Compare commits
2 Commits
Author | SHA1 | Date | |
---|---|---|---|
cba4394a37 | |||
1f2558b680 |
@ -47,3 +47,7 @@
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border-bottom: 1px solid;
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background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
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}
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.skill-box {
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margin-left: 1.2rem;
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background-color: lightgrey;
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}
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@ -12,7 +12,7 @@
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padding-bottom: 3px;
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display: flex;
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justify-content: flex-end;
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flex-direction: column;
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//flex-direction: column;
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justify-content: center;
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}
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@ -36,7 +36,7 @@
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padding-bottom: 3px;
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display: flex;
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justify-content: flex-end;
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flex-direction: column;
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//flex-direction: column;
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justify-content: center;
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background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
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}
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@ -27,6 +27,12 @@ rmss.combatSituations = [
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{key: "missile", label:"Under missile fire (-10)", modifier: -10},
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];
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rmss.rankBonusProgressionList = [
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{key: "standard", label:"Standard"},
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{key: "limited", label:"Limited"},
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{key: "combined", label:"Combined"},
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]
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rmss.lightOrDarknessModifiers = [
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{key: "none", label:"None", modifierLight: 0, modifierDark: 0},
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{key: "noshadows", label:"No shadows", modifierLight: 10, modifierDark: -30},
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@ -44,7 +50,17 @@ rmss.hitsPerRound = [
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{key: "three", label:"Three", modifier: -20},
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{key: "four", label:"Four", modifier: -25},
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{key: "five", label:"Five", modifier: -30},
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]
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{key: "six", label:"Six", modifier: -35},
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{key: "seven", label:"Seven", modifier: -40},
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{key: "eight", label:"Eight", modifier: -45},
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{key: "nine", label:"Nine", modifier: -50},
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{key: "ten", label:"Ten", modifier: -55},
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{key: "eleven", label:"Eleven", modifier: -60},
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{key: "twelve", label:"Twelve", modifier: -65},
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{key: "thirteen", label:"Thirteen", modifier: -70},
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{key: "fourteen", label:"Fourteen", modifier: -75},
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{key: "fifteen", label:"Fifteen", modifier: -80}
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];
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rmss.stats = {
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agility: {
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@ -1,3 +1,5 @@
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import { RFRPUtility } from "../rfrp-utility.js";
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export class RMSSItem extends Item {
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/** @override */
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@ -100,21 +102,13 @@ export class RMSSItem extends Item {
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}
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calculateSelectedSkillCategoryBonus(itemData) {
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if (this.isEmbedded === null) {
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console.log(`rmss | item.js | Skill ${this.name} has no owner. Not calculating Skill Category bonus`);
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}
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else
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{
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const items = this.parent?.items;
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console.log(`rmss | item.js | Skill ${this.name} has owner, calculating skill category bonus.`);
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if (items) {
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for (const item of items) {
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if (item.type === "skill_category" && item._id === itemData.system.category) {
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console.log(`rmss | item.js | Calculating Skill Category bonus for skill: ${this.name}`);
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// Find the relevant skill category
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let skillC = this.parent?.items || RFRPUtility.getSkillCategories();
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if (skillC) {
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let item = skillC.find(it => it.type == "skill_category" && it.name.toLowerCase() == itemData.system.category.toLowerCase());
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this.system.category_bonus = item.system.total_bonus;
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}
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}
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}
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} else {
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ui.notifications.warn("No Skill Categories found. Please create a Skill Category.");
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}
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}
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}
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174
module/rfrp-utility.js
Normal file
174
module/rfrp-utility.js
Normal file
@ -0,0 +1,174 @@
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/* -------------------------------------------- */
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export class RFRPUtility {
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/* -------------------------------------------- */
