+1
}
updates['system.genre'] = this.sexe
updates['system.religion'] = TeDeumUtility.upperFirst(this.religion)
@ -546,7 +553,7 @@ export class TeDeumCharacterCreator {
updates['system.equipmentfree'] = this.ageViril.system.trousseau
actor.update( updates);
// Process competences : increase know skills
// Process competences : increase know skills
let updateComp = []
let toAdd = []
for (let compName in this.competenceBonus) {
@ -555,13 +562,13 @@ export class TeDeumCharacterCreator {
updateComp.push({ _id: comp._id, "system.score": this.competenceBonus[compName].value })
} else {
toAdd.push( compName)
}
}
}
actor.updateEmbeddedDocuments("Item", updateComp)
// Process adding skills
// Process adding skills
let compendiumSkill = TeDeumUtility.getCompetences()
let compToAdd = [ this.pouponniere, this.grimauds, this.roses, this.ageViril ]
let compToAdd = [ this.pouponniere, this.grimauds, this.roses, this.ageViril ]
for (let compName of toAdd) {
let comp = compendiumSkill.find( i => i.name.toLowerCase() === compName.toLowerCase())
comp.system.score = this.competenceBonus[compName].value
@ -573,9 +580,23 @@ export class TeDeumCharacterCreator {
newArgent /= this.ageViril.system.cagnotteDivider
await actor.update({ [`system.fortune.${this.origineSociale.cagnotteUnit}`]: newArgent})
let histoire = ""
for (let reponse of this.suiviReponses) {
histoire += `<p>${reponse.question}<br>${reponse.reponse} (${reponse.compName})</p>`
}
await actor.update({ "system.histoire": histoire})
actor.render(true)
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-finished.hbs", context)
context.pointsCompetence = {
"savoir": { score: actor.getCompetenceScore("Mémoriser"), label: "Savoir" },
"sensibilite": { score: actor.getCompetenceScore("Perception"), label: "Sensibilité" },
"entregent": { score: actor.getCompetenceScore("Charme"), label: "Entregent" },
"puissance": { score: actor.getCompetenceScore("Effort"), label: "Puissance" },
"complexion": { score: actor.getCompetenceScore("Endurance"), label: "Complexion" },
"adresse": { score: actor.getCompetenceScore("Initiative"), label: "Adresse" },
}
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-finished.hbs", context)
const label = "Terminer"
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },

View File

@ -5,7 +5,7 @@ export class TeDeumCombat extends Combat {
/* -------------------------------------------- */
async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
console.log("Roll INIT !")
//console.log("Roll INIT !")
ids = typeof ids === "string" ? [ids] : ids;
for (let cId of ids) {
const c = this.combatants.get(cId);

