Files
fvtt-mournblade/modules/applications/sheets/mournblade-personnage-sheet.mjs

57 lines
2.1 KiB
JavaScript

import MournbladeActorSheet from "./base-actor-sheet.mjs"
export default class MournbladePersonnageSheet extends MournbladeActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes],
window: {
...super.DEFAULT_OPTIONS.window,
title: "SHEETS.Actor.personnage",
},
}
/** @override */
static PARTS = {
sheet: {
template: "systems/fvtt-mournblade/templates/actor-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "principal",
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
const actor = this.document
// Add personnage-specific data
context.skills = actor.getSkills()
context.armes = foundry.utils.duplicate(actor.getWeapons())
context.protections = foundry.utils.duplicate(actor.getArmors())
context.dons = foundry.utils.duplicate(actor.getDons())
context.pactes = foundry.utils.duplicate(actor.getPactes())
context.alignement = actor.getAlignement()
context.aspect = actor.getAspect()
context.marge = actor.getMarge()
context.tendances = foundry.utils.duplicate(actor.getTendances())
context.runes = foundry.utils.duplicate(actor.getRunes())
context.traitsChaotiques = foundry.utils.duplicate(actor.getTraitsChaotiques())
context.traitsEspeces = foundry.utils.duplicate(actor.getTraitsEspeces())
context.origine = foundry.utils.duplicate(actor.getOrigine() || {})
context.heritage = foundry.utils.duplicate(actor.getHeritage() || {})
context.metier = foundry.utils.duplicate(actor.getMetier() || {})
context.combat = actor.getCombatValues()
context.equipements = foundry.utils.duplicate(actor.getEquipments())
context.modifiers = foundry.utils.duplicate(actor.getModifiers())
context.monnaies = foundry.utils.duplicate(actor.getMonnaies())
context.runeEffects = foundry.utils.duplicate(actor.getRuneEffects())
context.protectionTotal = actor.getProtectionTotal()
context.santeMalus = actor.getStatusMalus()
context.ameMalus = actor.getAmeMalus()
return context
}
}