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1
.gitignore
vendored
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1
.gitignore
vendored
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||||
.history/
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23
README.md
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README.md
@@ -1,4 +1,23 @@
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# fvtt-mournblade
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||||
# Système Foundry pour Mournblade (French RPG, Titam France/Sombres Projets)
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||||
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||||
FoundryVTT system for Mournblade from Sombres Projets
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||||
## EN
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||||
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||||
Unofficial system for Mournblade (French version from Titam France).
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||||
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||||
Books are mandatory to play and are available at : http://www.titam-france.fr
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## FR
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||||
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||||
Système non-officiel pour le JDR Mournblade (Titam France).
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Ce système a été autorisé par Le Département des Sombres Projets, merci à eux !
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Les livres du jeu sont nécessaires pour jouer, et sont disponibles ici : http://www.titam-france.fr
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# Credits
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Mournblade, le jeu de rôle de Sword & Sorcery, is a property of Titam France/Sombres Projets.
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# Developmement
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LeRatierBretonnien
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||||
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BIN
assets/ui/landing_page_mournblade.webp
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BIN
assets/ui/landing_page_mournblade.webp
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203
lang/en.json
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lang/en.json
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{
|
||||
"Adresse": "Agility",
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||||
"Clairvoyance": "Clarity",
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||||
"MNBL.abilities": "Gifts/Pacts",
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||||
"MNBL.activatedrunes": "Activated Runes",
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||||
"MNBL.addpredilection": "Add a specialization",
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||||
"MNBL.aimingbonus": "Aiming Bonus",
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||||
"MNBL.alignement": "Alignment",
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||||
"MNBL.all": "All",
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||||
"MNBL.allegiance": "Allegiance",
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||||
"MNBL.applydamage": "Apply damage/bonus/penalty",
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||||
"MNBL.aspect": "Aspect",
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||||
"MNBL.Assaut": "Smite",
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||||
"MNBL.attack": "Attack",
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||||
"MNBL.attackcapacity": "Offensive Ability",
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||||
"MNBL.attackmountbonus": "Mounted attacker vs ground defender (+5)",
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||||
"MNBL.attacks": "Attacks",
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||||
"MNBL.attribut": "Attribute",
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||||
"MNBL.attributes": "Attributes",
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||||
"MNBL.automalus": "Auto Penalty",
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||||
"MNBL.base": "Base",
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||||
"MNBL.beastslords": "Beast Lords",
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||||
"MNBL.bio": "Bio & Notes",
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||||
"MNBL.bonus": "Bonus",
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||||
"MNBL.candoublebonusskill": "Bonuses can be doubled (cf. Profession)",
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||||
"MNBL.chaos": "Chaos",
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||||
"MNBL.chaotictraits": "Chaotic Traits",
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||||
"MNBL.charge": "Charge",
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||||
"MNBL.consumed": "Consumed",
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||||
"MNBL.contain": "Contain the opponent",
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||||
"MNBL.creatureresourcecost": "Resource Cost (creatures)",
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||||
"MNBL.current": "Current",
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||||
"MNBL.currentmax": "Current Max",
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||||
"MNBL.damage": "Damage",
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||||
"MNBL.damagebonus": "Damage Bonus",
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||||
"MNBL.defense": "Defense",
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||||
"MNBL.defensebonus": "Defense Bonus",
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||||
"MNBL.defensecapacity": "Defensive Ability",
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||||
"MNBL.dice": "Dice",
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||||
"MNBL.difficulty": "Difficulty",
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||||
"MNBL.dirtyattack": "Cheap Shot",
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||||
"MNBL.disadvantagepositions": "Disadvantageous positions (Max bonus +15)",
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||||
"MNBL.disarm": "Disarm",
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||||
"MNBL.doubleD20": "Double d20 (1 Shard Point)",
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||||
"MNBL.dramaticfailure": "Dramatic Failure",
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||||
"MNBL.duration": "Duration",
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||||
"MNBL.easy": "Easy (5)",
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||||
"MNBL.eclat": "Shard",
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||||
"MNBL.elementslords": "Elemental Lords",
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||||
"MNBL.equipmentactions": "Equipment/Actions",
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||||
"MNBL.equipments": "Equipments",
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||||
"MNBL.equipped": "Equipped",
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||||
"MNBL.exp": "Experience",
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||||
"MNBL.eyes": "Eyes",
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||||
"MNBL.failure": "Failure",
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||||
"MNBL.feint": "Feint",
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||||
"MNBL.flee": "Flee",
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"MNBL.formula": "Formula",
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"MNBL.genre": "Gender",
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"MNBL.gifts": "Gifts",
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"MNBL.goodadventure": "Good Adventure",
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"MNBL.hair": "Hair",
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"MNBL.hard": "Hard (15)",
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||||
"MNBL.hascover": "Cover",
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||||
"MNBL.hazardous": "Tricky (20)",
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||||
"MNBL.health": "Health",
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||||
"MNBL.healthmalus": "Health Penalty",
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||||
"MNBL.heavycover": "Almost complete (-10)",
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||||
"MNBL.heroicsuccess": "Heroic Success",
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||||
"MNBL.highlanguage": "High Melnibonéan",
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||||
"MNBL.ignorearmor": "Ignore Armor",
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||||
"MNBL.ignorehealthmalus": "Ignore Health Penalty",
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||||
"MNBL.ignoresoulmalus": "Ignore Soul Penalty",
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||||
"MNBL.immobilize": "Immobilize",
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||||
"MNBL.insane": "Ridiculous (25)",
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||||
"MNBL.isdefense": "Defensive",
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||||
"MNBL.knockout": "Knock Out",
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||||
"MNBL.law": "Law",
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||||
"MNBL.legacy": "Legacy",
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||||
"MNBL.lessthanshort": "Less than short (10)",
|
||||
"MNBL.lethal": "Lethal",
|
||||
"MNBL.level": "Level",
|
||||
"MNBL.lightcover": "Buckler or light (-2)",
|
||||
"MNBL.longmore": "Long and more (25)",
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||||
"MNBL.longrange": "Long Range",
|
||||
"MNBL.malus": "Penalty",
|
||||
"MNBL.margin": "Margin",
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||||
"MNBL.medium": "Average (10)",
|
||||
"MNBL.mediumcover": "Pavise or half (-5)",
|
||||
"MNBL.mediummore": "Medium and more (20)",
|
||||
"MNBL.mediumrange": "Medium Range",
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||||
"MNBL.meleethrowweapon": "Melee and Throwing Weapon",
|
||||
"MNBL.meleeweapon": "Melee Weapon",
|
||||
"MNBL.mode": "Mode",
|
||||
"MNBL.modifier": "Modifiers",
|
||||
"MNBL.modifiertype": "Modifier Type",
|
||||
"MNBL.mounted": "Mounted",
|
||||
"MNBL.nextactionmalus": "Penalty for next action",
|
||||
"MNBL.nextattackbonus": "Bonus for next attack",
|
||||
"MNBL.none": "None",
|
||||
"MNBL.noneunknwon": "None/Unknown",
|
||||
"MNBL.nonlethal": "Non-Lethal",
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||||
"MNBL.nonlethaldamage": "Non-Lethal Damage",
|
||||
"MNBL.notarget": "No designated target",
|
||||
"MNBL.origin": "Origin",
|
||||
"MNBL.pacts": "Pacts",
|
||||
"MNBL.points": "Points",
|
||||
"MNBL.preciseattack": "Precision Attack",
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||||
"MNBL.predilections": "Specializations",
|
||||
"MNBL.preferredhand": "Preferred Hand",
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||||
"MNBL.prerequisites": "Prerequisites",
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||||
"MNBL.price": "Price",
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||||
"MNBL.profession": "Profession",
|
||||
"MNBL.pronounced": "Spoken",
|
||||
"MNBL.pronouncedrune": "Spoken Rune",
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||||
"MNBL.pronouncerune": "Speak the rune",
|
||||
"MNBL.protections": "Protections",
|
||||
"MNBL.puremadness": "Insane (30)",
|
||||
"MNBL.quantity": "Quantity",
|
||||
"MNBL.range": "Range",
|
||||
"MNBL.rarity": "Rarity",
|
||||
"MNBL.registeredmodifiers": "Registered Modifiers",
|
||||
"MNBL.reloadduration": "Reload Time",
|
||||
"MNBL.ressources": "Resources",
|
||||
"MNBL.roll": "Roll",
|
||||
"MNBL.runes": "Runes",
|
||||
"MNBL.runningtarget": "Running target (-5/-10 depending on range)",
|
||||
"MNBL.shootmodifier": "Shooting Modifiers",
|
||||
"MNBL.shootweapon": "Shoot Weapon",
|
||||
"MNBL.shortmore": "Short and more (10)",
|
||||
"MNBL.shortrange": "Short Range",
|
||||
"MNBL.size": "Size",
|
||||
"MNBL.skill": "Skill",
|
||||
"MNBL.skills": "Skills",
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||||
"MNBL.smallroomtarget": "Target in confined space (+5)",
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||||
"MNBL.soul": "Soul",
|
||||
"MNBL.soulmalus": "Soul Penalty",
|
||||
"MNBL.soulmultiplier": "Soul Multiplier",
|
||||
"MNBL.soulpoints": "Soul Points",
|
||||
"MNBL.specialactions": "Special Actions",
|
||||
"MNBL.specialweapon": "Special (ability/gift)",
|
||||
"MNBL.speciestrait": "Species Trait",
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||||
"MNBL.speed": "Speed",
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||||
"MNBL.success": "Success",
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||||
"MNBL.target": "Target",
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||||
"MNBL.targetbelow": "Target below (+5)",
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||||
"MNBL.targetcantmove": "Target immobilized (+5)",
|
||||
"MNBL.targetdefense": "Opponent's Defense",
|
||||
"MNBL.targetground": "Target on the ground (+5)",
|
||||
"MNBL.targetseeshoot": "Target is aware of the shot",
|
||||
"MNBL.tendancies": "Tendencies",
|
||||
"MNBL.throwweapon": "Throwing Weapon",
|
||||
"MNBL.totalprotection": "Total Protection",
|
||||
"MNBL.traced": "Written",
|
||||
"MNBL.tracedrune": "Written Rune",
|
||||
"MNBL.tracerune": "Write the rune",
|
||||
"MNBL.treasuremoney": "Treasures and Money",
|
||||
"MNBL.twohands": "Two-handed",
|
||||
"MNBL.type": "Type",
|
||||
"MNBL.unarmedtarget": "Unarmed target (+5)",
|
||||
"MNBL.unit": "Unit",
|
||||
"MNBL.use": "Use",
|
||||
"MNBL.usedpredilection": "Used Predilection",
|
||||
"MNBL.value": "Value",
|
||||
"MNBL.weapon": "Weapon",
|
||||
"MNBL.weaponbonusattack": "Handling Bonus (offensive)",
|
||||
"MNBL.weaponbonusdefense": "Handling Bonus (defensive)",
|
||||
"MNBL.weapons": "Weapons",
|
||||
"MNBL.weaponscapacities": "Weapons/Abilities",
|
||||
"MNBL.weapontype": "Weapon Type",
|
||||
"MNBL.weight": "Weight",
|
||||
"MNBL.total": "Total",
|
||||
|
||||
"Présence": "Presence",
|
||||
"Puissance": "Might",
|
||||
"Trempe": "Mettle",
|
||||
"TYPES": {
|
||||
"Actor": {
|
||||
"creature": "Creature",
|
||||
"personnage": "Character"
|
||||
},
|
||||
"Item": {
|
||||
"arme": "Weapon",
|
||||
"bouclier": "Shield",
|
||||
"capacite": "Ability",
|
||||
"competence": "Skill",
|
||||
"don": "Gifts",
|
||||
"equipement": "Equipment",
|
||||
"heritage": "Background",
|
||||
"metier": "Profession",
|
||||
"modifier": "Modifier",
|
||||
"monnaie": "Currency",
|
||||
"origine": "Origin",
|
||||
"pacte": "Pacts",
|
||||
"protection": "Protections",
|
||||
"rune": "Rune",
|
||||
"runeeffect": "Rune Effect",
|
||||
"tendance": "Signs of Chaos",
|
||||
"traitchaotique": "Background",
|
||||
"traitespece": "Species Trait"
|
||||
}
|
||||
}
|
||||
}
|
||||
219
lang/fr.json
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lang/fr.json
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||||
{
|
||||
"TYPES": {
|
||||
"Actor": {
|
||||
"personnage": "Personnage",
|
||||
"creature": "Créature"
|
||||
},
|
||||
"Item": {
|
||||
"arme": "Arme",
|
||||
"competence": "Compétence",
|
||||
"protection": "Protection",
|
||||
"pacte": "Pacte",
|
||||
"traitchaotique": "Trait Chaotique",
|
||||
"monnaie": "Monnaie",
|
||||
"don": "Don",
|
||||
"tendance": "Tendance",
|
||||
"rune": "Rune",
|
||||
"equipement": "Equipement",
|
||||
"capacite": "Capacité",
|
||||
"origine": "Origine",
|
||||
"heritage": "Héritage",
|
||||
"metier": "Métier",
|
||||
"runeeffect": "Effet de Rune",
|
||||
"bouclier": "Bouclier",
|
||||
"modifier": "Modificateur",
|
||||
"traitespece": "Trait d'Espèce"
|
||||
}
|
||||
},
|
||||
"Adresse": "Adresse",
|
||||
"Puissance": "Puissance",
|
||||
"Clairvoyance": "Clairvoyance",
|
||||
"Présence": "Présence",
|
||||
"Trempe": "Trempe",
|
||||
|
||||
"MNBL.assaut": "Assaut",
|
||||
"MNBL.preciseattack": "Attaque Précise",
|
||||
"MNBL.feint": "Feinte",
|
||||
"MNBL.dirtyattack": "Coup Bas",
|
||||
"MNBL.charge": "Charger",
|
||||
"MNBL.contain": "Contenir l'adversaire",
|
||||
"MNBL.disarm": "Désarmer",
|
||||
|
||||
"MNBL.none": "Aucun",
|
||||
"MNBL.lightcover": "Rondache ou léger (-2)",
|
||||
"MNBL.mediumcover": "Pavois ou à moitié (-5)",
|
||||
"MNBL.heavycover": "Quasi complet (-10)",
|
||||
"MNBL.roll": "Jet",
|
||||
"MNBL.defensecapacity": "Capacité défensive",
|
||||
"MNBL.attackcapacity": "Capacité offensive",
|
||||
|
||||
"MNBL.lessthanshort": "Moins que courte (10)",
|
||||
"MNBL.shortmore": "Courte et + (10)",
|
||||
"MNBL.mediummore": "Moyenne et + (20)",
|
||||
"MNBL.longmore": "Longue et + (25)",
|
||||
|
||||
"MNBL.noneunknwon": "Aucune/Inconnue",
|
||||
"MNBL.easy": "Facile (5)",
|
||||
"MNBL.medium": "Moyenne (10)",
|
||||
"MNBL.hard": "Ardue (15)",
|
||||
"MNBL.hazardous": "Hasardeuse (20)",
|
||||
"MNBL.insane": "Insensée (25)",
|
||||
"MNBL.puremadness": "Pure Folie (30)",
|
||||
|
||||
"MNBL.pronouncerune": "Prononcer la rune",
|
||||
"MNBL.tracerune": "Tracer la rune",
|
||||
"MNBL.pronounced": "Prononcée",
|
||||
"MNBL.traced": "Tracée",
|
||||
|
||||
"MNBL.meleeweapon": "Arme de contact",
|
||||
"MNBL.meleethrowweapon": "Arme de contact et de Jet",
|
||||
"MNBL.throwweapon": "Arme de Lancer",
|
||||
"MNBL.shootweapon": "Arme de Tir",
|
||||
"MNBL.specialweapon": "Spécial (capacité/don)",
|
||||
|
||||
"MNBL.all": "Tous",
|
||||
"MNBL.beastslords": "Seigneurs des Bêtes",
|
||||
"MNBL.elementslords": "Seigneurs Elementaires",
|
||||
|
||||
"MNBL.law": "Loi",
|
||||
"MNBL.chaos": "Chaos",
|
||||
"MNBL.level": "Niveau",
|
||||
"MNBL.points": "Points",
|
||||
"MNBL.aspect": "Aspect",
|
||||
"MNBL.margin": "Marge",
|
||||
"MNBL.goodadventure" : "Bonne Aventure",
|
||||
"MNBL.base": "Base",
|
||||
"MNBL.current": "Actuelle",
|
||||
"MNBL.alignement" : "Alignement",
|
||||
"MNBL.eclat": "Eclat",
|
||||
"MNBL.exp": "Expérience",
|
||||
"MNBL.attributes": "Attributs",
|
||||
"MNBL.skills": "Compétences",
|
||||
"MNBL.abilities": "Dons/Pactes",
|
||||
"MNBL.equipmentactions": "Equipements/Actions",
|
||||
"MNBL.bio": "Bio&Notes",
|
||||
"MNBL.health": "Santé",
|
||||
"MNBL.bonus": "Bonus",
|
||||
"MNBL.malus": "Malus",
|
||||
"MNBL.nonlethal": "Non Létaux",
|
||||
"MNBL.lethal": "Létaux",
|
||||
"MNBL.automalus" : "Malus Auto",
|
||||
"MNBL.soul": "Ame",
|
||||
"MNBL.currentmax": "Max Actuel",
|
||||
"MNBL.consumed": "Consommé",
|
||||
"MNBL.damagebonus": "B. Dégats",
|
||||
"MNBL.speed": "Vitesse",
|
||||
"MNBL.defense": "Défense",
|
||||
"MNBL.totalprotection": "Protection Totale",
|
||||
"MNBL.modifier": "Modificateurs",
|
||||
"MNBL.type": "Type",
|
||||
"MNBL.value": "Valeur",
|
||||
"MNBL.gifts": "Dons",
|
||||
"MNBL.allegiance": "Allégeance",
|
||||
"MNBL.pacts": "Pactes",
|
||||
"MNBL.runes": "Runes",
|
||||
"MNBL.highlanguage": "Haut Parler",
|
||||
"MNBL.difficulty": "Difficulté",
|
||||
"MNBL.tendancies": "Tendances",
|
||||
"MNBL.chaotictraits": "Traits Chaotique",
|
||||
"MNBL.activatedrunes": "Runes actives",
|
||||
"MNBL.mode": "Mode",
|
||||
"MNBL.duration": "Durée",
|
||||
"MNBL.treasuremoney": "Richesses et Argent",
|
||||
"MNBL.quantity": "Quantité",
|
||||
"MNBL.unit": "Unité",
|
||||
"MNBL.specialactions": "Actions spéciales",
|
||||
"MNBL.knockout": "Assomer",
|
||||
"MNBL.flee": "Fuir",
|
||||
"MNBL.immobilize": "Immobiliser",
|
||||
"MNBL.mounted": "Monté",
|
||||
"MNBL.weapons": "Armes",
|
||||
"MNBL.attack": "Attaque",
|
||||
"MNBL.damage": "Dégats",
|
||||
"MNBL.protections": "Protections",
|
||||
"MNBL.equipments": "Equipements",
|
||||
"MNBL.equipment": "Equipement",
|
||||
"MNBL.origin": "Origine",
|
||||
"MNBL.legacy": "Héritage",
|
||||
"MNBL.profession": "Métier",
|
||||
"MNBL.genre": "Genre",
|
||||
"MNBL.size": "Taille",
|
||||
"MNBL.hair": "Cheveux",
|
||||
"MNBL.eyes": "Yeux",
|
||||
"MNBL.preferredhand": "Main Préférée",
|
||||
"MNBL.weight": "Weight",
|
||||
"MNBL.soulmultiplier": "Multiplicateur d'âme",
|
||||
"MNBL.ignorehealthmalus": "Ignore le malus de santé",
|
||||
"MNBL.ignoresoulmalus": "Ignore le malus d'âme",
|
||||
|
||||
"MNBL.weapon": "Arme",
|
||||
"MNBL.nextattackbonus": "Bonus pour prochaine attaque",
|
||||
"MNBL.nextactionmalus": "Malus au défenseur pour prochaine action",
|
||||
"MNBL.applydamage": "Appliquer les dégats/bonus/malus",
|
||||
"MNBL.attribut": "Attribut",
|
||||
"MNBL.skill": "Compétence",
|
||||
"MNBL.target": "Cible",
|
||||
"MNBL.usedpredilection": "Prédilection utilisée",
|
||||
"MNBL.soulpoints": "Points d'âme",
|
||||
"MNBL.formula": "Formule",
|
||||
"MNBL.dice":"Dé",
|
||||
"MNBL.success": "Succés",
|
||||
"MNBL.failure": "Echec",
|
||||
"MNBL.heroicsuccess": "Succés Héroïque",
|
||||
"MNBL.dramaticfailure": "Echec Dramatique",
|
||||
|
||||
"MNBL.attackmountbonus": "Attaquant monté vs def. au sol (+5)",
|
||||
"MNBL.targetdefense": "Défense adversaire",
|
||||
"MNBL.shootmodifier": "Modificateurs de Tir",
|
||||
"MNBL.aimingbonus": "Bonus de visée",
|
||||
"MNBL.targetseeshoot": "La cible est consciente du tir",
|
||||
"MNBL.notarget": "Pas de cible désignée",
|
||||
"MNBL.runningtarget": "La cible court (-5/-10 selon portée)",
|
||||
"MNBL.hascover": "Couvert",
|
||||
"MNBL.range": "Portée",
|
||||
"MNBL.disadvantagepositions": "Positions désavantageuses (Bonus max +15)",
|
||||
"MNBL.targetground": "Cible au sol (+5)",
|
||||
"MNBL.unarmedtarget": "Cible désarmée (+5)",
|
||||
"MNBL.smallroomtarget": "Cible en espace restreint (+5)",
|
||||
"MNBL.targetcantmove": "Cible immobilisée (+5)",
|
||||
"MNBL.targetbelow": "Cible surplombée (+5)",
|
||||
"MNBL.healthmalus": "Malus de santé",
|
||||
"MNBL.soulmalus": "Malus d'âme",
|
||||
"MNBL.registeredmodifiers": "Modificateurs enregistrés",
|
||||
"MNBL.doubleD20": "Doubler le d20 (1 Point d'Eclat)",
|
||||
|
||||
"MNBL.pronouncedrune": "Rune prononcée",
|
||||
"MNBL.tracedrune": "Rune tracée",
|
||||
"MNBL.equipped": "Equipé",
|
||||
"MNBL.rarity": "Rareté",
|
||||
"MNBL.price": "Prix",
|
||||
"MNBL.modifiertype": "Type de modificateur",
|
||||
"MNBL.prerequisites": "Prérequis",
|
||||
"MNBL.predilections": "Prédilections",
|
||||
"MNBL.candoublebonusskill": "Les bonus de Bonne Aventure et d'Eclat peuvent être doublés (cf. Métier)",
|
||||
"MNBL.addpredilection": "Ajouter une prédilection",
|
||||
"MNBL.defensebonus": "Bonus de défense",
|
||||
"MNBL.nonlethaldamage": "Dégâts non létaux",
|
||||
"MNBL.weapontype": "Type d'arme",
|
||||
"MNBL.weaponbonusattack": "Bonus de maniement (offensif)",
|
||||
"MNBL.weaponbonusdefense": "Bonus de maniement (défensif)",
|
||||
"MNBL.isdefense": "Défensive",
|
||||
"MNBL.twohands": "A deux mains",
