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dice-rolle
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README.md
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README.md
@ -1,30 +1,14 @@
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# Rolemaster Standard System for Foundry VTT
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This system is based on the video tutorials by Cédric Hauteville you can watch them here: https://www.youtube.com/playlist?list=PLFV9z59nkHDccUbRXVt623UdloPTclIrz parts of it were also lifted from the Foundry VTT Boilerplate system by XXX.
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## Introduction
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Icons have been sourced from https://game-icons.net
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This repo is an independant fork from https://github.com/Cynicide/RMSS-FoundryVTT from Cynicide, in order to implement a fully playable Rolemaster FRP system in FoundryVTT.
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Dice shapes are licensed under Creative Commons Attribution-Noncommercial-Share Alike 3.0 License and appear from https://www.deviantart.com/jpatterson/art/Polyhedral-RPG-Gaming-Dice-Dec-2014-502024799 created by jpatterson
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All rights to the system remain property of Iron Crown Enterprises (http://ironcrown.com/). This system will not include any of the book content and aims to provide only what is on the character sheet.
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Dice 10 Icon (https://game-icons.net/1x1/skoll/d10.html) by Skoll and licensed under CC BY 3.0 https://creativecommons.org/licenses/by/3.0/
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## How to Use
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Download the latest release from this repository and then extract the rmss folder. Drag it into the systems folder of your FoundryVTT Data Directory. More detailed instructions can be found [here](docs/INSTALL.md) in the docs directory (to be updated).
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This system uses less for CSS you can see a good installation guide for VSCode at https://code.visualstudio.com/docs/languages/css#_transpiling-sass-and-less-into-css
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Further information on how the system works can be found [here](docs/USAGE.md) (to be updated)
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User Notes
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## Goals/ToDo
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Project goals include:
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- A functionaing character sheet that automates some of the basic maths.
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- A dice roller that allows you to perform the most common rolls in the system.
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- A basic combat tracker
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Skill Categories and Skills cannot be renamed if they are owned and you cannot drag a duplicate named skill to the sheet
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I maintain a public Trello board here where I log my work items: https://trello.com/b/JkXd5EGx/rmss-for-foundryvtt-features
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## Credits
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This system is based on:
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- The Foundry VTT Boilerplate system by Asacolips. (https://gitlab.com/asacolips-projects/foundry-mods/boilerplate)
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- The video tutorials by Cédric Hauteville you can watch them here: https://www.youtube.com/playlist?list=PLFV9z59nkHDccUbRXVt623UdloPTclIrz
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- The Rolemaster FRP is derivated from the RMSS system from Cynicide, available here https://github.com/Cynicide/RMSS-FoundryVTT
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Icons used in this system have been sourced from https://game-icons.net
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This system uses less for CSS. If you change the CSS and need to rebuild it you can see a good installation guide for Less on VSCode at https://code.visualstudio.com/docs/languages/css#_transpiling-sass-and-less-into-css
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@ -1,5 +1,5 @@
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var gulp = require('gulp');
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var less = require('gulp-less');
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var less = require('gulp.less');
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gulp.task('less', function (cb) {
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gulp
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@ -15,4 +15,4 @@ gulp.task(
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gulp.watch('less/*.less', gulp.series('less'));
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cb();
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})
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);
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);
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@ -1,5 +1,4 @@
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{
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"rmss": {
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"player_character": {
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"name": "Name:",
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@ -44,8 +43,7 @@
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"equipment": "Equipment",
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"spells": "Spells",
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"status_record": "Status Record",
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"experience_points": "Experience Points",
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"background": "Background"
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"experience_points": "Experience Points"
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},
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"pc_sheet_fixed_info": {
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"race": "Race:",
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|
@ -46,8 +46,4 @@
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font-weight: bold;
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border-bottom: 1px solid;
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background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
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}
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.skill-box {
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margin-left: 1.2rem;
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background-color: lightgrey;
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}
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@ -12,7 +12,7 @@
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padding-bottom: 3px;
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display: flex;
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justify-content: flex-end;
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//flex-direction: column;
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flex-direction: column;
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justify-content: center;
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}
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@ -36,7 +36,7 @@
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padding-bottom: 3px;
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display: flex;
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justify-content: flex-end;
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//flex-direction: column;
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flex-direction: column;
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justify-content: center;
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background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
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}
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@ -45,9 +45,4 @@
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font-weight: bold;
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border-bottom: 1px solid;
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background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
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}
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.skills-name-left-align {
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text-align: left;
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padding-left: 2px;
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}
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</flowRoot>
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</flowRoot>
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</flowRoot>
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<flowPara id="flowPara3611-7-9" style="font-size:300px;font-weight:bold">*</flowPara>
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<flowPara id="flowPara3611-0-80" style="font-size:220px;font-weight:bold">X</flowPara>
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</flowRoot>
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<flowPara id="flowPara3611-8-00-3" style="font-size:300px;font-weight:bold"> - </flowPara>
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</flowRoot>
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<flowRoot id="flowRoot3329-1-2-8-7-34-1-4" xml:space="preserve" style="letter-spacing:0px;color:#000000;word-spacing:0px;line-height:125%;fill:#000000" transform="matrix(.25983 0 0 .25983 539.31 524.4)">
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<flowPara id="flowPara3611-8-1-9" style="font-size:300px;font-weight:bold">+</flowPara>
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</flowRoot>
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<metadata id="metadata241">
|
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<rdf:RDF>
|
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<cc:Work>
|
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<dc:format>image/svg+xml</dc:format>
|
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<dc:type rdf:resource="http://purl.org/dc/dcmitype/StillImage"/>
|
||||
<cc:license rdf:resource="http://creativecommons.org/licenses/publicdomain/"/>
|
||||
<dc:publisher>
|
||||
<cc:Agent rdf:about="http://openclipart.org/">
|
||||
<dc:title>Openclipart</dc:title>
|
||||
</cc:Agent>
|
||||
</dc:publisher>
|
||||
</cc:Work>
|
||||
<cc:License rdf:about="http://creativecommons.org/licenses/publicdomain/">
|
||||
<cc:permits rdf:resource="http://creativecommons.org/ns#Reproduction"/>
|
||||
<cc:permits rdf:resource="http://creativecommons.org/ns#Distribution"/>
|
||||
<cc:permits rdf:resource="http://creativecommons.org/ns#DerivativeWorks"/>
|
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</cc:License>
|
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</rdf:RDF>
|
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</metadata>
|
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</svg>
|
Before Width: | Height: | Size: 31 KiB |
@ -27,7 +27,4 @@
|
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font-family: Signika, sans-serif;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
}
|
||||
.select-fixed-width {
|
||||
width: 100px;
|
||||
}
|
@ -15,11 +15,6 @@
|
||||
|
||||
.roll-button-container {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: flex-start;
|
||||
}
|
||||
.roll-button {
|
||||
margin-top: 2px;
|
||||
width: 96px;
|
||||
max-width: 96px;
|
||||
flex-direction: column;
|
||||
justify-content: flex-end;
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
export const rmss = {};
|
||||
|
||||
rmss.currency_type = {
|
||||
rmss.curreny_type = {
|
||||
mp: "rmss.curreny_type.mp",
|
||||
pp: "rmss.curreny_type.pp",
|
||||
gp: "rmss.curreny_type.gp",
|
||||
@ -9,66 +9,6 @@ rmss.currency_type = {
|
||||
cp: "rmss.curreny_type.cp"
|
||||
};
|
||||
|
||||
rmss.difficulties = {
|
||||
routine: {key: "routine", label:"Routine (+30)", value: 30},
|
||||
easy: {key: "easy", label:"Easy (+20)", value: 20},
|
||||
light: {key: "light", label:"Light (+10)", value: 10},
|
||||
medium: {key: "medium", label:"Medium (0)", value: 0},
|
||||
hard: {key: "hard", label:"Hard (-10)", value: -10},
|
||||
very_hard: {key: "very_hard", label:"Very Hard (-20)", value: -20},
|
||||
extremely_hard: {key: "extremely_hard", label:"Extremely Hard (-30)", value: -30},
|
||||
sheer_folly: {key: "sheer_folly", label:"Sheer Folly (-50)", value: -50},
|
||||
absurd: {key: "absurd", label:"Absurd (-70)", value: -70},
|
||||
};
|
||||
|
||||
rmss.gameSystems = [
|
||||
{key: "common", label:"Common"},
|
||||
{key: "merp", label:"Middle Earth Role Playing (MERP)"},
|
||||
{key: "rmfrp", label:"Rolemaster Fantasy Role Playing (RMFRP)"},
|
||||
];
|
||||
|
||||
rmss.combatSituations = [
|
||||
{key: "none", label:"None (0)", modifier: 0},
|
||||
{key: "melee", label:"Melee environment (-20)", modifier: -20},
|
||||
{key: "missile", label:"Under missile fire (-10)", modifier: -10},
|
||||
];
|
||||
|
||||
rmss.rankBonusProgressionList = [
|
||||
{key: "standard", label:"Standard"},
|
||||
{key: "limited", label:"Limited"},
|
||||
{key: "combined", label:"Combined"},
|
||||
{key: "race", label:"Linked to Race"},
|
||||
]
|
||||
|
||||
rmss.lightOrDarknessModifiers = [
|
||||
{key: "none", label:"None", modifierLight: 0, modifierDark: 0},
|
||||
{key: "noshadows", label:"No shadows", modifierLight: 10, modifierDark: -30},
|
||||
{key: "lightshadows", label:"Light shadows", modifierLight: 5, modifierDark: -20},
|
||||
{key: "mediumshadows", label:"Medium shadows", modifierLight: 0, modifierDark: 0},
|
||||
{key: "heavyshadows", label:"Heavy shadows", modifierLight: -10, modifierDark: 10},
|
||||
{key: "dark", label:"Darkness", modifierLight: -25, modifierDark: 30},
|
||||
{key: "pitchblack", label:"Pitch black", modifierLight: -40, modifierDark: 40},
|
||||
]
|
||||
|
||||
rmss.hitsPerRound = [
|
||||
{key: "none", label:"None", modifier: 0},
|
||||
{key: "one", label:"One", modifier: -5},
|
||||
{key: "two", label:"Two", modifier: -10},
|
||||
{key: "three", label:"Three", modifier: -20},
|
||||
{key: "four", label:"Four", modifier: -25},
|
||||
{key: "five", label:"Five", modifier: -30},
|
||||
{key: "six", label:"Six", modifier: -35},
|
||||
