9 Commits

27 changed files with 125 additions and 45 deletions

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@ -27,4 +27,7 @@
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
}
.select-fixed-width {
width: 100px;
}

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@ -21,6 +21,12 @@ rmss.difficulties = {
absurd: {key: "absurd", label:"Absurd (-70)", value: -70},
};
rmss.gameSystems = [
{key: "common", label:"Common"},
{key: "merp", label:"Middle Earth Role Playing (MERP)"},
{key: "rmfrp", label:"Rolemaster Fantasy Role Playing (RMFRP)"},
];
rmss.combatSituations = [
{key: "none", label:"None (0)", modifier: 0},
{key: "melee", label:"Melee environment (-20)", modifier: -20},
@ -31,6 +37,7 @@ rmss.rankBonusProgressionList = [
{key: "standard", label:"Standard"},
{key: "limited", label:"Limited"},
{key: "combined", label:"Combined"},
{key: "race", label:"Linked to Race"},
]
rmss.lightOrDarknessModifiers = [

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@ -8,8 +8,14 @@ export class RFRPUtility {
/* -------------------------------------------- */
static async ready() {
this.registerSettings();
this.gameSystem = game.settings.get("fvtt-rolemaster-frp", "game_system");
const skillCategories = await RFRPUtility.loadCompendium("fvtt-rolemaster-frp.skill_categories")
this.skillCategories = skillCategories.map(i => i.toObject())
this.skillCategories = skillCategories.map(i => i.toObject()).filter( i => i.system.game_system == "common" || i.system.game_system == this.gameSystem);
// Sort skill categories by name
this.skillCategories.sort((a, b) => a.name.localeCompare(b.name));
}
/* -------------------------------------------- */
@ -17,6 +23,23 @@ export class RFRPUtility {
return this.skillCategories
}
/* -------------------------------------------- */
static registerSettings() {
game.settings.register("fvtt-rolemaster-frp", "game_system", {
name: "Game System",
hint: "List of Game Systems",
scope: "world",
default: "rmfrp",
requiresReload: true,
type: String,
config: true,
choices: {
rmfrp: "Rolemaster Fantasy Role Playing (RMFRP)",
merp: "Middle Earth Role Playing (MERP)"
}
});
}
/* -------------------------------------------- */
static async loadCompendiumData(compendium) {
const pack = game.packs.get(compendium);

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@ -208,7 +208,7 @@ export default class RMSSPlayerSheet extends ActorSheet {
context.spells = spells;
// Dump context to console
console.log(context);
console.log("ACTOR CONTEXT", context);
}
@ -251,7 +251,9 @@ export default class RMSSPlayerSheet extends ActorSheet {
let selectOptions = {};
for (const pack of game.packs) {
selectOptions[pack.metadata.id] = pack.metadata.label;
if (pack.metadata.type === "Item") {
selectOptions[pack.metadata.id] = pack.metadata.label;
}
}
new game.rmss.applications.RMSSToolsSCImporter(selectOptions, this.actor).render(true);
});

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@ -27,23 +27,27 @@ export default class RMSSToolsSCImporter extends FormApplication {
}
async _updateObject(event, formData) {
console.log("Deleting Old Skill Categories.");
//console.log("Update ", event, formData);
let itemType = event.submitter.value;
let toDelete = [];
for (const item of this.character.items) {
if (item.type === "skill_category") {
item.delete();
if (item.type === itemType) {
toDelete.push(item.id);
}
}
this.character.deleteEmbeddedDocuments("Item", toDelete);
const pack = game.packs.get(formData.selectOptions);
let comp = (itemType == "skill") ? formData.selectOptionsSkills : formData.selectOptionsCategories;
const pack = game.packs.get(comp);
const skillCategoryData = await pack.getIndex();
console.log("Importing New Skill Categories.");
console.log("Importing New Skills/Skill Categories.");
for (const sc of skillCategoryData) {
const newitem = await pack.getDocument(sc._id);
let newDocuments = [];
if (newitem.type === "skill_category") {
if (newitem.type === itemType) {
console.log(newitem);
newDocuments.push(newitem);
}

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@ -76,7 +76,7 @@ export default class RMSSSkillSheet extends ItemSheet {
if (this.item.isEmbedded) {
skillCategories = this.item.parent.items.filter(it => it.type == "skill_category");
}
console.log("CATEG", skillCategories);
//console.log("CATEG", skillCategories);
return (skillCategories);
}

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@ -1 +1 @@
MANIFEST-000060
MANIFEST-000101

