2 Commits

22 changed files with 303 additions and 122 deletions

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@ -46,4 +46,8 @@
font-weight: bold;
border-bottom: 1px solid;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.skill-box {
margin-left: 1.2rem;
background-color: lightgrey;
}

View File

@ -12,7 +12,7 @@
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: column;
//flex-direction: column;
justify-content: center;
}
@ -36,7 +36,7 @@
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: column;
//flex-direction: column;
justify-content: center;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}

View File

@ -27,6 +27,12 @@ rmss.combatSituations = [
{key: "missile", label:"Under missile fire (-10)", modifier: -10},
];
rmss.rankBonusProgressionList = [
{key: "standard", label:"Standard"},
{key: "limited", label:"Limited"},
{key: "combined", label:"Combined"},
]
rmss.lightOrDarknessModifiers = [
{key: "none", label:"None", modifierLight: 0, modifierDark: 0},
{key: "noshadows", label:"No shadows", modifierLight: 10, modifierDark: -30},
@ -44,7 +50,17 @@ rmss.hitsPerRound = [
{key: "three", label:"Three", modifier: -20},
{key: "four", label:"Four", modifier: -25},
{key: "five", label:"Five", modifier: -30},
]
{key: "six", label:"Six", modifier: -35},
{key: "seven", label:"Seven", modifier: -40},
{key: "eight", label:"Eight", modifier: -45},
{key: "nine", label:"Nine", modifier: -50},
{key: "ten", label:"Ten", modifier: -55},
{key: "eleven", label:"Eleven", modifier: -60},
{key: "twelve", label:"Twelve", modifier: -65},
{key: "thirteen", label:"Thirteen", modifier: -70},
{key: "fourteen", label:"Fourteen", modifier: -75},
{key: "fifteen", label:"Fifteen", modifier: -80}
];
rmss.stats = {
agility: {

View File

@ -1,3 +1,5 @@
import { RFRPUtility } from "../rfrp-utility.js";
export class RMSSItem extends Item {
/** @override */
@ -100,21 +102,13 @@ export class RMSSItem extends Item {
}
calculateSelectedSkillCategoryBonus(itemData) {
if (this.isEmbedded === null) {
console.log(`rmss | item.js | Skill ${this.name} has no owner. Not calculating Skill Category bonus`);
}
else
{
const items = this.parent?.items;
console.log(`rmss | item.js | Skill ${this.name} has owner, calculating skill category bonus.`);
if (items) {
for (const item of items) {
if (item.type === "skill_category" && item._id === itemData.system.category) {
console.log(`rmss | item.js | Calculating Skill Category bonus for skill: ${this.name}`);
this.system.category_bonus = item.system.total_bonus;
}
}
}
// Find the relevant skill category
let skillC = this.parent?.items || RFRPUtility.getSkillCategories();
if (skillC) {
let item = skillC.find(it => it.type == "skill_category" && it.name.toLowerCase() == itemData.system.category.toLowerCase());
this.system.category_bonus = item.system.total_bonus;
} else {
ui.notifications.warn("No Skill Categories found. Please create a Skill Category.");
}
}
}

