Migration datamodels !

This commit is contained in:
2026-01-09 17:11:12 +01:00
parent 901df5b395
commit 66fe1418f0
3922 changed files with 316803 additions and 2103 deletions

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import { MournbladeUtility } from "../mournblade-utility.js"
/**
* Dialogue de jet de dé pour Mournblade - Version DialogV2
*/
export class MournbladeRollDialog {
/**
* Create and display the roll dialog
* @param {MournbladeActor} actor - The actor making the roll
* @param {Object} rollData - Data for the roll
* @returns {Promise<MournbladeRollDialog>}
*/
static async create(actor, rollData) {
// Préparer le contexte pour le template
const context = {
...rollData,
difficulte: String(rollData.difficulte || 0),
img: actor.img,
name: actor.name,
config: game.system.mournblade.config,
}
// Si attrKey est "tochoose", préparer la liste des attributs sélectionnables
if (rollData.attrKey === "tochoose") {
context.selectableAttributes = actor.system.attributs
}
// Rendre le template en HTML
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-mournblade/templates/roll-dialog-v2.hbs",
context
)
// Utiliser DialogV2.wait avec le HTML rendu
return foundry.applications.api.DialogV2.wait({
window: { title: "Test de Capacité", icon: "fa-solid fa-dice-d20" },
classes: ["mournblade-roll-dialog"],
position: { width: 500 },
modal: false,
content,
buttons: [
{
action: "rolld10",
label: "Lancer 1d10",
icon: "fa-solid fa-dice-d10",
default: true,
callback: (event, button, dialog) => {
this._updateRollDataFromForm(rollData, button.form.elements, actor)
rollData.mainDice = "1d10"
MournbladeUtility.rollMournblade(rollData)
}
},
{
action: "rolld20",
label: "Lancer 1d20",
icon: "fa-solid fa-dice-d20",
callback: (event, button, dialog) => {
this._updateRollDataFromForm(rollData, button.form.elements, actor)
rollData.mainDice = "1d20"
MournbladeUtility.rollMournblade(rollData)
}
},
],
rejectClose: false,
})
}
/**
* Mettre à jour rollData avec les valeurs du formulaire
* @param {Object} rollData - L'objet rollData à mettre à jour
* @param {HTMLFormControlsCollection} formElements - Les éléments du formulaire
* @param {MournbladeActor} actor - L'acteur pour récupérer les attributs
* @private
*/
static _updateRollDataFromForm(rollData, formElements, actor) {
// Attributs
if (formElements.attrKey) {
rollData.attrKey = formElements.attrKey.value
if (rollData.attrKey !== "tochoose" && actor) {
rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
rollData.actionImg = "systems/fvtt-mournblade/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
}
}
// Modificateurs de base
if (formElements.difficulte) {
rollData.difficulte = Number(formElements.difficulte.value)
}
if (formElements.modificateur) {
rollData.modificateur = Number(formElements.modificateur.value)
}
// Runes
if (formElements.runemode) {
rollData.runemode = String(formElements.runemode.value)
}
if (formElements.runeame) {
rollData.runeame = Number(formElements.runeame.value)
}
// Combat mêlée
if (formElements.typeAttaque) {
rollData.typeAttaque = String(formElements.typeAttaque.value)
}
if (formElements.isMonte !== undefined) {
rollData.isMonte = formElements.isMonte.checked
}
// Combat distance
if (formElements.visee !== undefined) {
rollData.visee = formElements.visee.checked
}
if (formElements.cibleconsciente !== undefined) {
rollData.cibleconsciente = formElements.cibleconsciente.checked
}
if (formElements.ciblecourt !== undefined) {