View File

@ -57,7 +57,7 @@ export const TEDEUM_CONFIG = {
descriptionValeurOdd: {
1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sot", sensibilite: "Obtus", entregent: "Rustaud", puissance: "Menu", complexion: "Anémique", adresse: "Empesé" },
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Frustre", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" },
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Fruste", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" },
3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlé", sensibilite: "Ouvert", entregent: "Badin", puissance: "Membru", complexion: "Dispos", adresse: "Ingambe" },
4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" },
5: { valeur: 5, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" },
@ -71,12 +71,20 @@ export const TEDEUM_CONFIG = {
},
descriptionValeur: {
1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sot", sensibilite: "Obtus", entregent: "Rustaud", puissance: "Menu", complexion: "Anémique", adresse: "Empesé" },
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Frustre", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" },
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Fruste", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" },
3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlé", sensibilite: "Ouvert", entregent: "Badin", puissance: "Membru", complexion: "Dispos", adresse: "Ingambe" },
4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" },
5: { valeur: 5, qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtil", entregent: "Galant", puissance: "Musculeux", complexion: "Sanguin", adresse: "Preste" },
6: { valeur: 6, qualite: "Admirable", dice: "d20", negativeDice: "d4", savoir: "Humaniste", sensibilite: "Spirituel", entregent: "Sémillant", puissance: "Hercule", complexion: "Aguerri", adresse: "Alerte" },
},
descriptionValeurFemme: {
1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sotte", sensibilite: "Obtuse", entregent: "Rustaude", puissance: "Menue", complexion: "Anémique", adresse: "Empesée" },
2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limitée", sensibilite: "Etriquée", entregent: "Fruste", puissance: "Délicate", complexion: "Languide", adresse: "Gauche" },
3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlée", sensibilite: "Ouverte", entregent: "Badine", puissance: "Membrue", complexion: "Dispose", adresse: "Ingambe" },
4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettrée", sensibilite: "Fine", entregent: "Diserte", puissance: "Vigoureuse", complexion: "Gaillarde", adresse: "Leste" },
5: { valeur: 5, qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtile", entregent: "Galante", puissance: "Musculeuse", complexion: "Sanguine", adresse: "Preste" },
6: { valeur: 6, qualite: "Admirable", dice: "d20", negativeDice: "d4", savoir: "Humaniste", sensibilite: "Spirituelle", entregent: "Sémillante", puissance: "Hercule", complexion: "Aguerrie", adresse: "Alerte" },
},
diceValeur: ["d4", "d6", "d8", "d10", "d12", "d20"],
degatsArmure: {
sansarmure: { label: "Sans armure" },
@ -117,6 +125,11 @@ export const TEDEUM_CONFIG = {
melee: { label: "Mêlée", value: "melee" },
tir: { label: "Tir", value: "tir" }
},
genreEducation: {
"homme": { label: "Homme", value: "Homme" },
"femme": { label: "Femme", value: "Femme" },
"mixte": { label: "Mixte", value: "Mixte" }
},
armeAllonges: {
courte: { label: "Courte", value: "courte" },
moyenne: { label: "Moyenne", value: "moyenne" },
@ -152,11 +165,16 @@ export const TEDEUM_CONFIG = {
sol: { label: "Sols", id: "sol", value: 10 },
livre: { label: "Livres", id: "livre", value: 100 }
},
monnaieUnit: {
"1": { label: "Deniers", id: "denier", value: 1 },
"10": { label: "Sols", id: "sol", value: 10 },
"100": { label: "Livres", id: "livre", value: 100 }
},
etapesEducation: {
pouponniere: { label: "La Pouponnière", value: "pouponniere", agemin: 0, agemax: 6, nbCompetences: 2, nbCaracteristiques: 3, hasQuestionnaire: true, hasDebouches: false, hasMultiplier: false, canCompetencesOpt: false },
petitsgrimauds: { label: "La classe des Petits Grimauds", value: "petitsgrimauds", agemin: 7, agemax: 12, nbCompetences: 10, nbCaracteristiques: 3, hasDebouches: false, hasQuestionnaire: true, hasMultiplier: false, canCompetencesOpt: false },
rosevie: { label: "Les Roses de la Vie", value: "rosevie", agemin: 13, agemax: 16, nbCompetences: 2, nbCaracteristiques: 3, hasQuestionnaire: true, hasDebouches: true, hasMultiplier: false, canCompetencesOpt: false },
ageviril: { label: "L'Age Viril", value: "ageviril", agemin: 17, agemax: 17, nbCompetences: 9, nbCaracteristiques: 2, hasQuestionnaire: false, hasDebouches: false, hasMultiplier: true, canCompetencesOpt: true },
pouponniere: { label: "La Pouponnière", value: "pouponniere", agemin: 0, agemax: 6, nbCompetences: 2, nbCaracteristiques: 3, hasGenre: false, hasQuestionnaire: true, hasDebouches: false, hasMultiplier: false, canCompetencesOpt: false },
petitsgrimauds: { label: "La classe des Petits Grimauds", value: "petitsgrimauds", agemin: 7, agemax: 12, nbCompetences: 10, hasGenre: true, nbCaracteristiques: 3, hasDebouches: false, hasQuestionnaire: true, hasMultiplier: false, canCompetencesOpt: false },
rosevie: { label: "Les Roses de la Vie", value: "rosevie", agemin: 13, agemax: 16, nbCompetences: 2, nbCaracteristiques: 3, hasGenre: true, hasQuestionnaire: true, hasDebouches: true, hasMultiplier: false, canCompetencesOpt: false },
ageviril: { label: "L'Age Viril", value: "ageviril", agemin: 17, agemax: 17, nbCompetences: 9, nbCaracteristiques: 2, hasGenre: false, hasQuestionnaire: false, hasDebouches: false, hasMultiplier: true, canCompetencesOpt: true },
},
origineSociale: {
noblesseepee: { label: "Noblesse d'épée", id: "noblesseepee", caracteristiques: { entregent: 1, puissance: 1 }, cagnotte: 10, cagnotteUnit: "livres", value: 1 },

