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8 Commits

Author SHA1 Message Date
f08ec8eaff Enable links in editor 2022-09-27 21:27:38 +02:00
c34bfbf229 Enhance welcome message 2022-09-26 16:39:36 +02:00
e7de42cf16 Mourblade : add initiative 2022-09-26 14:23:37 +02:00
0f2348fec6 Mourblade : add initiative 2022-09-26 14:01:58 +02:00
98ccd8fde1 Mourblade : add initiative 2022-09-26 13:39:19 +02:00
fcec785f00 Mourblade : add initiative 2022-09-26 13:34:07 +02:00
734945d68e v10 first release 2022-09-20 09:09:08 +02:00
33916c9ec2 v10 first release 2022-09-20 09:07:26 +02:00
12 changed files with 192 additions and 117 deletions

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@ -1,4 +1,23 @@
# fvtt-mournblade
# Système Foundry pour Mournblade (French RPG, Titam France/Sombres Projets)
FoundryVTT system for Mournblade from Sombres Projets
## EN
Unofficial system for Mournblade (French version from Titam France).
Books are mandatory to play and are available at : http://www.titam-france.fr
## FR
Système non-officiel pour le JDR Mournblade (Titam France).
Ce système a été autorisé par Ludospherik ( http://www.ludospherik.fr/ ), merci à eux !
Les livres du jeu sont nécessaires pour jouer, et sont disponibles ici : http://www.titam-france.fr
# Credits
Mournblade, le jeu de rôle de Sword & Sorcery, is a property of Titam France/Sombres Projets.
# Developmement
LeRatierBretonnien

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@ -44,6 +44,8 @@ export class MournbladeActorSheet extends ActorSheet {
protections: duplicate(this.actor.getArmors()),
dons: duplicate(this.actor.getDons()),
alignement: this.actor.getAlignement(),
aspect: this.actor.getAspect(),
marge: this.actor.getMarge(),
tendances:duplicate(this.actor.getTendances()),
runes:duplicate(this.actor.getRunes()),
origine: duplicate(this.actor.getOrigine() || {}),
@ -51,6 +53,7 @@ export class MournbladeActorSheet extends ActorSheet {
metier: duplicate(this.actor.getMetier() || {}),
combat: this.actor.getCombatValues(),
equipements: duplicate(this.actor.getEquipments()),
description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,