rollData.ciblecourt = formElements.ciblecourt.checked
}
if (formElements.typeCouvert) {
rollData.typeCouvert = String(formElements.typeCouvert.value)
}
// Désavantages
if (!rollData.desavantages) rollData.desavantages = {}
if (formElements.cibleausol !== undefined) {
rollData.desavantages.cibleausol = formElements.cibleausol.checked
}
if (formElements.cibledesarmee !== undefined) {
rollData.desavantages.cibledesarmee = formElements.cibledesarmee.checked
}
if (formElements.ciblerestreint !== undefined) {
rollData.desavantages.ciblerestreint = formElements.ciblerestreint.checked
}
if (formElements.cibleimmobilisée !== undefined) {
rollData.desavantages.cibleimmobilisée = formElements.cibleimmobilisée.checked
}
if (formElements.ciblesurplomb !== undefined) {
rollData.desavantages.ciblesurplomb = formElements.ciblesurplomb.checked
}
// Double D20
if (formElements.doubleD20 !== undefined) {
rollData.doubleD20 = formElements.doubleD20.checked
}
// Modifiers
if (rollData.modifiers) {
rollData.modifiers.forEach((modifier, idx) => {
const checkbox = formElements[`apply-modifier-${idx}`]
if (checkbox) {
modifier.system.apply = checkbox.checked
}
})
}
}
}

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/**
* Index des applications AppV2 pour Mournblade
* Ce fichier centralise tous les exports des applications
*/
// Applications de feuilles d'acteurs
export { default as MournbladePersonnageSheet } from './mournblade-personnage-sheet.mjs';
export { default as MournbladeCreatureSheet } from './mournblade-creature-sheet.mjs';
export { default as MournbladePnjSheet } from './mournblade-pnj-sheet.mjs';
// Applications de feuilles d'items
export { default as MournbladeArmeSheet } from './mournblade-arme-sheet.mjs';
export { default as MournbladeBouclierSheet } from './mournblade-bouclier-sheet.mjs';
export { default as MournbladeCapaciteSheet } from './mournblade-capacite-sheet.mjs';
export { default as MournbladeCompetenceSheet } from './mournblade-competence-sheet.mjs';
export { default as MournbladeDonSheet } from './mournblade-don-sheet.mjs';
export { default as MournbladeEquipementSheet } from './mournblade-equipement-sheet.mjs';
export { default as MournbladeHeritageSheet } from './mournblade-heritage-sheet.mjs';
export { default as MournbladeMetierSheet } from './mournblade-metier-sheet.mjs';
export { default as MournbladeModifierSheet } from './mournblade-modifier-sheet.mjs';
export { default as MournbladeMonnaieSheet } from './mournblade-monnaie-sheet.mjs';
export { default as MournbladeOrigineSheet } from './mournblade-origine-sheet.mjs';
export { default as MournbladePacteSheet } from './mournblade-pacte-sheet.mjs';
export { default as MournbladeProtectionSheet } from './mournblade-protection-sheet.mjs';
export { default as MournbladeRuneSheet } from './mournblade-rune-sheet.mjs';
export { default as MournbladeRuneEffectSheet } from './mournblade-runeeffect-sheet.mjs';
export { default as MournbladeTendanceSheet } from './mournblade-tendance-sheet.mjs';
export { default as MournbladeTraitChaotiqueSheet } from './mournblade-traitchaotique-sheet.mjs';
export { default as MournbladeTraitEspeceSheet } from './mournblade-traitespece-sheet.mjs';

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const { HandlebarsApplicationMixin } = foundry.applications.api
import { MournbladeUtility } from "../../mournblade-utility.js"
export default class MournbladeActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
/**
* Different sheet modes.