{key: "seven", label:"Seven", modifier: -40},
|
||||
{key: "eight", label:"Eight", modifier: -45},
|
||||
{key: "nine", label:"Nine", modifier: -50},
|
||||
{key: "ten", label:"Ten", modifier: -55},
|
||||
{key: "eleven", label:"Eleven", modifier: -60},
|
||||
{key: "twelve", label:"Twelve", modifier: -65},
|
||||
{key: "thirteen", label:"Thirteen", modifier: -70},
|
||||
{key: "fourteen", label:"Fourteen", modifier: -75},
|
||||
{key: "fifteen", label:"Fifteen", modifier: -80}
|
||||
];
|
||||
|
||||
rmss.stats = {
|
||||
agility: {
|
||||
fullname: "Agility",
|
||||
|
4
module/controls.js
vendored
4
module/controls.js
vendored
@ -8,8 +8,8 @@ function getSceneControlButtons(controls) {
|
||||
return;
|
||||
}
|
||||
controls.push({
|
||||
name: "fvtt-rolemaster-frp",
|
||||
title: "Rolemaster FRP System",
|
||||
name: "rmss",
|
||||
title: "Rolemaster Standard System",
|
||||
icon: "fas fa-r",
|
||||
layer: "ControlsLayer",
|
||||
tools: [
|
||||
|
@ -40,31 +40,6 @@ export class RMSSActor extends Actor {
|
||||
|
||||
// Iterate through and apply Skill Category Bonuses for Skill items
|
||||
this.calculateSkillBonuses();
|
||||
|
||||
this.computeWoundsMalus();
|
||||
}
|
||||
|
||||
getStunnedModifier() {
|
||||
if (this.system.state.stunned) {
|
||||
return Math.min(-50 + (3*this.system.stats.self_discipline.stat_bonus), 0)
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
computeWoundsMalus() {
|
||||
// Compute % of wounds
|
||||
let percent = 100 - (this.system.attributes.hits.current*100/this.system.attributes.hits.max);
|
||||
let modifier = 0;
|
||||
if (percent > 25 && percent < 50) {
|
||||
modifier = -10;
|
||||
} else if (percent >= 51 && percent < 75) {
|
||||
modifier = -20;
|
||||
} else if (percent >= 76) {
|
||||
modifier = -30;
|
||||
}
|
||||
this.system.modifiers.woundsModifier = modifier;
|
||||
console.log(`rmss | actor.js | Wounds Malus: ${this.system.modifiers.woundsModifier} ${percent}`);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -258,35 +233,51 @@ export class RMSSActor extends Actor {
|
||||
}
|
||||
else
|
||||
{
|
||||
let applicable_stat_bonuses = [];
|
||||
let applicable_stat_bonus = 0;
|
||||
|
||||
let app_stat_1_found = false;
|
||||
let app_stat_2_found = false;
|
||||
let app_stat_3_found = false;
|
||||
|
||||
// Iterate through the applicable stats and find their full names
|
||||
for (const stat in CONFIG.rmss.stats) {
|
||||
// If the configured App Stat matches the one of the stats in config
|
||||
if (app_stat_1 === CONFIG.rmss.stats[stat].shortname) {
|
||||
// Add the Stat Bonus to the array
|
||||
applicable_stat_bonuses.push(this.system.stats[stat].stat_bonus);
|
||||
app_stat_1_found = true;
|
||||
// Get the Stat Bonus
|
||||
applicable_stat_bonus = applicable_stat_bonus + this.system.stats[stat].stat_bonus;
|
||||
}
|
||||
if (app_stat_2 === CONFIG.rmss.stats[stat].shortname) {
|
||||
// Add the Stat Bonus to the array
|
||||
applicable_stat_bonuses.push(this.system.stats[stat].stat_bonus);
|
||||
app_stat_2_found = true;
|
||||
applicable_stat_bonus = applicable_stat_bonus + this.system.stats[stat].stat_bonus;
|
||||
}
|
||||
if (app_stat_3 === CONFIG.rmss.stats[stat].shortname) {
|
||||
// Add the Stat Bonus to the array
|
||||
applicable_stat_bonuses.push(this.system.stats[stat].stat_bonus);
|
||||
app_stat_3_found = true;
|
||||
applicable_stat_bonus = applicable_stat_bonus + this.system.stats[stat].stat_bonus;
|
||||
}
|
||||
}
|
||||
// Compute the total bonus for the applicable stats
|
||||
let applicable_stat_bonus = 0;
|
||||
for (const bonus of applicable_stat_bonuses) {
|
||||
applicable_stat_bonus += bonus;
|
||||
}
|
||||
// Apply the update if we found stat bonuses for every applicable stat
|
||||
if ( item.system.stat_bonus != applicable_stat_bonus ) {
|
||||
|
||||
if (app_stat_1_found === true && app_stat_2_found === true && app_stat_3_found === true) {
|
||||
// Apply the update if we found stat bonuses for every applicable stat
|
||||
item.system.stat_bonus = applicable_stat_bonus;
|
||||
|
||||
// Update the total in the Item
|
||||
item.calculateSkillCategoryTotalBonus(item);
|
||||
}
|
||||
else if (app_stat_1_found === true && app_stat_2_found === true && app_stat_3_found === false) {
|
||||
// Apply the update if we found stat bonuses for the first two applicable stats
|
||||
item.system.stat_bonus = applicable_stat_bonus;
|
||||
|
||||
// Update the total in the Item
|
||||
item.calculateSkillCategoryTotalBonus(item);
|
||||
}
|
||||
else if (app_stat_1_found === true && app_stat_2_found === false && app_stat_3_found === false) {
|
||||
// Apply the update if we found stat bonuses for the first applicable stat
|
||||
item.system.stat_bonus = applicable_stat_bonus;
|
||||
|
||||
// Update the total in the Item
|
||||
item.calculateSkillCategoryTotalBonus(item);
|
||||
}
|
||||
// Update the total in the Item
|
||||
item.calculateSkillCategoryTotalBonus(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,3 @@
|
||||
import { RFRPUtility } from "../rfrp-utility.js";
|
||||
|
||||
export class RMSSItem extends Item {
|
||||
|
||||
/** @override */
|
||||
@ -20,25 +18,25 @@ export class RMSSItem extends Item {
|
||||
if (!data.name.includes("(Copy)"))
|
||||
{
|
||||
if (this.type === "armor") {
|
||||
await this.updateSource({img: "systems/fvtt-rolemaster-frp/assets/default/armor.svg"});
|
||||
await this.updateSource({img: "systems/rmss/assets/default/armor.svg"});
|
||||
}
|
||||
else if (this.type === "weapon") {
|
||||
await this.updateSource({img: "systems/fvtt-rolemaster-frp/assets/default/weapon.svg"});
|
||||
await this.updateSource({img: "systems/rmss/assets/default/weapon.svg"});
|
||||
}
|
||||
else if (this.type === "skill") {
|
||||
await this.updateSource({img: "systems/fvtt-rolemaster-frp/assets/default/skill.svg"});
|
||||
await this.updateSource({img: "systems/rmss/assets/default/skill.svg"});
|
||||
}
|
||||
else if (this.type === "skill_category") {
|
||||
await this.updateSource({img: "systems/fvtt-rolemaster-frp/assets/default/skill_category.svg"});
|
||||
await this.updateSource({img: "systems/rmss/assets/default/skill_category.svg"});
|
||||
}
|
||||
else if (this.type === "spell") {
|
||||
await this.updateSource({img: "systems/fvtt-rolemaster-frp/assets/default/spell.svg"});
|
||||
await this.updateSource({img: "systems/rmss/assets/default/spell.svg"});
|
||||
}
|
||||
else if (this.type === "herb_or_poison") {
|
||||
await this.updateSource({img: "systems/fvtt-rolemaster-frp/assets/default/herb_or_poison.svg"});
|
||||
await this.updateSource({img: "systems/rmss/assets/default/herb_or_poison.svg"});
|
||||
}
|
||||
else if (this.type === "transport") {
|
||||
await this.updateSource({img: "systems/fvtt-rolemaster-frp/assets/default/transport.svg"});
|
||||
await this.updateSource({img: "systems/rmss/assets/default/transport.svg"});
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -102,13 +100,19 @@ export class RMSSItem extends Item {
|
||||
}
|
||||
|
||||
calculateSelectedSkillCategoryBonus(itemData) {
|
||||
// Find the relevant skill category
|
||||
let skillC = this.parent?.items || RFRPUtility.getSkillCategories();
|
||||
if (skillC) {
|
||||
let item = skillC.find(it => it.type == "skill_category" && it.name.toLowerCase() == itemData.system.category.toLowerCase());
|
||||
this.system.category_bonus = item.system.total_bonus;
|
||||
} else {
|
||||
ui.notifications.warn("No Skill Categories found. Please create a Skill Category.");
|
||||
if (this.isEmbedded === null) {
|
||||
console.log(`rmss | item.js | Skill ${this.name} has no owner. Not calculating Skill Category bonus`);
|
||||
}
|
||||
else
|
||||
{
|
||||
const items = this.parent.items;
|
||||
console.log(`rmss | item.js | Skill ${this.name} has owner, calculating skill category bonus.`);
|
||||
for (const item of items) {
|
||||
if (item.type === "skill_category" && item._id === itemData.system.category) {
|
||||
console.log(`rmss | item.js | Calculating Skill Category bonus for skill: ${this.name}`);
|
||||
this.system.category_bonus = item.system.total_bonus;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,197 +0,0 @@
|
||||
/* -------------------------------------------- */
|
||||
export class RFRPUtility {
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async init() {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async ready() {
|
||||
this.registerSettings();
|
||||
|
||||
this.gameSystem = game.settings.get("fvtt-rolemaster-frp", "game_system");
|
||||
|
||||
const skillCategories = await RFRPUtility.loadCompendium("fvtt-rolemaster-frp.skill_categories")
|
||||
this.skillCategories = skillCategories.map(i => i.toObject()).filter( i => i.system.game_system == "common" || i.system.game_system == this.gameSystem);
|
||||
// Sort skill categories by name
|
||||
this.skillCategories.sort((a, b) => a.name.localeCompare(b.name));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getSkillCategories() {
|
||||
return this.skillCategories
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static registerSettings() {
|
||||
game.settings.register("fvtt-rolemaster-frp", "game_system", {
|
||||
name: "Game System",
|
||||
hint: "List of Game Systems",
|
||||
scope: "world",
|
||||
default: "rmfrp",
|
||||
requiresReload: true,
|
||||
type: String,
|
||||
config: true,
|
||||
choices: {
|
||||
rmfrp: "Rolemaster Fantasy Role Playing (RMFRP)",
|
||||
merp: "Middle Earth Role Playing (MERP)"
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static async loadCompendiumData(compendium) {
|
||||
const pack = game.packs.get(compendium);
|
||||
return await pack?.getDocuments() ?? [];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async loadCompendium(compendium, filter = item => true) {
|
||||
let compendiumData = await RFRPUtility.loadCompendiumData(compendium);
|
||||
return compendiumData.filter(filter);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static removeChatMessageId(messageId) {
|
||||
if (messageId) {
|
||||
game.messages.get(messageId)?.delete();
|
||||
}
|
||||
}
|
||||
|
||||
static findChatMessageId(current) {
|
||||
return RFRPUtility.getChatMessageId(HeritiersUtility.findChatMessage(current));
|
||||
}
|
||||
|
||||
static getChatMessageId(node) {
|
||||
return node?.attributes.getNamedItem('data-message-id')?.value;
|
||||
}
|
||||
|
||||
static findChatMessage(current) {
|
||||
return RFRPUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'))
|
||||
}
|
||||
|
||||
static findNodeMatching(current, predicate) {
|
||||
if (current) {
|
||||
if (predicate(current)) {
|
||||
return current;
|
||||
}
|
||||
return RFRPUtility.findNodeMatching(current.parentElement, predicate);
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getUsers(filter) {
|
||||
return game.users.filter(filter).map(user => user._id);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipients(rollMode, name) {
|
||||
switch (rollMode) {
|
||||
case "blindroll": return this.getUsers(user => user.isGM);
|
||||
case "gmroll": return this.getWhisperRecipientsAndGMs(name);
|
||||
case "selfroll": return [game.user.id];
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipientsAndGMs(name) {
|
||||
let recep1 = ChatMessage.getWhisperRecipients(name) || [];
|
||||
return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static blindMessageToGM(chatOptions) {
|
||||
let chatGM = foundry.utils.duplicate(chatOptions);
|
||||
chatGM.whisper = this.getUsers(user => user.isGM);
|
||||
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
|
||||
console.log("blindMessageToGM", chatGM);
|
||||
game.socket.emit("system.fvtt-rolemaster-frp", { msg: "msg_gm_chat_message", data: chatGM });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async searchItem(dataItem) {
|
||||
let item
|
||||
if (dataItem.pack) {
|
||||
let id = dataItem.id || dataItem._id
|
||||
let items = await this.loadCompendium(dataItem.pack, item => item.id == id)
|
||||
item = items[0] || undefined
|
||||
} else {
|
||||
item = game.items.get(dataItem.id)
|
||||
}
|
||||
return item
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static loadHandlebarsTemplates() {
|
||||
const templatePaths = [
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-stats.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-fixed-info.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-armor-info.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-resistance.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-race-stat-fixed-info.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-role-traits.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-background-info.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skill-categories.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skills.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-fav-skills.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-items.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-weapons.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-money.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skill-categories.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skills.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-armor.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-herbs.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-spells.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-fav-spells.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-fav-items.html",
|
||||
"systems/fvtt-rolemaster-frp/templates/sheets/apps/app_skill_category_importer.html"
|
||||
];
|
||||
return loadTemplates(templatePaths);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static loadHandlebarsHelpers() {
|
||||
|
||||
// Handlebars Helpers
|
||||
Handlebars.registerHelper('count', function (list) {
|
||||
return list.length;
|
||||
})
|
||||
Handlebars.registerHelper('includes', function (array, val) {
|
||||
return array.includes(val);
|
||||
})
|
||||
Handlebars.registerHelper('upper', function (text) {
|
||||
return text.toUpperCase();
|
||||
})
|
||||
Handlebars.registerHelper('lower', function (text) {
|
||||
return text.toLowerCase()
|
||||
})
|
||||
Handlebars.registerHelper('upperFirst', function (text) {
|
||||
if (typeof text !== 'string') return text
|
||||
return text.charAt(0).toUpperCase() + text.slice(1)
|
||||
})
|
||||
Handlebars.registerHelper('notEmpty', function (list) {
|
||||
return list.length > 0;
|
||||
})
|
||||
Handlebars.registerHelper('mul', function (a, b) {
|
||||
return parseInt(a) * parseInt(b);
|
||||
})
|
||||
Handlebars.registerHelper("switch", function (value, options) {
|
||||
this.switch_value = value;
|
||||
return options.fn(this);
|
||||
});
|
||||
Handlebars.registerHelper("case", function (value, options) {
|
||||
if (value === this.switch_value) {
|
||||
return options.fn(this);
|
||||
}
|
||||
});
|