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@ -145,6 +145,12 @@ export class MournbladeActor extends Actor {
}
/* -------------------------------------------- */
getAspect() {
return (this.system.balance.loi > this.system.balance.chaos) ? this.system.balance.loi : this.system.balance.chaos
}
getMarge() {
return Math.abs( this.system.balance.loi - this.system.balance.chaos)
}
getAlignement() {
return (this.system.balance.loi > this.system.balance.chaos) ? "loyal" : "chaotique"
}
@ -188,11 +194,11 @@ export class MournbladeActor extends Actor {
if (this.type == 'personnage') {
let newSante = this.system.sante.bonus + (this.system.attributs.pui.value + this.system.attributs.tre.value) * 2 + 5
if (this.system.sante.base != newSante) {
this.update({ 'data.sante.base': newSante })
this.update({ 'system.sante.base': newSante })
}
let newAme = (this.system.attributs.cla.value + this.system.attributs.tre.value) * this.system.biodata.amemultiplier + 5
if (this.system.ame.fullmax != newAme) {
this.update({ 'data.ame.fullmax': newAme })
this.update({ 'system.ame.fullmax': newAme })
}
}
@ -218,7 +224,7 @@ export class MournbladeActor extends Actor {
async equipItem(itemId) {
let item = this.items.find(item => item.id == itemId);
if (item && item.system.data) {
let update = { _id: item.id, "data.equipped": !item.system.equipped };
let update = { _id: item.id, "system.equipped": !item.system.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
}
@ -233,7 +239,7 @@ export class MournbladeActor extends Actor {
} else {
value = String(value)
}
let update = { _id: item.id, [`data.${itemField}`]: value };
let update = { _id: item.id, [`system.${itemField}`]: value };
this.updateEmbeddedDocuments("Item", [update])
}
}
@ -247,7 +253,7 @@ export class MournbladeActor extends Actor {
changeBonneAventure(value) {
let newBA = this.system.bonneaventure.actuelle
newBA += value
this.update({ 'data.bonneaventure.actuelle': newBA })
this.update({ 'system.bonneaventure.actuelle': newBA })
}
/* -------------------------------------------- */
@ -259,7 +265,7 @@ export class MournbladeActor extends Actor {
changeEclat(value) {
let newE = this.system.eclat.value
newE += value
this.update({ 'data.eclat.value': newE })
this.update({ 'system.eclat.value': newE })
}
/* -------------------------------------------- */
@ -274,7 +280,7 @@ export class MournbladeActor extends Actor {
} else {
ame.currentmax -= value
}
this.update( {'data.ame': ame})
this.update( {'system.ame': ame})
}
/* -------------------------------------------- */
@ -302,7 +308,7 @@ export class MournbladeActor extends Actor {
async equipGear(equipmentId) {
let item = this.items.find(item => item.id == equipmentId);
if (item && item.system.data) {
let update = { _id: item.id, "data.equipped": !item.system.equipped };
let update = { _id: item.id, "system.equipped": !item.system.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
}
@ -319,7 +325,7 @@ export class MournbladeActor extends Actor {
async addSubActor(subActorId) {
let subActors = duplicate(this.system.subactors);
subActors.push(subActorId);
await this.update({ 'data.subactors': subActors });
await this.update({ 'system.subactors': subActors });
}
/* -------------------------------------------- */
async delSubActor(subActorId) {
@ -329,7 +335,7 @@ export class MournbladeActor extends Actor {
newArray.push(id);
}
}
await this.update({ 'data.subactors': newArray });
await this.update({ 'system.subactors': newArray });
}
/* -------------------------------------------- */
@ -337,7 +343,7 @@ export class MournbladeActor extends Actor {
let objetQ = this.items.get(objetId)
if (objetQ) {
let newQ = objetQ.system.quantity + incDec;
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.quantity': newQ }]); // pdates one EmbeddedEntity
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]); // pdates one EmbeddedEntity
}
}
@ -351,7 +357,12 @@ export class MournbladeActor extends Actor {
let comp = this.items.get(compId)
let pred = duplicate(comp.system.predilections)
pred[predIdx].used = true
await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'data.predilections': pred }])
await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'system.predilections': pred }])
}
/* -------------------------------------------- */
getInitiativeScore( ) {
return Number(this.system.attributs.adr.value) + Number(this.system.combat.initbonus)
}
/* -------------------------------------------- */
@ -403,7 +414,7 @@ export class MournbladeActor extends Actor {
async rollRune(runeId) {
let rollData = this.getCommonRollData("cla", undefined, "Savoir : Runes")
rollData.rune = duplicate(this.items.get(runeId) || {})
rollData.difficulte = rollData.rune?.data?.seuil || 0
rollData.difficulte = rollData.rune?.system?.seuil || 0
rollData.runemode = "prononcer"
rollData.runeame = 1
console.log("runeData", rollData)

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@ -9,8 +9,11 @@ export class MournbladeCombat extends Combat {
for (let cId = 0; cId < ids.length; cId++) {
const c = this.combatants.get(ids[cId]);
let id = c._id || c.id;
let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, id ) : -1;
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initBonus } ]);
let initBonus = c.actor ? c.actor.getInitiativeScore() : 0
let roll = new Roll("1d10 + "+initBonus).roll({ async: false})
await MournbladeUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"))
//console.log("Init bonus", initBonus, roll.total)
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: roll.total } ]);
}
return this;