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static async init() {
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}
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/* -------------------------------------------- */
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static async ready() {
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const skillCategories = await RFRPUtility.loadCompendium("fvtt-rolemaster-frp.skill_categories")
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this.skillCategories = skillCategories.map(i => i.toObject())
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}
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/* -------------------------------------------- */
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static getSkillCategories() {
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return this.skillCategories
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}
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/* -------------------------------------------- */
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static async loadCompendiumData(compendium) {
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const pack = game.packs.get(compendium);
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return await pack?.getDocuments() ?? [];
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}
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/* -------------------------------------------- */
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static async loadCompendium(compendium, filter = item => true) {
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let compendiumData = await RFRPUtility.loadCompendiumData(compendium);
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return compendiumData.filter(filter);
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}
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/* -------------------------------------------- */
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static removeChatMessageId(messageId) {
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if (messageId) {
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game.messages.get(messageId)?.delete();
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}
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}
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static findChatMessageId(current) {
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return RFRPUtility.getChatMessageId(HeritiersUtility.findChatMessage(current));
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}
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static getChatMessageId(node) {
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return node?.attributes.getNamedItem('data-message-id')?.value;
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}
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static findChatMessage(current) {
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return RFRPUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'))
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}
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static findNodeMatching(current, predicate) {
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if (current) {
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if (predicate(current)) {
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return current;
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}
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return RFRPUtility.findNodeMatching(current.parentElement, predicate);
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static getUsers(filter) {
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return game.users.filter(filter).map(user => user._id);
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}
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/* -------------------------------------------- */
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static getWhisperRecipients(rollMode, name) {
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switch (rollMode) {
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case "blindroll": return this.getUsers(user => user.isGM);
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case "gmroll": return this.getWhisperRecipientsAndGMs(name);
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case "selfroll": return [game.user.id];
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static getWhisperRecipientsAndGMs(name) {
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let recep1 = ChatMessage.getWhisperRecipients(name) || [];
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return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
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}
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/* -------------------------------------------- */
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static blindMessageToGM(chatOptions) {
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let chatGM = foundry.utils.duplicate(chatOptions);
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chatGM.whisper = this.getUsers(user => user.isGM);
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chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
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console.log("blindMessageToGM", chatGM);
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game.socket.emit("system.fvtt-rolemaster-frp", { msg: "msg_gm_chat_message", data: chatGM });
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}
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/* -------------------------------------------- */
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static async searchItem(dataItem) {
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let item
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if (dataItem.pack) {
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let id = dataItem.id || dataItem._id
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let items = await this.loadCompendium(dataItem.pack, item => item.id == id)
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item = items[0] || undefined
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} else {
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item = game.items.get(dataItem.id)
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}
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return item
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}
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/* -------------------------------------------- */
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static loadHandlebarsTemplates() {
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const templatePaths = [
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"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-stats.html",
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"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-fixed-info.html",
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"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-armor-info.html",
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"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-resistance.html",
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"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-race-stat-fixed-info.html",
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"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-role-traits.html",
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"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-background-info.html",