||||
// Handle v12 removal of this helper
|
||||
Handlebars.registerHelper('select', function (selected, options) {
|
||||
const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected));
|
||||
const rgx = new RegExp(' value=[\"\']' + escapedValue + '[\"\']');
|
||||
const html = options.fn(this);
|
||||
return html.replace(rgx, "$& selected");
|
||||
});
|
||||
}
|
||||
}
|
@ -2,10 +2,10 @@ export default class RMSSPlayerSheet extends ActorSheet {
|
||||
|
||||
// Override Default Options, Set CSS Classes, Set Default Sheet, Set up Sheet Tabs
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
width: 860,
|
||||
height: 780,
|
||||
template: "systems/fvtt-rolemaster-frp/templates/sheets/actors/rmss-character-sheet.html",
|
||||
template: "systems/rmss/templates/sheets/actors/rmss-character-sheet.html",
|
||||
classes: ["rmss", "sheet", "actor"],
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }]
|
||||
});
|
||||
@ -167,15 +167,7 @@ export default class RMSSPlayerSheet extends ActorSheet {
|
||||
spells.push(i);
|
||||
}
|
||||
}
|
||||
// Parse skill categories and re+levant skills
|
||||
for (let s of skillcat) {
|
||||
s.skills = [];
|
||||
for (let sk of playerskill) {
|
||||
if (sk.system.category.toLowerCase() === s.name.toLowerCase()) {
|
||||
s.skills.push(sk);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Sort Skill/Skillcat Arrays
|
||||
skillcat.sort(function(a, b) {
|
||||
@ -206,15 +198,11 @@ export default class RMSSPlayerSheet extends ActorSheet {
|
||||
context.armor = armor;
|
||||
context.herbs = herbs;
|
||||
context.spells = spells;
|
||||
|
||||
// Dump context to console
|
||||
console.log("ACTOR CONTEXT", context);
|
||||
|
||||
}
|
||||
|
||||
async renderCharacterSettings(data) {
|
||||
console.log(data);
|
||||
const configSheet = await renderTemplate("systems/fvtt-rolemaster-frp/templates/sheets/actors/dialogs/app_skill_category_importer.html", data);
|
||||
const configSheet = await renderTemplate("systems/rmss/templates/sheets/actors/dialogs/app_skill_category_importer.html", data);
|
||||
return (configSheet);
|
||||
}
|
||||
|
||||
@ -229,7 +217,7 @@ export default class RMSSPlayerSheet extends ActorSheet {
|
||||
|
||||
html.find(".item-roll").click(ev => {
|
||||
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
|
||||
new game.rmss.applications.RMSSToolsDiceRoller(item, this.actor).render(true);
|
||||
new game.rmss.applications.RMSSToolsDiceRoller(item.name, item.system.total_bonus).render(true);
|
||||
});
|
||||
|
||||
// -------------------------------------------------------------
|
||||
@ -251,9 +239,7 @@ export default class RMSSPlayerSheet extends ActorSheet {
|
||||
|
||||
let selectOptions = {};
|
||||
for (const pack of game.packs) {
|
||||
if (pack.metadata.type === "Item") {
|
||||
selectOptions[pack.metadata.id] = pack.metadata.label;
|
||||
}
|
||||
selectOptions[pack.metadata.id] = pack.metadata.label;
|
||||
}
|
||||
new game.rmss.applications.RMSSToolsSCImporter(selectOptions, this.actor).render(true);
|
||||
});
|
||||
|
@ -7,10 +7,10 @@ export default class RMSSActorSheetConfig extends FormApplication {
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["form"],
|
||||
popOut: true,
|
||||
template: "systems/fvtt-rolemaster-frp/templates/sheets/actors/apps/actor-settings.html"
|
||||
template: "systems/rmss/templates/sheets/actors/apps/actor-settings.html"
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -1,28 +1,38 @@
|
||||
import {
|
||||
roll_one_to_onehundred,
|
||||
roll_low_open_ended,
|
||||
roll_high_open_ended,
|
||||
roll_open_ended
|
||||
} from "./rmss_dice_roller_rolls.js";
|
||||
import {
|
||||
getOpenEndedRollModifier,
|
||||
processOpenEndedSixtySixRoll,
|
||||
processOpenEndedRoll,
|
||||
processHighOpenEndedRoll,
|
||||
processLowOpenEndedRoll
|
||||
} from "./rmss_dice_roller_processing.js";
|
||||
|
||||
export default class RMSSToolsDiceRoller extends FormApplication {
|
||||
constructor(item, actor) {
|
||||
constructor(itemName, characterBonus) {
|
||||
super();
|
||||
this.item = foundry.utils.duplicate(item);
|
||||
this.actor = actor;
|
||||
this.itemName = item.name;
|
||||
this.characterBonus = Number(item.system.total_bonus);
|
||||
this.stunnedModifier = actor.getStunnedModifier()
|
||||
this.itemName = itemName;
|
||||
this.characterBonus = characterBonus;
|
||||
this.rollType = [
|
||||
{ value: "one_to_onehundred", text: "1-100", selected: false },
|
||||
{ value: "open_ended", text: "Open-Ended", selected: true },
|
||||
{ value: "high_open_ended", text: "High Open-Ended", selected: false },
|
||||
{ value: "low_open_ended", text: "Low Open-Ended", selected: false }
|
||||
{value: "one_to_onehundred", text: "1-100", selected: false},
|
||||
{value: "open_ended", text: "Open-Ended", selected: true},
|
||||
{value: "high_open_ended", text: "High Open-Ended", selected: false},
|
||||
{value: "low_open_ended", text: "Low Open-Ended", selected: false}
|
||||
];
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["form"],
|
||||
title: "Rolemaster Dice Roller",
|
||||
popOut: true,
|
||||
width: 480,
|
||||
height: 440,
|
||||
template: "systems/fvtt-rolemaster-frp/templates/sheets/apps/app_dice_roller.html"
|
||||
width: 380,
|
||||
height: 210,
|
||||
template: "systems/rmss/templates/sheets/apps/app_dice_roller.html"
|
||||
});
|
||||
}
|
||||
|
||||
@ -32,15 +42,6 @@ export default class RMSSToolsDiceRoller extends FormApplication {
|
||||
itemName: this.itemName,
|
||||
characterBonus: this.characterBonus,
|
||||
selectOptions: this.rollType,
|
||||
woundsModifier: this.actor.system.modifiers.woundsModifier,
|
||||
config: CONFIG.rmss,
|
||||
difficulty: 0,
|
||||
combatSituation: 0,
|
||||
lightningModifier: 0,
|
||||
darknessModifier: 0,
|
||||
hitsPerRound: 0,
|
||||
isStunned: this.actor.system.state.stunned,
|
||||
stunnedModifier: this.stunnedModifier
|
||||
};
|
||||
}
|
||||
|
||||
@ -52,112 +53,33 @@ export default class RMSSToolsDiceRoller extends FormApplication {
|
||||
console.log("Rolling Dice");
|
||||
console.log(formData);
|
||||
console.log(event);
|
||||
this.roll(event.submitter?.dataset?.value, formData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async showDiceSoNice(roll, rollMode) {
|
||||
if (game.modules.get("dice-so-nice")?.active) {
|
||||
if (game.dice3d) {
|
||||
let whisper = null;
|
||||
let blind = false;
|
||||
rollMode = rollMode ?? game.settings.get("core", "rollMode");
|
||||
switch (rollMode) {
|
||||
case "blindroll": //GM only
|
||||
blind = true;
|
||||
case "gmroll": //GM + rolling player
|
||||
whisper = this.getUsers(user => user.isGM);
|
||||
break;
|
||||
case "roll": //everybody
|
||||
whisper = this.getUsers(user => user.active);
|
||||
break;
|
||||
case "selfroll":
|
||||
whisper = [game.user.id];
|
||||
break;
|
||||
}
|
||||
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
|
||||
}
|
||||
switch (formData.rollType) {
|
||||
case "one_to_onehundred":
|
||||
this.roll_one_to_onehundred();
|
||||
break;
|
||||
case "open_ended":
|
||||
this.roll_open_ended();
|
||||
break;
|
||||
case "high_open_ended":
|
||||
this.roll_high_open_ended();
|
||||
break;
|
||||
case "low_open_ended":
|
||||
this.roll_low_open_ended();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async roll(rollKey, formData) {
|
||||
let baseRoll = await new Roll("1d100").roll();
|
||||
await this.showDiceSoNice(baseRoll, game.settings.get("core", "rollMode"))
|
||||
let rollType = this.rollType.find(r => r.value == rollKey)?.text;
|
||||
let rollData = {
|
||||
name: this.itemName,
|
||||
rollKey: rollKey,
|
||||
rollType: rollType,
|
||||
difficulty: Number(formData.difficulty),
|
||||
combatSituation: Number(formData?.combatSituation || 0),
|
||||
lightningModifier: Number(formData?.lightningModifier || 0),
|
||||
darknessModifier: Number(formData?.darknessModifier || 0),
|
||||
characterBonus: Number(this.characterBonus),
|
||||
woundsModifier: Number(this.actor.system.modifiers.woundsModifier),
|
||||
hitsPerRound: Number(formData.hitsPerRound),
|
||||
isStunned: this.actor.system.state.stunned,
|
||||
stunnedModifier: this.stunnedModifier,
|
||||
rolls: [baseRoll],
|
||||
}
|
||||
if (baseRoll.result == 66) {
|
||||
rollData.content = "You rolled a 66!";
|
||||
}
|
||||
// Process the for low open ended rolls
|
||||
if (rollKey === "open_ended" || rollKey === "low_open_ended") {
|
||||
if (baseRoll.result < 6) {
|
||||
rollData.lowopen = true
|
||||
let newRoll = await new Roll("-1d100").roll();
|
||||
await this.showDiceSoNice(newRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.rolls.push(newRoll);
|
||||
while (newRoll.result > 95) {
|
||||
newRoll = await new Roll("-1d100").roll();
|
||||
await this.showDiceSoNice(newRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.rolls.push(newRoll);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Process the for high open ended rolls
|
||||
if (rollKey === "open_ended" || rollKey === "high_open_ended") {
|
||||
if (baseRoll.result > 95) {
|
||||
rollData.highopen = true
|
||||
let newRoll = await new Roll("1d100").roll();
|
||||
await this.showDiceSoNice(newRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.rolls.push(newRoll);
|
||||
while (newRoll.result > 95) {
|
||||
newRoll = await new Roll("1d100").roll();
|
||||
await this.showDiceSoNice(newRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.rolls.push(newRoll);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Compute total of rolls
|
||||
rollData.totalRolls = rollData.rolls.reduce((acc, roll) => Number(acc) + Number(roll.result), 0);
|
||||
rollData.totalFinal = rollData.totalRolls + Number(rollData.combatSituation) +
|
||||
Number(rollData.lightningModifier) +
|
||||
Number(rollData.darknessModifier) +
|
||||
Number(this.actor.system.modifiers.woundsModifier) +
|
||||
Number(formData.difficulty) +
|
||||
Number(rollData.hitsPerRound) +
|
||||
Number(rollData.stunnedModifier) +
|
||||
Number(this.characterBonus);
|
||||
console.log(">>> Roll Data: ", rollData);
|
||||
|
||||
// Define the Chat Message Template
|
||||
let chatTemplate = "systems/fvtt-rolemaster-frp/templates/chat/chat_dice_roll.html";
|
||||
|
||||
// Pass the Data through to be used in the Chat Message
|
||||
let chatData = rollData
|
||||
// Render the Rolls to the Chat Window
|
||||
renderTemplate(chatTemplate, chatData).then((html) => {
|
||||
let chatOptions = {
|
||||
style: CONST.CHAT_MESSAGE_STYLES.ROLL,
|
||||
flavor: rollType,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
content: html,
|
||||
};
|
||||
ChatMessage.create(chatOptions);
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
RMSSToolsDiceRoller.prototype.roll_one_to_onehundred = roll_one_to_onehundred;
|
||||
RMSSToolsDiceRoller.prototype.roll_low_open_ended = roll_low_open_ended;
|
||||
RMSSToolsDiceRoller.prototype.roll_high_open_ended = roll_high_open_ended;
|
||||
RMSSToolsDiceRoller.prototype.roll_open_ended = roll_open_ended;
|
||||
|
||||
RMSSToolsDiceRoller.prototype.getOpenEndedRollModifier =
|
||||
getOpenEndedRollModifier;
|
||||
RMSSToolsDiceRoller.prototype.processOpenEndedSixtySixRoll =
|
||||
processOpenEndedSixtySixRoll;
|
||||
RMSSToolsDiceRoller.prototype.processOpenEndedRoll = processOpenEndedRoll;
|
||||
RMSSToolsDiceRoller.prototype.processHighOpenEndedRoll =
|
||||
processHighOpenEndedRoll;
|
||||
RMSSToolsDiceRoller.prototype.processLowOpenEndedRoll = processLowOpenEndedRoll;
|
||||
|
131
module/sheets/apps/rmss_dice_roller_processing.js
Normal file
131
module/sheets/apps/rmss_dice_roller_processing.js
Normal file
@ -0,0 +1,131 @@
|
||||
export async function getOpenEndedRollModifier() {
|
||||
return await new Roll("1d100x>95").roll({ async: true });
|
||||
}
|
||||
|
||||
export function processOpenEndedSixtySixRoll(baseroll, rolltype) {
|
||||
// Log the Roll to Chat
|
||||
let chatOptions = {
|
||||
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
|
||||
rolls: [baseroll],
|
||||
flavor: rolltype,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
content: "You rolled a 66!",
|
||||
};
|
||||
|
||||
ChatMessage.create(chatOptions);
|
||||
}
|
||||
|
||||
export function processOpenEndedRoll(baseroll, rolltype) {
|
||||
// Define the Chat Message Template
|
||||
let chatTemplate = "systems/rmss/templates/chat/chat_dice_roll.html";
|
||||
|
||||
// Pass the Data through to be used in the Chat Message
|
||||
let chatData = {
|
||||
baseroll: baseroll,
|
||||
total: baseroll.result,
|
||||
highopen: false,
|
||||
lowopen: false,
|
||||
};
|
||||
|
||||
// Render the Rolls to the Chat Window
|
||||
renderTemplate(chatTemplate, chatData).then((html) => {
|
||||
let chatOptions = {
|
||||
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
|
||||
rolls: [baseroll],
|
||||
flavor: rolltype,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
content: html,
|
||||
};
|
||||
|
||||
ChatMessage.create(chatOptions);
|
||||
});
|
||||
}
|
||||
|
||||
export async function processHighOpenEndedRoll(baseroll, rolltype) {
|
||||
// Get the Base Roll followed by the High Open Ended Roll
|
||||
let originalRoll = baseroll;
|
||||
let openendedRoll = await this.getOpenEndedRollModifier();
|
||||
|
||||
// Create a rolls array for Dice So Nice integration.
|
||||
let rolls = [originalRoll, openendedRoll];
|
||||
|
||||
// Create an Array to hold the High Open Ended Roll Results and set the total to base roll
|
||||
let openendedResults = [];
|
||||
let total = Number(originalRoll.result);
|
||||
|
||||
// Each time the High Open Ended Roll is triggered add the result to an array and add it to the total.
|
||||
for (const rollResult of openendedRoll.dice[0].results) {
|
||||
openendedResults.push(rollResult.result);
|
||||
total = total + Number(rollResult.result);
|
||||
}
|
||||
|
||||
// Define the Chat Message Template
|
||||
let chatTemplate = "systems/rmss/templates/chat/chat_dice_roll.html";
|
||||
|
||||
// Pass the Data through to be used in the Chat Message
|
||||
let chatData = {
|
||||
baseroll: baseroll,
|
||||
opeendedresults: [openendedResults],
|
||||
highopen: true,
|
||||
lowopen: false,
|
||||
total: total,
|
||||
};
|
||||
|
||||
// Render the Rolls to the Chat Window
|
||||
renderTemplate(chatTemplate, chatData).then((html) => {
|
||||
let chatOptions = {
|
||||
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
|
||||
rolls: rolls,
|
||||
flavor: rolltype,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
content: html,
|
||||
};
|
||||
|
||||
ChatMessage.create(chatOptions);
|
||||
});
|
||||
}
|
||||
|
||||
export async function processLowOpenEndedRoll(baseroll, rolltype) {
|
||||
// Get the Base Roll followed by the Low Open Ended Roll
|
||||
let originalRoll = baseroll;
|
||||
let openendedRoll = await this.getOpenEndedRollModifier();
|
||||
|
||||
// Create a rolls array for Dice So Nice integration.