|
||||
"MNBL.ignorearmor": "Ignore l'armure",
|
||||
"MNBL.creatureresourcecost": "Cout en Ressources (créatures)",
|
||||
"MNBL.shortrange": "Portée courte",
|
||||
"MNBL.mediumrange":"Portée moyenne",
|
||||
"MNBL.longrange":"Portée longue",
|
||||
"MNBL.reloadduration": "Temps de rechargement",
|
||||
"MNBL.attacks": "Attaques",
|
||||
"MNBL.ressources": "Ressources",
|
||||
"MNBL.weaponscapacities": "Armes/Capacités",
|
||||
"MNBL.use": "Utiliser",
|
||||
"MNBL.speciestrait": "Trait d'espèce",
|
||||
|
||||
"MNBL.attribute": "Attribut",
|
||||
"MNBL.Protections": "Protections",
|
||||
"MNBL.rune": "Rune",
|
||||
"MNBL.total": "Total"
|
||||
|
||||
}
|
||||
@@ -7,12 +7,12 @@ import { MournbladeUtility } from "./mournblade-utility.js";
|
||||
import { MournbladeRollDialog } from "./mournblade-roll-dialog.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class MournbladeActorSheet extends ActorSheet {
|
||||
export class MournbladeActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return mergeObject(super.defaultOptions, {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-mournblade", "sheet", "actor"],
|
||||
template: "systems/fvtt-mournblade/templates/actor-sheet.html",
|
||||
width: 640,
|
||||
@@ -25,9 +25,8 @@ export class MournbladeActorSheet extends ActorSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const objectData = MournbladeUtility.data(this.object);
|
||||
|
||||
let actorData = duplicate(MournbladeUtility.templateData(this.object))
|
||||
const objectData = foundry.utils.duplicate(this.object)
|
||||
let actorData = objectData
|
||||
|
||||
let formData = {
|
||||
title: this.title,
|
||||
@@ -37,21 +36,34 @@ export class MournbladeActorSheet extends ActorSheet {
|
||||
name: objectData.name,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
data: actorData,
|
||||
data: actorData.system,
|
||||
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
|
||||
limited: this.object.limited,
|
||||
skills: this.actor.getSkills(),
|
||||
armes: duplicate(this.actor.getWeapons()),
|
||||
protections: duplicate(this.actor.getArmors()),
|
||||
dons: duplicate(this.actor.getDons()),
|
||||
armes: foundry.utils.duplicate(this.actor.getWeapons()),
|
||||
protections: foundry.utils.duplicate(this.actor.getArmors()),
|
||||
dons: foundry.utils.duplicate(this.actor.getDons()),
|
||||
pactes: foundry.utils.duplicate(this.actor.getPactes()),
|
||||
alignement: this.actor.getAlignement(),
|
||||
tendances:duplicate(this.actor.getTendances()),
|
||||
runes:duplicate(this.actor.getRunes()),
|
||||
origine: duplicate(this.actor.getOrigine() || {}),
|
||||
heritage: duplicate(this.actor.getHeritage() || {}),
|
||||
metier: duplicate(this.actor.getMetier() || {}),
|
||||
combat: this.actor.getCombatValues(),
|
||||
equipements: duplicate(this.actor.getEquipments()),
|
||||
aspect: this.actor.getAspect(),
|
||||
marge: this.actor.getMarge(),
|
||||
tendances:foundry.utils.duplicate(this.actor.getTendances()),
|
||||
runes:foundry.utils.duplicate(this.actor.getRunes()),
|
||||
traitsChaotiques:foundry.utils.duplicate(this.actor.getTraitsChaotiques()),
|
||||
traitsEspeces: foundry.utils.duplicate(this.actor.getTraitsEspeces()),
|
||||
origine: foundry.utils.duplicate(this.actor.getOrigine() || {}),
|
||||
heritage: foundry.utils.duplicate(this.actor.getHeritage() || {}),
|
||||
metier: foundry.utils.duplicate(this.actor.getMetier() || {}),
|
||||
combat: this.actor.getCombatValues(),
|
||||
equipements: foundry.utils.duplicate(this.actor.getEquipments()),
|
||||
modifiers: foundry.utils.duplicate(this.actor.getModifiers()),
|
||||
monnaies: foundry.utils.duplicate(this.actor.getMonnaies()),
|
||||
runeEffects: foundry.utils.duplicate(this.actor.getRuneEffects()),
|
||||
config: game.system.mournblade.config,
|
||||
protectionTotal: this.actor.getProtectionTotal(),
|
||||
santeMalus: this.actor.getStatusMalus(),
|
||||
ameMalus: this.actor.getAmeMalus(),
|
||||
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.biodata.description, {async: true}),
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
editScore: this.options.editScore,
|
||||
@@ -63,7 +75,7 @@ export class MournbladeActorSheet extends ActorSheet {
|
||||
return formData;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
@@ -71,14 +83,14 @@ export class MournbladeActorSheet extends ActorSheet {
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
|
||||
// Update Inventory Item
|
||||
html.find('.item-edit').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
let itemId = li.data("item-id")
|
||||
const item = this.actor.items.get( itemId )
|
||||
item.sheet.render(true)
|
||||
})
|
||||
})
|
||||
// Delete Inventory Item
|
||||
html.find('.item-delete').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
@@ -93,7 +105,7 @@ export class MournbladeActorSheet extends ActorSheet {
|
||||
let value = ev.currentTarget.value
|
||||
this.actor.editItemField(itemId, itemType, itemField, dataType, value)
|
||||
})
|
||||
|
||||
|
||||
html.find('.quantity-minus').click(event => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
this.actor.incDecQuantity( li.data("item-id"), -1 );
|
||||
@@ -124,25 +136,58 @@ export class MournbladeActorSheet extends ActorSheet {
|
||||
let armeId = li.data("item-id")
|
||||
this.actor.rollArmeOffensif(armeId)
|
||||
})
|
||||
html.find('.roll-assomer').click((event) => {
|
||||
this.actor.rollAssomer()
|
||||
})
|
||||
html.find('.roll-fuir').click((event) => {
|
||||
this.actor.rollFuir()
|
||||
})
|
||||
html.find('.roll-immobiliser').click((event) => {
|
||||
this.actor.rollImmobiliser()
|
||||
})
|
||||
html.find('.roll-arme-special').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let armeId = li.data("item-id")
|
||||
this.actor.rollArmeSpecial(armeId)
|
||||
})
|
||||
|
||||
html.find('.roll-arme-degats').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let armeId = li.data("item-id")
|
||||
this.actor.rollArmeDegats(armeId)
|
||||
})
|
||||
|
||||
|
||||
html.find('.quantity-modify').click(event => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
const value = Number($(event.currentTarget).data("quantite-value"))
|
||||
this.actor.incDecQuantity( li.data("item-id"), value );
|
||||
})
|
||||
html.find('.item-add').click((event) => {
|
||||
const itemType = $(event.currentTarget).data("type")
|
||||
this.actor.createEmbeddedDocuments('Item', [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
|
||||
})
|
||||
html.find('.sante-modify').click((event) => {
|
||||
const santeType = $(event.currentTarget).data("type")
|
||||
const value = $(event.currentTarget).data("value")
|
||||
this.actor.incDecSante(santeType, value, false)
|
||||
})
|
||||
html.find('.ame-modify').click((event) => {
|
||||
const value = $(event.currentTarget).data("value")
|
||||
this.actor.incDecAme(value)
|
||||
})
|
||||
|
||||
|
||||
html.find('.lock-unlock-sheet').click((event) => {
|
||||
this.options.editScore = !this.options.editScore;
|
||||
this.render(true);
|
||||
});
|
||||
});
|
||||
html.find('.item-equip').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
this.actor.equipItem( li.data("item-id") );
|
||||
this.render(true);
|
||||
this.render(true);
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
setPosition(options = {}) {
|
||||
|
||||
@@ -17,8 +17,8 @@ export class MournbladeActor extends Actor {
|
||||
/**
|
||||
* Override the create() function to provide additional SoS functionality.
|
||||
*
|
||||
* This overrided create() function adds initial items
|
||||
* Namely: Basic skills, money,
|
||||
* This overrided create() function adds initial items
|
||||
* Namely: Basic skills, money,
|
||||
*
|
||||
* @param {Object} data Barebones actor data which this function adds onto.
|
||||
* @param {Object} options (Unused) Additional options which customize the creation workflow.
|
||||
@@ -31,7 +31,7 @@ export class MournbladeActor extends Actor {
|
||||
if (data instanceof Array) {
|
||||
return super.create(data, options);
|
||||
}
|
||||
// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
|
||||
// If the created actor has items (only applicable to foundry.utils.duplicated actors) bypass the new actor creation logic
|
||||
if (data.items) {
|
||||
let actor = super.create(data, options);
|
||||
return actor;
|
||||
@@ -41,158 +41,229 @@ export class MournbladeActor extends Actor {
|
||||
const skills = await MournbladeUtility.loadCompendium("fvtt-mournblade.skills")
|
||||
data.items = skills.map(i => i.toObject())
|
||||
}
|
||||
if (data.type == 'pnj') {
|
||||
if (data.type == 'creature') {
|
||||
const skills = await MournbladeUtility.loadCompendium("fvtt-mournblade.skills-creatures")
|
||||
data.items = skills.map(i => i.toObject())
|
||||
data.items.push({ name: "Arme naturelle 1", type: 'arme', img: "systems/fvtt-mournblade/assets/icons/arme.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
|
||||
data.items.push({ name: "Arme naturelle 2", type: 'arme', img: "systems/fvtt-mournblade/assets/icons/arme.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
|
||||
}
|
||||
|
||||
|
||||
return super.create(data, options);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
setModifier(name, type, value) {
|
||||
this.createEmbeddedDocuments("Item", [{ type: "modifier", name: name, system: { modifiertype: type, value: value } }])
|
||||
ui.notifications.info("Le modificateur " + name + " a été ajouté à " + this.name + ".")
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
prepareArme(arme) {
|
||||
arme = duplicate(arme)
|
||||
arme = foundry.utils.duplicate(arme)
|
||||
let combat = this.getCombatValues()
|
||||
if (arme.data.typearme == "contact" || arme.data.typearme == "contactjet") {
|
||||
arme.data.competence = duplicate(this.data.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
|
||||
arme.data.attrKey = "pui"
|
||||
arme.data.totalDegats = arme.data.degats + "+" + combat.bonusDegatsTotal
|
||||
arme.data.totalOffensif = this.data.data.attributs.pui.value + arme.data.competence.data.niveau + arme.data.bonusmaniementoff
|
||||
if (arme.data.isdefense) {
|
||||
arme.data.totalDefensif = combat.defenseTotal + arme.data.competence.data.niveau + arme.data.bonusmaniementdef
|
||||
if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") {
|
||||
arme.system.isMelee = true
|
||||
arme.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
|
||||
arme.system.attrKey = "pui"
|
||||
arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
|
||||
arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff + combat.attaqueModifier
|
||||
if (arme.system.isdefense) {
|
||||
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.bonusmaniementdef
|
||||
}
|
||||
}
|
||||
if (arme.data.typearme == "jet" || arme.data.typearme == "tir") {
|
||||
arme.data.competence = duplicate(this.data.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
|
||||
arme.data.attrKey = "adr"
|
||||
arme.data.totalOffensif = this.data.data.attributs.adr.value + arme.data.competence.data.niveau + arme.data.bonusmaniementoff
|
||||
arme.data.totalDegats = arme.data.degats
|
||||
if (arme.data.isdefense) {
|
||||
arme.data.totalDefensif = combat.defenseTotal + arme.data.competence.data.niveau + arme.data.bonusmaniementdef
|
||||
if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
|
||||
arme.system.isDistance = true
|
||||
arme.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
|
||||
arme.system.attrKey = "adr"
|
||||
arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff + combat.attaqueModifier
|
||||
arme.system.totalDegats = arme.system.degats
|
||||
if (arme.system.isdefense) {
|
||||
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.bonusmaniementdef
|
||||
}
|
||||
}
|
||||
return arme
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
prepareBouclier(bouclier) {
|
||||
bouclier = foundry.utils.duplicate(bouclier)
|
||||
let combat = this.getCombatValues()
|
||||
bouclier.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
|
||||
bouclier.system.attrKey = "pui"
|
||||
bouclier.system.totalDegats = bouclier.system.degats + "+" + combat.bonusDegatsTotal
|
||||
bouclier.system.totalOffensif = this.system.attributs.pui.value + bouclier.system.competence.system.niveau
|
||||
bouclier.system.isdefense = true
|
||||
bouclier.system.bonusmaniementoff = 0
|
||||
bouclier.system.totalDefensif = combat.defenseTotal + bouclier.system.competence.system.niveau + bouclier.system.bonusdefense
|
||||
return bouclier
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getWeapons() {
|
||||
let armes = []
|
||||
for (let arme of this.data.items) {
|
||||
for (let arme of this.items) {
|
||||
if (arme.type == "arme") {
|
||||
armes.push(this.prepareArme(arme))
|
||||
}
|
||||
if (arme.type == "bouclier") {
|
||||
armes.push(this.prepareBouclier(arme))
|
||||
}
|
||||
}
|
||||
MournbladeUtility.sortArrayObjectsByName(armes)
|
||||
return armes
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getDons() {
|
||||
return this.data.items.filter(item => item.type == "don")
|
||||
getModifiersForRoll() {
|
||||
let modifiers = []
|
||||
for (let mod of this.items) {
|
||||
if (mod.type == "modifier" && mod.system.modifiertype == "roll") {
|
||||
let modObj = mod.toObject()
|
||||
modObj.system.apply = true
|
||||
modifiers.push(modObj)
|
||||
}
|
||||
}
|
||||
MournbladeUtility.sortArrayObjectsByName(modifiers)
|
||||
return modifiers
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getItemSorted(types) {
|
||||
let items = this.items.filter(item => types.includes(item.type)) || []
|
||||
MournbladeUtility.sortArrayObjectsByName(items)
|
||||
return items
|
||||
}
|
||||
getDons() {
|
||||
return this.getItemSorted(["don"])
|
||||
}
|
||||
getPactes() {
|
||||
return this.getItemSorted(["pacte"])
|
||||
}
|
||||
getTendances() {
|
||||
return this.data.items.filter(item => item.type == "tendance")
|
||||
return this.getItemSorted(["tendance"])
|
||||
}
|
||||
getRunes() {
|
||||
return this.data.items.filter(item => item.type == "rune")
|
||||
return this.getItemSorted(["rune"])
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getEquipments() {
|
||||
return this.data.items.filter(item => item.type == "equipement")
|
||||
return this.getItemSorted(["equipement"])
|
||||
}
|
||||
getModifiers() {
|
||||
return this.getItemSorted(["modifier"])
|
||||
}
|
||||
getTraitsChaotiques() {
|
||||
return this.getItemSorted(["traitchaotique"])
|
||||
}
|
||||
getTraitsEspeces() {
|
||||
return this.getItemSorted(["traitespece"])
|
||||
}
|
||||
getMonnaies() {
|
||||
return this.getItemSorted(["monnaie"])
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getArmors() {
|
||||
return this.data.items.filter(item => item.type == "protection")
|
||||
return this.getItemSorted(["protection"])
|
||||
}
|
||||
getRuneEffects() {
|
||||
return this.getItemSorted(["runeeffect"])
|
||||
}
|
||||
getOrigine() {
|
||||
return this.data.items.find(item => item.type == "origine")
|
||||
return this.items.find(item => item.type == "origine")
|
||||
}
|
||||
getMetier() {
|
||||
return this.data.items.find(item => item.type == "metier")
|
||||
return this.items.find(item => item.type == "metier")
|
||||
}
|
||||
getHeritage() {
|
||||
return this.data.items.find(item => item.type == "heritage")
|
||||
return this.items.find(item => item.type == "heritage")
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getSkills() {
|
||||
let comp = []
|
||||
for (let item of this.data.items) {
|
||||
item = duplicate(item)
|
||||
for (let item of this.items) {
|
||||
item = foundry.utils.duplicate(item)
|
||||
if (item.type == "competence") {
|
||||
item.data.attribut1total = item.data.niveau + (this.data.data.attributs[item.data.attribut1]?.value || 0)
|
||||
item.data.attribut2total = item.data.niveau + (this.data.data.attributs[item.data.attribut2]?.value || 0)
|
||||
item.data.attribut3total = item.data.niveau + (this.data.data.attributs[item.data.attribut3]?.value || 0)
|
||||
if (item.data.niveau == 0) {
|
||||
item.data.attribut1total -= 3
|
||||
item.data.attribut2total -= 3
|
||||
item.data.attribut3total -= 3
|
||||
item.system.attribut1total = item.system.niveau + (this.system.attributs[item.system.attribut1]?.value || 0)
|
||||
item.system.attribut2total = item.system.niveau + (this.system.attributs[item.system.attribut2]?.value || 0)
|
||||
item.system.attribut3total = item.system.niveau + (this.system.attributs[item.system.attribut3]?.value || 0)
|
||||
if (item.system.niveau == 0) {
|
||||
item.system.attribut1total -= 3
|
||||
item.system.attribut2total -= 3
|
||||
item.system.attribut3total -= 3
|
||||
}
|
||||
item.data.attribut1label = this.data.data.attributs[item.data.attribut1]?.label || ""
|
||||
item.data.attribut2label = this.data.data.attributs[item.data.attribut2]?.label || ""
|
||||
item.data.attribut3label = this.data.data.attributs[item.data.attribut3]?.label || ""
|
||||
item.system.attribut1label = this.system.attributs[item.system.attribut1]?.label || ""
|
||||
item.system.attribut2label = this.system.attributs[item.system.attribut2]?.label || ""
|
||||
item.system.attribut3label = this.system.attributs[item.system.attribut3]?.label || ""
|
||||
comp.push(item)
|
||||
}
|
||||
}
|
||||
return comp.sort(function (a, b) {
|
||||
let fa = a.name.toLowerCase(),
|
||||
fb = b.name.toLowerCase();
|
||||
if (fa < fb) {
|
||||
return -1;
|
||||
}
|
||||
if (fa > fb) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
})
|
||||
MournbladeUtility.sortArrayObjectsByName(comp)
|
||||
return comp
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getProtectionTotal() {
|
||||
let protection = 0
|
||||
for (let item of this.items) {
|
||||
if (item.type == "protection" && item.system.equipped) {
|
||||
protection += item.system.protection
|
||||
}
|
||||
}
|
||||
return protection
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getAspect() {
|
||||
return (this.system.balance.loi > this.system.balance.chaos) ? this.system.balance.loi : this.system.balance.chaos
|
||||
}
|
||||
getMarge() {
|
||||
return Math.abs(this.system.balance.loi - this.system.balance.chaos)
|
||||
}
|
||||
getAlignement() {
|
||||
return (this.data.data.balance.loi > this.data.data.balance.chaos) ? "loyal" : "chaotique"
|
||||
return (this.system.balance.loi > this.system.balance.chaos) ? "loyal" : "chaotique"
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getDefenseBase() {
|
||||
return this.data.data.attributs.tre.value + 5
|
||||
return this.system.attributs.tre.value + 5
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getVitesseBase() {
|
||||
return 5 + __vitesseBonus[this.data.data.attributs.adr.value]
|
||||
return 5 + __vitesseBonus[this.system.attributs.adr.value]
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCombatValues() {
|
||||
let defenserModifier = 0
|
||||
this.items.filter(item => item.type == "modifier" && item.system.modifiertype == "defense").map(e => defenserModifier += e.system.value)
|
||||
let attaqueModifier = 0
|
||||
this.items.filter(item => item.type == "modifier" && item.system.modifiertype == "attaque").map(e => attaqueModifier += e.system.value)
|
||||
|
||||
let combat = {
|
||||
initBase: this.data.data.attributs.adr.value,
|
||||
initTotal: this.data.data.attributs.adr.value + this.data.data.combat.initbonus,
|
||||
defenserModifier,
|
||||
attaqueModifier,
|
||||
initBase: this.system.attributs.adr.value,
|
||||
initTotal: this.system.attributs.adr.value + this.system.combat.initbonus,
|
||||
bonusDegats: this.getBonusDegats(),
|
||||
bonusDegatsTotal: this.getBonusDegats() + this.data.data.combat.bonusdegats,
|
||||
bonusDegatsTotal: this.getBonusDegats() + this.system.combat.bonusdegats,
|
||||
vitesseBase: this.getVitesseBase(),
|
||||
vitesseTotal: this.getVitesseBase() + this.data.data.combat.vitessebonus,
|
||||
vitesseTotal: this.getVitesseBase() + this.system.combat.vitessebonus,
|
||||
defenseBase: this.getDefenseBase(),
|
||||
defenseTotal: this.getDefenseBase() + this.data.data.combat.defensebonus
|
||||
defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus + defenserModifier
|
||||
}
|
||||
return combat
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
prepareBaseData() {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async prepareData() {
|
||||
super.prepareData();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
prepareDerivedData() {
|
||||
|
||||
if (this.type == 'personnage') {
|
||||
let newSante = this.data.data.sante.bonus + (this.data.data.attributs.pui.value + this.data.data.attributs.tre.value) * 2 + 5
|
||||
if (this.data.data.sante.base != newSante) {
|
||||
this.update({ 'data.sante.base': newSante })
|
||||
let newSante = this.system.sante.bonus + (this.system.attributs.pui.value + this.system.attributs.tre.value) * 2 + 5
|
||||
if (this.system.sante.base != newSante) {
|
||||
this.update({ 'system.sante.base': newSante })
|
||||
}
|
||||
let newAme = (this.data.data.attributs.cla.value + this.data.data.attributs.tre.value) * this.data.data.biodata.amemultiplier + 5
|
||||
if (this.data.data.ame.fullmax != newAme) {
|
||||
this.update({ 'data.ame.fullmax': newAme })
|
||||
let newAme = (this.system.attributs.cla.value + this.system.attributs.tre.value) * this.system.biodata.amemultiplier + 5
|
||||
if (this.system.ame.fullmax != newAme) {
|
||||
this.update({ 'system.ame.fullmax': newAme })
|
||||
}
|
||||
}
|
||||
|
||||
@@ -207,25 +278,62 @@ export class MournbladeActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getItemById(id) {
|
||||
let item = this.data.items.find(item => item.id == id);
|
||||
let item = this.items.find(item => item.id == id);
|
||||
if (item) {
|
||||
item = duplicate(item)
|
||||
item = foundry.utils.duplicate(item)
|
||||
}
|
||||
return item;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async equipItem(itemId) {
|
||||
let item = this.data.items.find(item => item.id == itemId);
|
||||
if (item && item.data.data) {
|
||||
let update = { _id: item.id, "data.equipped": !item.data.data.equipped };
|
||||
let item = this.items.find(item => item.id == itemId)
|
||||
if (item?.system) {
|
||||
let update = { _id: item.id, "system.equipped": !item.system.equipped }
|
||||
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getStatusMalus() {
|
||||
if (this.system.biodata.ignoresantemalus) {
|
||||
return 0
|
||||
}
|
||||
|
||||
let malusL = 0
|
||||
let malusNL = 0
|
||||
if (this.system.sante.base - this.system.sante.letaux < 10) {
|
||||
malusL = -2
|
||||
}
|
||||
if (this.system.sante.base - this.system.sante.letaux < 5) {
|
||||
malusL = -5
|
||||
}
|
||||
if (this.system.sante.base - this.system.sante.nonletaux < 10) {
|
||||
malusNL = -2
|
||||
}
|
||||
if (this.system.sante.base - this.system.sante.nonletaux < 5) {
|
||||
malusNL = -5
|
||||
}
|
||||
return Math.min(malusL, malusNL)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getAmeMalus() {