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"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skill-categories.html",
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"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skills.html",
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"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-fav-skills.html",
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"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-items.html",
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"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-weapons.html",
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"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-money.html",
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"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skill-categories.html",
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"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skills.html",
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"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-armor.html",
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"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-herbs.html",
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"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-spells.html",
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"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-fav-spells.html",
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"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-fav-items.html",
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"systems/fvtt-rolemaster-frp/templates/sheets/apps/app_skill_category_importer.html"
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];
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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static loadHandlebarsHelpers() {
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// Handlebars Helpers
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Handlebars.registerHelper('count', function (list) {
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return list.length;
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})
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Handlebars.registerHelper('includes', function (array, val) {
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return array.includes(val);
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})
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Handlebars.registerHelper('upper', function (text) {
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return text.toUpperCase();
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})
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Handlebars.registerHelper('lower', function (text) {
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return text.toLowerCase()
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})
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Handlebars.registerHelper('upperFirst', function (text) {
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if (typeof text !== 'string') return text
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return text.charAt(0).toUpperCase() + text.slice(1)
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})
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Handlebars.registerHelper('notEmpty', function (list) {
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return list.length > 0;
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})
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Handlebars.registerHelper('mul', function (a, b) {
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return parseInt(a) * parseInt(b);
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})
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Handlebars.registerHelper("switch", function (value, options) {
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this.switch_value = value;
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return options.fn(this);
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});
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Handlebars.registerHelper("case", function (value, options) {
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if (value === this.switch_value) {
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return options.fn(this);
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}
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});
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// Handle v12 removal of this helper
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Handlebars.registerHelper('select', function (selected, options) {
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const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected));
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const rgx = new RegExp(' value=[\"\']' + escapedValue + '[\"\']');
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const html = options.fn(this);
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return html.replace(rgx, "$& selected");
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});
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}
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}
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@ -167,7 +167,15 @@ export default class RMSSPlayerSheet extends ActorSheet {
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spells.push(i);
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}
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}
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// Parse skill categories and re+levant skills
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for (let s of skillcat) {
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s.skills = [];
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for (let sk of playerskill) {
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if (sk.system.category.toLowerCase() === s.name.toLowerCase()) {
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s.skills.push(sk);
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}
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}
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}
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// Sort Skill/Skillcat Arrays
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skillcat.sort(function(a, b) {
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@ -198,6 +206,10 @@ export default class RMSSPlayerSheet extends ActorSheet {
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context.armor = armor;
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context.herbs = herbs;
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context.spells = spells;
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// Dump context to console
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console.log(context);
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}
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async renderCharacterSettings(data) {
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@ -1,3 +1,5 @@
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import { RFRPUtility } from "../../rfrp-utility.js";
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// Our Item Sheet extends the default
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export default class RMSSSkillSheet extends ItemSheet {
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@ -70,21 +72,20 @@ export default class RMSSSkillSheet extends ItemSheet {
