57 lines
2.1 KiB
JavaScript
57 lines
2.1 KiB
JavaScript
import MournbladeActorSheet from "./base-actor-sheet.mjs"
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export default class MournbladePersonnageSheet extends MournbladeActorSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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...super.DEFAULT_OPTIONS,
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classes: [...super.DEFAULT_OPTIONS.classes],
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window: {
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...super.DEFAULT_OPTIONS.window,
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title: "SHEETS.Actor.personnage",
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},
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}
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/** @override */
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static PARTS = {
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sheet: {
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template: "systems/fvtt-mournblade/templates/actor-sheet.hbs",
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},
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}
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/** @override */
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tabGroups = {
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primary: "principal",
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}
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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const actor = this.document
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// Add personnage-specific data
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context.skills = actor.getSkills()
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context.armes = foundry.utils.duplicate(actor.getWeapons())
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context.protections = foundry.utils.duplicate(actor.getArmors())
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context.dons = foundry.utils.duplicate(actor.getDons())
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context.pactes = foundry.utils.duplicate(actor.getPactes())
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context.alignement = actor.getAlignement()
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context.aspect = actor.getAspect()
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context.marge = actor.getMarge()
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context.tendances = foundry.utils.duplicate(actor.getTendances())
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context.runes = foundry.utils.duplicate(actor.getRunes())
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context.traitsChaotiques = foundry.utils.duplicate(actor.getTraitsChaotiques())
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context.traitsEspeces = foundry.utils.duplicate(actor.getTraitsEspeces())
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context.origine = foundry.utils.duplicate(actor.getOrigine() || {})
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context.heritage = foundry.utils.duplicate(actor.getHeritage() || {})
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context.metier = foundry.utils.duplicate(actor.getMetier() || {})
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context.combat = actor.getCombatValues()
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context.equipements = foundry.utils.duplicate(actor.getEquipments())
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context.modifiers = foundry.utils.duplicate(actor.getModifiers())
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context.monnaies = foundry.utils.duplicate(actor.getMonnaies())
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context.runeEffects = foundry.utils.duplicate(actor.getRuneEffects())
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context.protectionTotal = actor.getProtectionTotal()
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context.santeMalus = actor.getStatusMalus()
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context.ameMalus = actor.getAmeMalus()
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return context
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}
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} |