174
module/rfrp-utility.js Normal file
View File

@ -0,0 +1,174 @@
/* -------------------------------------------- */
export class RFRPUtility {
/* -------------------------------------------- */
static async init() {
}
/* -------------------------------------------- */
static async ready() {
const skillCategories = await RFRPUtility.loadCompendium("fvtt-rolemaster-frp.skill_categories")
this.skillCategories = skillCategories.map(i => i.toObject())
}
/* -------------------------------------------- */
static getSkillCategories() {
return this.skillCategories
}
/* -------------------------------------------- */
static async loadCompendiumData(compendium) {
const pack = game.packs.get(compendium);
return await pack?.getDocuments() ?? [];
}
/* -------------------------------------------- */
static async loadCompendium(compendium, filter = item => true) {
let compendiumData = await RFRPUtility.loadCompendiumData(compendium);
return compendiumData.filter(filter);
}
/* -------------------------------------------- */
static removeChatMessageId(messageId) {
if (messageId) {
game.messages.get(messageId)?.delete();
}
}
static findChatMessageId(current) {
return RFRPUtility.getChatMessageId(HeritiersUtility.findChatMessage(current));
}
static getChatMessageId(node) {
return node?.attributes.getNamedItem('data-message-id')?.value;
}
static findChatMessage(current) {
return RFRPUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'))
}
static findNodeMatching(current, predicate) {
if (current) {
if (predicate(current)) {
return current;
}
return RFRPUtility.findNodeMatching(current.parentElement, predicate);
}
return undefined;
}
/* -------------------------------------------- */
static getUsers(filter) {
return game.users.filter(filter).map(user => user._id);
}
/* -------------------------------------------- */
static getWhisperRecipients(rollMode, name) {
switch (rollMode) {
case "blindroll": return this.getUsers(user => user.isGM);
case "gmroll": return this.getWhisperRecipientsAndGMs(name);
case "selfroll": return [game.user.id];
}
return undefined;
}
/* -------------------------------------------- */
static getWhisperRecipientsAndGMs(name) {
let recep1 = ChatMessage.getWhisperRecipients(name) || [];
return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
}
/* -------------------------------------------- */
static blindMessageToGM(chatOptions) {
let chatGM = foundry.utils.duplicate(chatOptions);
chatGM.whisper = this.getUsers(user => user.isGM);
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
game.socket.emit("system.fvtt-rolemaster-frp", { msg: "msg_gm_chat_message", data: chatGM });
}
/* -------------------------------------------- */
static async searchItem(dataItem) {
let item
if (dataItem.pack) {
let id = dataItem.id || dataItem._id
let items = await this.loadCompendium(dataItem.pack, item => item.id == id)
item = items[0] || undefined
} else {
item = game.items.get(dataItem.id)
}
return item
}
/* -------------------------------------------- */
static loadHandlebarsTemplates() {
const templatePaths = [
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-stats.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-fixed-info.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-armor-info.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-resistance.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-race-stat-fixed-info.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-role-traits.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-background-info.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skill-categories.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skills.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-fav-skills.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-items.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-weapons.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-money.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skill-categories.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skills.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-armor.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-herbs.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-spells.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-fav-spells.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-fav-items.html",
"systems/fvtt-rolemaster-frp/templates/sheets/apps/app_skill_category_importer.html"
];
return loadTemplates(templatePaths);
}
/* -------------------------------------------- */
static loadHandlebarsHelpers() {
// Handlebars Helpers
Handlebars.registerHelper('count', function (list) {
return list.length;
})
Handlebars.registerHelper('includes', function (array, val) {
return array.includes(val);
})
Handlebars.registerHelper('upper', function (text) {
return text.toUpperCase();
})
Handlebars.registerHelper('lower', function (text) {
return text.toLowerCase()
})
Handlebars.registerHelper('upperFirst', function (text) {
if (typeof text !== 'string') return text
return text.charAt(0).toUpperCase() + text.slice(1)
})
Handlebars.registerHelper('notEmpty', function (list) {
return list.length > 0;
})
Handlebars.registerHelper('mul', function (a, b) {
return parseInt(a) * parseInt(b);
})
Handlebars.registerHelper("switch", function (value, options) {
this.switch_value = value;
return options.fn(this);
});
Handlebars.registerHelper("case", function (value, options) {
if (value === this.switch_value) {
return options.fn(this);
}
});
// Handle v12 removal of this helper
Handlebars.registerHelper('select', function (selected, options) {
const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected));
const rgx = new RegExp(' value=[\"\']' + escapedValue + '[\"\']');
const html = options.fn(this);
return html.replace(rgx, "$& selected");
});
}
}

View File

@ -167,7 +167,15 @@ export default class RMSSPlayerSheet extends ActorSheet {
spells.push(i);
}
}
// Parse skill categories and re+levant skills
for (let s of skillcat) {
s.skills = [];
for (let sk of playerskill) {
if (sk.system.category.toLowerCase() === s.name.toLowerCase()) {
s.skills.push(sk);
}
}
}
// Sort Skill/Skillcat Arrays
skillcat.sort(function(a, b) {
@ -198,6 +206,10 @@ export default class RMSSPlayerSheet extends ActorSheet {
context.armor = armor;
context.herbs = herbs;
context.spells = spells;
// Dump context to console
console.log(context);
}
async renderCharacterSettings(data) {