* @enum {number}
*/
static SHEET_MODES = { EDIT: 0, PLAY: 1 }
constructor(options = {}) {
super(options)
this.#dragDrop = this.#createDragDropHandlers()
this._sheetMode = this.constructor.SHEET_MODES.PLAY // Commencer en mode visualisation
}
#dragDrop
/** @override */
static DEFAULT_OPTIONS = {
classes: ["fvtt-mournblade", "sheet", "actor"],
position: {
width: 650,
height: 720,
},
form: {
submitOnChange: true,
closeOnSubmit: false,
},
window: {
resizable: true,
},
tabs: [
{
navSelector: 'nav[data-group="primary"]',
contentSelector: "section.sheet-body",
initial: "stats",
},
],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
actions: {
editImage: MournbladeActorSheet.#onEditImage,
toggleSheet: MournbladeActorSheet.#onToggleSheet,
editItem: MournbladeActorSheet.#onEditItem,
deleteItem: MournbladeActorSheet.#onDeleteItem,
createItem: MournbladeActorSheet.#onCreateItem,
equipItem: MournbladeActorSheet.#onEquipItem,
modifyQuantity: MournbladeActorSheet.#onModifyQuantity,
modifySante: MournbladeActorSheet.#onModifySante,
modifyAme: MournbladeActorSheet.#onModifyAme,
rollAttribut: MournbladeActorSheet.#onRollAttribut,
rollCompetence: MournbladeActorSheet.#onRollCompetence,
rollRune: MournbladeActorSheet.#onRollRune,
rollArmeOffensif: MournbladeActorSheet.#onRollArmeOffensif,
rollArmeSpecial: MournbladeActorSheet.#onRollArmeSpecial,
rollArmeDegats: MournbladeActorSheet.#onRollArmeDegats,
rollAssommer: MournbladeActorSheet.#onRollAssommer,
rollImmobiliser: MournbladeActorSheet.#onRollImmobiliser,
rollFuir: MournbladeActorSheet.#onRollFuir,
},
}
/**
* Is the sheet currently in 'Play' mode?
* @type {boolean}
*/
get isPlayMode() {
if (this._sheetMode === undefined) this._sheetMode = this.constructor.SHEET_MODES.PLAY
return this._sheetMode === this.constructor.SHEET_MODES.PLAY
}
/**
* Is the sheet currently in 'Edit' mode?
* @type {boolean}
*/
get isEditMode() {
if (this._sheetMode === undefined) this._sheetMode = this.constructor.SHEET_MODES.PLAY
return this._sheetMode === this.constructor.SHEET_MODES.EDIT
}
/**
* Tab groups state
* @type {object}
*/
tabGroups = { primary: "stats" }
/** @override */
async _prepareContext() {
const actor = this.document
const context = {
actor: actor,
system: actor.system,
source: actor.toObject(),
fields: actor.schema.fields,
systemFields: actor.system.schema.fields,
isEditable: this.isEditable,
isEditMode: this.isEditMode,
isPlayMode: this.isPlayMode,
isGM: game.user.isGM,
config: game.system.mournblade.config,
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.description || "", { async: true }),
}
return context
}
/** @override */
_onRender(context, options) {
super._onRender(context, options)
this.#dragDrop.forEach((d) => d.bind(this.element))
// Handle edit-item-data changes
this.element.querySelectorAll('.edit-item-data').forEach(element => {
element.addEventListener('change', async (event) => {
const target = event.currentTarget
const itemElement = target.closest('[data-item-id]')
if (!itemElement) return
const itemId = itemElement.dataset.itemId
const itemType = itemElement.dataset.itemType
const itemField = target.dataset.itemField
const dataType = target.dataset.dtype
const value = target.value
await this.document.editItemField(itemId, itemType, itemField, dataType, value)
})
})
// Activate tab navigation manually
const nav = this.element.querySelector('nav.tabs[data-group]')
if (nav) {
const group = nav.dataset.group
// Activate the current tab
const activeTab = this.tabGroups[group] || "stats"
nav.querySelectorAll('[data-tab]').forEach(link => {
const tab = link.dataset.tab
link.classList.toggle('active', tab === activeTab)
link.addEventListener('click', (event) => {
event.preventDefault()
this.tabGroups[group] = tab
this.render()
})
})
// Show/hide tab content
this.element.querySelectorAll('[data-group="' + group + '"][data-tab]').forEach(content => {
content.classList.toggle('active', content.dataset.tab === activeTab)
})
}
}
// #region Drag-and-Drop Workflow
/**
* Create drag-and-drop workflow handlers for this Application
*/
#createDragDropHandlers() {
return []
}
// #region Actions
/** @override */
static ACTIONS = {
editImage: MournbladeActorSheet.#onEditImage,
toggleSheet: MournbladeActorSheet.#onToggleSheet,
editItem: MournbladeActorSheet.#onEditItem,
deleteItem: MournbladeActorSheet.#onDeleteItem,
createItem: MournbladeActorSheet.#onCreateItem,
equipItem: MournbladeActorSheet.#onEquipItem,
modifyQuantity: MournbladeActorSheet.#onModifyQuantity,
rollAttribut: MournbladeActorSheet.#onRollAttribut,