|
||||
let rolls = [originalRoll, openendedRoll];
|
||||
|
||||
// Create an Array to hold the Low Open Ended Roll Results and set the total to base roll
|
||||
let openendedResults = [];
|
||||
let total = Number(originalRoll.result);
|
||||
|
||||
// Each time the Low Open Ended Roll is triggered add the result to an array and subtract it from the total.
|
||||
for (const rollResult of openendedRoll.dice[0].results) {
|
||||
openendedResults.push(rollResult.result);
|
||||
total = total - Number(rollResult.result);
|
||||
}
|
||||
|
||||
// Define the Chat Message Template
|
||||
let chatTemplate = "systems/rmss/templates/chat/chat_dice_roll.html";
|
||||
|
||||
// Pass the Data through to be used in the Chat Message
|
||||
let chatData = {
|
||||
baseroll: baseroll,
|
||||
rolls: rolls,
|
||||
opeendedresults: [openendedResults],
|
||||
highopen: false,
|
||||
lowopen: true,
|
||||
total: total,
|
||||
};
|
||||
|
||||
// Render the Rolls to the Chat Window
|
||||
renderTemplate(chatTemplate, chatData).then((html) => {
|
||||
let chatOptions = {
|
||||
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
|
||||
rolls: rolls,
|
||||
flavor: rolltype,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
content: html,
|
||||
};
|
||||
|
||||
ChatMessage.create(chatOptions);
|
||||
});
|
||||
}
|
71
module/sheets/apps/rmss_dice_roller_rolls.js
Normal file
71
module/sheets/apps/rmss_dice_roller_rolls.js
Normal file
@ -0,0 +1,71 @@
|
||||
export async function roll_one_to_onehundred() {
|
||||
// Construct the Roll instance
|
||||
let baseroll = await new Roll("1d100 + @characterBonus", {characterBonus: this.characterBonus}).roll({async: true});
|
||||
let rolltype = "Roll Type: 1-100";
|
||||
|
||||
// Log the Roll to Chat
|
||||
let chatOptions = {
|
||||
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
|
||||
rolls: [baseroll],
|
||||
flavor: rolltype,
|
||||
rollMode: game.settings.get("core", "rollMode")
|
||||
};
|
||||
|
||||
ChatMessage.create(chatOptions);
|
||||
this.close();
|
||||
};
|
||||
|
||||
export async function roll_low_open_ended() {
|
||||
// Construct the Roll instance
|
||||
let baseroll = await new Roll("1d100").roll({async: true});
|
||||
console.log(baseroll.result);
|
||||
let rolltype = "Roll Type: Low Open-Ended";
|
||||
|
||||
switch (true) {
|
||||
case (baseroll.result < 6):
|
||||
this.processLowOpenEndedRoll(baseroll, rolltype);
|
||||
break;
|
||||
case (baseroll.result === 66):
|
||||
this.processOpenEndedSixtySixRoll(baseroll, rolltype);
|
||||
break;
|
||||
default:
|
||||
this.processOpenEndedRoll(baseroll, rolltype);
|
||||
}
|
||||
}
|
||||
|
||||
export async function roll_high_open_ended() {
|
||||
// Construct the Roll instance
|
||||
let baseroll = await new Roll("1d100").roll({async: true});
|
||||
console.log(baseroll.result);
|
||||
let rolltype = "Roll Type: High Open-Ended";
|
||||
switch (true) {
|
||||
case (baseroll.result === 66):
|
||||
this.processOpenEndedSixtySixRoll(baseroll, rolltype);
|
||||
break;
|
||||
case (baseroll.result > 95):
|
||||
this.processHighOpenEndedRoll(baseroll, rolltype);
|
||||
break;
|
||||
default:
|
||||
this.processOpenEndedRoll(baseroll, rolltype);
|
||||
}
|
||||
}
|
||||
|
||||
export async function roll_open_ended() {
|
||||
// Construct the Roll instance
|
||||
let baseroll = await new Roll("1d100").roll({async: true});
|
||||
console.log(baseroll.result);
|
||||
let rolltype = "Roll Type: Open-Ended";
|
||||
switch (true) {
|
||||
case (baseroll.result < 6):
|
||||
this.processLowOpenEndedRoll(baseroll, rolltype);
|
||||
break;
|
||||
case (baseroll.result === 66):
|
||||
this.processOpenEndedSixtySixRoll(baseroll, rolltype);
|
||||
break;
|
||||
case (baseroll.result > 95):
|
||||
this.processHighOpenEndedRoll(baseroll, rolltype);
|
||||
break;
|
||||
default:
|
||||
this.processOpenEndedRoll(baseroll, rolltype);
|
||||
}
|
||||
}
|
@ -7,11 +7,11 @@ export default class RMSSToolsSCImporter extends FormApplication {
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["form"],
|
||||
popOut: true,
|
||||
title: "Import Skill Categories",
|
||||
template: "systems/fvtt-rolemaster-frp/templates/sheets/apps/app_skill_category_importer.html"
|
||||
template: "systems/rmss/templates/sheets/apps/app_skill_category_importer.html"
|
||||
});
|
||||
}
|
||||
|
||||
@ -27,27 +27,23 @@ export default class RMSSToolsSCImporter extends FormApplication {
|
||||
}
|
||||
|
||||
async _updateObject(event, formData) {
|
||||
//console.log("Update ", event, formData);
|
||||
let itemType = event.submitter.value;
|
||||
let toDelete = [];
|
||||
console.log("Deleting Old Skill Categories.");
|
||||
for (const item of this.character.items) {
|
||||
if (item.type === itemType) {
|
||||
toDelete.push(item.id);
|
||||
if (item.type === "skill_category") {
|
||||
item.delete();
|
||||
}
|
||||
}
|
||||
this.character.deleteEmbeddedDocuments("Item", toDelete);
|
||||
|
||||
let comp = (itemType == "skill") ? formData.selectOptionsSkills : formData.selectOptionsCategories;
|
||||
const pack = game.packs.get(comp);
|
||||
const pack = game.packs.get(formData.selectOptions);
|
||||
const skillCategoryData = await pack.getIndex();
|
||||
|
||||
console.log("Importing New Skills/Skill Categories.");
|
||||
console.log("Importing New Skill Categories.");
|
||||
|
||||
for (const sc of skillCategoryData) {
|
||||
const newitem = await pack.getDocument(sc._id);
|
||||
|
||||
let newDocuments = [];
|
||||
if (newitem.type === itemType) {
|
||||
if (newitem.type === "skill_category") {
|
||||
console.log(newitem);
|
||||
newDocuments.push(newitem);
|
||||
}
|
||||
|
@ -3,17 +3,17 @@ export default class RMSSArmorSheet extends ItemSheet {
|
||||
|
||||
// Set the height and width
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
width: 530,
|
||||
height: 440,
|
||||
template: "systems/fvtt-rolemaster-frp/templates/sheets/items/rmss-armor-sheet.html",
|
||||
template: "systems/rmss/templates/sheets/items/rmss-armor-sheet.html",
|
||||
classes: ["rmss", "sheet", "item"]
|
||||
});
|
||||
}
|
||||
|
||||
// If our sheet is called here it is.
|
||||
get template() {
|
||||
return "systems/fvtt-rolemaster-frp/templates/sheets/items/rmss-armor-sheet.html";
|
||||
return "systems/rmss/templates/sheets/items/rmss-armor-sheet.html";
|
||||
}
|
||||
|
||||
// Make the data available to the sheet template
|
||||
|
@ -3,17 +3,17 @@ export default class RMSSHerbAndPoisonSheet extends ItemSheet {
|
||||
|
||||
// Set the height and width
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
width: 530,
|
||||
height: 440,
|
||||
template: "systems/fvtt-rolemaster-frp/templates/sheets/items/rmss-herb-or-poison-sheet.html",
|
||||
template: "systems/rmss/templates/sheets/items/rmss-herb-or-poison-sheet.html",
|
||||
classes: ["rmss", "sheet", "item"]
|
||||
});
|
||||
}
|
||||
|
||||
// If our sheet is called here it is.
|
||||
get template() {
|
||||
return "systems/fvtt-rolemaster-frp/templates/sheets/items/rmss-herb-or-poison-sheet.html";
|
||||
return "systems/rmss/templates/sheets/items/rmss-herb-or-poison-sheet.html";
|
||||
}
|
||||
|
||||
// Make the data available to the sheet template
|
||||
|
@ -3,17 +3,17 @@ export default class RMSSItemSheet extends ItemSheet {
|
||||
|
||||
// Set the height and width
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
width: 530,
|
||||
height: 440,
|
||||
template: "systems/fvtt-rolemaster-frp/templates/sheets/items/rmss-item-sheet.html",
|
||||
template: "systems/rmss/templates/sheets/items/rmss-item-sheet.html",
|
||||
classes: ["rmss", "sheet", "item"]
|
||||
});
|
||||
}
|
||||
|
||||
// If our sheet is called here it is.
|
||||
get template() {
|
||||
return "systems/fvtt-rolemaster-frp/templates/sheets/items/rmss-item-sheet.html";
|
||||
return "systems/rmss/templates/sheets/items/rmss-item-sheet.html";
|
||||
}
|
||||
|
||||
// Make the data available to the sheet template
|
||||
|
@ -3,17 +3,17 @@ export default class RMSSTransportSheet extends ItemSheet {
|
||||
|
||||
// Set the height and width
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
width: 530,
|
||||
height: 440,
|
||||
template: "systems/fvtt-rolemaster-frp/templates/sheets/items/rmss-transport-sheet.html",
|
||||
template: "systems/rmss/templates/sheets/items/rmss-transport-sheet.html",
|
||||
classes: ["rmss", "sheet", "item"]
|
||||
});
|
||||
}
|
||||
|
||||
// If our sheet is called here it is.
|
||||
get template() {
|
||||
return "systems/fvtt-rolemaster-frp/templates/sheets/items/rmss-transport-sheet.html";
|
||||
return "systems/rmss/templates/sheets/items/rmss-transport-sheet.html";
|
||||
}
|
||||
|
||||
// Make the data available to the sheet template
|
||||
|
@ -3,17 +3,17 @@ export default class RMSSWeaponSheet extends ItemSheet {
|
||||
|
||||
// Set the height and width
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
width: 530,
|
||||
height: 440,
|
||||
template: "systems/fvtt-rolemaster-frp/templates/sheets/items/rmss-weapon-sheet.html",
|
||||
template: "systems/rmss/templates/sheets/items/rmss-weapon-sheet.html",
|
||||
classes: ["rmss", "sheet", "item"]
|
||||
});
|
||||
}
|
||||
|
||||
// If our sheet is called here it is.
|
||||
get template() {
|
||||
return "systems/fvtt-rolemaster-frp/templates/sheets/items/rmss-weapon-sheet.html";
|
||||
return "systems/rmss/templates/sheets/items/rmss-weapon-sheet.html";
|
||||
}
|
||||
|
||||
// Make the data available to the sheet template
|
||||
|
@ -3,17 +3,17 @@ export default class RMSSSkillCategorySheet extends ItemSheet {
|
||||
|
||||
// Set the height and width
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
width: 580,
|
||||
height: 440,
|
||||
template: "systems/fvtt-rolemaster-frp/templates/sheets/skills/rmss-skill-category-sheet.html",
|
||||
template: "systems/rmss/templates/sheets/skills/rmss-skill-category-sheet.html",
|
||||
classes: ["rmss", "sheet", "item"]
|
||||
});
|
||||
}
|
||||
|
||||
// If our sheet is called here it is.
|
||||
get template() {
|
||||
return "systems/fvtt-rolemaster-frp/templates/sheets/skills/rmss-skill-category-sheet.html";
|
||||
return "systems/rmss/templates/sheets/skills/rmss-skill-category-sheet.html";
|
||||
}
|
||||
|
||||
// Make the data available to the sheet template
|
||||
|
@ -1,28 +1,26 @@
|
||||
import { RFRPUtility } from "../../rfrp-utility.js";
|
||||
|
||||
// Our Item Sheet extends the default
|
||||
export default class RMSSSkillSheet extends ItemSheet {
|
||||
|
||||
// Set the height and width
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
width: 530,
|
||||
height: 440,
|
||||
template: "systems/fvtt-rolemaster-frp/templates/sheets/skills/rmss-skill-sheet.html",
|
||||
template: "systems/rmss/templates/sheets/skills/rmss-skill-sheet.html",
|
||||
classes: ["rmss", "sheet", "item"]
|
||||
});
|
||||
}
|
||||
|
||||
// If our sheet is called here it is.