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@ -1,8 +1,3 @@
2024/08/03-16:17:28.988843 7f2b120006c0 Recovering log #58
2024/08/03-16:17:29.000009 7f2b120006c0 Delete type=3 #56
2024/08/03-16:17:29.000149 7f2b120006c0 Delete type=0 #58
2024/08/03-16:40:12.660059 7f2b110006c0 Level-0 table #63: started
2024/08/03-16:40:12.660133 7f2b110006c0 Level-0 table #63: 0 bytes OK
2024/08/03-16:40:12.666773 7f2b110006c0 Delete type=0 #61
2024/08/03-16:40:12.677428 7f2b110006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
2024/08/03-16:40:12.689036 7f2b110006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
2024/08/09-23:57:39.252249 7f92874006c0 Recovering log #99
2024/08/09-23:57:39.263715 7f92874006c0 Delete type=3 #97
2024/08/09-23:57:39.263837 7f92874006c0 Delete type=0 #99

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@ -1,8 +1,8 @@
2024/08/02-16:48:51.596152 7f2b120006c0 Recovering log #54
2024/08/02-16:48:51.607028 7f2b120006c0 Delete type=3 #52
2024/08/02-16:48:51.607119 7f2b120006c0 Delete type=0 #54
2024/08/02-17:06:25.130824 7f2b110006c0 Level-0 table #59: started
2024/08/02-17:06:25.130880 7f2b110006c0 Level-0 table #59: 0 bytes OK
2024/08/02-17:06:25.137382 7f2b110006c0 Delete type=0 #57
2024/08/02-17:06:25.160338 7f2b110006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
2024/08/02-17:06:25.160385 7f2b110006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
2024/08/09-23:54:12.263425 7f92874006c0 Recovering log #95
2024/08/09-23:54:12.272735 7f92874006c0 Delete type=3 #93
2024/08/09-23:54:12.272785 7f92874006c0 Delete type=0 #95
2024/08/09-23:56:47.698844 7f9285a006c0 Level-0 table #100: started
2024/08/09-23:56:47.698916 7f9285a006c0 Level-0 table #100: 0 bytes OK
2024/08/09-23:56:47.705094 7f9285a006c0 Delete type=0 #98
2024/08/09-23:56:47.744132 7f9285a006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
2024/08/09-23:56:47.760291 7f9285a006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)

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packs/skills/000010.ldb Normal file

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0
packs/skills/000020.log Normal file
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packs/skills/CURRENT Normal file
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@ -0,0 +1 @@
MANIFEST-000019

0
packs/skills/LOCK Normal file
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3
packs/skills/LOG Normal file
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@ -0,0 +1,3 @@
2024/08/09-23:57:39.267134 7f9287e006c0 Recovering log #17
2024/08/09-23:57:39.276489 7f9287e006c0 Delete type=3 #15
2024/08/09-23:57:39.276571 7f9287e006c0 Delete type=0 #17

8
packs/skills/LOG.old Normal file
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@ -0,0 +1,8 @@
2024/08/09-23:54:12.275641 7f928cc006c0 Recovering log #13
2024/08/09-23:54:12.285878 7f928cc006c0 Delete type=3 #11
2024/08/09-23:54:12.285936 7f928cc006c0 Delete type=0 #13
2024/08/09-23:56:47.736686 7f9285a006c0 Level-0 table #18: started
2024/08/09-23:56:47.736717 7f9285a006c0 Level-0 table #18: 0 bytes OK
2024/08/09-23:56:47.743954 7f9285a006c0 Delete type=0 #16
2024/08/09-23:56:47.760260 7f9285a006c0 Manual compaction at level-0 from '!folders!Lr9SCthdWWHecwEI' @ 72057594037927935 : 1 .. '!items!zvdsAxlRZnL6gqms' @ 0 : 0; will stop at (end)
2024/08/09-23:56:47.760325 7f9285a006c0 Manual compaction at level-1 from '!folders!Lr9SCthdWWHecwEI' @ 72057594037927935 : 1 .. '!items!zvdsAxlRZnL6gqms' @ 0 : 0; will stop at (end)

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@ -494,6 +494,9 @@
font-size: 12px;
text-align: center;
}
.select-fixed-width {
width: 100px;
}
.applicable-stats-grid-container {
display: grid;
grid-template-columns: [app-stat-1] 33% [app-stat-2] 33% [app-stat-3] 33%;