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@ -63,10 +63,14 @@ export class MournbladeItemSheet extends ItemSheet {
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
mr: (this.object.type == 'specialisation'),
isGM: game.user.isGM
}
if ( objectData.type =="don") {
sacrifice = await TextEditor.enrichHTML(this.object.system.sacrifice, {async: true})
}
//this.options.editable = !(this.object.origin == "embeddedItem");
console.log("ITEM DATA", formData, this);
return formData;

View File

@ -67,9 +67,37 @@ function welcomeMessage() {
whisper: [game.user.id],
content: `<div id="welcome-message-Mournblade"><span class="rdd-roll-part">
<strong>Bienvenue dans les Jeunes Royaumes de Mournblade !</strong>
<p>Les livres de Mournblade sont nécessaires pour jouer : https://www.titam-france.fr</p>
<p>Mournblade est jeude rôle publié par Titam France/Sombres projets, tout les droits leur appartiennent.<p>
` });
}
/* -------------------------------------------- */
// Register world usage statistics
function registerUsageCount( registerKey ) {
if ( game.user.isGM ) {
game.settings.register(registerKey, "world-key", {
name: "Unique world key",
scope: "world",
config: false,
default: "",
type: String
});
let worldKey = game.settings.get(registerKey, "world-key")
if ( worldKey == undefined || worldKey == "" ) {
worldKey = randomID(32)
game.settings.set(registerKey, "world-key", worldKey )
}
// Simple API counter
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
//$.ajaxSetup({
//headers: { 'Access-Control-Allow-Origin': '*' }
//})
$.ajax(regURL)
}
}
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
@ -90,7 +118,7 @@ Hooks.once("ready", function () {
let sidebar = document.getElementById("sidebar");
sidebar.style.width = "min-content";
}
registerUsageCount('fvtt-mournblade')
welcomeMessage();
});

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@ -327,7 +327,7 @@ export class MournbladeUtility {
}
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"));
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = myRoll
console.log(">>>> ", myRoll)