View File

@ -1,3 +1,5 @@
import { RFRPUtility } from "../../rfrp-utility.js";
// Our Item Sheet extends the default
export default class RMSSSkillSheet extends ItemSheet {
@ -70,21 +72,20 @@ export default class RMSSSkillSheet extends ItemSheet {
// If this Skill is owned then we will return a list of Skill Categories and allow them to choose
// Otherwise we'll just return 'Skill has no owner'
prepareSkillCategoryValues() {
let skillNoOwner = { None: "Skill Has No Owner" };
if (!this.item.isEmbedded) {
return (skillNoOwner);
} else {
const skillCategories = this.item.parent.getOwnedItemsByType("skill_category");
return (skillCategories);
let skillCategories = RFRPUtility.getSkillCategories();
if (this.item.isEmbedded) {
skillCategories = this.item.parent.items.filter(it => it.type == "skill_category");
}
console.log("CATEG", skillCategories);
return (skillCategories);
}
// Determine which Skill Category is selected and test that it is in the current list of categories.
// If it isn't set it to None.
prepareSelectedSkillCategory(ownedSkillCategories, selectedSkillCategory) {
let defaultSelectedCategory = "None";
if (Object.keys(ownedSkillCategories).includes(selectedSkillCategory)) {
let skillC = ownedSkillCategories.find(it => it.name.toLowerCase() == selectedSkillCategory.toLowerCase());
if (skillC) {
return (selectedSkillCategory);
} else {
return (defaultSelectedCategory);
@ -95,18 +96,14 @@ export default class RMSSSkillSheet extends ItemSheet {
// Iterate through the owned skill categories and if one of them matches the item id of currently
// selected skill category then set the Skill Category Bonus field to the Total Bonus field of the Skill Category
prepareSelectedSkillCategoryBonus(selected_skillcat) {
if (this.item.isEmbedded === null) {
console.log("Skill has no owner");
}
else {
const items = this.object.parent.items;
for (const item of items) {
if (item.type === "skill_category" && item._id === selected_skillcat) {
console.log(`rmss | rmss_skill_sheet | Calculating Skill Category bonus for skill: ${this.object.name}`);
this.object.system.category_bonus = item.system.total_bonus;
}
let skillC = this.parent?.items || RFRPUtility.getSkillCategories();
if (skillC) {
let item = skillC.find(it => it.type == "skill_category" && it.name.toLowerCase() == itemData.system.category.toLowerCase());
if (item) {
this.system.category_bonus = item.system.total_bonus;
return
}
}
ui.notifications.warn("No Skill Categories found for " + this.name + ". Please create and link a Skill Category.");
}
}

View File

@ -1 +1 @@
MANIFEST-000036
MANIFEST-000060

View File

@ -1,8 +1,8 @@
2024/07/28-21:56:25.081245 7f61a16006c0 Recovering log #34
2024/07/28-21:56:25.092625 7f61a16006c0 Delete type=3 #32
2024/07/28-21:56:25.092815 7f61a16006c0 Delete type=0 #34
2024/07/28-21:58:38.763455 7f619e8006c0 Level-0 table #39: started
2024/07/28-21:58:38.763505 7f619e8006c0 Level-0 table #39: 0 bytes OK
2024/07/28-21:58:38.770667 7f619e8006c0 Delete type=0 #37
2024/07/28-21:58:38.788630 7f619e8006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
2024/07/28-21:58:38.788705 7f619e8006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
2024/08/03-16:17:28.988843 7f2b120006c0 Recovering log #58
2024/08/03-16:17:29.000009 7f2b120006c0 Delete type=3 #56
2024/08/03-16:17:29.000149 7f2b120006c0 Delete type=0 #58
2024/08/03-16:40:12.660059 7f2b110006c0 Level-0 table #63: started
2024/08/03-16:40:12.660133 7f2b110006c0 Level-0 table #63: 0 bytes OK
2024/08/03-16:40:12.666773 7f2b110006c0 Delete type=0 #61
2024/08/03-16:40:12.677428 7f2b110006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
2024/08/03-16:40:12.689036 7f2b110006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2024/07/28-20:52:49.342374 7f61a0c006c0 Recovering log #30
2024/07/28-20:52:49.352664 7f61a0c006c0 Delete type=3 #28
2024/07/28-20:52:49.352840 7f61a0c006c0 Delete type=0 #30
2024/07/28-21:24:37.661095 7f619e8006c0 Level-0 table #35: started
2024/07/28-21:24:37.661145 7f619e8006c0 Level-0 table #35: 0 bytes OK
2024/07/28-21:24:37.667298 7f619e8006c0 Delete type=0 #33
2024/07/28-21:24:37.684364 7f619e8006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
2024/07/28-21:24:37.684461 7f619e8006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
2024/08/02-16:48:51.596152 7f2b120006c0 Recovering log #54
2024/08/02-16:48:51.607028 7f2b120006c0 Delete type=3 #52
2024/08/02-16:48:51.607119 7f2b120006c0 Delete type=0 #54
2024/08/02-17:06:25.130824 7f2b110006c0 Level-0 table #59: started
2024/08/02-17:06:25.130880 7f2b110006c0 Level-0 table #59: 0 bytes OK
2024/08/02-17:06:25.137382 7f2b110006c0 Delete type=0 #57
2024/08/02-17:06:25.160338 7f2b110006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
2024/08/02-17:06:25.160385 7f2b110006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)

Binary file not shown.