|
||||
get template() {
|
||||
return "systems/fvtt-rolemaster-frp/templates/sheets/skills/rmss-skill-sheet.html";
|
||||
return "systems/rmss/templates/sheets/skills/rmss-skill-sheet.html";
|
||||
}
|
||||
|
||||
// Make the data available to the sheet template
|
||||
async getData() {
|
||||
const baseData = await super.getData();
|
||||
|
||||
let enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, { async: true });
|
||||
let enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
|
||||
|
||||
// Get a list of the parent item's skill categories for the dropdown
|
||||
let ownedSkillCategories = this.prepareSkillCategoryValues();
|
||||
@ -53,16 +51,16 @@ export default class RMSSSkillSheet extends ItemSheet {
|
||||
html.find(".skillsheet-newrank").click(ev => {
|
||||
switch (ev.currentTarget.getAttribute("value")) {
|
||||
case "0":
|
||||
this.object.update({ system: { new_ranks: { value: 1 } } });
|
||||
this.object.update({system: {new_ranks: { value: 1 }}});
|
||||
break;
|
||||
case "1":
|
||||
this.object.update({ system: { new_ranks: { value: 2 } } });
|
||||
this.object.update({system: {new_ranks: { value: 2 }}});
|
||||
break;
|
||||
case "2":
|
||||
this.object.update({ system: { new_ranks: { value: 3 } } });
|
||||
this.object.update({system: {new_ranks: { value: 3 }}});
|
||||
break;
|
||||
case "3":
|
||||
this.object.update({ system: { new_ranks: { value: 0 } } });
|
||||
this.object.update({system: {new_ranks: { value: 0 }}});
|
||||
break;
|
||||
}
|
||||
});
|
||||
@ -72,20 +70,23 @@ export default class RMSSSkillSheet extends ItemSheet {
|
||||
// If this Skill is owned then we will return a list of Skill Categories and allow them to choose
|
||||
// Otherwise we'll just return 'Skill has no owner'
|
||||
prepareSkillCategoryValues() {
|
||||
let skillCategories = RFRPUtility.getSkillCategories();
|
||||
if (this.item.isEmbedded) {
|
||||
skillCategories = this.item.parent.items.filter(it => it.type == "skill_category");
|
||||
let skillNoOwner = {None: "Skill Has No Owner"};
|
||||
|
||||
if (this.item.isEmbedded === null) {
|
||||
return (skillNoOwner);
|
||||
}
|
||||
else
|
||||
{
|
||||
const skillCategories = this.item.parent.getOwnedItemsByType("skill_category");
|
||||
return (skillCategories);
|
||||
}
|
||||
//console.log("CATEG", skillCategories);
|
||||
return (skillCategories);
|
||||
}
|
||||
|
||||
// Determine which Skill Category is selected and test that it is in the current list of categories.
|
||||
// If it isn't set it to None.
|
||||
prepareSelectedSkillCategory(ownedSkillCategories, selectedSkillCategory) {
|
||||
let defaultSelectedCategory = "None";
|
||||
let skillC = ownedSkillCategories.find(it => it.name.toLowerCase() == selectedSkillCategory.toLowerCase());
|
||||
if (skillC) {
|
||||
if (Object.keys(ownedSkillCategories).includes(selectedSkillCategory)) {
|
||||
return (selectedSkillCategory);
|
||||
} else {
|
||||
return (defaultSelectedCategory);
|
||||
@ -96,14 +97,19 @@ export default class RMSSSkillSheet extends ItemSheet {
|
||||
// Iterate through the owned skill categories and if one of them matches the item id of currently
|
||||
// selected skill category then set the Skill Category Bonus field to the Total Bonus field of the Skill Category
|
||||
prepareSelectedSkillCategoryBonus(selected_skillcat) {
|
||||
let skillC = this.parent?.items || RFRPUtility.getSkillCategories();
|
||||
if (skillC) {
|
||||
let item = skillC.find(it => it.type == "skill_category" && it.name.toLowerCase() == itemData.system.category.toLowerCase());
|
||||
if (item) {
|
||||
this.system.category_bonus = item.system.total_bonus;
|
||||
return
|
||||
if (this.item.isEmbedded === null) {
|
||||
console.log("Skill has no owner");
|
||||
}
|
||||
else
|
||||
{
|
||||
const items = this.object.parent.items;
|
||||
|
||||
for (const item of items) {
|
||||
if (item.type === "skill_category" && item._id === selected_skillcat) {
|
||||
console.log(`rmss | rmss_skill_sheet | Calculating Skill Category bonus for skill: ${this.object.name}`);
|
||||
this.object.system.category_bonus = item.system.total_bonus;
|
||||
}
|
||||
}
|
||||
}
|
||||
ui.notifications.warn("No Skill Categories found for " + this.name + ". Please create and link a Skill Category.");
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,7 @@ export default class RMSSSpellSheet extends ItemSheet {
|
||||
|
||||
// Set the height and width
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
width: 530,
|
||||
height: 440,
|
||||
classes: ["rmss", "sheet", "item"]
|
||||
@ -12,7 +12,7 @@ export default class RMSSSpellSheet extends ItemSheet {
|
||||
|
||||
// If our sheet is called here it is.
|
||||
get template() {
|
||||
return "systems/fvtt-rolemaster-frp/templates/sheets/spells/rmss-spell-sheet.html";
|
||||
return "systems/rmss/templates/sheets/spells/rmss-spell-sheet.html";
|
||||
}
|
||||
|
||||
// Make the data available to the sheet template
|
||||
|
53
packs/rmss_skill_categories.db
Normal file
53
packs/rmss_skill_categories.db
Normal file
@ -0,0 +1,53 @@
|
||||
{"name":"Weapon • Missile Artillery","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"In/Ag/Re","app_stat_1":"In","app_stat_2":"Ag","app_stat_3":"Re","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.swVilWoSF4JH0yhZ"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898842718,"modifiedTime":1663840828472,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"1HevhbCbvMonyQXe"}
|
||||
{"name":"Armor • Medium","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"St/Ag/St","app_stat_1":"St","app_stat_2":"Ag","app_stat_3":"St","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.ENiEBop9Kgrn9pBt"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662897408501,"modifiedTime":1663840704830,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"2fdM9ICcj7vp8nFd"}
|
||||
{"name":"Athletic • Gymnastics","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Ag/Qu/Ag","app_stat_1":"Ag","app_stat_2":"Qu","app_stat_3":"Ag","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.TASzGNEwHMQUz1AV"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662897573841,"modifiedTime":1663840718046,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"2rw9aaYaiTiuKX6p"}
|
||||
{"name":"Weapon • Missile","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Ag/St/Ag","app_stat_1":"Ag","app_stat_2":"St","app_stat_3":"Ag","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.8a1d0Z2MfJe0R1Eb"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898823756,"modifiedTime":1663840820736,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"2sTx95Y88soBT6Xm"}
|
||||
{"name":"Technical/Trade • General","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Re/Me/SD","app_stat_1":"Re","app_stat_2":"Me","app_stat_3":"SD","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.1td9QGD20b4nkD6h"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898674902,"modifiedTime":1663840807018,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"3mHLFWrWHEA8Fmyq"}
|
||||
{"name":"Lore • Obscure","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Me/Re/Me","app_stat_1":"Me","app_stat_2":"Re","app_stat_3":"Me","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.bsDoIUKcNUeqxQQO"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662897997337,"modifiedTime":1663840747755,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"47foBA6Yk70CVg2i"}
|
||||
{"name":"Weapon • Thown","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Ag/St/Ag","app_stat_1":"Ag","app_stat_2":"St","app_stat_3":"Ag","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.kCtfktVNlH414NL2"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898881742,"modifiedTime":1663840832033,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"5e3r6vHlLHjZzyTu"}
|
||||
{"name":"Technical/Trade • Professional","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Re/Me/In","app_stat_1":"Re","app_stat_2":"Me","app_stat_3":"In","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.xNTn6oV9yMOmfP0Z"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898699996,"modifiedTime":1663840810513,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"67oz5EUQCrxKsh5e"}
|
||||
{"name":"Spells • Other Realm Open Lists","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"None","app_stat_1":"None","app_stat_2":"None","app_stat_3":"None","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.AUzgIWYzrE15qCt9"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898456160,"modifiedTime":1663840790383,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"7z1BmP1Qlx11GL1C"}
|
||||
{"name":"Lore • Technical","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Me/Re/Me","app_stat_1":"Me","app_stat_2":"Re","app_stat_3":"Me","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.Tw2FXIQb5HA89kbX"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898032616,"modifiedTime":1663840749775,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"9XA38iy0DxyhUaaC"}
|
||||
{"name":"Armor • Light","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Ag/St/Ag","app_stat_1":"Ag","app_stat_2":"St","app_stat_3":"Ag","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.TMGapmlYutNuQaw8"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662897388838,"modifiedTime":1663840702933,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"AIvpcHWyipCtWLvT"}
|
||||
{"name":"Combat Maneuvers","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Ag/Qu/SD","app_stat_1":"Ag","app_stat_2":"Qu","app_stat_3":"SD","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.bwL0nMJePO6OQNue"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662897819566,"modifiedTime":1663840727979,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"Aa5S1GaRJmkyDjIR"}
|
||||
{"name":"Awareness • Perceptions","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"In/SD/In","app_stat_1":"In","app_stat_2":"SD","app_stat_3":"In","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.gJHBJS3aEz62XbxE"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662897610482,"modifiedTime":1663840719487,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"BJlyds9J8ILwLIyW"}
|
||||
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||||
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||||
{"name":"Power Point Development","type":"skill_category","img":"systems/fvtt-rolemaster-frp/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"None","app_stat_1":"None","app_stat_2":"None","app_stat_3":"None","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.Q7rKLS4gJwH2Lygw"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898277091,"modifiedTime":1663840769117,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"jOywgkFX58CVDn7z"}
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||||
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|
||||
{"name":"Spells • Other Realm Closed Lists","type":"skill_category","img":"systems/fvtt-rolemaster-frp/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"None","app_stat_1":"None","app_stat_2":"None","app_stat_3":"None","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.7ka2nD2kPq6ixwWu"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898426199,"modifiedTime":1663840788519,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"kbOWBGenZjWIVqrC"}
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||||
{"name":"Awareness • Senses","type":"skill_category","img":"systems/fvtt-rolemaster-frp/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"In/SD/In","app_stat_1":"In","app_stat_2":"SD","app_stat_3":"In","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.QplAVXReCFVlKVB8"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662897666266,"modifiedTime":1663840724332,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"pApyCNOxQb5sIOsf"}
|
||||
{"name":"Weapon • 2-Handed","type":"skill_category","img":"systems/fvtt-rolemaster-frp/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"St/Ag/St","app_stat_1":"St","app_stat_2":"Ag","app_stat_3":"St","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.JiH6JhVoH9jrqptT"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898804378,"modifiedTime":1663840819146,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"qRNUoJcWrF2EmLSP"}
|
||||
{"name":"Spells • Own Realm Closed Lists","type":"skill_category","img":"systems/fvtt-rolemaster-frp/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"None","app_stat_1":"None","app_stat_2":"None","app_stat_3":"None","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.cyNDeZDye15gUFzA"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898478099,"modifiedTime":1663840792427,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"ruxbCKHjuGsdQ79z"}
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||||
{"name":"Outdoor • Animal","type":"skill_category","img":"systems/fvtt-rolemaster-frp/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Em/Ag/Em","app_stat_1":"Em","app_stat_2":"Ag","app_stat_3":"Em","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.6UjbXeI6IFrsdTEy"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898166391,"modifiedTime":1663840758805,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"v6tHhdaL7amLDnzR"}
|
||||
{"name":"Outdoor • Environmental","type":"skill_category","img":"systems/fvtt-rolemaster-frp/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"SD/In/Me","app_stat_1":"SD","app_stat_2":"In","app_stat_3":"Me","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.49iK0oluVd5Z1fpc"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898214394,"modifiedTime":1663840760505,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"vM8rePr9QRXnG6HK"}
|
||||