View File

@ -1,10 +1,11 @@
{
"id": "fvtt-mournblade",
"description": "Mournblade RPG for FoundryVTT",
"version": "10.0.1",
"version": "10.0.6",
"authors": [
{
"name": "Uberwald/LeRatierBretonnien"
"name": "Uberwald/LeRatierBretonnien",
"flags": {}
}
],
"esmodules": [
@ -12,136 +13,117 @@
],
"gridDistance": 5,
"gridUnits": "m",
"languages": [
],
"library": false,
"license": "LICENSE.txt",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-mournblade/raw/branch/v10/system.json",
"download": "https://www.uberwald.me/gitea/public/fvtt-mournblade/archive/fvtt-mournblade-10.0.1.zip",
"manifestPlusVersion": "1.0.0",
"media": [],
"download": "https://www.uberwald.me/gitea/public/fvtt-mournblade/archive/fvtt-mournblade-10.0.6.zip",
"packs": [
{
"type": "Item",
"label": "Compétences",
"name": "skills",
"path": "./packs/skills.db",
"path": "packs/skills.db",
"system": "fvtt-mournblade",
"tags": [
"skill",
"competence"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Armes",
"name": "armes",
"path": "./packs/armes.db",
"path": "packs/armes.db",
"system": "fvtt-mournblade",
"tags": [
"arme"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Protections",
"name": "protection",
"path": "./packs/protection.db",
"path": "packs/protection.db",
"system": "fvtt-mournblade",
"tags": [
"armor",
"shield"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Equipement",
"name": "equipement",
"path": "./packs/equipement.db",
"path": "packs/equipement.db",
"system": "fvtt-mournblade",
"tags": [
"equipement"
]
"private": false,
"flags": {}
},
{
"label": "Dons",
"type": "Item",
"name": "dons",
"path": "./packs/dons.db",
"path": "packs/dons.db",
"system": "fvtt-mournblade",
"tags": [
"don"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Origines",
"name": "origines",
"path": "./packs/origines.db",
"path": "packs/origines.db",
"system": "fvtt-mournblade",
"tags": [
"originess"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Héritages",
"name": "heritages",
"path": "./packs/heritages.db",
"path": "packs/heritages.db",
"system": "fvtt-mournblade",
"tags": [
"héritage"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Métiers",
"name": "metiers",
"path": "./packs/metiers.db",
"path": "packs/metiers.db",
"system": "fvtt-mournblade",
"tags": [
"metier"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Tendances",
"name": "tendances",
"path": "./packs/tendances.db",
"path": "packs/tendances.db",
"system": "fvtt-mournblade",
"tags": [
"tendance"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Traits chaotiques",
"name": "traits-chaotiques",
"path": "./packs/traits-chaotiques.db",
"path": "packs/traits-chaotiques.db",
"system": "fvtt-mournblade",
"tags": [
"traits chaotiques"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Runes",
"name": "runes",
"path": "./packs/runes.db",
"path": "packs/runes.db",
"system": "fvtt-mournblade",
"tags": [
"runes"
]
"private": false,
"flags": {}
},
{
"type": "RollTable",
"label": "Tables",
"name": "tables",
"path": "./packs/tables.db",
"path": "packs/tables.db",
"system": "fvtt-mournblade",
"tags": [
"tables"
]
"private": false,
"flags": {}
}
],
"primaryTokenAttribute": "secondary.health",
@ -150,8 +132,12 @@
"styles": [
"styles/simple.css"
],
"templateVersion": 18,
"title": "Mournblade",
"url": "https://www.uberwald.me/gitea/public/fvtt-mournblade",
"background": "systems/fvtt-mournblade/assets/ui/fond_mournblade.webp"
"background": "systems/fvtt-mournblade/assets/ui/fond_mournblade.webp",
"compatibility": {
"minimum": "10",
"verified": "10.286",
"maximum": "10"
}
}