View File

@ -41,6 +41,10 @@
border-bottom: 1px solid;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.skill-box {
margin-left: 1.2rem;
background-color: lightgrey;
}
.container {
display: flex;
}
@ -199,7 +203,6 @@
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: column;
justify-content: center;
}
.skills-grid-container > div:nth-child(22n+1),
@ -221,7 +224,6 @@
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: column;
justify-content: center;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}

60
rmss.js
View File

@ -19,34 +19,7 @@ import RMSSSkillSheet from "./module/sheets/skills/rmss_skill_sheet.js";
import RMSSPlayerSheet from "./module/sheets/actors/rmss_player_sheet.js";
import RMSSToolsSCImporter from "./module/sheets/apps/rmss_import_skill_categories.js";
import RMSSToolsDiceRoller from "./module/sheets/apps/rmss_dice_roller.js";
/** Preload handlebars templates for character sheets */
async function preloadHandlebarsTemplates() {
const templatePaths = [
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-stats.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-fixed-info.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-armor-info.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-resistance.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-race-stat-fixed-info.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-role-traits.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-background-info.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skill-categories.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skills.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-fav-skills.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-items.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-weapons.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-money.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skill-categories.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skills.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-armor.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-herbs.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-spells.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-fav-spells.html",
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-fav-items.html",
"systems/fvtt-rolemaster-frp/templates/sheets/apps/app_skill_category_importer.html"
];
return loadTemplates(templatePaths);
}
import { RFRPUtility } from "./module/rfrp-utility.js";
// Register Scene Controls
// registerGetSceneControlButtonsHook();
@ -107,27 +80,14 @@ Hooks.once("init", function () {
// Actors
Actors.registerSheet("fvtt-rolemaster-frp", RMSSPlayerSheet, { makeDefault: true, label: "rmss.entity_sheet.player_characrer", types: ["character"] });
// Preload Handlebars Templates
console.log("rmss | Preloading Handlebars Templates");
preloadHandlebarsTemplates();
// Handlebars Helpers
Handlebars.registerHelper("switch", function (value, options) {
this.switch_value = value;
return options.fn(this);
});
Handlebars.registerHelper("case", function (value, options) {
if (value === this.switch_value) {
return options.fn(this);
}
});
// Handle v12 removal of this helper
Handlebars.registerHelper('select', function (selected, options) {
const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected));
const rgx = new RegExp(' value=[\"\']' + escapedValue + '[\"\']');
const html = options.fn(this);
return html.replace(rgx, "$& selected");
});
RFRPUtility.loadHandlebarsTemplates();
RFRPUtility.loadHandlebarsHelpers();
});
Hooks.once("ready", async function () {
console.log("rmss | Ready");
// Load Utility
await RFRPUtility.ready();
})

View File

@ -3,7 +3,7 @@
"title": "Rolemaster FRP System",
"description": "The Rolemaster FRP system for FoundryVTT.",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-rolemaster-frp/raw/branch/develop/system.json",
"download": "https://www.uberwald.me/gitea/public/fvtt-rolemaster-frp/archive/v12.0.3.zip",
"download": "https://www.uberwald.me/gitea/public/fvtt-rolemaster-frp/archive/v12.0.6.zip",
"authors": [
{
"name": "Cynicide",
@ -14,7 +14,7 @@
"email": ""
}
],
"version": "12.0.3",
"version": "12.0.6",
"compatibility": {
"minimum": "12",
"verified": "12"

View File

@ -326,6 +326,7 @@
"special_bonus_2": 0,
"total_bonus": 0,
"favorite": false,
"bonus_progression": "standard",
"designation": "None"
},
"skill_category": {
@ -347,6 +348,7 @@
"special_bonus_1": 0,
"special_bonus_2": 0,
"total_bonus": 0,
"bonus_progression": "standard",
"favorite": false
},
"spell": {