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@ -3,7 +3,7 @@
"title": "Rolemaster FRP System",
"description": "The Rolemaster FRP system for FoundryVTT.",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-rolemaster-frp/raw/branch/develop/system.json",
"download": "https://www.uberwald.me/gitea/public/fvtt-rolemaster-frp/archive/v12.0.6.zip",
"download": "https://www.uberwald.me/gitea/public/fvtt-rolemaster-frp/archive/v12.0.12.zip",
"authors": [
{
"name": "Cynicide",
@ -14,7 +14,7 @@
"email": ""
}
],
"version": "12.0.6",
"version": "12.0.12",
"compatibility": {
"minimum": "12",
"verified": "12"
@ -27,7 +27,14 @@
"name": "skill_categories",
"label": "Skill Categories",
"system": "fvtt-rolemaster-frp",
"path": "./packs/skill_categories.db",
"path": "./packs/skill_categories",
"type": "Item"
},
{
"name": "skill",
"label": "Skills",
"system": "fvtt-rolemaster-frp",
"path": "./packs/skills",
"type": "Item"
}
],

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@ -313,6 +313,7 @@
"skill": {
"templates": ["base"],
"category" : "",
"game_system": "common",
"ranks": 0,
"new_ranks": {
"value": 0,
@ -332,6 +333,7 @@
"skill_category": {
"templates": ["base"],
"applicable_stats": "None",
"game_system": "common",
"app_stat_1": "None",
"app_stat_2": "None",
"app_stat_3": "None",

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@ -1,17 +1,25 @@
<form>
<div>
<h3>Import Skill Categories</h3>
<h3>Import Skill Categories/Skills</h3>
<div>
WARNING: This will erase your existing Skill Categories and import all Skill Categories from the selected Compendium.
WARNING: This will erase your existing Skill Categories or Skills and import all Skill Categories/Skills from the selected Compendium.
</div>
<div>
Select Compendium:
<select name="selectOptions" class="compendium-selector" value="None" itemid="blah">
<div class="flexrow">
<span >Select Skill Categories Compendium:</span>
<select name="selectOptionsCategories" class="compendium-selector" value="None" itemid="blah">
{{selectOptions selectOptions}}
</select></div>
<div>
<button class="import-skillcats" title="Import">Import</button>
</select>
<button class="import-skillcats" value="skill_category" name="skill_category" title="Import">Import Skill Categories</button>
</div>
<div class="flexrow">
<span>Select Skills Compendium:</span>
<select name="selectOptionsSkills" class="compendium-selector" value="None" itemid="blah">
{{selectOptions selectOptions}}
</select>
<button class="import-skills" value="skill" name="skill" title="Import">Import Skills</button>
</div>
</div>
</form>

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@ -4,12 +4,19 @@
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
</header>
<div class="sheet-content">
<div>Rank Bonus Progression
<select name="system.bonus_progression" value="{{system.bonus_progression}}" itemid="{{ item._id }}">
{{selectOptions config.rankBonusProgressionList selected=system.bonus_progression valueAttr="key" labelAttr="label"}}
</select>
<div class="flexrow">
<div>Rank Bonus Progression
<select class="select-fixed-width" name="system.bonus_progression" value="{{system.bonus_progression}}" itemid="{{ item._id }}">
{{selectOptions config.rankBonusProgressionList selected=system.bonus_progression valueAttr="key" labelAttr="label"}}
</select>
</div>
<div>Game system
<select class="select-fixed-width" name="system.game_system" value="{{system.game_system}}" itemid="{{ item._id }}">
{{selectOptions config.gameSystems selected=system.game_system valueAttr="key" labelAttr="label"}}
</select>
</div>
</div>
<div class="applicable-stats-grid-container">
<div class="applicable-stats-grid-container">
<div>
Applicable Stat 1
<select name="system.app_stat_1" class="app-stat-selector" value="{{system.app_stat_1}}" itemid="{{ item._id }}">

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@ -4,12 +4,19 @@
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
</header>
<div class="sheet-content">
<div class="flexrow">
<div>Rank Bonus Progression
<select name="system.bonus_progression" value="{{system.bonus_progression}}" itemid="{{ item._id }}">
<select class="select-fixed-width" name="system.bonus_progression" value="{{system.bonus_progression}}" itemid="{{ item._id }}">
{{selectOptions config.rankBonusProgressionList selected=system.bonus_progression valueAttr="key" labelAttr="label"}}
</select>
</div>
<div>
<div>Game system
<select class="select-fixed-width" name="system.game_system" value="{{system.game_system}}" itemid="{{ item._id }}">
{{selectOptions config.gameSystems selected=system.game_system valueAttr="key" labelAttr="label"}}
</select>
</div>
</div>
<div>
Skill Category
<select name="system.category" class="app-stat-selector" value="{{system.category}}">
{{selectOptions owned_skillcats selected=selected_skillcat nameAttr="name" valueAttr="name" labelAttr="name"}}