Files
fvtt-malefices/modules/malefices-roll-dialog.js

57 lines
2.3 KiB
JavaScript

import { MaleficesUtility } from "./malefices-utility.js";
export class MaleficesRollDialog {
/* -------------------------------------------- */
static async create(actor, rollData) {
const isCard = rollData?.attr?.iscard
const template = isCard
? 'systems/fvtt-malefices/templates/dialogs/confrontation-dialog.hbs'
: 'systems/fvtt-malefices/templates/dialogs/roll-dialog-generic.hbs'
const content = await foundry.applications.handlebars.renderTemplate(template, rollData)
return foundry.applications.api.DialogV2.wait({
window: {
title: isCard ? "Tirage" : "Jet de dé",
icon: isCard ? "fa-solid fa-layer-group" : "fa-solid fa-dice-d20",
},
classes: ["malefices-roll-dialog"],
position: { width: 540 },
modal: false,
rejectClose: false,
content,
buttons: [
{
action: "roll",
label: isCard ? "Tirer une carte" : "Lancer le dé",
icon: isCard ? "fa-solid fa-layer-group" : "fa-solid fa-check",
default: true,
callback: (event, button, dialog) => {
MaleficesRollDialog._updateRollDataFromForm(rollData, button.form.elements)
if (isCard) {
MaleficesUtility.tirageConfrontationMalefices(rollData)
} else {
MaleficesUtility.rollMalefices(rollData)
}
}
},
{
action: "cancel",
label: "Annuler",
icon: "fa-solid fa-times",
}
],
})
}
/* -------------------------------------------- */
static _updateRollDataFromForm(rollData, elements) {
if (elements.bonusMalusPerso) rollData.bonusMalusPerso = Number(elements.bonusMalusPerso.value)
if (elements.bonusMalusSituation) rollData.bonusMalusSituation = Number(elements.bonusMalusSituation.value)
if (elements.bonusMalusDef) rollData.bonusMalusDef = Number(elements.bonusMalusDef.value)
if (elements.bonusMalusPortee) rollData.bonusMalusPortee = Number(elements.bonusMalusPortee.value)
if (elements.confrontationDegre) rollData.confrontationDegre = Number(elements.confrontationDegre.value)
if (elements.confrontationModif) rollData.confrontationModif = Number(elements.confrontationModif.value)
}
}