|
||||
if (this.system.biodata.ignoreamemalus) {
|
||||
return 0
|
||||
}
|
||||
let malusA = 0
|
||||
if (this.system.ame.currentmax - this.system.ame.value < 10) {
|
||||
malusA = -2
|
||||
}
|
||||
if (this.system.ame.currentmax - this.system.ame.value < 5) {
|
||||
malusA = -5
|
||||
}
|
||||
return malusA
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
editItemField(itemId, itemType, itemField, dataType, value) {
|
||||
let item = this.data.items.find(item => item.id == itemId)
|
||||
let item = this.items.find(item => item.id == itemId)
|
||||
if (item) {
|
||||
console.log("Item ", item, itemField, dataType, value)
|
||||
if (dataType.toLowerCase() == "number") {
|
||||
@@ -233,48 +341,86 @@ export class MournbladeActor extends Actor {
|
||||
} else {
|
||||
value = String(value)
|
||||
}
|
||||
let update = { _id: item.id, [`data.${itemField}`]: value };
|
||||
let update = { _id: item.id, [`system.${itemField}`]: value };
|
||||
this.updateEmbeddedDocuments("Item", [update])
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
incDecSante(type, value, applyArmure = true) {
|
||||
value = Number(value)
|
||||
if (value && applyArmure) {
|
||||
let protection = this.getProtectionTotal()
|
||||
value -= protection
|
||||
value = Math.max(0, Number(value))
|
||||
}
|
||||
if (value) {
|
||||
let newSante = foundry.utils.duplicate(this.system.sante)
|
||||
newSante[type] += Number(value)
|
||||
newSante[type] = Math.max(0, newSante[type])
|
||||
if (newSante[type] > this.system.sante.base) {
|
||||
value -= this.system.sante.base - newSante[type]
|
||||
newSante[type] = this.system.sante.base
|
||||
} else {
|
||||
value = 0
|
||||
}
|
||||
newSante[type] = Math.min(newSante[type], newSante.base)
|
||||
if (value && type == "nonletaux") {
|
||||
newSante["letaux"] += value
|
||||
}
|
||||
this.update({ 'system.sante': newSante })
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
incDecAme(value) {
|
||||
value = Number(value)
|
||||
if (value) {
|
||||
let newAme = foundry.utils.duplicate(this.system.ame)
|
||||
newAme.value += Number(value)
|
||||
newAme.value = Math.max(0, newAme.value)
|
||||
newAme.value = Math.min(newAme.value, newAme.currentmax)
|
||||
this.update({ 'system.ame': newAme })
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getBonneAventure() {
|
||||
return this.data.data.bonneaventure.actuelle
|
||||
return this.system.bonneaventure.actuelle
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
changeBonneAventure(value) {
|
||||
let newBA = this.data.data.bonneaventure.actuelle
|
||||
let newBA = this.system.bonneaventure.actuelle
|
||||
newBA += value
|
||||
this.update({ 'data.bonneaventure.actuelle': newBA })
|
||||
this.update({ 'system.bonneaventure.actuelle': newBA })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getEclat() {
|
||||
return this.data.data.eclat.value
|
||||
return this.system.eclat.value
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
changeEclat(value) {
|
||||
let newE = this.data.data.eclat.value
|
||||
let newE = this.system.eclat.value
|
||||
newE += value
|
||||
this.update({ 'data.eclat.value': newE })
|
||||
this.update({ 'system.eclat.value': newE })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
canEclatDoubleD20() {
|
||||
return (this.getAlignement() == "loyal" && this.data.data.eclat.value > 0)
|
||||
return (this.getAlignement() == "loyal" && this.system.eclat.value > 0)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
subPointsAme(runeMode, value) {
|
||||
let ame = duplicate(this.data.data.ame)
|
||||
if(runeMode == "prononcer") {
|
||||
ame.value -= value
|
||||
let ame = foundry.utils.duplicate(this.system.ame)
|
||||
if (runeMode == "prononcer") {
|
||||
ame.value += value
|
||||
} else {
|
||||
ame.currentmax -= value
|
||||
}
|
||||
this.update( {'data.ame': ame})
|
||||
this.update({ 'system.ame': ame })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -290,19 +436,22 @@ export class MournbladeActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getAttribute(attrKey) {
|
||||
return this.data.data.attributes[attrKey]
|
||||
return this.system.attributes[attrKey]
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getBonusDegats() {
|
||||
return __degatsBonus[this.data.data.attributs.pui.value]
|
||||
if (this.type == "creature") {
|
||||
return 0
|
||||
}
|
||||
return __degatsBonus[this.system.attributs.pui.value]
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async equipGear(equipmentId) {
|
||||
let item = this.data.items.find(item => item.id == equipmentId);
|
||||
if (item && item.data.data) {
|
||||
let update = { _id: item.id, "data.equipped": !item.data.data.equipped };
|
||||
let item = this.items.find(item => item.id == equipmentId);
|
||||
if (item && item.system.data) {
|
||||
let update = { _id: item.id, "system.equipped": !item.system.equipped };
|
||||
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
|
||||
}
|
||||
}
|
||||
@@ -310,48 +459,92 @@ export class MournbladeActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
getSubActors() {
|
||||
let subActors = [];
|
||||
for (let id of this.data.data.subactors) {
|
||||
subActors.push(duplicate(game.actors.get(id)));
|
||||
for (let id of this.system.subactors) {
|
||||
subActors.push(foundry.utils.duplicate(game.actors.get(id)));
|
||||
}
|
||||
return subActors;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async addSubActor(subActorId) {
|
||||
let subActors = duplicate(this.data.data.subactors);
|
||||
let subActors = foundry.utils.duplicate(this.system.subactors);
|
||||
subActors.push(subActorId);
|
||||
await this.update({ 'data.subactors': subActors });
|
||||
await this.update({ 'system.subactors': subActors });
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async delSubActor(subActorId) {
|
||||
let newArray = [];
|
||||
for (let id of this.data.data.subactors) {
|
||||
for (let id of this.system.subactors) {
|
||||
if (id != subActorId) {
|
||||
newArray.push(id);
|
||||
}
|
||||
}
|
||||
await this.update({ 'data.subactors': newArray });
|
||||
await this.update({ 'system.subactors': newArray });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async incDecQuantity(objetId, incDec = 0) {
|
||||
let objetQ = this.data.items.get(objetId)
|
||||
let objetQ = this.items.get(objetId)
|
||||
if (objetQ) {
|
||||
let newQ = objetQ.data.data.quantity + incDec;
|
||||
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.quantity': newQ }]); // pdates one EmbeddedEntity
|
||||
let newQ = objetQ.system.quantite + incDec;
|
||||
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantite': newQ }]); // pdates one EmbeddedEntity
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCompetence(compId) {
|
||||
return this.data.items.get(compId)
|
||||
return this.items.get(compId)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async setPredilectionUsed(compId, predIdx) {
|
||||
let comp = this.data.items.get(compId)
|
||||
let pred = duplicate(comp.data.data.predilections)
|
||||
let comp = this.items.get(compId)
|
||||
let pred = foundry.utils.duplicate(comp.system.predilections)
|
||||
pred[predIdx].used = true
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'data.predilections': pred }])
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'system.predilections': pred }])
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getInitiativeScore() {
|
||||
return Number(this.system.attributs.adr.value) + Number(this.system.combat.initbonus)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getBestDefenseValue() {
|
||||
let defenseList = this.items.filter(item => (item.type == "arme" || item.type == "bouclier") && item.system.equipped)
|
||||
let maxDef = 0
|
||||
let bestArme
|
||||
for (let arme of defenseList) {
|
||||
if (arme.type == "arme" && arme.system.isdefense) {
|
||||
arme = this.prepareArme(arme)
|
||||
}
|
||||
if (arme.type == "bouclier") {
|
||||
arme = this.prepareBouclier(arme)
|
||||
}
|
||||
if (arme.system.totalDefensif > maxDef) {
|
||||
maxDef = arme.system.totalDefensif
|
||||
bestArme = foundry.utils.duplicate(arme)
|
||||
}
|
||||
}
|
||||
return bestArme
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
depenseRessources(arme) {
|
||||
if (arme.system.nbressources && Number(arme.system.nbressources) > 0) {
|
||||
if (this.type == "creature") {
|
||||
let ressources = foundry.utils.duplicate(this.system.ressources)
|
||||
if (Number(ressources.value) >= Number(arme.system.nbressources)) {
|
||||
ressources.value -= arme.system.nbressources
|
||||
this.update({ 'system.ressources': ressources })
|
||||
ChatMessage.create({
|
||||
content: "L'utilisation de la capacité/arme a dépensé " + arme.system.nbressources + " ressources.",
|
||||
whisper: game.user._id,
|
||||
user: game.user._id
|
||||
});
|
||||
} else {
|
||||
ui.notifications.warn("Points de ressources insuffisants.")
|
||||
}
|
||||
} else {
|
||||
ui.notifications.warn("Les ressources ne sont pas disponibles pour les personnages.")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -360,24 +553,34 @@ export class MournbladeActor extends Actor {
|
||||
rollData.alias = this.name
|
||||
rollData.actorImg = this.img
|
||||
rollData.actorId = this.id
|
||||
rollData.tokenId = this.token?.id
|
||||
rollData.img = this.img
|
||||
rollData.canEclatDoubleD20 = this.canEclatDoubleD20()
|
||||
rollData.doubleD20 = false
|
||||
rollData.attributs = MournbladeUtility.getAttributs()
|
||||
rollData.selectDifficulte = true
|
||||
rollData.malusSante = this.getStatusMalus() + this.system.sante.malusmanuel
|
||||
rollData.malusAme = this.getAmeMalus()
|
||||
rollData.modifiers = this.getModifiersForRoll()
|
||||
rollData.desavantages = {}
|
||||
rollData.isMonte = this.system.combat.monte
|
||||
if (rollData.isMonte) {
|
||||
rollData.config.attaques["chargecavalerie"] = "Charge de cavalerie"
|
||||
}
|
||||
|
||||
if (attrKey) {
|
||||
rollData.attrKey = attrKey
|
||||
if (attrKey != "tochoose") {
|
||||
rollData.actionImg = "systems/fvtt-mournblade/assets/icons/" + this.data.data.attributs[attrKey].labelnorm + ".webp"
|
||||
rollData.attr = duplicate(this.data.data.attributs[attrKey])
|
||||
rollData.actionImg = "systems/fvtt-mournblade/assets/icons/" + this.system.attributs[attrKey].labelnorm + ".webp"
|
||||
rollData.attr = foundry.utils.duplicate(this.system.attributs[attrKey])
|
||||
}
|
||||
}
|
||||
if (compId) {
|
||||
rollData.competence = duplicate(this.data.items.get(compId) || {})
|
||||
rollData.competence = foundry.utils.duplicate(this.items.get(compId) || {})
|
||||
rollData.actionImg = rollData.competence?.img
|
||||
}
|
||||
if (compName) {
|
||||
rollData.competence = duplicate(this.data.items.find( item => item.name.toLowerCase() == compName.toLowerCase()) || {})
|
||||
rollData.competence = foundry.utils.duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
|
||||
rollData.actionImg = rollData.competence?.img
|
||||
}
|
||||
return rollData
|
||||
@@ -386,7 +589,6 @@ export class MournbladeActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async rollAttribut(attrKey) {
|
||||
let rollData = this.getCommonRollData(attrKey)
|
||||
console.log("RollDatra", rollData)
|
||||
let rollDialog = await MournbladeRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
@@ -400,35 +602,118 @@ export class MournbladeActor extends Actor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollRune(runeId) {
|
||||
async rollRune(runeId) {
|
||||
let comp = this.items.find(comp => comp.type == "competence" && comp.name.toLowerCase() == "savoir : runes")
|
||||
if (!comp) {
|
||||
ui.notifications.warn("La compétence Savoirs : Runes n'a pas été trouvée, abandon.")
|
||||
return
|
||||
}
|
||||
let rollData = this.getCommonRollData("cla", undefined, "Savoir : Runes")
|
||||
rollData.rune = duplicate(this.data.items.get(runeId) || {})
|
||||
rollData.difficulte = rollData.rune?.data?.seuil || 0
|
||||
rollData.rune = foundry.utils.duplicate(this.items.get(runeId) || {})
|
||||
rollData.difficulte = rollData.rune?.system?.seuil || 0
|
||||
rollData.runemode = "prononcer"
|
||||
rollData.runeame = 1
|
||||
rollData.runeame = 1
|
||||
console.log("runeData", rollData)
|
||||
let rollDialog = await MournbladeRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollArmeOffensif(armeId) {
|
||||
let arme = this.data.items.get(armeId)
|
||||
arme = this.prepareArme(arme)
|
||||
let rollData = this.getCommonRollData(arme.data.attrKey, arme.data.competence._id)
|
||||
rollData.arme = arme
|
||||
console.log("ARME!", rollData)
|
||||
let rollDialog = await MournbladeRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollArmeOffensif(armeId) {
|
||||
let arme = this.items.get(armeId)
|
||||
if (arme.type == "arme") {
|
||||
arme = this.prepareArme(arme)
|
||||
}
|
||||
if (arme.type == "bouclier") {
|
||||
arme = this.prepareBouclier(arme)
|
||||
}
|
||||
let rollData = this.getCommonRollData(arme.system.attrKey, arme.system.competence._id)
|
||||
rollData.arme = arme
|
||||
rollData.typeAttaque = "assaut"
|
||||
rollData.typeCouvert = "aucun"
|
||||
rollData.hasDesavantageBonus = true
|
||||
rollData.visee = false
|
||||
rollData.ciblecourt = false
|
||||
rollData.cibleconsciente = false
|
||||
// Do not display difficulte if defense weapon or distance
|
||||
if (rollData.armeDefense || rollData.arme.system.isDistance) {
|
||||
rollData.selectDifficulte = false
|
||||
rollData.difficulte = (rollData.arme.system.isDistance) ? 0 : rollData.difficulte
|
||||
}
|
||||
console.log("ARME!", rollData)
|
||||
this.depenseRessources(arme)
|
||||
let rollDialog = await MournbladeRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollAssomer() {
|
||||
let rollData = this.getCommonRollData("adr", undefined, "Filouterie")
|
||||
rollData.typeAttaque = "assomer"
|
||||
rollData.typeCouvert = "aucun"
|
||||
rollData.hasDesavantageBonus = true
|
||||
if (rollData.defender) {
|
||||
rollData.selectDifficulte = false
|
||||
rollData.difficulte = rollData.defender.system.attributs.tre.value * 2
|
||||
}
|
||||
console.log("Assomer!", rollData)
|
||||
let rollDialog = await MournbladeRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollFuir() {
|
||||
let rollData = this.getCommonRollData("adr", undefined, "Mouvements")
|
||||
rollData.typeAttaque = "fuir"
|
||||
rollData.typeCouvert = "aucun"
|
||||
rollData.hasDesavantageBonus = true
|
||||
if (rollData.defender) {
|
||||
rollData.selectDifficulte = false
|
||||
let comp = rollData.defender.items.find(it => it.type == "competence" && it.name.toLowerCase() == "mouvements")
|
||||
rollData.difficulte = rollData.defender.system.attributs.adr.value + ((comp) ? comp.system.niveau : rollData.defender.system.attributs.adr.value)
|
||||
}
|
||||
console.log("Fuir!", rollData)
|
||||
let rollDialog = await MournbladeRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollImmobiliser() {
|
||||
let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
|
||||
rollData.typeAttaque = "immobiliser"
|
||||
rollData.typeCouvert = "aucun"
|
||||
rollData.hasDesavantageBonus = true
|
||||
if (rollData.defender) {
|
||||
rollData.selectDifficulte = false
|
||||
rollData.difficulte = rollData.defenderCombatValues.defenseTotal
|
||||
}
|
||||
console.log("Immobiliser!", rollData)
|
||||
let rollDialog = await MournbladeRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollArmeSpecial(armeId) {
|
||||
let arme = this.items.get(armeId)
|
||||
if (arme) {
|
||||
MournbladeUtility.createChatWithRollMode("GM", {
|
||||
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-display-description.html`, arme)
|
||||
}, arme)
|
||||
this.depenseRessources(arme)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollArmeDegats(armeId) {
|
||||
let arme = this.data.items.get(armeId)
|
||||
arme = this.prepareArme(arme)
|
||||
let roll = new Roll(arme.data.totalDegats).roll({ async: false })
|
||||
let arme = this.items.get(armeId)
|
||||
if (arme.type == "arme") {
|
||||
arme = this.prepareArme(arme)
|
||||
}
|
||||
if (arme.type == "bouclier") {
|
||||
arme = this.prepareBouclier(arme)
|
||||
}
|
||||
//Unused rollData.degatsFormula = arme.system.totalDegats
|
||||
let roll = await new Roll(arme.system.totalDegats).roll()
|
||||
await MournbladeUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
|
||||
let rollData = {
|
||||
degatsFormula:arme.system.totalDegats,
|
||||
arme: arme,
|
||||
finalResult: roll.total,
|
||||
alias: this.name,
|
||||
@@ -437,7 +722,7 @@ export class MournbladeActor extends Actor {
|
||||
actionImg: arme.img,
|
||||
}
|
||||
MournbladeUtility.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-degats-result.html`, rollData)
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-mournblade/templates/chat-degats-result.html`, rollData)
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
@@ -9,8 +9,11 @@ export class MournbladeCombat extends Combat {
|
||||
for (let cId = 0; cId < ids.length; cId++) {
|
||||
const c = this.combatants.get(ids[cId]);
|
||||
let id = c._id || c.id;
|
||||
let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, id ) : -1;
|
||||
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initBonus } ]);
|
||||
let initBonus = c.actor ? c.actor.getInitiativeScore() : 0
|
||||
let roll = new Roll("1d10 + "+initBonus).roll({ async: false})
|
||||
await MournbladeUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"))
|
||||
//console.log("Init bonus", initBonus, roll.total)
|
||||
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: roll.total } ]);
|
||||
}
|
||||
|
||||
return this;
|
||||
|
||||
81
modules/mournblade-config.js
Normal file
81
modules/mournblade-config.js
Normal file
@@ -0,0 +1,81 @@
|
||||
|
||||
export class MournbladeConfig {
|
||||
|
||||
static getConfig() {
|
||||
let MOURNBLADE_CONFIG = {
|
||||
|
||||
attaques: {
|
||||
assaut: game.i18n.localize("MNBL.assaut"),
|
||||
precise: game.i18n.localize("MNBL.preciseattack"),
|
||||
feinte: game.i18n.localize("MNBL.feint"),
|
||||
coupbas: game.i18n.localize("MNBL.dirtyattack"),
|
||||
charger: game.i18n.localize("MNBL.charge"),
|
||||
contenir: game.i18n.localize("MNBL.contain"),
|
||||
desarmer: game.i18n.localize("MNBL.disarm")
|
||||
},
|
||||
couverts: {
|
||||
aucun: { name: game.i18n.localize("MNBL.none"), value: 0 },
|
||||
rondache: { name: game.i18n.localize("MNBL.lightcover"), value: -2 },
|
||||
pavois: { name: game.i18n.localize("MNBL.mediumcover"), value: -5 },
|
||||
complet: { name: game.i18n.localize("MNBL.heavycover"), value: -10 },
|
||||
},
|
||||
modifierTypes: {
|
||||
aucun: { name: game.i18n.localize("MNBL.none"), value: 0 },
|
||||
roll: { name: game.i18n.localize("MNBL.roll"), value: 0 },
|
||||
degats: { name: game.i18n.localize("MNBL.damage"), value: 0 },
|
||||
defense: { name: game.i18n.localize("MNBL.defensecapacity"), value: 0 },
|
||||
attaque: { name: game.i18n.localize("MNBL.attackcapacity"), value: 0 },
|
||||
},
|
||||
listeNiveau: {
|
||||
},
|
||||
listeNiveauCreature: {
|
||||
},
|
||||
listePortees: {
|
||||
"10": game.i18n.localize("MNBL.lessthanshort"),
|
||||
"15": game.i18n.localize("MNBL.shortmore"),
|
||||
"20": game.i18n.localize("MNBL.mediummore"),
|
||||
"25": game.i18n.localize("MNBL.longmore")
|
||||
},
|
||||
modificateurOptions: {},
|
||||
pointsAmeOptions: {},
|
||||
difficulteOptions: {
|
||||
"0": game.i18n.localize("MNBL.noneunknwon"),
|
||||
"5": game.i18n.localize("MNBL.easy"),
|
||||
"10": game.i18n.localize("MNBL.medium"),
|
||||
"15": game.i18n.localize("MNBL.hard"),
|
||||
"20": game.i18n.localize("MNBL.hazardous"),
|
||||
"25": game.i18n.localize("MNBL.insane"),
|
||||
"30": game.i18n.localize("MNBL.puremadness")
|
||||
},
|
||||
attributs: {
|
||||
adr: game.i18n.localize("Adresse"), pui: game.i18n.localize("Puissance"),
|
||||
cla: game.i18n.localize("Clairvoyance"), pre: game.i18n.localize("Présence"), tre: game.i18n.localize("Trempe")
|
||||
},
|
||||
lancementRuneOptions: {
|
||||
prononcer: game.i18n.localize("MNBL.pronouncerune"),
|
||||
inscrire: game.i18n.localize("MNBL.tracerune")
|
||||
},
|
||||
effetRuneOptions: {
|
||||
prononcee: game.i18n.localize("MNBL.pronounced"),
|
||||
inscrite: game.i18n.localize("MNBL.traced")
|
||||
},
|
||||
typeArmeOptions: {
|
||||
contact: game.i18n.localize("MNBL.meleeweapon"),
|
||||
contactjet: game.i18n.localize("MNBL.meleethrowweapon"),
|
||||
jet: game.i18n.localize("MNBL.throwweapon"),
|
||||
tir: game.i18n.localize("MNBL.shootweapon"),
|
||||
special: game.i18n.localize("MNBL.specialweapon")
|
||||
},
|
||||
allegeanceOptions: {
|
||||
tous: game.i18n.localize("MNBL.all"),
|
||||
chaos: game.i18n.localize("MNBL.chaos"),
|
||||
loi: game.i18n.localize("MNBL.law"),
|
||||
betes: game.i18n.localize("MNBL.beastslords"),
|
||||
elementaires: game.i18n.localize("MNBL.elementslords")
|
||||
}
|
||||
}
|
||||
|
||||
return MOURNBLADE_CONFIG;
|
||||
}
|
||||
|
||||
};
|
||||
25
modules/mournblade-creature-sheet.js
Normal file
25
modules/mournblade-creature-sheet.js
Normal file
@@ -0,0 +1,25 @@
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
|
||||
import { MournbladeActorSheet } from "./mournblade-actor-sheet.js";
|
||||
import { MournbladeUtility } from "./mournblade-utility.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class MournbladeCreatureSheet extends MournbladeActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-mournblade", "sheet", "actor"],
|
||||
template: "systems/fvtt-mournblade/templates/creature-sheet.html",
|
||||
width: 640,
|
||||
height: 720,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
|
||||
editScore: false
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -4,12 +4,12 @@ import { MournbladeUtility } from "./mournblade-utility.js";
|
||||
* Extend the basic ItemSheet with some very simple modifications
|
||||
* @extends {ItemSheet}
|
||||
*/
|
||||
export class MournbladeItemSheet extends ItemSheet {
|
||||
export class MournbladeItemSheet extends foundry.appv1.sheets.ItemSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return mergeObject(super.defaultOptions, {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-mournblade", "sheet", "item"],
|
||||
template: "systems/fvtt-mournblade/templates/item-sheet.html",
|
||||
dragDrop: [{ dragSelector: null, dropSelector: null }],
|
||||
@@ -48,9 +48,8 @@ export class MournbladeItemSheet extends ItemSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const objectData = MournbladeUtility.data(this.object);
|
||||
|
||||
let itemData = foundry.utils.deepClone(MournbladeUtility.templateData(this.object));
|
||||
const objectData = foundry.utils.duplicate(this.object)
|
||||
let itemData = objectData
|
||||
let formData = {
|
||||
title: this.title,
|
||||
id: this.id,
|
||||
@@ -60,15 +59,20 @@ export class MournbladeItemSheet extends ItemSheet {
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
attributs: MournbladeUtility.getAttributs(),
|
||||
data: itemData,