View File

@ -15,7 +15,10 @@
<button type="button" class="import-skillcats" title="Import" acotr_id="">{{ localize "rmss.pc_sheet.import_skillcat" }}</button>
</div>
</div>
</div>
{{#each skillcat as |skill_category id|}}
<div class="skillcat-grid-container">
<div>{{skill_category.name}}</div>
<div>{{skill_category.system.applicable_stats}}</div>
<div>{{skill_category.system.development_cost}}</div>
@ -39,5 +42,12 @@
<a class="item-delete item" title="Delete Category" data-item-id="{{skill_category._id}}"><i class="fas fa-trash"></i></a>
<a class="item-roll" title="Roll Check" data-item-id="{{skill_category._id}}"><i class="fas fa-dice"></i></a>
</div>
</div>
{{#if (count skill_category.skills)}}
<div class="skill-box">
{{> "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skills.html" }}
</div>
{{/if}}
{{/each}}
</div>

View File

@ -10,10 +10,13 @@
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.special_bonus" }}</div>
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.total_bonus" }}</div>
<div class="skills-grid-heading">
<!--<a class="item-create" title="Create Skill" data-type="skill"><i class="fas fa-plus"></i>{{ localize "rmss.pc_sheet_skills.add_skill" }}</a>-->
<a class="item-create" title="Create Skill" data-type="skill"><i class="fas fa-plus"></i>{{ localize "rmss.pc_sheet_skills.add_skill" }}</a>
</div>
{{#each playerskill as |skill id|}}
{{#if skill.system.favorite}}
</div>
{{#each skills as |skill id|}}
<div class="skills-grid-container">
{{#if skill.system.favorite}}
<div><a class="skill-favorite" data-item-id="{{skill._id}}"><i class="fa-regular fa-square-check"></i></a></div>
{{else}}
<div><a class="skill-favorite" data-item-id="{{skill._id}}"><i class="fa-regular fa-square"></i></a></div>
@ -35,9 +38,11 @@
<div>{{skill.system.special_bonus_1}}</div>
<div>{{skill.system.special_bonus_2}}</div>
<div>{{skill.system.total_bonus}}</div>
<div>
<div >
<a class="item-edit" title="Edit Skill" data-item-id="{{skill._id}}"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Skill" data-item-id="{{skill._id}}"><i class="fas fa-trash"></i></a>
<a class="item-roll" title="Roll Check" data-item-id="{{skill._id}}"><i class="fas fa-dice"></i></a>
</div>
</div>
{{/each}}
</div>

View File

@ -71,7 +71,6 @@
{{!-- Default tab is specified in actor-sheet.mjs --}}
<a class="item" data-tab="Record">{{ localize "rmss.pc_sheet_tabs.record" }}</a>
<a class="item" data-tab="SkillCategory">{{ localize "rmss.pc_sheet_tabs.skill_categories" }}</a>
<a class="item" data-tab="Skills">{{ localize "rmss.pc_sheet_tabs.skills" }}</a>
<a class="item" data-tab="Equipment">{{ localize "rmss.pc_sheet_tabs.equipment" }}</a>
<a class="item" data-tab="Spells">{{ localize "rmss.pc_sheet_tabs.spells" }}</a>
<a class="item" data-tab="Background">{{ localize "rmss.pc_sheet_tabs.background" }}</a>
@ -114,10 +113,6 @@
{{> "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skill-categories.html" }}
</div>
<div class="tab skills" data-group="primary" data-tab="Skills">
{{> "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skills.html" }}
</div>
<div class="tab equipment" data-group="primary" data-tab="Equipment">
<div class="container">
<div class="equipment-container">

View File

@ -4,6 +4,11 @@
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
</header>
<div class="sheet-content">
<div>Rank Bonus Progression
<select name="system.bonus_progression" value="{{system.bonus_progression}}" itemid="{{ item._id }}">
{{selectOptions config.rankBonusProgressionList selected=system.bonus_progression valueAttr="key" labelAttr="label"}}
</select>
</div>
<div class="applicable-stats-grid-container">
<div>
Applicable Stat 1

View File

@ -4,10 +4,15 @@
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
</header>
<div class="sheet-content">
<div>Rank Bonus Progression
<select name="system.bonus_progression" value="{{system.bonus_progression}}" itemid="{{ item._id }}">
{{selectOptions config.rankBonusProgressionList selected=system.bonus_progression valueAttr="key" labelAttr="label"}}
</select>
</div>
<div>
Skill Category
<select name="system.category" class="app-stat-selector" value="{{system.category}}" itemid="{{ item._id }}">
{{selectOptions owned_skillcats selected=selected_skillcat }}
<select name="system.category" class="app-stat-selector" value="{{system.category}}">
{{selectOptions owned_skillcats selected=selected_skillcat nameAttr="name" valueAttr="name" labelAttr="name"}}
</select>
</div>
<div>