{"name":"Spells • Other Realm Base Lists","type":"skill_category","img":"systems/fvtt-rolemaster-frp/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"None","app_stat_1":"None","app_stat_2":"None","app_stat_3":"None","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.Wo1SrqGsgMYNoApO"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898426199,"modifiedTime":1663840786314,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"vlFr24F5zJ9fYzs7"}
|
||||
{"name":"Urban","type":"skill_category","img":"systems/fvtt-rolemaster-frp/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"In/Pr/Re","app_stat_1":"In","app_stat_2":"Pr","app_stat_3":"Re","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.JAY4cM0lv1wZm3vo"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898721300,"modifiedTime":1663840812646,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"xHqAlnQjgEScetvh"}
|
||||
{"name":"Martial Arts • Striking","type":"skill_category","img":"systems/fvtt-rolemaster-frp/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"St/Ag/St","app_stat_1":"St","app_stat_2":"Ag","app_stat_3":"St","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.HVistg0XNoVGsSKZ"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898114714,"modifiedTime":1663840754969,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"xJXObXAQcdPbSXg9"}
|
||||
{"name":"Communcations","type":"skill_category","img":"systems/fvtt-rolemaster-frp/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Re/Me/Em","app_stat_1":"Re","app_stat_2":"Me","app_stat_3":"Em","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.fh63pdckz6VYGAFc"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662897838640,"modifiedTime":1663840730283,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"xTzO3HPhQe5OS255"}
|
||||
{"name":"Special Attacks","type":"skill_category","img":"systems/fvtt-rolemaster-frp/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"St/Ag/SD","app_stat_1":"St","app_stat_2":"Ag","app_stat_3":"SD","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.by1LH6XYGWd5d9bs"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898332987,"modifiedTime":1663840775989,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"yRIFroc5VC9Oj3qY"}
|
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|
||||
MANIFEST-000113
|
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|
||||
2024/08/10-00:13:42.653716 7f9286a006c0 Recovering log #111
|
||||
2024/08/10-00:13:42.702147 7f9286a006c0 Delete type=3 #109
|
||||
2024/08/10-00:13:42.702252 7f9286a006c0 Delete type=0 #111
|
||||
2024/08/10-00:15:09.358300 7f9285a006c0 Level-0 table #116: started
|
||||
2024/08/10-00:15:09.358337 7f9285a006c0 Level-0 table #116: 0 bytes OK
|
||||
2024/08/10-00:15:09.364353 7f9285a006c0 Delete type=0 #114
|
||||
2024/08/10-00:15:09.392733 7f9285a006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
|
||||
2024/08/10-00:15:09.392780 7f9285a006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
|
@ -1,8 +0,0 @@
|
||||
2024/08/10-00:12:37.568139 7f9287e006c0 Recovering log #107
|
||||
2024/08/10-00:12:37.578251 7f9287e006c0 Delete type=3 #105
|
||||
2024/08/10-00:12:37.578313 7f9287e006c0 Delete type=0 #107
|
||||
2024/08/10-00:13:00.464797 7f9285a006c0 Level-0 table #112: started
|
||||
2024/08/10-00:13:00.464827 7f9285a006c0 Level-0 table #112: 0 bytes OK
|
||||
2024/08/10-00:13:00.471404 7f9285a006c0 Delete type=0 #110
|
||||
2024/08/10-00:13:00.478060 7f9285a006c0 Manual compaction at level-0 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
|
||||
2024/08/10-00:13:00.478094 7f9285a006c0 Manual compaction at level-1 from '!items!1HevhbCbvMonyQXe' @ 72057594037927935 : 1 .. '!items!yRIFroc5VC9Oj3qY' @ 0 : 0; will stop at (end)
|
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||||
MANIFEST-000002
|
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|
||||
2024/08/10-00:13:42.782130 7f9287e006c0 Delete type=3 #1
|
||||
2024/08/10-00:15:09.364559 7f9285a006c0 Level-0 table #5: started
|
||||
2024/08/10-00:15:09.368108 7f9285a006c0 Level-0 table #5: 33871 bytes OK
|
||||
2024/08/10-00:15:09.374591 7f9285a006c0 Delete type=0 #3
|
||||
2024/08/10-00:15:09.392750 7f9285a006c0 Manual compaction at level-0 from '!items!5Sg9t8YQubtRoghF' @ 72057594037927935 : 1 .. '!items!zvdsAxlRZnL6gqms' @ 0 : 0; will stop at (end)
|
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|
||||
MANIFEST-000002
|
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|
||||
2024/08/10-00:13:42.844297 7f9286a006c0 Delete type=3 #1
|
||||
2024/08/10-00:15:09.374814 7f9285a006c0 Level-0 table #5: started
|
||||
2024/08/10-00:15:09.380438 7f9285a006c0 Level-0 table #5: 109466 bytes OK
|
||||
2024/08/10-00:15:09.386532 7f9285a006c0 Delete type=0 #3
|
||||
2024/08/10-00:15:09.392760 7f9285a006c0 Manual compaction at level-0 from '!items!03BgTdeYE7TYk9LN' @ 72057594037927935 : 1 .. '!items!zYdJP3YQjsK9c3kh' @ 0 : 0; will stop at (end)
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|
||||
MANIFEST-000027
|
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|
||||
2024/08/10-00:12:37.581095 7f928cc006c0 Recovering log #25
|
||||
2024/08/10-00:12:37.591191 7f928cc006c0 Delete type=3 #23
|
||||
2024/08/10-00:12:37.591242 7f928cc006c0 Delete type=0 #25
|
||||
2024/08/10-00:13:00.458023 7f9285a006c0 Level-0 table #30: started
|
||||
2024/08/10-00:13:00.458082 7f9285a006c0 Level-0 table #30: 0 bytes OK
|
||||
2024/08/10-00:13:00.464677 7f9285a006c0 Delete type=0 #28
|
||||
2024/08/10-00:13:00.478046 7f9285a006c0 Manual compaction at level-0 from '!folders!Lr9SCthdWWHecwEI' @ 72057594037927935 : 1 .. '!items!zvdsAxlRZnL6gqms' @ 0 : 0; will stop at (end)
|
||||
2024/08/10-00:13:00.478087 7f9285a006c0 Manual compaction at level-1 from '!folders!Lr9SCthdWWHecwEI' @ 72057594037927935 : 1 .. '!items!zvdsAxlRZnL6gqms' @ 0 : 0; will stop at (end)
|
@ -1,8 +0,0 @@
|
||||
2024/08/10-00:09:58.191133 7f9287e006c0 Recovering log #21
|
||||
2024/08/10-00:09:58.202000 7f9287e006c0 Delete type=3 #19
|
||||
2024/08/10-00:09:58.202091 7f9287e006c0 Delete type=0 #21
|
||||
2024/08/10-00:12:27.849269 7f9285a006c0 Level-0 table #26: started
|
||||
2024/08/10-00:12:27.849334 7f9285a006c0 Level-0 table #26: 0 bytes OK
|
||||
2024/08/10-00:12:27.856159 7f9285a006c0 Delete type=0 #24
|
||||
2024/08/10-00:12:27.862891 7f9285a006c0 Manual compaction at level-0 from '!folders!Lr9SCthdWWHecwEI' @ 72057594037927935 : 1 .. '!items!zvdsAxlRZnL6gqms' @ 0 : 0; will stop at (end)
|
||||
2024/08/10-00:12:27.862915 7f9285a006c0 Manual compaction at level-1 from '!folders!Lr9SCthdWWHecwEI' @ 72057594037927935 : 1 .. '!items!zvdsAxlRZnL6gqms' @ 0 : 0; will stop at (end)
|
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48
packs/smss_skill_categories.db
Normal file
48
packs/smss_skill_categories.db
Normal file
@ -0,0 +1,48 @@
|
||||
{"name":"Special Attacks","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"St/Ag/SD","app_stat_1":"St","app_stat_2":"Ag","app_stat_3":"SD","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.by1LH6XYGWd5d9bs"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662898332987,"modifiedTime":1670979889250,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"19mzrZOIjHOQMJRb"}
|
||||
{"name":"Athletic • Gymnastics","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Ag/Qu/Ag","app_stat_1":"Ag","app_stat_2":"Qu","app_stat_3":"Ag","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.TASzGNEwHMQUz1AV"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662897573841,"modifiedTime":1670979417390,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"1pzqttjfJqGkCio2"}
|
||||
{"name":"Lore • Technical","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Me/Re/Me","app_stat_1":"Me","app_stat_2":"Re","app_stat_3":"Me","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.Tw2FXIQb5HA89kbX"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662898032616,"modifiedTime":1670979629255,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"8b1DqVmR2w3aFZ9H"}
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||||
{"name":"Influence","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Pr/Em/In","app_stat_1":"Pr","app_stat_2":"Em","app_stat_3":"In","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.zOKTXAFd6bK3XJZ5"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662897929958,"modifiedTime":1670979557055,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"ehfUJPUyO2Fzme35"}
|
||||
{"name":"Self Control","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"SD/Pr/SD","app_stat_1":"SD","app_stat_2":"Pr","app_stat_3":"SD","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.1B82OxRKQ781NEa9"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662898315491,"modifiedTime":1670979881437,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"fjpVO4rOlSIbrsly"}
|
||||
{"name":"Crafts","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Ag/Me/SD","app_stat_1":"Ag","app_stat_2":"Me","app_stat_3":"SD","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.6nErPtcQ33WXkyH4"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662897865848,"modifiedTime":1670979490274,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"iKc4n9ZubKtG6SvK"}
|
||||
{"name":"Science/Analytic • Engineering","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Me/Re/In","app_stat_1":"Me","app_stat_2":"Re","app_stat_3":"In","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.BfDFjciYPFezmes0"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662898290307,"modifiedTime":1670979792357,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"jT4YOfJEKXOjW7yN"}
|
||||
{"name":"Technical/Trade • General","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Re/Me/SD","app_stat_1":"Re","app_stat_2":"Me","app_stat_3":"SD","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.1td9QGD20b4nkD6h"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662898674902,"modifiedTime":1670979941026,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"k1fYuSWiGncFKqYq"}
|
||||
{"name":"Artistic • Active","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Pr/Em/Ag","app_stat_1":"Pr","app_stat_2":"Em","app_stat_3":"Ag","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.cEffILww7nn8vqJ7"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662897441727,"modifiedTime":1670979378056,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"mM8gBxoxUWs9JwaZ"}
|
||||
{"name":"Subterfuge • Attack","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Ag/SD/In","app_stat_1":"Ag","app_stat_2":"SD","app_stat_3":"In","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.Zva3DO0Zmk3G5xWT"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662898559045,"modifiedTime":1670979909587,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"nel3MMlV6G6UbUqz"}
|
||||
{"name":"Armor • Light","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Ag/St/Ag","app_stat_1":"Ag","app_stat_2":"St","app_stat_3":"Ag","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.TMGapmlYutNuQaw8"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662897388838,"modifiedTime":1670979375450,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"oUBH3ZiQhwgyEwuC"}
|
||||
{"name":"Athletic • Brawn","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"St/Co/Ag","app_stat_1":"St","app_stat_2":"Co","app_stat_3":"Ag","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.VufLKW42mP7RtinG"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662897509473,"modifiedTime":1670979414458,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"omcYQ5goZenLxv1d"}
|
||||
{"name":"Awareness • Searching","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"In/Re/SD","app_stat_1":"In","app_stat_2":"Re","app_stat_3":"SD","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.NZl30XPdtYjHqtwp"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662897647294,"modifiedTime":1670979422361,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"pa35A84DZkI6I611"}
|
||||
{"name":"Weapon • Support","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Ag/St/Ag","app_stat_1":"Ag","app_stat_2":"St","app_stat_3":"Ag","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.8a1d0Z2MfJe0R1Eb"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662898823756,"modifiedTime":1670980279746,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"pkxuna2rIm1ZjyEK"}
|
||||
{"name":"Armor • Heavy","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"St/Ag/St","app_stat_1":"St","app_stat_2":"Ag","app_stat_3":"St","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.7UA8xwzcBrKZfFk9"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662897366792,"modifiedTime":1670979372753,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"r6D1tALgD1wR0GGj"}
|
||||
{"name":"Weapon • 2-H Energy","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Ag/Ag/Ag","app_stat_1":"Ag","app_stat_2":"Ag","app_stat_3":"Ag","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.CXllZNGgTe80uZRQ"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662898744329,"modifiedTime":1670980272057,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"rw987ZssCMcfx8n7"}
|
||||
{"name":"Urban","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"In/Pr/Re","app_stat_1":"In","app_stat_2":"Pr","app_stat_3":"Re","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.JAY4cM0lv1wZm3vo"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662898721300,"modifiedTime":1670980058009,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"sV50mwPLEO7ju9nT"}
|
||||
{"name":"Communcations","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Re/Me/Em","app_stat_1":"Re","app_stat_2":"Me","app_stat_3":"Em","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.fh63pdckz6VYGAFc"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662897838640,"modifiedTime":1670979489034,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"tXyzk5v0PTLAxmFk"}