|
||||
data: itemData.system,
|
||||
limited: this.object.limited,
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, {async: true}),
|
||||
config: game.system.mournblade.config,
|
||||
mr: (this.object.type == 'specialisation'),
|
||||
isGM: game.user.isGM
|
||||
}
|
||||
|
||||
this.options.editable = !(this.object.data.origin == "embeddedItem");
|
||||
if ( objectData.type == "don") {
|
||||
formData.sacrifice = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.sacrifice, {async: true})
|
||||
}
|
||||
//this.options.editable = !(this.object.origin == "embeddedItem");
|
||||
console.log("ITEM DATA", formData, this);
|
||||
return formData;
|
||||
}
|
||||
@@ -87,7 +91,7 @@ export class MournbladeItemSheet extends ItemSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
postItem() {
|
||||
let chatData = duplicate(MournbladeUtility.data(this.item));
|
||||
let chatData = foundry.utils.duplicate(MournbladeUtility.data(this.item));
|
||||
if (this.actor) {
|
||||
chatData.actor = { id: this.actor.id };
|
||||
}
|
||||
@@ -130,28 +134,28 @@ export class MournbladeItemSheet extends ItemSheet {
|
||||
html.find('.edit-prediction').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = duplicate(this.object.data.data.predilections)
|
||||
let pred = foundry.utils.duplicate(this.object.system.predilections)
|
||||
pred[index].name = ev.currentTarget.value
|
||||
this.object.update( { 'data.predilections': pred })
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
html.find('.delete-prediction').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = duplicate(this.object.data.data.predilections)
|
||||
let pred = foundry.utils.duplicate(this.object.system.predilections)
|
||||
pred.splice(index,1)
|
||||
this.object.update( { 'data.predilections': pred })
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
html.find('.use-prediction').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = duplicate(this.object.data.data.predilections)
|
||||
let pred = foundry.utils.duplicate(this.object.system.predilections)
|
||||
pred[index].used = ev.currentTarget.checked
|
||||
this.object.update( { 'data.predilections': pred })
|
||||
})
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
html.find('#add-predilection').click(ev => {
|
||||
let pred = duplicate(this.object.data.data.predilections)
|
||||
pred.push( { name: "Nouvelle prédilection", used: false })
|
||||
this.object.update( { 'data.predilections': pred })
|
||||
let pred = foundry.utils.duplicate(this.object.system.predilections)
|
||||
pred.push( { name: "Nouvelle prédilection", id: randomID(), used: false })
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
// Update Inventory Item
|
||||
html.find('.item-delete').click(ev => {
|
||||
|
||||
@@ -11,8 +11,10 @@ export const defaultItemImg = {
|
||||
predilection: "systems/fvtt-mournblade/assets/icons/predilection.webp",
|
||||
protection: "systems/fvtt-mournblade/assets/icons/protection.webp",
|
||||
rune: "systems/fvtt-mournblade/assets/icons/rune.webp",
|
||||
runeeffect: "systems/fvtt-mournblade/assets/icons/rune.webp",
|
||||
tendance: "systems/fvtt-mournblade/assets/icons/tendance.webp",
|
||||
traitchaotique: "systems/fvtt-mournblade/assets/icons/traitchaotique.webp",
|
||||
traitespece: "systems/fvtt-mournblade/assets/icons/capacite.webp"
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -11,10 +11,11 @@
|
||||
import { MournbladeActor } from "./mournblade-actor.js";
|
||||
import { MournbladeItemSheet } from "./mournblade-item-sheet.js";
|
||||
import { MournbladeActorSheet } from "./mournblade-actor-sheet.js";
|
||||
//import { MournbladeNPCSheet } from "./mournblade-npc-sheet.js";
|
||||
import { MournbladeCreatureSheet } from "./mournblade-creature-sheet.js";
|
||||
import { MournbladeUtility } from "./mournblade-utility.js";
|
||||
import { MournbladeCombat } from "./mournblade-combat.js";
|
||||
import { MournbladeItem } from "./mournblade-item.js";
|
||||
import { MournbladeConfig } from "./mournblade-config.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
@@ -29,7 +30,7 @@ Hooks.once("init", async function () {
|
||||
MournbladeUtility.preloadHandlebarsTemplates();
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Set an initiative formula for the system
|
||||
// Set an initiative formula for the system
|
||||
CONFIG.Combat.initiative = {
|
||||
formula: "1d6",
|
||||
decimals: 1
|
||||
@@ -45,19 +46,21 @@ Hooks.once("init", async function () {
|
||||
CONFIG.Combat.documentClass = MournbladeCombat
|
||||
CONFIG.Actor.documentClass = MournbladeActor
|
||||
CONFIG.Item.documentClass = MournbladeItem
|
||||
game.system.mournblade = { }
|
||||
game.system.mournblade = {
|
||||
config : MournbladeConfig.getConfig(),
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Register sheet application classes
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet("fvtt-mournblade", MournbladeActorSheet, { types: ["personnage"], makeDefault: true })
|
||||
//Actors.registerSheet("fvtt-mournblade", MournbladeNPCSheet, { types: ["npc"], makeDefault: false });
|
||||
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
|
||||
foundry.documents.collections.Actors.registerSheet("fvtt-mournblade", MournbladeActorSheet, { types: ["personnage"], makeDefault: true })
|
||||
foundry.documents.collections.Actors.registerSheet("fvtt-mournblade", MournbladeCreatureSheet, { types: ["creature"], makeDefault: true })
|
||||
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Items.registerSheet("fvtt-mournblade", MournbladeItemSheet, { makeDefault: true })
|
||||
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", MournbladeItemSheet, { makeDefault: true })
|
||||
|
||||
MournbladeUtility.init();
|
||||
|
||||
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -67,14 +70,32 @@ function welcomeMessage() {
|
||||
whisper: [game.user.id],
|
||||
content: `<div id="welcome-message-Mournblade"><span class="rdd-roll-part">
|
||||
<strong>Bienvenue dans les Jeunes Royaumes de Mournblade !</strong>
|
||||
<p>Les livres de Mournblade sont nécessaires pour jouer : https://www.titam-france.fr</p>
|
||||
<p>Mournblade est jeu de rôle publié par Titam France/Sombres projets, tout les droits leur appartiennent.</p>
|
||||
<p>Système développé par LeRatierBretonnien, support sur le <a href="https://discord.gg/pPSDNJk">Discord FR de Foundry</a>.</p>
|
||||
` });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async function importDefaultScene() {
|
||||
let exists = game.scenes.find(j => j.name == "Accueil");
|
||||
if (!exists) {
|
||||
const scenes = await MournbladeUtility.loadCompendium("fvtt-mournblade.scenes")
|
||||
let newDocuments = scenes.filter(i => i.name == "Accueil");
|
||||
await game.scenes.documentClass.create(newDocuments);
|
||||
game.scenes.find(i => i.name == "Accueil").activate();
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
Hooks.once("ready", function () {
|
||||
|
||||
game.system.mournblade = {
|
||||
config : MournbladeConfig.getConfig(),
|
||||
}
|
||||
|
||||
MournbladeUtility.ready();
|
||||
// User warning
|
||||
if (!game.user.isGM && game.user.character == undefined) {
|
||||
@@ -84,13 +105,22 @@ Hooks.once("ready", function () {
|
||||
user: game.user._id
|
||||
});
|
||||
}
|
||||
|
||||
// CSS patch for v9
|
||||
if (game.version) {
|
||||
let sidebar = document.getElementById("sidebar");
|
||||
sidebar.style.width = "min-content";
|
||||
if (!game.user.isGM && game.user.character && !game.user.character.prototypeToken.actorLink) {
|
||||
ui.notifications.info("Le token de du joueur n'est pas connecté à l'acteur !");
|
||||
ChatMessage.create({
|
||||
content: "<b>ATTENTION</b> Le token du joueur " + game.user.name + " n'est pas connecté à l'acteur !",
|
||||
user: game.user._id
|
||||
});
|
||||
}
|
||||
|
||||
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
|
||||
console.log("ClassCounter loaded", moduleCounter)
|
||||
moduleCounter.ClassCounter.registerUsageCount()
|
||||
}).catch(err=>
|
||||
console.log("No stats available, giving up.")
|
||||
)
|
||||
|
||||
importDefaultScene();
|
||||
welcomeMessage();
|
||||
});
|
||||
|
||||
@@ -107,4 +137,3 @@ Hooks.on("chatMessage", (html, content, msg) => {
|
||||
}
|
||||
return true;
|
||||
});
|
||||
|
||||
|
||||
@@ -5,8 +5,8 @@ export class MournbladeRollDialog extends Dialog {
|
||||
/* -------------------------------------------- */
|
||||
static async create(actor, rollData ) {
|
||||
|
||||
let options = { classes: ["MournbladeDialog"], width: 340, height: 420, 'z-index': 99999 };
|
||||
let html = await renderTemplate('systems/fvtt-mournblade/templates/roll-dialog-generic.html', rollData);
|
||||
let options = { classes: ["MournbladeDialog"], width: 340, height: 'fit-content', 'z-index': 99999 };
|
||||
let html = await foundry.applications.handlebars.renderTemplate('systems/fvtt-mournblade/templates/roll-dialog-generic.html', rollData);
|
||||
|
||||
return new MournbladeRollDialog(actor, rollData, html, options );
|
||||
}
|
||||
@@ -16,16 +16,16 @@ export class MournbladeRollDialog extends Dialog {
|
||||
let conf = {
|
||||
title: "Test de Capacité",
|
||||
content: html,
|
||||
buttons: {
|
||||
buttons: {
|
||||
rolld10: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d10",
|
||||
callback: () => { this.roll("1d10") }
|
||||
callback: () => { this.roll("1d10") }
|
||||
},
|
||||
rolld20: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d20",
|
||||
callback: () => { this.roll("1d20") }
|
||||
callback: () => { this.roll("1d20") }
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
@@ -52,28 +52,69 @@ export class MournbladeRollDialog extends Dialog {
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
var dialog = this;
|
||||
function onLoad() {
|
||||
}
|
||||
$(function () { onLoad(); });
|
||||
|
||||
|
||||
html.find('.apply-modifier').change(async (event) => {
|
||||
let modifierIdx = $(event.currentTarget).data("modifier-idx")
|
||||
let modifier = this.rollData.modifiers[modifierIdx]
|
||||
modifier.system.apply = event.currentTarget.checked
|
||||
})
|
||||
|
||||
html.find('#modificateur').change(async (event) => {
|
||||
this.rollData.modificateur = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#typeAttaque').change(async (event) => {
|
||||
this.rollData.typeAttaque = String(event.currentTarget.value)
|
||||
})
|
||||
html.find('#difficulte').change(async (event) => {
|
||||
this.rollData.difficulte = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#attrKey').change(async (event) => {
|
||||
this.rollData.attrKey = String(event.currentTarget.value)
|
||||
})
|
||||
})
|
||||
html.find('#runemode').change(async (event) => {
|
||||
this.rollData.runemode = String(event.currentTarget.value)
|
||||
})
|
||||
})
|
||||
html.find('#runeame').change(async (event) => {
|
||||
this.rollData.runeame = Number(event.currentTarget.value)
|
||||
})
|
||||
})
|
||||
html.find('#isMonte').change(async (event) => {
|
||||
this.rollData.desavantages.isMonte = event.currentTarget.checked
|
||||
})
|
||||
|
||||
html.find('#cibleausol').change(async (event) => {
|
||||
this.rollData.desavantages.cibleausol = event.currentTarget.checked
|
||||
})
|
||||
html.find('#cibledesarmee').change(async (event) => {
|
||||
this.rollData.desavantages.cibledesarmee = event.currentTarget.checked
|
||||
})
|
||||
html.find('#ciblerestreint').change(async (event) => {
|
||||
this.rollData.desavantages.ciblerestreint = event.currentTarget.checked
|
||||
})
|
||||
html.find('#cibleimmobilisée').change(async (event) => {
|
||||
this.rollData.desavantages.cibleimmobilisée = event.currentTarget.checked
|
||||
})
|
||||
html.find('#ciblesurplomb').change(async (event) => {
|
||||
this.rollData.desavantages.ciblesurplomb = event.currentTarget.checked
|
||||
})
|
||||
|
||||
html.find('#doubleD20').change(async (event) => {
|
||||
this.rollData.doubleD20 = event.currentTarget.checked
|
||||
})
|
||||
})
|
||||
html.find('#visee').change(async (event) => {
|
||||
this.rollData.visee = event.currentTarget.checked
|
||||
})
|
||||
html.find('#cibleconsciente').change(async (event) => {
|
||||
this.rollData.cibleconsciente = event.currentTarget.checked
|
||||
})
|
||||
html.find('#ciblecourt').change(async (event) => {
|
||||
this.rollData.ciblecourt = event.currentTarget.checked
|
||||
})
|
||||
html.find('#typeCouvert').change(async (event) => {
|
||||
this.rollData.typeCouvert = String(event.currentTarget.value)
|
||||
})
|
||||
|
||||
}
|
||||
}
|
||||
@@ -8,15 +8,13 @@ export class MournbladeUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async init() {
|
||||
Hooks.on('renderChatLog', (log, html, data) => MournbladeUtility.chatListeners(html))
|
||||
Hooks.on("getChatLogEntryContext", (html, options) => MournbladeUtility.chatRollMenu(html, options))
|
||||
Hooks.on('renderChatMessageHTML', (log, html, data) => MournbladeUtility.chatListeners(html))
|
||||
Hooks.on("getChatMessageContextOptions", (html, options) => MournbladeUtility.chatRollMenu(html, options))
|
||||
Hooks.on('renderChatMessageHTML', (message, html, data) => MournbladeUtility.chatMessageHandler(message, html, data))
|
||||
|
||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
||||
MournbladeUtility.pushInitiativeOptions(html, options);
|
||||
})
|
||||
Hooks.on("dropCanvasData", (canvas, data) => {
|
||||
MournbladeUtility.dropItemOnToken(canvas, data)
|
||||
});
|
||||
|
||||
this.rollDataStore = {}
|
||||
this.defenderStore = {}
|
||||
@@ -46,28 +44,28 @@ export class MournbladeUtility {
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getModificateurOptions() {
|
||||
let opt = []
|
||||
for (let i = -15; i <= 15; i++) {
|
||||
opt.push(`<option value="${i}">${i}</option>`)
|
||||
static getActorFromRollData(rollData) {
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
if (rollData.tokenId) {
|
||||
let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId)
|
||||
if (token) {
|
||||
actor = token.actor
|
||||
}
|
||||
}
|
||||
return opt.concat("\n")
|
||||
return actor
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getPointAmeOptions() {
|
||||
let opt = []
|
||||
for (let i = 1; i <= 20; i++) {
|
||||
opt.push(`<option value="${i}">${i}</option>`)
|
||||
}
|
||||
return opt.concat("\n")
|
||||
static sortArrayObjectsByName(myArray) {
|
||||
myArray.sort((a, b) => {
|
||||
return a.name.localeCompare(b.name);
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getAttributs() {
|
||||
return { adr: "Adresse", pui: "Puissance", cla: "Clairvoyance", pre: "Présence", tre: "Trempe" }
|
||||
return game.system.mournblade.config.attributs
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static pushInitiativeOptions(html, options) {
|
||||
@@ -82,6 +80,11 @@ export class MournbladeUtility {
|
||||
static async ready() {
|
||||
const skills = await MournbladeUtility.loadCompendium("fvtt-mournblade.skills")
|
||||
this.skills = skills.map(i => i.toObject())
|
||||
|
||||
game.system.mournblade.config.listeNiveauSkill = MournbladeUtility.createDirectOptionList(0, 10)
|
||||
game.system.mournblade.config.listeNiveauCreature = MournbladeUtility.createDirectOptionList(0, 35)
|
||||
game.system.mournblade.config.modificateurOptions = MournbladeUtility.createArrayOptionList(-15, 15)
|
||||
game.system.mournblade.config.pointsAmeOptions = MournbladeUtility.createDirectOptionList(0, 20)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -100,19 +103,60 @@ export class MournbladeUtility {
|
||||
static getOptionsStatusList() {
|
||||
return this.optionsStatusList;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getPredilection(comp, predIdx) {
|
||||
let pred = foundry.utils.duplicate(comp.system.predilections)
|
||||
return foundry.utils.duplicate(pred[predIdx] || { name: "Error!" })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async chatMessageHandler(message, html, data) {
|
||||
const chatCard = $(html).find('.action-section')
|
||||
if (chatCard.length > 0) {
|
||||
// If the user is the message author or the actor owner, proceed
|
||||
const actor = game.actors.get(data.message.speaker.actor)
|
||||
// DEBUG : console.log("FOUND 1!!! ", actor, data.message)
|
||||
if (actor?.isOwner || game.user.isGM) {
|
||||
return
|
||||
}
|
||||
chatCard.hide()
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async chatListeners(html) {
|
||||
|
||||
html.on("click", '.predilection-reroll', async event => {
|
||||
let predIdx = $(event.currentTarget).data("predilection-index")
|
||||
$(html).on("click", '.predilection-reroll', async event => {
|
||||
let predIdx = $(event.currentTarget).data("predilection-index")
|
||||
let messageId = MournbladeUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
let rollData = message.getFlag("world", "mournblade-roll")
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
await actor.setPredilectionUsed( rollData.competence._id, predIdx)
|
||||
rollData.competence = duplicate( actor.getCompetence(rollData.competence._id) )
|
||||
MournbladeUtility.rollMournblade(rollData)
|
||||
})
|
||||
let rollData = message.getFlag("world", "mournblade-roll")
|
||||
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
||||
await actor.setPredilectionUsed(rollData.competence._id, predIdx)
|
||||
rollData.competence = foundry.utils.duplicate(actor.getCompetence(rollData.competence._id))
|
||||
rollData.predilectionUsed = MournbladeUtility.getPredilection(rollData.competence, predIdx)
|
||||
await MournbladeUtility.rollMournblade(rollData)
|
||||
})
|
||||
|
||||
$(html).on("click", '.arme-roll-degats', async event => {
|
||||
let messageId = MournbladeUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
let rollData = message.getFlag("world", "mournblade-roll")
|
||||
MournbladeUtility.rollDegatsFromAttaque(rollData)
|
||||
|
||||
})
|
||||
|
||||
$(html).on("click", '.arme-apply-degats', async event => {
|
||||
let messageId = MournbladeUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
let rollData = message.getFlag("world", "mournblade-roll")
|
||||
if (game.user.isGM) {
|
||||
MournbladeUtility.applyDegatsFromAttaque(rollData)
|
||||
} else {
|
||||
game.socket.emit("system.fvtt-mournblade", { name: "msg_apply_damage", data: { rolLData: rollData } })
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -120,10 +164,9 @@ export class MournbladeUtility {
|
||||
|
||||
const templatePaths = [
|
||||
'systems/fvtt-mournblade/templates/editor-notes-gm.html',
|
||||
'systems/fvtt-mournblade/templates/partial-item-description.html',
|
||||
'systems/fvtt-mournblade/templates/partial-list-niveau.html'
|
||||
'systems/fvtt-mournblade/templates/partial-item-description.html'
|
||||
]
|
||||
return loadTemplates(templatePaths);
|
||||
return foundry.applications.handlebars.loadTemplates(templatePaths);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -155,19 +198,6 @@ export class MournbladeUtility {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static templateData(it) {
|
||||
return MournbladeUtility.data(it)?.data ?? {}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static data(it) {
|
||||
if (it instanceof Actor || it instanceof Item || it instanceof Combatant) {
|
||||
return it.data;
|
||||
}
|
||||
return it;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createDirectOptionList(min, max) {
|
||||
let options = {};
|
||||
@@ -176,12 +206,10 @@ export class MournbladeUtility {
|
||||
}
|
||||
return options;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static buildListOptions(min, max) {
|
||||
let options = ""
|
||||
static createArrayOptionList(min, max) {
|
||||
let options = [];
|
||||
for (let i = min; i <= max; i++) {
|
||||
options += `<option value="${i}">${i}</option>`
|
||||
options.push({ key: `${i}`, label: `${i}` });
|
||||
}
|
||||
return options;
|
||||
}
|
||||
@@ -196,27 +224,6 @@ export class MournbladeUtility {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getDefenseState(actorId) {
|
||||
return this.defenderStore[actorId];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateRollData(rollData) {
|
||||
|
||||
let id = rollData.rollId;
|
||||
let oldRollData = this.rollDataStore[id] || {};
|
||||
let newRollData = mergeObject(oldRollData, rollData);
|
||||
this.rollDataStore[id] = newRollData;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static saveRollData(rollData) {
|
||||
game.socket.emit("system.fvtt-mournblade", {
|
||||
name: "msg_update_roll", data: rollData
|
||||
}); // Notify all other clients of the roll
|
||||
this.updateRollData(rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getRollData(id) {
|
||||
return this.rollDataStore[id];
|
||||
@@ -224,12 +231,10 @@ export class MournbladeUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onSocketMesssage(msg) {
|
||||
//console.log("SOCKET MESSAGE", msg.name, game.user.character.id, msg.data.defenderId);
|
||||
if (msg.name == "msg_update_defense_state") {
|
||||
this.updateDefenseState(msg.data.defenderId, msg.data.rollId);
|
||||
}
|
||||
if (msg.name == "msg_update_roll") {
|
||||
this.updateRollData(msg.data);
|
||||
if (msg.name == "msg_apply_damage") {
|
||||
if (game.user.isGM) {
|
||||
this.applyDegatsFromAttaque(msg.data.rollData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -293,96 +298,293 @@ export class MournbladeUtility {
|
||||
}
|
||||
}
|
||||
}
|
||||
this.computeQualityResult(rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeQualityResult(rollData) {
|
||||
//console.log("Result : ", rollData)
|
||||
if (rollData.difficulte > 0 && !rollData.isDramatique) {
|
||||
rollData.isSuccess = (rollData.roll.finalResult >= rollData.difficulte)
|
||||
rollData.isHeroique = ((rollData.roll.finalResult - rollData.difficulte) >= 10)
|
||||
rollData.isDramatique = ((rollData.roll.finalResult - rollData.difficulte) <= -10)
|
||||
rollData.isSuccess = (rollData.finalResult >= rollData.difficulte)
|
||||
rollData.isHeroique = ((rollData.finalResult - rollData.difficulte) >= 10)
|
||||
rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10)
|
||||
rollData.isPureSuccess = (rollData.isSuccess && !rollData.isHeroique)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rollMournblade(rollData) {
|
||||
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
||||
if (rollData.attrKey == "tochoose") { // No attr selected, force address
|
||||
rollData.attrKey = "adr"
|
||||
}
|
||||
if ( !rollData.attr) {
|
||||
rollData.actionImg = "systems/fvtt-mournblade/assets/icons/" + actor.data.data.attributs[rollData.attrKey].labelnorm + ".webp"
|
||||
rollData.attr = duplicate(actor.data.data.attributs[rollData.attrKey])
|
||||
if (!rollData.attr) {
|
||||
rollData.actionImg = "systems/fvtt-mournblade/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
|
||||
rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
|
||||
}
|
||||
|
||||
rollData.diceFormula = rollData.mainDice
|
||||
if ( rollData.doubleD20) { // Multiply result !
