132 lines
4.8 KiB
JavaScript
132 lines
4.8 KiB
JavaScript
import { MaleficesUtility } from "./malefices-utility.js";
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
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export class MaleficesTirageTarotDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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/* -------------------------------------------- */
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static DEFAULT_OPTIONS = {
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id: "malefices-tirage-tarot",
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classes: ["MaleficesDialog"],
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window: { title: "Tirage des Tarots", resizable: true },
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position: { width: 720, height: 740 },
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}
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static PARTS = {
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form: { template: 'systems/fvtt-malefices/templates/dialogs/tirage-tarot-dialog.hbs' }
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}
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/* -------------------------------------------- */
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constructor(actor, tirageData, options = {}) {
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super(options)
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this.actor = actor
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this.tirageData = tirageData
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}
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/* -------------------------------------------- */
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static async create(actor, tirageData) {
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const app = new MaleficesTirageTarotDialog(actor, tirageData)
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app.render({ force: true })
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return app
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}
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/* -------------------------------------------- */
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async _prepareContext(_options) {
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return { ...this.tirageData }
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}
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/* -------------------------------------------- */
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_onRender(_context, _options) {
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const el = this.element
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el.querySelector('#playerId')?.addEventListener('change', (event) => {
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if (event.currentTarget.value !== "none") {
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this.tirageData.playerId = event.currentTarget.value
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this.processSelectedPlayer()
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}
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})
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el.querySelector('#actorId')?.addEventListener('change', (event) => {
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if (event.currentTarget.value !== "none") {
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this.attributeToActor(event.currentTarget.value)
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}
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})
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el.querySelector('.tirage-close-btn')?.addEventListener('click', () => this.close())
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}
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/* -------------------------------------------- */
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async sendCardRequest() {
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this.tirageData.state = 'waiting-user-card'
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await MaleficesUtility.createChatMessage(this.tirageData.user.name, "useronly", {
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content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-malefices/templates/chat/request-tarot-card.hbs`, this.tirageData)
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})
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}
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/* -------------------------------------------- */
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drawCard() {
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let index = Math.round(Math.random() * (this.tirageData.deck.length - 1))
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let selectedCard = this.tirageData.deck[index]
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selectedCard.system.ispositif = true
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if (selectedCard.system.isdualside) {
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selectedCard.system.ispositif = (Math.random() > 0.5)
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}
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// Cas spécial de la Roue de la Fortune
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if (selectedCard.name.toLowerCase().includes("fortune")) {
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this.tirageData.maxPlayerCard += 1
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this.tirageData.maxSecretCard += 1
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}
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this.tirageData.deck = this.tirageData.deck.filter(c => c.name !== selectedCard.name)
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return selectedCard
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}
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/* -------------------------------------------- */
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async addCard(msgId) {
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MaleficesUtility.removeChatMessageId(msgId)
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let selectedCard = this.drawCard()
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selectedCard.system.isgm = false
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await MaleficesUtility.createChatMessage(this.tirageData.user.name, "gmroll", {
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content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-malefices/templates/chat/display-tarot-card.hbs`, selectedCard)
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})
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if (this.tirageData.cards[0].name == "???") this.tirageData.cards.shift()
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this.tirageData.cards.push(selectedCard)
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this.tirageData.nbCard++
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if (this.tirageData.nbCard == this.tirageData.maxPlayerCard) {
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for (let i = 0; i < this.tirageData.maxSecretCard; i++) {
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let secretCard = this.drawCard()
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secretCard.system.isgm = true
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await MaleficesUtility.createChatMessage(this.tirageData.user.name, "blindroll", {
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content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-malefices/templates/chat/display-tarot-card.hbs`, secretCard)
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})
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if (this.tirageData.secretCards[0].name == "???") this.tirageData.secretCards.shift()
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this.tirageData.secretCards.push(secretCard)
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}
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this.tirageData.actors = foundry.utils.duplicate(game.actors)
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this.tirageData.state = 'attribute-to-actor'
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} else {
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this.sendCardRequest()
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}
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this.render({ force: true })
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}
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/* -------------------------------------------- */
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async processSelectedPlayer() {
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this.tirageData.user = game.users.get(this.tirageData.playerId)
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this.tirageData.players = null
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game.system.malefices.currentTirage = this
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this.render({ force: true })
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this.sendCardRequest()
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}
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/* -------------------------------------------- */
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attributeToActor(actorId) {
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const actor = game.actors.get(actorId)
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if (actor) {
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actor.createEmbeddedDocuments('Item', this.tirageData.cards)
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actor.createEmbeddedDocuments('Item', this.tirageData.secretCards)
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ui.notifications.info("Les cartes ont été attribuées à " + actor.name)
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}
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}
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} |