|
||||
{"name":"Body Development","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Co/SD/Co","app_stat_1":"Co","app_stat_2":"SD","app_stat_3":"Co","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.cWtQ0YU3kGBhL8iR"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662897724809,"modifiedTime":1670979475450,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"y6Tq2DSvZm0dIZ7A"}
|
||||
{"name":"Science/Analytic • Specialized","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Re/Me/Re","app_stat_1":"Re","app_stat_2":"Me","app_stat_3":"Re","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.BfDFjciYPFezmes0"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662898290307,"modifiedTime":1670979851643,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"yHwwkDNq6DuylHYa"}
|
||||
{"name":"Science/Analytic • Technical","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Re/Me/Ag","app_stat_1":"Re","app_stat_2":"Me","app_stat_3":"Ag","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.BfDFjciYPFezmes0"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662898290307,"modifiedTime":1670979874641,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"z1Z1K02tzG1JU5wN"}
|
||||
{"name":"Mind Point Development","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"SD","app_stat_1":"SD","app_stat_2":"None","app_stat_3":"None","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.Q7rKLS4gJwH2Lygw"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662898277091,"modifiedTime":1670979677773,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"zYUB46z7lYODAIK2"}
|
22
rmss.css
22
rmss.css
@ -41,10 +41,6 @@
|
||||
border-bottom: 1px solid;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
.skill-box {
|
||||
margin-left: 1.2rem;
|
||||
background-color: lightgrey;
|
||||
}
|
||||
.container {
|
||||
display: flex;
|
||||
}
|
||||
@ -203,6 +199,7 @@
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
}
|
||||
.skills-grid-container > div:nth-child(22n+1),
|
||||
@ -224,6 +221,7 @@
|
||||
padding-bottom: 3px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
@ -232,10 +230,6 @@
|
||||
border-bottom: 1px solid;
|
||||
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
|
||||
}
|
||||
.skills-name-left-align {
|
||||
text-align: left;
|
||||
padding-left: 2px;
|
||||
}
|
||||
.money-column {
|
||||
flex-direction: column;
|
||||
}
|
||||
@ -498,9 +492,6 @@
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
}
|
||||
.select-fixed-width {
|
||||
width: 100px;
|
||||
}
|
||||
.applicable-stats-grid-container {
|
||||
display: grid;
|
||||
grid-template-columns: [app-stat-1] 33% [app-stat-2] 33% [app-stat-3] 33%;
|
||||
@ -531,13 +522,8 @@
|
||||
}
|
||||
.roll-button-container {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: flex-start;
|
||||
}
|
||||
.roll-button {
|
||||
margin-top: 2px;
|
||||
width: 96px;
|
||||
max-width: 96px;
|
||||
flex-direction: column;
|
||||
justify-content: flex-end;
|
||||
}
|
||||
.sheet form {
|
||||
display: flex;
|
||||
|
74
rmss.js
74
rmss.js
@ -19,13 +19,40 @@ import RMSSSkillSheet from "./module/sheets/skills/rmss_skill_sheet.js";
|
||||
import RMSSPlayerSheet from "./module/sheets/actors/rmss_player_sheet.js";
|
||||
import RMSSToolsSCImporter from "./module/sheets/apps/rmss_import_skill_categories.js";
|
||||
import RMSSToolsDiceRoller from "./module/sheets/apps/rmss_dice_roller.js";
|
||||
import { RFRPUtility } from "./module/rfrp-utility.js";
|
||||
|
||||
/** Preload handlebars templates for character sheets */
|
||||
async function preloadHandlebarsTemplates() {
|
||||
const templatePaths = [
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-stats.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-fixed-info.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-armor-info.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-resistance.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-race-stat-fixed-info.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-role-traits.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-background-info.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-skill-categories.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-skills.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-fav-skills.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-items.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-weapons.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-money.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-skill-categories.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-skills.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-armor.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-herbs.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-spells.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-fav-spells.html",
|
||||
"systems/rmss/templates/sheets/actors/parts/actor-fav-items.html",
|
||||
"systems/rmss/templates/sheets/apps/app_skill_category_importer.html"
|
||||
];
|
||||
return loadTemplates(templatePaths);
|
||||
}
|
||||
|
||||
// Register Scene Controls
|
||||
// registerGetSceneControlButtonsHook();
|
||||
|
||||
// Hook the init function and set up our system
|
||||
Hooks.once("init", function () {
|
||||
Hooks.once("init", function() {
|
||||
console.log("rmss | Initialising Rolemaster Standard System");
|
||||
|
||||
// Load our custom actor and item classes
|
||||
@ -47,7 +74,7 @@ Hooks.once("init", function () {
|
||||
CONFIG.fontDefinitions["PragRoman"] = {
|
||||
editor: true,
|
||||
fonts: [
|
||||
{ urls: ["systems/fvtt-rolemaster-frp/assets/fonts/PragRoman.woff2"] }
|
||||
{urls: ["systems/rmss/assets/fonts/PragRoman.woff2"]}
|
||||
]
|
||||
};
|
||||
|
||||
@ -64,30 +91,35 @@ Hooks.once("init", function () {
|
||||
console.log("rmss | Registering RMSS sheets");
|
||||
|
||||
// Items
|
||||
Items.registerSheet("fvtt-rolemaster-frp", RMSSItemSheet, { makeDefault: true, label: "rmss.entity_sheet.item", types: ["item"] });
|
||||
Items.registerSheet("fvtt-rolemaster-frp", RMSSArmorSheet, { makeDefault: true, label: "rmss.entity_sheet.armor", types: ["armor"] });
|
||||
Items.registerSheet("fvtt-rolemaster-frp", RMSSTransportSheet, { makeDefault: true, label: "rmss.entity_sheet.transport", types: ["transport"] });
|
||||
Items.registerSheet("fvtt-rolemaster-frp", RMSSWeaponSheet, { makeDefault: true, label: "rmss.entity_sheet.weapon", types: ["weapon"] });
|
||||
Items.registerSheet("fvtt-rolemaster-frp", RMSSHerbOrPoisonSheet, { makeDefault: true, label: "rmss.entity_sheet.herb_or_poison", types: ["herb_or_poison"] });
|
||||
Items.registerSheet("rmss", RMSSItemSheet, {makeDefault: true, label: "rmss.entity_sheet.item", types: ["item"]});
|
||||
Items.registerSheet("rmss", RMSSArmorSheet, {makeDefault: true, label: "rmss.entity_sheet.armor", types: ["armor"]});
|
||||
Items.registerSheet("rmss", RMSSTransportSheet, {makeDefault: true, label: "rmss.entity_sheet.transport", types: ["transport"]});
|
||||
Items.registerSheet("rmss", RMSSWeaponSheet, {makeDefault: true, label: "rmss.entity_sheet.weapon", types: ["weapon"]});
|
||||
Items.registerSheet("rmss", RMSSHerbOrPoisonSheet, {makeDefault: true, label: "rmss.entity_sheet.herb_or_poison", types: ["herb_or_poison"]});
|
||||
|
||||
// Spells
|
||||
Items.registerSheet("fvtt-rolemaster-frp", RMSSSpellSheet, { makeDefault: true, label: "rmss.entity_sheet.spell", types: ["spell"] });
|
||||
Items.registerSheet("rmss", RMSSSpellSheet, {makeDefault: true, label: "rmss.entity_sheet.spell", types: ["spell"]});
|
||||
|
||||
// Skills
|
||||
Items.registerSheet("fvtt-rolemaster-frp", RMSSSkillCategorySheet, { makeDefault: true, label: "rmss.entity_sheet.skill_category", types: ["skill_category"] });
|
||||
Items.registerSheet("fvtt-rolemaster-frp", RMSSSkillSheet, { makeDefault: true, label: "rmss.entity_sheet.skill", types: ["skill"] });
|
||||
Items.registerSheet("rmss", RMSSSkillCategorySheet, {makeDefault: true, label: "rmss.entity_sheet.skill_category", types: ["skill_category"]});
|
||||
Items.registerSheet("rmss", RMSSSkillSheet, {makeDefault: true, label: "rmss.entity_sheet.skill", types: ["skill"]});
|
||||
|
||||
// Actors
|
||||
Actors.registerSheet("fvtt-rolemaster-frp", RMSSPlayerSheet, { makeDefault: true, label: "rmss.entity_sheet.player_characrer", types: ["character"] });
|
||||
Actors.registerSheet("rmss", RMSSPlayerSheet, {makeDefault: true, label: "rmss.entity_sheet.player_characrer", types: ["character"]});
|
||||
|
||||
RFRPUtility.loadHandlebarsTemplates();
|
||||
RFRPUtility.loadHandlebarsHelpers();
|
||||
// Preload Handlebars Templates
|
||||
console.log("rmss | Preloading Handlebars Templates");
|
||||
preloadHandlebarsTemplates();
|
||||
|
||||
// Handlebars Helpers
|
||||
Handlebars.registerHelper("switch", function(value, options) {
|
||||
this.switch_value = value;
|
||||
return options.fn(this);
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("case", function(value, options) {
|
||||
if (value === this.switch_value) {
|
||||
return options.fn(this);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
Hooks.once("ready", async function () {
|
||||
console.log("rmss | Ready");
|
||||
|
||||
// Load Utility
|
||||
await RFRPUtility.ready();
|
||||
})
|
||||
|
57
system.json
57
system.json
@ -1,47 +1,32 @@
|
||||
{
|
||||
"id": "fvtt-rolemaster-frp",
|
||||
"title": "Rolemaster FRP System",
|
||||
"description": "The Rolemaster FRP system for FoundryVTT.",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/fvtt-rolemaster-frp/raw/branch/develop/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-rolemaster-frp/archive/v12.0.13.zip",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Cynicide",
|
||||
"email": ""
|
||||
},
|
||||
{
|
||||
"name": "LeRatierBretonnien",
|
||||
"email": ""
|
||||
}
|
||||
],
|
||||
"version": "12.0.13",
|
||||
"name": "rmss",
|
||||
"title": "Rolemaster Standard System",
|
||||
"description": "The Rolemaster Standard System system for FoundryVTT.",
|
||||
"authors": [{
|
||||
"name": "Cynicide"
|
||||
}],
|
||||
"version": "0.0.3",
|
||||
"compatibility": {
|
||||
"minimum": "12",
|
||||
"verified": "12"
|
||||
"minimum": 10,
|
||||
"verified": "11.315",
|
||||
"maximum": 11
|
||||
},
|
||||
"esmodules":[
|
||||
"rmss.js"
|
||||
],
|
||||
"styles": ["rmss.css"],
|
||||
"packs": [ {
|
||||
"name": "skill_categories",
|
||||
"label": "Skill Categories",
|
||||
"system": "fvtt-rolemaster-frp",
|
||||
"path": "./packs/skill_categories",
|
||||
"name": "rmss_skill_categories",
|
||||
"label": "RMSS Skill Categories",
|
||||
"system": "rmss",
|
||||
"path": "./packs/rmss_skill_categories.db",
|
||||
"type": "Item"
|
||||
},
|
||||
{
|
||||
"name": "skill-merp",
|
||||
"label": "Skills (MERP)",
|
||||
"system": "fvtt-rolemaster-frp",
|
||||
"path": "./packs/skills-merp",
|
||||
"type": "Item"
|
||||
},
|
||||
{
|
||||
"name": "skill-rmfrp",
|
||||
"label": "Skills (RMFRP)",
|
||||
"system": "fvtt-rolemaster-frp",
|
||||
"path": "./packs/skills-rmfrp",
|
||||
"name": "smss_skill_categories",
|
||||
"label": "Spacemaster Skill Categories",
|
||||
"system": "rmss",
|
||||
"path": "./packs/smss_skill_categories.db",
|
||||
"type": "Item"
|
||||
}
|
||||
],
|
||||
@ -52,9 +37,7 @@
|
||||
"path": "lang/en.json"
|
||||
}
|
||||
],
|
||||
"grid": {
|
||||
"distance": 5,
|
||||
"units": "ft"
|
||||
},
|
||||
"gridDistance": 5,
|
||||
"gridUnits": "ft",
|
||||
"license": "LICENSE.txt"
|
||||
}
|
||||
|
@ -222,14 +222,6 @@
|
||||
},
|
||||
"character": {
|
||||
"templates": ["background", "stats", "resistance_rolls", "armor_info", "fixed_info", "race_stat_fixed_info", "role_traits", "money", "description"],
|
||||
"modifiers": {
|
||||
"woundsModifier": 0
|
||||
},
|
||||
"state": {
|
||||
"stunned": false,
|
||||
"prone": false,
|
||||
"noparry": false
|
||||
},
|
||||
"attributes": {
|
||||
"level": {
|
||||
"value": 1
|
||||
@ -313,7 +305,6 @@
|
||||
"skill": {
|
||||
"templates": ["base"],
|
||||
"category" : "",
|
||||
"game_system": "common",
|
||||
"ranks": 0,
|
||||
"new_ranks": {
|
||||
"value": 0,
|
||||
@ -327,13 +318,11 @@
|
||||
"special_bonus_2": 0,
|
||||
"total_bonus": 0,
|
||||
"favorite": false,
|
||||
"bonus_progression": "standard",
|
||||
"designation": "None"
|
||||
},
|
||||
"skill_category": {
|
||||
"templates": ["base"],
|
||||
"applicable_stats": "None",
|
||||
"game_system": "common",
|
||||
"app_stat_1": "None",
|
||||
"app_stat_2": "None",
|
||||
"app_stat_3": "None",
|
||||
@ -350,7 +339,6 @@
|
||||
"special_bonus_1": 0,
|
||||
"special_bonus_2": 0,
|
||||
"total_bonus": 0,
|
||||
"bonus_progression": "standard",
|
||||
"favorite": false
|
||||
},
|
||||
"spell": {
|
||||
|
@ -1,70 +1,28 @@
|
||||
<div class="dice-roll">
|
||||
<div class="dice-result">
|
||||
Rolling for : {{name}}
|
||||
</div>
|
||||
{{#if highopen }}
|
||||
<div class=dice-result>
|
||||
Rolled over 95 - High Open-Ended!
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if lowopen }}
|
||||
<div class=dice-result>
|
||||
Rolled under 6 - Low Open-Ended!
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="dice-result">
|
||||
Original Roll:
|
||||
<h4 class="dice-total" >{{ baseroll.result }}</h4>
|
||||
</div>
|
||||
{{#if highopen }}
|
||||
<div class=dice-result>
|
||||
Rolled over 95 - High Open-Ended!
|
||||
{{#each opeendedresults as |rollresult|}}
|
||||
<h4 class="dice-total" >{{ rollresult }}</h4>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if difficulty}}
|
||||
<div class=dice-result>
|
||||
Difficulty : {{difficulty}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if lowopen }}
|
||||
<div class=dice-result>
|
||||
Rolled under 6 - Low Open-Ended!