|
||||
if (rollData.doubleD20) { // Multiply result !
|
||||
rollData.diceFormula += "*2"
|
||||
if (!rollData.isReroll) {
|
||||
actor.changeEclat(-1)
|
||||
}
|
||||
}
|
||||
//console.log("BEFORE COMP", rollData)
|
||||
if (rollData.competence) {
|
||||
rollData.predilections = duplicate( rollData.competence.data.predilections.filter( pred => !pred.used) || [] )
|
||||
let compmod = (rollData.competence.data.niveau == 0) ? -3 : 0
|
||||
rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.data.niveau}+${rollData.modificateur}+${compmod}`
|
||||
rollData.predilections = foundry.utils.duplicate(rollData.competence.system.predilections)
|
||||
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
|
||||
rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
|
||||
} else {
|
||||
rollData.diceFormula += `+${rollData.attr.value}*2+${rollData.modificateur}`
|
||||
}
|
||||
|
||||
if (rollData.arme) {
|
||||
rollData.diceFormula += `+${rollData.arme.data.bonusmaniementoff}`
|
||||
rollData.diceFormula += `+${rollData.malusSante}+${rollData.malusAme}`
|
||||
|
||||
if (rollData.arme?.type == "arme") {
|
||||
rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
|
||||
}
|
||||
|
||||
if(rollData.rune) {
|
||||
rollData.runeduree = Math.ceil((rollData.runeame+3) / 3)
|
||||
if ( rollData.runemode == "inscrire") {
|
||||
// Apply modifiers
|
||||
for (let modifier of rollData.modifiers) {
|
||||
if (modifier.system.modifiertype == "roll" && modifier.system.apply) {
|
||||
rollData.diceFormula += `+${modifier.system.value}`
|
||||
}
|
||||
}
|
||||
// Apply desavantages
|
||||
let desavantagesBonus = 0
|
||||
for (let desavantage in rollData.desavantages) {
|
||||
if (rollData.desavantages[desavantage]) {
|
||||
desavantagesBonus += 5
|
||||
}
|
||||
}
|
||||
desavantagesBonus = Math.min(15, desavantagesBonus)
|
||||
rollData.diceFormula += `+${desavantagesBonus}`
|
||||
|
||||
// Monté ?
|
||||
if (rollData.isMonte) {
|
||||
rollData.diceFormula += "+5"
|
||||
}
|
||||
|
||||
// Specific modifier for distance
|
||||
if (rollData.arme?.system?.isDistance) {
|
||||
if (rollData.visee) {
|
||||
rollData.diceFormula += "+5"
|
||||
}
|
||||
if (rollData.cibleconsciente) {
|
||||
rollData.diceFormula += `-${rollData.defender.system.attributs.adr.value}`
|
||||
}
|
||||
if (rollData.ciblecourt) {
|
||||
if (rollData.difficulte <= 15) { // Portée courte ou moins
|
||||
rollData.diceFormula += `-5`
|
||||
} else {
|
||||
rollData.diceFormula += `-10`
|
||||
}
|
||||
}
|
||||
if (rollData.typeCouvert != "aucun") {
|
||||
rollData.diceFormula += `+${rollData.config.couverts[rollData.typeCouvert].value}`
|
||||
}
|
||||
}
|
||||
|
||||
if (rollData.rune) {
|
||||
rollData.runeduree = Math.ceil((rollData.runeame + 3) / 3)
|
||||
if (rollData.runemode == "inscrire") {
|
||||
rollData.runeduree *= 2
|
||||
}
|
||||
}
|
||||
if (rollData.runemode == "prononcer") {
|
||||
rollData.runeduree = 1
|
||||
}
|
||||
}
|
||||
|
||||
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"));
|
||||
rollData.roll = myRoll
|
||||
let myRoll = await new Roll(rollData.diceFormula).evaluate();
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.roll = foundry.utils.duplicate(myRoll)
|
||||
rollData.diceResult = myRoll.terms[0].results[0].result
|
||||
console.log(">>>> ", myRoll)
|
||||
|
||||
rollData.finalResult = myRoll.total
|
||||
this.computeResult( rollData)
|
||||
this.computeResult(rollData)
|
||||
|
||||
if (rollData.rune ) {
|
||||
// Application immédiate selon type de jet
|
||||
if (rollData.rune) {
|
||||
let subAme = rollData.runeame
|
||||
if ( rollData.isEchec && !rollData.isDramatique) {
|
||||
subAme = Math.ceil((subAme+1) / 2)
|
||||
if (rollData.isEchec && !rollData.isDramatique) {
|
||||
subAme = Math.ceil((subAme + 1) / 2)
|
||||
}
|
||||
actor.subPointsAme(rollData.runemode, subAme)
|
||||
}
|
||||
|
||||
if (rollData.typeAttaque == "assomer" && rollData.defenderTokenId && rollData.isPureSuccess) {
|
||||
let defender = game.canvas.tokens.get(rollData?.defenderTokenId)?.actor
|
||||
defender.setModifier("Assomer : Prochaine action", "roll", -5)
|
||||
}
|
||||
if (rollData.typeAttaque == "fuir" && rollData.difficulte > 0 && !rollData.isSuccess) {
|
||||
actor.setModifier("Fuite échouée : -5 en défense ce round et suivant", "defense", -5)
|
||||
}
|
||||
if (rollData.typeAttaque == "immobiliser" && rollData.difficulte > 0 && rollData.isPureSuccess) {
|
||||
actor.setModifier("Immobilisation en cours : -5 pour prochaine action", "roll", -5)
|
||||
}
|
||||
if (rollData.typeAttaque == "chargecavalerie") {
|
||||
actor.setModifier("Charge de Cavalerie : -5 défense pour le tour", "defense", -5)
|
||||
}
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result.html`, rollData)
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result.html`, rollData)
|
||||
}, rollData)
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async bonusRollMournblade(rollData) {
|
||||
rollData.bonusFormula = rollData.addedBonus
|
||||
|
||||
let bonusRoll = new Roll(rollData.bonusFormula).roll({async: false})
|
||||
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
|
||||
rollData.bonusRoll = bonusRoll
|
||||
|
||||
rollData.finalResult += rollData.bonusRoll.total
|
||||
static async rollDegatsFromAttaque(rollData) {
|
||||
let maximize = false
|
||||
let degatsMessage = "Degats normaux"
|
||||
|
||||
this.computeResult( rollData)
|
||||
if (rollData.arme?.system?.isMelee) {
|
||||
rollData.degatsFormula = rollData.arme.system.totalDegats
|
||||
if (rollData.isHeroique) { // Deux fois les dés de dégats
|
||||
degatsMessage = "Dégats doublés"
|
||||
}
|
||||
|
||||
if (rollData.typeAttaque == "assomer") {
|
||||
rollData.degatsFormula = false
|
||||
}
|
||||
|
||||
if (rollData.typeAttaque == "charger") {
|
||||
rollData.degatsFormula += "+2"
|
||||
}
|
||||
if (rollData.typeAttaque == "chargecavalerie") {
|
||||
rollData.degatsFormula += "+5"
|
||||
}
|
||||
|
||||
if (rollData.typeAttaque == "precise") {
|
||||
degatsMessage = "Degats normaux"
|
||||
if (rollData.isHeroique) { // Degats max
|
||||
maximize = true
|
||||
degatsMessage = "Dégats maximaux, ignore l'armure du défenseur";
|
||||
rollData.ignoreDefenseArmor = true
|
||||
}
|
||||
}
|
||||
if (rollData.typeAttaque == "feinte") {
|
||||
degatsMessage = "Pas de dégats, mais bonus pour prochaine attaque"
|
||||
rollData.degatsFormula = false
|
||||
rollData.nextBonus = 5
|
||||
if (rollData.isHeroique) { // Bonus pour prochaine action
|
||||
rollData.nextBonus = 10
|
||||
rollData.nextBonusDegats = 10
|
||||
}
|
||||
}
|
||||
if (rollData.typeAttaque == "coupbas") {
|
||||
degatsMessage = "Pas de dégats, mais malus pour prochaine action complexe du défenseur"
|
||||
rollData.degatsFormula = false
|
||||
rollData.nextMalus = 5
|
||||
if (rollData.isHeroique) { // Malus pour prochaine action
|
||||
rollData.nextMalus = 15
|
||||
}
|
||||
}
|
||||
if (rollData.typeAttaque == "contenir") {
|
||||
degatsMessage = "Pas de dégats, mais l'adversaire ne peut pas vous attaquer pour le reste du tour"
|
||||
rollData.degatsFormula = false
|
||||
if (rollData.isHeroique) { // Malus pour prochaine action
|
||||
degatsMessage = "Pas de dégats, mais tout les adversaires avec une défense inférieure ou égale à " + rollData.finalResult - 10 +
|
||||
" ne peuvent pas vous attaquer pour le reste du tour"
|
||||
}
|
||||
}
|
||||
if (rollData.typeAttaque == "desarmer") {
|
||||
degatsMessage = "Pas de dégats, mais l'adversaire reçoit un malus de -5 pour sa prochaine action"
|
||||
rollData.degatsFormula = false
|
||||
if (rollData.isHeroique) { // Malus pour prochaine action
|
||||
rollData.defenderDesarme = true
|
||||
degatsMessage = "Pas de dégats, mais l'arme de votre adversaire est arrachée de ses mains"
|
||||
}
|
||||
}
|
||||
} else { // Armes à distance
|
||||
rollData.degatsFormula = rollData.arme.system.totalDegats
|
||||
}
|
||||
|
||||
// Perform the roll, show the dice
|
||||
rollData.finalResult = 0
|
||||
rollData.degatsMessage = degatsMessage
|
||||
if (rollData.degatsFormula) {
|
||||
console.log("Degats formula", rollData.degatsFormula)
|
||||
// Twice!maximize
|
||||
if (rollData.isHeroique && !maximize) {
|
||||
rollData.degatsFormula += "+" + rollData.degatsFormula
|
||||
}
|
||||
// Latest modifiers
|
||||
for (let mod of rollData.modifiers) {
|
||||
if (mod.system.modifiertype == "degats") {
|
||||
rollData.degatsFormula += `+${mod.system.value}`
|
||||
}
|
||||
}
|
||||
let degatsRoll = await new Roll(rollData.degatsFormula).evaluate({ maximize: maximize })
|
||||
await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
|
||||
rollData.finalResult = degatsRoll.total
|
||||
}
|
||||
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result.html`, rollData)
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-mournblade/templates/chat-degats-result.html`, rollData)
|
||||
}, rollData)
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static applyDegatsFromAttaque(rollData) {
|
||||
let defender = game.canvas.tokens.get(rollData?.defenderTokenId)?.actor
|
||||
if (defender && rollData.arme) {
|
||||
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
||||
if (rollData.typeAttaque == "desarmer" && !rollData.isHeroique) {
|
||||
defender.setModifier("Malus suite à désarmement", "roll", -5)
|
||||
}
|
||||
if (rollData.typeAttaque == "charger") {
|
||||
actor.setModifier("Défense suite à charge", "roll", -5)
|
||||
}
|
||||
if (rollData.nextBonus) {
|
||||
actor.setModifier("Prochaine attaque", "roll", rollData.nextBonus)
|
||||
if (rollData.nextDegatsBonus) {
|
||||
actor.setModifier("Prochaine attaque", "degats", rollData.nextDegatsBonus)
|
||||
}
|
||||
}
|
||||
if (rollData.nextMalus) {
|
||||
defender.setModifier("Prochaine action complexe", "roll", -rollData.nextMalus)
|
||||
}
|
||||
if (rollData.defenderDesarme) {
|
||||
ui.notifications.info("L'arme de " + defender.name + " est arrachée de ses mains (à gérer manuellement)")
|
||||
}
|
||||
let degats = rollData.finalResult
|
||||
|
||||
let type = (rollData.arme.system.nonletaux) ? "nonletaux" : "letaux"
|
||||
if (rollData.arme.system.ignorearmure) {
|
||||
rollData.ignoreDefenseArmor = true
|
||||
}
|
||||
defender.incDecSante(type, +degats, rollData.ignoreDefenseArmor)
|
||||
ui.notifications.info(defender.name + "a subi " + degats + " points de santé " + type + ".")
|
||||
} else {
|
||||
ui.notifications.warn("Pas de cible sélectionnée ou pas d'arme de défense équipée.")
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async bonusRollMournblade(rollData) {
|
||||
rollData.bonusFormula = rollData.addedBonus
|
||||
|
||||
let bonusRoll = await new Roll(rollData.bonusFormula).evaluate()
|
||||
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
|
||||
rollData.bonusRoll = foundry.utils.duplicate(bonusRoll)
|
||||
|
||||
rollData.finalResult += rollData.bonusRoll.total
|
||||
|
||||
this.computeQualityResult(rollData)
|
||||
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result.html`, rollData)
|
||||
}, rollData)
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getUsers(filter) {
|
||||
return game.users.filter(filter).map(user => user.data._id);
|
||||
return game.users.filter(filter).map(user => user._id);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipients(rollMode, name) {
|
||||
switch (rollMode) {
|
||||
@@ -400,7 +602,7 @@ export class MournbladeUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static blindMessageToGM(chatOptions) {
|
||||
let chatGM = duplicate(chatOptions);
|
||||
let chatGM = foundry.utils.duplicate(chatOptions);
|
||||
chatGM.whisper = this.getUsers(user => user.isGM);
|
||||
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
|
||||
console.log("blindMessageToGM", chatGM);
|
||||
@@ -453,7 +655,8 @@ export class MournbladeUtility {
|
||||
chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
|
||||
break;
|
||||
}
|
||||
chatOptions.alias = chatOptions.alias || name
|
||||
chatOptions.alias = chatOptions.alias || name;
|
||||
chatOptions.speaker = ChatMessage.getSpeaker();
|
||||
let msg = await ChatMessage.create(chatOptions)
|
||||
console.log("=======>", rollData)
|
||||
msg.setFlag("world", "mournblade-roll", rollData)
|
||||
@@ -462,12 +665,11 @@ export class MournbladeUtility {
|
||||
/* -------------------------------------------- */
|
||||
static getBasicRollData() {
|
||||
let rollData = {
|
||||
rollId: randomID(16),
|
||||
rollId: foundry.utils.randomID(16),
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
modificateursOptions: this.getModificateurOptions(),
|
||||
pointAmeOptions: this.getPointAmeOptions(),
|
||||
difficulte: 0,
|
||||
modificateur: 0,
|
||||
config: foundry.utils.duplicate(game.system.mournblade.config),
|
||||
}
|
||||
MournbladeUtility.updateWithTarget(rollData)
|
||||
return rollData
|
||||
@@ -475,15 +677,19 @@ export class MournbladeUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateWithTarget(rollData) {
|
||||
let objectDefender
|
||||
let target = MournbladeUtility.getTarget();
|
||||
let target = MournbladeUtility.getTarget()
|
||||
if (target) {
|
||||
let defenderActor = game.actors.get(target.data.actorId)
|
||||
objectDefender = MournbladeUtility.data(defenderActor)
|
||||
objectDefender = mergeObject(objectDefender, target.data.actorData)
|
||||
rollData.defender = objectDefender
|
||||
rollData.attackerId = this.id
|
||||
rollData.defenderId = objectDefender._id
|
||||
rollData.defenderTokenId = target.id
|
||||
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
|
||||
rollData.defenderCombatValues = defender.getCombatValues()
|
||||
rollData.defender = defender.toObject() // Simpler
|
||||
rollData.defenderDefense = defender.getBestDefenseValue()
|
||||
rollData.armeDefense = defender.getBestDefenseValue()
|
||||
if (rollData.armeDefense) {
|
||||
rollData.difficulte = rollData.armeDefense.system.totalDefensif
|
||||
} else {
|
||||
ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -494,87 +700,87 @@ export class MournbladeUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static applyBonneAventureRoll(li, changed, addedBonus) {
|
||||
let msgId = li.data("message-id")
|
||||
let msgId = $(li).data("message-id")
|
||||
let msg = game.messages.get(msgId)
|
||||
if (msg) {
|
||||
let rollData = msg.getFlag("world", "mournblade-roll")
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
actor.changeBonneAventure( changed )
|
||||
rollData.isReroll = true
|
||||
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
||||
actor.changeBonneAventure(changed)
|
||||
rollData.isReroll = true
|
||||
rollData.textBonus = "Bonus de Points d'Aventure"
|
||||
if (addedBonus == "reroll") {
|
||||
MournbladeUtility.rollMournblade(rollData)
|
||||
} else {
|
||||
MournbladeUtility.rollMournblade(rollData)
|
||||
} else {
|
||||
rollData.addedBonus = addedBonus
|
||||
MournbladeUtility.bonusRollMournblade(rollData)
|
||||
MournbladeUtility.bonusRollMournblade(rollData)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static applyEclatRoll(li, changed, addedBonus) {
|
||||
let msgId = li.data("message-id")
|
||||
let msg = game.messages.get(msgId)
|
||||
if (msg) {
|
||||
let rollData = msg.getFlag("world", "mournblade-roll")
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
actor.changeEclat( changed )
|
||||
rollData.isReroll = true
|
||||
rollData.textBonus = "Bonus d'Eclat"
|
||||
rollData.addedBonus = addedBonus
|
||||
MournbladeUtility.bonusRollMournblade(rollData)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static applyEclatRoll(li, changed, addedBonus) {
|
||||
let msgId = $(li).data("message-id")
|
||||
let msg = game.messages.get(msgId)
|
||||
if (msg) {
|
||||
let rollData = msg.getFlag("world", "mournblade-roll")
|
||||
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
||||
actor.changeEclat(changed)
|
||||
rollData.isReroll = true
|
||||
rollData.textBonus = "Bonus d'Eclat"
|
||||
rollData.addedBonus = addedBonus
|
||||
MournbladeUtility.bonusRollMournblade(rollData)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static chatRollMenu(html, options) {
|
||||
let canApply = li => canvas.tokens.controlled.length && li.find(".mournblade-roll").length
|
||||
let canApplyBALoyal = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let message = game.messages.get($(li).attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "mournblade-roll")
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
return ( !rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "loyal")
|
||||
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
||||
return (!rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "loyal")
|
||||
}
|
||||
let canApplyPELoyal = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let message = game.messages.get($(li).attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "mournblade-roll")
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
return ( !rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "loyal")
|
||||
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
||||
return (!rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "loyal")
|
||||
}
|
||||
let canApplyBAChaotique = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let message = game.messages.get($(li).attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "mournblade-roll")
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
return ( !rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "chaotique")
|
||||
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
||||
return (!rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "chaotique")
|
||||
}
|
||||
let canApplyBAChaotique3 = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let message = game.messages.get($(li).attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "mournblade-roll")
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
return ( !rollData.isReroll && actor.getBonneAventure() > 2 && actor.getAlignement() == "chaotique")
|
||||
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
||||
return (!rollData.isReroll && actor.getBonneAventure() > 2 && actor.getAlignement() == "chaotique")
|
||||
}
|
||||
let canApplyPEChaotique = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let message = game.messages.get($(li).attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "mournblade-roll")
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
return ( !rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "chaotique")
|
||||
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
||||
return (!rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "chaotique")
|
||||
}
|
||||
let hasPredilection = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let message = game.messages.get($(li).attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "mournblade-roll")
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
if ( rollData.competence) {
|
||||
let nbPred = rollData.competence.data.predilections.filter( pred => !pred.used).length
|
||||
return ( !rollData.isReroll && rollData.competence && nbPred > 0 )
|
||||
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
||||
if (rollData.competence) {
|
||||
let nbPred = rollData.competence.system.predilections.filter(pred => !pred.used).length
|
||||
return (!rollData.isReroll && rollData.competence && nbPred > 0)
|
||||
}
|
||||
return false
|
||||
}
|
||||
let canCompetenceDouble = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let message = game.messages.get($(li).attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "mournblade-roll")
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
if ( rollData.competence) {
|
||||
return rollData.competence.data.doublebonus
|
||||
let actor = MournbladeUtility.getActorFromRollData(rollData)
|
||||
if (rollData.competence) {
|
||||
return rollData.competence.system.doublebonus
|
||||
}
|
||||
return false
|
||||
}
|
||||
@@ -640,11 +846,11 @@ export class MournbladeUtility {
|
||||
/* -------------------------------------------- */
|
||||
static async confirmDelete(actorSheet, li) {
|
||||
let itemId = li.data("item-id");
|
||||
let msgTxt = "<p>Are you sure to remove this Item ?";
|
||||
let msgTxt = "<p>Voulez vous supprimer cet item ?";
|
||||
let buttons = {
|
||||
delete: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Yes, remove it",
|
||||
label: "Oui !",
|
||||
callback: () => {
|
||||
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
@@ -652,12 +858,12 @@ export class MournbladeUtility {
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Cancel"
|
||||
label: "Non !"