View File

@ -24,7 +24,7 @@ export class TeDeumUtility {
let cr = new game.system.tedeum.TeDeumCharacterCreator();
cr.init()
})
html.find('.header-actions').after(button)
$(html).find('.header-actions').after(button)
}
})
//Hooks.on("getChatLogEntryContext", (html, options) => TeDeumUtility.chatMenuManager(html, options));
@ -92,6 +92,13 @@ export class TeDeumUtility {
Handlebars.registerHelper('isGM', function () {
return game.user.isGM
})
Handlebars.registerHelper('monnaie', function (value) {
let monnaie = game.system.tedeum.config.monnaieUnit[String(value)]
if (monnaie) {
return monnaie.label
}
return value
})
// Load compendium data
const competences = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences")
@ -160,6 +167,7 @@ export class TeDeumUtility {
formData.hasMultiplier = etape.hasMultiplier;
formData.hasDebouches = etape.hasDebouches;
formData.canCompetencesOpt = etape.canCompetencesOpt;
formData.hasGenre = etape.hasGenre;
}
/*-------------------------------------------- */
@ -200,11 +208,13 @@ export class TeDeumUtility {
ui.notifications.info("Opposition démarrée avec " + rollData.alias);
} else {
// Perform the opposition
let isAttackWinner = true
let rWinner = this.currentOpposition
let rLooser = rollData
if (rWinner.total < rLooser.total) {
rWinner = rollData
rLooser = this.currentOpposition
isAttackWinner = false
}
this.currentOpposition = undefined // Reset opposition
let oppositionData = {
@ -212,17 +222,35 @@ export class TeDeumUtility {
looser: rLooser
}
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-opposition-result.hbs`, oppositionData)
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-opposition-result.hbs`, oppositionData)
})
await msg.setFlag("world", "te-deum-rolldata", rollData)
// Si le gagnant est l'attaquant, appliquer les dégats sur la victime
if ( isAttackWinner && rWinner.isSuccess && rWinner.mode == "arme" && rWinner.arme?.system.typeArme == "melee" && rWinner.defenderTokenId) {
this.appliquerDegats(rWinner)
}
console.log("Rolldata result", rollData)
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static async appliquerDegats(rollData) {
await this.processAttaqueMelee(rollData)
let defenderToken = canvas.tokens.placeables.find(t => t.id == rollData.defenderTokenId)
if (defenderToken) {
let actor = defenderToken.actor
await actor.appliquerDegats(rollData)
} else {
ui.notifications.error("Impossible de trouver la cible de l'attaque, aucun degats appliqué")
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static async chatListeners(html) {
html.on("click", '.chat-command-button', event => {
$(html).on("click", '.chat-command-opposition', event => {
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "te-deum-rolldata")
@ -230,6 +258,14 @@ export class TeDeumUtility {
TeDeumUtility.manageOpposition(rollData, messageId)
}
})
$(html).on("click", '.chat-command-appliquer-degats', event => {
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "te-deum-rolldata")
if (rollData) {
TeDeumUtility.appliquerDegats(rollData, messageId)
}
})
}
/* -------------------------------------------- */
@ -241,7 +277,7 @@ export class TeDeumUtility {
'systems/fvtt-te-deum/templates/items/partial-item-description.hbs',
'systems/fvtt-te-deum/templates/dialogs/partial-creator-status.hbs'
]
return loadTemplates(templatePaths);
return foundry.applications.handlebars.loadTemplates(templatePaths);
}
/* -------------------------------------------- */
@ -318,7 +354,7 @@ export class TeDeumUtility {
let rollData = msg.data.rollData
if (game.user.isGM) {
let chatMsg = await this.createChatMessage(rollData.alias, "blindroll", {
content: await renderTemplate(msg.data.template, rollData),
content: await foundry.applications.handlebars.renderTemplate(msg.data.template, rollData),
whisper: game.user.id
})
chatMsg.setFlag("world", "tedeum-rolldata", rollData)
@ -408,10 +444,11 @@ export class TeDeumUtility {
}
}
if (rollData.diceSum == 1) {
let critiqueRoll = await new Roll(rollData.carac.negativeDice).roll()
let critiqueRoll = await new Roll(rollData.carac.negativeDice)
await critiqueRoll.evaluate()
await this.showDiceSoNice(critiqueRoll, game.settings.get("core", "rollMode"))
rollData.critiqueRoll = foundry.utils.duplicate(critiqueRoll)
if (critiqueRoll.total > rollData.competence.score) {
if (critiqueRoll.total > rollData.competence.system.score) {
rollData.isEchecCritique = true
}
}
@ -465,18 +502,13 @@ export class TeDeumUtility {
/* -------------------------------------------- */
static async processAttaqueMelee(rollData) {
if (rollData.arme?.system.typeArme != "melee") {
return
}
if (rollData.isSuccess) {
await this.getLocalisation(rollData)
let actor = game.actors.get(rollData.actorId)
let bDegats = actor.getBonusDegats()
let degatsRoll = await new Roll(rollData.arme.system.degats + "+" + bDegats.value).roll()
await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
rollData.degats = degatsRoll.total
}
await this.getLocalisation(rollData)
let actor = game.actors.get(rollData.actorId)
let bDegats = actor.getBonusDegats()
let degatsRoll = await new Roll(rollData.arme.system.degats + "+" + bDegats.value).roll()
await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
rollData.degats = degatsRoll.total
}
/* -------------------------------------------- */
@ -489,7 +521,7 @@ export class TeDeumUtility {
await this.getLocalisation(rollData)
// Now the degats
let degatsRoll = await new Roll(rollData.arme.system.degats).roll()
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
await this.showDiceSoNice(rollData.locRoll, game.settings.get("core", "rollMode"))
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
rollData.degats = degatsRoll.total
}
@ -519,10 +551,9 @@ export class TeDeumUtility {
await this.computeResults(rollData)
await this.processAttaqueDistance(rollData)
await this.processAttaqueMelee(rollData)
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-generic-result.hbs`, rollData)
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-generic-result.hbs`, rollData)
})
await msg.setFlag("world", "te-deum-rolldata", rollData)
console.log("Rolldata result", rollData)
@ -531,19 +562,10 @@ export class TeDeumUtility {
if (rollData.enableProvidence) {
actor.modifyProvidence(-1)
}
// Manage XP
// Manage XP
if (rollData.isReussiteCritique || rollData.isEchecCritique) {
actor.modifyXP(rollData.carac.key, 1)
}
// gestion degats automatique
if (rollData.arme && rollData.defenderTokenId) {
let defenderToken = canvas.tokens.placeables.find(t => t.id == rollData.defenderTokenId)
if (defenderToken) {
let actor = defenderToken.actor
await actor.appliquerDegats(rollData)
}
}
}
/* -------------------------------------------- */