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// If this Skill is owned then we will return a list of Skill Categories and allow them to choose
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// Otherwise we'll just return 'Skill has no owner'
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prepareSkillCategoryValues() {
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let skillNoOwner = { None: "Skill Has No Owner" };
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if (!this.item.isEmbedded) {
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return (skillNoOwner);
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} else {
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const skillCategories = this.item.parent.getOwnedItemsByType("skill_category");
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return (skillCategories);
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let skillCategories = RFRPUtility.getSkillCategories();
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if (this.item.isEmbedded) {
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skillCategories = this.item.parent.items.filter(it => it.type == "skill_category");
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}
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console.log("CATEG", skillCategories);
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return (skillCategories);
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}
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// Determine which Skill Category is selected and test that it is in the current list of categories.
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// If it isn't set it to None.
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prepareSelectedSkillCategory(ownedSkillCategories, selectedSkillCategory) {
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let defaultSelectedCategory = "None";
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if (Object.keys(ownedSkillCategories).includes(selectedSkillCategory)) {
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let skillC = ownedSkillCategories.find(it => it.name.toLowerCase() == selectedSkillCategory.toLowerCase());
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if (skillC) {
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return (selectedSkillCategory);
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} else {
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return (defaultSelectedCategory);
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@ -95,18 +96,14 @@ export default class RMSSSkillSheet extends ItemSheet {
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// Iterate through the owned skill categories and if one of them matches the item id of currently
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// selected skill category then set the Skill Category Bonus field to the Total Bonus field of the Skill Category
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prepareSelectedSkillCategoryBonus(selected_skillcat) {
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if (this.item.isEmbedded === null) {
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console.log("Skill has no owner");
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}
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else {
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const items = this.object.parent.items;
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for (const item of items) {
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if (item.type === "skill_category" && item._id === selected_skillcat) {
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console.log(`rmss | rmss_skill_sheet | Calculating Skill Category bonus for skill: ${this.object.name}`);
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this.object.system.category_bonus = item.system.total_bonus;
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}
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let skillC = this.parent?.items || RFRPUtility.getSkillCategories();
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if (skillC) {
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let item = skillC.find(it => it.type == "skill_category" && it.name.toLowerCase() == itemData.system.category.toLowerCase());
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if (item) {
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this.system.category_bonus = item.system.total_bonus;
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return
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}
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}
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ui.notifications.warn("No Skill Categories found for " + this.name + ". Please create and link a Skill Category.");
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}
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}
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|
@ -1 +1 @@
|
||||
MANIFEST-000036
|
||||
MANIFEST-000060
|
||||
|
@ -1,8 +1,8 @@
|
||||
2024/07/28-21:56:25.081245 7f61a16006c0 Recovering log #34
|
||||
2024/07/28-21:56:25.092625 7f61a16006c0 Delete type=3 #32
|
||||
2024/07/28-21:56:25.092815 7f61a16006c0 Delete type=0 #34
|
||||
2024/07/28-21:58:38.763455 7f619e8006c0 Level-0 table #39: started
|
||||
2024/07/28-21:58:38.763505 7f619e8006c0 Level-0 table #39: 0 bytes OK
|
||||
2024/07/28-21:58:38.770667 7f619e8006c0 Delete type=0 #37
|
||||
2024/07/28-21:58:38.788630 7f619e8006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
|
||||
2024/07/28-21:58:38.788705 7f619e8006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
|
||||
2024/08/03-16:17:28.988843 7f2b120006c0 Recovering log #58
|
||||
2024/08/03-16:17:29.000009 7f2b120006c0 Delete type=3 #56
|
||||
2024/08/03-16:17:29.000149 7f2b120006c0 Delete type=0 #58
|
||||
2024/08/03-16:40:12.660059 7f2b110006c0 Level-0 table #63: started
|
||||
2024/08/03-16:40:12.660133 7f2b110006c0 Level-0 table #63: 0 bytes OK
|
||||
2024/08/03-16:40:12.666773 7f2b110006c0 Delete type=0 #61
|
||||
2024/08/03-16:40:12.677428 7f2b110006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
|
||||
2024/08/03-16:40:12.689036 7f2b110006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
|
||||
|
@ -1,8 +1,8 @@
|
||||
2024/07/28-20:52:49.342374 7f61a0c006c0 Recovering log #30
|
||||
2024/07/28-20:52:49.352664 7f61a0c006c0 Delete type=3 #28
|
||||
2024/07/28-20:52:49.352840 7f61a0c006c0 Delete type=0 #30
|
||||
2024/07/28-21:24:37.661095 7f619e8006c0 Level-0 table #35: started
|
||||
2024/07/28-21:24:37.661145 7f619e8006c0 Level-0 table #35: 0 bytes OK
|
||||
2024/07/28-21:24:37.667298 7f619e8006c0 Delete type=0 #33
|
||||
2024/07/28-21:24:37.684364 7f619e8006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
|
||||
2024/07/28-21:24:37.684461 7f619e8006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
|
||||
2024/08/02-16:48:51.596152 7f2b120006c0 Recovering log #54
|
||||
2024/08/02-16:48:51.607028 7f2b120006c0 Delete type=3 #52
|
||||
2024/08/02-16:48:51.607119 7f2b120006c0 Delete type=0 #54
|
||||
2024/08/02-17:06:25.130824 7f2b110006c0 Level-0 table #59: started
|
||||
2024/08/02-17:06:25.130880 7f2b110006c0 Level-0 table #59: 0 bytes OK
|
||||
2024/08/02-17:06:25.137382 7f2b110006c0 Delete type=0 #57
|
||||
2024/08/02-17:06:25.160338 7f2b110006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
|
||||
2024/08/02-17:06:25.160385 7f2b110006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
|
||||
|
Binary file not shown.
BIN
packs/skill_categories/MANIFEST-000060
Normal file
BIN
packs/skill_categories/MANIFEST-000060
Normal file
Binary file not shown.
