Files
fvtt-mournblade/modules/applications/mournblade-enchantement-dialog.mjs
T
2026-05-03 16:03:45 +02:00

158 lines
5.8 KiB
JavaScript

import { MournbladeUtility } from "../mournblade-utility.js"
export default class MournbladeEnchantementDialog {
static _normalize(str) {
return (str ?? "")
.toLowerCase()
.replace(/œ/g, "oe")
.replace(/æ/g, "ae")
.normalize("NFD")
.replace(/[\u0300-\u036f]/g, "")
.replace(/[^a-z0-9]+/g, " ")
.trim()
}
static _findCompetence(actor, ...keywords) {
const normKeys = keywords.map(k => MournbladeEnchantementDialog._normalize(k))
return actor.items.find(item => {
if (item.type !== "competence") return false
const norm = MournbladeEnchantementDialog._normalize(item.name)
return normKeys.every(k => norm.includes(k))
}) ?? null
}
static async create(actor, item) {
const normalize = MournbladeEnchantementDialog._normalize.bind(MournbladeEnchantementDialog)
const findComp = (...kw) => MournbladeEnchantementDialog._findCompetence(actor, ...kw)
const ameDisponible = Math.max(0, (actor.system.ame.currentmax - actor.system.ame.value))
const aspect = actor.system.balance.aspect ?? 0
// Skill lookups
const savoirRunesComp = findComp("rune")
const hautParlerComp = findComp("haut", "parler")
const artisanatComp = findComp("savoir", "artisanat")
const claAttr = actor.system.attributs?.clairvoyance
// Prerequisite: Rune de la Loi in inventory
const hasRuneLoi = actor.items.some(i => {
if (i.type !== "rune") return false
return normalize(i.name).includes("loi")
})
const savoirRunesNiveau = savoirRunesComp ? (savoirRunesComp.system.niveau ?? 0) : null
const hautParlerNiveau = hautParlerComp ? (hautParlerComp.system.niveau ?? 0) : null
const artisanatNiveau = artisanatComp ? (artisanatComp.system.niveau ?? 0) : null
const claValeur = claAttr ? (claAttr.value ?? 0) : 0
// Limit: CLA + Savoir:Runes is capped by min(Haut-Parler, Artisanat) if those skills exist
const limiteur = (hautParlerNiveau !== null && artisanatNiveau !== null)
? Math.min(hautParlerNiveau, artisanatNiveau)
: (hautParlerNiveau ?? artisanatNiveau ?? null)
const context = {
actorImg: actor.img,
actorName: actor.name,
itemImg: item.img,
itemName: item.name,
itemType: item.type,
itemId: item.id,
ameDisponible,
aspect,
hasRuneLoi,
savoirRunesNiveau,
hautParlerNiveau,
artisanatNiveau,
claValeur,
limiteur,
modOptions: Array.from({ length: 21 }, (_, i) => i - 10),
enchantementActif: item.system.enchantementLoi?.actif ?? false,
enchantementBonus: item.system.enchantementLoi?.bonus ?? 0,
enchantementAntiChaos: item.system.enchantementLoi?.antiChaos ?? false,
}
const prerequisOk = hasRuneLoi
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-mournblade/templates/dialog-enchantement.hbs",
context
)
Hooks.once("renderDialogV2", (_app, html) => {
const form = html.querySelector ? html : html[0]
MournbladeEnchantementDialog._attachListeners(form, ameDisponible, claValeur, savoirRunesNiveau, limiteur, prerequisOk)
})
return foundry.applications.api.DialogV2.wait({
window: { title: `Enchanter : ${item.name}`, icon: "fa-solid fa-star" },
classes: ["mournblade-roll-dialog"],
position: { width: 520 },
modal: false,
content,
buttons: [
{
action: "enchanter",
label: "Enchanter",
icon: "fa-solid fa-star",
default: true,
callback: async (event, button, dialog) => {
const elems = button.form.elements
const ptsAme = parseInt(elems["ptsAme"]?.value ?? 5) || 5
const antiChaos = elems["antiChaos"]?.value === "true"
const modificateur = parseInt(elems["modificateur"]?.value ?? 0) || 0
await MournbladeUtility.rollEnchantement({
actor,
item,
ptsAme,
antiChaos,
modificateur,
savoirRunesComp,
hautParlerComp,
artisanatComp,
claValeur,
limiteur,
})
}
},
],
rejectClose: false,
})
}
static _attachListeners(html, ameDisponible, claValeur, savoirRunesNiveau, limiteur, prerequisOk = true) {
const enchanterBtn = html.querySelector('button[data-action="enchanter"]')
if (enchanterBtn) enchanterBtn.disabled = !prerequisOk
const diffEl = html.querySelector('#enchant-difficulte')
const bonusEl = html.querySelector('#enchant-bonus-preview')
const warnAmeEl = html.querySelector('#enchant-ame-warn')
const warnLimitEl = html.querySelector('#enchant-limit-warn')
const totalEl = html.querySelector('#enchant-total-dice')
const recalculate = () => {
const ptsAme = parseInt(html.querySelector('[name="ptsAme"]')?.value ?? 5) || 0
const difficulte = ptsAme
const bonus = Math.floor(ptsAme / 5)
const savoir = savoirRunesNiveau ?? 0
const basePool = claValeur + savoir
const effectivePool = limiteur !== null ? Math.min(basePool, limiteur) : basePool
if (diffEl) diffEl.textContent = difficulte
if (bonusEl) bonusEl.textContent = `+${bonus}`
if (totalEl) totalEl.textContent = effectivePool
if (warnAmeEl) warnAmeEl.style.display = ptsAme > ameDisponible ? "" : "none"
if (warnLimitEl && limiteur !== null)
warnLimitEl.style.display = basePool > limiteur ? "" : "none"
}
const ptsAmeEl = html.querySelector('[name="ptsAme"]')
if (ptsAmeEl) {
ptsAmeEl.addEventListener('input', recalculate)
ptsAmeEl.addEventListener('change', recalculate)
}
recalculate()
}
}