View File

@ -15,6 +15,8 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
}, {})
);
schema.genre = new fields.StringField({required: true, initial: "Homme", choices: ["masculin", "mixte", "Homme", "Femme", "Mixte"]});
schema.nbChoixCarac = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 });
schema.caracteristiques = new fields.SchemaField(Array.fromRange(3, 1).reduce((caracs, i) => {
caracs[`carac${i}`] = new fields.SchemaField({

View File

@ -13,4 +13,10 @@ export class TeDeumEquipementSchema extends foundry.abstract.TypeDataModel {
return schema;
}
get monnaieLabel() {
console.log("monnaieLabel", this.monnaie,game.system.tedeum.config.monnaieUnit)
return game.system.tedeum.config.monnaieUnit[String(this.monnaie)]?.label;
}
}

View File

@ -9,7 +9,8 @@ export class TeDeumMaladieSchema extends foundry.abstract.TypeDataModel {
schema.virulence = new fields.StringField({required: true, choices: ["fatigue", "epuisement", "souffrance", "agonie"], initial: "fatigue"});
schema.fievre = new fields.StringField({required: true, choices: ["aucune", "legere", "forte", "grave"], initial: "aucune"});
schema.symptomes = new fields.HTMLField({ required: true, blank: true });
schema.appliquee = new fields.BooleanField({initial: false}),
schema.complications = new fields.HTMLField({ required: true, blank: true });
schema.appliquee = new fields.BooleanField({initial: false});
schema.description = new fields.HTMLField({ required: true, blank: true });

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@ -26,32 +26,35 @@ export class TeDeumPJSchema extends foundry.abstract.TypeDataModel {
obj[loc.id] = new fields.SchemaField({
armure: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 }),
touche: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 }),
blessures: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 })
blessures: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 })
});
return obj;
}, {})
);
schema.fortune = new fields.SchemaField({
"ecus": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
"ecus": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
"livres": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) ,
"sous": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) ,
"deniers": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
"deniers": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
});
schema.description = new fields.HTMLField({required: true, blank: true});
schema.notes = new fields.HTMLField({required: true, blank: true});
schema.connaissances = new fields.HTMLField({required: true, blank: true});
schema.histoire = new fields.HTMLField({required: true, blank: true});
schema.vetements = new fields.HTMLField({required: true, blank: true});
schema.equipmentfree = new fields.HTMLField({required: true, blank: true});
schema.genre = new fields.StringField({required: true, choices: game.system.tedeum.config.genre, initial: "Femme"});
schema.age = new fields.StringField({ required: false, blank: true, initial: undefined });
schema.statutocial = new fields.StringField({ required: false, blank: true, initial: undefined });
schema.chargestitre = new fields.StringField({ required: false, blank: true, initial: undefined });
schema.charges = new fields.StringField({ required: false, blank: true, initial: undefined });
schema.religion = new fields.StringField({ required: false, blank: true, initial: undefined });
schema.lieunaissance = new fields.StringField({ required: false, blank: true, initial: undefined });
schema.age = new fields.StringField({ required: false, blank: true, initial: "" });
schema.datenaissance = new fields.StringField({ required: false, blank: true, initial: "" });
schema.statutocial = new fields.StringField({ required: false, blank: true, initial: "" });
schema.chargestitre = new fields.StringField({ required: false, blank: true, initial: "" });
schema.charges = new fields.StringField({ required: false, blank: true, initial: "" });
schema.religion = new fields.StringField({ required: false, blank: true, initial: "" });
schema.lieunaissance = new fields.StringField({ required: false, blank: true, initial: "" });
return schema;
}
}

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@ -4,7 +4,7 @@ import { TeDeumUtility } from "../common/tedeum-utility.js";
* Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet}
*/
export class TeDeumItemSheet extends ItemSheet {
export class TeDeumItemSheet extends foundry.appv1.sheets.ItemSheet {
/** @override */
static get defaultOptions() {
@ -49,11 +49,11 @@ export class TeDeumItemSheet extends ItemSheet {
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, { async: true }),
notes: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.notes, { async: true }),
isGM: game.user.isGM
}
if (this.object.type == "education") {
TeDeumUtility.prepareEducationContent(formData);
}
@ -103,7 +103,7 @@ export class TeDeumItemSheet extends ItemSheet {
let levelIndex = Number($(ev.currentTarget).parents(".item").data("level-index"))
let choiceIndex = Number($(ev.currentTarget).parents(".item").data("choice-index"))
let featureId = $(ev.currentTarget).parents(".item").data("feature-id")
let itemData = this.object.system.levels[levelIndex].choices[choiceIndex].features[featureId]
if (itemData.name != 'None') {