|
||||
}
|
||||
}
|
||||
msgTxt += "</p>";
|
||||
let d = new Dialog({
|
||||
title: "Confirm removal",
|
||||
title: "Confirmer la suppression",
|
||||
content: msgTxt,
|
||||
buttons: buttons,
|
||||
default: "cancel"
|
||||
|
||||
@@ -1,42 +1,46 @@
|
||||
{"name":"Fouet","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contactjet","bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d4 + 1","deuxmains":false,"courte":3,"moyenne":0,"longue":0,"tr":0,"rarete":4,"prix":40},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Qb1h25U88mTM4h72"}},"_id":"0swiE8k5zfUIqmXu"}
|
||||
{"_id":"2BSVJXr0FGZZJ9fh","name":"Hache des mers","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.mGYFgteaWBDo10Xb"}}}
|
||||
{"_id":"2qezkR1BdC0DcRIl","name":"Fléau d’armes","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D10+1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":70},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.PHQabMgfk1GNOjKo"}}}
|
||||
{"name":"Arbalète","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"tir","bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"2d6","deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":3,"rarete":10,"prix":500},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.WYp8ojQN8HYJwUJc"}},"_id":"2zIdrBK88iuMbOF0"}
|
||||
{"_id":"3Iv1oLpZcPEJVaI4","name":"Cimeterre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":1,"degats":"1d10","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.RYxEg0gJfAlIZ4mw"}}}
|
||||
{"name":"Fronde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"tir","bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D4","deuxmains":false,"courte":10,"moyenne":25,"longue":50,"tr":1,"rarete":2,"prix":1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.TgVuNnytO9k2K0Xe"}},"_id":"4To8rLxv4efsoZK0"}
|
||||
{"name":"Pierre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contactjet","bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D4","deuxmains":false,"courte":3,"moyenne":6,"longue":15,"tr":1,"rarete":0,"prix":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.3YS9IfQddECnoagK"}},"_id":"4yKlK8MeSj5Zk8lM"}
|
||||
{"_id":"6e1JHoD1Jrz020R7","name":"Grand marteau","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"2D6+2","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":120},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.vjic4cPkJ0iMCIt5"}}}
|
||||
{"name":"Arc de cavalerie","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"tir","bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d6","deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":7,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.5EWrgNQjJMx1t2v1"}},"_id":"88UuW1bdpFuCmkqb"}
|
||||
{"_id":"9Eo9mRbPPZHN98Cr","name":"Épée de maître","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d8+ 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":120},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.kX3MbDFu9uYZVNf2"}}}
|
||||
{"_id":"9xPd4ITtyk3nmMoN","name":"Lance ilmioréenne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"<p>La lance ilmioréenne est un solide bâton de combat surmonté d’une pointe sur lequel est fi xé quasi perpendiculairement un fer de hache plat et étroit. Un contrepoids fi xé à l’autre extrémité sert à équilibrer l’arme qui peut être maniée à la fois comme une lance et comme une hache à deux mains, ce qui permet de maintenir ses ennemis à distance ou de leur porter des coups dévastateurs. Ces lances furent inventées à l’époque de la tribu d’Ilm, quand les lances et épées étaient déclarées illégales par les gouverneurs melnibonéens de la région. Certaines écoles militaires ilmioréennes enseignent toujours le Style Imar, qui mêle en une seule et même technique le combat à deux mains à la lance et le combat au bâton.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":2,"degats":"1d8 + 2","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.8ApbiVgkx79OHVp2"}}}
|
||||
{"_id":"CeC5lAKs7NdPF05l","name":"Masse lourde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d10 + 1","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":80},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.DPfXgFj3gpjJ3nbR"}}}
|
||||
{"_id":"CqP80SQFQOefpGgd","name":"Gourdin","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1D6","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.CBIfq9eRd2RmoI4H"}}}
|
||||
{"_id":"CupT9m8L909l4Fo5","name":"Rapière","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":3,"bonusmaniementdef":1,"degats":"1d8+ 1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.XIStcClTnmLoSwyR"}}}
|
||||
{"name":"Hachette / Hache de lancer","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contactjet","bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d4 + 1","deuxmains":false,"courte":5,"moyenne":10,"longue":15,"tr":1,"rarete":5,"prix":50},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.5NHbRanxXA5vUE3B"}},"_id":"DzkeP7jbruqW4nQH"}
|
||||
{"_id":"FDeRBkxXwoZIuL9B","name":"Lance légère","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d8","deuxmains":false,"courte":10,"moyenne":25,"longue":50,"tr":1,"rarete":5,"prix":5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.LIVeq22E9EanRS9L"}}}
|
||||
{"name":"Arc de chasse","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"tir","bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 - 1","deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":8,"prix":250},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.TrYZ9BxYukS1mbBX"}},"_id":"Hrm08cpgAMMV6Jpq"}
|
||||
{"_id":"Iw3j4oC6H8HJ9MFQ","name":"Coup de pied / poing / tête","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":3,"bonusmaniementdef":0,"degats":"1d4","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.nBPKHsYIM0HgMcBy"}}}
|
||||
{"_id":"KY22L6Lx5WxgvyGD","name":"Lance lourde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":2,"degats":"1d10","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":50},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Kcl07bs7TOcne37W"}}}
|
||||
{"name":"Arc du Désert des Larmes","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"<p>Cet arc composite fait de bois, d’andouillers de cerf et/ou d’os est un arc court et très recourbé utilisé par les barbares du Désert des Larmes pour la chasse. On peut également trouver ce type d’arcs à Pikarayd et au Dorel.</p>","typearme":"tir","bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 + 1","deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":8,"prix":250},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.QmYjdRCAk3MnxKJg"}},"_id":"MDpFpqmXpIX5VV80"}
|
||||
{"_id":"MP49mYF7FVuW9ALB","name":"Hache de bataille dite lormyrienne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"<p>Cette double hache parfaitement équilibrée et proportionnée est l’arme favorite des chevaliers lormyriens. Il s’agit de l’arme idéale pour trancher, découper les lances ennemies et fendre les crânes.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6 + 2","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":250},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Lpa6kesbzgKVtogn"}}}
|
||||
{"_id":"N5BbO2lGwzQnpvH0","name":"Couteau / Dague","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contactjet","isdefense":true,"bonusmaniementoff":3,"bonusmaniementdef":0,"degats":"1d4","deuxmains":false,"courte":3,"moyenne":6,"longue":15,"tr":1,"rarete":1,"prix":10},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.5a9GKIvNgbbXBq3s"}}}
|
||||
{"_id":"QwrZbFeJUQv2OBqI","name":"Pique filkharienne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"<p>Cette longue pique à grande lame de près de trois mètres de long est l’arme de prédilection des piquiers de l’armée de Filkhar. Très effi cace pour lutter contre des cavaliers ou des ennemis en train de charger, elle l’est beaucoup moins en combat rapproché.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d8 + 2","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.dF9LxfA1crZBmT92"}}}
|
||||
{"_id":"SzgkzHvzma8NiMd5","name":"Masse légère","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 + 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.xrWRNZBrEzkUQzRG"}}}
|
||||
{"_id":"U8CoqFhGuT3ZHeq1","name":"Sabre d’abordage","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d8","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":50},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.aNUqO9OZT0GBszvv"}}}
|
||||
{"name":"Javelot","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"jet","bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d6","deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":5,"prix":30},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Zwiz9E3TbeUP8qHH"}},"_id":"aELvOR7A9DIJKgBk"}
|
||||
{"_id":"aJBVfqQ3JQNyVL7c","name":"Fourche / Faux de paysan","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D6","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":1,"prix":10},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.K5Ayim6mPKZoCSCc"}}}
|
||||
{"_id":"c6l49ZmEBjUxfI3W","name":"Arme improvisée","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d6","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.E7gcmnNQK2t5OQjv"}}}
|
||||
{"name":"Arc de guerre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"tir","bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d10 + 1","deuxmains":false,"courte":30,"moyenne":50,"longue":100,"tr":1,"rarete":6,"prix":70},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Tq6lUFPTkBN5cBwn"}},"_id":"cKf5z3fajUnxJh0r"}
|
||||
{"_id":"fLHX6ut131CQI630","name":"Main gauche","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":3,"degats":"1d4 + 1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":10},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.BBii0qi1unvSRNO4"}}}
|
||||
{"_id":"freCCeiYGfWmUAQU","name":"Marteau de guerre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d8 + 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":6,"prix":70},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.6n2uSdYfRAsSqQnA"}}}
|
||||
{"_id":"j5659PJlrHz56V1k","name":"Sabre de Pan Tang","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"<p>Ce long sabre effi lé sert aux Cavaliers démoniaques de Pan Tang pour couper les têtes depuis le dos de leurs monstrueuses montures reptiliennes à six pattes.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d10 + 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":120},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.l3ffzso7GyHMKguD"}}}
|
||||
{"_id":"lYtm5MwP96numskx","name":"Hallebarde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":2,"degats":"2d6","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.ZTdyIoMzE9kqm4e6"}}}
|
||||
{"_id":"mQGT0vmDjoTZCW5u","name":"Lance melnibonéenne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"<p>La lance melnibonéenne, faite pour le combat à cheval ou à dos de dragon, ressemble à une lance ordinaire. Son fer est cependant plus fi n et plus étroit. Avant la chute d’Imrryr, il est quasi impossible de se procurer de telles armes sur les marchés des Jeunes Royaumes. Elles peuvent être maniées à une main comme lors des joutes à cheval ou à deux mains au cœur des mêlées.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":2,"degats":"2d6+ 4","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":10,"prix":70},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.KAl5qXHeYDoYRU6G"}}}
|
||||
{"name":"Arc en os","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"<p>Arc composite recourbé fait de bois, d’os et d’acier, l’arc en os melnibonéen est une arme extraordinairement puissante entre les mains d’un guerrier melnibonéen ou d’un archer esclave du Glorieux Empire. On peut se le procurer dans les Jeunes Royaumes après la chute d’Imrryr.</p>","typearme":"tir","bonusmaniementoff":3,"bonusmaniementdef":0,"degats":"1d8 + 1","deuxmains":false,"courte":30,"moyenne":60,"longue":125,"tr":2,"rarete":10,"prix":500},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Dy9dzVhXbNAVm3zn"}},"_id":"nzve5qucVN6FC5wn"}
|
||||
{"_id":"sHj90bPcMaDlOw51","name":"Bâton ferré ou lesté","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":2,"degats":"1D8","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.zoBHSbvJPnjbtPh6"}}}
|
||||
{"_id":"sju2r73hUHyGbHYg","name":"Épée courte / Glaive","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1D6+1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":4,"prix":40},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Mxv5gMHRvRrsuhPA"}}}
|
||||
{"_id":"t2uQcWe7kirUOp3D","name":"Faucheur","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d4 + 1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.OlmzE29fh9DFd8TF"}}}
|
||||
{"_id":"uatjBTFCE5ZCqhAd","name":"Fléau lourd","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d10+ 3","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.vDDw0qqM1Kg7Pu6T"}}}
|
||||
{"_id":"v7ymzlEALvsk0poA","name":"Hache","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 + 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":2,"prix":30},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.2MwgptY2kE4tgYBe"}}}
|
||||
{"_id":"wWk0Wfer06Ttmouv","name":"Épée large","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d6+ 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":70},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.iuAizxCvnUxmsjrn"}}}
|
||||
{"_id":"wv5EiePmPTpqFutt","name":"Épée longue","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6 + 1","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":250},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.yiYtZ0sCUpMihvzz"}}}
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||||
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{"_id":"2BSVJXr0FGZZJ9fh","name":"Hache des mers","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.mGYFgteaWBDo10Xb"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964293,"modifiedTime":1664573659388,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"name":"Ecu d'acier","type":"bouclier","img":"systems/fvtt-mournblade/assets/icons/protection.webp","system":{"description":"","bonusdefense":3,"degats":"1d8","nonletaux":"false","rarete":9,"prix":10,"equipped":false,"isdefense":null},"effects":[],"ownership":{"default":0,"1Hr6ON03ooIXzvIm":3},"flags":{"core":{"sourceId":"Item.Gn52Vfp6Vg4cnpd0"}},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572521380,"modifiedTime":1664573706183,"lastModifiedBy":"1Hr6ON03ooIXzvIm"},"folder":null,"sort":0,"_id":"2PmIgKP4wZLHGp0s"}
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{"_id":"2qezkR1BdC0DcRIl","name":"Fléau d’armes","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.PHQabMgfk1GNOjKo"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D10+1","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":70,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964293,"modifiedTime":1664573659387,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"name":"Arbalète","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.WYp8ojQN8HYJwUJc"}},"_id":"2zIdrBK88iuMbOF0","system":{"description":"","typearme":"tir","isdefense":null,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"2d6","nonletaux":null,"deuxmains":"","courte":25,"moyenne":50,"longue":75,"tr":3,"rarete":10,"prix":500,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964293,"modifiedTime":1664573659385,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"_id":"3Iv1oLpZcPEJVaI4","name":"Cimeterre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.RYxEg0gJfAlIZ4mw"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":1,"degats":"1d10","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":100,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964294,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"name":"Fronde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.TgVuNnytO9k2K0Xe"}},"_id":"4To8rLxv4efsoZK0","system":{"description":"","typearme":"tir","isdefense":false,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D4","nonletaux":false,"deuxmains":false,"courte":10,"moyenne":25,"longue":50,"tr":1,"rarete":2,"prix":1,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964294,"modifiedTime":1664573659388,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"name":"Pierre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.3YS9IfQddECnoagK"}},"_id":"4yKlK8MeSj5Zk8lM","system":{"description":"","typearme":"contactjet","isdefense":false,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D4","nonletaux":true,"deuxmains":false,"courte":3,"moyenne":6,"longue":15,"tr":1,"rarete":0,"prix":0,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964294,"modifiedTime":1664573659390,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"_id":"6e1JHoD1Jrz020R7","name":"Grand marteau","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.vjic4cPkJ0iMCIt5"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"2D6+2","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":120,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964294,"modifiedTime":1664573659388,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||
{"name":"Arc de cavalerie","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.5EWrgNQjJMx1t2v1"}},"_id":"88UuW1bdpFuCmkqb","system":{"description":"","typearme":"tir","isdefense":null,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d6","nonletaux":null,"deuxmains":null,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":7,"prix":100,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964294,"modifiedTime":1664573659385,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"_id":"9Eo9mRbPPZHN98Cr","name":"Épée de maître","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.kX3MbDFu9uYZVNf2"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d8+ 2","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":120,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964294,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"_id":"9xPd4ITtyk3nmMoN","name":"Lance ilmioréenne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.8ApbiVgkx79OHVp2"}},"system":{"description":"<p>La lance ilmioréenne est un solide bâton de combat surmonté d’une pointe sur lequel est fi xé quasi perpendiculairement un fer de hache plat et étroit. Un contrepoids fi xé à l’autre extrémité sert à équilibrer l’arme qui peut être maniée à la fois comme une lance et comme une hache à deux mains, ce qui permet de maintenir ses ennemis à distance ou de leur porter des coups dévastateurs. Ces lances furent inventées à l’époque de la tribu d’Ilm, quand les lances et épées étaient déclarées illégales par les gouverneurs melnibonéens de la région. Certaines écoles militaires ilmioréennes enseignent toujours le Style Imar, qui mêle en une seule et même technique le combat à deux mains à la lance et le combat au bâton.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":2,"degats":"1d8 + 2","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":100,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964294,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"_id":"CeC5lAKs7NdPF05l","name":"Masse lourde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.DPfXgFj3gpjJ3nbR"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d10 + 1","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":80,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964294,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"_id":"CqP80SQFQOefpGgd","name":"Gourdin","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.CBIfq9eRd2RmoI4H"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1D6","nonletaux":true,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":5,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964294,"modifiedTime":1664573659388,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||
{"_id":"CupT9m8L909l4Fo5","name":"Rapière","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.XIStcClTnmLoSwyR"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":3,"bonusmaniementdef":1,"degats":"1d8+ 1","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":150,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964295,"modifiedTime":1664573659390,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||
{"name":"Hachette / Hache de lancer","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.5NHbRanxXA5vUE3B"}},"_id":"DzkeP7jbruqW4nQH","system":{"description":"","typearme":"contactjet","isdefense":false,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d4 + 1","nonletaux":false,"deuxmains":false,"courte":5,"moyenne":10,"longue":15,"tr":1,"rarete":5,"prix":50,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964295,"modifiedTime":1664573659388,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"_id":"FDeRBkxXwoZIuL9B","name":"Lance légère","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.LIVeq22E9EanRS9L"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d8","nonletaux":false,"deuxmains":false,"courte":10,"moyenne":25,"longue":50,"tr":1,"rarete":5,"prix":5,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964295,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||
{"name":"Arc de chasse","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.TrYZ9BxYukS1mbBX"}},"_id":"Hrm08cpgAMMV6Jpq","system":{"description":"","typearme":"tir","isdefense":false,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 - 1","nonletaux":false,"deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":8,"prix":250,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964295,"modifiedTime":1664573659385,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||
{"_id":"Iw3j4oC6H8HJ9MFQ","name":"Coup de pied / poing / tête","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.nBPKHsYIM0HgMcBy"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":3,"bonusmaniementdef":0,"degats":"1d4","nonletaux":true,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":0,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964295,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"_id":"KY22L6Lx5WxgvyGD","name":"Lance lourde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Kcl07bs7TOcne37W"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":2,"degats":"1d10","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":50,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964295,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||
{"name":"Arc du Désert des Larmes","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.QmYjdRCAk3MnxKJg"}},"_id":"MDpFpqmXpIX5VV80","system":{"description":"<p>Cet arc composite fait de bois, d’andouillers de cerf et/ou d’os est un arc court et très recourbé utilisé par les barbares du Désert des Larmes pour la chasse. On peut également trouver ce type d’arcs à Pikarayd et au Dorel.</p>","typearme":"tir","isdefense":null,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 + 1","nonletaux":null,"deuxmains":null,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":8,"prix":250,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964296,"modifiedTime":1664573659385,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||
{"_id":"MP49mYF7FVuW9ALB","name":"Hache de bataille dite lormyrienne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Lpa6kesbzgKVtogn"}},"system":{"description":"<p>Cette double hache parfaitement équilibrée et proportionnée est l’arme favorite des chevaliers lormyriens. Il s’agit de l’arme idéale pour trancher, découper les lances ennemies et fendre les crânes.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6 + 2","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":250,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964296,"modifiedTime":1664573659388,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||
{"_id":"N5BbO2lGwzQnpvH0","name":"Couteau / Dague","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.5a9GKIvNgbbXBq3s"}},"system":{"description":"","typearme":"contactjet","isdefense":true,"bonusmaniementoff":3,"bonusmaniementdef":0,"degats":"1d4","nonletaux":false,"deuxmains":false,"courte":3,"moyenne":6,"longue":15,"tr":1,"rarete":1,"prix":10,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964297,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||
{"_id":"QwrZbFeJUQv2OBqI","name":"Pique filkharienne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.dF9LxfA1crZBmT92"}},"system":{"description":"<p>Cette longue pique à grande lame de près de trois mètres de long est l’arme de prédilection des piquiers de l’armée de Filkhar. Très effi cace pour lutter contre des cavaliers ou des ennemis en train de charger, elle l’est beaucoup moins en combat rapproché.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d8 + 2","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":150,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964297,"modifiedTime":1664573659390,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||
{"_id":"SzgkzHvzma8NiMd5","name":"Masse légère","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.xrWRNZBrEzkUQzRG"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 + 2","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":5,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964297,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||
{"_id":"U8CoqFhGuT3ZHeq1","name":"Sabre d’abordage","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.aNUqO9OZT0GBszvv"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d8","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":50,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964297,"modifiedTime":1664573659390,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||
{"name":"Javelot","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Zwiz9E3TbeUP8qHH"}},"_id":"aELvOR7A9DIJKgBk","system":{"description":"","typearme":"jet","isdefense":false,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d6","nonletaux":false,"deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":5,"prix":30,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964297,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"_id":"aJBVfqQ3JQNyVL7c","name":"Fourche / Faux de paysan","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.K5Ayim6mPKZoCSCc"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D6","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":1,"prix":10,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964298,"modifiedTime":1664573659387,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"name":"Pavois","type":"bouclier","img":"systems/fvtt-mournblade/assets/icons/protection.webp","system":{"description":"<p>Le Pavois se plante dans le sol au début du combat et ne peut plus être déplacé jusqu'à son issue.</p>","bonusdefense":3,"degats":"0","nonletaux":"false","rarete":7,"prix":5,"equipped":false,"isdefense":"false"},"effects":[],"ownership":{"default":0,"1Hr6ON03ooIXzvIm":3},"flags":{"core":{"sourceId":"Item.E3A8EnGzQctvYndd"}},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572521380,"modifiedTime":1664573708981,"lastModifiedBy":"1Hr6ON03ooIXzvIm"},"folder":null,"sort":0,"_id":"b2VNhFBgbvlzaMw8"}
|
||||
{"name":"Bouclier d'Infanterie","type":"bouclier","img":"systems/fvtt-mournblade/assets/icons/protection.webp","system":{"description":"","bonusdefense":2,"degats":"1d6","nonletaux":"false","rarete":5,"prix":2,"equipped":false},"effects":[],"ownership":{"default":0,"1Hr6ON03ooIXzvIm":3},"flags":{"core":{"sourceId":"Item.jeMLhLTJhTU6TJ58"}},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572521380,"modifiedTime":1664573703190,"lastModifiedBy":"1Hr6ON03ooIXzvIm"},"folder":null,"sort":0,"_id":"bqDEyPj9OlGnEJsr"}
|
||||
{"_id":"c6l49ZmEBjUxfI3W","name":"Arme improvisée","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.E7gcmnNQK2t5OQjv"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d6","nonletaux":true,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":0,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964298,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"name":"Arc de guerre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Tq6lUFPTkBN5cBwn"}},"_id":"cKf5z3fajUnxJh0r","system":{"description":"","typearme":"tir","isdefense":false,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d10 + 1","nonletaux":false,"deuxmains":false,"courte":30,"moyenne":50,"longue":100,"tr":1,"rarete":6,"prix":70,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964298,"modifiedTime":1664573659385,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"name":"Targe","type":"bouclier","img":"systems/fvtt-mournblade/assets/icons/protection.webp","system":{"description":"","bonusdefense":1,"degats":"1d4","nonletaux":"false","rarete":4,"prix":2,"equipped":false},"effects":[],"ownership":{"default":0,"1Hr6ON03ooIXzvIm":3},"flags":{"core":{"sourceId":"Item.9rJkBsRltxH08QT8"}},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572521380,"modifiedTime":1664573712553,"lastModifiedBy":"1Hr6ON03ooIXzvIm"},"folder":null,"sort":0,"_id":"cZorS8WAKNS0dN0T"}
|
||||
{"_id":"fLHX6ut131CQI630","name":"Main gauche","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.BBii0qi1unvSRNO4"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":3,"degats":"1d4 + 1","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":10,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964298,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"_id":"freCCeiYGfWmUAQU","name":"Marteau de guerre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.6n2uSdYfRAsSqQnA"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d8 + 2","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":6,"prix":70,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964298,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"_id":"j5659PJlrHz56V1k","name":"Sabre de Pan Tang","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.l3ffzso7GyHMKguD"}},"system":{"description":"<p>Ce long sabre effi lé sert aux Cavaliers démoniaques de Pan Tang pour couper les têtes depuis le dos de leurs monstrueuses montures reptiliennes à six pattes.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d10 + 2","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":120,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964299,"modifiedTime":1664573659390,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"_id":"lYtm5MwP96numskx","name":"Hallebarde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.ZTdyIoMzE9kqm4e6"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":2,"degats":"2d6","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964299,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"_id":"mQGT0vmDjoTZCW5u","name":"Lance melnibonéenne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.KAl5qXHeYDoYRU6G"}},"system":{"description":"<p>La lance melnibonéenne, faite pour le combat à cheval ou à dos de dragon, ressemble à une lance ordinaire. Son fer est cependant plus fi n et plus étroit. Avant la chute d’Imrryr, il est quasi impossible de se procurer de telles armes sur les marchés des Jeunes Royaumes. Elles peuvent être maniées à une main comme lors des joutes à cheval ou à deux mains au cœur des mêlées.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":2,"degats":"2d6+ 4","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":10,"prix":70,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964299,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"name":"Arc en os","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Dy9dzVhXbNAVm3zn"}},"_id":"nzve5qucVN6FC5wn","system":{"description":"<p>Arc composite recourbé fait de bois, d’os et d’acier, l’arc en os melnibonéen est une arme extraordinairement puissante entre les mains d’un guerrier melnibonéen ou d’un archer esclave du Glorieux Empire. On peut se le procurer dans les Jeunes Royaumes après la chute d’Imrryr.</p>","typearme":"tir","isdefense":false,"bonusmaniementoff":3,"bonusmaniementdef":0,"degats":"1d8 + 1","nonletaux":false,"deuxmains":false,"courte":30,"moyenne":60,"longue":125,"tr":2,"rarete":10,"prix":500,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964299,"modifiedTime":1664573659385,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"_id":"sHj90bPcMaDlOw51","name":"Bâton ferré ou lesté","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.zoBHSbvJPnjbtPh6"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":2,"degats":"1D8","nonletaux":true,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":1,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964299,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"_id":"sju2r73hUHyGbHYg","name":"Épée courte / Glaive","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Mxv5gMHRvRrsuhPA"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1D6+1","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":4,"prix":40,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964300,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"_id":"t2uQcWe7kirUOp3D","name":"Faucheur","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.OlmzE29fh9DFd8TF"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d4 + 1","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":100,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964300,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"_id":"uatjBTFCE5ZCqhAd","name":"Fléau lourd","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.vDDw0qqM1Kg7Pu6T"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d10+ 3","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964300,"modifiedTime":1664573659387,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"_id":"v7ymzlEALvsk0poA","name":"Hache","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.2MwgptY2kE4tgYBe"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 + 2","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":2,"prix":30,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964300,"modifiedTime":1664573659388,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"_id":"wWk0Wfer06Ttmouv","name":"Épée large","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.iuAizxCvnUxmsjrn"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d6+ 2","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":70,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964300,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"_id":"wv5EiePmPTpqFutt","name":"Épée longue","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.yiYtZ0sCUpMihvzz"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6 + 1","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":250,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964301,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
|
||||
BIN
packs/armes/000235.ldb
Normal file
BIN
packs/armes/000235.ldb
Normal file
Binary file not shown.