|
||||
{{#each opeendedresults as |rollresult|}}
|
||||
<h4 class="dice-total" >{{ rollresult }}</h4>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if combatSituation}}
|
||||
<div class=dice-result>
|
||||
Combat situation : {{combatSituation}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if stunnedModifier}}
|
||||
<div class=dice-result>
|
||||
Stunned : {{stunnedModifier}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if hitsPerRound}}
|
||||
<div class=dice-result>
|
||||
Hits/round malus : {{hitsPerRound}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if lightningModifier}}
|
||||
<div class=dice-result>
|
||||
Lightning modifierLight : {{lightningModifier}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if darknessModifier}}
|
||||
<div class=dice-result>
|
||||
Darkness modifierDark : {{darknessModifier}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if woundsModifier}}
|
||||
<div class="dice-result">
|
||||
<div>% of hits malus : {{woundsModifier}}</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="dice-result">
|
||||
Total of d100 rolls:
|
||||
<h4 class="dice-total">{{totalRolls}}<br>
|
||||
({{#each rolls as |roll|}}{{roll.total}}{{#unless @last}}, {{/unless}}{{/each}})</h4>
|
||||
</div>
|
||||
<div class=dice-result>
|
||||
Character Bonus : {{characterBonus}}
|
||||
</div>
|
||||
|
||||
<div class="dice-result">
|
||||
Total :
|
||||
<h4 class="dice-total">{{totalFinal}}</h4>
|
||||
</div>
|
||||
<div class="dice-result">
|
||||
Total:
|
||||
<h4 class="dice-total" >{{ total }}</h4>
|
||||
</div>
|
||||
</div>
|
@ -15,11 +15,8 @@
|
||||
<button type="button" class="import-skillcats" title="Import" acotr_id="">{{ localize "rmss.pc_sheet.import_skillcat" }}</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{#each skillcat as |skill_category id|}}
|
||||
<div class="skillcat-grid-container">
|
||||
|
||||
<div><a class="item-roll" title="Roll Check" data-item-id="{{skill_category._id}}">{{skill_category.name}}</a> <i class="fas fa-dice"></i></div>
|
||||
<div>{{skill_category.name}}</div>
|
||||
<div>{{skill_category.system.applicable_stats}}</div>
|
||||
<div>{{skill_category.system.development_cost}}</div>
|
||||
<div>{{skill_category.system.ranks}}</div>
|
||||
@ -39,14 +36,8 @@
|
||||
<div>{{skill_category.system.total_bonus}}</div>
|
||||
<div class="skillcat-icons">
|
||||
<a class="item-edit" title="Edit Category" data-item-id="{{skill_category._id}}"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete item" title="Delete Category" data-item-id="{{skill_category._id}}"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-delete item" title="Delete Category" data-item-id="{{skill_category._id}}"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-roll" title="Roll Check" data-item-id="{{skill_category._id}}"><i class="fas fa-dice"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#if (count skill_category.skills)}}
|
||||
<div class="skill-box">
|
||||
{{> "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skills.html" }}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{/each}}
|
||||
</div>
|
@ -10,19 +10,16 @@
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.special_bonus" }}</div>
|
||||
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.total_bonus" }}</div>
|
||||
<div class="skills-grid-heading">
|
||||
<a class="item-create" title="Create Skill" data-type="skill"><i class="fas fa-plus"></i>{{ localize "rmss.pc_sheet_skills.add_skill" }}</a>
|
||||
<!--<a class="item-create" title="Create Skill" data-type="skill"><i class="fas fa-plus"></i>{{ localize "rmss.pc_sheet_skills.add_skill" }}</a>-->
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#each skills as |skill id|}}
|
||||
<div class="skills-grid-container">
|
||||
{{#if skill.system.favorite}}
|
||||
{{#each playerskill as |skill id|}}
|
||||
{{#if skill.system.favorite}}
|
||||
<div><a class="skill-favorite" data-item-id="{{skill._id}}"><i class="fa-regular fa-square-check"></i></a></div>
|
||||
{{else}}
|
||||
<div><a class="skill-favorite" data-item-id="{{skill._id}}"><i class="fa-regular fa-square"></i></a></div>
|
||||
{{/if}}
|
||||
<!--<div><input type="checkbox" name="system.favorite" {{checked skill.system.favorite}}/></div>-->
|
||||
<div class="skills-name-left-align"><a class="item-roll" title="Roll Check" data-item-id="{{skill_category._id}}">{{skill.name}}<i class="fas fa-dice"></i></a></div>
|
||||
<div>{{skill.name}}</div>
|
||||
<div>{{skill.system.ranks}}</div>
|
||||
<div>
|
||||
{{#switch skill.system.new_ranks.value}}
|
||||
@ -38,10 +35,9 @@
|
||||
<div>{{skill.system.special_bonus_1}}</div>
|
||||
<div>{{skill.system.special_bonus_2}}</div>
|
||||
<div>{{skill.system.total_bonus}}</div>
|
||||
<div >
|
||||
<div>
|
||||
<a class="item-edit" title="Edit Skill" data-item-id="{{skill._id}}"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" title="Delete Skill" data-item-id="{{skill._id}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{/each}}
|
||||
</div>
|
@ -19,7 +19,6 @@
|
||||
<div class="resource-entry">
|
||||
{{ localize "rmss.player_character.resources.hits" }}
|
||||
<h4><input name="system.attributes.hits.current" type="Number" value="{{system.attributes.hits.current}}"/>/<input name="system.attributes.hits.max" type="Number" value="{{system.attributes.hits.max}}"/></h4>
|
||||
<div>Wounds Modifier : {{system.modifiers.woundsModifier}}</div>
|
||||
</div>
|
||||
|
||||
<div class="resource-entry">
|
||||
@ -71,9 +70,9 @@
|
||||
{{!-- Default tab is specified in actor-sheet.mjs --}}
|
||||
<a class="item" data-tab="Record">{{ localize "rmss.pc_sheet_tabs.record" }}</a>
|
||||
<a class="item" data-tab="SkillCategory">{{ localize "rmss.pc_sheet_tabs.skill_categories" }}</a>
|
||||
<a class="item" data-tab="Skills">{{ localize "rmss.pc_sheet_tabs.skills" }}</a>
|
||||
<a class="item" data-tab="Equipment">{{ localize "rmss.pc_sheet_tabs.equipment" }}</a>
|
||||
<a class="item" data-tab="Spells">{{ localize "rmss.pc_sheet_tabs.spells" }}</a>
|
||||
<a class="item" data-tab="Background">{{ localize "rmss.pc_sheet_tabs.background" }}</a>
|
||||
<a class="item" data-tab="StatusRecord">{{ localize "rmss.pc_sheet_tabs.status_record" }}</a>
|
||||
<a class="item" data-tab="ExperiencePoints">{{ localize "rmss.pc_sheet_tabs.experience_points" }}</a>
|
||||
</nav>
|
||||
@ -82,74 +81,65 @@
|
||||
<div class="tab record" data-group="primary" data-tab="Record">
|
||||
<div class="container">
|
||||
<div class="fixed-info-container">
|
||||
{{> "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-fixed-info.html" }}
|
||||
{{> "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-armor-info.html" }}
|
||||
{{> "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-resistance.html" }}
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-fixed-info.html" }}
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-armor-info.html" }}
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-resistance.html" }}
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-race-stat-fixed-info.html" }}
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-role-traits.html" }}
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-background-info.html" }}
|
||||
</div>
|
||||
|
||||
<div class="stat-container">
|
||||
{{> "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-stats.html" }}
|
||||
|
||||
<div class="favorite-container">
|
||||
<span class="label-name">Stunned : </span><input type="checkbox" name="system.state.stunned" {{checked system.state.stunned}}/>
|
||||
<span class="label-name">Prone : </span><input type="checkbox" name="system.state.prone" {{checked system.state.prone}}/>
|
||||
</div>
|
||||
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-stats.html" }}
|
||||
|
||||
<div class="favorite-container">
|
||||
<h2>Favorite Skills</h2>
|
||||
{{> "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-fav-skills.html" }}
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-fav-skills.html" }}
|
||||
<h2>Favorite Spells</h2>
|
||||
{{> "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-fav-spells.html" }}
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-fav-spells.html" }}
|
||||
<h2>Equipped Items</h2>
|
||||
{{> "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-fav-items.html" }}
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-fav-items.html" }}
|
||||
<h2>Description</h2>
|
||||
{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="tab skill_categories" data-group="primary" data-tab="SkillCategory">
|
||||
{{> "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-skill-categories.html" }}
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-skill-categories.html" }}
|
||||
</div>
|
||||
|
||||
<div class="tab skills" data-group="primary" data-tab="Skills">
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-skills.html" }}
|
||||
</div>
|
||||
|
||||
<div class="tab equipment" data-group="primary" data-tab="Equipment">
|
||||
<div class="container">
|
||||
<div class="equipment-container">
|
||||
<h2>Items</h2>
|
||||
{{> "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-items.html" }}
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-items.html" }}
|
||||
<h2>Weapons</h2>
|
||||
{{> "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-weapons.html" }}
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-weapons.html" }}
|
||||
<h2>Armor and Equipables</h2>
|
||||
{{> "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-armor.html" }}
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-armor.html" }}
|
||||
<h2>Herbs and Poisons</h2>
|
||||
{{> "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-herbs.html" }}
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-herbs.html" }}
|
||||
</div>
|
||||
|
||||
<div class="money-container">
|
||||
<h2>Wealth</h2>
|
||||
{{> "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-money.html" }}
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-money.html" }}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tab spells" data-group="primary" data-tab="Spells">
|
||||
<div class="spell-container">
|
||||
{{> "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-spells.html" }}
|
||||
{{> "systems/rmss/templates/sheets/actors/parts/actor-spells.html" }}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="tab background" data-group="primary" data-tab="Background">
|
||||
<div class="container">
|
||||
<div class="fixed-info-container">
|
||||
{{> "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-race-stat-fixed-info.html" }}
|
||||
</div>
|
||||
<div class="fixed-info-container">
|
||||
{{> "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-role-traits.html" }}
|
||||
{{> "systems/fvtt-rolemaster-frp/templates/sheets/actors/parts/actor-background-info.html" }}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
||||
|
||||
|
@ -1,96 +1,27 @@
|
||||
<form>
|
||||
<div class="dice-roller-container">
|
||||
<div class="dice-roller-options">
|
||||
<div class="dice-roller-item">
|
||||
<div>Rolling for:</div>
|
||||
<div>{{itemName}}</div>
|
||||
</div>
|
||||
<div class="dice-roller-item">
|
||||
<div>Character Bonus:</div>
|
||||
<div>{{characterBonus}}</div>
|
||||
</div>
|
||||
<div class="dice-roller-item">
|
||||
<div>Difficulty:</div>
|
||||
<div>
|
||||
<select name="difficulty">
|
||||
{{selectOptions config.difficulties selected="0" valueKey="value" labelKey="label"}}
|
||||
</select>
|
||||
<div class="dice-roller-container">
|
||||
<div class="dice-roller-options">
|
||||
<div class="dice-roller-item">
|
||||
<div>Rolling for:</div><div>{{itemName}}</div>
|
||||
</div>
|
||||
<div class="dice-roller-item">
|
||||
<div>Character Bonus:</div><div>{{characterBonus}}</div>
|
||||
</div>
|
||||
<div class="dice-roller-item">
|
||||
<div>Misc Bonus:</div><div><input name="miscBonus" value="0" /></div>
|
||||
</div>
|
||||
<div class="dice-roller-item">
|
||||
<div>Select Roll Type:</div>
|
||||
<div>
|
||||
<select name="rollType" value="None" itemid="blah">
|
||||
{{#each selectOptions as |option|}}
|
||||
<option value="{{option.value}}" {{#if option.selected}}selected{{/if}}>{{option.text}}</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="dice-roller-item">
|
||||
<div>% of hits taken malus:</div>
|
||||
<div>{{woundsModifier}}</div>
|
||||
</div>
|
||||
|
||||
{{#if isStunned}}
|
||||
<div class="dice-roller-item">
|
||||
<div>Stunned:</div>
|
||||
<div>{{stunnedModifier}}</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="dice-roller-item">
|
||||
<div>Combat situations:</div>
|
||||
<div>
|
||||
<select name="combatSituation">
|
||||
{{#select combatSituation}}
|
||||
{{#each config.combatSituations as |situation|}}
|
||||
<option value="{{situation.modifier}}">{{situation.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<div class="roll-button-container">
|
||||
<button type="submit">Roll</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="dice-roller-item">
|
||||
<div>Hits/round taken:</div>
|
||||
<div>
|
||||
<select name="hitsPerRound">
|
||||
{{#select hitsPerRound}}
|
||||
{{#each config.hitsPerRound as |hit|}}
|
||||
<option value="{{hit.modifier}}">{{hit.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="dice-roller-item">
|
||||
<div>Lightning, if required:</div>
|
||||
<div>
|
||||
<select name="lightningModifier">
|
||||
{{#select lightningModifier}}
|
||||
{{#each config.lightOrDarknessModifiers as |lightning|}}
|
||||
<option value="{{lightning.modifierLight}}">{{lightning.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="dice-roller-item">
|
||||
<div>Darkness, if advantageous:</div>
|
||||
<div>
|
||||
<select name="darknessModifier">
|
||||
{{#select lightningModifier}}
|
||||
{{#each config.lightOrDarknessModifiers as |darkness|}}
|
||||
<option value="{{darkness.modifierDark}}">{{darkness.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="dice-roller-item">
|
||||
<div>Misc Bonus:</div>
|
||||
<div><input name="miscBonus" value="0" /></div>
|
||||
</div>
|
||||
<div class="roll-button-container">
|
||||
{{#each selectOptions as |option|}}
|
||||
<button type="submit" class="roll-button" data-value="{{option.value}}">{{option.text}}</button>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
@ -1,25 +1,17 @@
|
||||
<form>
|
||||
<div>
|
||||
|
||||
<h3>Import Skill Categories/Skills</h3>
|
||||
<h3>Import Skill Categories</h3>
|
||||
<div>
|
||||
WARNING: This will erase your existing Skill Categories or Skills and import all Skill Categories/Skills from the selected Compendium.
|
||||
WARNING: This will erase your existing Skill Categories and import all Skill Categories from the selected Compendium.
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span >Select Skill Categories Compendium:</span>
|
||||
<select name="selectOptionsCategories" class="compendium-selector" value="None" itemid="blah">
|
||||
<div>
|
||||
Select Compendium:
|
||||
<select name="selectOptions" class="compendium-selector" value="None" itemid="blah">
|
||||
{{selectOptions selectOptions}}
|
||||
</select>
|
||||
<button class="import-skillcats" value="skill_category" name="skill_category" title="Import">Import Skill Categories</button>
|
||||
</select></div>
|
||||
<div>
|
||||
<button class="import-skillcats" title="Import">Import</button>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<span>Select Skills Compendium:</span>
|
||||
<select name="selectOptionsSkills" class="compendium-selector" value="None" itemid="blah">
|
||||
{{selectOptions selectOptions}}
|
||||
</select>
|
||||
<button class="import-skills" value="skill" name="skill" title="Import">Import Skills</button>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</form>
|
@ -4,19 +4,7 @@
|
||||
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
|
||||
</header>
|
||||
<div class="sheet-content">
|
||||
<div class="flexrow">
|
||||
<div>Rank Bonus Progression
|
||||
<select class="select-fixed-width" name="system.bonus_progression" value="{{system.bonus_progression}}" itemid="{{ item._id }}">
|
||||
{{selectOptions config.rankBonusProgressionList selected=system.bonus_progression valueAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
<div>Game system
|
||||
<select class="select-fixed-width" name="system.game_system" value="{{system.game_system}}" itemid="{{ item._id }}">
|
||||
{{selectOptions config.gameSystems selected=system.game_system valueAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="applicable-stats-grid-container">
|
||||
<div class="applicable-stats-grid-container">
|
||||
<div>
|
||||
Applicable Stat 1
|
||||
<select name="system.app_stat_1" class="app-stat-selector" value="{{system.app_stat_1}}" itemid="{{ item._id }}">
|
||||
|
@ -4,22 +4,10 @@
|
||||
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
|
||||
</header>
|
||||
<div class="sheet-content">
|
||||
<div class="flexrow">
|
||||
<div>Rank Bonus Progression
|
||||
<select class="select-fixed-width" name="system.bonus_progression" value="{{system.bonus_progression}}" itemid="{{ item._id }}">
|
||||
{{selectOptions config.rankBonusProgressionList selected=system.bonus_progression valueAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
<div>Game system
|
||||
<select class="select-fixed-width" name="system.game_system" value="{{system.game_system}}" itemid="{{ item._id }}">
|
||||
{{selectOptions config.gameSystems selected=system.game_system valueAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<div>
|
||||
Skill Category
|
||||
<select name="system.category" class="app-stat-selector" value="{{system.category}}">
|
||||
{{selectOptions owned_skillcats selected=selected_skillcat nameAttr="name" valueAttr="name" labelAttr="name"}}
|
||||
<select name="system.category" class="app-stat-selector" value="{{system.category}}" itemid="{{ item._id }}">
|
||||
{{selectOptions owned_skillcats selected=selected_skillcat }}
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
|
Reference in New Issue
Block a user