View File

@ -51,7 +51,7 @@ Hooks.once("init", async function () {
// preload handlebars templates
TeDeumUtility.preloadHandlebarsTemplates();
// Set an initiative formula for the system
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
formula: "1d6",
decimals: 1
@ -79,17 +79,17 @@ Hooks.once("init", async function () {
blessure: TeDeumBlessureSchema,
maladie: TeDeumMaladieSchema,
};
console.log("TeDeum RPG | Ready");
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pj"], makeDefault: true });
Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pnj"], makeDefault: true });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-te-deum", TeDeumItemSheet, { makeDefault: true });
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
foundry.documents.collections.Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pj"], makeDefault: true });
foundry.documents.collections.Actors.registerSheet("fvtt-te-deum", TeDeumActorPJSheet, { types: ["pnj"], makeDefault: true });
TeDeumUtility.init()
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
foundry.documents.collections.Items.registerSheet("fvtt-te-deum", TeDeumItemSheet, { makeDefault: true });
TeDeumUtility.init()
});
@ -106,7 +106,7 @@ Hooks.once("ready", function () {
user: game.user._id
});
}
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount()
@ -134,4 +134,3 @@ Hooks.on("chatMessage", (html, content, msg) => {
}
return true;
});

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@ -1 +1 @@
MANIFEST-000006
MANIFEST-000099

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@ -1,8 +1,14 @@
2025/02/13-22:35:49.582184 7fcc32ffd6c0 Recovering log #4
2025/02/13-22:35:49.633338 7fcc32ffd6c0 Delete type=3 #2
2025/02/13-22:35:49.633392 7fcc32ffd6c0 Delete type=0 #4
2025/02/13-22:42:05.161388 7fcc327fc6c0 Level-0 table #9: started
2025/02/13-22:42:05.161406 7fcc327fc6c0 Level-0 table #9: 0 bytes OK
2025/02/13-22:42:05.168017 7fcc327fc6c0 Delete type=0 #7
2025/02/13-22:42:05.168186 7fcc327fc6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
2025/02/13-22:42:05.168210 7fcc327fc6c0 Manual compaction at level-1 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
2025/05/09-10:15:41.735148 7fbe907f86c0 Recovering log #97
2025/05/09-10:15:41.791781 7fbe907f86c0 Delete type=3 #95
2025/05/09-10:15:41.791840 7fbe907f86c0 Delete type=0 #97
2025/05/09-10:26:09.013435 7fbe8fbff6c0 Level-0 table #102: started
2025/05/09-10:26:09.031920 7fbe8fbff6c0 Level-0 table #102: 3728 bytes OK
2025/05/09-10:26:09.069119 7fbe8fbff6c0 Delete type=0 #100
2025/05/09-10:26:09.069442 7fbe8fbff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 25 : 1
2025/05/09-10:26:09.069450 7fbe8fbff6c0 Compacting 1@0 + 1@1 files
2025/05/09-10:26:09.093063 7fbe8fbff6c0 Generated table #103@0: 5 keys, 3728 bytes
2025/05/09-10:26:09.093094 7fbe8fbff6c0 Compacted 1@0 + 1@1 files => 3728 bytes
2025/05/09-10:26:09.137637 7fbe8fbff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/05/09-10:26:09.137778 7fbe8fbff6c0 Delete type=2 #72
2025/05/09-10:26:09.137982 7fbe8fbff6c0 Delete type=2 #102
2025/05/09-10:26:09.254090 7fbe8fbff6c0 Manual compaction at level-0 from '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 25 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)

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@ -1,5 +1,7 @@
2025/02/05-20:07:00.726830 7ffae77fe6c0 Delete type=3 #1
2025/02/05-20:50:19.888688 7ffae6bff6c0 Level-0 table #5: started
2025/02/05-20:50:19.892050 7ffae6bff6c0 Level-0 table #5: 3651 bytes OK
2025/02/05-20:50:19.898356 7ffae6bff6c0 Delete type=0 #3
2025/02/05-20:50:19.924903 7ffae6bff6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)
2025/04/20-09:24:48.041836 7fa413fff6c0 Recovering log #93
2025/04/20-09:24:48.069770 7fa413fff6c0 Delete type=3 #91
2025/04/20-09:24:48.069934 7fa413fff6c0 Delete type=0 #93
2025/04/20-09:25:06.962777 7fa4127fc6c0 Level-0 table #98: started
2025/04/20-09:25:06.962842 7fa4127fc6c0 Level-0 table #98: 0 bytes OK
2025/04/20-09:25:06.970328 7fa4127fc6c0 Delete type=0 #96
2025/04/20-09:25:06.988174 7fa4127fc6c0 Manual compaction at level-0 from '!journal!uNwJgi4kXBCiZmAH' @ 72057594037927935 : 1 .. '!journal.pages!uNwJgi4kXBCiZmAH.onhNU0mXhOpdNZJF' @ 0 : 0; will stop at (end)

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packs/aides/MANIFEST-000099 Normal file

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packs/armes/000206.ldb Normal file

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@ -1 +1 @@
MANIFEST-000109
MANIFEST-000202