0
packs/armes/000254.log
Normal file
0
packs/armes/000254.log
Normal file
1
packs/armes/CURRENT
Normal file
1
packs/armes/CURRENT
Normal file
@@ -0,0 +1 @@
|
||||
MANIFEST-000252
|
||||
0
packs/armes/LOCK
Normal file
0
packs/armes/LOCK
Normal file
8
packs/armes/LOG
Normal file
8
packs/armes/LOG
Normal file
@@ -0,0 +1,8 @@
|
||||
2025/10/26-14:50:15.120901 7f05877fe6c0 Recovering log #250
|
||||
2025/10/26-14:50:15.130180 7f05877fe6c0 Delete type=3 #248
|
||||
2025/10/26-14:50:15.130233 7f05877fe6c0 Delete type=0 #250
|
||||
2025/10/26-15:08:10.384792 7f0586bff6c0 Level-0 table #255: started
|
||||
2025/10/26-15:08:10.384839 7f0586bff6c0 Level-0 table #255: 0 bytes OK
|
||||
2025/10/26-15:08:10.416242 7f0586bff6c0 Delete type=0 #253
|
||||
2025/10/26-15:08:10.454714 7f0586bff6c0 Manual compaction at level-0 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
|
||||
2025/10/26-15:08:10.454760 7f0586bff6c0 Manual compaction at level-1 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
|
||||
8
packs/armes/LOG.old
Normal file
8
packs/armes/LOG.old
Normal file
@@ -0,0 +1,8 @@
|
||||
2025/10/26-11:41:45.111518 7fe806ffd6c0 Recovering log #246
|
||||
2025/10/26-11:41:45.121406 7fe806ffd6c0 Delete type=3 #244
|
||||
2025/10/26-11:41:45.121474 7fe806ffd6c0 Delete type=0 #246
|
||||
2025/10/26-11:42:27.673791 7fe804ff96c0 Level-0 table #251: started
|
||||
2025/10/26-11:42:27.673818 7fe804ff96c0 Level-0 table #251: 0 bytes OK
|
||||
2025/10/26-11:42:27.702748 7fe804ff96c0 Delete type=0 #249
|
||||
2025/10/26-11:42:27.787796 7fe804ff96c0 Manual compaction at level-0 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
|
||||
2025/10/26-11:42:27.787822 7fe804ff96c0 Manual compaction at level-1 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
|
||||
BIN
packs/armes/MANIFEST-000252
Normal file
BIN
packs/armes/MANIFEST-000252
Normal file
Binary file not shown.
BIN
packs/dons/000234.ldb
Normal file
BIN
packs/dons/000234.ldb
Normal file
Binary file not shown.
0
packs/dons/000253.log
Normal file
0
packs/dons/000253.log
Normal file
1
packs/dons/CURRENT
Normal file
1
packs/dons/CURRENT
Normal file
@@ -0,0 +1 @@
|
||||
MANIFEST-000251
|
||||
0
packs/dons/LOCK
Normal file
0
packs/dons/LOCK
Normal file
8
packs/dons/LOG
Normal file
8
packs/dons/LOG
Normal file
@@ -0,0 +1,8 @@
|
||||
2025/10/26-14:50:15.155929 7f058d1fa6c0 Recovering log #249
|
||||
2025/10/26-14:50:15.166060 7f058d1fa6c0 Delete type=3 #247
|
||||
2025/10/26-14:50:15.166155 7f058d1fa6c0 Delete type=0 #249
|
||||
2025/10/26-15:08:10.487803 7f0586bff6c0 Level-0 table #254: started
|
||||
2025/10/26-15:08:10.487829 7f0586bff6c0 Level-0 table #254: 0 bytes OK
|
||||
2025/10/26-15:08:10.522320 7f0586bff6c0 Delete type=0 #252
|
||||
2025/10/26-15:08:10.602716 7f0586bff6c0 Manual compaction at level-0 from '!items!5dGXNiL3WN4cAk7X' @ 72057594037927935 : 1 .. '!items!zzz9JrtWjELdoAfK' @ 0 : 0; will stop at (end)
|
||||
2025/10/26-15:08:10.602741 7f0586bff6c0 Manual compaction at level-1 from '!items!5dGXNiL3WN4cAk7X' @ 72057594037927935 : 1 .. '!items!zzz9JrtWjELdoAfK' @ 0 : 0; will stop at (end)
|
||||
8
packs/dons/LOG.old
Normal file
8
packs/dons/LOG.old
Normal file
@@ -0,0 +1,8 @@
|
||||
2025/10/26-11:41:45.148682 7fe8057fa6c0 Recovering log #245
|
||||
2025/10/26-11:41:45.159005 7fe8057fa6c0 Delete type=3 #243
|
||||
2025/10/26-11:41:45.159071 7fe8057fa6c0 Delete type=0 #245
|
||||
2025/10/26-11:42:27.892214 7fe804ff96c0 Level-0 table #250: started
|
||||
2025/10/26-11:42:27.892241 7fe804ff96c0 Level-0 table #250: 0 bytes OK
|
||||
2025/10/26-11:42:27.929964 7fe804ff96c0 Delete type=0 #248
|
||||
2025/10/26-11:42:27.930136 7fe804ff96c0 Manual compaction at level-0 from '!items!5dGXNiL3WN4cAk7X' @ 72057594037927935 : 1 .. '!items!zzz9JrtWjELdoAfK' @ 0 : 0; will stop at (end)
|
||||
2025/10/26-11:42:27.930151 7fe804ff96c0 Manual compaction at level-1 from '!items!5dGXNiL3WN4cAk7X' @ 72057594037927935 : 1 .. '!items!zzz9JrtWjELdoAfK' @ 0 : 0; will stop at (end)
|
||||
BIN
packs/dons/MANIFEST-000251
Normal file
BIN
packs/dons/MANIFEST-000251
Normal file
Binary file not shown.
BIN
packs/equipement/000234.ldb
Normal file
BIN
packs/equipement/000234.ldb
Normal file
Binary file not shown.
0
packs/equipement/000253.log
Normal file
0
packs/equipement/000253.log
Normal file
1
packs/equipement/CURRENT
Normal file
1
packs/equipement/CURRENT
Normal file
@@ -0,0 +1 @@
|
||||
MANIFEST-000251
|
||||
0
packs/equipement/LOCK
Normal file
0
packs/equipement/LOCK
Normal file
8
packs/equipement/LOG
Normal file
8
packs/equipement/LOG
Normal file
@@ -0,0 +1,8 @@
|
||||
2025/10/26-14:50:15.144436 7f058c9f96c0 Recovering log #249
|
||||
2025/10/26-14:50:15.153602 7f058c9f96c0 Delete type=3 #247
|
||||
2025/10/26-14:50:15.153649 7f058c9f96c0 Delete type=0 #249
|
||||
2025/10/26-15:08:10.454949 7f0586bff6c0 Level-0 table #254: started
|
||||
2025/10/26-15:08:10.454987 7f0586bff6c0 Level-0 table #254: 0 bytes OK
|
||||
2025/10/26-15:08:10.487668 7f0586bff6c0 Delete type=0 #252
|
||||
2025/10/26-15:08:10.602705 7f0586bff6c0 Manual compaction at level-0 from '!items!1cZd2hlTV9tykDED' @ 72057594037927935 : 1 .. '!items!y47dBO3Mf5Pn7tOd' @ 0 : 0; will stop at (end)
|
||||
2025/10/26-15:08:10.602747 7f0586bff6c0 Manual compaction at level-1 from '!items!1cZd2hlTV9tykDED' @ 72057594037927935 : 1 .. '!items!y47dBO3Mf5Pn7tOd' @ 0 : 0; will stop at (end)
|
||||
8
packs/equipement/LOG.old
Normal file
8
packs/equipement/LOG.old
Normal file
@@ -0,0 +1,8 @@
|
||||
2025/10/26-11:41:45.136283 7fe805ffb6c0 Recovering log #245
|
||||
2025/10/26-11:41:45.146508 7fe805ffb6c0 Delete type=3 #243
|
||||
2025/10/26-11:41:45.146568 7fe805ffb6c0 Delete type=0 #245
|
||||
2025/10/26-11:42:27.825311 7fe804ff96c0 Level-0 table #250: started
|
||||
2025/10/26-11:42:27.825331 7fe804ff96c0 Level-0 table #250: 0 bytes OK
|
||||
2025/10/26-11:42:27.861104 7fe804ff96c0 Delete type=0 #248
|
||||
2025/10/26-11:42:27.930116 7fe804ff96c0 Manual compaction at level-0 from '!items!1cZd2hlTV9tykDED' @ 72057594037927935 : 1 .. '!items!y47dBO3Mf5Pn7tOd' @ 0 : 0; will stop at (end)
|
||||
2025/10/26-11:42:27.930158 7fe804ff96c0 Manual compaction at level-1 from '!items!1cZd2hlTV9tykDED' @ 72057594037927935 : 1 .. '!items!y47dBO3Mf5Pn7tOd' @ 0 : 0; will stop at (end)
|
||||
BIN
packs/equipement/MANIFEST-000251
Normal file
BIN
packs/equipement/MANIFEST-000251
Normal file
Binary file not shown.
BIN
packs/heritages/000234.ldb
Normal file
BIN
packs/heritages/000234.ldb
Normal file
Binary file not shown.
0
packs/heritages/000253.log
Normal file
0
packs/heritages/000253.log
Normal file
1
packs/heritages/CURRENT
Normal file
1
packs/heritages/CURRENT
Normal file
@@ -0,0 +1 @@
|
||||
MANIFEST-000251
|
||||
0
packs/heritages/LOCK
Normal file
0
packs/heritages/LOCK
Normal file
8
packs/heritages/LOG
Normal file
8
packs/heritages/LOG
Normal file
@@ -0,0 +1,8 @@
|
||||
2025/10/26-14:50:15.181568 7f058c9f96c0 Recovering log #249
|
||||
2025/10/26-14:50:15.191007 7f058c9f96c0 Delete type=3 #247
|
||||
2025/10/26-14:50:15.191066 7f058c9f96c0 Delete type=0 #249
|
||||
2025/10/26-15:08:10.602832 7f0586bff6c0 Level-0 table #254: started
|
||||
2025/10/26-15:08:10.602852 7f0586bff6c0 Level-0 table #254: 0 bytes OK
|
||||
2025/10/26-15:08:10.640036 7f0586bff6c0 Delete type=0 #252
|
||||
2025/10/26-15:08:10.745288 7f0586bff6c0 Manual compaction at level-0 from '!items!2GaJZsqr2c2mcDRv' @ 72057594037927935 : 1 .. '!items!ui4JGsGwHNlSXVK3' @ 0 : 0; will stop at (end)
|
||||
2025/10/26-15:08:10.745338 7f0586bff6c0 Manual compaction at level-1 from '!items!2GaJZsqr2c2mcDRv' @ 72057594037927935 : 1 .. '!items!ui4JGsGwHNlSXVK3' @ 0 : 0; will stop at (end)
|
||||
8
packs/heritages/LOG.old
Normal file
8
packs/heritages/LOG.old
Normal file
@@ -0,0 +1,8 @@
|
||||
2025/10/26-11:41:45.176137 7fe8067fc6c0 Recovering log #245
|
||||
2025/10/26-11:41:45.185849 7fe8067fc6c0 Delete type=3 #243
|
||||
2025/10/26-11:41:45.185903 7fe8067fc6c0 Delete type=0 #245
|
||||
2025/10/26-11:42:27.930250 7fe804ff96c0 Level-0 table #250: started
|
||||
2025/10/26-11:42:27.930290 7fe804ff96c0 Level-0 table #250: 0 bytes OK
|
||||
2025/10/26-11:42:27.973763 7fe804ff96c0 Delete type=0 #248
|
||||
2025/10/26-11:42:28.072059 7fe804ff96c0 Manual compaction at level-0 from '!items!2GaJZsqr2c2mcDRv' @ 72057594037927935 : 1 .. '!items!ui4JGsGwHNlSXVK3' @ 0 : 0; will stop at (end)
|
||||
2025/10/26-11:42:28.072094 7fe804ff96c0 Manual compaction at level-1 from '!items!2GaJZsqr2c2mcDRv' @ 72057594037927935 : 1 .. '!items!ui4JGsGwHNlSXVK3' @ 0 : 0; will stop at (end)
|
||||
BIN
packs/heritages/MANIFEST-000251
Normal file
BIN
packs/heritages/MANIFEST-000251
Normal file
Binary file not shown.
BIN
packs/metiers/000234.ldb
Normal file
BIN
packs/metiers/000234.ldb
Normal file
Binary file not shown.
0
packs/metiers/000253.log
Normal file
0
packs/metiers/000253.log
Normal file
1
packs/metiers/CURRENT
Normal file
1
packs/metiers/CURRENT
Normal file
@@ -0,0 +1 @@
|
||||
MANIFEST-000251
|
||||
0
packs/metiers/LOCK
Normal file
0
packs/metiers/LOCK
Normal file
8
packs/metiers/LOG
Normal file
8
packs/metiers/LOG
Normal file
@@ -0,0 +1,8 @@
|
||||
2025/10/26-14:50:15.193236 7f05877fe6c0 Recovering log #249
|
||||
2025/10/26-14:50:15.203399 7f05877fe6c0 Delete type=3 #247
|
||||
2025/10/26-14:50:15.203478 7f05877fe6c0 Delete type=0 #249
|
||||
2025/10/26-15:08:10.673540 7f0586bff6c0 Level-0 table #254: started
|
||||
2025/10/26-15:08:10.673570 7f0586bff6c0 Level-0 table #254: 0 bytes OK
|
||||
2025/10/26-15:08:10.707526 7f0586bff6c0 Delete type=0 #252
|
||||
2025/10/26-15:08:10.745317 7f0586bff6c0 Manual compaction at level-0 from '!items!09s33sFuju8zjPqI' @ 72057594037927935 : 1 .. '!items!xlyFCQClBZ1N3O1B' @ 0 : 0; will stop at (end)
|
||||
2025/10/26-15:08:10.745369 7f0586bff6c0 Manual compaction at level-1 from '!items!09s33sFuju8zjPqI' @ 72057594037927935 : 1 .. '!items!xlyFCQClBZ1N3O1B' @ 0 : 0; will stop at (end)
|
||||
8
packs/metiers/LOG.old
Normal file
8
packs/metiers/LOG.old
Normal file
@@ -0,0 +1,8 @@
|
||||
2025/10/26-11:41:45.187994 7fe805ffb6c0 Recovering log #245
|
||||
2025/10/26-11:41:45.197424 7fe805ffb6c0 Delete type=3 #243
|
||||
2025/10/26-11:41:45.197491 7fe805ffb6c0 Delete type=0 #245
|
||||
2025/10/26-11:42:28.037364 7fe804ff96c0 Level-0 table #250: started
|
||||
2025/10/26-11:42:28.037390 7fe804ff96c0 Level-0 table #250: 0 bytes OK
|
||||
2025/10/26-11:42:28.071870 7fe804ff96c0 Delete type=0 #248
|
||||
2025/10/26-11:42:28.072089 7fe804ff96c0 Manual compaction at level-0 from '!items!09s33sFuju8zjPqI' @ 72057594037927935 : 1 .. '!items!xlyFCQClBZ1N3O1B' @ 0 : 0; will stop at (end)
|
||||
2025/10/26-11:42:28.072109 7fe804ff96c0 Manual compaction at level-1 from '!items!09s33sFuju8zjPqI' @ 72057594037927935 : 1 .. '!items!xlyFCQClBZ1N3O1B' @ 0 : 0; will stop at (end)
|
||||
BIN
packs/metiers/MANIFEST-000251
Normal file
BIN
packs/metiers/MANIFEST-000251
Normal file
Binary file not shown.
BIN
packs/origines/000234.ldb
Normal file
BIN
packs/origines/000234.ldb
Normal file
Binary file not shown.
0
packs/origines/000253.log
Normal file
0
packs/origines/000253.log
Normal file
1
packs/origines/CURRENT
Normal file
1
packs/origines/CURRENT
Normal file
@@ -0,0 +1 @@
|
||||
MANIFEST-000251
|
||||
0
packs/origines/LOCK
Normal file
0
packs/origines/LOCK
Normal file
8
packs/origines/LOG
Normal file
8
packs/origines/LOG
Normal file
@@ -0,0 +1,8 @@
|
||||
2025/10/26-14:50:15.168305 7f0587fff6c0 Recovering log #249
|
||||
2025/10/26-14:50:15.179364 7f0587fff6c0 Delete type=3 #247
|
||||
2025/10/26-14:50:15.179461 7f0587fff6c0 Delete type=0 #249
|
||||
2025/10/26-15:08:10.568627 7f0586bff6c0 Level-0 table #254: started
|
||||
2025/10/26-15:08:10.568654 7f0586bff6c0 Level-0 table #254: 0 bytes OK
|
||||
2025/10/26-15:08:10.602585 7f0586bff6c0 Delete type=0 #252
|
||||
2025/10/26-15:08:10.602734 7f0586bff6c0 Manual compaction at level-0 from '!items!2t1KmBeQNuKK5qlN' @ 72057594037927935 : 1 .. '!items!yBvkQb9S64s908sR' @ 0 : 0; will stop at (end)
|
||||
2025/10/26-15:08:10.602758 7f0586bff6c0 Manual compaction at level-1 from '!items!2t1KmBeQNuKK5qlN' @ 72057594037927935 : 1 .. '!items!yBvkQb9S64s908sR' @ 0 : 0; will stop at (end)
|
||||
8
packs/origines/LOG.old
Normal file
8
packs/origines/LOG.old
Normal file
@@ -0,0 +1,8 @@
|
||||
2025/10/26-11:41:45.161644 7fe806ffd6c0 Recovering log #245
|
||||
2025/10/26-11:41:45.173890 7fe806ffd6c0 Delete type=3 #243
|
||||
2025/10/26-11:41:45.173958 7fe806ffd6c0 Delete type=0 #245
|
||||
2025/10/26-11:42:27.861203 7fe804ff96c0 Level-0 table #250: started
|
||||
2025/10/26-11:42:27.861224 7fe804ff96c0 Level-0 table #250: 0 bytes OK
|
||||
2025/10/26-11:42:27.892080 7fe804ff96c0 Delete type=0 #248
|
||||
2025/10/26-11:42:27.930127 7fe804ff96c0 Manual compaction at level-0 from '!items!2t1KmBeQNuKK5qlN' @ 72057594037927935 : 1 .. '!items!yBvkQb9S64s908sR' @ 0 : 0; will stop at (end)
|
||||
2025/10/26-11:42:27.930166 7fe804ff96c0 Manual compaction at level-1 from '!items!2t1KmBeQNuKK5qlN' @ 72057594037927935 : 1 .. '!items!yBvkQb9S64s908sR' @ 0 : 0; will stop at (end)
|
||||
BIN
packs/origines/MANIFEST-000251
Normal file
BIN
packs/origines/MANIFEST-000251
Normal file
Binary file not shown.
BIN
packs/pnj-creatures/000130.ldb
Normal file
BIN
packs/pnj-creatures/000130.ldb
Normal file
Binary file not shown.