rollCompetence: MournbladeActorSheet.#onRollCompetence,
rollArmeOffensif: MournbladeActorSheet.#onRollArmeOffensif,
rollArmeDegats: MournbladeActorSheet.#onRollArmeDegats,
rollAssommer: MournbladeActorSheet.#onRollAssommer,
rollImmobiliser: MournbladeActorSheet.#onRollImmobiliser,
rollFuir: MournbladeActorSheet.#onRollFuir,
}
/**
* Handle editing the actor image
* @param {Event} event - The triggering event
*/
static async #onEditImage(event) {
event.preventDefault()
const sheet = this
const filePicker = new FilePicker({
type: "image",
current: sheet.document.img,
callback: (path) => {
sheet.document.update({ img: path })
},
})
filePicker.browse()
}
/**
* Handle toggling the sheet mode
* @param {Event} event - The triggering event
*/
static async #onToggleSheet(event) {
event.preventDefault()
const sheet = this
sheet._sheetMode = sheet._sheetMode === sheet.constructor.SHEET_MODES.PLAY ? sheet.constructor.SHEET_MODES.EDIT : sheet.constructor.SHEET_MODES.PLAY
sheet.render()
}
/**
* Handle editing an item
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onEditItem(event, target) {
const li = target.closest(".item")
const itemId = li?.dataset.itemId
if (!itemId) return
const item = this.actor.items.get(itemId)
if (item) item.sheet.render(true)
}
/**
* Handle deleting an item
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onDeleteItem(event, target) {
const li = target.closest(".item")
await MournbladeUtility.confirmDelete(this, li)
}
/**
* Handle creating an item
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onCreateItem(event, target) {
const itemType = target.dataset.type
await this.actor.createEmbeddedDocuments("Item", [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
}
/**
* Handle equipping an item
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onEquipItem(event, target) {
const li = target.closest(".item")
const itemId = li?.dataset.itemId
if (!itemId) return
const item = this.actor.items.get(itemId)
if (item) {
await item.update({ "system.equipped": !item.system.equipped })
}
}
/**
* Handle modifying the quantity of an item
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onModifyQuantity(event, target) {
const li = target.closest('[data-item-id]')
const itemId = li?.dataset.itemId
const value = Number.parseInt(target.dataset.quantiteValue)
const item = this.document.items.get(itemId)
if (item) {
const newQuantity = Math.max(0, (item.system.quantite || 0) + value)
await item.update({ "system.quantite": newQuantity })
}
}
/**
* Handle modifying santé (health) values
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onModifySante(event, target) {
const type = target.dataset.type
const value = Number.parseInt(target.dataset.value)
const actor = this.document
const currentValue = actor.system.sante[type] || 0
const newValue = Math.max(0, currentValue + value)
await actor.update({ [`system.sante.${type}`]: newValue })
}
/**
* Handle modifying âme (soul) value
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onModifyAme(event, target) {
const value = Number.parseInt(target.dataset.value)
const actor = this.document
const currentValue = actor.system.ame.value || 0
const newValue = Math.max(0, currentValue + value)
await actor.update({ "system.ame.value": newValue })
}
/**
* Handle rolling an attribut
* @param {Event} event - The triggering event
*/
static async #onRollAttribut(event, target) {
event.preventDefault()
const sheet = this
const attrKey = target.dataset.attrKey
const actor = sheet.document
await actor.rollAttribut(attrKey)
}
/**
* Handle rolling a competence
* @param {Event} event - The triggering event
*/
static async #onRollCompetence(event, target) {
event.preventDefault()
const sheet = this
const attrKey = target.dataset.attrKey
const li = target.closest('[data-item-id]')
const compId = li?.dataset.itemId
const actor = sheet.document
await actor.rollCompetence(attrKey, compId)
}
/**
* Handle rolling a rune
* @param {Event} event - The triggering event
*/
static async #onRollRune(event, target) {
event.preventDefault()
const sheet = this
const li = target.closest('[data-item-id]')
const runeId = li?.dataset.itemId
const actor = sheet.document
await actor.rollRune(runeId)
}
/**
* Handle rolling an arme offensif
* @param {Event} event - The triggering event
*/
static async #onRollArmeOffensif(event, target) {
event.preventDefault()
const sheet = this
const armeId = target.dataset.armeId
const actor = sheet.document
await actor.rollArmeOffensif(armeId)
}
/**