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@ -1,7 +1,14 @@
2025/02/13-22:35:49.132071 7fcc337fe6c0 Recovering log #107
2025/02/13-22:35:49.187037 7fcc337fe6c0 Delete type=3 #105
2025/02/13-22:35:49.187149 7fcc337fe6c0 Delete type=0 #107
2025/02/13-22:42:05.116041 7fcc327fc6c0 Level-0 table #112: started
2025/02/13-22:42:05.116121 7fcc327fc6c0 Level-0 table #112: 0 bytes OK
2025/02/13-22:42:05.122845 7fcc327fc6c0 Delete type=0 #110
2025/02/13-22:42:05.142173 7fcc327fc6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)
2025/05/09-10:15:41.297396 7fbe90ff96c0 Recovering log #200
2025/05/09-10:15:41.362108 7fbe90ff96c0 Delete type=3 #198
2025/05/09-10:15:41.362318 7fbe90ff96c0 Delete type=0 #200
2025/05/09-10:26:08.357066 7fbe8fbff6c0 Level-0 table #205: started
2025/05/09-10:26:08.362656 7fbe8fbff6c0 Level-0 table #205: 30743 bytes OK
2025/05/09-10:26:08.375920 7fbe8fbff6c0 Delete type=0 #203
2025/05/09-10:26:08.439160 7fbe8fbff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at '!items!wxIHkrq98eQ3cOvp' @ 73 : 1
2025/05/09-10:26:08.439169 7fbe8fbff6c0 Compacting 1@0 + 1@1 files
2025/05/09-10:26:08.445806 7fbe8fbff6c0 Generated table #206@0: 38 keys, 31247 bytes
2025/05/09-10:26:08.445836 7fbe8fbff6c0 Compacted 1@0 + 1@1 files => 31247 bytes
2025/05/09-10:26:08.458685 7fbe8fbff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/05/09-10:26:08.458808 7fbe8fbff6c0 Delete type=2 #197
2025/05/09-10:26:08.458974 7fbe8fbff6c0 Delete type=2 #205
2025/05/09-10:26:08.486140 7fbe8fbff6c0 Manual compaction at level-0 from '!items!wxIHkrq98eQ3cOvp' @ 73 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)

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@ -1,7 +1,7 @@
2025/02/05-20:07:00.600917 7ffae7fff6c0 Recovering log #103
2025/02/05-20:07:00.611719 7ffae7fff6c0 Delete type=3 #101
2025/02/05-20:07:00.611830 7ffae7fff6c0 Delete type=0 #103
2025/02/05-20:50:19.838224 7ffae6bff6c0 Level-0 table #108: started
2025/02/05-20:50:19.838303 7ffae6bff6c0 Level-0 table #108: 0 bytes OK
2025/02/05-20:50:19.844606 7ffae6bff6c0 Delete type=0 #106
2025/02/05-20:50:19.863174 7ffae6bff6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)
2025/04/20-09:24:47.881295 7fa412ffd6c0 Recovering log #195
2025/04/20-09:24:47.897306 7fa412ffd6c0 Delete type=3 #193
2025/04/20-09:24:47.897426 7fa412ffd6c0 Delete type=0 #195
2025/04/20-09:25:06.915266 7fa4127fc6c0 Level-0 table #201: started
2025/04/20-09:25:06.915317 7fa4127fc6c0 Level-0 table #201: 0 bytes OK
2025/04/20-09:25:06.922256 7fa4127fc6c0 Delete type=0 #199
2025/04/20-09:25:06.929081 7fa4127fc6c0 Manual compaction at level-0 from '!folders!InCQeTRdT5jXMX82' @ 72057594037927935 : 1 .. '!items!wxIHkrq98eQ3cOvp' @ 0 : 0; will stop at (end)

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packs/armes/MANIFEST-000202 Normal file

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0
packs/armures/000203.log Normal file
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packs/armures/000205.ldb Normal file

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@ -1 +1 @@
MANIFEST-000109
MANIFEST-000201