6
rmss.css
6
rmss.css
@ -41,6 +41,10 @@
|
||||
border-bottom: 1px solid;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
.skill-box {
|
||||
margin-left: 1.2rem;
|
||||
background-color: lightgrey;
|
||||
}
|
||||
.container {
|
||||
display: flex;
|
||||
}
|
||||
@ -199,7 +203,6 @@
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
}
|
||||
.skills-grid-container > div:nth-child(22n+1),
|
||||
@ -221,7 +224,6 @@
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
|
60
rmss.js
60
rmss.js
@ -19,34 +19,7 @@ import RMSSSkillSheet from "./module/sheets/skills/rmss_skill_sheet.js";
|
||||
import RMSSPlayerSheet from "./module/sheets/actors/rmss_player_sheet.js";
|
||||
import RMSSToolsSCImporter from "./module/sheets/apps/rmss_import_skill_categories.js";
|
||||
import RMSSToolsDiceRoller from "./module/sheets/apps/rmss_dice_roller.js";
|
||||
|
||||
/** Preload handlebars templates for character sheets */
|
||||
async function preloadHandlebarsTemplates() {
|
||||
const templatePaths = [
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-stats.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-fixed-info.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-armor-info.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-resistance.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-race-stat-fixed-info.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-role-traits.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-background-info.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skill-categories.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skills.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-fav-skills.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-items.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-weapons.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-money.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skill-categories.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skills.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-armor.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-herbs.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-spells.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-fav-spells.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-fav-items.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/apps/app_skill_category_importer.html"
|
||||
];
|
||||
return loadTemplates(templatePaths);
|
||||
}
|
||||
import { RFRPUtility } from "./module/rfrp-utility.js";
|
||||
|
||||
// Register Scene Controls
|
||||
// registerGetSceneControlButtonsHook();
|
||||
@ -107,27 +80,14 @@ Hooks.once("init", function () {
|
||||
// Actors
|
||||
Actors.registerSheet("fvtt-rolemaster-frp", RMSSPlayerSheet, { makeDefault: true, label: "rmss.entity_sheet.player_characrer", types: ["character"] });
|
||||
|
||||
// Preload Handlebars Templates
|
||||
console.log("rmss | Preloading Handlebars Templates");
|
||||
preloadHandlebarsTemplates();
|
||||
|
||||
// Handlebars Helpers
|
||||
Handlebars.registerHelper("switch", function (value, options) {
|
||||
this.switch_value = value;
|
||||
return options.fn(this);
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("case", function (value, options) {
|
||||
if (value === this.switch_value) {
|
||||
return options.fn(this);
|
||||
}
|
||||
});
|
||||
// Handle v12 removal of this helper
|
||||
Handlebars.registerHelper('select', function (selected, options) {
|
||||
const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected));
|
||||
const rgx = new RegExp(' value=[\"\']' + escapedValue + '[\"\']');
|
||||
const html = options.fn(this);
|
||||
return html.replace(rgx, "$& selected");
|
||||
});
|
||||
RFRPUtility.loadHandlebarsTemplates();
|
||||
RFRPUtility.loadHandlebarsHelpers();
|
||||
|
||||
});
|
||||
|
||||
Hooks.once("ready", async function () {
|
||||
console.log("rmss | Ready");
|
||||
|
||||
// Load Utility
|
||||
await RFRPUtility.ready();
|
||||
})
|
||||
|
@ -3,7 +3,7 @@
|
||||
"title": "Rolemaster FRP System",
|
||||
"description": "The Rolemaster FRP system for FoundryVTT.",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/fvtt-rolemaster-frp/raw/branch/develop/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-rolemaster-frp/archive/v12.0.3.zip",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-rolemaster-frp/archive/v12.0.6.zip",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Cynicide",
|
||||
@ -14,7 +14,7 @@
|
||||
"email": ""
|
||||
}
|
||||
],
|
||||
"version": "12.0.3",
|
||||
"version": "12.0.6",
|
||||
"compatibility": {
|
||||
"minimum": "12",
|
||||
"verified": "12"
|
||||
|
@ -326,6 +326,7 @@
|
||||
"special_bonus_2": 0,
|
||||
"total_bonus": 0,
|
||||
"favorite": false,
|
||||
"bonus_progression": "standard",
|
||||
"designation": "None"
|
||||
},
|
||||
"skill_category": {
|
||||
@ -347,6 +348,7 @@
|
||||
"special_bonus_1": 0,
|
||||
"special_bonus_2": 0,