* Handle rolling an arme degats
* @param {Event} event - The triggering event
*/
static async #onRollArmeDegats(event, target) {
event.preventDefault()
const sheet = this
const armeId = target.dataset.armeId
const actor = sheet.document
await actor.rollArmeDegats(armeId)
}
/**
* Handle rolling an arme special
* @param {Event} event - The triggering event
*/
static async #onRollArmeSpecial(event, target) {
event.preventDefault()
const sheet = this
const armeId = target.dataset.armeId
const actor = sheet.document
await actor.rollArmeSpecial(armeId)
}
/**
* Handle rolling an assommer
* @param {Event} event - The triggering event
*/
static async #onRollAssommer(event, target) {
event.preventDefault()
const sheet = this
const actor = sheet.document
await actor.rollAssomer()
}
/**
* Handle rolling an immobiliser
* @param {Event} event - The triggering event
*/
static async #onRollImmobiliser(event, target) {
event.preventDefault()
const sheet = this
const actor = sheet.document
await actor.rollImmobiliser()
}
/**
* Handle rolling a fuir
* @param {Event} event - The triggering event
*/
static async #onRollFuir(event, target) {
event.preventDefault()
const sheet = this
const actor = sheet.document
await actor.rollFuir()
}
}

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const { HandlebarsApplicationMixin } = foundry.applications.api
export default class MournbladeItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
constructor(options = {}) {
super(options)
this.#dragDrop = this.#createDragDropHandlers()
}
#dragDrop
/** @override */
static DEFAULT_OPTIONS = {
classes: ["fvtt-mournblade", "item"],
position: {
width: 620,
height: 600,
},
form: {
submitOnChange: true,
},
window: {
resizable: true,
},
tabs: [
{
navSelector: 'nav[data-group="primary"]',
contentSelector: "section.sheet-body",
initial: "description",
},
],
dragDrop: [{ dragSelector: "[data-drag]", dropSelector: null }],
actions: {
editImage: MournbladeItemSheet.#onEditImage,
postItem: MournbladeItemSheet.#onPostItem,
},
}
/**
* Tab groups state
* @type {object}
*/
tabGroups = { primary: "description" }
/** @override */
async _prepareContext() {
const context = {
fields: this.document.schema.fields,
systemFields: this.document.system.schema.fields,
item: this.document,
system: this.document.system,
source: this.document.toObject(),
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true }),
isEditMode: true,
isEditable: this.isEditable,
isGM: game.user.isGM,
config: game.system.mournblade.config,
}
return context
}
/** @override */
_onRender(context, options) {
super._onRender(context, options)
this.#dragDrop.forEach((d) => d.bind(this.element))
// Activate tab navigation manually
const nav = this.element.querySelector('nav.tabs[data-group]')
if (nav) {
const group = nav.dataset.group
// Activate the current tab
const activeTab = this.tabGroups[group] || "description"
nav.querySelectorAll('[data-tab]').forEach(link => {
const tab = link.dataset.tab
link.classList.toggle('active', tab === activeTab)
link.addEventListener('click', (event) => {
event.preventDefault()
this.tabGroups[group] = tab
this.render()
})
})
// Show/hide tab content
this.element.querySelectorAll('[data-group="' + group + '"][data-tab]').forEach(content => {
content.classList.toggle('active', content.dataset.tab === activeTab)
})
}
}
// #region Drag-and-Drop Workflow
/**
* Create drag-and-drop workflow handlers for this Application
*/
#createDragDropHandlers() {
return []
}
// #region Actions
/**
* Handle editing the item image
* @param {Event} event - The triggering event
*/
static async #onEditImage(event) {
event.preventDefault()
const filePicker = new FilePicker({
type: "image",
current: this.document.img,
callback: (path) => {
this.document.update({ img: path })
},
})
filePicker.browse()
}
/**
* Handle posting the item to chat
* @param {Event} event - The triggering event
*/
static async #onPostItem(event) {
event.preventDefault()
let chatData = foundry.utils.duplicate(this.document)
if (this.document.actor) {
chatData.actor = { id: this.document.actor.id }
}
// Don't post any image for the item if the default image is used
if (chatData.img.includes("/blank.png")) {
chatData.img = null
}
// JSON object for easy creation
chatData.jsondata = JSON.stringify({
compendium: "postedItem",
payload: chatData,
})
const html = await renderTemplate('systems/fvtt-mournblade/templates/post-item.hbs', chatData)
const chatOptions = {
user: game.user.id,
content: html,
}
ChatMessage.create(chatOptions)