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@ -1,7 +1,14 @@
2025/02/13-22:35:49.200499 7fcc32ffd6c0 Recovering log #107
2025/02/13-22:35:49.256910 7fcc32ffd6c0 Delete type=3 #105
2025/02/13-22:35:49.256980 7fcc32ffd6c0 Delete type=0 #107
2025/02/13-22:42:05.134786 7fcc327fc6c0 Level-0 table #112: started
2025/02/13-22:42:05.134811 7fcc327fc6c0 Level-0 table #112: 0 bytes OK
2025/02/13-22:42:05.142066 7fcc327fc6c0 Delete type=0 #110
2025/02/13-22:42:05.142204 7fcc327fc6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)
2025/05/09-10:15:41.365049 7fbe917fa6c0 Recovering log #199
2025/05/09-10:15:41.456977 7fbe917fa6c0 Delete type=3 #197
2025/05/09-10:15:41.457096 7fbe917fa6c0 Delete type=0 #199
2025/05/09-10:26:08.314346 7fbe8fbff6c0 Level-0 table #204: started
2025/05/09-10:26:08.321855 7fbe8fbff6c0 Level-0 table #204: 11921 bytes OK
2025/05/09-10:26:08.334418 7fbe8fbff6c0 Delete type=0 #202
2025/05/09-10:26:08.402084 7fbe8fbff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at '!items!ufvhWG5V8pX0qrtR' @ 54 : 1
2025/05/09-10:26:08.402106 7fbe8fbff6c0 Compacting 1@0 + 1@1 files
2025/05/09-10:26:08.407755 7fbe8fbff6c0 Generated table #205@0: 29 keys, 12111 bytes
2025/05/09-10:26:08.407809 7fbe8fbff6c0 Compacted 1@0 + 1@1 files => 12111 bytes
2025/05/09-10:26:08.419957 7fbe8fbff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/05/09-10:26:08.420095 7fbe8fbff6c0 Delete type=2 #174
2025/05/09-10:26:08.420237 7fbe8fbff6c0 Delete type=2 #204
2025/05/09-10:26:08.486117 7fbe8fbff6c0 Manual compaction at level-0 from '!items!ufvhWG5V8pX0qrtR' @ 54 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)

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@ -1,7 +1,7 @@
2025/02/05-20:07:00.616342 7ffaecbf96c0 Recovering log #103
2025/02/05-20:07:00.627971 7ffaecbf96c0 Delete type=3 #101
2025/02/05-20:07:00.628058 7ffaecbf96c0 Delete type=0 #103
2025/02/05-20:50:19.844802 7ffae6bff6c0 Level-0 table #108: started
2025/02/05-20:50:19.844850 7ffae6bff6c0 Level-0 table #108: 0 bytes OK
2025/02/05-20:50:19.851086 7ffae6bff6c0 Delete type=0 #106
2025/02/05-20:50:19.863187 7ffae6bff6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)
2025/04/20-09:24:47.903860 7fa413fff6c0 Recovering log #195
2025/04/20-09:24:47.919442 7fa413fff6c0 Delete type=3 #193
2025/04/20-09:24:47.919592 7fa413fff6c0 Delete type=0 #195
2025/04/20-09:25:06.908159 7fa4127fc6c0 Level-0 table #200: started
2025/04/20-09:25:06.908228 7fa4127fc6c0 Level-0 table #200: 0 bytes OK
2025/04/20-09:25:06.915011 7fa4127fc6c0 Delete type=0 #198
2025/04/20-09:25:06.929064 7fa4127fc6c0 Manual compaction at level-0 from '!folders!2wTJBj3dicRKzNOE' @ 72057594037927935 : 1 .. '!items!ufvhWG5V8pX0qrtR' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000106
MANIFEST-000198

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@ -1,7 +1,14 @@
2025/02/13-22:35:49.055633 7fcc38ffa6c0 Recovering log #104
2025/02/13-22:35:49.118535 7fcc38ffa6c0 Delete type=3 #102
2025/02/13-22:35:49.118612 7fcc38ffa6c0 Delete type=0 #104
2025/02/13-22:42:05.128785 7fcc327fc6c0 Level-0 table #109: started
2025/02/13-22:42:05.128812 7fcc327fc6c0 Level-0 table #109: 0 bytes OK
2025/02/13-22:42:05.134704 7fcc327fc6c0 Delete type=0 #107
2025/02/13-22:42:05.142195 7fcc327fc6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)
2025/05/09-10:15:41.212131 7fbe907f86c0 Recovering log #196
2025/05/09-10:15:41.294357 7fbe907f86c0 Delete type=3 #194
2025/05/09-10:15:41.294415 7fbe907f86c0 Delete type=0 #196
2025/05/09-10:26:08.334569 7fbe8fbff6c0 Level-0 table #201: started
2025/05/09-10:26:08.342225 7fbe8fbff6c0 Level-0 table #201: 38203 bytes OK
2025/05/09-10:26:08.356875 7fbe8fbff6c0 Delete type=0 #199
2025/05/09-10:26:08.420303 7fbe8fbff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at '!items!yx4k7lQHGcom99mk' @ 237 : 1
2025/05/09-10:26:08.420310 7fbe8fbff6c0 Compacting 1@0 + 1@1 files
2025/05/09-10:26:08.426825 7fbe8fbff6c0 Generated table #202@0: 116 keys, 38485 bytes
2025/05/09-10:26:08.426858 7fbe8fbff6c0 Compacted 1@0 + 1@1 files => 38485 bytes
2025/05/09-10:26:08.438808 7fbe8fbff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/05/09-10:26:08.438945 7fbe8fbff6c0 Delete type=2 #171
2025/05/09-10:26:08.439090 7fbe8fbff6c0 Delete type=2 #201
2025/05/09-10:26:08.486130 7fbe8fbff6c0 Manual compaction at level-0 from '!items!yx4k7lQHGcom99mk' @ 237 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)