View File

@ -8,41 +8,62 @@
<div class="flexcol">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
<div class="flexrow">
<span class="flexrow">
<h4 class="item-name-label competence-name item-field-label-short">{{upperFirst alignement}}</h4>
<label class="item-name-label competence-name item-field-label-short">Loi</label>
<select class="status-small-label color-class-common item-field-label-short" type="text"
name="system.balance.loi" value="{{data.balance.loi}}" data-dtype="Number">
{{#select data.balance.loi}}
{{> systems/fvtt-mournblade/templates/partial-list-niveau.html}}
{{/select}}
</select>
<label class="item-name-label competence-name item-field-label-short">Chaos</label>
<select class="status-small-label color-class-common item-field-label-short" type="text"
name="system.balance.chaos" value="{{data.balance.chaos}}" data-dtype="Number">
{{#select data.balance.chaos}}
{{> systems/fvtt-mournblade/templates/partial-list-niveau.html}}
{{/select}}
</select>
</span>
</div>
<div class="flexrow">
<h4 class="item-name-label competence-name">Bonne Aventure</h4>
<label class="item-name-label competence-name item-field-label-short">Base</label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.bonneaventure.base" value="{{data.bonneaventure.base}}" data-dtype="Number" />
<label class="item-name-label competence-name item-field-label-short">Actuelle</label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.bonneaventure.actuelle" value="{{data.bonneaventure.actuelle}}" data-dtype="Number" />
</div>
<div class="flexrow">
<h4 class="item-name-label competence-name item-field-label-short">Eclat</h4>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.eclat.value" value="{{data.eclat.value}}" data-dtype="Number" />
<h4 class="item-name-label competence-name item-field-label-medium">Expérience</h4>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.experience.value" value="{{data.experience.value}}" data-dtype="Number" />
<ul class="item-list alternate-list">
<li class="item flexrow ">
<label class="item-name-label competence-name item-field-label-short"><strong>Loi</strong></label>
<label class="item-name-label competence-name item-field-label-short">Niveau</label><input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.balance.loi" value="{{data.balance.loi}}" data-dtype="Number" />
<label class="item-name-label competence-name item-field-label-short">Points</label>
<select class="status-small-label color-class-common item-field-label-short" type="text"
name="system.balance.pointsloi" value="{{data.balance.pointsloi}}" data-dtype="Number">
{{#select data.balance.pointsloi}}
{{> systems/fvtt-mournblade/templates/partial-list-niveau.html}}
{{/select}}
</select>
<label class="item-name-label competence-name item-field-label-medium">Aspect {{aspect}}</label>
</li>
<li class="item flexrow ">
<label class="item-name-label competence-name item-field-label-short"><strong>Chaos</strong></label>
<label class="item-name-label competence-name item-field-label-short">Niveau</label><input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.balance.chaos" value="{{data.balance.chaos}}" data-dtype="Number" />
<label class="item-name-label competence-name item-field-label-short">Points</label><select class="status-small-label color-class-common item-field-label-short" type="text"
name="system.balance.pointschaos" value="{{data.balance.pointschaos}}" data-dtype="Number">
{{#select data.balance.pointschaos}}
{{> systems/fvtt-mournblade/templates/partial-list-niveau.html}}
{{/select}}
</select>
<label class="item-name-label competence-name item-field-label-medium">Marge {{marge}}</label>
</li>
<li class="item flexrow ">
<h4 class="item-name-label competence-name">Bonne Aventure</h4>
<label class="item-name-label competence-name item-field-label-short">Base</label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.bonneaventure.base" value="{{data.bonneaventure.base}}" data-dtype="Number" />
<label class="item-name-label competence-name item-field-label-short">Actuelle</label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.bonneaventure.actuelle" value="{{data.bonneaventure.actuelle}}" data-dtype="Number" />
</li>
<li class="item flexrow ">
<h4 class="item-name-label competence-name">Alignement {{alignement}}</h4>
<h4 class="item-name-label competence-name item-field-label-short">Eclat</h4>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.eclat.value" value="{{data.eclat.value}}" data-dtype="Number" />
<h4 class="item-name-label competence-name item-field-label-medium">Expérience</h4>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.experience.value" value="{{data.experience.value}}" data-dtype="Number" />
</li>
</ul>
</div>
</div>
@ -511,7 +532,7 @@
<h3>Description</h3>
</span>
<div class="medium-editor item-text-long-line">
{{editor data.biodata.description target="system.biodata.description" button=true owner=owner editable=editable}}
{{editor description target="system.biodata.description" button=true owner=owner editable=editable}}
</div>
</div>

View File

@ -64,7 +64,7 @@
<li class="prediction-item item flexrow" data-prediction-index="{{key}}">
<input type="text" class="padd-right color-class-common edit-prediction"
name="system.predilections[{{key}}]" value="{{predilection.name}}" data-dtype="String" />
<input class="use-prediction" type="checkbox" name="predilection.used" value="{{predilection.used}}" {{checked predilection.used}} />
<label class="generic-label">Utilisée ? <input class="use-prediction" type="checkbox" name="predilection.used" value="{{predilection.used}}" {{checked predilection.used}} /></label>
<a class="item-control delete-prediction" title="Supprimer une predilection"><i class="fas fa-trash"></i></a>
</li>
{{/each}}

View File

@ -32,7 +32,7 @@
</span>
<div class="small-editor item-text-long-line">
{{editor data.sacrifice target="system.sacrifice" button=true owner=owner editable=editable}}
{{editor sacrifice target="system.sacrifice" button=true owner=owner editable=editable}}
</div>
{{> systems/fvtt-mournblade/templates/partial-item-description.html}}

View File

@ -2,5 +2,5 @@
<h3>Description</h3>
</span>
<div class="medium-editor item-text-long-line">
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>