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeArmeSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["arme"],
position: {
width: 620,
},
window: {
contentClasses: ["arme-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-arme-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeBouclierSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["bouclier"],
position: {
width: 620,
},
window: {
contentClasses: ["bouclier-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-bouclier-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeCapaciteSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["capacite"],
position: {
width: 620,
},
window: {
contentClasses: ["capacite-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-capacite-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeCompetenceSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["competence"],
position: {
width: 620,
},
window: {
contentClasses: ["competence-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-competence-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeActorSheet from "./base-actor-sheet.mjs"
export default class MournbladeCreatureSheet extends MournbladeActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes],
window: {
...super.DEFAULT_OPTIONS.window,
title: "SHEETS.Actor.creature",
},
}
/** @override */
static PARTS = {
sheet: {
template: "systems/fvtt-mournblade/templates/creature-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "stats",
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
const actor = this.document
// Add creature-specific data
context.skills = actor.getSkills()
context.armes = foundry.utils.duplicate(actor.getWeapons())
context.protections = foundry.utils.duplicate(actor.getArmors())
context.runes = foundry.utils.duplicate(actor.getRunes())
context.combat = actor.getCombatValues()
context.equipements = foundry.utils.duplicate(actor.getEquipments())
context.protectionTotal = actor.getProtectionTotal()
context.santeMalus = actor.getStatusMalus()
context.ameMalus = actor.getAmeMalus()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeDonSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["don"],
position: {
width: 620,
},
window: {
contentClasses: ["don-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-don-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedSacrifice = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.sacrifice, { async: true })
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeEquipementSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["equipement"],
position: {
width: 620,
},
window: {
contentClasses: ["equipement-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-equipement-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeHeritageSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["heritage"],
position: {
width: 620,
},
window: {
contentClasses: ["heritage-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-heritage-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeMetierSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["metier"],
position: {
width: 620,
},
window: {
contentClasses: ["metier-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-metier-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeModifierSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["modifier"],
position: {
width: 620,
},
window: {
contentClasses: ["modifier-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-modifier-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeMonnaieSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["monnaie"],
position: {
width: 620,
},
window: {
contentClasses: ["monnaie-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-monnaie-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeOrigineSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["origine"],
position: {
width: 620,
},
window: {
contentClasses: ["origine-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-origine-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladePacteSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["pacte"],
position: {
width: 620,
},
window: {
contentClasses: ["pacte-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-pacte-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeActorSheet from "./base-actor-sheet.mjs"
export default class MournbladePersonnageSheet extends MournbladeActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes],
window: {
...super.DEFAULT_OPTIONS.window,
title: "SHEETS.Actor.personnage",