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@ -1,7 +1,7 @@
2025/02/05-20:07:00.587007 7ffaed3fa6c0 Recovering log #100
2025/02/05-20:07:00.596905 7ffaed3fa6c0 Delete type=3 #98
2025/02/05-20:07:00.596964 7ffaed3fa6c0 Delete type=0 #100
2025/02/05-20:50:19.857097 7ffae6bff6c0 Level-0 table #105: started
2025/02/05-20:50:19.857120 7ffae6bff6c0 Level-0 table #105: 0 bytes OK
2025/02/05-20:50:19.863064 7ffae6bff6c0 Delete type=0 #103
2025/02/05-20:50:19.863205 7ffae6bff6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)
2025/04/20-09:24:47.857871 7fa4137fe6c0 Recovering log #192
2025/04/20-09:24:47.873833 7fa4137fe6c0 Delete type=3 #190
2025/04/20-09:24:47.873948 7fa4137fe6c0 Delete type=0 #192
2025/04/20-09:25:06.901277 7fa4127fc6c0 Level-0 table #197: started
2025/04/20-09:25:06.901384 7fa4127fc6c0 Level-0 table #197: 0 bytes OK
2025/04/20-09:25:06.907939 7fa4127fc6c0 Delete type=0 #195
2025/04/20-09:25:06.929038 7fa4127fc6c0 Manual compaction at level-0 from '!folders!4OPhigzcPv46qbWW' @ 72057594037927935 : 1 .. '!items!yx4k7lQHGcom99mk' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000114
MANIFEST-000210

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@ -1,7 +1,14 @@
2025/02/13-22:35:49.263823 7fcc33fff6c0 Recovering log #112
2025/02/13-22:35:49.318056 7fcc33fff6c0 Delete type=3 #110
2025/02/13-22:35:49.318131 7fcc33fff6c0 Delete type=0 #112
2025/02/13-22:42:05.122931 7fcc327fc6c0 Level-0 table #117: started
2025/02/13-22:42:05.122950 7fcc327fc6c0 Level-0 table #117: 0 bytes OK
2025/02/13-22:42:05.128697 7fcc327fc6c0 Delete type=0 #115
2025/02/13-22:42:05.142187 7fcc327fc6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)
2025/05/09-10:15:41.459323 7fbe907f86c0 Recovering log #208
2025/05/09-10:15:41.503379 7fbe907f86c0 Delete type=3 #206
2025/05/09-10:15:41.503446 7fbe907f86c0 Delete type=0 #208
2025/05/09-10:26:08.376101 7fbe8fbff6c0 Level-0 table #213: started
2025/05/09-10:26:08.388425 7fbe8fbff6c0 Level-0 table #213: 263867 bytes OK
2025/05/09-10:26:08.401652 7fbe8fbff6c0 Delete type=0 #211
2025/05/09-10:26:08.459044 7fbe8fbff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at '!items!zGlRtP7zSnkjuuue' @ 510 : 1
2025/05/09-10:26:08.459053 7fbe8fbff6c0 Compacting 1@0 + 1@1 files
2025/05/09-10:26:08.472966 7fbe8fbff6c0 Generated table #214@0: 71 keys, 264215 bytes
2025/05/09-10:26:08.472996 7fbe8fbff6c0 Compacted 1@0 + 1@1 files => 264215 bytes
2025/05/09-10:26:08.485587 7fbe8fbff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/05/09-10:26:08.485765 7fbe8fbff6c0 Delete type=2 #205
2025/05/09-10:26:08.485988 7fbe8fbff6c0 Delete type=2 #213
2025/05/09-10:26:08.486148 7fbe8fbff6c0 Manual compaction at level-0 from '!items!zGlRtP7zSnkjuuue' @ 510 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)

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@ -1,7 +1,7 @@
2025/02/05-20:07:00.631061 7ffae77fe6c0 Recovering log #108
2025/02/05-20:07:00.640688 7ffae77fe6c0 Delete type=3 #106
2025/02/05-20:07:00.640754 7ffae77fe6c0 Delete type=0 #108
2025/02/05-20:50:19.869892 7ffae6bff6c0 Level-0 table #113: started
2025/02/05-20:50:19.869921 7ffae6bff6c0 Level-0 table #113: 0 bytes OK
2025/02/05-20:50:19.876430 7ffae6bff6c0 Delete type=0 #111
2025/02/05-20:50:19.888577 7ffae6bff6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)
2025/04/20-09:24:47.923568 7fa418ffa6c0 Recovering log #203
2025/04/20-09:24:47.940475 7fa418ffa6c0 Delete type=3 #201
2025/04/20-09:24:47.940632 7fa418ffa6c0 Delete type=0 #203
2025/04/20-09:25:06.922414 7fa4127fc6c0 Level-0 table #209: started
2025/04/20-09:25:06.922447 7fa4127fc6c0 Level-0 table #209: 0 bytes OK
2025/04/20-09:25:06.928838 7fa4127fc6c0 Delete type=0 #207
2025/04/20-09:25:06.929095 7fa4127fc6c0 Manual compaction at level-0 from '!folders!9PQi3Lv54rpcxavo' @ 72057594037927935 : 1 .. '!items!zGlRtP7zSnkjuuue' @ 0 : 0; will stop at (end)

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