|
||||
"total_bonus": 0,
|
||||
"bonus_progression": "standard",
|
||||
"favorite": false
|
||||
},
|
||||
"spell": {
|
||||
|
@ -15,7 +15,10 @@
|
||||
<button type="button" class="import-skillcats" title="Import" acotr_id="">{{ localize "rmss.pc_sheet.import_skillcat" }}</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{#each skillcat as |skill_category id|}}
|
||||
<div class="skillcat-grid-container">
|
||||
|
||||
<div>{{skill_category.name}}</div>
|
||||
<div>{{skill_category.system.applicable_stats}}</div>
|
||||
<div>{{skill_category.system.development_cost}}</div>
|
||||
@ -39,5 +42,12 @@
|
||||
<a class="item-delete item" title="Delete Category" data-item-id="{{skill_category._id}}"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-roll" title="Roll Check" data-item-id="{{skill_category._id}}"><i class="fas fa-dice"></i></a>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
{{#if (count skill_category.skills)}}
|
||||
<div class="skill-box">
|
||||
{{> "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skills.html" }}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{/each}}
|
||||
|
@ -10,9 +10,12 @@
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.special_bonus" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.total_bonus" }}</div>
|
||||
<div class="skills-grid-heading">
|
||||
<!--<a class="item-create" title="Create Skill" data-type="skill"><i class="fas fa-plus"></i>{{ localize "rmss.pc_sheet_skills.add_skill" }}</a>-->
|
||||
<a class="item-create" title="Create Skill" data-type="skill"><i class="fas fa-plus"></i>{{ localize "rmss.pc_sheet_skills.add_skill" }}</a>
|
||||
</div>
|
||||
{{#each playerskill as |skill id|}}
|
||||
</div>
|
||||
|
||||
{{#each skills as |skill id|}}
|
||||
<div class="skills-grid-container">
|
||||
{{#if skill.system.favorite}}
|
||||
<div><a class="skill-favorite" data-item-id="{{skill._id}}"><i class="fa-regular fa-square-check"></i></a></div>
|
||||
{{else}}
|
||||
@ -38,6 +41,8 @@
|
||||
<div >
|
||||
<a class="item-edit" title="Edit Skill" data-item-id="{{skill._id}}"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" title="Delete Skill" data-item-id="{{skill._id}}"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-roll" title="Roll Check" data-item-id="{{skill._id}}"><i class="fas fa-dice"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{/each}}
|
||||
</div>
|
@ -71,7 +71,6 @@
|
||||
{{!-- Default tab is specified in actor-sheet.mjs --}}
|
||||
<a class="item" data-tab="Record">{{ localize "rmss.pc_sheet_tabs.record" }}</a>
|
||||
<a class="item" data-tab="SkillCategory">{{ localize "rmss.pc_sheet_tabs.skill_categories" }}</a>
|
||||
<a class="item" data-tab="Skills">{{ localize "rmss.pc_sheet_tabs.skills" }}</a>
|
||||
<a class="item" data-tab="Equipment">{{ localize "rmss.pc_sheet_tabs.equipment" }}</a>
|
||||
<a class="item" data-tab="Spells">{{ localize "rmss.pc_sheet_tabs.spells" }}</a>
|
||||
<a class="item" data-tab="Background">{{ localize "rmss.pc_sheet_tabs.background" }}</a>
|
||||
@ -114,10 +113,6 @@
|
||||
{{> "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skill-categories.html" }}
|
||||
</div>
|
||||
|
||||
<div class="tab skills" data-group="primary" data-tab="Skills">
|
||||
{{> "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skills.html" }}
|
||||
</div>
|
||||
|
||||
<div class="tab equipment" data-group="primary" data-tab="Equipment">
|
||||
<div class="container">
|
||||
<div class="equipment-container">
|
||||
|
@ -4,6 +4,11 @@
|
||||
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
|
||||
</header>
|
||||
<div class="sheet-content">
|
||||
<div>Rank Bonus Progression
|
||||
<select name="system.bonus_progression" value="{{system.bonus_progression}}" itemid="{{ item._id }}">
|
||||
{{selectOptions config.rankBonusProgressionList selected=system.bonus_progression valueAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="applicable-stats-grid-container">
|
||||
<div>
|
||||
Applicable Stat 1
|
||||
|
@ -4,10 +4,15 @@
|
||||
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
|
||||
</header>
|
||||
<div class="sheet-content">
|
||||
<div>Rank Bonus Progression
|
||||
<select name="system.bonus_progression" value="{{system.bonus_progression}}" itemid="{{ item._id }}">
|
||||
{{selectOptions config.rankBonusProgressionList selected=system.bonus_progression valueAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
Skill Category
|
||||
<select name="system.category" class="app-stat-selector" value="{{system.category}}" itemid="{{ item._id }}">
|
||||
{{selectOptions owned_skillcats selected=selected_skillcat }}
|
||||
<select name="system.category" class="app-stat-selector" value="{{system.category}}">
|
||||
{{selectOptions owned_skillcats selected=selected_skillcat nameAttr="name" valueAttr="name" labelAttr="name"}}
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
|
Reference in New Issue
Block a user