},
}
/** @override */
static PARTS = {
sheet: {
template: "systems/fvtt-mournblade/templates/actor-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "principal",
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
const actor = this.document
// Add personnage-specific data
context.skills = actor.getSkills()
context.armes = foundry.utils.duplicate(actor.getWeapons())
context.protections = foundry.utils.duplicate(actor.getArmors())
context.dons = foundry.utils.duplicate(actor.getDons())
context.pactes = foundry.utils.duplicate(actor.getPactes())
context.alignement = actor.getAlignement()
context.aspect = actor.getAspect()
context.marge = actor.getMarge()
context.tendances = foundry.utils.duplicate(actor.getTendances())
context.runes = foundry.utils.duplicate(actor.getRunes())
context.traitsChaotiques = foundry.utils.duplicate(actor.getTraitsChaotiques())
context.traitsEspeces = foundry.utils.duplicate(actor.getTraitsEspeces())
context.origine = foundry.utils.duplicate(actor.getOrigine() || {})
context.heritage = foundry.utils.duplicate(actor.getHeritage() || {})
context.metier = foundry.utils.duplicate(actor.getMetier() || {})
context.combat = actor.getCombatValues()
context.equipements = foundry.utils.duplicate(actor.getEquipments())
context.modifiers = foundry.utils.duplicate(actor.getModifiers())
context.monnaies = foundry.utils.duplicate(actor.getMonnaies())
context.runeEffects = foundry.utils.duplicate(actor.getRuneEffects())
context.protectionTotal = actor.getProtectionTotal()
context.santeMalus = actor.getStatusMalus()
context.ameMalus = actor.getAmeMalus()
return context
}
}

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/**
* Application de feuille de PNJ pour Mournblade
*/
import MournbladeActorSheet from "./base-actor-sheet.mjs"
export default class MournbladePnjSheet extends MournbladeActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes],
window: {
...super.DEFAULT_OPTIONS.window,
title: "SHEETS.Actor.pnj",
},
}
/** @override */
static PARTS = {
sheet: {
template: "systems/fvtt-mournblade/templates/actor-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "principal",
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
const actor = this.document
// Add pnj-specific data
context.skills = actor.getSkills()
context.armes = foundry.utils.duplicate(actor.getWeapons())
context.protections = foundry.utils.duplicate(actor.getArmors())
context.dons = foundry.utils.duplicate(actor.getDons())
context.pactes = foundry.utils.duplicate(actor.getPactes())
context.combat = actor.getCombatValues()
context.equipements = foundry.utils.duplicate(actor.getEquipments())
context.protectionTotal = actor.getProtectionTotal()
context.santeMalus = actor.getStatusMalus()
context.ameMalus = actor.getAmeMalus()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeProtectionSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["protection"],
position: {
width: 620,
},
window: {
contentClasses: ["protection-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-protection-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeRuneSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["rune"],
position: {
width: 620,
},
window: {
contentClasses: ["rune-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-rune-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeRuneEffectSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["runeeffect"],
position: {
width: 620,
},
window: {
contentClasses: ["runeeffect-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-runeeffect-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeTendanceSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["tendance"],
position: {
width: 620,
},
window: {
contentClasses: ["tendance-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-tendance-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeTraitChaotiqueSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["traitchaotique"],
position: {
width: 620,
},
window: {
contentClasses: ["traitchaotique-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-traitchaotique-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}

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import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeTraitEspeceSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["traitespece"],
position: {
width: 620,
},
window: {
contentClasses: ["traitespece-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-traitespece-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}