0
packs/pnj-creatures/000149.log
Normal file
0
packs/pnj-creatures/000149.log
Normal file
1
packs/pnj-creatures/CURRENT
Normal file
1
packs/pnj-creatures/CURRENT
Normal file
@@ -0,0 +1 @@
|
||||
MANIFEST-000147
|
||||
0
packs/pnj-creatures/LOCK
Normal file
0
packs/pnj-creatures/LOCK
Normal file
8
packs/pnj-creatures/LOG
Normal file
8
packs/pnj-creatures/LOG
Normal file
@@ -0,0 +1,8 @@
|
||||
2025/10/26-14:50:15.081856 7f058d1fa6c0 Recovering log #145
|
||||
2025/10/26-14:50:15.091189 7f058d1fa6c0 Delete type=3 #143
|
||||
2025/10/26-14:50:15.091260 7f058d1fa6c0 Delete type=0 #145
|
||||
2025/10/26-15:08:10.330087 7f0586bff6c0 Level-0 table #150: started
|
||||
2025/10/26-15:08:10.330119 7f0586bff6c0 Level-0 table #150: 0 bytes OK
|
||||
2025/10/26-15:08:10.384550 7f0586bff6c0 Delete type=0 #148
|
||||
2025/10/26-15:08:10.454697 7f0586bff6c0 Manual compaction at level-0 from '!actors!00CKDCqVh5fLZbYo' @ 72057594037927935 : 1 .. '!folders!dwT9WnH0ZnpuZh92' @ 0 : 0; will stop at (end)
|
||||
2025/10/26-15:08:10.454752 7f0586bff6c0 Manual compaction at level-1 from '!actors!00CKDCqVh5fLZbYo' @ 72057594037927935 : 1 .. '!folders!dwT9WnH0ZnpuZh92' @ 0 : 0; will stop at (end)
|
||||
8
packs/pnj-creatures/LOG.old
Normal file
8
packs/pnj-creatures/LOG.old
Normal file
@@ -0,0 +1,8 @@
|
||||
2025/10/26-11:41:45.070943 7fe805ffb6c0 Recovering log #141
|
||||
2025/10/26-11:41:45.080807 7fe805ffb6c0 Delete type=3 #139
|
||||
2025/10/26-11:41:45.080890 7fe805ffb6c0 Delete type=0 #141
|
||||
2025/10/26-11:42:27.702876 7fe804ff96c0 Level-0 table #146: started
|
||||
2025/10/26-11:42:27.702902 7fe804ff96c0 Level-0 table #146: 0 bytes OK
|
||||
2025/10/26-11:42:27.753550 7fe804ff96c0 Delete type=0 #144
|
||||
2025/10/26-11:42:27.787805 7fe804ff96c0 Manual compaction at level-0 from '!actors!00CKDCqVh5fLZbYo' @ 72057594037927935 : 1 .. '!folders!dwT9WnH0ZnpuZh92' @ 0 : 0; will stop at (end)
|
||||
2025/10/26-11:42:27.787855 7fe804ff96c0 Manual compaction at level-1 from '!actors!00CKDCqVh5fLZbYo' @ 72057594037927935 : 1 .. '!folders!dwT9WnH0ZnpuZh92' @ 0 : 0; will stop at (end)
|
||||
BIN
packs/pnj-creatures/MANIFEST-000147
Normal file
BIN
packs/pnj-creatures/MANIFEST-000147
Normal file
Binary file not shown.
@@ -1,11 +1,7 @@
|
||||
{"name":"Cuirasse, armure de demi-plaques","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":4,"degats":"","rarete":8,"prix":200},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.FvufSkzJOSftZhYt"}},"_id":"2hD1DQVeCIQIXFU7"}
|
||||
{"name":"Pavois","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"<p>Le pavois se plante dans le sol au début du combat et ne peut normalement plus être déplacé jusqu’à son issue.</p>","typeprotection":"armure","protection":3,"degats":"","rarete":7,"prix":50},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.y1kNQJYRCEol83IA"}},"_id":"2uqB1doLYK4S2EN2"}
|
||||
{"name":"Armure de plaques melnibonéenne","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"<p>Cette armure ornée et fi nement gravée est ajustée aux mensurations de celui qui la porte. On ne peut en trouver en dehors d’Imrryr avant sa chute. L’armure couvre tout le corps des pieds à la tête. Le casque est toujours surmonté d’une sculpture en forme de dragon ou de serpent de mer. Des motifs complexes et imbriqués recouvrent la surface de tous les éléments de l’armure. Après la chute d’Imrryr, quelques pièces d’armure melnibonéennes apparaissent de temps en temps sur les marchés mais les armures entières restent rarissimes. Si elle a été spécialement conçue pour son porteur, une armure de plaques melnibonéenne n’impose pas de pénalité d’encombrement à ce dernier.</p>","typeprotection":"armure","protection":6,"degats":"","rarete":10,"prix":1000},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.09OukepQ8Oep0642"}},"_id":"FFX0dFDZoVXFzyXk"}
|
||||
{"name":"Bouclier d’infanterie","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":2,"degats":"1D6","rarete":5,"prix":50},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Xn1tVJgKinG0hc10"}},"_id":"I2X36O7hkpigZmJo"}
|
||||
{"name":"Tenues rembourrées, cuir souple, fourrures","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":1,"degats":"","rarete":2,"prix":10},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.5dV4DORRrNdAd2Z5"}},"_id":"SqyKvR1GJMJvgHCJ"}
|
||||
{"name":"Targe","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":1,"degats":"1D4","rarete":4,"prix":20},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.dyTeMFfvg5mAKT2n"}},"_id":"WH1m35jgm7ilTTuG"}
|
||||
{"name":"Armure du Désert des Larmes","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"<p>Les barbares et les nomades du Désert des Larmes ont créé des armures de bois protégeant l’abdomen, la poitrine et les bras. Ces armures sont faites à partir du bois de l’arbre Fal, originaire de plateaux pluvieux situés au-delà du désert. Les barbares décorent souvent leurs armures de symboles tribaux et en protègent la surface avec de la laque. Conçue en bois, cette armure a la particularité de pouvoir flotter quoiqu’un séjour prolongé dans l’eau risque de la détériorer très rapidement. Elle n’en reste pas moins une protection très recherchée par ceux qui ont à s’aventurer sur les flots.</p>","typeprotection":"armure","protection":2,"degats":"","rarete":8,"prix":200},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.b1JGc5OlrIzlQbTO"}},"_id":"ZzzXZUn5PU1lnP0X"}
|
||||
{"name":"Cuir bouilli, cuir clouté","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":2,"degats":"","rarete":5,"prix":50},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.T9RAyLXDPSHlvoDR"}},"_id":"kis2lI7oEtdWzJbQ"}
|
||||
{"name":"Armure de plates, harnois","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":5,"degats":"","rarete":10,"prix":500},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.7JErvrlTYaFbCvoR"}},"_id":"so7x8hK8qEc5QqnQ"}
|
||||
{"name":"Broigne, cotte de maille","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":3,"degats":"","rarete":7,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.th6blCtgBmsWSYdY"}},"_id":"veoS6Gtzj6Dq087V"}
|
||||
{"name":"Écu d’acier","type":"protection","img":"systems/fvtt-mournblade/assets/icons/protection.webp","data":{"description":"","typeprotection":"armure","protection":3,"degats":"1D8","rarete":9,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.TAA8qb6POO0HyhU5"}},"_id":"zqKOtmrDNrDYBu2z"}
|
||||
|
||||
BIN
packs/protection/000234.ldb
Normal file
BIN
packs/protection/000234.ldb
Normal file
Binary file not shown.
0
packs/protection/000253.log
Normal file
0
packs/protection/000253.log
Normal file
1
packs/protection/CURRENT
Normal file
1
packs/protection/CURRENT
Normal file
@@ -0,0 +1 @@
|
||||
MANIFEST-000251
|
||||
0
packs/protection/LOCK
Normal file
0
packs/protection/LOCK
Normal file
8
packs/protection/LOG
Normal file
8
packs/protection/LOG
Normal file
@@ -0,0 +1,8 @@
|
||||
2025/10/26-14:50:15.132108 7f0587fff6c0 Recovering log #249
|
||||
2025/10/26-14:50:15.142449 7f0587fff6c0 Delete type=3 #247
|
||||
2025/10/26-14:50:15.142515 7f0587fff6c0 Delete type=0 #249
|
||||
2025/10/26-15:08:10.522538 7f0586bff6c0 Level-0 table #254: started
|
||||
2025/10/26-15:08:10.522578 7f0586bff6c0 Level-0 table #254: 0 bytes OK
|
||||
2025/10/26-15:08:10.568481 7f0586bff6c0 Delete type=0 #252
|
||||
2025/10/26-15:08:10.602726 7f0586bff6c0 Manual compaction at level-0 from '!items!2hD1DQVeCIQIXFU7' @ 72057594037927935 : 1 .. '!items!veoS6Gtzj6Dq087V' @ 0 : 0; will stop at (end)
|
||||
2025/10/26-15:08:10.602753 7f0586bff6c0 Manual compaction at level-1 from '!items!2hD1DQVeCIQIXFU7' @ 72057594037927935 : 1 .. '!items!veoS6Gtzj6Dq087V' @ 0 : 0; will stop at (end)
|
||||
8
packs/protection/LOG.old
Normal file
8
packs/protection/LOG.old
Normal file
@@ -0,0 +1,8 @@
|
||||
2025/10/26-11:41:45.124122 7fe8067fc6c0 Recovering log #245
|
||||
2025/10/26-11:41:45.133716 7fe8067fc6c0 Delete type=3 #243
|
||||
2025/10/26-11:41:45.133787 7fe8067fc6c0 Delete type=0 #245
|
||||
2025/10/26-11:42:27.787934 7fe804ff96c0 Level-0 table #250: started
|
||||
2025/10/26-11:42:27.787973 7fe804ff96c0 Level-0 table #250: 0 bytes OK
|
||||
2025/10/26-11:42:27.825203 7fe804ff96c0 Delete type=0 #248
|
||||
2025/10/26-11:42:27.930104 7fe804ff96c0 Manual compaction at level-0 from '!items!2hD1DQVeCIQIXFU7' @ 72057594037927935 : 1 .. '!items!veoS6Gtzj6Dq087V' @ 0 : 0; will stop at (end)
|
||||
2025/10/26-11:42:27.930143 7fe804ff96c0 Manual compaction at level-1 from '!items!2hD1DQVeCIQIXFU7' @ 72057594037927935 : 1 .. '!items!veoS6Gtzj6Dq087V' @ 0 : 0; will stop at (end)
|
||||
BIN
packs/protection/MANIFEST-000251
Normal file
BIN
packs/protection/MANIFEST-000251
Normal file
Binary file not shown.
BIN
packs/runes/000234.ldb
Normal file
BIN
packs/runes/000234.ldb
Normal file
Binary file not shown.
0
packs/runes/000253.log
Normal file
0
packs/runes/000253.log
Normal file
1
packs/runes/CURRENT
Normal file
1
packs/runes/CURRENT
Normal file
@@ -0,0 +1 @@
|
||||
MANIFEST-000251
|
||||
0
packs/runes/LOCK
Normal file
0
packs/runes/LOCK
Normal file
8
packs/runes/LOG
Normal file
8
packs/runes/LOG
Normal file
@@ -0,0 +1,8 @@
|
||||
2025/10/26-14:50:15.230526 7f05877fe6c0 Recovering log #249
|
||||
2025/10/26-14:50:15.241041 7f05877fe6c0 Delete type=3 #247
|
||||
2025/10/26-14:50:15.241111 7f05877fe6c0 Delete type=0 #249
|
||||
2025/10/26-15:08:10.745454 7f0586bff6c0 Level-0 table #254: started
|
||||
2025/10/26-15:08:10.745494 7f0586bff6c0 Level-0 table #254: 0 bytes OK
|
||||
2025/10/26-15:08:10.782322 7f0586bff6c0 Delete type=0 #252
|
||||
2025/10/26-15:08:11.083498 7f0586bff6c0 Manual compaction at level-0 from '!items!1JqWbEkHUoKXbsgn' @ 72057594037927935 : 1 .. '!items!xnCf2xIPzdsUoBTy' @ 0 : 0; will stop at (end)
|
||||
2025/10/26-15:08:11.083560 7f0586bff6c0 Manual compaction at level-1 from '!items!1JqWbEkHUoKXbsgn' @ 72057594037927935 : 1 .. '!items!xnCf2xIPzdsUoBTy' @ 0 : 0; will stop at (end)
|
||||
8
packs/runes/LOG.old
Normal file
8
packs/runes/LOG.old
Normal file
@@ -0,0 +1,8 @@
|
||||
2025/10/26-11:41:45.225695 7fe8067fc6c0 Recovering log #245
|
||||
2025/10/26-11:41:45.235658 7fe8067fc6c0 Delete type=3 #243
|
||||
2025/10/26-11:41:45.235707 7fe8067fc6c0 Delete type=0 #245
|
||||
2025/10/26-11:42:28.072182 7fe804ff96c0 Level-0 table #250: started
|
||||
2025/10/26-11:42:28.072214 7fe804ff96c0 Level-0 table #250: 0 bytes OK
|
||||
2025/10/26-11:42:28.104478 7fe804ff96c0 Delete type=0 #248
|
||||
2025/10/26-11:42:28.247156 7fe804ff96c0 Manual compaction at level-0 from '!items!1JqWbEkHUoKXbsgn' @ 72057594037927935 : 1 .. '!items!xnCf2xIPzdsUoBTy' @ 0 : 0; will stop at (end)
|
||||
2025/10/26-11:42:28.247188 7fe804ff96c0 Manual compaction at level-1 from '!items!1JqWbEkHUoKXbsgn' @ 72057594037927935 : 1 .. '!items!xnCf2xIPzdsUoBTy' @ 0 : 0; will stop at (end)
|
||||
BIN
packs/runes/MANIFEST-000251
Normal file
BIN
packs/runes/MANIFEST-000251
Normal file
Binary file not shown.
BIN
packs/scenes/000150.ldb
Normal file
BIN
packs/scenes/000150.ldb
Normal file
Binary file not shown.
0
packs/scenes/000169.log
Normal file
0
packs/scenes/000169.log
Normal file
1
packs/scenes/CURRENT
Normal file
1
packs/scenes/CURRENT
Normal file
@@ -0,0 +1 @@
|
||||
MANIFEST-000167
|
||||
0
packs/scenes/LOCK
Normal file
0
packs/scenes/LOCK
Normal file
8
packs/scenes/LOG
Normal file
8
packs/scenes/LOG
Normal file
@@ -0,0 +1,8 @@
|
||||
2025/10/26-14:50:15.255749 7f058c9f96c0 Recovering log #165
|
||||
2025/10/26-14:50:15.265660 7f058c9f96c0 Delete type=3 #163
|
||||
2025/10/26-14:50:15.265724 7f058c9f96c0 Delete type=0 #165
|
||||
2025/10/26-15:08:10.825282 7f0586bff6c0 Level-0 table #170: started
|
||||
2025/10/26-15:08:10.825313 7f0586bff6c0 Level-0 table #170: 0 bytes OK
|
||||
2025/10/26-15:08:10.865174 7f0586bff6c0 Delete type=0 #168
|
||||
2025/10/26-15:08:11.083541 7f0586bff6c0 Manual compaction at level-0 from '!scenes!ZDV2IwduhOXTxy72' @ 72057594037927935 : 1 .. '!scenes!ZDV2IwduhOXTxy72' @ 0 : 0; will stop at (end)
|
||||
2025/10/26-15:08:11.083576 7f0586bff6c0 Manual compaction at level-1 from '!scenes!ZDV2IwduhOXTxy72' @ 72057594037927935 : 1 .. '!scenes!ZDV2IwduhOXTxy72' @ 0 : 0; will stop at (end)
|
||||
8
packs/scenes/LOG.old
Normal file
8
packs/scenes/LOG.old
Normal file
@@ -0,0 +1,8 @@
|
||||
2025/10/26-11:41:45.249582 7fe806ffd6c0 Recovering log #161
|
||||
2025/10/26-11:41:45.260045 7fe806ffd6c0 Delete type=3 #159
|
||||
2025/10/26-11:41:45.260109 7fe806ffd6c0 Delete type=0 #161
|
||||
2025/10/26-11:42:28.149249 7fe804ff96c0 Level-0 table #166: started
|
||||
2025/10/26-11:42:28.149276 7fe804ff96c0 Level-0 table #166: 0 bytes OK
|
||||
2025/10/26-11:42:28.191573 7fe804ff96c0 Delete type=0 #164
|
||||
2025/10/26-11:42:28.247179 7fe804ff96c0 Manual compaction at level-0 from '!scenes!ZDV2IwduhOXTxy72' @ 72057594037927935 : 1 .. '!scenes!ZDV2IwduhOXTxy72' @ 0 : 0; will stop at (end)
|
||||
2025/10/26-11:42:28.247203 7fe804ff96c0 Manual compaction at level-1 from '!scenes!ZDV2IwduhOXTxy72' @ 72057594037927935 : 1 .. '!scenes!ZDV2IwduhOXTxy72' @ 0 : 0; will stop at (end)
|
||||
BIN
packs/scenes/MANIFEST-000167
Normal file
BIN
packs/scenes/MANIFEST-000167
Normal file
Binary file not shown.
BIN
packs/skills-creatures/000142.ldb
Normal file
BIN
packs/skills-creatures/000142.ldb
Normal file
Binary file not shown.
0
packs/skills-creatures/000161.log
Normal file
0
packs/skills-creatures/000161.log
Normal file
1
packs/skills-creatures/CURRENT
Normal file
1
packs/skills-creatures/CURRENT
Normal file
@@ -0,0 +1 @@
|
||||
MANIFEST-000159
|
||||
0
packs/skills-creatures/LOCK
Normal file
0
packs/skills-creatures/LOCK
Normal file
8
packs/skills-creatures/LOG
Normal file
8
packs/skills-creatures/LOG
Normal file
@@ -0,0 +1,8 @@
|
||||
2025/10/26-14:50:15.108376 7f058d1fa6c0 Recovering log #157
|
||||
2025/10/26-14:50:15.119062 7f058d1fa6c0 Delete type=3 #155
|
||||
2025/10/26-14:50:15.119113 7f058d1fa6c0 Delete type=0 #157
|
||||
2025/10/26-15:08:10.416400 7f0586bff6c0 Level-0 table #162: started
|
||||
2025/10/26-15:08:10.416472 7f0586bff6c0 Level-0 table #162: 0 bytes OK
|
||||
2025/10/26-15:08:10.454511 7f0586bff6c0 Delete type=0 #160
|
||||
2025/10/26-15:08:10.454733 7f0586bff6c0 Manual compaction at level-0 from '!items!6bmjc4MUduGs9s6n' @ 72057594037927935 : 1 .. '!items!t692JcsGHG4YJIlM' @ 0 : 0; will stop at (end)
|
||||
2025/10/26-15:08:10.454768 7f0586bff6c0 Manual compaction at level-1 from '!items!6bmjc4MUduGs9s6n' @ 72057594037927935 : 1 .. '!items!t692JcsGHG4YJIlM' @ 0 : 0; will stop at (end)
|
||||
8
packs/skills-creatures/LOG.old
Normal file
8
packs/skills-creatures/LOG.old
Normal file
@@ -0,0 +1,8 @@
|
||||
2025/10/26-11:41:45.099332 7fe805ffb6c0 Recovering log #153
|
||||
2025/10/26-11:41:45.109444 7fe805ffb6c0 Delete type=3 #151
|
||||
2025/10/26-11:41:45.109506 7fe805ffb6c0 Delete type=0 #153
|
||||
2025/10/26-11:42:27.753656 7fe804ff96c0 Level-0 table #158: started
|
||||
2025/10/26-11:42:27.753677 7fe804ff96c0 Level-0 table #158: 0 bytes OK
|
||||
2025/10/26-11:42:27.787654 7fe804ff96c0 Delete type=0 #156
|
||||
2025/10/26-11:42:27.787815 7fe804ff96c0 Manual compaction at level-0 from '!items!6bmjc4MUduGs9s6n' @ 72057594037927935 : 1 .. '!items!t692JcsGHG4YJIlM' @ 0 : 0; will stop at (end)
|
||||
2025/10/26-11:42:27.787846 7fe804ff96c0 Manual compaction at level-1 from '!items!6bmjc4MUduGs9s6n' @ 72057594037927935 : 1 .. '!items!t692JcsGHG4YJIlM' @ 0 : 0; will stop at (end)
|
||||
BIN
packs/skills-creatures/MANIFEST-000159
Normal file
BIN
packs/skills-creatures/MANIFEST-000159
Normal file
Binary file not shown.
BIN
packs/skills/000234.ldb
Normal file
BIN
packs/skills/000234.ldb
Normal file
Binary file not shown.
0
packs/skills/000253.log
Normal file
0
packs/skills/000253.log
Normal file
1
packs/skills/CURRENT
Normal file
1
packs/skills/CURRENT
Normal file
@@ -0,0 +1 @@
|
||||
MANIFEST-000251
|
||||
0
packs/skills/LOCK
Normal file
0
packs/skills/LOCK
Normal file
8
packs/skills/LOG
Normal file
8
packs/skills/LOG
Normal file
@@ -0,0 +1,8 @@
|
||||
2025/10/26-14:50:15.096588 7f0587fff6c0 Recovering log #249
|
||||
2025/10/26-14:50:15.106445 7f0587fff6c0 Delete type=3 #247
|
||||
2025/10/26-14:50:15.106513 7f0587fff6c0 Delete type=0 #249
|
||||
2025/10/26-15:08:10.292138 7f0586bff6c0 Level-0 table #254: started
|
||||
2025/10/26-15:08:10.292174 7f0586bff6c0 Level-0 table #254: 0 bytes OK
|
||||
2025/10/26-15:08:10.329965 7f0586bff6c0 Delete type=0 #252
|
||||
2025/10/26-15:08:10.454670 7f0586bff6c0 Manual compaction at level-0 from '!items!0LlzDyCurJedqeyG' @ 72057594037927935 : 1 .. '!items!tq6mEgXog7h4VyWk' @ 0 : 0; will stop at (end)
|
||||
2025/10/26-15:08:10.454743 7f0586bff6c0 Manual compaction at level-1 from '!items!0LlzDyCurJedqeyG' @ 72057594037927935 : 1 .. '!items!tq6mEgXog7h4VyWk' @ 0 : 0; will stop at (end)
|
||||
8
packs/skills/LOG.old
Normal file
8
packs/skills/LOG.old
Normal file
@@ -0,0 +1,8 @@
|
||||
2025/10/26-11:41:45.087054 7fe8057fa6c0 Recovering log #245
|
||||
2025/10/26-11:41:45.096462 7fe8057fa6c0 Delete type=3 #243
|
||||
2025/10/26-11:41:45.096531 7fe8057fa6c0 Delete type=0 #245
|
||||
2025/10/26-11:42:27.642768 7fe804ff96c0 Level-0 table #250: started
|
||||
2025/10/26-11:42:27.642814 7fe804ff96c0 Level-0 table #250: 0 bytes OK
|
||||
2025/10/26-11:42:27.673653 7fe804ff96c0 Delete type=0 #248
|
||||
2025/10/26-11:42:27.787783 7fe804ff96c0 Manual compaction at level-0 from '!items!0LlzDyCurJedqeyG' @ 72057594037927935 : 1 .. '!items!tq6mEgXog7h4VyWk' @ 0 : 0; will stop at (end)
|
||||
2025/10/26-11:42:27.787829 7fe804ff96c0 Manual compaction at level-1 from '!items!0LlzDyCurJedqeyG' @ 72057594037927935 : 1 .. '!items!tq6mEgXog7h4VyWk' @ 0 : 0; will stop at (end)
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user